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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Backpack = Player.Backpack | |
| 14 | Torso = Character.Torso | |
| 15 | Head = Character.Head | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | LeftArm = Character["Left Arm"] | |
| 18 | LeftLeg = Character["Left Leg"] | |
| 19 | RightArm = Character["Right Arm"] | |
| 20 | RightLeg = Character["Right Leg"] | |
| 21 | LS = Torso["Left Shoulder"] | |
| 22 | RS = Torso["Right Shoulder"] | |
| 23 | Neck = Torso.Neck | |
| 24 | attacktype = 1 | |
| 25 | vt = Vector3.new | |
| 26 | cf = CFrame.new | |
| 27 | euler = CFrame.fromEulerAnglesXYZ | |
| 28 | angles = CFrame.Angles | |
| 29 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 30 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 31 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 32 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 33 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 34 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 35 | RootPart = Character.HumanoidRootPart | |
| 36 | RootJoint = RootPart.RootJoint | |
| 37 | RootCF = euler(-1.57, 0, 3.14) | |
| 38 | attack = false | |
| 39 | equipped = false | |
| 40 | local Anim = "Idle" | |
| 41 | local Effects = {}
| |
| 42 | cam = workspace.CurrentCamera | |
| 43 | ZTarget = nil | |
| 44 | RocketTarget = nil | |
| 45 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 46 | local Create = RbxUtility.Create | |
| 47 | local m = Create("Model"){
| |
| 48 | Parent = Character, | |
| 49 | Name = "WeaponModel", | |
| 50 | } | |
| 51 | mouse = Player:GetMouse() | |
| 52 | RSH = Torso["Right Shoulder"] | |
| 53 | LSH = Torso["Left Shoulder"] | |
| 54 | RHP = Character.Torso["Right Hip"] | |
| 55 | LHP = Character.Torso["Left Hip"] | |
| 56 | ||
| 57 | function NoOutline(Part) | |
| 58 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 59 | end | |
| 60 | function swait(num) | |
| 61 | if num == 0 or num == nil then | |
| 62 | game:service'RunService'.Heartbeat:wait() | |
| 63 | else | |
| 64 | for i = 0, num do | |
| 65 | game:service'RunService'.Heartbeat:wait() | |
| 66 | end | |
| 67 | end | |
| 68 | end | |
| 69 | ||
| 70 | function nooutline(part) | |
| 71 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 72 | end | |
| 73 | ||
| 74 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 75 | local fp = Create("Part"){
| |
| 76 | formFactor = formfactor, | |
| 77 | Parent = parent, | |
| 78 | Reflectance = reflectance, | |
| 79 | Transparency = transparency, | |
| 80 | CanCollide = false, | |
| 81 | Locked = true, | |
| 82 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
| 83 | Name = name, | |
| 84 | Size = size, | |
| 85 | Position = Character.Torso.Position, | |
| 86 | Material = material, | |
| 87 | } | |
| 88 | nooutline(fp) | |
| 89 | return fp | |
| 90 | end | |
| 91 | ||
| 92 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 93 | local Msh = Create(Mesh){
| |
| 94 | Parent = part, | |
| 95 | Offset = offset, | |
| 96 | Scale = scale, | |
| 97 | } | |
| 98 | if Mesh == "SpecialMesh" then | |
| 99 | Msh.MeshType = meshtype | |
| 100 | Msh.MeshId = meshid | |
| 101 | end | |
| 102 | return Msh | |
| 103 | end | |
| 104 | ||
| 105 | function weld(parent, part0, part1, c0, c1) | |
| 106 | local Weld = Create("Weld"){
| |
| 107 | Parent = parent, | |
| 108 | Part0 = part0, | |
| 109 | Part1 = part1, | |
| 110 | C0 = c0, | |
| 111 | C1 = c1, | |
| 112 | } | |
| 113 | return Weld | |
| 114 | end | |
| 115 | ||
| 116 | ||
| 117 | local function CFrameFromTopBack(at, top, back) | |
| 118 | local right = top:Cross(back) | |
| 119 | return CFrame.new(at.x, at.y, at.z, | |
| 120 | right.x, top.x, back.x, | |
| 121 | right.y, top.y, back.y, | |
| 122 | right.z, top.z, back.z) | |
| 123 | end | |
| 124 | ||
| 125 | function Triangle(a, b, c) | |
| 126 | local edg1 = (c - a):Dot((b - a).unit) | |
| 127 | local edg2 = (a - b):Dot((c - b).unit) | |
| 128 | local edg3 = (b - c):Dot((a - c).unit) | |
| 129 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 130 | a, b, c = a, b, c | |
| 131 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 132 | a, b, c = b, c, a | |
| 133 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 134 | a, b, c = c, a, b | |
| 135 | else | |
| 136 | assert(false, "unreachable") | |
| 137 | end | |
| 138 | ||
| 139 | local len1 = (c - a):Dot((b - a).unit) | |
| 140 | local len2 = (b - a).magnitude - len1 | |
| 141 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 142 | ||
| 143 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
| 144 | ||
| 145 | local list = {}
| |
| 146 | ||
| 147 | local Color = BrickColor.new("Dark stone grey")
| |
| 148 | ||
| 149 | if len1 > 0.01 then | |
| 150 | local w1 = Create('WedgePart', m){
| |
| 151 | Material = "SmoothPlastic", | |
| 152 | FormFactor = 'Custom', | |
| 153 | BrickColor = Color, | |
| 154 | Transparency = 0, | |
| 155 | Reflectance = 0, | |
| 156 | Material = "SmoothPlastic", | |
| 157 | CanCollide = false, | |
| 158 | Anchored = true, | |
| 159 | Parent = workspace, | |
| 160 | Transparency = 0.3, | |
| 161 | } | |
| 162 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 163 | NoOutline(w1) | |
| 164 | local sz = Vector3.new(0.2, width, len1) | |
| 165 | w1.Size = sz | |
| 166 | local sp = Create("SpecialMesh"){
| |
| 167 | Parent = w1, | |
| 168 | MeshType = "Wedge", | |
| 169 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
| 170 | } | |
| 171 | w1:BreakJoints() | |
| 172 | table.insert(Effects, {
| |
| 173 | w1, | |
| 174 | "Disappear", | |
| 175 | .03 | |
| 176 | }) | |
| 177 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 178 | table.insert(list, w1) | |
| 179 | end | |
| 180 | if len2 > 0.01 then | |
| 181 | local w2 = Create('WedgePart', m){
| |
| 182 | Material = "SmoothPlastic", | |
| 183 | FormFactor = 'Custom', | |
| 184 | BrickColor = Color, | |
| 185 | Transparency = 0, | |
| 186 | Reflectance = 0, | |
| 187 | Material = "SmoothPlastic", | |
| 188 | CanCollide = false, | |
| 189 | Anchored = true, | |
| 190 | Parent = workspace, | |
| 191 | Transparency = 0.3, | |
| 192 | } | |
| 193 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 194 | NoOutline(w2) | |
| 195 | local sz = Vector3.new(0.2, width, len2) | |
| 196 | w2.Size = sz | |
| 197 | local sp = Create("SpecialMesh"){
| |
| 198 | Parent = w2, | |
| 199 | MeshType = "Wedge", | |
| 200 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
| 201 | } | |
| 202 | w2:BreakJoints() | |
| 203 | table.insert(Effects, {
| |
| 204 | w2, | |
| 205 | "Disappear", | |
| 206 | .03 | |
| 207 | }) | |
| 208 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 209 | table.insert(list, w2) | |
| 210 | end | |
| 211 | return unpack(list) | |
| 212 | end | |
| 213 | ||
| 214 | function so(id, par, vol, pit) | |
| 215 | coroutine.resume(coroutine.create(function() | |
| 216 | local sou = Instance.new("Sound", par or workspace)
| |
| 217 | sou.Volume = vol | |
| 218 | sou.Pitch = pit or 1 | |
| 219 | sou.SoundId = id | |
| 220 | swait() | |
| 221 | sou:play() | |
| 222 | swait(6) | |
| 223 | sou:Remove() | |
| 224 | end)) | |
| 225 | end | |
| 226 | ||
| 227 | function clerp(a, b, t) | |
| 228 | ||
| 229 | local function QuaternionFromCFrame(cf) | |
| 230 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 231 | local trace = m00 + m11 + m22 | |
| 232 | if trace > 0 then | |
| 233 | local s = math.sqrt(1 + trace) | |
| 234 | local recip = 0.5 / s | |
| 235 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 236 | else | |
| 237 | local i = 0 | |
| 238 | if m11 > m00 then | |
| 239 | i = 1 | |
| 240 | end | |
| 241 | if m22 > (i == 0 and m00 or m11) then | |
| 242 | i = 2 | |
| 243 | end | |
| 244 | if i == 0 then | |
| 245 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 246 | local recip = 0.5 / s | |
| 247 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 248 | elseif i == 1 then | |
| 249 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 250 | local recip = 0.5 / s | |
| 251 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 252 | elseif i == 2 then | |
| 253 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 254 | local recip = 0.5 / s | |
| 255 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 261 | local xs, ys, zs = x + x, y + y, z + z | |
