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1
	--[[SCRIPT NAME]]--
2
--[[
3
	
4
	Move List
5
	
6
	
7
--]]
8
local plr = game.Players.LocalPlayer
9
local char = plr.Character
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local mouse = plr:GetMouse()
11
local torso = char.Torso
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local rs = torso["Right Shoulder"]
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local ls = torso["Left Shoulder"]
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local rh = torso["Right Hip"]
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local lh = torso["Left Hip"]
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local rj = char.HumanoidRootPart.RootJoint
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local neck = torso.Neck
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local animpose = "Idle"
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local attacking = false
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local cananim = true
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local rage = false
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local shield = nil
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local deb = false
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local sprint = false
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local canrage = true
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local legs = false
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local powers = false
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local bc = char:WaitForChild("Body Colors")
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local multiplier = 1
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local lac = char["Body Colors"].LeftArmColor
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local rac = char["Body Colors"].RightArmColor
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local rlc = char["Body Colors"].RightArmColor
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local llc = char["Body Colors"].LeftLegColor
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local hc = char["Body Colors"].HeadColor
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local tc = char["Body Colors"].TorsoColor
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local humanoid = char:FindFirstChildOfClass("Humanoid")
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local huge = Vector3.new(math.huge,math.huge,math.huge)
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local mobs = Instance.new("Sound", char)
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mobs.SoundId = "rbxassetid://soundid"
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mobs.Looped = true
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mobs.Volume = 3
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mobs:Play()
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function legsonly()
44
	spawn(function()
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		for i = 0, 10 do
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			wait(0.001)
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			if attacking then break end
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		end
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		if not attacking then
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			legs = false
51
		end
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	end)
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end
54
function swait(t)
55
	if t == nil or t == 0 then
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		game:service('RunService').Stepped:wait(0)
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		return true
58
	else
59
		for i = 0, t do
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			game:service('RunService').Stepped:wait(0)
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		end
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		return true
63
	end
64
end
65
function hurt(hit, dmg)
66
	if hit.Parent then
67
		if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
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		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
69
		if hum then
70
			if hum.Parent.Name ~= plr.Name then
71
				if dmg == "Kill" or hum.Health > 100000 then
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					hit.Parent:BreakJoints()
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					return true
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				else
75
					if math.random(0, 100) == 50 then
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						hum.Health = hum.Health - dmg*multiplier*2.5
