SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | --//====================================================\\-- | |
| 145 | --|| CREATED BY SHACKLUSTER | |
| 146 | --\\====================================================//-- | |
| 147 | ||
| 148 | wait(0.2) | |
| 149 | ||
| 150 | Player = game:GetService("Players").LocalPlayer
| |
| 151 | PlayerGui = Player.PlayerGui | |
| 152 | Cam = workspace.CurrentCamera | |
| 153 | Backpack = Player.Backpack | |
| 154 | Character = Player.Character | |
| 155 | Humanoid = Character.Humanoid | |
| 156 | Mouse = Player:GetMouse() | |
| 157 | RootPart = Character["HumanoidRootPart"] | |
| 158 | Torso = Character["Torso"] | |
| 159 | Head = Character["Head"] | |
| 160 | RightArm = Character["Right Arm"] | |
| 161 | LeftArm = Character["Left Arm"] | |
| 162 | RightLeg = Character["Right Leg"] | |
| 163 | LeftLeg = Character["Left Leg"] | |
| 164 | RootJoint = RootPart["RootJoint"] | |
| 165 | Neck = Torso["Neck"] | |
| 166 | RightShoulder = Torso["Right Shoulder"] | |
| 167 | LeftShoulder = Torso["Left Shoulder"] | |
| 168 | RightHip = Torso["Right Hip"] | |
| 169 | LeftHip = Torso["Left Hip"] | |
| 170 | ||
| 171 | IT = Instance.new | |
| 172 | CF = CFrame.new | |
| 173 | VT = Vector3.new | |
| 174 | RAD = math.rad | |
| 175 | C3 = Color3.new | |
| 176 | UD2 = UDim2.new | |
| 177 | BRICKC = BrickColor.new | |
| 178 | ANGLES = CFrame.Angles | |
| 179 | EULER = CFrame.fromEulerAnglesXYZ | |
| 180 | COS = math.cos | |
| 181 | ACOS = math.acos | |
| 182 | SIN = math.sin | |
| 183 | ASIN = math.asin | |
| 184 | ABS = math.abs | |
| 185 | MRANDOM = math.random | |
| 186 | FLOOR = math.floor | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| USEFUL VALUES | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | Animation_Speed = 3 | |
| 193 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 194 | local Speed = 10 | |
| 195 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 196 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 197 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 198 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 199 | local DAMAGEMULTIPLIER = 1 | |
| 200 | local ANIM = "Idle" | |
| 201 | local ATTACK = false | |
| 202 | local EQUIPPED = false | |
| 203 | local HOLD = false | |
| 204 | local COMBO = 1 | |
| 205 | local Rooted = false | |
| 206 | local SINE = 0 | |
| 207 | local KEYHOLD = false | |
| 208 | local CHANGE = 2 / Animation_Speed | |
| 209 | local WALKINGANIM = false | |
| 210 | local VALUE1 = false | |
| 211 | local VALUE2 = false | |
| 212 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 216 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 217 | WEAPONGUI.Name = "Weapon GUI" | |
| 218 | local ANIMATOR = Humanoid.Animator | |
| 219 | local ANIMATE = Character.Animate | |
| 220 | local UNANCHOR = true | |
| 221 | local GHOSTS = {}
| |
| 222 | ANIMATE:remove() | |
| 223 | Character.Archivable = true | |
| 224 | script.Parent = WEAPONGUI | |
| 225 | local GHOSTBASE = Character:Clone() | |
| 226 | GHOSTBASE.Parent = nil | |
| 227 | GHOSTBASE.Name = "Ghost" | |
| 228 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
| 229 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 230 | c.Color = C3(0,0,0) | |
| 231 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
| 232 | c:remove() | |
| 233 | end | |
| 234 | end | |
| 235 | end | |
| 236 | local sick = Instance.new("Sound",Torso)
| |
| 237 | sick.SoundId = "rbxassetid://1472374501" | |
| 238 | sick.Looped = true | |
| 239 | sick.Pitch = 0.7 | |
| 240 | sick.Volume = 3 | |
| 241 | sick:Play() | |
| 242 | local Effects = IT("Folder", Character)
| |
| 243 | Effects.Name = "Effects" | |
| 244 | Character.Archivable = false | |
| 245 | ||
| 246 | --//=================================\\ | |
| 247 | --\\=================================// | |
| 248 | ||
| 249 | ||
| 250 | --//=================================\\ | |
| 251 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 252 | --\\=================================// | |
| 253 | ||
| 254 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 255 | ArtificialHB.Name = "ArtificialHB" | |
| 256 | ||
| 257 | script:WaitForChild("ArtificialHB")
| |
| 258 | ||
| 259 | frame = Frame_Speed | |
| 260 | tf = 0 | |
| 261 | allowframeloss = false | |
| 262 | tossremainder = false | |
| 263 | lastframe = tick() | |
| 264 | script.ArtificialHB:Fire() | |
| 265 | ||
| 266 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 267 | tf = tf + s | |
| 268 | if tf >= frame then | |
| 269 | if allowframeloss then | |
| 270 | script.ArtificialHB:Fire() | |
| 271 | lastframe = tick() | |
| 272 | else | |
| 273 | for i = 1, math.floor(tf / frame) do | |
| 274 | script.ArtificialHB:Fire() | |
| 275 | end | |
| 276 | lastframe = tick() | |
| 277 | end | |
| 278 | if tossremainder then | |
| 279 | tf = 0 | |
| 280 | else | |
| 281 | tf = tf - frame * math.floor(tf / frame) | |
| 282 | end | |
| 283 | end | |
| 284 | end) | |
| 285 | ||
| 286 | --//=================================\\ | |
| 287 | --\\=================================// | |
| 288 | ||
| 289 | --//=================================\\ | |
| 290 | --|| SOME FUNCTIONS | |
| 291 | --\\=================================// | |
| 292 | ||
| 293 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 294 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 295 | end | |
| 296 | ||
| 297 | function PositiveAngle(NUMBER) | |
| 298 | if NUMBER >= 0 then | |
| 299 | NUMBER = 0 | |
| 300 | end | |
| 301 | return NUMBER | |
| 302 | end | |
| 303 | ||
| 304 | function NegativeAngle(NUMBER) | |