| 262 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 263 | local xx = x * xs | |
| 264 | local xy = x * ys | |
| 265 | local xz = x * zs | |
| 266 | local yy = y * ys | |
| 267 | local yz = y * zs | |
| 268 | local zz = z * zs | |
| 269 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 270 | end | |
| 271 | ||
| 272 | local function QuaternionSlerp(a, b, t) | |
| 273 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 274 | local startInterp, finishInterp; | |
| 275 | if cosTheta >= 0.0001 then | |
| 276 | if (1 - cosTheta) > 0.0001 then | |
| 277 | local theta = math.acos(cosTheta) | |
| 278 | local invSinTheta = 1 / math.sin(theta) | |
| 279 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 280 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 281 | else | |
| 282 | startInterp = 1 - t | |
| 283 | finishInterp = t | |
| 284 | end | |
| 285 | else | |
| 286 | if (1 + cosTheta) > 0.0001 then | |
| 287 | local theta = math.acos(-cosTheta) | |
| 288 | local invSinTheta = 1 / math.sin(theta) | |
| 289 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 290 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 291 | else | |
| 292 | startInterp = t - 1 | |
| 293 | finishInterp = t | |
| 294 | end | |
| 295 | end | |
| 296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 297 | end | |
| 298 | ||
| 299 | local qa = {
| |
| 300 | QuaternionFromCFrame(a) | |
| 301 | } | |
| 302 | local qb = {
| |
| 303 | QuaternionFromCFrame(b) | |
| 304 | } | |
| 305 | local ax, ay, az = a.x, a.y, a.z | |
| 306 | local bx, by, bz = b.x, b.y, b.z | |
| 307 | ||
| 308 | local _t = 1 - t | |
| 309 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 310 | end | |
| 311 | ||
| 312 | function rayCast(Pos, Dir, Max, Ignore) | |
| 313 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 314 | end | |
| 315 | ||
| 316 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 317 | if hit.Parent == nil then | |
| 318 | return | |
| 319 | end | |
| 320 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 321 | for _, v in pairs(hit.Parent:children()) do | |
| 322 | if v:IsA("Humanoid") then
| |
| 323 | h = v | |
| 324 | end | |
| 325 | end | |
| 326 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 327 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 328 | if hit.Parent.DebounceHit.Value == true then | |
| 329 | return | |
| 330 | end | |
| 331 | end | |
| 332 | if h.MaxHealth >= math.huge then | |
| 333 | hit:BreakJoints() | |
| 334 | end | |
| 335 | local c = Create("ObjectValue"){
| |
| 336 | Name = "creator", | |
| 337 | Value = game:service("Players").LocalPlayer,
| |
| 338 | Parent = h, | |
| 339 | } | |
| 340 | game:GetService("Debris"):AddItem(c, .5)
| |
| 341 | if HitSound ~= nil and HitPitch ~= nil then | |
| 342 | so(HitSound, hit, 1, HitPitch) | |
| 343 | end | |
| 344 | local Damage = math.random(minim, maxim) | |
| 345 | local blocked = false | |
| 346 | local block = hit.Parent:findFirstChild("Block")
| |
| 347 | if block ~= nil then | |
| 348 | if block.className == "IntValue" then | |
| 349 | if block.Value > 0 then | |
| 350 | blocked = true | |
| 351 | block.Value = block.Value - 1 | |
| 352 | print(block.Value) | |
| 353 | end | |
| 354 | end | |
| 355 | end | |
| 356 | if blocked == false then | |
| 357 | h.Health = h.Health - Damage | |
| 358 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color) | |
| 359 | else | |
| 360 | h.Health = h.Health - (Damage / 2) | |
| 361 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color, Handle.BrickColor.Color) | |
| 362 | end | |
| 363 | if Type == "Knockdown" then | |
| 364 | local hum = hit.Parent.Humanoid | |
| 365 | hum.PlatformStand = true | |
| 366 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 367 | swait(1) | |
| 368 | HHumanoid.PlatformStand = false | |
| 369 | end), hum) | |
| 370 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 371 | local bodvol = Create("BodyVelocity"){
| |
| 372 | velocity = angle * knockback, | |
| 373 | P = 5000, | |
| 374 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 375 | Parent = hit, | |
| 376 | } | |
| 377 | local rl = Create("BodyAngularVelocity"){
| |
| 378 | P = 3000, | |
| 379 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 380 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 381 | Parent = hit, | |
| 382 | } | |
| 383 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 384 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 385 | elseif Type == "Normal" then | |
| 386 | local vp = Create("BodyVelocity"){
| |
| 387 | P = 500, | |
| 388 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 389 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 390 | } | |
| 391 | if knockback > 0 then | |
| 392 | vp.Parent = hit.Parent.Torso | |
| 393 | end | |
| 394 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 395 | elseif Type == "Up" then | |
| 396 | local bodyVelocity = Create("BodyVelocity"){
| |
| 397 | velocity = vt(0, 20, 0), | |
| 398 | P = 5000, | |
| 399 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 400 | Parent = hit, | |
| 401 | } | |
| 402 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 403 | elseif Type == "Snare" then | |
| 404 | local bp = Create("BodyPosition"){
| |
| 405 | P = 2000, | |
| 406 | D = 100, | |
| 407 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 408 | position = hit.Parent.Torso.Position, | |
| 409 | Parent = hit.Parent.Torso, | |
| 410 | } | |
| 411 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 412 | elseif Type == "Freeze" then | |
| 413 | local BodPos = Create("BodyPosition"){
| |
| 414 | P = 50000, | |
| 415 | D = 1000, | |
| 416 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 417 | position = hit.Parent.Torso.Position, | |
| 418 | Parent = hit.Parent.Torso, | |
| 419 | } | |
| 420 | local BodGy = Create("BodyGyro") {
| |
| 421 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 422 | P = 20e+003, | |
| 423 | Parent = hit.Parent.Torso, | |
| 424 | cframe = hit.Parent.Torso.CFrame, | |
| 425 | } | |
| 426 | hit.Parent.Torso.Anchored = true | |
| 427 | coroutine.resume(coroutine.create(function(Part) | |
| 428 | swait(1.5) | |
| 429 | Part.Anchored = false | |
| 430 | end), hit.Parent.Torso) | |
| 431 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 432 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 433 | end | |
| 434 | local debounce = Create("BoolValue"){
| |
| 435 | Name = "DebounceHit", | |
| 436 | Parent = hit.Parent, | |
| 437 | Value = true, | |
| 438 | } | |
| 439 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 440 | c = Instance.new("ObjectValue")
| |
| 441 | c.Name = "creator" | |
| 442 | c.Value = Player | |
| 443 | c.Parent = h | |
| 444 | game:GetService("Debris"):AddItem(c, .5)
| |
| 445 | end | |
| 446 | end | |
| 447 | ||
| 448 | function ShowDamage(Pos, Text, Time, Color, Color2) | |
| 449 | local Rate = (1 / 30) | |
| 450 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 451 | local Text = (Text or "") | |
| 452 | local Time = (Time or 2) | |
| 453 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 454 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
| |
| 455 | EffectPart.Anchored = true | |
| 456 | local BillboardGui = Create("BillboardGui"){
| |
| 457 | Size = UDim2.new(3, 0, 3, 0), | |
| 458 | Adornee = EffectPart, | |
| 459 | Parent = EffectPart, | |
| 460 | } | |
| 461 | local TextLabel = Create("TextLabel"){
| |
| 462 | BackgroundTransparency = 1, | |
| 463 | Size = UDim2.new(1, 0, 1, 0), | |
| 464 | Text = Text, | |
| 465 | TextColor3 = Color, | |
| 466 | TextScaled = true, | |
| 467 | Font = Enum.Font.ArialBold, | |
| 468 | FontSize = Enum.FontSize.Size10, | |
| 469 | TextStrokeColor3 = Color2, | |
| 470 | TextStrokeTransparency = 0.8, | |
| 471 | Parent = BillboardGui, | |
| 472 | } | |
| 473 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 474 | EffectPart.Parent = game:GetService("Workspace")
| |
| 475 | delay(0, function() | |
| 476 | local Frames = (Time / Rate) | |
| 477 | for Frame = 1, Frames do | |
| 478 | wait(Rate) | |
| 479 | local Percent = (Frame / Frames) | |
| 480 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 481 | TextLabel.TextTransparency = Percent | |
| 482 | end | |
| 483 | if EffectPart and EffectPart.Parent then | |