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					else
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						hum.Health = hum.Health -dmg*multiplier
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					end
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					return true
81
				end
82
			end
83
		end
84
	end
85
end
86
function soundeffect(id, volume, speed, parent)
87
	spawn(function()
88
	local s = Instance.new("Sound")
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	s.SoundId = id
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	s.Volume = volume
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	s.PlaybackSpeed = speed
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	s.Parent = parent
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	s:Play()
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	repeat wait() until not s.Playing
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	s:Destroy()
96
	end)
97
end
98
function gethum(obj)
99
	if obj.Parent then
100
		if obj.Parent:FindFirstChild("Humanoid") then
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			if obj.Parent.Name ~= plr.Name then
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				return obj.Parent:FindFirstChildOfClass("Humanoid")
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			end
104
		end
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	end
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end
107
function smooth(obj)
108
	local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
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	for i,v in pairs(sides) do
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		obj[v.."Surface"] = "SmoothNoOutlines"
111
	end
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end
113
function fade(obj, dest, grow)
114
	spawn(function()
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		local oldcf = obj.CFrame
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		for i = 0, 10 do
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			if grow then
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				obj.Size = obj.Size +Vector3.new(1,1,1)
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				obj.CFrame = oldcf
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			end
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			obj.Transparency = obj.Transparency +0.1
122
			swait()
123
		end
124
		if dest then
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		obj:Destroy()
126
		end
127
	end)
128
end
129
function replacejoint(name)
130
	local j = torso:FindFirstChild(name)
131
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
132
	if j then
133
		if true then
134
			local new = Instance.new("Weld")
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			new.Part0 = j.Part0
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			j.Part0 = nil
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			new.Name = j.Name.." Replacement"
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			new.Parent = j.Parent
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			new.Part1 = j.Part1
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			new.C0 = j.C0
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			new.C1 = j.C1
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			return new
143
		end
144
	end
145
end
146
function removejoint(name)
147
	local j = torso:FindFirstChild(name.." Replacement")
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	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
149
	if j then
150
		local p0 = j.Part0
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		local c0 = j.C0
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		local c1 = j.C1
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		j:Destroy()
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		local new = p0:FindFirstChild(name)
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		local ac0 = new.C0
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		local ac1 = new.C1
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		new.Part0 = p0
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		new.C0 = c0
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		new.C1 = c1
160
		spawn(function()
161
			for i = 0, 1, 0.1 do
162
				new.C0 = new.C0:Lerp(ac0, 0.7)
163
				new.C1 = new.C1:lerp(ac1, 0.7)
164
				wait()
165
			end
166
		end)
167
	end
168
end
169
function fixalljoints()
170
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
171
		removejoint(v)
172
	end
173
end
174
function getnewjoints()
175
	local rs = replacejoint("Right Shoulder")
176
	local ls = replacejoint("Left Shoulder")
177
	local rh = replacejoint("Right Hip")
178
	local lh = replacejoint("Left Hip")
179
