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| 1 | # ------------------------------------------------------------------------------ | |
| 2 | # Script: Party System (v1.0) | |
| 3 | # Author: flixbeat | |
| 4 | # | |
| 5 | # Description: | |
| 6 | # This script allows you to manage your party members, by | |
| 7 | # adding, removing or swapping members. | |
| 8 | # | |
| 9 | # Compatibility issues: | |
| 10 | # This script is incompatible with other scripts that adds a new command in | |
| 11 | # the menu window as well. This script adds a new command "party" to the menu | |
| 12 | # window and it should be at the bottom of status command. Any new commands | |
| 13 | # that are also being added after the status command will be overriden, in order | |
| 14 | # to avoid this issue read the installation instructions. | |
| 15 | # | |
| 16 | # Installation: | |
| 17 | # 1) This script is plug and play, just be sure to place it above ▼ Main Process | |
| 18 | # 2) If there are other scripts that add new commands like this script does, | |
| 19 | # be sure to put this script above that script, an example of a script that | |
| 20 | # adds a new command is KCG quest journal script. It adds a 'quest' command | |
| 21 | # on the menu. If this script is placed below KGC quest journal script | |
| 22 | # the 'quest' command will be overriden. | |
| 23 | # | |
| 24 | # Default Controls: | |
| 25 | # Button "C" - select an actor (Key "Z","Enter" for keyboard) | |
| 26 | # Button "A" - remove an actor (Key "Shift" for keyboard) | |
| 27 | # | |
| 28 | # Relase Date: July 30 | |
| 29 | # | |
| 30 | # Updates: | |
| 31 | # | |
| 32 | # ------------------------------------------------------------------------------ | |
| 33 | ||
| 34 | # ======================== START OF CUSTOMIZATION ============================== | |
| 35 | ||
| 36 | # If you will change the number of your max party members here, be sure to | |
| 37 | # change the value of MAX_MEMBERS constant in the Game_Party Script as well. Make | |
| 38 | # sure that the MAX_MEMBERS value matches with SIZE value. | |
| 39 | module Flix_Max_Party | |
| 40 | SIZE = 4 | |
| 41 | end | |
| 42 | ||
| 43 | # If you want to disable some actors from being removed or replace from the | |
| 44 | # party, place their IDs here, each actor's ID can be found in the actor tab | |
| 45 | # in the database, by default the actor who has an ID of 1 is ralph and 2 for | |
| 46 | # ulrika | |
| 47 | ||
| 48 | # to add actor IDs see syntax and example below | |
| 49 | # syntax : key => actor_id | |
| 50 | # example : 5 => 5 | |
| 51 | # - in this case, whoever actor that has an id of 5 will not | |
| 52 | # be removed or replaced in party. | |
| 53 | # I recommend that you match the key and the actor id | |
| 54 | # NOTE: Don't forget to place a comma right after you add new key and actor id | |
| 55 | module Flix_Disable_Actors | |
| 56 | ACTOR_ID = {
| |
| 57 | 1=>1, | |
| 58 | 2=>2, | |
| 59 | } | |
| 60 | end | |
| 61 | ||
| 62 | # Place actor id's here, actors that are present in this section will show | |
| 63 | # in standby actors, watch for the comma here as well. | |
| 64 | module Flix_Standby_Actors | |
| 65 | ACTOR_ID = [5,6,7,8] | |
| 66 | end | |
| 67 | ||
| 68 | # You can customize texts guides that are being displayed on party window | |
| 69 | module Flix_Text | |
| 70 | VACANT_TEXT = "-vacant-" # text for a vacant slot | |
| 71 | TITLE_TEXT = "Party" # the title of the window | |
| 72 | PARTY_TEXT = "Active" # members that are currenly in the party | |
| 73 | STANDBY_ACTORS_TITLE_TEXT = "Standby" # members that are in standby for future use | |
| 74 | BUTTON_GUIDE = "(Press C to select or A to remove a character)" # button guide | |