| 305 | if NUMBER <= 0 then | |
| 306 | NUMBER = 0 | |
| 307 | end | |
| 308 | return NUMBER | |
| 309 | end | |
| 310 | ||
| 311 | function Swait(NUMBER) | |
| 312 | if NUMBER == 0 or NUMBER == nil then | |
| 313 | ArtificialHB.Event:wait() | |
| 314 | else | |
| 315 | for i = 1, NUMBER do | |
| 316 | ArtificialHB.Event:wait() | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | ||
| 321 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 322 | local NEWMESH = IT(MESH) | |
| 323 | if MESH == "SpecialMesh" then | |
| 324 | NEWMESH.MeshType = MESHTYPE | |
| 325 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 326 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 327 | end | |
| 328 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 329 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 330 | end | |
| 331 | end | |
| 332 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 333 | NEWMESH.Scale = SCALE | |
| 334 | NEWMESH.Parent = PARENT | |
| 335 | return NEWMESH | |
| 336 | end | |
| 337 | ||
| 338 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 339 | local NEWPART = IT("Part")
| |
| 340 | NEWPART.formFactor = FORMFACTOR | |
| 341 | NEWPART.Reflectance = REFLECTANCE | |
| 342 | NEWPART.Transparency = TRANSPARENCY | |
| 343 | NEWPART.CanCollide = false | |
| 344 | NEWPART.Locked = true | |
| 345 | NEWPART.Anchored = true | |
| 346 | if ANCHOR == false then | |
| 347 | NEWPART.Anchored = false | |
| 348 | end | |
| 349 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 350 | NEWPART.Name = NAME | |
| 351 | NEWPART.Size = SIZE | |
| 352 | NEWPART.Position = Torso.Position | |
| 353 | NEWPART.Material = MATERIAL | |
| 354 | NEWPART:BreakJoints() | |
| 355 | NEWPART.Parent = PARENT | |
| 356 | return NEWPART | |
| 357 | end | |
| 358 | ||
| 359 | local function weldBetween(a, b) | |
| 360 | local weldd = Instance.new("ManualWeld")
| |
| 361 | weldd.Part0 = a | |
| 362 | weldd.Part1 = b | |
| 363 | weldd.C0 = CFrame.new() | |
| 364 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 365 | weldd.Parent = a | |
| 366 | return weldd | |
| 367 | end | |
| 368 | ||
| 369 | ||
| 370 | function QuaternionFromCFrame(cf) | |
| 371 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 372 | local trace = m00 + m11 + m22 | |
| 373 | if trace > 0 then | |
| 374 | local s = math.sqrt(1 + trace) | |
| 375 | local recip = 0.5 / s | |
| 376 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 377 | else | |
| 378 | local i = 0 | |
| 379 | if m11 > m00 then | |
| 380 | i = 1 | |
| 381 | end | |
| 382 | if m22 > (i == 0 and m00 or m11) then | |
| 383 | i = 2 | |
| 384 | end | |
| 385 | if i == 0 then | |
| 386 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 387 | local recip = 0.5 / s | |
| 388 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 389 | elseif i == 1 then | |
| 390 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 391 | local recip = 0.5 / s | |
| 392 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 393 | elseif i == 2 then | |
| 394 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 395 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 401 | local xs, ys, zs = x + x, y + y, z + z | |
| 402 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 403 | local xx = x * xs | |
| 404 | local xy = x * ys | |
| 405 | local xz = x * zs | |
| 406 | local yy = y * ys | |
| 407 | local yz = y * zs | |
| 408 | local zz = z * zs | |
| 409 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 410 | end | |
| 411 | ||
| 412 | function QuaternionSlerp(a, b, t) | |
| 413 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 414 | local startInterp, finishInterp; | |
| 415 | if cosTheta >= 0.0001 then | |
| 416 | if (1 - cosTheta) > 0.0001 then | |
| 417 | local theta = ACOS(cosTheta) | |
| 418 | local invSinTheta = 1 / SIN(theta) | |
| 419 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 420 | finishInterp = SIN(t * theta) * invSinTheta | |
| 421 | else | |
| 422 | startInterp = 1 - t | |
| 423 | finishInterp = t | |
| 424 | end | |
| 425 | else | |
| 426 | if (1 + cosTheta) > 0.0001 then | |
| 427 | local theta = ACOS(-cosTheta) | |
| 428 | local invSinTheta = 1 / SIN(theta) | |
| 429 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 430 | finishInterp = SIN(t * theta) * invSinTheta | |
| 431 | else | |
| 432 | startInterp = t - 1 | |
| 433 | finishInterp = t | |
| 434 | end | |
| 435 | end | |
| 436 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 437 | end | |
| 438 | ||
| 439 | function Clerp(a, b, t) | |
| 440 | local qa = {QuaternionFromCFrame(a)}
| |
| 441 | local qb = {QuaternionFromCFrame(b)}
| |
| 442 | local ax, ay, az = a.x, a.y, a.z | |
| 443 | local bx, by, bz = b.x, b.y, b.z | |
| 444 | local _t = 1 - t | |
| 445 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 446 | end | |
| 447 | ||
| 448 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 449 | local frame = IT("Frame")
| |
| 450 | frame.BackgroundTransparency = TRANSPARENCY | |
| 451 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 452 | frame.Position = POSITION | |
| 453 | frame.Size = SIZE | |
| 454 | frame.BackgroundColor3 = COLOR | |
| 455 | frame.BorderColor3 = BORDERCOLOR | |
| 456 | frame.Name = NAME | |
| 457 | frame.Parent = PARENT | |
| 458 | return frame | |
| 459 | end | |
| 460 | ||
| 461 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 462 | local label = IT("TextLabel")
| |
| 463 | label.BackgroundTransparency = 1 | |
| 464 | label.Size = UD2(1, 0, 1, 0) | |
| 465 | label.Position = UD2(0, 0, 0, 0) | |
| 466 | label.TextColor3 = TEXTCOLOR | |