| 484 | EffectPart:Destroy() | |
| 485 | end | |
| 486 | end) | |
| 487 | end | |
| 488 | ||
| 489 | Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.280000031, 0.699999988, 0.280000001)) | |
| 490 | Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0860519409, -0.159469604, 1.00696373, 1, -1.72803976e-011, 1.90765604e-006, 1.90764786e-006, 4.44081707e-006, -1, 9.09494702e-012, 0.999999881, 4.44081707e-006)) | |
| 491 | FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","FakeHandle",Vector3.new(0.280000031, 0.699999988, 0.280000001)) | |
| 492 | FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.0707168579, 0.0574593544, 1, -8.18545232e-012, 2.86099269e-013, -8.18545232e-012, 1, 4.54747351e-013, 2.86099269e-013, 4.54747351e-013, 1)) | |
| 493 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 494 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000375747681, -1.18781972, 0.839702606, -1, -1.02313925e-006, -2.56240446e-006, 2.56240173e-006, 1.79690323e-006, -1, 1.02317256e-006, -1, -1.79690414e-006)) | |
| 495 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 496 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003)) | |
| 497 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889633477, -0.979663849, 0.0548973083, -0.258811921, -5.54403186e-006, -0.96592772, -3.15453076e-006, 1, -4.89435752e-006, 0.96592778, 1.78029984e-006, -0.258811951)) | |
| 498 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
| |
| 499 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001)) | |
| 500 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008)) | |
| 501 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.519399941, 0.557200074, 1.74439991))
| |
| 502 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.420000017, 0.200000003)) | |
| 503 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889616966, -0.979663849, -0.0549716949, 0.258811742, -5.84206009e-006, -0.96592778, -1.50227504e-006, 1, -6.45063938e-006, 0.965927839, 3.12056136e-006, 0.258811772)) | |
| 504 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=111896510",Vector3.new(0, 0, 0),Vector3.new(0.349999994, 0.349999994, 0.349999994))
| |
| 505 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.560000002)) | |
| 506 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.419868469, 7.62939453e-006, 2.7179718e-005, 3.83001225e-006, -1, 2.54809993e-006, 1, 3.82997496e-006, 3.03872399e-010, -3.12454534e-010, 2.54810584e-006, 1)) | |
| 507 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 508 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.700000048, 0.280000001)) | |
| 509 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14440918e-005, 0.552843094, 0.296955109, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233)) | |
| 510 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031)) | |
| 511 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.41986084, 0.00234603882, 2.14576721e-005, 3.74060505e-006, -1, 2.30967612e-006, 1, 3.74057413e-006, -7.42010826e-008, 7.41938067e-008, 2.30968203e-006, 1)) | |
| 512 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 513 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.560000062, 0.200000003)) | |
| 514 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00273132324, 0.622810364, 0.296985626, 1, -2.22826202e-011, 1.80189787e-011, -7.95807864e-013, 0.707115233, -0.707098365, -1.73940862e-011, 0.707098365, 0.707115233)) | |
| 515 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 516 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000046, 0.280000061, 0.420000017)) | |
| 517 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839817047, -1.90734863e-005, -0.489821672, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1)) | |
| 518 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 519 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.28700006, 0.280000031)) | |
| 520 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.839794159, 0.00254631042, -0.49509263, 3.8300077e-006, -1, 2.53319945e-006, 1, 3.82997496e-006, 3.04327147e-010, -3.12426113e-010, 2.53320582e-006, 1)) | |
| 521 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 522 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.420000046, 0.980000079)) | |
| 523 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.559818268, 0.0699512959, 1, -2.04636308e-011, 7.38572398e-013, -1.63709046e-011, 1, 2.6823227e-007, 7.82044568e-013, -2.68225904e-007, 1)) | |
| 524 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.280000001)) | |
| 525 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279872894, 0.209986687, -1.33514404e-005, -3.935309e-006, 1, -2.90573007e-006, 1.08481819e-008, 2.90573598e-006, 1, 1, 3.93527625e-006, -1.08583693e-008)) | |
| 526 | mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.491399914, 0.557200074, 1.74439991))
| |
| 527 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062)) | |
| 528 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-005, -0.419818878, 0.839810848, 1, -2.13731255e-011, -1.65118821e-011, -1.54614099e-011, 1, 2.62222466e-006, 1.80325338e-011, -2.62221829e-006, 1)) | |
| 529 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 530 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000017, 0.560000002)) | |
| 531 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559810638, -0.769824028, -3.43322754e-005, 1.45437184e-007, -1, -1.29630371e-006, -2.08639904e-007, 1.29629734e-006, -1, 1, 1.45400691e-007, -2.08638184e-007)) | |
| 532 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 533 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000061, 0.280000061, 0.280000031)) | |
| 534 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.209846497, -3.81469727e-006, 0.559957266, 1.49184416e-008, -1, -6.10877123e-007, 1, 1.48816071e-008, 2.96593194e-010, -2.95063474e-010, -6.10870757e-007, 1)) | |
| 535 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 536 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.840000033, 0.200000003)) | |
| 537 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00215530396, -0.0698623657, 0.000190734863, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 2.69661223e-006, -1.68107646e-011, -2.69660586e-006, 1)) | |
| 538 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 539 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.200000003, 0.560000002)) | |
| 540 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0021572113, -0.559833527, -0.0698022842, 1, -5.50244295e-011, 1.91965506e-011, -4.70663508e-011, 1, 2.69661314e-006, -1.56331059e-011, -2.69659495e-006, 1)) | |
| 541 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 542 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.287, 0.427000016, 0.200000003)) | |
| 543 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000122070313, -0.560840607, 0.27643466, 1, -2.22826202e-011, 1.80189787e-011, -1.43245416e-011, 1, 8.19589786e-007, -1.68107889e-011, -8.1958342e-007, 1)) | |
| 544 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 545 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000017, 0.280000031)) | |
| 546 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55978775, -2.44724131, -0.000165939331, 1.45490276e-007, -1, -2.49798723e-005, -2.08999595e-007, 2.49798668e-005, -1, 1, 1.45458671e-007, -2.08994436e-007)) | |
| 547 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 548 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062)) | |
| 549 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.559822083, 0, -0.419999123, 5.95878191e-008, 1, 1.94764652e-007, -1, 5.9624881e-008, 3.44258311e-008, 3.44273339e-008, -1.94758286e-007, 1)) | |
| 550 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 551 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003)) | |
| 552 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.279838562, 0.21000886, 1, 4.46839294e-008, 1.44186561e-006, 4.47196271e-008, -1, 7.78919912e-007, 1.44186413e-006, -7.78926278e-007, -1)) | |
| 553 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
| |
| 554 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.560000002, 0.420000017)) | |
| 555 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559791565, -0.55984664, 3.81469727e-005, 1.4543707e-007, -1, -5.08004541e-006, -2.08696321e-007, 5.08003723e-006, -1, 1, 1.45401373e-007, -2.08694047e-007)) | |