| 75 | # NOTE: changing the text button like C or A will not change the controls. | |
| 76 | end | |
| 77 | ||
| 78 | # ======================== END OF CUSTOMIZATION ================================ | |
| 79 | ||
| 80 | # ------------------------------------------------------------------------------ | |
| 81 | # * Title Window | |
| 82 | # ------------------------------------------------------------------------------ | |
| 83 | class Window_Title < Window_Base | |
| 84 | def initialize | |
| 85 | super(0,0,544,50) | |
| 86 | self.contents.draw_text(0,-5,self.width,WLH,Flix_Text::TITLE_TEXT + " " + Flix_Text::BUTTON_GUIDE) | |
| 87 | end | |
| 88 | end | |
| 89 | ||
| 90 | # ------------------------------------------------------------------------------ | |
| 91 | # * Party Name Window (Title) | |
| 92 | # ------------------------------------------------------------------------------ | |
| 93 | class Window_Party_Title < Window_Base | |
| 94 | def initialize | |
| 95 | super(0,50,160,50) | |
| 96 | self.contents.draw_text(0,-5,self.width,WLH,Flix_Text::PARTY_TEXT) | |
| 97 | end | |
| 98 | end | |
| 99 | ||
| 100 | # ------------------------------------------------------------------------------ | |
| 101 | # * Party Names Window | |
| 102 | # ------------------------------------------------------------------------------ | |
| 103 | class Window_Party_Command < Window_Selectable | |
| 104 | ||
| 105 | def initialize | |
| 106 | @actor = $game_actors | |
| 107 | @party = $game_party | |
| 108 | super(0,100,160,130) | |
| 109 | self.alias_func | |
| 110 | self.prepare_party_member_selection | |
| 111 | end | |
| 112 | ||
| 113 | def alias_func | |
| 114 | alias :prepare_party_member_selection :select | |
| 115 | end | |
| 116 | ||
| 117 | def select | |
| 118 | @selections = [] | |
| 119 | ||
| 120 | if @party.members.size == Flix_Max_Party::SIZE | |
| 121 | for i in [email protected] | |
| 122 | @selections.push(@party.members[i].name) | |
| 123 | end | |
| 124 | else | |
| 125 | for i in [email protected] | |
| 126 | @selections.push(@party.members[i].name) | |
| 127 | end | |
| 128 | ||
| 129 | slot = Flix_Max_Party::SIZE - @party.members.size | |
| 130 | ||
| 131 | for i in 0..slot-1 | |
| 132 | @selections.push("-vacant-")
| |
| 133 | end | |
| 134 | ||
| 135 | end | |
| 136 | ||
| 137 | self.index = 0 | |
| 138 | @item_max = @selections.size | |
| 139 | ||
| 140 | for i in [email protected] | |
| 141 | rect = self.item_rect(i) | |
| 142 | self.contents.draw_text(rect,@selections[i]) | |
| 143 | end | |
| 144 | ||
| 145 | end | |
| 146 | end | |
| 147 | ||
| 148 | # ------------------------------------------------------------------------------ | |
| 149 | # * Standby Window (Title) | |
| 150 | # ------------------------------------------------------------------------------ | |
| 151 | class Window_Standby_Title < Window_Base | |
| 152 | def initialize | |
| 153 | super(0,230,160,50) | |
| 154 | self.contents.draw_text(0,-5,self.width,WLH,Flix_Text::STANDBY_ACTORS_TITLE_TEXT) | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | # ------------------------------------------------------------------------------ | |
| 159 | # * Standby Window Command | |
| 160 | # ------------------------------------------------------------------------------ | |
| 161 | class Window_Standby_Selectable < Window_Selectable | |
| 162 | def initialize | |
| 163 | super(0,280,160,130) | |
| 164 | self.setup_selectables | |
| 165 | end | |
| 166 | ||
| 167 | def setup_selectables | |
| 168 | ||
| 169 | if Flix_Standby_Actors::ACTOR_ID!=[] | |
| 170 | ||
| 171 | @selectables = [] | |
| 172 | for i in 0..Flix_Standby_Actors::ACTOR_ID.size-1 | |
| 173 | @selectables.push($game_actors[Flix_Standby_Actors::ACTOR_ID[i]].name) | |