| 467 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 468 | label.TextTransparency = TRANSPARENCY | |
| 469 | label.FontSize = TEXTFONTSIZE | |
| 470 | label.Font = TEXTFONT | |
| 471 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 472 | label.TextScaled = false | |
| 473 | label.Text = TEXT | |
| 474 | label.Name = NAME | |
| 475 | label.Parent = PARENT | |
| 476 | return label | |
| 477 | end | |
| 478 | ||
| 479 | function NoOutlines(PART) | |
| 480 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 481 | end | |
| 482 | ||
| 483 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 484 | local NEWWELD = IT(TYPE) | |
| 485 | NEWWELD.Part0 = PART0 | |
| 486 | NEWWELD.Part1 = PART1 | |
| 487 | NEWWELD.C0 = C0 | |
| 488 | NEWWELD.C1 = C1 | |
| 489 | NEWWELD.Parent = PARENT | |
| 490 | return NEWWELD | |
| 491 | end | |
| 492 | ||
| 493 | local S = IT("Sound")
| |
| 494 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 495 | local NEWSOUND = nil | |
| 496 | coroutine.resume(coroutine.create(function() | |
| 497 | NEWSOUND = S:Clone() | |
| 498 | NEWSOUND.Parent = PARENT | |
| 499 | NEWSOUND.Volume = VOLUME | |
| 500 | NEWSOUND.Pitch = PITCH | |
| 501 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 502 | NEWSOUND:play() | |
| 503 | if DOESLOOP == true then | |
| 504 | NEWSOUND.Looped = true | |
| 505 | else | |
| 506 | repeat wait(1) until NEWSOUND.Playing == false | |
| 507 | NEWSOUND:remove() | |
| 508 | end | |
| 509 | end)) | |
| 510 | return NEWSOUND | |
| 511 | end | |
| 512 | ||
| 513 | function CFrameFromTopBack(at, top, back) | |
| 514 | local right = top:Cross(back) | |
| 515 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 516 | end | |
| 517 | ||
| 518 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 519 | function WACKYEFFECT(Table) | |
| 520 | local TYPE = (Table.EffectType or "Sphere") | |
| 521 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 522 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 523 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 524 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 525 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 526 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 527 | local ROTATION1 = (Table.RotationX or 0) | |
| 528 | local ROTATION2 = (Table.RotationY or 0) | |
| 529 | local ROTATION3 = (Table.RotationZ or 0) | |
| 530 | local MATERIAL = (Table.Material or "Neon") | |
| 531 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 532 | local TIME = (Table.Time or 45) | |
| 533 | local SOUNDID = (Table.SoundID or nil) | |
| 534 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 535 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 536 | coroutine.resume(coroutine.create(function() | |
| 537 | local PLAYSSOUND = false | |
| 538 | local SOUND = nil | |
| 539 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 540 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 541 | PLAYSSOUND = true | |
| 542 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 543 | end | |
| 544 | EFFECT.Color = COLOR | |
| 545 | local MSH = nil | |
| 546 | if TYPE == "Sphere" then | |
| 547 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 548 | elseif TYPE == "Block" then | |
| 549 | MSH = IT("BlockMesh",EFFECT)
| |
| 550 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 551 | elseif TYPE == "Wave" then | |
| 552 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 553 | elseif TYPE == "Ring" then | |
| 554 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 555 | elseif TYPE == "Slash" then | |
| 556 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 557 | elseif TYPE == "Round Slash" then | |
| 558 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 559 | elseif TYPE == "Swirl" then | |
| 560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 561 | elseif TYPE == "Skull" then | |
| 562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 563 | elseif TYPE == "Crystal" then | |
| 564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 565 | end | |
| 566 | if MSH ~= nil then | |
| 567 | local MOVESPEED = nil | |
| 568 | if MOVEDIRECTION ~= nil then | |
| 569 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 570 | end | |
| 571 | local GROWTH = SIZE - ENDSIZE | |
| 572 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 573 | if TYPE == "Block" then | |
| 574 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 575 | else | |
| 576 | EFFECT.CFrame = CFRAME | |
| 577 | end | |
| 578 | for LOOP = 1, TIME+1 do | |
| 579 | Swait() | |
| 580 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 581 | if TYPE == "Wave" then | |
| 582 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 583 | end | |
| 584 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 585 | if TYPE == "Block" then | |
| 586 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 587 | else | |
| 588 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 589 | end | |
| 590 | if MOVEDIRECTION ~= nil then | |
| 591 | local ORI = EFFECT.Orientation | |
| 592 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 593 | EFFECT.Orientation = ORI | |
| 594 | end | |
| 595 | end | |
| 596 | if PLAYSSOUND == false then | |
| 597 | EFFECT:remove() | |
| 598 | else | |
| 599 | SOUND.Stopped:Connect(function() | |
| 600 | EFFECT:remove() | |
| 601 | end) | |
| 602 | end | |
| 603 | else | |
| 604 | if PLAYSSOUND == false then | |
| 605 | EFFECT:remove() | |
| 606 | else | |
| 607 | repeat Swait() until SOUND.Playing == false | |
| 608 | EFFECT:remove() | |
| 609 | end | |
| 610 | end | |
| 611 | end)) | |
| 612 | end | |
| 613 | ||
| 614 | function MakeForm(PART,TYPE) | |