| 556 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 557 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003)) | |
| 558 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.91278076e-005, 0.279800415, 1.04951167, -1, -2.53198436e-007, 1.49545034e-008, 2.53235044e-007, -1, -7.584179e-006, 1.49579638e-008, -7.58417036e-006, 1)) | |
| 559 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
| |
| 560 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003)) | |
| 561 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559768677, -2.37841272, -0.000438690186, 1.45475724e-007, -1, -2.01288749e-005, -2.08974669e-007, 2.01288676e-005, -1, 1, 1.45443096e-007, -2.08970206e-007)) | |
| 562 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 563 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.280000001, 0.420000017)) | |
| 564 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.55979538, -0.979748011, 7.62939453e-006, 1.45442073e-007, -1, -6.30070645e-006, -2.08722611e-007, 6.30070008e-006, -1, 1, 1.45406489e-007, -2.08720166e-007)) | |
| 565 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 566 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000002)) | |
| 567 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, -0.27980423, 0.699883938, 1, -2.04636308e-011, 1.10889423e-012, -1.63709046e-011, 1, 2.11572933e-006, 4.11753964e-013, -2.11572296e-006, 1)) | |
| 568 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 569 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.560000062)) | |
| 570 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-005, -0.699771881, 0.839804649, 1, -2.13731255e-011, -1.66693187e-011, -1.54614099e-011, 1, 4.23093024e-006, 1.81899929e-011, -4.23092433e-006, 1)) | |
| 571 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 572 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000031, 0.200000003, 0.200000003)) | |
| 573 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-005, -0.559803009, 1.0495255, 1, -1.56887836e-011, 3.45319641e-011, -2.09183781e-011, 1, 5.48155458e-006, -3.30136751e-011, -5.48154867e-006, 1)) | |
| 574 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 0.699999988))
| |
| 575 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 576 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000427246094, -2.58794498, 0.839736938, -1, -1.49499328e-008, -2.52553122e-007, 2.52551388e-007, 1.52605935e-005, -1, 1.49906327e-008, -1, -1.52605971e-005)) | |
| 577 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 578 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 579 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.83972168, -2.44782782, -0.000438690186, 1.45468562e-007, -1, -2.04852658e-005, -2.09350546e-007, 2.04852604e-005, -1, 1, 1.45436047e-007, -2.09346027e-007)) | |
| 580 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 581 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 582 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000421524048, 2.30780578, 0.83972168, 1, 5.67174197e-007, 2.54727388e-006, -2.54726456e-006, -1.37063362e-005, 1, 5.67245934e-007, -1, -1.37063407e-005)) | |
| 583 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 584 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 585 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00043296814, 2.30763364, -0.27973938, -1, 1.49386779e-008, 2.53097255e-007, 2.53098563e-007, -1.32949481e-005, 1, 1.49050265e-008, 1, 1.32949544e-005)) | |
| 586 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 587 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 588 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.279750824, 2.44781303, -0.000444412231, 1.45382273e-007, 1, 2.08481797e-005, -2.08853876e-007, -2.08481761e-005, 1, 1, -1.45423428e-007, 2.08852413e-007)) | |
| 589 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 590 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 591 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00043296814, -2.58781743, -0.279773712, 1, -5.67145435e-007, -2.54751899e-006, -2.54751376e-006, 1.19385704e-005, -1, 5.67138841e-007, 1, 1.19385777e-005)) | |
| 592 | mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.699999988))
| |
| 593 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.231000006, 0.200000003, 0.280000031)) | |
| 594 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560119629, -2.59035707, -0.000175476074, 3.96057294e-006, -1, -2.42740825e-005, -2.09122135e-007, 2.42740789e-005, -1, 1, 3.96054475e-006, -2.09025103e-007)) | |
| 595 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 596 | Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Barrel",Vector3.new(0.200000003, 0.200000003, 0.280000031)) | |
| 597 | Barrelweld=weld(m,FakeHandle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.562404633, -2.59142828, -0.000175476074, 3.96057203e-006, -1, -2.4095265e-005, -2.09117701e-007, 2.40952577e-005, -1, 1, 3.96054384e-006, -2.09021465e-007)) | |
| 598 | mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(0.945000052, 0.699999988, 1))
| |
| 599 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031)) | |
| 600 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.60731864, -0.000179290771, 1.45490958e-007, -1, -2.51584643e-005, -2.09002877e-007, 2.51584588e-005, -1, 1, 1.45459353e-007, -2.0899769e-007)) | |
| 601 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 602 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.200000003, 0.280000031)) | |
| 603 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -2.16727662, -0.000164031982, 1.45485501e-007, -1, -2.33735591e-005, -2.08965247e-007, 2.33735518e-005, -1, 1, 1.45453555e-007, -2.08960316e-007)) | |
| 604 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 605 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.420000046, 0.280000031)) | |
| 606 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559776306, -1.88730073, -0.000165939331, 1.45485956e-007, -1, -2.35518892e-005, -2.08967805e-007, 2.35518837e-005, -1, 1, 1.4545401e-007, -2.08962845e-007)) | |
| 607 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 608 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000061, 0.280000031)) | |
| 609 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559753418, -1.39711809, -0.000173568726, 1.45514491e-007, -1, -2.24795003e-005, -2.08946716e-007, 2.24794821e-005, -1, 1, 1.45416834e-007, -2.08939554e-007)) | |
| 610 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 611 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000017, 0.420000046, 0.200000003)) | |
| 612 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559764862, -1.88847375, -0.000436782837, 1.45466288e-007, -1, -1.8521725e-005, -2.08988865e-007, 1.85217195e-005, -1, 1, 1.45433319e-007, -2.08984645e-007)) | |
| 613 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 614 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.560000062, 0.200000003)) | |
| 615 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559757233, -1.39839482, -0.000442504883, 1.45464355e-007, -1, -1.69149826e-005, -2.08905689e-007, 1.69149753e-005, -1, 1, 1.45431045e-007, -2.08901696e-007)) | |
| 616 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988))
| |
| 617 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.420000017)) | |
| 618 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559772491, 0.00134277344, -0.0700860023, -7.44953468e-008, -1, -4.73725959e-006, 1, -7.45317266e-008, -7.42083941e-008, 7.42095523e-008, -4.73725368e-006, 1)) | |
| 619 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 620 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.420000046, 0.287, 0.280000031)) | |
| 621 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.559783936, 0.00134277344, -0.420075655, -7.44639692e-008, -1, -5.6308827e-006, 1, -7.45658326e-008, -7.42004715e-008, 7.42039248e-008, -5.63086405e-006, 1)) | |
| 622 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 623 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.420000017, 0.280000001, 0.560000062)) | |
| 624 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.5598526, 1.52587891e-005, 1.11974049, 5.9590775e-008, 1, 2.51883012e-006, -1, 5.96276095e-008, 3.44174609e-008, 3.441885e-008, -2.51882193e-006, 1)) | |