	local neck = replacejoint("Neck")
180
	local rj = replacejoint("RootJoint")
181
	return rs,ls,rh,lh,neck,rj
182
end
183
local keyamount = 0
184
mouse.KeyDown:connect(function(key)
185
	if key == "w" or key == "a" or key == "s" or key == "d" then
186
		keyamount = keyamount + 1
187
		if animpose ~= "Falling" then
188
			animpose = "Walking"
189
			if keyamount > 3 then keyamount = 0 end
190
		end
191
	end
192
end)
193
mouse.KeyUp:connect(function(key)
194
	if key == "w" or key == "a" or key == "s" or key == "d" then
195
		keyamount = keyamount - 1
196
		if keyamount < 0 then keyamount = 0 end
197
		if keyamount == 0 then
198
			animpose = "Idle"
199
		end
200
	end
201
end)
202
item1 = Instance.new('Model')
203
item1.Name = [[Great_ball]]
204
item1.Parent = workspace
205
item2 = Instance.new('Part')
206
item2.Name = [[Part]]
207
item2.BrickColor = BrickColor.new('Black')
208
item2.Material = Enum.Material.Plastic
209
item2.Reflectance = 0
210
item2.Transparency = 0
211
item2.Size = Vector3.new(187, 1, 57)
212
item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
213
item2.RotVelocity = Vector3.new(0, 0, 0)
214
item2.Velocity = Vector3.new(0, 0, 0)
215
item2.Anchored = true
216
item2.CanCollide = true
217
item2.Locked = true
218
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
219
item2.Parent = workspace.Great_ball
220
item3 = Instance.new('Part')
221
item3.Name = [[Part]]
222
item3.BrickColor = BrickColor.new('Black')
223
item3.Material = Enum.Material.Plastic
224
item3.Reflectance = 0
225
item3.Transparency = 0
226
item3.Size = Vector3.new(187, 47, 1)
227
item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
228
item3.RotVelocity = Vector3.new(0, 0, 0)
229
item3.Velocity = Vector3.new(0, 0, 0)
230
item3.Anchored = true
231
item3.CanCollide = true
232
item3.Locked = true
233
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
234
item3.Parent = workspace.Great_ball
235
item4 = Instance.new('Part')
236
item4.Name = [[Part]]
237
item4.BrickColor = BrickColor.new('Black')
238
item4.Material = Enum.Material.Plastic
239
item4.Reflectance = 0
240
item4.Transparency = 0
241
item4.Size = Vector3.new(55, 47, 1)
242
item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
243
item4.RotVelocity = Vector3.new(0, 0, 0)
244
item4.Velocity = Vector3.new(0, 0, 0)
245
item4.Anchored = true
246
item4.CanCollide = true
247
item4.Locked = true
248
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
249
item4.Parent = workspace.Great_ball
250
item5 = Instance.new('Part')
251
item5.Name = [[Part]]
252
item5.BrickColor = BrickColor.new('Black')
253
item5.Material = Enum.Material.Plastic
254
item5.Reflectance = 0
255
item5.Transparency = 0
256
item5.Size = Vector3.new(55, 47, 1)
257
item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
258
item5.RotVelocity = Vector3.new(0, 0, 0)
259
item5.Velocity = Vector3.new(0, 0, 0)
260
item5.Anchored = true
261
item5.CanCollide = true
262
item5.Locked = true
263
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
264
item5.Parent = workspace.Great_ball
265
item6 = Instance.new('Part')
266
item6.Name = [[Part]]
267
item6.BrickColor = BrickColor.new('Black')
268
item6.Material = Enum.Material.Plastic
269
item6.Reflectance = 0
270
item6.Transparency = 0
271
item6.Size = Vector3.new(187, 47, 1)
272
item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
273
item6.RotVelocity = Vector3.new(0, 0, 0)
274
item6.Velocity = Vector3.new(0, 0, 0)
275
item6.Anchored = true
276
item6.CanCollide = true
277
item6.Locked = true
278
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
279
item6.Parent = workspace.Great_ball
280
item7 = Instance.new('Part')
281
item7.Name = [[Part]]
282
item7.BrickColor = BrickColor.new('Black')
283
item7.Material = Enum.Material.Plastic
284
item7.Reflectance = 0
285
item7.Transparency = 0
286
item7.Size = Vector3.new(187, 1, 57)
287
item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
288
item7.RotVelocity = Vector3.new(0, 0, 0)
289
item7.Velocity = Vector3.new(0, 0, 0)
290
item7.Anchored = true
291
item7.CanCollide = true
292
item7.Locked = true
293
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
294
item7.Parent = workspace.Great_ball
295
item8 = Instance.new('Part')
296
item8.Name = [[Part]]
297
item8.BrickColor = BrickColor.new('Maroon')
298
item8.Material = Enum.Material.Plastic
299
item8.Reflectance = 0
300
item8.Transparency = 0
301
item8.Size = Vector3.new(1, 1, 57)
302
item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
303
item8.RotVelocity = Vector3.new(0, 0, 0)
304
item8.Velocity = Vector3.new(0, 0, 0)
305
item8.Anchored = true
306
item8.CanCollide = true
307
item8.Locked = true
308
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
309
item8.Parent = workspace.Great_ball