| 615 | if TYPE == "Cyl" then | |
| 616 | local MSH = IT("CylinderMesh",PART)
| |
| 617 | elseif TYPE == "Ball" then | |
| 618 | local MSH = IT("SpecialMesh",PART)
| |
| 619 | MSH.MeshType = "Sphere" | |
| 620 | elseif TYPE == "Wedge" then | |
| 621 | local MSH = IT("SpecialMesh",PART)
| |
| 622 | MSH.MeshType = "Wedge" | |
| 623 | end | |
| 624 | end | |
| 625 | ||
| 626 | Debris = game:GetService("Debris")
| |
| 627 | ||
| 628 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 629 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 630 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 631 | end | |
| 632 | ||
| 633 | function turnto(position) | |
| 634 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 635 | end | |
| 636 | ||
| 637 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 638 | if FLOOR ~= nil then | |
| 639 | coroutine.resume(coroutine.create(function() | |
| 640 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 641 | PART.CFrame = CF(POSITION) | |
| 642 | for i = 1, 45 do | |
| 643 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 644 | RingPiece.Material = FLOOR.Material | |
| 645 | RingPiece.Color = FLOOR.Color | |
| 646 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 647 | Debris:AddItem(RingPiece,SWAIT) | |
| 648 | end | |
| 649 | PART:remove() | |
| 650 | end)) | |
| 651 | end | |
| 652 | end | |
| 653 | ||
| 654 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
| 655 | if FLOOR ~= nil then | |
| 656 | for i = 1, AMOUNT do | |
| 657 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 658 | DEBREE.Material = FLOOR.Material | |
| 659 | DEBREE.Color = FLOOR.Color | |
| 660 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 661 | if DOES360 == true then | |
| 662 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 663 | else | |
| 664 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 665 | end | |
| 666 | coroutine.resume(coroutine.create(function() | |
| 667 | Swait(15) | |
| 668 | DEBREE.Parent = workspace | |
| 669 | DEBREE.CanCollide = true | |
| 670 | Debris:AddItem(DEBREE,SWAIT) | |
| 671 | end)) | |
| 672 | end | |
| 673 | end | |
| 674 | end | |
| 675 | ||
| 676 | function SpawnTrail(FROM,TO) | |
| 677 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
| 678 | MakeForm(TRAIL,"Cyl") | |
| 679 | local DIST = (FROM - TO).Magnitude | |
| 680 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 681 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 682 | coroutine.resume(coroutine.create(function() | |
| 683 | for i = 1, 5 do | |
| 684 | Swait() | |
| 685 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 686 | end | |
| 687 | TRAIL:remove() | |
| 688 | end)) | |
| 689 | end | |
| 690 | ||
| 691 | local Decal = IT("Decal")
| |
| 692 | function SpawnBulletHole(POSITION) | |
| 693 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
| 694 | local decal = Decal:Clone() | |
| 695 | decal.Parent = O1 | |
| 696 | decal.Face = "Top" | |
| 697 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 698 | local decal2 = Decal:Clone() | |
| 699 | decal2.Parent = O1 | |
| 700 | decal2.Face = "Bottom" | |
| 701 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 702 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
| 703 | Debris:AddItem(O1,5) | |
| 704 | end | |
| 705 | ||
| 706 | local asd = Instance.new("ParticleEmitter")
| |
| 707 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 708 | asd.LightEmission = .1 | |
| 709 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 710 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
| |
| 711 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 712 | asd.Transparency = bbb | |
| 713 | asd.Size = aaa | |
| 714 | asd.ZOffset = .9 | |
| 715 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 716 | asd.LockedToPart = false | |
| 717 | asd.EmissionDirection = "Back" | |
| 718 | asd.Lifetime = NumberRange.new(1, 2) | |
| 719 | asd.Rotation = NumberRange.new(-100, 100) | |
| 720 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 721 | asd.Speed = NumberRange.new(10) | |
| 722 | asd.Enabled = false | |
| 723 | asd.VelocitySpread = 999 | |
| 724 | ||
| 725 | function getbloody(victim,amount) | |
| 726 | local PART = IT("Part",Effects)
| |
| 727 | PART.Transparency = 1 | |
| 728 | PART.Size = victim.Size | |
| 729 | PART.Anchored = true | |
| 730 | PART.CanCollide = false | |
| 731 | PART.CFrame = CF(victim.Position) | |
| 732 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 733 | Debris:AddItem(PART,5) | |
| 734 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 735 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 736 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 737 | local prtcl = asd:Clone() | |
| 738 | prtcl.Parent = PART | |
| 739 | prtcl:Emit(amount*10) | |
| 740 | end | |
| 741 | ||
| 742 | function BulletDetection(FROM,TO) | |
| 743 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | if AIMHIT ~= nil then | |
| 746 | if AIMHIT.Parent ~= Character then | |
| 747 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 748 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
| 749 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 750 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
| 751 | if AIMHIT.Parent.ClassName == "Accessory" then | |
| 752 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
| |
| 753 | AIMHIT.Parent.Parent:BreakJoints() | |
| 754 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then
| |
| 755 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
| 756 | AIMHIT.Parent.Parent.Head:remove() | |
| 757 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