| 625 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 626 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 627 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00018119812, -0.844371796, 0.276464224, 1, -2.20552465e-011, 1.82033399e-011, -1.47792889e-011, 1, 1.78784603e-006, -1.66827021e-011, -1.78783966e-006, 1)) | |
| 628 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.735000134, 0.699999988, 0.699999988))
| |
| 629 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.280000001, 0.200000003, 0.280000091)) | |
| 630 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.769760132, 0.000406265259, -0.279969931, 5.95582605e-008, 1, 2.26564134e-006, -1, 5.96603513e-008, 3.44175426e-008, 3.44209745e-008, -2.26562315e-006, 1)) | |
| 631 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.699999988, 1))
| |
| 632 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.700000048, 0.200000003)) | |
| 633 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839698792, -0.0692727566, -0.000392913818, 1.45439344e-007, -1, -9.2651635e-006, -2.0875224e-007, 9.26515713e-006, -1, 1, 1.45404442e-007, -2.0874937e-007)) | |
| 634 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
| |
| 635 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.699999988, 0.200000003)) | |
| 636 | Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.839668274, -0.768940926, -0.000394821167, 1.45451168e-007, -1, -1.17661502e-005, -2.08743202e-007, 1.17661421e-005, -1, 1, 1.45416834e-007, -2.08739948e-007)) | |
| 637 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1, 0.699999988))
| |
| 638 | ||
| 639 | Handleweld.Part0 = LeftLeg | |
| 640 | Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1) | |
| 641 | ||
| 642 | local PE1 = Create("ParticleEmitter"){
| |
| 643 | Parent = Barrel, | |
| 644 | Color = ColorSequence.new(BrickColor.new("New Yeller").Color),
| |
| 645 | Transparency = NumberSequence.new(0), | |
| 646 | Size = NumberSequence.new(.5), | |
| 647 | Texture = "rbxassetid://257430870", | |
| 648 | Lifetime = NumberRange.new(.1), | |
| 649 | Rate = 100, | |
| 650 | VelocitySpread = 180, | |
| 651 | Rotation = NumberRange.new(0), | |
| 652 | Speed = NumberRange.new(0), | |
| 653 | LightEmission = .6, | |
| 654 | LockedToPart = true, | |
| 655 | Enabled = false | |
| 656 | } | |
| 657 | ||
| 658 | local PE2 = PE1:Clone() | |
| 659 | PE2.Size = NumberSequence.new(.7) | |
| 660 | PE2.LightEmission = 1 | |
| 661 | PE2.Texture = "rbxassetid://87729590" | |
| 662 | ||
| 663 | local Lite = Create("PointLight"){
| |
| 664 | Parent = Barrel, | |
| 665 | Color = BrickColor.new("New Yeller").Color,
| |
| 666 | Shadows = true, | |
| 667 | Range = 10, | |
| 668 | Brightness = 0.5, | |
| 669 | Enabled = false | |
| 670 | } | |
| 671 | ||
| 672 | function Equip() | |
| 673 | attack = true | |
| 674 | equipped = true | |
| 675 | RSH.Parent = nil | |
| 676 | LSH.Parent = nil | |
| 677 | ||
| 678 | RHP.Parent = nil | |
| 679 | LHP.Parent = nil | |
| 680 | ||
| 681 | RW = Create("Weld"){
| |
| 682 | Name = "Right Shoulder", | |
| 683 | Part0 = Torso , | |
| 684 | C0 = cf(1.5, 0.5, 0), | |
| 685 | C1 = cf(0, 0.5, 0), | |
| 686 | Part1 = RightArm , | |
| 687 | Parent = Torso , | |
| 688 | } | |
| 689 | ||
| 690 | LW = Create("Weld"){
| |
| 691 | Name = "Left Shoulder", | |
| 692 | Part0 = Torso , | |
| 693 | C0 = cf(-1.5, 0.5, 0), | |
| 694 | C1 = cf(0, 0.5, 0) , | |
| 695 | Part1 = LeftArm , | |
| 696 | Parent = Torso , | |
| 697 | } | |
| 698 | ||
| 699 | RH = Create("Weld"){
| |
| 700 | Part0 = Torso, | |
| 701 | C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) | |
| 702 | C1 = cf(-0.5, 0.5, 0) , | |
| 703 | Part1 = Character["Right Leg"], | |
| 704 | Parent = Torso, | |
| 705 | } | |
| 706 | ||
| 707 | LH = Create("Weld"){
| |
| 708 | Part0 = Torso, | |
| 709 | C0 = cf(0, -1.5, 0), --* euler(1.3, 0, -0.5) | |
| 710 | C1 = cf(0.5, 0.5, 0) , | |
| 711 | Part1 = Character["Left Leg"], | |
| 712 | Parent = Torso, | |
| 713 | } | |
| 714 | ||
| 715 | for i = 0, 1, 0.1 do | |
| 716 | swait() | |
| 717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3) | |
| 719 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.2, -.5) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3) | |
| 720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3) | |
| 721 | RH.C0 = clerp(RH.C0, cf(0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(2)), .3) | |
| 722 | LH.C0 = clerp(LH.C0, cf(-0.03, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-2)), .3) | |
| 723 | end | |
| 724 | Handleweld.Part0 = RightArm | |
| 725 | Handleweld.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 726 | attack = false | |
| 727 | end | |
| 728 | ||
| 729 | function Unequip() | |
| 730 | equipped = false | |
| 731 | attack = true | |
| 732 | for i = 0, 1, 0.1 do | |
| 733 | swait() | |
| 734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(30)), .3) | |
| 736 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.2, -.7) * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.3) | |
| 737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 738 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
| 739 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 740 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) *euler(6*i,0,0), .5) | |
| 741 | end | |
| 742 | FakeHandleweld.C0 = angles(0, 0, 0) * cf(0, 0, 0) | |
| 743 | Handleweld.Part0 = LeftLeg | |
| 744 | Handleweld.C0 = angles(-2, 0, 0) * cf(-.5, 1.3, 1) | |
| 745 | RW.Parent = nil | |
| 746 | LW.Parent = nil | |
| 747 | RH.Parent = nil | |
| 748 | LH.Parent = nil | |
| 749 | RSH.Parent = Torso | |
| 750 | LSH.Parent = Torso | |
| 751 | RHP.Parent = Torso | |
| 752 | LHP.Parent = Torso | |
| 753 | Torso.Neck.C0 = necko | |
| 754 | RootJoint.C0 = RootCF | |
| 755 | RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0) | |
| 756 | RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
| 757 | LW.C0 = cf(-1.5, 0.5, 0) * euler(0, 0, 0) | |
| 758 | LW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
| 759 | attack = false | |
| 760 | end | |
| 761 | ||
| 762 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 763 | local prt = part(3, Character, "Neon", 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 764 | prt.Anchored = true | |
| 765 | prt.CFrame = cframe | |
| 766 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 767 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 768 | Effects[#Effects + 1] = {
| |
| 769 | prt, | |
| 770 | "Cylinder", | |
| 771 | delay, | |
| 772 | x3, | |
| 773 | y3, | |
| 774 | z3 | |
| 775 | } --part, type, delay | |
| 776 | end | |
| 777 | ||
| 778 | function MagnitudeDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
| 779 | for _, c in pairs(workspace:children()) do | |
| 780 | local hum = c:findFirstChild("Humanoid")
| |
| 781 | if hum ~= nil then | |
| 782 | local head = c:findFirstChild("Torso")
| |
| 783 | if head ~= nil then | |
| 784 | local targ = head.Position - Part.Position | |
| 785 | local mag = targ.magnitude | |
| 786 | if mag <= magni and c.Name ~= Player.Name then | |
| 787 | Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, 0, "rbxassetid://199149186", 1) | |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | RailgunTarget = RootPart | |
| 795 | function Laser(asd) | |
| 796 | local MouseLook=cf((asd.Position+mouse.Hit.p)/2,mouse.Hit.p) | |
| 797 | local hit,pos = rayCast(asd.Position,MouseLook.lookVector,999,RailgunTarget.Parent) | |
| 798 | local mag=(asd.Position-pos).magnitude | |
| 799 | CylinderEffect(BrickColor.new("New Yeller"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,1.2,0,1.2,0.1)
| |
| 800 | CylinderEffect(BrickColor.new("Institutional white"),CFrame.new((asd.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*5,.5,1,0,.5,0.1)
| |
| 801 | if hit~=nil then | |
| 802 | local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt())
| |
| 803 | ref.Anchored=true | |
| 804 | ref.CFrame=cf(pos) | |
| 805 | game:GetService("Debris"):AddItem(ref,1)
| |
| 806 | Damagefunc(ref,hit,20,90,0,"Normal",RootPart,0) | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | RocketTarget = RootPart | |
| 811 | function Shoot(asd, spread1, spread2) | |
| 812 | local MainPos = asd.Position | |