310
item9 = Instance.new('Part')
311
item9.Name = [[Part]]
312
item9.BrickColor = BrickColor.new('Maroon')
313
item9.Material = Enum.Material.Plastic
314
item9.Reflectance = 0
315
item9.Transparency = 0
316
item9.Size = Vector3.new(1, 1, 57)
317
item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
318
item9.RotVelocity = Vector3.new(0, 0, 0)
319
item9.Velocity = Vector3.new(0, 0, 0)
320
item9.Anchored = true
321
item9.CanCollide = true
322
item9.Locked = true
323
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
324
item9.Parent = workspace.Great_ball
325
item10 = Instance.new('Part')
326
item10.Name = [[Part]]
327
item10.BrickColor = BrickColor.new('Maroon')
328
item10.Material = Enum.Material.Plastic
329
item10.Reflectance = 0
330
item10.Transparency = 0
331
item10.Size = Vector3.new(1, 1, 57)
332
item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
333
item10.RotVelocity = Vector3.new(0, 0, 0)
334
item10.Velocity = Vector3.new(0, 0, 0)
335
item10.Anchored = true
336
item10.CanCollide = true
337
item10.Locked = true
338
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
339
item10.Parent = workspace.Great_ball
340
item11 = Instance.new('Part')
341
item11.Name = [[Part]]
342
item11.BrickColor = BrickColor.new('Maroon')
343
item11.Material = Enum.Material.Plastic
344
item11.Reflectance = 0
345
item11.Transparency = 0
346
item11.Size = Vector3.new(1, 1, 57)
347
item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
348
item11.RotVelocity = Vector3.new(0, 0, 0)
349
item11.Velocity = Vector3.new(0, 0, 0)
350
item11.Anchored = true
351
item11.CanCollide = true
352
item11.Locked = true
353
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
354
item11.Parent = workspace.Great_ball
355
item12 = Instance.new('Part')
356
item12.Name = [[Part]]
357
item12.BrickColor = BrickColor.new('Maroon')
358
item12.Material = Enum.Material.Plastic
359
item12.Reflectance = 0
360
item12.Transparency = 0
361
item12.Size = Vector3.new(1, 1, 57)
362
item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
363
item12.RotVelocity = Vector3.new(0, 0, 0)
364
item12.Velocity = Vector3.new(0, 0, 0)
365
item12.Anchored = true
366
item12.CanCollide = true
367
item12.Locked = true
368
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
369
item12.Parent = workspace.Great_ball
370
item13 = Instance.new('Part')
371
item13.Name = [[Part]]
372
item13.BrickColor = BrickColor.new('Maroon')
373
item13.Material = Enum.Material.Plastic
374
item13.Reflectance = 0
375
item13.Transparency = 0
376
item13.Size = Vector3.new(1, 1, 57)
377
item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
378
item13.RotVelocity = Vector3.new(0, 0, 0)
379
item13.Velocity = Vector3.new(0, 0, 0)
380
item13.Anchored = true
381
item13.CanCollide = true
382
item13.Locked = true
383
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
384
item13.Parent = workspace.Great_ball
385
item14 = Instance.new('Part')
386
item14.Name = [[Part]]
387
item14.BrickColor = BrickColor.new('Maroon')
388
item14.Material = Enum.Material.Plastic
389
item14.Reflectance = 0
390
item14.Transparency = 0
391
item14.Size = Vector3.new(1, 1, 57)
392
item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
393
item14.RotVelocity = Vector3.new(0, 0, 0)
394
item14.Velocity = Vector3.new(0, 0, 0)
395
item14.Anchored = true
396
item14.CanCollide = true
397
item14.Locked = true
398
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
399
item14.Parent = workspace.Great_ball
400
item15 = Instance.new('Part')
401
item15.Name = [[Part]]
402
item15.BrickColor = BrickColor.new('Maroon')
403
item15.Material = Enum.Material.Plastic
404
item15.Reflectance = 0
405
item15.Transparency = 0
406
item15.Size = Vector3.new(1, 1, 57)
407
item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
408
item15.RotVelocity = Vector3.new(0, 0, 0)
409
item15.Velocity = Vector3.new(0, 0, 0)
410
item15.Anchored = true
411
item15.CanCollide = true
412
item15.Locked = true
413
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
414
item15.Parent = workspace.Great_ball
415
item16 = Instance.new('Part')
416
item16.Name = [[Part]]
417
item16.BrickColor = BrickColor.new('Maroon')
418
item16.Material = Enum.Material.Plastic
419
item16.Reflectance = 0
420
item16.Transparency = 0
421
item16.Size = Vector3.new(1, 1, 57)
422
item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
423
item16.RotVelocity = Vector3.new(0, 0, 0)
424
item16.Velocity = Vector3.new(0, 0, 0)
425
item16.Anchored = true
426
item16.CanCollide = true
427
item16.Locked = true
428
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
429
item16.Parent = workspace.Great_ball
430
item17 = Instance.new('Part')
431
item17.Name = [[Part]]
432
item17.BrickColor = BrickColor.new('Maroon')
433
