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    | 1 | - | me = game.Players.djface203 | 
| 1 | + | me = game.Players.jer445 | 
| 2 | char = me.Character | |
| 3 | selected = false | |
| 4 | selanim = false | |
| 5 | attacking = false | |
| 6 | hurt = false | |
| 7 | normaldmg = 25 | |
| 8 | jumpdmg = 30 | |
| 9 | jumpdist = 7 | |
| 10 | flipdist = 7 | |
| 11 | linedist = 30 | |
| 12 | splashdmg = 15 | |
| 13 | linecolors = {"Bright blue", "Light blue", "Medium blue", "Tr. Blue"}
 | |
| 14 | dmg = normaldmg | |
| 15 | function getnoobs(pos,dist) | |
| 16 | local stoof = {}
 | |
| 17 | for _,v in pairs(workspace:children()) do | |
| 18 | local h,t = v:findFirstChild("Humanoid"), v:findFirstChild("Torso")
 | |
| 19 | if h ~= nil and t ~= nil and v:IsA("Model") and v ~= char then
 | |
| 20 | if (t.Position - pos).magnitude < dist then | |
| 21 | table.insert(stoof,v) | |
| 22 | end | |
| 23 | end | |
| 24 | end | |
| 25 | return stoof | |
| 26 | end | |
| 27 | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) | |
| 28 | part.Parent = parent | |
| 29 | part.formFactor = form | |
| 30 | part.CanCollide = collide | |
| 31 | part.Transparency = tran | |
| 32 | part.Reflectance = ref | |
| 33 | part.Size = Vector3.new(x,y,z) | |
| 34 | part.BrickColor = BrickColor.new(color) | |
| 35 | part.TopSurface = 0 | |
| 36 | part.BottomSurface = 0 | |
| 37 | part.Anchored = anchor | |
| 38 | part.Locked = true | |
| 39 | part:BreakJoints() | |
| 40 | end | |
| 41 | function weld(w, p, p1, a, b, c, x, y, z) | |
| 42 | w.Parent = p | |
| 43 | w.Part0 = p | |
| 44 | w.Part1 = p1 | |
| 45 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
| 46 | end | |
| 47 | rarm = char:findFirstChild("Right Arm")
 | |
| 48 | larm = char:findFirstChild("Left Arm")
 | |
| 49 | torso = char:findFirstChild("Torso")
 | |
| 50 | hum = char:findFirstChild("Humanoid")
 | |
| 51 | slash = Instance.new("Sound",torso)
 | |
| 52 | slash.Volume = 1 | |
| 53 | slash.Pitch = 1 | |
| 54 | slash.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 55 | charge = Instance.new("Sound",torso)
 | |
| 56 | charge.Volume = 1 | |
| 57 | charge.Pitch = 0.5 | |
| 58 | charge.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 59 | brek = Instance.new("Sound",torso)
 | |
| 60 | brek.Volume = 1 | |
| 61 | brek.Pitch = 0.5 | |
| 62 | brek.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
| 63 | uns = Instance.new("Sound",torso)
 | |
| 64 | uns.Volume = 1 | |
| 65 | uns.Pitch = 1 | |
| 66 | uns.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 67 | absc = Instance.new("Sound",torso)
 | |
| 68 | absc.Volume = 1 | |
| 69 | absc.Pitch = 0.34 | |
| 70 | absc.SoundId = "http://www.roblox.com/asset/?id=13775494" | |
| 71 | jump = Instance.new("Sound",torso)
 | |
| 72 | jump.Volume = 1 | |
| 73 | jump.Pitch = 2.4 | |
| 74 | jump.SoundId = "http://www.roblox.com/asset/?id=12222124" | |
| 75 | pwns = Instance.new("Sound",torso)
 | |
| 76 | pwns.Volume = 1 | |
| 77 | pwns.Pitch = 1.6 | |
| 78 | pwns.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
| 79 | bg = Instance.new("BodyGyro",nil)
 | |
| 80 | bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 81 | bg.P = 15000 | |
| 82 | bp = Instance.new("BodyPosition",nil)
 | |
| 83 | bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 84 | bp.P = 15000 | |
| 85 | pcall(function() char.Sword:remove() end) | |
| 86 | mod = Instance.new("Model",char)
 | |
| 87 | mod.Name = "Sword" | |
| 88 | hold = Instance.new("Part")
 | |
| 89 | prop(hold,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom") | |
| 90 | hw = Instance.new("Weld")
 | |
| 91 | weld(hw,rarm,hold,0,0,0,0,1,0) | |
| 92 | main = Instance.new("Part")
 | |
| 93 | prop(main,mod,false,0,0.04,0.44,1.7,0.44,"Dark grey",false,"Custom") | |
| 94 | Instance.new("CylinderMesh",main)
 | |
| 95 | wewe = Instance.new("Weld")
 | |
| 96 | weld(wewe,hold,nil,math.pi/2,0,math.pi/2,0,0,0) | |
| 97 | torsohold = Instance.new("Weld")
 | |
| 98 | weld(torsohold,torso,main,0,0,math.rad(36)+math.pi,-1.1,-1.65,-0.8) | |
| 99 | sp = Instance.new("Part")
 | |
| 100 | prop(sp,mod,false,0,0,0.6,0.4,0.6,"Navy blue",false,"Custom") | |
| 101 | Instance.new("SpecialMesh",sp).MeshType = "Sphere"
 | |
| 102 | w1 = Instance.new("Weld")
 | |
| 103 | weld(w1,main,sp,0,0,0,0,0.8,0) | |
| 104 | heh = Instance.new("Part")
 | |
