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UnNitroHack:
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http://www.mediafire.com/?s5c0dugbvmza4mc
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Copy that in c:\cygwin\home\username\
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Run cygwin, enter there and do ./unnitrohack
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Run cygwin and enter these two commands:
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cd unnitrohack
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./unnitrohack
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Assorted NetHack Tips for NetHack-newfags:
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Before getting started, note that nethack was last updated in 2003. Nitrohack is an in-developement fork that fixes some bugs and has made several GUI changes that make the game experience much more enjoyable while still being true to the original game. Get the latest version here: http://nitrohack.org/
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0a. AC - Armour class. Starts at 10(naked) and goes to -40 to -50 for end-game players. The lower you have, the greater damage reduction after damage roll you take on a separate die/dice that DOES contain 0's. (meaning lowers the chance of getting hit high).
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0b. B/U/C - Stands for Blessed/Uncursed/Cursed. One way to find out if an item's cursed, is to wear it/use it. If you can't take it off/acts irregular (wands aim in different directions, scroll does opposite to it's intended action), it's cursed. More ways are mentioned later on in this pasta.
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0c. 	St = Strength. Determines damage dealt with weapons and how much stuff you can carry unburdened. Ranges from 3-18, to 18/01-18/** or 25.
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	Dx = Dexterity. Used for calculating chance to hit. ranges from 3(-3 to hit) to 25(+11)
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	Co = Constitution. Used for HP regeneration, calculating bonus to HP upon leveling and plays a part with how much weight you can carry, too.
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	In = Intelligence. Used for learning (and casting) spells from spellbooks (unless you're a Healer, Valkyrie, Knight, Priest or Monk, when its rolled from wisdom).
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	Wi = Wisdom. Determines power regeneration and is used for casting spells for certain classes (see above).
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	Ch = Charisma. Used only for getting better prices at shops. Females usually start with +1-2 bonus over men.
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1. The most important tip: NEVER, EVER wear an unidentified amulet.
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1b. NEVER, EVER read an unidentified scroll unless it sells for $17-23 in a shop.
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2. Scrolls of ID sell for 17-23$ in a shop. Always.
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3. Never eat kobold corpses as a new player. Except if you're an Orc. Orcs like that shit.
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4. Never polymorph at level 1.
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5. Always start as a female.
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6. If possible, start as a Dwarf. If not (depending on class), go Elf>Human>Orc.
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7. Food rations give you 800 'turns' of movement, tins give you -50 to 100 (to memory, depending on content), lichen corpses give 300.
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8. Lichen corpses never rot, are safe to eat and are really, really light. Lichens will drop corpses only 50% of the time, however.
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8b. If you're a DCSS player getting into NetHack, remember that in NetHack you can eat fresh corpses whenever you want; even if you're full. You usually don't want to do that, though.
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9. Never fuck a foocubi at level 1 (yes, you can do that).
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9b. Never trust a nymph.
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10. If you have more than 0 AC and you see ants, FUCKING RUN!
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10b. If the ants happen to be soldier ants, run even faster. You don't fuck with soldier ants.
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11. You can tame carnivorous animals with a tripe ration. Tripe rations should not be eaten, unless you're an orc. Orcs like tripe, too.
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11b. 'Wild' animals, such as jackals and tigers, don't like tripe. Trying to tame such animals with tripe is futile.
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12. If a lamp buys for $60-ish, buy it. That shit's magic, yo. save for altar B/U/C (blessed/uncursed/cursed) status identification. (see tip 16.)
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13. #rub a magic lamp to summon a djinni. Only works once per magic lamp, after that it turns into a regular one.
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13b. Never #rub a cursed or uncursed lamp.
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14. Save your lamps until you're of decent strength or defence.
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15. Magic lamps also work as an unlimited supply of light.
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16. Dropping an item on an altar (regardless of alignment), when not blind, will show its B/U/C status. (black flash = Cursed, no flash = Uncursed, amber flash = Blessed).
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16b. An alternate way to identify an item's B/U/C status is to let your pet walk over it. If your pet only moves 'reluctantly', it means that the item under it is cursed.
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17. Don't B/U/C altar identify while hallucinating.
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18. Never kick an altar. Never kick a sink (as a new character).
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18. You're first wish will be for 'blessed +2 gray dragon scale mail' (yes, must be spelt 'gray' or you'll get nothing) (magic resistance) or for Wizards, 'blessed +2 silver dragon scale mail' (reflection). Your second wish will be for a 'blessed greased bag of holding'.
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18b. Wishing for positive enchantments on armor or weapons can fail; more than +3 is REALLY unlikely to succeed. The rule of the thumb is that +2 is nearly guaranteed to work; try +3 or more only if you're feeling ballsy.
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19. #offer a freshly (within 50-75 turns) killed corpse in your inventory to appease your merciful god. Repeat donators will gain gifts in the form of artefacts (unique, and usually powerful weapons). 
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19b. You can also #offer a corpse that is laying on the altar. This is very helpful, as you can't lift all corpses; some are too large/heavy for your character.
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20. Never drink from a fountain when starting off.
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21. If the game asks you for confirmation when attacking something, you probably shouldn't hurt it.