| 174 | end | |
| 175 | ||
| 176 | self.index = 0 | |
| 177 | @item_max = @selectables.size | |
| 178 | self.create_contents | |
| 179 | ||
| 180 | for i in [email protected] | |
| 181 | rect = item_rect(i) | |
| 182 | self.contents.draw_text(rect,@selectables[i]) | |
| 183 | end | |
| 184 | ||
| 185 | end | |
| 186 | ||
| 187 | end | |
| 188 | end | |
| 189 | ||
| 190 | # ------------------------------------------------------------------------------ | |
| 191 | # * Actor Info Window (In Party) | |
| 192 | # ------------------------------------------------------------------------------ | |
| 193 | class Window_Show_Actor_Info < Window_Base | |
| 194 | def initialize | |
| 195 | super(160,50,384,180) | |
| 196 | @actor = $game_actors | |
| 197 | end | |
| 198 | ||
| 199 | def show_actor_info(actor_index) | |
| 200 | self.contents.clear | |
| 201 | if actor_index == nil | |
| 202 | self.contents.clear | |
| 203 | else | |
| 204 | self.draw_actor_face(@actor[actor_index],0,0) | |
| 205 | self.draw_actor_graphic(@actor[actor_index], 13, 96) | |
| 206 | self.draw_actor_level(@actor[actor_index], 260, 0) | |
| 207 | self.draw_actor_name(@actor[actor_index],0,100) | |
| 208 | self.draw_actor_class(@actor[actor_index], 0, 124) | |
| 209 | self.draw_actor_hp(@actor[actor_index], 120, 0) | |
| 210 | self.draw_actor_mp(@actor[actor_index], 120, 24) | |
| 211 | self.contents.draw_text(120,50,self.width,WLH,"ATK: "+@actor[actor_index].base_atk.to_s) | |
| 212 | self.contents.draw_text(120,74,self.width,WLH,"DEF: "+@actor[actor_index].base_def.to_s) | |
| 213 | self.contents.draw_text(120,98,self.width,WLH,"AGI: "+@actor[actor_index].base_agi.to_s) | |
| 214 | self.contents.draw_text(120,122,self.width,WLH,"SPI: "+@actor[actor_index].base_spi.to_s) | |
| 215 | self.contents.draw_text(240,50,self.width,WLH,"EVA: "+@actor[actor_index].agi.to_s) | |
| 216 | self.contents.draw_text(240,74,self.width,WLH,"CRI: "+@actor[actor_index].cri.to_s) | |
| 217 | self.contents.draw_text(240,98,self.width,WLH,"HTR: "+@actor[actor_index].hit.to_s) | |
| 218 | end | |
| 219 | ||
| 220 | end | |
| 221 | end | |
| 222 | ||
| 223 | # ------------------------------------------------------------------------------ | |
| 224 | # * Actor Info Window (In Standby) | |
| 225 | # ------------------------------------------------------------------------------ | |
| 226 | class Window_Show_Actor_Info_ST < Window_Base | |
| 227 | def initialize | |
| 228 | super(160,230,384,186) | |
| 229 | @actor = $game_actors | |
| 230 | end | |
| 231 | ||
| 232 | def show_actor_info(actor_index) | |
| 233 | self.contents.clear | |
| 234 | self.draw_actor_face(@actor[actor_index],0,0) | |
| 235 | self.draw_actor_graphic(@actor[actor_index], 13, 96) | |
| 236 | self.draw_actor_level(@actor[actor_index], 260, 0) | |
| 237 | self.draw_actor_name(@actor[actor_index],0,100) | |
| 238 | self.draw_actor_class(@actor[actor_index], 0, 124) | |
| 239 | self.draw_actor_hp(@actor[actor_index], 120, 0) | |
| 240 | self.draw_actor_mp(@actor[actor_index], 120, 24) | |
| 241 | self.contents.draw_text(120,50,self.width,WLH,"ATK: "+@actor[actor_index].base_atk.to_s) | |
| 242 | self.contents.draw_text(120,74,self.width,WLH,"DEF: "+@actor[actor_index].base_def.to_s) | |
| 243 | self.contents.draw_text(120,98,self.width,WLH,"AGI: "+@actor[actor_index].base_agi.to_s) | |
| 244 | self.contents.draw_text(120,122,self.width,WLH,"SPI: "+@actor[actor_index].base_spi.to_s) | |
| 245 | self.contents.draw_text(240,50,self.width,WLH,"EVA: "+@actor[actor_index].agi.to_s) | |
| 246 | self.contents.draw_text(240,74,self.width,WLH,"CRI: "+@actor[actor_index].cri.to_s) | |
| 247 | self.contents.draw_text(240,98,self.width,WLH,"HTR: "+@actor[actor_index].hit.to_s) | |
| 248 | end | |