| 105 | prop(heh,mod,false,0,0.12,0.9,0.3,0.5,"Navy blue",false,"Custom") | |
| 106 | w2 = Instance.new("Weld")
 | |
| 107 | weld(w2,main,heh,0,0,0,0,-0.9,0) | |
| 108 | Instance.new("BlockMesh",heh)
 | |
| 109 | blade = Instance.new("Part")
 | |
| 110 | prop(blade,mod,false,0,0.1,0.65,4,0.15,"Medium grey",false,"Custom") | |
| 111 | w3 = Instance.new("Weld")
 | |
| 112 | weld(w3,heh,blade,0,0,0,0,-blade.Size.Y/2,0) | |
| 113 | Instance.new("BlockMesh",blade)
 | |
| 114 | tip = Instance.new("Part")
 | |
| 115 | prop(tip,mod,false,0,0.1,0.46,0.46,0.12,"Medium grey",false,"Custom") | |
| 116 | w4 = Instance.new("Weld")
 | |
| 117 | weld(w4,blade,tip,0,0,math.pi/4,0,-blade.Size.Y/2,0) | |
| 118 | Instance.new("BlockMesh",tip)
 | |
| 119 | lols = {}
 | |
| 120 | touchs = {}
 | |
| 121 | table.insert(lols,blade) | |
| 122 | table.insert(lols,tip) | |
| 123 | table.insert(touchs,blade) | |
| 124 | table.insert(touchs,tip) | |
| 125 | for i=blade.Size.Y/2,-blade.Size.Y/2,-0.2 do | |
| 126 | local pf = Instance.new("Part")
 | |
| 127 | prop(pf,mod,false,1,0,0.65,0.1,0.15,1,false,"Custom") | |
| 128 | local wa = Instance.new("Weld")
 | |
| 129 | weld(wa,blade,pf,0,0,0,0,i,0) | |
| 130 | table.insert(touchs,pf) | |
| 131 | end | |
| 132 | rb = Instance.new("Part")
 | |
| 133 | prop(rb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom") | |
| 134 | rbw = Instance.new("Weld")
 | |
| 135 | weld(rbw,torso,rb,0,0,0,-1.5,-0.5,0) | |
| 136 | lb = Instance.new("Part")
 | |
| 137 | prop(lb,mod,false,1,0,0.5,0.5,0.5,1,false,"Custom") | |
| 138 | lbw = Instance.new("Weld")
 | |
| 139 | weld(lbw,torso,lb,0,0,0,1.5,-0.5,0) | |
| 140 | rw = Instance.new("Weld")
 | |
| 141 | weld(rw,rb,nil,0,0,0,0,0.5,0) | |
| 142 | lw = Instance.new("Weld")
 | |
| 143 | weld(lw,lb,nil,0,0,0,0,0.5,0) | |
| 144 | function showdmg(d) | |
| 145 | local pa = Instance.new("Part")
 | |
| 146 | prop(pa,mod,false,1,0,1,1,1,1,true,"Symmetric") | |
| 147 | pa.CFrame = CFrame.new(blade.Position) | |
| 148 | local bill = Instance.new("BillboardGui",pa)
 | |
| 149 | bill.Size = UDim2.new(0,50,0,35) | |
| 150 | bill.Adornee = pa | |
| 151 | local tx = Instance.new("TextLabel",bill)
 | |
| 152 | tx.Size = bill.Size | |
| 153 | tx.Position = UDim2.new(0,0,0,-30) | |
| 154 | tx.BackgroundTransparency = 1 | |
| 155 | tx.Text = d | |
| 156 | tx.FontSize = "Size24" | |
| 157 | tx.TextColor3 = Color3.new(0,0,0) | |
| 158 | local poz = pa.Position | |
| 159 | for i=0,7,0.4 do | |
| 160 | wait() | |
| 161 | pa.CFrame = CFrame.new(poz.X, poz.Y+i, poz.Z) | |
| 162 | end | |
| 163 | pa:remove() | |
| 164 | end | |
| 165 | deb = true | |
| 166 | function kill(h) | |
| 167 | if hurt and deb then | |
| 168 | local hu, to = h.Parent:findFirstChild("Humanoid"), h.Parent:findFirstChild("Torso")
 | |
| 169 | if hu ~= nil and to ~= nil and h.Parent ~= char then | |
| 170 | if hu.Health > 0 then | |
| 171 | deb = false | |
| 172 | local damg = math.random(dmg/4,dmg) | |
| 173 | local chance = math.random(1,5) | |
| 174 | if chance > 2 then | |
| 175 | hu.PlatformStand = true | |
| 176 | coroutine.resume(coroutine.create(function() | |
| 177 | wait() | |
| 178 | to.Velocity = CFrame.new(torso.Position, to.Position).lookVector * damg*2 | |
| 179 | wait(0.1) | |
| 180 | hu.PlatformStand = false | |
| 181 | end)) | |
| 182 | else | |
| 183 | damg = 0 | |
| 184 | end | |
| 185 | hu.Health = hu.Health - damg | |
| 186 | coroutine.resume(coroutine.create(function() | |
| 187 | showdmg(damg) | |
| 188 | end)) | |
| 189 | wait(0.25) | |
| 190 | deb = true | |
| 191 | end | |
| 192 | end | |
| 193 | end | |
| 194 | end | |
| 195 | for _,v in pairs(touchs) do | |
| 196 | v.Touched:connect(kill) | |
| 197 | end | |
| 198 | if script.Parent.className ~= "HopperBin" then | |
| 199 | h = Instance.new("HopperBin",me.Backpack)
 | |
| 200 | h.Name = "Sword" | |
| 201 | script.Parent = h | |
| 202 | end | |
| 203 | bin = script.Parent | |
| 204 | local mw = nil | |
| 205 | local meow = nil | |
| 206 | local tsah = nil | |
| 207 | battleright = nil | |
| 208 | battleleft = nil | |
| 209 | battlewep = nil | |
| 210 | function eff() | |
| 211 | for _,v in pairs(lols) do | |
| 212 | local ah = v:clone() | |
| 213 | ah.Parent = mod | |
| 214 | ah.Anchored = true | |
| 215 | ah.CFrame = v.CFrame | |
| 216 | ah.Transparency = 0.3 | |
| 217 | ah.Reflectance = 0.3 | |