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21b. If you're not using numpad, be especially careful when moving north-west.
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22. Keep your pet with you for as long as possible when starting. If it's standing next to you when going down stairs, it will follow you down a level.
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23. If you have access to a pick axe or you can cast the spell 'force bolt' (Wizards always start with a spellbook of force bolt), destroy every statue you see; it may contain a random spellbook.
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23b. Burly fighter roles should sell the books instead of reading them. Reading a spellbook that is too difficult for your barbaric brain can have some devastating effects.
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24. Eating certain items can give you permanent or temporary intrinsic properties.
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25. Eating a floating eye corpse gives you telepathy.
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26. Eating a newt corpse at full power (Pw) gives you a 1/3 chance of increasing your max Pw by between 1 to 3 points.
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27. Quaffing potions of healing, extra healing or full healing at full HP will increase your maximum HP by 1-3, 2-5 and 4-9 respectively.
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28. Attempting to wish for more wishes (by any means) doesn't work and you'll lose your wish. Wishing for loads of money doesn't work either (maximum amount you can wish for that works 100% of the time is 4999 gold, which really isn't a lot. After that your chance of success goes down at a pretty fast rate to about 6500-7000 for 0%.)
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29. Canned food has all the same properties as a fresh corpse. 
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29b. Poisonous corpses (such as a kobold's) however, will lose their poison if they're tinned.
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30. For all foods: USE YOUR BRAIN, NOT YOUR STOMACH! If you wouldn't eat it in real life because it would kill you, don't eat it in game because it will hurt/kill you there too.
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31. Never hit a cockatrice or chickatrice corpse without proper hand protection. Never eat it either. You can, however, wield it for 300-400 turns and be able to 1-hit almost everything if you are wearing gloves before it rots completely.
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32. If you're getting stoned by a cock/chickatrice, eat a lizard corpse. Lizard corpses never rot either and are very light, but give very little nutrition (50 turns).
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32b. Acidic corpses will also stop stoning. Still, lizard corpses are the best choice, so acidic corpses should only be used when you have no other options.
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33. Never #pray unless you have worded confirmation that your god is happy with you. If you're about to die, though, it's worth having a shot anyway.
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34. For the torso, you can wear shirt + armour + cloak. Shirts are rare and have no extrinsic properties, so disregard until mid-game for AC stacking.
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35. Sokoban (blue dungeon walls for graphical interface) is a game inside a game. New players are probably better off skipping it and coming back when they're more experienced.
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35b. If you are good at puzzle games, though, you could give it a shot. Sokoban has a great reward waiting at its end.
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35c. Sokoban also has vast amounts of food, so hungry players should also navigate there as fast as possible.
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36. Brown puddings will rot your leather armour. Black puddings will corrode your weapons and iron armour.
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37. Never wear or use crystal armour. It's shit, breaks easy, heavy and the AC is bested by dragon armour anyway.
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38. Rocks make good starter ammo. Get in the habit of using them. When in a bit of trouble, start throwing them to weaken your enemies. Move onto darts ASAP.
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39. On that note, always carry some ranged weapon regardless of class. 
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40. Never pick up gray rocks until you've kicked them. If they move, then it's okay for picking up. If it goes 'THUMP!' Don't touch it, it's a loadstone and will fuck up your day.
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41. Kicking a door down will wake all sleeping monsters nearby. Always use a key or a lock pick on a locked door, if you have one.
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42. Identify Scrolls > Tools > Helms and Gloves > Gems > Food > Armour > Weapons.
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43. Aggressive playstyles will get you killed very fast. Only kill when absolutely needed to stay alive. Always kill lichens though, they can't really do anything to you.
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44. Save your wands of digging until later on in the game.
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45. Books, scrolls, armour, weapons and potions will be ruined by water (books & scrolls blank, potions dilute, metallic armor and weapons rust). No swimming outside or inside the yellow flags.
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46. Bag all semi-useful wands and potions. If you get hit by lighting, your wands and some rings will explode. If you get hit by a fire or an ice bolt, your potions will freeze/explode. If it's the latter, you may experience their effects.
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46b. Do NOT, however, put unidentified wands into your bag of holding. 
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47. You will die. Accept and start again. Learn what killed you and never do it again. It's about... 90% of the learning curve in this game.
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For everything else: The game is very....logical. No matter how smart you think you are, the mods have already thought of it before you. This can be used to your advantage, however.
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This should be enough tips to get beginner players off to a better start. Keep in mind that there WILL be stuff that isn't mentioned here that will kill you. Get used to it and learn from your mistakes.
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MORE SPOILERS
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The above mentioned tips are just meant to get you going through the early-mid game. For more detailed spoilers on pretty much anything about nethack, check:
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>http://www.spod-central.org/~psmith/nh/ 
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Also known as the Hugo/O'Donnel spoilers, they cover most of the game effects. 
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>http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html
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Intends to be a nethack spoiler index, and includes most of the Hugo/O'Donnel´s, and several more from around the web. 
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>http://nethack.wikia.com/wiki/
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Easier to find info than on the pages listed above, but is not nearly as complete as them.
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Love; Anonymous of the /rlg/.