| 813 | local MainPos2 = mouse.Hit.p | |
| 814 | local spread = vt((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 | |
| 815 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 816 | num = 30 | |
| 817 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 818 | repeat | |
| 819 | wait() | |
| 820 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RocketTarget.Parent) | |
| 821 | local TheHit = mouse.Hit.p | |
| 822 | local mag = (MainPos - pos).magnitude | |
| 823 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, .5, 0, 1.5, 0.1)
| |
| 824 | MainPos = MainPos + (MouseLook.lookVector * 10) | |
| 825 | num = num - 1 | |
| 826 | if hit ~= nil then | |
| 827 | num = 0 | |
| 828 | local ref = part(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", vt())
| |
| 829 | ref.Anchored = true | |
| 830 | ref.CFrame = cf(pos) | |
| 831 | MagnitudeDamage(ref, hit, 5, 10, 20, 1, "Normal") | |
| 832 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 833 | end | |
| 834 | until num <= 0 | |
| 835 | end)) | |
| 836 | end | |
| 837 | ||
| 838 | function ChargeEffect(part, x1, y1, z1, x2, y2, z2, x3, y3, z3, color) | |
| 839 | local S = Create("Part"){
| |
| 840 | Material = "SmoothPlastic", | |
| 841 | Name = "Effect", | |
| 842 | formFactor = 0, | |
| 843 | Size = vt(x1, y1, z1), | |
| 844 | BrickColor = color, | |
| 845 | Reflectance = 0, | |
| 846 | TopSurface = 0, | |
| 847 | BottomSurface = 0, | |
| 848 | Transparency = 0, | |
| 849 | Anchored = false, | |
| 850 | CanCollide = false, | |
| 851 | Material = "Neon", | |
| 852 | CFrame = part.CFrame * cf(x2, y2, z2) * euler(x3, y3, z3), | |
| 853 | Parent = m, | |
| 854 | } | |
| 855 | local msh1 = Create("SpecialMesh"){
| |
| 856 | Scale = vt(0.5, 0.5, 0.5) , | |
| 857 | MeshType = "Sphere", | |
| 858 | Parent = S, | |
| 859 | } | |
| 860 | coroutine.resume(coroutine.create(function(Part, CF) | |
| 861 | local f = Instance.new("BodyPosition")
| |
| 862 | f.P = 800 | |
| 863 | f.D = 100 | |
| 864 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
| 865 | f.position = part.Position | |
| 866 | f.Parent = Part | |
| 867 | for i = 0, 1, 0.1 do | |
| 868 | wait() | |
| 869 | Part.Transparency = Part.Transparency + 0.1 | |
| 870 | end | |
| 871 | Part.Parent = nil | |
| 872 | end), S, S.CFrame) | |
| 873 | end | |
| 874 | ||
| 875 | local lasrs = {}
| |
| 876 | local lasrspd = 3 | |
| 877 | local maxTravelDistance = 500 | |
| 878 | local maxRebounds = 20 | |
| 879 | ||
| 880 | function RAY(pos, dir, collidedlist, startpos, endpos, distleft) | |
| 881 | collidedlist = collidedlist or {Character}
| |
| 882 | startpos = startpos or pos | |
| 883 | distleft = distleft or dir.unit * dir.magnitude | |
| 884 | endpos = endpos or pos + distleft | |
| 885 | local ray = Ray.new(pos, distleft) | |
| 886 | local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray, collidedlist) | |
| 887 | if hitz ~= nil and not hitz.Parent:findFirstChild("Humanoid") then
| |
| 888 | if hitz.CanCollide == false then | |
| 889 | table.insert(collidedlist, hitz) | |
| 890 | local newpos = enz | |
| 891 | local newdistleft = distleft - (dir.unit * (pos - newpos).magnitude) | |
| 892 | if newdistleft then | |
| 893 | return RAY(newpos-(dir*0.01), dir, collidedlist, startpos, endpos, newdistleft+(dir*0.01)) | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | return hitz, enz, ray | |
| 898 | end | |
| 899 | ||
| 900 | function FindSurface(part, position) | |
| 901 | local obj = part.CFrame:pointToObjectSpace(position) | |
| 902 | local siz = part.Size/2 | |
| 903 | so("rbxassetid://199144144", workspace, 1, .9)
| |
| 904 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
| 905 | local vec = Vector3.FromNormalId(v) | |
| 906 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
| 907 | local vz = (obj)/(siz*vec) | |
| 908 | if (math.abs(vz.X-1) < 0.001 or math.abs(vz.Y-1) < 0.001 or math.abs(vz.Z-1) < 0.001) then | |
| 909 | return wvec,vec | |
| 910 | end | |
| 911 | end | |
| 912 | if part.className == "WedgePart" then | |
| 913 | local pos = (part.CFrame * CFrame.new(0,part.Size.y/2,part.Size.z/2)).p | |
| 914 | local apos = (part.CFrame * CFrame.Angles(-math.atan2(part.CFrame:pointToObjectSpace(pos).y,part.CFrame:pointToObjectSpace(pos).z),0,0) * CFrame.new(0,1,0)).p | |
| 915 | local wvec,vec = (apos - part.Position).unit, part.CFrame:pointToObjectSpace(apos) | |
| 916 | return wvec,vec | |
| 917 | elseif part.className == "Part" and (part.Shape.Name == "Ball" or part.Shape.Name == "Cylinder") then | |
| 918 | return (position - part.Position).unit, part.CFrame:vectorToObjectSpace((position - part.Position).unit) | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | function Reflect(direction, normal) | |
| 923 | return direction - 2 * normal:Dot(direction) * normal | |
| 924 | end | |
| 925 | ||
| 926 | function ReflectShot(mouse) | |
| 927 | local dir = (mouse.Hit.p - Torso.Position).unit | |
| 928 | local tabl | |
| 929 | local tablnum = 0 | |
| 930 | for i, v in pairs(lasrs) do | |
| 931 | if not v[1] then | |
| 932 | tabl = v | |
| 933 | tablnum = i | |
| 934 | break | |
| 935 | end | |
| 936 | end | |
| 937 | if not tabl then | |
| 938 | tablnum = #lasrs + 1 | |
| 939 | tabl = {false,nil,nil,0,0,1,{},{},{},{}}
| |
| 940 | for i = 1, 2 do | |
| 941 | for j = 1, 6 do | |
| 942 | local p = Instance.new("Part")
| |
| 943 | p.FormFactor = "Custom" | |
| 944 | p.CanCollide = false | |
| 945 | p.Anchored = true | |
| 946 | p.Locked = true | |
| 947 | p.BrickColor = BrickColor.new("New Yeller")
| |
| 948 | p.TopSurface = 10 | |
| 949 | p.BottomSurface = 10 | |
| 950 | p.RightSurface = 10 | |
| 951 | p.LeftSurface = 10 | |
| 952 | p.FrontSurface = 10 | |
| 953 | p.BackSurface = 10 | |
| 954 | p.Size = Vector3.new(1,1,1) | |
| 955 | p.Material = "Neon" | |
| 956 | p.Transparency = i == 1 and 0 or 0.6 | |
| 957 | p.Touched:connect(function(hit) | |
| 958 | hit.Parent.Humanoid:TakeDamage(30) | |
| 959 | end) | |
| 960 | local mesh = Instance.new("CylinderMesh",p)
| |
| 961 | table.insert(tabl[6+i],p) | |
| 962 | table.insert(tabl[8+i],mesh) | |
| 963 | end | |
| 964 | end | |
| 965 | table.insert(lasrs,tabl) | |
| 966 | end | |
| 967 | -- isMoving,direction,lastPosition,rebounds,distance,recycleCount,middleLayer,outerLayer | |
| 968 | tabl[4],tabl[5] = 0,0 | |
| 969 | tabl[3] = Barrel.Position | |
| 970 | tabl[2] = dir | |
| 971 | tabl[1] = true | |
| 972 | ||
| 973 | end | |
| 974 | ||
| 975 | local MultiShoot = false | |
| 976 | local gun = false | |
| 977 | local shoot = false | |
| 978 | local Obliterate = false | |
| 979 | local LaserMode = false | |
| 980 | function Aim() | |
| 981 | attack = true | |
| 982 | gun = true | |
| 983 | for i = 0, 1, 0.2 do | |
| 984 | swait() | |
| 985 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5) | |
| 986 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5) | |
| 987 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
| 988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5) | |
| 989 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5) | |
| 990 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5) | |
| 991 | end | |
| 992 | RootJoint.C0 = RootCF * cf(0, 0, 0) * euler(0, 0, 1.57) | |
| 993 | RW.C0 = cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) | |
| 994 | local gairo = Create("BodyGyro"){
| |
| 995 | Parent = RootPart, | |
| 996 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 997 | P = 20e+003 , | |
| 998 | cframe = RootPart.CFrame, | |
| 999 | } | |
| 1000 | local offset = nil | |
| 1001 | while gun == true do | |
| 1002 | swait() | |
| 1003 | local gunpos = vt(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z) | |
| 1004 | offset = (Torso.Position.y - mouse.Hit.p.y) / 60 | |
| 1005 | local mag = (Torso.Position - mouse.Hit.p).magnitude / 80 | |
| 1006 | offset = offset / mag | |
| 1007 | gairo.cframe = cf(Head.Position, gunpos) | |
| 1008 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), .3) | |
| 1009 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(offset, 0, 0), .5) | |
| 1010 | end | |
| 1011 | if shoot == true then | |
| 1012 | gairo.Parent = nil | |
| 1013 | PE1.Enabled,PE2.Enabled = true,true | |
| 1014 | Lite.Enabled = true | |
| 1015 | for i = 0, 1, 0.1 do | |
| 1016 | swait() | |