| 218 | coroutine.resume(coroutine.create(function() | |
| 219 | wait(0.15) | |
| 220 | for i=0.3,1,0.12 do | |
| 221 | ah.Transparency = i | |
| 222 | wait() | |
| 223 | end | |
| 224 | ah:remove() | |
| 225 | end)) | |
| 226 | end | |
| 227 | end | |
| 228 | function eff2() | |
| 229 | local pa = Instance.new("Part")
 | |
| 230 | prop(pa,mod,false,0.1,0,1,1,1,"Institutional white",true,"Custom") | |
| 231 | pa.CFrame = CFrame.new(torso.Position) * CFrame.new(0,-2.9,0) * CFrame.Angles(0,math.random(-320,320)/100,0) | |
| 232 | local md = Instance.new("SpecialMesh",pa)
 | |
| 233 | md.Scale = Vector3.new(5.5,4,5.5) | |
| 234 | md.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 235 | coroutine.resume(coroutine.create(function() | |
| 236 | for i=5.5,0,-0.6 do | |
| 237 | md.Scale = Vector3.new(i,i/1.4,i) | |
| 238 | pa.Transparency = pa.Transparency + 0.1 | |
| 239 | wait() | |
| 240 | end | |
| 241 | pa:remove() | |
| 242 | end)) | |
| 243 | end | |
| 244 | function selmot() | |
| 245 | rw.Part1 = rarm | |
| 246 | for i=0,140,14 do | |
| 247 | rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6)) | |
| 248 | wait() | |
| 249 | end | |
| 250 | lo = rw.C0 | |
| 251 | meow = lo | |
| 252 | torsohold.Part1 = nil | |
| 253 | wewe.Part1 = main | |
| 254 | uns:play() | |
| 255 | for i=0,140,17 do | |
| 256 | rw.C0 = lo * CFrame.Angles(math.rad(-i),0,0) | |
| 257 | wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0) | |
| 258 | wait() | |
| 259 | end | |
| 260 | lo = rw.C0 | |
| 261 | mw = lo | |
| 262 | local hih = wewe.C0 | |
| 263 | tsah = hih | |
| 264 | lw.Part1 = larm | |
| 265 | wait() | |
| 266 | for i=0,130,17 do | |
| 267 | rw.C0 = lo * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0) | |
| 268 | lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6)) | |
| 269 | wewe.C0 = hih * CFrame.Angles(math.rad(i/1.8),0,0) | |
| 270 | wait() | |
| 271 | end | |
| 272 | if battleright == nil then | |
| 273 | battleright = rw.C0 | |
| 274 | battleleft = lw.C0 | |
| 275 | battlewep = wewe.C0 | |
| 276 | end | |
| 277 | selected = true | |
| 278 | end | |
| 279 | function deselmot() | |
| 280 | for i=130,0,-17 do | |
| 281 | rw.C0 = mw * CFrame.Angles(math.rad(i/4),math.rad(i/4),math.rad(-i/1.8)) * CFrame.new(-i/220,-i/500,0) | |
| 282 | lw.C0 = CFrame.new(i/130,-i/600,-i/160) * CFrame.Angles(math.rad(i/1.4),0,math.rad(i/2.6)) | |
| 283 | wewe.C0 = tsah * CFrame.Angles(math.rad(i/1.8),0,0) | |
| 284 | wait() | |
| 285 | end | |
| 286 | lw.Part1 = nil | |
| 287 | for i=140,0,-17 do | |
| 288 | rw.C0 = meow * CFrame.Angles(math.rad(-i),0,0) | |
| 289 | wewe.C0 = CFrame.Angles(math.rad(-i/2),0,0) | |
| 290 | wait() | |
| 291 | end | |
| 292 | wewe.Part1 = nil | |
| 293 | torsohold.Part1 = main | |
| 294 | for i=140,0,-14 do | |
| 295 | rw.C0 = CFrame.Angles(-math.rad(i/1.1),math.rad(i/2.5),math.rad(-i/6)) | |
| 296 | wait() | |
| 297 | end | |
| 298 | rw.Part1 = nil | |
| 299 | rw.C0 = CFrame.new(0,0,0) | |
| 300 | lw.C0 = CFrame.new(0,0,0) | |
| 301 | selected = false | |
| 302 | end | |
| 303 | function attack() | |
| 304 | if attacking == false then | |
| 305 | attacking = true | |
| 306 | slash.Pitch = 1 | |
| 307 | slash:play() | |
| 308 | for i=0,100,18 do | |
| 309 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0) | |
| 310 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),0,0) | |
| 311 | wait() | |
| 312 | end | |
| 313 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 314 | hurt = true | |
| 315 | for i=0,120,20 do | |
| 316 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i),0,0) | |
| 317 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.4),0,0) | |
| 318 | wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.8),0,0) | |
| 319 | eff() | |
| 320 | wait() | |
| 321 | end | |
| 322 | hurt = false | |
| 323 | lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 324 | for i=0,70,15 do | |
| 325 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0) | |
| 326 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0) | |
| 327 | wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2),0,0) | |
| 328 | wait() | |
| 329 | end | |
| 330 | rw.C0 = battleright | |
| 331 | lw.C0 = battleleft | |
| 332 | wewe.C0 = battlewep | |
| 333 | attacking = false | |
| 334 | end | |
| 335 | end | |
| 336 | function stab() | |
| 337 | if attacking == false then | |