item17.Material = Enum.Material.Plastic
434
item17.Reflectance = 0
435
item17.Transparency = 0
436
item17.Size = Vector3.new(1, 1, 57)
437
item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
438
item17.RotVelocity = Vector3.new(0, 0, 0)
439
item17.Velocity = Vector3.new(0, 0, 0)
440
item17.Anchored = true
441
item17.CanCollide = true
442
item17.Locked = true
443
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
444
item17.Parent = workspace.Great_ball
445
item18 = Instance.new('Part')
446
item18.Name = [[Part]]
447
item18.BrickColor = BrickColor.new('Maroon')
448
item18.Material = Enum.Material.Plastic
449
item18.Reflectance = 0
450
item18.Transparency = 0
451
item18.Size = Vector3.new(1, 1, 57)
452
item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
453
item18.RotVelocity = Vector3.new(0, 0, 0)
454
item18.Velocity = Vector3.new(0, 0, 0)
455
item18.Anchored = true
456
item18.CanCollide = true
457
item18.Locked = true
458
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
459
item18.Parent = workspace.Great_ball
460
item19 = Instance.new('Part')
461
item19.Name = [[Part]]
462
item19.BrickColor = BrickColor.new('Maroon')
463
item19.Material = Enum.Material.Plastic
464
item19.Reflectance = 0
465
item19.Transparency = 0
466
item19.Size = Vector3.new(1, 1, 57)
467
item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
468
item19.RotVelocity = Vector3.new(0, 0, 0)
469
item19.Velocity = Vector3.new(0, 0, 0)
470
item19.Anchored = true
471
item19.CanCollide = true
472
item19.Locked = true
473
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
474
item19.Parent = workspace.Great_ball
475
item20 = Instance.new('Part')
476
item20.Name = [[Part]]
477
item20.BrickColor = BrickColor.new('Maroon')
478
item20.Material = Enum.Material.Plastic
479
item20.Reflectance = 0
480
item20.Transparency = 0
481
item20.Size = Vector3.new(1, 1, 57)
482
item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
483
item20.RotVelocity = Vector3.new(0, 0, 0)
484
item20.Velocity = Vector3.new(0, 0, 0)
485
item20.Anchored = true
486
item20.CanCollide = true
487
item20.Locked = true
488
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
489
item20.Parent = workspace.Great_ball
490
item21 = Instance.new('Part')
491
item21.Name = [[Part]]
492
item21.BrickColor = BrickColor.new('Maroon')
493
item21.Material = Enum.Material.Plastic
494
item21.Reflectance = 0
495
item21.Transparency = 0
496
item21.Size = Vector3.new(1, 1, 57)
497
item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
498
item21.RotVelocity = Vector3.new(0, 0, 0)
499
item21.Velocity = Vector3.new(0, 0, 0)
500
item21.Anchored = true
501
item21.CanCollide = true
502
item21.Locked = true
503
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
504
item21.Parent = workspace.Great_ball
505
item22 = Instance.new('Part')
506
item22.Name = [[Part]]
507
item22.BrickColor = BrickColor.new('Maroon')
508
item22.Material = Enum.Material.Plastic
509
item22.Reflectance = 0
510
item22.Transparency = 0
511
item22.Size = Vector3.new(1, 1, 57)
512
item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
513
item22.RotVelocity = Vector3.new(0, 0, 0)
514
item22.Velocity = Vector3.new(0, 0, 0)
515
item22.Anchored = true
516
item22.CanCollide = true
517
item22.Locked = true
518
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
519
item22.Parent = workspace.Great_ball
520
item23 = Instance.new('Part')
521
item23.Name = [[Part]]
522
item23.BrickColor = BrickColor.new('Maroon')
523
item23.Material = Enum.Material.Plastic
524
item23.Reflectance = 0
525
item23.Transparency = 0
526
item23.Size = Vector3.new(1, 1, 57)
527
item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
528
item23.RotVelocity = Vector3.new(0, 0, 0)
529
item23.Velocity = Vector3.new(0, 0, 0)
530
item23.Anchored = true
531
item23.CanCollide = true
532
item23.Locked = true
533
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
534
item23.Parent = workspace.Great_ball
535
item24 = Instance.new('Part')
536
item24.Name = [[Part]]
537
item24.BrickColor = BrickColor.new('Maroon')
538
item24.Material = Enum.Material.Plastic
539
item24.Reflectance = 0
540
item24.Transparency = 0
541
item24.Size = Vector3.new(1, 1, 57)
542
item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
543
item24.RotVelocity = Vector3.new(0, 0, 0)
544
item24.Velocity = Vector3.new(0, 0, 0)
545
item24.Anchored = true
546
item24.CanCollide = true
547
item24.Locked = true
548
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
549
item24.Parent = workspace.Great_ball
550
item25 = Instance.new('Part')
551
item25.Name = [[Part]]
552
item25.BrickColor = BrickColor.new('Maroon')
553
item25.Material = Enum.Material.Plastic
554
item25.Reflectance = 0
555
item25.Transparency = 0
556
item25.Size = Vector3.new(1, 1, 57)