| 1017 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1018 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3) | |
| 1019 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3) | |
| 1020 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3) | |
| 1021 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3) | |
| 1022 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 1023 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1024 | end | |
| 1025 | Lite.Enabled = false | |
| 1026 | PE1.Enabled,PE2.Enabled = false,false | |
| 1027 | elseif MultiShoot == true then | |
| 1028 | gairo.Parent = nil | |
| 1029 | for i = 1,5 do | |
| 1030 | so("rbxassetid://199144089", Barrel, 1, 1.1)
| |
| 1031 | Shoot(Barrel, .2, 1) | |
| 1032 | PE1.Enabled,PE2.Enabled = true,true | |
| 1033 | Lite.Enabled = true | |
| 1034 | for i = 0,1,1 do | |
| 1035 | swait() | |
| 1036 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5) | |
| 1037 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(2), math.rad(-90)), .5) | |
| 1038 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5) | |
| 1039 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5) | |
| 1040 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5) | |
| 1041 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5) | |
| 1042 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1043 | end | |
| 1044 | PE1.Enabled,PE2.Enabled = false,false | |
| 1045 | Lite.Enabled = false | |
| 1046 | for i = 0,1,1 do | |
| 1047 | swait() | |
| 1048 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5) | |
| 1049 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .5) | |
| 1050 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
| 1051 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5) | |
| 1052 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5) | |
| 1053 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5) | |
| 1054 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1055 | end | |
| 1056 | end | |
| 1057 | elseif LaserMode == true then | |
| 1058 | gairo.Parent = nil | |
| 1059 | so("rbxassetid://161006157", Barrel, 1, .9)
| |
| 1060 | so("rbxassetid://161006131", Barrel, 1, 1.2)
| |
| 1061 | for i = 1, 30 do | |
| 1062 | swait() | |
| 1063 | ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
| |
| 1064 | end | |
| 1065 | so("rbxassetid://199144089", Barrel, 1, .8)
| |
| 1066 | so("rbxassetid://199144089", Barrel, 1, .5)
| |
| 1067 | Laser(Barrel) | |
| 1068 | PE1.Enabled,PE2.Enabled = true,true | |
| 1069 | Lite.Enabled = true | |
| 1070 | for i = 0, 1, 0.1 do | |
| 1071 | swait() | |
| 1072 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1073 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .3) | |
| 1074 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.3) | |
| 1075 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3) | |
| 1076 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3) | |
| 1077 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 1078 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1079 | end | |
| 1080 | PE1.Enabled,PE2.Enabled = false,false | |
| 1081 | Lite.Enabled = false | |
| 1082 | elseif Obliterate == true then | |
| 1083 | gairo.Parent = nil | |
| 1084 | so("rbxassetid://161006157", Barrel, 1, .7)
| |
| 1085 | so("rbxassetid://161006131", Barrel, 1, 1)
| |
| 1086 | for i = 1, 60 do | |
| 1087 | swait() | |
| 1088 | ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
| |
| 1089 | end | |
| 1090 | for i = 1, 5 do | |
| 1091 | so("rbxassetid://199144089", Barrel, 1, .8)
| |
| 1092 | for i = 1, 5 do | |
| 1093 | Shoot(Barrel, 1, 3) | |
| 1094 | end | |
| 1095 | PE1.Enabled,PE2.Enabled = true,true | |
| 1096 | Lite.Enabled = true | |
| 1097 | for i = 0, 1, 0.2 do | |
| 1098 | swait() | |
| 1099 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5) | |
| 1100 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(5), math.rad(-90)), .5) | |
| 1101 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(90), math.rad(50), math.rad(90)), 0.5) | |
| 1102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5) | |
| 1103 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5) | |
| 1104 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5) | |
| 1105 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 1106 | end | |
| 1107 | PE1.Enabled,PE2.Enabled = false,false | |
| 1108 | Lite.Enabled = false | |
| 1109 | for i = 0, 1, 0.2 do | |
| 1110 | swait() | |
| 1111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1112 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 1115 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3) | |
| 1116 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 1117 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1118 | end | |
| 1119 | end | |
| 1120 | ||
| 1121 | for i = 0, 1, 0.1 do | |
| 1122 | swait() | |
| 1123 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1124 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(-5), math.rad(-55)), .3) | |
| 1125 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3) | |
| 1126 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 1127 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3) | |
| 1128 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 1129 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1130 | end | |
| 1131 | so("rbxassetid://161006157", Barrel, 1, .9)
| |
| 1132 | so("rbxassetid://161006131", Barrel, 1, 1.2)
| |
| 1133 | for i = 1, 30 do | |
| 1134 | swait() | |
| 1135 | ChargeEffect(Barrel, 2, 2, 2, math.random(-10, 10), math.random(-10, 10), math.random(-10, 10), 0, 0, 0, BrickColor.new("New Yeller"))
| |
| 1136 | end | |
| 1137 | for i = 0, 1, 0.05 do | |
| 1138 | swait() | |
| 1139 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
| 1140 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(1), math.rad(-85)), .3) | |
| 1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 1143 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .3) | |
| 1144 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) | |
| 1145 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1146 | end | |
| 1147 | so("rbxassetid://199144089", Barrel, 1, .8)
| |
| 1148 | so("rbxassetid://199144089", Barrel, 1, .9)
| |
| 1149 | so("rbxassetid://199144089", Barrel, 1, .6)
| |
| 1150 | for i = 1, 20 do | |
| 1151 | Shoot(Barrel, 1.5, 5) | |
| 1152 | end | |
| 1153 | PE1.Enabled,PE2.Enabled = true,true | |
| 1154 | Lite.Enabled = true | |
| 1155 | for i = 0, 1, 0.05 do | |
| 1156 | swait() | |
| 1157 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .5) | |
| 1158 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(10), math.rad(-90)), .5) | |
| 1159 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(0), math.rad(50), math.rad(120)), 0.5) | |
| 1160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.5) | |
| 1161 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), .5) | |
| 1162 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), .5) | |
| 1163 | end | |
| 1164 | PE1.Enabled,PE2.Enabled = false,false | |
| 1165 | Lite.Enabled = false | |
| 1166 | end | |
| 1167 | gairo.Parent = nil | |
| 1168 | shoot = false | |
| 1169 | attack = false | |
| 1170 | end | |
| 1171 | ||
| 1172 | mouse.Button1Down:connect(function() | |
| 1173 | if gun == true then | |
| 1174 | shoot = true | |
| 1175 | so("rbxassetid://199144089", Barrel, 1, 1)
| |
| 1176 | Shoot(Barrel, 0, 0) | |
| 1177 | gun = false | |
| 1178 | end | |
| 1179 | end) | |
| 1180 | ||
| 1181 | ||
| 1182 | ||
| 1183 | mouse.KeyDown:connect(function(k) | |
| 1184 | k = k:lower() | |
| 1185 | if attack == false and equipped == false and k == 'e' then | |
| 1186 | Equip() | |
| 1187 | elseif attack == false and equipped == true and k == 'e' then | |
| 1188 | Unequip() | |
| 1189 | elseif attack == false and equipped == true and k == 'f' then | |
| 1190 | Aim() | |
| 1191 | elseif equipped == true and k == 'f' then | |
| 1192 | shoot = false | |
| 1193 | elseif equipped == true and gun == true and k == 'q' then | |
| 1194 | shoot = true | |
| 1195 | so("rbxassetid://199144089", Barrel, 1, .8)
| |
| 1196 | for i = 1, 5 do | |
| 1197 | Shoot(Barrel, 1, 3) | |
| 1198 | gun = false | |
| 1199 | end | |
| 1200 | elseif equipped == true and gun == true and k == 'e' then | |
| 1201 | MultiShoot = true | |
| 1202 | gun = false | |