| 338 | attacking = true | |
| 339 | for i=0,100,15 do | |
| 340 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),math.rad(-i/7),math.rad(-i/2.6)) | |
| 341 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0) | |
| 342 | wewe.C0 = battlewep * CFrame.Angles(math.rad(i/2.2),0,0) | |
| 343 | wait() | |
| 344 | end | |
| 345 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 346 | hurt = true | |
| 347 | slash.Pitch = 1.1 | |
| 348 | slash:play() | |
| 349 | for i=0,100,18 do | |
| 350 | rw.C0 = lo * CFrame.new(-i/150,0,-i/150) * CFrame.Angles(math.rad(i/1.4),0,0) | |
| 351 | lw.C0 = lo2 * CFrame.new(-i/240,0,i/400) * CFrame.Angles(math.rad(i/1.4),0,0) | |
| 352 | wewe.C0 = lo3 * CFrame.Angles(math.rad(-i*1.3),0,0) | |
| 353 | eff() | |
| 354 | wait() | |
| 355 | end | |
| 356 | hurt = false | |
| 357 | lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 358 | for i=0,90,12 do | |
| 359 | rw.C0 = lo * CFrame.new(i/150,i/170,i/240) * CFrame.Angles(math.rad(i/5.4),math.rad(i/2.3),0) | |
| 360 | lw.C0 = lo2 * CFrame.new(i/240,-i/280,0) * CFrame.Angles(math.rad(i/4),0,0) | |
| 361 | wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.2),0,0) | |
| 362 | wait() | |
| 363 | end | |
| 364 | rw.C0 = battleright | |
| 365 | lw.C0 = battleleft | |
| 366 | wewe.C0 = battlewep | |
| 367 | attacking = false | |
| 368 | end | |
| 369 | end | |
| 370 | function spin() | |
| 371 | if attacking == false then | |
| 372 | attacking = true | |
| 373 | for i=0,90,10 do | |
| 374 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 375 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 376 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 377 | wait() | |
| 378 | end | |
| 379 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 380 | bp.position = torso.Position | |
| 381 | bp.Parent = torso | |
| 382 | bg.Parent = torso | |
| 383 | local cf = torso.CFrame | |
| 384 | local ef = Instance.new("Part")
 | |
| 385 | prop(ef,mod,false,1,0,1,1,1,"Light blue",true,"Custom") | |
| 386 | ef.CFrame = cf | |
| 387 | local mc = Instance.new("SpecialMesh",ef)
 | |
| 388 | mc.MeshType = "Sphere" | |
| 389 | local spin = true | |
| 390 | charge:play() | |
| 391 | coroutine.resume(coroutine.create(function() | |
| 392 | while spin do | |
| 393 | local d = Instance.new("Part")
 | |
| 394 | prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom") | |
| 395 | local poa = cf * CFrame.new(0,-2.3,0) | |
| 396 | d.CFrame = poa | |
| 397 | local r = Instance.new("SpecialMesh",d)
 | |
| 398 | r.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 399 | r.Scale = Vector3.new(1,1,1) | |
| 400 | coroutine.resume(coroutine.create(function() | |
| 401 | for i=3,20,1 do | |
| 402 | wait() | |
| 403 | r.Scale = Vector3.new(i,i,i/3) | |
| 404 | d.CFrame = poa * CFrame.new(0,i/4,0) * CFrame.Angles(math.pi/2,0,0) | |
| 405 | d.Transparency = (i/14)-0.5 | |
| 406 | end | |
| 407 | d:remove() | |
| 408 | end)) | |
| 409 | wait(0.4) | |
| 410 | end | |
| 411 | end)) | |
| 412 | coroutine.resume(coroutine.create(function() | |
| 413 | for o=1,14,0.25 do | |
| 414 | wait() | |
| 415 | mc.Scale = Vector3.new(o/1.18,o,o/1.18) | |
| 416 | ef.Transparency = ef.Transparency - 0.014 | |
| 417 | ef.CFrame = cf * CFrame.Angles(0,o,0) | |
| 418 | end | |
| 419 | wait(0.15) | |
| 420 | for o=12,0,-1.2 do | |
| 421 | wait() | |
| 422 | mc.Scale = Vector3.new(o/1.1,o,o/1.1) | |
| 423 | end | |
| 424 | local e = Instance.new("Part")
 | |
| 425 | prop(e,mod,false,0,0.05,1,1,1,"Medium blue",true,"Custom") | |
| 426 | e.CFrame = cf | |
| 427 | local ha = Instance.new("SpecialMesh",e)
 | |
| 428 | ha.Scale = Vector3.new(1,1,1) | |
| 429 | ha.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 430 | local nubs = getnoobs(cf.p,10) | |
| 431 | brek:play() | |
| 432 | for _,v in pairs(nubs) do | |
| 433 | v.Humanoid.Health = v.Humanoid.Health - math.random(40,60) | |
| 434 | v.Humanoid.PlatformStand = true | |
| 435 | coroutine.resume(coroutine.create(function() | |
| 436 | wait(0.06) | |
| 437 | v.Torso.Velocity = CFrame.new(torso.Position, v.Torso.Position).lookVector * 70 | |
| 438 | v.Torso.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
| 439 | wait(0.6) | |
| 440 | v.Humanoid.PlatformStand = false | |
| 441 | end)) | |
| 442 | end | |
| 443 | for o=1,18,0.95 do | |
| 444 | ha.Scale = Vector3.new(o,o/1.4,o) | |