| 249 | end | |
| 250 | ||
| 251 | - | class Scene_Menu < Scene_Menu |
| 251 | + | |
| 252 | # * Scene Menu - This scene is identical to the original Scene_Menu for easy | |
| 253 | - | print "scene menu called" |
| 253 | + | |
| 254 | - | end |
| 254 | + | |
| 255 | ||
| 256 | class Scene_Menu < Scene_Base | |
| 257 | def initialize(menu_index = 0) | |
| 258 | @menu_index = menu_index | |
| 259 | if @menu_index > 4 | |
| 260 | self.menu_index(@menu_index+=1) | |
| 261 | end | |
| 262 | end | |
| 263 | ||
| 264 | def menu_index(previous_selection_index) | |
| 265 | @menu_index = previous_selection_index | |
| 266 | end | |
| 267 | ||
| 268 | def create_command_window | |
| 269 | s1 = Vocab::item # 0 | |
| 270 | s2 = Vocab::skill # 1 | |
| 271 | s3 = Vocab::equip # 2 | |
| 272 | s4 = Vocab::status # 3 | |
| 273 | party = "Party" # 4 | |
| 274 | ||
| 275 | save = Vocab::save # 5 | |
| 276 | game_end = Vocab::game_end #6 | |
| 277 | ||
| 278 | @main_selectables = [s1,s2,s3,s4,party,save,game_end] | |
| 279 | # create commands < window selectable | |
| 280 | @command_window = Window_Command.new(160, @main_selectables) | |
| 281 | @command_window.index = @menu_index | |
| 282 | if $game_party.members.size == 0 # If number of party members is 0 | |
| 283 | @command_window.draw_item(@main_selectables[0], false) # Disable item | |
| 284 | @command_window.draw_item(@main_selectables[1], false) # Disable skill | |
| 285 | @command_window.draw_item(@main_selectables[2], false) # Disable equipment | |
| 286 | @command_window.draw_item(@main_selectables[3], false) # Disable status | |
| 287 | @command_window.draw_item(@main_selectables[4], false) # Disable party | |
| 288 | end | |
| 289 | if $game_system.save_disabled # If save is forbidden | |
| 290 | @command_window.draw_item(5, false) # Disable save | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | def update_command_selection | |
| 295 | if Input.trigger?(Input::B) | |
| 296 | Sound.play_cancel | |
| 297 | $scene = Scene_Map.new | |
| 298 | elsif Input.trigger?(Input::C) | |
| 299 | if $game_party.members.size == 0 and @command_window.index < 5 | |
| 300 | Sound.play_buzzer | |
| 301 | return | |
| 302 | elsif $game_system.save_disabled and @command_window.index == 5 | |
| 303 | Sound.play_buzzer | |
| 304 | return | |
| 305 | end | |
| 306 | Sound.play_decision | |
| 307 | case @command_window.index | |
| 308 | when 0 # Item | |
| 309 | $scene = Scene_Item.new | |
| 310 | when 1,2,3 # Skill, equipment, status | |
| 311 | start_actor_selection | |
| 312 | when 4 # Flix Party | |
| 313 | self.menu_index(@menu_index) | |
| 314 | $scene = Flix_Scene_Party.new | |
| 315 | when 5 # Save | |
| 316 | $scene = Scene_File.new(true, false, false) | |
| 317 | when 6 # End Game | |
| 318 | $scene = Scene_End.new | |
| 319 | end | |
| 320 | end | |
| 321 | end | |
| 322 | ||
| 323 | #-------------------------------------------------------------------------- | |
| 324 | # * Start Actor Selection | |
| 325 | #-------------------------------------------------------------------------- | |
| 326 | def start_actor_selection | |
| 327 | @command_window.active = false | |
| 328 | @status_window.active = true | |
| 329 | if $game_party.last_actor_index < @status_window.item_max | |
| 330 | @status_window.index = $game_party.last_actor_index | |
| 331 | else | |
| 332 | @status_window.index = 0 | |
| 333 | end | |
| 334 | end | |
| 335 | #-------------------------------------------------------------------------- | |
| 336 | # * End Actor Selection | |
| 337 | #-------------------------------------------------------------------------- | |
| 338 | def end_actor_selection | |
| 339 | @command_window.active = true | |
| 340 | @status_window.active = false | |