| 758 | end | |
| 759 | else | |
| 760 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
| |
| 761 | end | |
| 762 | elseif AIMHIT.Name == "Head" then | |
| 763 | getbloody(AIMHIT,15) | |
| 764 | AIMHIT.Parent:BreakJoints() | |
| 765 | AIMHIT:remove() | |
| 766 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
| 767 | end | |
| 768 | end | |
| 769 | else | |
| 770 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
| 771 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
| 772 | end | |
| 773 | end | |
| 774 | end | |
| 775 | end)) | |
| 776 | return AIMHIT,AIMPOS,NORMAL | |
| 777 | end | |
| 778 | ||
| 779 | --//=================================\\ | |
| 780 | --|| WEAPON CREATION | |
| 781 | --\\=================================// | |
| 782 | ||
| 783 | for i = 1, 35 do | |
| 784 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 785 | FACE.Color = C3(0,0,0) | |
| 786 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 787 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 788 | end | |
| 789 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 790 | MakeForm(EYE,"Ball") | |
| 791 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 792 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 793 | MakeForm(EYE2,"Ball") | |
| 794 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 795 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
| 796 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
| |
| 797 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 798 | ||
| 799 | local BODY = {}
| |
| 800 | ||
| 801 | for _, c in pairs(Character:GetDescendants()) do | |
| 802 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 803 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 804 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 805 | end | |
| 806 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 807 | elseif c:IsA("JointInstance") then
| |
| 808 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 809 | end | |
| 810 | end | |
| 811 | ||
| 812 | for e = 1, #BODY do | |
| 813 | if BODY[e] ~= nil then | |
| 814 | local STUFF = BODY[e] | |
| 815 | local PART = STUFF[1] | |
| 816 | local PARENT = STUFF[2] | |
| 817 | local MATERIAL = STUFF[3] | |
| 818 | local COLOR = STUFF[4] | |
| 819 | local TRANSPARENCY = STUFF[5] | |
| 820 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 821 | PART.Material = MATERIAL | |
| 822 | PART.Color = COLOR | |
| 823 | PART.Transparency = TRANSPARENCY | |
| 824 | end | |
| 825 | PART.AncestryChanged:Connect(function() | |
| 826 | PART.Parent = PARENT | |
| 827 | end) | |
| 828 | end | |
| 829 | end | |
| 830 | ||
| 831 | function refit() | |
| 832 | Character.Parent = workspace | |
| 833 | for e = 1, #BODY do | |
| 834 | if BODY[e] ~= nil then | |
| 835 | local STUFF = BODY[e] | |
| 836 | local PART = STUFF[1] | |
| 837 | local PARENT = STUFF[2] | |
| 838 | local MATERIAL = STUFF[3] | |
| 839 | local COLOR = STUFF[4] | |
| 840 | local TRANSPARENCY = STUFF[5] | |
| 841 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 842 | PART.Material = MATERIAL | |
| 843 | PART.Color = COLOR | |
| 844 | PART.Transparency = TRANSPARENCY | |
| 845 | end | |
| 846 | if PART.Parent ~= PARENT then | |
| 847 | Humanoid:remove() | |
| 848 | PART.Parent = PARENT | |
| 849 | Humanoid = IT("Humanoid",Character)
| |
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | end | |
| 854 | ||
| 855 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 856 | local SKILLFONT = "SciFi" | |
| 857 | local SKILLTEXTSIZE = 7 | |
| 858 | ||
| 859 | Humanoid.Died:connect(function() | |
| 860 | refit() | |
| 861 | end) | |
| 862 | ||
| 863 | function Blink() | |
| 864 | coroutine.resume(coroutine.create(function() | |
| 865 | if EYE ~= nil then | |
| 866 | for i = 1, 5 do | |
| 867 | Swait() | |
| 868 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 869 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 870 | end | |
| 871 | for i = 1, 7 do | |
| 872 | Swait() | |
| 873 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 874 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 875 | end | |
| 876 | EYE.Mesh.Scale = VT(1,1,1) | |
| 877 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 878 | end | |
| 879 | end)) | |
| 880 | end | |
| 881 | ||
| 882 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
| 883 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
| 884 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 885 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 886 | ||
| 887 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Q] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
| 888 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[E] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4") | |
| 889 | ||
| 890 | local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
| |
| 891 | AMMOIMAGE1.Size = UD2(1,0,1,0) | |
| 892 | AMMOIMAGE1.BackgroundTransparency = 1 | |
| 893 | AMMOIMAGE1.BorderSizePixel = 0 | |
| 894 | AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907" | |
| 895 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
| |
| 896 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
| 897 | AMMOIMAGE2.BackgroundTransparency = 1 | |
| 898 | AMMOIMAGE2.BorderSizePixel = 0 | |
| 899 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162" | |
| 900 | ||
| 901 | --//=================================\\ | |
| 902 | --|| DAMAGE FUNCTIONS | |
| 903 | --\\=================================// | |
| 904 | ||