| 445 | e.Transparency = o/15 | |
| 446 | e.CFrame = cf * CFrame.Angles(0,o/3,0) | |
| 447 | ef.Transparency = o/17 | |
| 448 | mc.Scale = Vector3.new(o*1.2,o/1.4,o*1.2) | |
| 449 | wait() | |
| 450 | end | |
| 451 | spin = false | |
| 452 | ef:remove() | |
| 453 | e:remove() | |
| 454 | end)) | |
| 455 | local i = 0 | |
| 456 | repeat | |
| 457 | local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30) | |
| 458 | bg.cframe = CFrame.new(cf.p,hj.p) | |
| 459 | i = i + 40 | |
| 460 | wait() | |
| 461 | until spin == false | |
| 462 | for i=90,0,-10 do | |
| 463 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 464 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 465 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 466 | wait() | |
| 467 | end | |
| 468 | bg.Parent = nil | |
| 469 | bp.Parent = nil | |
| 470 | wait() | |
| 471 | rw.C0 = battleright | |
| 472 | lw.C0 = battleleft | |
| 473 | wewe.C0 = battlewep | |
| 474 | attacking = false | |
| 475 | end | |
| 476 | end | |
| 477 | function stoof() | |
| 478 | if attacking == false then | |
| 479 | attacking = true | |
| 480 | bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p) | |
| 481 | bg.Parent = torso | |
| 482 | bp.position = torso.Position | |
| 483 | bp.Parent = torso | |
| 484 | local norm = torso.CFrame | |
| 485 | local center = norm * CFrame.new(0,0,-jumpdist) | |
| 486 | for i=0,60,15 do | |
| 487 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 488 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 489 | wewe.C0 = battlewep * CFrame.Angles(0,0,0) | |
| 490 | wait() | |
| 491 | end | |
| 492 | slash.Pitch = 1.7 | |
| 493 | slash:play() | |
| 494 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 495 | for i=180,0,-16 do | |
| 496 | bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-jumpdist).p | |
| 497 | wait() | |
| 498 | end | |
| 499 | hurt = true | |
| 500 | dmg = jumpdmg | |
| 501 | slash.Pitch = 1 | |
| 502 | slash:play() | |
| 503 | for i=0,150,24 do | |
| 504 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0) | |
| 505 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.2),0,0) | |
| 506 | wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/2.5),0,0) | |
| 507 | eff() | |
| 508 | wait() | |
| 509 | end | |
| 510 | lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 511 | slash.Pitch = 1.8 | |
| 512 | slash:play() | |
| 513 | hurt = false | |
| 514 | dmg = normaldmg | |
| 515 | bp.position = norm.p | |
| 516 | for i=0,150,24 do | |
| 517 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.75),0,0) | |
| 518 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.9),0,0) | |
| 519 | wewe.C0 = lo3 * CFrame.Angles(math.rad(i/2.5),0,0) | |
| 520 | eff() | |
| 521 | wait() | |
| 522 | end | |
| 523 | rw.C0 = battleright | |
| 524 | lw.C0 = battleleft | |
| 525 | wewe.C0 = battlewep | |
| 526 | wait(0.15) | |
| 527 | bp.Parent = nil | |
| 528 | bg.Parent = nil | |
| 529 | wait(0.1) | |
| 530 | attacking = false | |
| 531 | end | |
| 532 | end | |
| 533 | function flip() | |
| 534 | if attacking == false then | |
| 535 | attacking = true | |
| 536 | local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p) | |
| 537 | bg.cframe = c | |
| 538 | bg.Parent = torso | |
| 539 | bp.position = torso.Position | |
| 540 | bp.Parent = torso | |
| 541 | local norm = torso.CFrame | |
| 542 | local center = norm * CFrame.new(0,0,-flipdist) | |
| 543 | for i=0,60,15 do | |
| 544 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 545 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 546 | wewe.C0 = battlewep * CFrame.Angles(0,0,0) | |
| 547 | wait() | |
| 548 | end | |
| 549 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 550 | hum.PlatformStand = true | |
| 551 | hurt = true | |
| 552 | jump:play() | |
| 553 | for i=180,0,-10 do | |
| 554 | bp.position = center * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-flipdist).p | |
| 555 | bg.cframe = c * CFrame.Angles(math.rad(i*2),0,0) | |
| 556 | eff() | |
| 557 | wait() | |
| 558 | end | |
| 559 | hum.PlatformStand = false | |
| 560 | for i=0,120,20 do | |
| 561 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.1),0,0) | |
| 562 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0) | |
| 563 | wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.6),0,0) | |
| 564 | eff() | |
| 565 | wait() | |
| 566 | end | |