557
item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
558
item25.RotVelocity = Vector3.new(0, 0, 0)
559
item25.Velocity = Vector3.new(0, 0, 0)
560
item25.Anchored = true
561
item25.CanCollide = true
562
item25.Locked = true
563
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
564
item25.Parent = workspace.Great_ball
565
item26 = Instance.new('Part')
566
item26.Name = [[Part]]
567
item26.BrickColor = BrickColor.new('Deep orange')
568
item26.Material = Enum.Material.Plastic
569
item26.Reflectance = 0
570
item26.Transparency = 0
571
item26.Size = Vector3.new(29, 1, 57)
572
item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
573
item26.RotVelocity = Vector3.new(0, 0, 0)
574
item26.Velocity = Vector3.new(0, 0, 0)
575
item26.Anchored = true
576
item26.CanCollide = true
577
item26.Locked = true
578
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
579
item26.Parent = workspace.Great_ball
580
item27 = Instance.new('Part')
581
item27.Name = [[Spawn]]
582
item27.BrickColor = BrickColor.new('Black')
583
item27.Material = Enum.Material.Slate
584
item27.Reflectance = 0
585
item27.Transparency = 0.5
586
item27.Size = Vector3.new(1, 1, 1)
587
item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
588
item27.RotVelocity = Vector3.new(0, 0, 0)
589
item27.Velocity = Vector3.new(0, 0, 0)
590
item27.Anchored = true
591
item27.CanCollide = false
592
item27.Locked = true
593
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
594
item27.Parent = workspace.Great_ball
595
item28 = Instance.new('Model')
596
item28.Name = [[Love_ball]]
597
item28.Parent = workspace
598
item29 = Instance.new('Part')
599
item29.Name = [[Part]]
600
item29.BrickColor = BrickColor.new('Pastel orange')
601
item29.Material = Enum.Material.Plastic
602
item29.Reflectance = 0
603
item29.Transparency = 0
604
item29.Size = Vector3.new(187, 1, 57)
605
item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
606
item29.RotVelocity = Vector3.new(0, 0, 0)
607
item29.Velocity = Vector3.new(0, 0, 0)
608
item29.Anchored = true
609
item29.CanCollide = true
610
item29.Locked = true
611
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
612
item29.Parent = workspace.Love_ball
613
item30 = Instance.new('Part')
614
item30.Name = [[Part]]
615
item30.BrickColor = BrickColor.new('Pastel orange')
616
item30.Material = Enum.Material.Plastic
617
item30.Reflectance = 0
618
item30.Transparency = 0
619
item30.Size = Vector3.new(55, 47, 1)
620
item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
621
item30.RotVelocity = Vector3.new(0, 0, 0)
622
item30.Velocity = Vector3.new(0, 0, 0)
623
item30.Anchored = true
624
item30.CanCollide = true
625
item30.Locked = true
626
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
627
item30.Parent = workspace.Love_ball
628
item31 = Instance.new('Part')
629
item31.Name = [[Part]]
630
item31.BrickColor = BrickColor.new('Pastel orange')
631
item31.Material = Enum.Material.Plastic
632
item31.Reflectance = 0
633
item31.Transparency = 0
634
item31.Size = Vector3.new(55, 47, 1)
635
item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
636
item31.RotVelocity = Vector3.new(0, 0, 0)
637
item31.Velocity = Vector3.new(0, 0, 0)
638
item31.Anchored = true
639
item31.CanCollide = true
640
item31.Locked = true
641
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
642
item31.Parent = workspace.Love_ball
643
item32 = Instance.new('Part')
644
item32.Name = [[Part]]
645
item32.BrickColor = BrickColor.new('Pastel orange')
646
item32.Material = Enum.Material.Plastic
647
item32.Reflectance = 0
648
item32.Transparency = 0
649
item32.Size = Vector3.new(187, 1, 57)
650
item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
item32.RotVelocity = Vector3.new(0, 0, 0)
652
item32.Velocity = Vector3.new(0, 0, 0)
653
item32.Anchored = true
654
item32.CanCollide = true
655
item32.Locked = true
656
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
657
item32.Parent = workspace.Love_ball
658
item33 = Instance.new('Part')
659
item33.Name = [[Part]]
660
item33.BrickColor = BrickColor.new('Pastel orange')
661
item33.Material = Enum.Material.Plastic
662
item33.Reflectance = 0
663
item33.Transparency = 0
664
item33.Size = Vector3.new(187, 47, 1)
665
item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
666
item33.RotVelocity = Vector3.new(0, 0, 0)
667
item33.Velocity = Vector3.new(0, 0, 0)
668
item33.Anchored = true
669
item33.CanCollide = true
670
item33.Locked = true
671
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
672
item33.Parent = workspace.Love_ball
673
item34 = Instance.new('Part')
674
item34.Name = [[Part]]
675
item34.BrickColor = BrickColor.new('Pastel orange')
676
item34.Material = Enum.Material.Plastic
677
item34.Reflectance = 0
678
item34.Transparency = 0