| 1203 | elseif equipped == true and gun == true and k == 'r' then | |
| 1204 | MultiShoot = false | |
| 1205 | LaserMode = true | |
| 1206 | gun = false | |
| 1207 | elseif equipped == true and attack == true and gun == true and k == 't' then | |
| 1208 | MultiShoot = false | |
| 1209 | Obliterate = true | |
| 1210 | LaserMode = false | |
| 1211 | gun = false | |
| 1212 | elseif equipped == true and attack == true and gun == true and k == 'g' then | |
| 1213 | shoot = true | |
| 1214 | ReflectShot(mouse) | |
| 1215 | so("rbxassetid://199144089", Barrel, 1, .8)
| |
| 1216 | so("rbxassetid://199144089", Barrel, 1, .5)
| |
| 1217 | gun = false | |
| 1218 | end | |
| 1219 | end) | |
| 1220 | ||
| 1221 | game:GetService("RunService").Stepped:connect(function()
| |
| 1222 | for _, lasr in pairs(lasrs) do | |
| 1223 | for i, v in pairs(lasr[9]) do | |
| 1224 | if lasr[7][i].Parent then | |
| 1225 | v.Scale = v.Scale + Vector3.new(-0.1,0,-0.1) | |
| 1226 | lasr[10][i].Scale = lasr[10][i].Scale + Vector3.new(-0.1,0,-0.1) | |
| 1227 | if v.Scale.x < 0.1 then | |
| 1228 | lasr[7][i].Parent = nil | |
| 1229 | lasr[8][i].Parent = nil | |
| 1230 | end | |
| 1231 | end | |
| 1232 | end | |
| 1233 | ||
| 1234 | if lasr[1] then | |
| 1235 | local hitz, enz = RAY(lasr[3],lasr[2]*lasrspd) | |
| 1236 | lasr[5] = lasr[5] + (lasr[3] - enz).magnitude | |
| 1237 | ||
| 1238 | lasr[7][lasr[6]].Parent = m | |
| 1239 | lasr[7][lasr[6]].CFrame = CFrame.new((lasr[3] + enz)/2,enz) * CFrame.Angles(math.pi/2,0,0) | |
| 1240 | lasr[9][lasr[6]].Scale = Vector3.new(0.7,(lasr[3] - enz).magnitude*5,0.7) | |
| 1241 | ||
| 1242 | lasr[8][lasr[6]].Parent = m | |
| 1243 | lasr[8][lasr[6]].CFrame = lasr[7][lasr[6]].CFrame | |
| 1244 | lasr[10][lasr[6]].Scale = Vector3.new(1.3,(lasr[3] - enz).magnitude*5 + 0.02,1.3) | |
| 1245 | ||
| 1246 | lasr[3] = enz | |
| 1247 | lasr[6] = lasr[6]%#lasr[7] + 1 | |
| 1248 | ||
| 1249 | if hitz then | |
| 1250 | lasr[4] = lasr[4] + 1 | |
| 1251 | if lasr[4] == maxRebounds then | |
| 1252 | lasr[1] = false | |
| 1253 | else | |
| 1254 | local norm = FindSurface(hitz,enz) | |
| 1255 | lasr[2] = Reflect(lasr[2],norm) | |
| 1256 | end | |
| 1257 | end | |
| 1258 | if lasr[5] > maxTravelDistance then | |
| 1259 | lasr[1] = false | |
| 1260 | end | |
| 1261 | end | |
| 1262 | end | |
| 1263 | end) | |
| 1264 | ||
| 1265 | local sine = 0 | |
| 1266 | local change = 1 | |
| 1267 | local val = 0 | |
| 1268 | local idle = 0 | |
| 1269 | local donum = 0 | |
| 1270 | ||
| 1271 | while true do | |
| 1272 | swait() | |
| 1273 | sine = sine + change | |
| 1274 | mouse.Icon = "http://www.roblox.com/asset/?id=296383647" | |
| 1275 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1276 | local velderp = RootPart.Velocity.y | |
| 1277 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1278 | if equipped == true then | |
| 1279 | if attack == false then | |
| 1280 | idle = idle + 1 | |
| 1281 | else | |
| 1282 | idle = 0 | |
| 1283 | end | |
| 1284 | if idle >= 500 then | |
| 1285 | if attack == false then | |
| 1286 | end | |
| 1287 | end | |
| 1288 | if donum >= .5 then | |
| 1289 | handidle = true | |
| 1290 | elseif donum <= 0 then | |
| 1291 | handidle = false | |
| 1292 | end | |
| 1293 | if handidle == false then | |
| 1294 | donum = donum + 0.003 | |
| 1295 | else | |
| 1296 | donum = donum - 0.003 | |
| 1297 | end | |
| 1298 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 1299 | Anim = "Jump" | |
| 1300 | if attack == false then | |
| 1301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1303 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3) | |
| 1304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 1305 | RH.C0 = clerp(RH.C0, cf(.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(5)), .3) | |
| 1306 | LH.C0 = clerp(LH.C0, cf(-.05, -1.5, .5) * angles(math.rad(-20), math.rad(0), math.rad(-5)), .3) | |
| 1307 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1308 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3) | |
| 1309 | end | |
| 1310 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1311 | Anim = "Fall" | |
| 1312 | if attack == false then | |
| 1313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3) | |
| 1316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1317 | RH.C0 = clerp(RH.C0, cf(0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(5)), .3) | |
| 1318 | LH.C0 = clerp(LH.C0, cf(-0.05, -1.5, -.2) * angles(math.rad(10), math.rad(0), math.rad(-5)), .3) | |
| 1319 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1320 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3) | |
| 1321 | end | |
| 1322 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1323 | Anim = "Idle" | |
| 1324 | if attack == false then | |
| 1325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5) + donum / 3, math.rad(0), math.rad(30)), .3) | |
| 1326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(.5) - donum / 3, math.rad(.5) + donum / 3, math.rad(-30)), .3) | |
| 1327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(5) + donum / 2), 0.3) | |
| 1328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5) + donum / 2, math.rad(0), math.rad(-10)), 0.3) | |
| 1329 | RH.C0 = clerp(RH.C0, cf(.2, -1.5, -.5) * angles(math.rad(5) + donum / 2, math.rad(-30), math.rad(5) + donum / 5), .3) | |
| 1330 | LH.C0 = clerp(LH.C0, cf(0, -1.5 - donum / 3.5, 0) * angles(math.rad(5) + donum / 3, math.rad(-10), math.rad(0)), .3) | |
| 1331 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1332 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3) | |
| 1333 | end | |
| 1334 | elseif torvel > 2 and hitfloor ~= nil then | |
| 1335 | Anim = "Walk" | |
| 1336 | if attack == false then | |
| 1337 | change = 3 | |
| 1338 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(0)), .3) | |
| 1339 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10) - donum / 2, math.rad(0), math.rad(0)), .3) | |
| 1340 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50) + donum / 2, math.rad(0), math.rad(5) + donum / 2), 0.3) | |
| 1341 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20) + donum / 2, math.rad(0), math.rad(-5) - donum / 2), 0.3) | |
| 1342 | LH.C0 = clerp(LH.C0, CFrame.new(0, -1.5-0.3*math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + -math.sin(sine/10)/2.3, math.rad(0), math.rad(-3)), .4) | |
| 1343 | RH.C0 = clerp(RH.C0, CFrame.new(0, -1.5+0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(3) + math.sin(sine/10)/2.3, math.rad(0), math.rad(3)), .4) | |
| 1344 | FakeHandleweld.C0 = clerp(FakeHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1345 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), .3) | |
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | if #Effects > 0 then | |
| 1350 | for e = 1, #Effects do | |
| 1351 | if Effects[e] ~= nil then | |
| 1352 | local Thing = Effects[e] | |
| 1353 | if Thing ~= nil then | |
| 1354 | local Part = Thing[1] | |
| 1355 | local Mode = Thing[2] | |
| 1356 | local Delay = Thing[3] | |
| 1357 | local IncX = Thing[4] | |
| 1358 | local IncY = Thing[5] | |
| 1359 | local IncZ = Thing[6] | |
| 1360 | if Thing[1].Transparency <= 1 then | |
| 1361 | if Thing[2] == "Block1" then | |
| 1362 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1363 | Mesh = Thing[1].Mesh | |
| 1364 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1365 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1366 | elseif Thing[2] == "Cylinder" then | |
| 1367 | Mesh = Thing[1].Mesh | |
| 1368 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1369 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1370 | elseif Thing[2] == "Blood" then | |
| 1371 | Mesh = Thing[7] | |
| 1372 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
| 1373 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1374 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1375 | elseif Thing[2] == "Elec" then | |
| 1376 | Mesh = Thing[1].Mesh | |
| 1377 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1378 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1379 | elseif Thing[2] == "Disappear" then | |
| 1380 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1381 | end | |
| 1382 | else | |
| 1383 | Part.Parent = nil | |
| 1384 | table.remove(Effects, e) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | end |