| 905 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 906 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 907 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 908 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 909 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 910 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 911 | BILLBOARDGUI.Adornee = STATPART | |
| 912 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 913 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 914 | BILLBOARDGUI.AlwaysOnTop = false | |
| 915 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 916 | TEXTLABEL.BackgroundTransparency = 1 | |
| 917 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 918 | TEXTLABEL.Text = TEXT | |
| 919 | TEXTLABEL.Font = SKILLFONT | |
| 920 | TEXTLABEL.FontSize="Size42" | |
| 921 | TEXTLABEL.TextColor3 = COLOR | |
| 922 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 923 | TEXTLABEL.TextScaled = true | |
| 924 | TEXTLABEL.TextWrapped = true | |
| 925 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 926 | for i = 1, 10 do | |
| 927 | Swait() | |
| 928 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 929 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
| 930 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 931 | end | |
| 932 | THEPART.Parent = nil | |
| 933 | end),STATPART, TEXTLABEL) | |
| 934 | end | |
| 935 | ||
| 936 | --//=================================\\ | |
| 937 | --|| DAMAGING | |
| 938 | --\\=================================// | |
| 939 | ||
| 940 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 941 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 942 | defence.Name = ("HitBy"..Player.Name)
| |
| 943 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 944 | Damage = Damage * DAMAGEMULTIPLIER | |
| 945 | if Humanoid.Health ~= 0 then | |
| 946 | local CritChance = MRANDOM(1,100) | |
| 947 | if Damage > Humanoid.Health then | |
| 948 | Damage = math.ceil(Humanoid.Health) | |
| 949 | if Damage == 0 then | |
| 950 | Damage = 0.1 | |
| 951 | end | |
| 952 | end | |
| 953 | Humanoid.Health = Humanoid.Health - Damage | |
| 954 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | function Ghostify(POSITION,RANGE) | |
| 959 | local CHILDREN = workspace:GetDescendants() | |
| 960 | for index, CHILD in pairs(CHILDREN) do | |
| 961 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 962 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 963 | if HUM then | |
| 964 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 965 | if TORSO then | |
| 966 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 967 | local GHOST = GHOSTBASE:Clone() | |
| 968 | GHOST.Parent = Effects | |
| 969 | GHOST.Torso.CFrame = TORSO.CFrame | |
| 970 | table.insert(GHOSTS,GHOST) | |
| 971 | CHILD:remove() | |
| 972 | end | |
| 973 | end | |
| 974 | end | |
| 975 | end | |
| 976 | end | |
| 977 | end | |
| 978 | ||
| 979 | --//=================================\\ | |
| 980 | --|| ATTACK FUNCTIONS AND STUFF | |
| 981 | --\\=================================// | |
| 982 | ||
| 983 | function Shell() | |
| 984 | ATTACK = true | |
| 985 | Rooted = false | |
| 986 | local GYRO = IT("BodyGyro",RootPart)
| |
| 987 | GYRO.D = 750 | |
| 988 | GYRO.P = 20000 | |
| 989 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 990 | for i=0, 1, 0.1 / Animation_Speed do | |
| 991 | Swait() | |
| 992 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 999 | end | |
| 1000 | GYRO:remove() | |
| 1001 | CreateSound(696483710, Gun, 5, 1, false) | |
| 1002 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
| 1003 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
| 1004 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1005 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1006 | Swait() | |
| 1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1013 | end | |
| 1014 | ATTACK = false | |
| 1015 | Rooted = false | |
| 1016 | end | |
| 1017 | ||
| 1018 | function SinfulShell() | |
| 1019 | ATTACK = true | |
| 1020 | Rooted = false | |
| 1021 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1022 | GYRO.D = 750 | |
| 1023 | GYRO.P = 20000 | |
| 1024 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1025 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1026 | Swait() | |
| 1027 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1034 | end | |
| 1035 | GYRO:remove() | |
| 1036 | CreateSound(696483710, Gun, 5, 1, false) | |
| 1037 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1038 | coroutine.resume(coroutine.create(function() | |
| 1039 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0)) | |
| 1040 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
| |
| 1041 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
| 1042 | local AIMPOINT = Mouse.Hit.p | |
| 1043 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
| 1044 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
| 1045 | local IMPACTED = false | |
| 1046 | CreateSound(1393698948, Bullet, 10, 1, true) | |
| 1047 | for E = 1, 50 do | |
| 1048 | if IMPACTED == true then | |
| 1049 | break | |
| 1050 | end | |
| 1051 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
| 1052 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
| 1053 | for i = 1, 5 do | |
| 1054 | Swait() | |
| 1055 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1056 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
| 1057 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
| 1058 | if AIMHIT ~= nil then | |
| 1059 | IMPACTED = true | |
| 1060 | break | |
| 1061 | end | |
| 1062 | end | |
| 1063 | end | |
| 1064 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
| |
| 1065 | for i = 1, 7 do | |