| 567 | lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 568 | local po = torso.CFrame * CFrame.new(0,-5,0) | |
| 569 | local now = 4 | |
| 570 | dmg = normaldmg*2 | |
| 571 | absc:play() | |
| 572 | coroutine.resume(coroutine.create(function() | |
| 573 | repeat | |
| 574 | local pa = Instance.new("Part")
 | |
| 575 | prop(pa,mod,false,0.2,0,2,4,2,linecolors[math.random(1,#linecolors)],true,"Custom") | |
| 576 | pa.CFrame = po * CFrame.new(math.random(-40,40)/10,0,-now) * CFrame.Angles(math.random(-60,60)/100,math.random(-60,60)/100,math.random(-60,60)/100) | |
| 577 | local m = Instance.new("SpecialMesh",pa)
 | |
| 578 | m.MeshType = "Sphere" | |
| 579 | m.Scale = Vector3.new(3.5,3,3.5) | |
| 580 | local pk = pa.CFrame | |
| 581 | local nubs = getnoobs(pa.Position, 5) | |
| 582 | for _,v in pairs(nubs) do | |
| 583 | v.Humanoid.PlatformStand = true | |
| 584 | v.Humanoid.Health = v.Humanoid.Health - math.random(dmg/3,dmg) | |
| 585 | v.Torso.Velocity = CFrame.new(pa.Position, v.Torso.Position).lookVector * 60 | |
| 586 | v.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 587 | coroutine.resume(coroutine.create(function() | |
| 588 | wait(0.2) | |
| 589 | v.Humanoid.PlatformStand = false | |
| 590 | end)) | |
| 591 | end | |
| 592 | coroutine.resume(coroutine.create(function() | |
| 593 | for i=0,12,1.5 do | |
| 594 | wait() | |
| 595 | pa.CFrame = pk * CFrame.new(0,i,0) | |
| 596 | pa.Transparency = i/10 | |
| 597 | end | |
| 598 | pa:remove() | |
| 599 | end)) | |
| 600 | now = now + 4 | |
| 601 | wait(0.1) | |
| 602 | until now >= linedist | |
| 603 | end)) | |
| 604 | dmg = normaldmg | |
| 605 | hurt = false | |
| 606 | for i=0,70,15 do | |
| 607 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.2),0,0) | |
| 608 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2.7),0,0) | |
| 609 | wewe.C0 = lo3 * CFrame.Angles(math.rad(i*1.25),0,0) | |
| 610 | wait() | |
| 611 | end | |
| 612 | wait(0.1) | |
| 613 | rw.C0 = battleright | |
| 614 | lw.C0 = battleleft | |
| 615 | wewe.C0 = battlewep | |
| 616 | wait(0.2) | |
| 617 | bp.Parent = nil | |
| 618 | bg.Parent = nil | |
| 619 | wait(0.15) | |
| 620 | attacking = false | |
| 621 | end | |
| 622 | end | |
| 623 | function pwn() | |
| 624 | if attacking == false then | |
| 625 | attacking = true | |
| 626 | local c = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-20).p) | |
| 627 | bg.cframe = c | |
| 628 | bg.Parent = torso | |
| 629 | bp.position = torso.Position | |
| 630 | bp.Parent = torso | |
| 631 | local norm = torso.CFrame | |
| 632 | dmg = normaldmg/1.3 | |
| 633 | for i=0,60,20 do | |
| 634 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 635 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 636 | wewe.C0 = battlewep * CFrame.Angles(0,0,0) | |
| 637 | wait() | |
| 638 | end | |
| 639 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 640 | wait(0.3) | |
| 641 | pwns:play() | |
| 642 | local poz = norm * CFrame.new(0,0,-18).p | |
| 643 | local pa = Instance.new("Part")
 | |
| 644 | prop(pa,mod,false,0.1,0.03,0.9,0.9,(norm.p - torso.Position).magnitude,"Black",true,"Custom") | |
| 645 | pa.CFrame = CFrame.new(norm.p, poz) * CFrame.new(0,0,-(norm.p - poz).magnitude/2) | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | coroutine.resume(coroutine.create(function() | |
| 648 | for i=1,20 do | |
| 649 | wait() | |
| 650 | pa.Size = Vector3.new(0.9,0.9,(norm.p - torso.Position).magnitude) | |
| 651 | pa.CFrame = CFrame.new(norm.p, torso.Position) * CFrame.new(0,0,-(norm.p - torso.Position).magnitude/2) | |
| 652 | end | |
| 653 | end)) | |
| 654 | wait(0.25) | |
| 655 | for i=0.1,1,0.15 do | |
| 656 | pa.Transparency = i | |
| 657 | wait() | |
| 658 | end | |
| 659 | pa:remove() | |
| 660 | end)) | |
| 661 | hum.PlatformStand = true | |
| 662 | hurt = true | |
| 663 | bp.position = poz | |
| 664 | for i=60,-80,-40 do | |
| 665 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 666 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0) | |
| 667 | wewe.C0 = battlewep * CFrame.Angles(0,0,0) | |
| 668 | eff2() | |
| 669 | wait() | |
| 670 | end | |
| 671 | wait(0.1) | |
| 672 | hurt = false | |
| 673 | hum.PlatformStand = false | |
| 674 | for i = -80,0,20 do | |
| 675 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 676 | lw.C0 = battleleft * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/2),0,0) | |