| 341 | @status_window.index = -1 | |
| 342 | end | |
| 343 | #-------------------------------------------------------------------------- | |
| 344 | # * Update Actor Selection | |
| 345 | #-------------------------------------------------------------------------- | |
| 346 | def update_actor_selection | |
| 347 | if Input.trigger?(Input::B) | |
| 348 | Sound.play_cancel | |
| 349 | end_actor_selection | |
| 350 | elsif Input.trigger?(Input::C) | |
| 351 | $game_party.last_actor_index = @status_window.index | |
| 352 | Sound.play_decision | |
| 353 | case @command_window.index | |
| 354 | when 1 # skill | |
| 355 | $scene = Scene_Skill.new(@status_window.index) | |
| 356 | when 2 # equipment | |
| 357 | $scene = Scene_Equip.new(@status_window.index) | |
| 358 | when 3 # status | |
| 359 | $scene = Scene_Status.new(@status_window.index) | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | ||
| 364 | #-------------------------------------------------------------------------- | |
| 365 | # * Start processing | |
| 366 | #-------------------------------------------------------------------------- | |
| 367 | def start | |
| 368 | super | |
| 369 | create_menu_background | |
| 370 | create_command_window | |
| 371 | @gold_window = Window_Gold.new(0, 360) | |
| 372 | @status_window = Window_MenuStatus.new(160, 0) | |
| 373 | end | |
| 374 | #-------------------------------------------------------------------------- | |
| 375 | # * Termination Processing | |
| 376 | #-------------------------------------------------------------------------- | |
| 377 | def terminate | |
| 378 | super | |
| 379 | dispose_menu_background | |
| 380 | @command_window.dispose | |
| 381 | @gold_window.dispose | |
| 382 | @status_window.dispose | |
| 383 | end | |
| 384 | #-------------------------------------------------------------------------- | |
| 385 | # * Frame Update | |
| 386 | #-------------------------------------------------------------------------- | |
| 387 | def update | |
| 388 | super | |
| 389 | update_menu_background | |
| 390 | @command_window.update | |
| 391 | @gold_window.update | |
| 392 | @status_window.update | |
| 393 | if @command_window.active | |
| 394 | update_command_selection | |
| 395 | elsif @status_window.active | |
| 396 | update_actor_selection | |
| 397 | end | |
| 398 | end | |
| 399 | ||
| 400 | ||
| 401 | end | |
| 402 | ||
| 403 | # ============================================================================== | |
| 404 | # * Scene | |
| 405 | # ============================================================================== | |
| 406 | class Flix_Scene_Party < Scene_Base | |
| 407 | ||
| 408 | def start | |
| 409 | ||
| 410 | self.create_menu_background | |
| 411 | #--------------------------------------------- | |
| 412 | @win_title = Window_Title.new | |
| 413 | @win_ptitle = Window_Party_Title.new | |
| 414 | @win_cparty = Window_Party_Command.new | |
| 415 | @win_show_actor = Window_Show_Actor_Info.new | |
| 416 | #--------------------------------------------- | |
| 417 | @win_stitle = Window_Standby_Title.new | |
| 418 | @win_cstandby = Window_Standby_Selectable.new | |
| 419 | @win_show_actor_st = Window_Show_Actor_Info_ST.new | |
| 420 | #--------------------------------------------- | |
| 421 | ||
| 422 | ||
| 423 | @members = [] | |
| 424 | for i in 0..$game_party.members.size-1 | |
| 425 | @members.push($game_party.members[i].id) | |
| 426 | end | |
| 427 | ||
| 428 | @win_cstandby.active = false | |
| 429 | self.refresh_selection | |
| 430 | ||
| 431 | end | |
| 432 | ||
| 433 | def update | |
| 434 | @win_cparty.update | |
| 435 | @win_cstandby.update | |
| 436 | if Input.trigger?(Input::C) | |
| 437 | if Flix_Disable_Actors::ACTOR_ID.has_value?@members[@win_cparty.index] or | |