| 1066 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1067 | end | |
| 1068 | Ghostify(Bullet.Position,10) | |
| 1069 | Bullet:remove() | |
| 1070 | end)) | |
| 1071 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1072 | Swait() | |
| 1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1079 | end | |
| 1080 | ATTACK = false | |
| 1081 | Rooted = false | |
| 1082 | end | |
| 1083 | ||
| 1084 | --//=================================\\ | |
| 1085 | --|| ASSIGN THINGS TO KEYS | |
| 1086 | --\\=================================// | |
| 1087 | ||
| 1088 | function MouseDown(Mouse) | |
| 1089 | if ATTACK == false then | |
| 1090 | end | |
| 1091 | end | |
| 1092 | ||
| 1093 | function MouseUp(Mouse) | |
| 1094 | HOLD = false | |
| 1095 | end | |
| 1096 | ||
| 1097 | function KeyDown(Key) | |
| 1098 | KEYHOLD = true | |
| 1099 | if Key == "q" and ATTACK == false then | |
| 1100 | Shell() | |
| 1101 | end | |
| 1102 | ||
| 1103 | if Key == "e" and ATTACK == false then | |
| 1104 | SinfulShell() | |
| 1105 | end | |
| 1106 | end | |
| 1107 | ||
| 1108 | function KeyUp(Key) | |
| 1109 | KEYHOLD = false | |
| 1110 | end | |
| 1111 | ||
| 1112 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1113 | MouseDown(NEWKEY) | |
| 1114 | end) | |
| 1115 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1116 | MouseUp(NEWKEY) | |
| 1117 | end) | |
| 1118 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1119 | KeyDown(NEWKEY) | |
| 1120 | end) | |
| 1121 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1122 | KeyUp(NEWKEY) | |
| 1123 | end) | |
| 1124 | ||
| 1125 | --//=================================\\ | |
| 1126 | --\\=================================// | |
| 1127 | ||
| 1128 | ||
| 1129 | function unanchor() | |
| 1130 | if UNANCHOR == true then | |
| 1131 | g = Character:GetChildren() | |
| 1132 | for i = 1, #g do | |
| 1133 | if g[i].ClassName == "Part" then | |
| 1134 | g[i].Anchored = false | |
| 1135 | end | |
| 1136 | end | |
| 1137 | end | |
| 1138 | end | |
| 1139 | ||
| 1140 | ||
| 1141 | --//=================================\\ | |
| 1142 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1143 | --\\=================================// | |
| 1144 | ||
| 1145 | Humanoid.Changed:connect(function(Jump) | |
| 1146 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1147 | Humanoid.Jump = false | |
| 1148 | end | |
| 1149 | end) | |
| 1150 | ||
| 1151 | local BLINKLOOP = 0 | |
| 1152 | ||
| 1153 | while true do | |
| 1154 | Swait() | |
| 1155 | script.Parent = WEAPONGUI | |
| 1156 | ANIMATE.Parent = nil | |
| 1157 | Humanoid.Parent = Character | |
| 1158 | if Humanoid then | |
| 1159 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1160 | IDLEANIMATION:Play() | |
| 1161 | end | |
| 1162 | SINE = SINE + CHANGE | |
| 1163 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1164 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1165 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1166 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1167 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1168 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1169 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1170 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1171 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1172 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1173 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1174 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1175 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1176 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1177 | end | |
| 1178 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1179 | ANIM = "Jump" | |
| 1180 | if ATTACK == false then | |
| 1181 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1187 | end | |
| 1188 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1189 | ANIM = "Fall" | |
| 1190 | if ATTACK == false then | |
| 1191 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1197 | end | |
| 1198 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1199 | ANIM = "Idle" | |
| 1200 | if ATTACK == false then | |
| 1201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1207 | end | |
| 1208 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1209 | ANIM = "Walk" | |
| 1210 | if ATTACK == false then | |
| 1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1217 | end | |
| 1218 | end | |
| 1219 | unanchor() | |
| 1220 | Humanoid.MaxHealth = "inf" | |
| 1221 | Humanoid.Health = "inf" | |
| 1222 | if Rooted == false then | |
| 1223 | Disable_Jump = false | |
| 1224 | Humanoid.WalkSpeed = Speed | |
| 1225 | elseif Rooted == true then | |
| 1226 | Disable_Jump = true | |
| 1227 | Humanoid.WalkSpeed = 0 | |
| 1228 | end | |
| 1229 | sick.SoundId = "rbxassetid://1472374501" | |
| 1230 | sick.Looped = true | |
| 1231 | sick.Pitch = 0.7 | |
| 1232 | sick.Volume = 3 | |
| 1233 | sick.Playing = true | |
| 1234 | sick.Parent = Torso | |
| 1235 | if Head:FindFirstChild("face") then
| |
| 1236 | Head.face.Texture = "rbxassetid://403870689" | |
| 1237 | end | |
| 1238 | BLINKLOOP = BLINKLOOP + 1 | |
| 1239 | if BLINKLOOP >=650 then | |
| 1240 | BLINKLOOP = 0 | |
| 1241 | Blink() | |
| 1242 | end | |
| 1243 | if #GHOSTS>0 then | |
| 1244 | for e=1,#GHOSTS do | |
| 1245 | if GHOSTS[e]~=nil then | |
| 1246 | local Thing=GHOSTS[e] | |
| 1247 | if Thing~=nil then | |
| 1248 | if Thing:FindFirstChild("Head") then
| |
| 1249 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then
| |
| 1250 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
| |
| 1251 | end | |
| 1252 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