| 677 | wewe.C0 = battlewep * CFrame.Angles(0,0,0) | |
| 678 | wait() | |
| 679 | end | |
| 680 | rw.C0 = battleright | |
| 681 | lw.C0 = battleleft | |
| 682 | wewe.C0 = battlewep | |
| 683 | dmg = normaldmg | |
| 684 | wait(0.2) | |
| 685 | bp.Parent = nil | |
| 686 | bg.Parent = nil | |
| 687 | wait(0.15) | |
| 688 | attacking = false | |
| 689 | end | |
| 690 | end | |
| 691 | function spinattack() | |
| 692 | if attacking == false then | |
| 693 | attacking = true | |
| 694 | coroutine.resume(coroutine.create(function() | |
| 695 | bp.position = torso.Position | |
| 696 | bp.Parent = torso | |
| 697 | bg.Parent = torso | |
| 698 | for i=0,90,10 do | |
| 699 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 700 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 701 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 702 | wait() | |
| 703 | end | |
| 704 | end)) | |
| 705 | local cf = torso.CFrame | |
| 706 | local spin = true | |
| 707 | charge:play() | |
| 708 | coroutine.resume(coroutine.create(function() | |
| 709 | while spin do | |
| 710 | local d = Instance.new("Part")
 | |
| 711 | prop(d,mod,false,1,0,1,1,1,"Medium blue",true,"Custom") | |
| 712 | local poa = cf | |
| 713 | d.CFrame = poa | |
| 714 | local r = Instance.new("SpecialMesh",d)
 | |
| 715 | r.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 716 | r.Scale = Vector3.new(1,1,1) | |
| 717 | coroutine.resume(coroutine.create(function() | |
| 718 | for i=3,20,1 do | |
| 719 | wait() | |
| 720 | r.Scale = Vector3.new(i,i,i/3) | |
| 721 | d.CFrame = poa * CFrame.new(0,i/10,0) * CFrame.Angles(math.pi/2,0,0) | |
| 722 | d.Transparency = (i/14)-0.5 | |
| 723 | end | |
| 724 | d:remove() | |
| 725 | end)) | |
| 726 | wait(0.4) | |
| 727 | end | |
| 728 | end)) | |
| 729 | hurt = true | |
| 730 | for i=0,360*5, 40 do | |
| 731 | local hj = cf * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,-30) | |
| 732 | bg.cframe = CFrame.new(cf.p,hj.p) | |
| 733 | wait() | |
| 734 | end | |
| 735 | hurt = false | |
| 736 | spin = false | |
| 737 | for i=90,0,-10 do | |
| 738 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 739 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 740 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 741 | wait() | |
| 742 | end | |
| 743 | bg.Parent = nil | |
| 744 | bp.Parent = nil | |
| 745 | wait() | |
| 746 | rw.C0 = battleright | |
| 747 | lw.C0 = battleleft | |
| 748 | wewe.C0 = battlewep | |
| 749 | attacking = false | |
| 750 | end | |
| 751 | end | |
| 752 | function side() | |
| 753 | if attacking == false then | |
| 754 | attacking = true | |
| 755 | for i=0,90,9 do | |
| 756 | rw.C0 = battleright * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),math.rad(-i),math.rad(i)) | |
| 757 | lw.C0 = battleleft * CFrame.new(i/270,i/230,0) * CFrame.Angles(0,0,math.rad(i/2.1)) | |
| 758 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i/3),0,0) | |
| 759 | wait() | |
| 760 | end | |
| 761 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 762 | hurt = true | |
| 763 | slash.Pitch = 1.2 | |
| 764 | slash:play() | |
| 765 | for i=0,90,10 do | |
| 766 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i/1.5),0,0) | |
| 767 | lw.C0 = lo2 * CFrame.new(0,i/230,0) * CFrame.Angles(0,0,math.rad(-i*1.2)) | |
| 768 | wewe.C0 = lo3 * CFrame.Angles(math.rad(-i/1.8),0,0) | |
| 769 | eff() | |
| 770 | wait() | |
| 771 | end | |
| 772 | lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 773 | hurt = false | |
| 774 | for i=0,90,10 do | |
| 775 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i/1.5),math.rad(i/1),0) | |
| 776 | lw.C0 = lo2 * CFrame.new(math.rad(i/2),math.rad(-i/6.5),0) * CFrame.Angles(0,0,math.rad(i/1.3)) | |
| 777 | wewe.C0 = lo3 * CFrame.Angles(math.rad(i/1.1),0,0) | |
| 778 | wait() | |
| 779 | end | |
| 780 | rw.C0 = battleright | |
| 781 | lw.C0 = battleleft | |
| 782 | wewe.C0 = battlewep | |
| 783 | attacking = false | |
| 784 | end | |
| 785 | end | |
| 786 | function pow() | |
| 787 | if attacking == false then | |
| 788 | attacking = true | |
| 789 | for i=0,90,15 do | |
| 790 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 791 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 792 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 793 | wait() | |
| 794 | end | |
| 795 | local lo, lo2, lo3 = rw.C0, lw.C0, wewe.C0 | |