| 438 | Flix_Standby_Actors::ACTOR_ID==[] | |
| 439 | Sound.play_buzzer | |
| 440 | else | |
| 441 | ||
| 442 | if @win_cparty.active | |
| 443 | Sound.play_decision | |
| 444 | @win_cstandby.active = true | |
| 445 | @win_cparty.active = false | |
| 446 | elsif @win_cstandby.active | |
| 447 | Sound.play_equip | |
| 448 | @win_cstandby.active = false | |
| 449 | @win_cparty.active = true | |
| 450 | ||
| 451 | if @members[@win_cparty.index] == nil | |
| 452 | @members.delete_at(@win_cparty.index) | |
| 453 | @members.push(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 454 | $game_party.add_actor(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 455 | Flix_Standby_Actors::ACTOR_ID.delete(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 456 | else | |
| 457 | ||
| 458 | actor_id_buffer = @members[@win_cparty.index] | |
| 459 | $game_party.remove_actor(@members[@win_cparty.index]) | |
| 460 | @members.delete(@members[@win_cparty.index]) | |
| 461 | @members.push(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 462 | $game_party.add_actor(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 463 | Flix_Standby_Actors::ACTOR_ID.delete(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 464 | Flix_Standby_Actors::ACTOR_ID.push(actor_id_buffer) | |
| 465 | end | |
| 466 | ||
| 467 | self.refresh_selection | |
| 468 | self.command_window_refresh | |
| 469 | ||
| 470 | end | |
| 471 | ||
| 472 | end | |
| 473 | ||
| 474 | elsif Input.trigger?(Input::UP) or Input.trigger?(Input::DOWN) | |
| 475 | if @win_cparty.active | |
| 476 | @win_show_actor.show_actor_info(@members[@win_cparty.index]) | |
| 477 | elsif @win_cstandby.active | |
| 478 | @win_show_actor_st.show_actor_info(Flix_Standby_Actors::ACTOR_ID[@win_cstandby.index]) | |
| 479 | end | |
| 480 | ||
| 481 | elsif Input.trigger?(Input::A) | |
| 482 | if @win_cstandby.active | |
| 483 | Sound.play_buzzer | |
| 484 | else | |
| 485 | ||
| 486 | if Flix_Disable_Actors::ACTOR_ID.has_value?@members[@win_cparty.index] or | |
| 487 | @members[@win_cparty.index] == nil | |
| 488 | Sound.play_buzzer | |
| 489 | else | |
| 490 | Sound.play_equip | |
| 491 | actor_id_buffer = @members[@win_cparty.index] | |
| 492 | @members.delete(@members[@win_cparty.index]) | |
| 493 | $game_party.remove_actor(actor_id_buffer) | |
| 494 | Flix_Standby_Actors::ACTOR_ID.push(actor_id_buffer) | |
| 495 | ||
| 496 | self.command_window_refresh | |
| 497 | self.refresh_selection | |
| 498 | ||
| 499 | end | |
| 500 | end | |
| 501 | ||
| 502 | elsif Input.trigger?(Input::B) | |
| 503 | ||
| 504 | Sound.play_cancel | |
| 505 | ||
| 506 | if @win_cstandby.active | |
| 507 | @win_cstandby.active = false | |
| 508 | @win_cparty.active = true | |
| 509 | else | |
| 510 | $scene = Scene_Menu.new(4) | |
| 511 | end | |
| 512 | ||
| 513 | end | |
| 514 | end | |
| 515 | ||
| 516 | def command_window_refresh | |
| 517 | @win_cparty.dispose | |
| 518 | @win_cstandby.dispose | |
| 519 | @win_cparty = Window_Party_Command.new | |
| 520 | @win_cstandby = Window_Standby_Selectable.new | |
| 521 | @win_cstandby.active = false | |
| 522 | end | |
| 523 | ||
| 524 | def refresh_selection | |
| 525 | @win_show_actor.show_actor_info(@members[0]) | |
| 526 | if Flix_Standby_Actors::ACTOR_ID!=[] | |
| 527 | @win_show_actor_st.show_actor_info(Flix_Standby_Actors::ACTOR_ID[0]) | |
| 528 | end | |
| 529 | end | |
| 530 | ||
| 531 | def terminate | |
| 532 | @win_show_actor.dispose | |
| 533 | @win_cparty.dispose | |
| 534 | @win_title.dispose | |
| 535 | @win_ptitle.dispose | |
| 536 | ||
| 537 | @win_stitle.dispose | |
| 538 | @win_cstandby.dispose | |
| 539 | @win_show_actor_st.dispose | |
| 540 | ||
| 541 | dispose_menu_background | |
| 542 | end | |
| 543 | ||
| 544 | end |