| |
| 1253 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
| |
| 1254 | end | |
| 1255 | end | |
| 1256 | local TORSO = Thing:FindFirstChild("Torso")
| |
| 1257 | if TORSO then | |
| 1258 | TORSO.Anchored = false | |
| 1259 | local ROOT = Thing.HumanoidRootPart | |
| 1260 | local RootJoint1 = ROOT:FindFirstChild("RootJoint")
| |
| 1261 | local Neck1 = TORSO:FindFirstChild("Neck")
| |
| 1262 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
| |
| 1263 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
| |
| 1264 | local RightHip1 = TORSO:FindFirstChild("Right Hip")
| |
| 1265 | local LeftHip1 = TORSO:FindFirstChild("Left Hip")
| |
| 1266 | if ROOT and RootJoint1 then | |
| 1267 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
| 1268 | if VELOCITY < 1 then | |
| 1269 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
| 1270 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
| 1271 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
| 1272 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
| 1273 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 1274 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 1275 | elseif VELOCITY > 1 then | |
| 1276 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
| 1277 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
| 1278 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
| 1279 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
| 1280 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 1281 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 1282 | end | |
| 1283 | end | |
| 1284 | local Human = Thing.Humanoid | |
| 1285 | if Human then | |
| 1286 | Human.HipHeight = 0.3 | |
| 1287 | for _, c in pairs(Thing:GetChildren()) do | |
| 1288 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 1289 | c.Color = C3(0,0,0) | |
| 1290 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
| 1291 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
| 1292 | c:remove() | |
| 1293 | end | |
| 1294 | end | |
| 1295 | if Human then | |
| 1296 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1297 | IDLEANIMATION:Play() | |
| 1298 | end | |
| 1299 | local list = game.Workspace:children() | |
| 1300 | local torso = nil | |
| 1301 | local dist = 50 | |
| 1302 | local temp = nil | |
| 1303 | local human = nil | |
| 1304 | local temp2 = nil | |
| 1305 | local OwnerInDanger = false | |
| 1306 | for x = 1, #list do | |
| 1307 | temp2 = list[x] | |
| 1308 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
| 1309 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1310 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1311 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1312 | if (temp.Position - Torso.Position).magnitude < 15 then | |
| 1313 | OwnerInDanger = true | |
| 1314 | newdist = (temp.Position - TORSO.Position).magnitude | |
| 1315 | dist = (Torso.Position - temp.Position).magnitude | |
| 1316 | Human:MoveTo(temp.Position) | |
| 1317 | torso = temp | |
| 1318 | if newdist < 7 then | |
| 1319 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
| 1320 | CreateSound(814168787, temp, 1, 2, false) | |
| 1321 | ApplyDamage(human,MRANDOM(15,35),temp) | |
| 1322 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1323 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end | |
| 1328 | end | |
| 1329 | if OwnerInDanger == false then | |
| 1330 | for x = 1, #list do | |
| 1331 | temp2 = list[x] | |
| 1332 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
| 1333 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1334 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1335 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1336 | if (temp.Position - Torso.Position).magnitude < dist then | |
| 1337 | newdist = (temp.Position - TORSO.Position).magnitude | |
| 1338 | Human:MoveTo(temp.Position) | |
| 1339 | torso = temp | |
| 1340 | if newdist < 15 then | |
| 1341 | if MRANDOM(1,35) == 1 then | |
| 1342 | CreateSound(438665935, temp, 1, 3, false) | |
| 1343 | ApplyDamage(human,MRANDOM(2,20),temp) | |
| 1344 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1345 | end | |
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | if torso == nil then | |
| 1353 | Human.WalkSpeed = Speed -0.2 | |
| 1354 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
| 1355 | Human:MoveTo(TORSO.Position) | |
| 1356 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
| 1357 | Human:MoveTo(Torso.Position) | |
| 1358 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
| 1359 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
| 1360 | end | |
| 1361 | else | |
| 1362 | if OwnerInDanger == false then | |
| 1363 | Human.WalkSpeed = Speed*1.2 | |
| 1364 | else | |
| 1365 | Human.WalkSpeed = Speed*5 | |
| 1366 | end | |
| 1367 | end | |
| 1368 | if Human.Health == 0 then | |
| 1369 | Thing:remove() | |
| 1370 | table.remove(GHOSTS,e) | |
| 1371 | else | |
| 1372 | Human.Health = Human.Health + 0.5 | |
| 1373 | end | |
| 1374 | else | |
| 1375 | Thing:remove() | |
| 1376 | table.remove(GHOSTS,e) | |
| 1377 | end | |
| 1378 | else | |
| 1379 | Thing:remove() | |
| 1380 | table.remove(GHOSTS,e) | |
| 1381 | end | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | refit() | |
| 1387 | end | |
| 1388 | ||
| 1389 | --//=================================\\ | |
| 1390 | --\\=================================// | |
| 1391 | ||
| 1392 | ||
| 1393 | ||
| 1394 | ||
| 1395 | ||
| 1396 | --//====================================================\\-- | |
| 1397 | --|| END OF SCRIPT | |
| 1398 | --\\====================================================//-- |