| 796 | local poz = CFrame.new(torso.Position) | |
| 797 | bp.position = poz.p | |
| 798 | bp.Parent = torso | |
| 799 | bg.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0,0,-10).p) | |
| 800 | bg.Parent = torso | |
| 801 | coroutine.resume(coroutine.create(function() | |
| 802 | local ma = Instance.new("Part")
 | |
| 803 | prop(ma,mod,false,0,0,1,1,1,"White",true,"Custom") | |
| 804 | ma.CFrame = poz * CFrame.new(0,45,0) | |
| 805 | local mam = Instance.new("CylinderMesh",ma)
 | |
| 806 | mam.Scale = Vector3.new(3,1,3) | |
| 807 | for i=1,50,5 do | |
| 808 | mam.Scale = Vector3.new(i/9,i*1.3,i/9) | |
| 809 | ma.CFrame = poz * CFrame.new(0,-mam.Scale.Y/2+45,0) | |
| 810 | wait() | |
| 811 | end | |
| 812 | brek:play() | |
| 813 | local p = Instance.new("Part")
 | |
| 814 | prop(p,mod,false,0,0,1,1,1,"White",true,"Custom") | |
| 815 | p.CFrame = poz | |
| 816 | local a = Instance.new("SpecialMesh",p)
 | |
| 817 | a.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 818 | a.Scale = Vector3.new(2,2,2) | |
| 819 | local p2 = p:clone() | |
| 820 | p2.Parent = mod | |
| 821 | local nubs = getnoobs(poz.p,7) | |
| 822 | for _,v in pairs(nubs) do | |
| 823 | v.Humanoid.PlatformStand = true | |
| 824 | v.Humanoid.Health = v.Humanoid.Health - math.random(splashdmg/2, splashdmg) | |
| 825 | v.Torso.Velocity = CFrame.new(poz.p,v.Torso.Position).lookVector * 25 | |
| 826 | v.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 827 | coroutine.resume(coroutine.create(function() wait(0.6) v.Humanoid.PlatformStand = false end)) | |
| 828 | end | |
| 829 | for i=2,12,0.8 do | |
| 830 | wait() | |
| 831 | p.CFrame = poz * CFrame.Angles(0,math.rad(i*10),0) | |
| 832 | a.Scale = Vector3.new(i,i/1.25,i) | |
| 833 | p.Transparency = (i/10)-0.2 | |
| 834 | p2.Transparency = p.Transparency | |
| 835 | p2.Mesh.Scale = Vector3.new(i/1.6,i/2.2,i/1.6) | |
| 836 | p2.CFrame = poz * CFrame.Angles(0,math.rad(-i*10),0) | |
| 837 | ma.Transparency = (i/10)-0.2 | |
| 838 | end | |
| 839 | p:remove() | |
| 840 | p2:remove() | |
| 841 | ma:remove() | |
| 842 | end)) | |
| 843 | for i=0,60,20 do | |
| 844 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 845 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 846 | wait() | |
| 847 | end | |
| 848 | wait(0.8) | |
| 849 | bg.Parent = nil | |
| 850 | bp.Parent = nil | |
| 851 | for i=60,0,-20 do | |
| 852 | rw.C0 = lo * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 853 | lw.C0 = lo2 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(i),0,0) | |
| 854 | wait() | |
| 855 | end | |
| 856 | for i=90,0,-15 do | |
| 857 | rw.C0 = battleright * CFrame.new(i/140,0,0) * CFrame.Angles(math.rad(-i/4),0,math.rad(i)) | |
| 858 | lw.C0 = battleleft * CFrame.new(0,i/90,0) * CFrame.Angles(0,0,math.rad(-i*1.5)) | |
| 859 | wewe.C0 = battlewep * CFrame.Angles(math.rad(-i),0,math.rad(-i)) | |
| 860 | wait() | |
| 861 | end | |
| 862 | rw.C0 = battleright | |
| 863 | lw.C0 = battleleft | |
| 864 | wewe.C0 = battlewep | |
| 865 | wait(0.4) | |
| 866 | attacking = false | |
| 867 | end | |
| 868 | end | |
| 869 | function keys(k) | |
| 870 | if hum.Health > 0 and bin.Parent ~= nil and selected then | |
| 871 | local key = k:lower() | |
| 872 | if key == "q" then | |
| 873 | stab() | |
| 874 | elseif key == "r" then | |
| 875 | spin() | |
| 876 | elseif key == "e" then | |
| 877 | stoof() | |
| 878 | elseif key == "f" then | |
| 879 | flip() | |
| 880 | elseif key == "t" then | |
| 881 | pwn() | |
| 882 | elseif key == "z" then | |
| 883 | spinattack() | |
| 884 | elseif key == "x" then | |
| 885 | pow() | |
| 886 | elseif key == "g" then | |
| 887 | side() | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | function select(mouse) | |
| 892 | if bin.Parent ~= nil then | |
| 893 | repeat wait() until selected == false and attacking == false | |
| 894 | selmot() | |
| 895 | mouse.Button1Down:connect(function() | |
| 896 | if hum.Health > 0 and bin.Parent ~= nil then | |
| 897 | attack() | |
| 898 | end | |
| 899 | end) | |
| 900 | mouse.KeyDown:connect(function(key) keys(key) end) | |
| 901 | end | |
| 902 | end | |
| 903 | function desel() | |
| 904 | repeat wait() until selected == true and attacking == false | |
| 905 | deselmot() | |
| 906 | end | |
| 907 | bin.Selected:connect(select) | |
| 908 | bin.Deselected:connect(desel) | 