679
item34.Size = Vector3.new(187, 47, 1)
680
item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
item34.RotVelocity = Vector3.new(0, 0, 0)
682
item34.Velocity = Vector3.new(0, 0, 0)
683
item34.Anchored = true
684
item34.CanCollide = true
685
item34.Locked = true
686
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
687
item34.Parent = workspace.Love_ball
688
item35 = Instance.new('Part')
689
item35.Name = [[Part]]
690
item35.BrickColor = BrickColor.new('Maroon')
691
item35.Material = Enum.Material.Plastic
692
item35.Reflectance = 0
693
item35.Transparency = 0
694
item35.Size = Vector3.new(1, 1, 57)
695
item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
696
item35.RotVelocity = Vector3.new(0, 0, 0)
697
item35.Velocity = Vector3.new(0, 0, 0)
698
item35.Anchored = true
699
item35.CanCollide = true
700
item35.Locked = true
701
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
702
item35.Parent = workspace.Love_ball
703
item36 = Instance.new('Part')
704
item36.Name = [[Part]]
705
item36.BrickColor = BrickColor.new('Maroon')
706
item36.Material = Enum.Material.Plastic
707
item36.Reflectance = 0
708
item36.Transparency = 0
709
item36.Size = Vector3.new(1, 1, 57)
710
item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
711
item36.RotVelocity = Vector3.new(0, 0, 0)
712
item36.Velocity = Vector3.new(0, 0, 0)
713
item36.Anchored = true
714
item36.CanCollide = true
715
item36.Locked = true
716
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
717
item36.Parent = workspace.Love_ball
718
item37 = Instance.new('Part')
719
item37.Name = [[Part]]
720
item37.BrickColor = BrickColor.new('Maroon')
721
item37.Material = Enum.Material.Plastic
722
item37.Reflectance = 0
723
item37.Transparency = 0
724
item37.Size = Vector3.new(1, 1, 57)
725
item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
726
item37.RotVelocity = Vector3.new(0, 0, 0)
727
item37.Velocity = Vector3.new(0, 0, 0)
728
item37.Anchored = true
729
item37.CanCollide = true
730
item37.Locked = true
731
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
732
item37.Parent = workspace.Love_ball
733
item38 = Instance.new('Part')
734
item38.Name = [[Part]]
735
item38.BrickColor = BrickColor.new('Maroon')
736
item38.Material = Enum.Material.Plastic
737
item38.Reflectance = 0
738
item38.Transparency = 0
739
item38.Size = Vector3.new(1, 1, 57)
740
item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
741
item38.RotVelocity = Vector3.new(0, 0, 0)
742
item38.Velocity = Vector3.new(0, 0, 0)
743
item38.Anchored = true
744
item38.CanCollide = true
745
item38.Locked = true
746
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
747
item38.Parent = workspace.Love_ball
748
item39 = Instance.new('Part')
749
item39.Name = [[Part]]
750
item39.BrickColor = BrickColor.new('Maroon')
751
item39.Material = Enum.Material.Plastic
752
item39.Reflectance = 0
753
item39.Transparency = 0
754
item39.Size = Vector3.new(1, 1, 57)
755
item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
item39.RotVelocity = Vector3.new(0, 0, 0)
757
item39.Velocity = Vector3.new(0, 0, 0)
758
item39.Anchored = true
759
item39.CanCollide = true
760
item39.Locked = true
761
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
762
item39.Parent = workspace.Love_ball
763
item40 = Instance.new('Part')
764
item40.Name = [[Part]]
765
item40.BrickColor = BrickColor.new('Maroon')
766
item40.Material = Enum.Material.Plastic
767
item40.Reflectance = 0
768
item40.Transparency = 0
769
item40.Size = Vector3.new(1, 1, 57)
770
item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
771
item40.RotVelocity = Vector3.new(0, 0, 0)
772
item40.Velocity = Vector3.new(0, 0, 0)
773
item40.Anchored = true
774
item40.CanCollide = true
775
item40.Locked = true
776
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
777
item40.Parent = workspace.Love_ball
778
item41 = Instance.new('Part')
779
item41.Name = [[Part]]
780
item41.BrickColor = BrickColor.new('Maroon')
781
item41.Material = Enum.Material.Plastic
782
item41.Reflectance = 0
783
item41.Transparency = 0
784
item41.Size = Vector3.new(1, 1, 57)
785
item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
item41.RotVelocity = Vector3.new(0, 0, 0)
787
item41.Velocity = Vector3.new(0, 0, 0)
788
item41.Anchored = true
789
item41.CanCollide = true
790
item41.Locked = true
791
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
792
item41.Parent = workspace.Love_ball
793
item42 = Instance.new('Part')
794
item42.Name = [[Part]]
795
item42.BrickColor = BrickColor.new('Maroon')
796
item42.Material = Enum.Material.Plastic
797
item42.Reflectance = 0
798
item42.Transparency = 0
799
item42.Size = Vector3.new(1, 1, 57)
800
item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
801
item42.RotVelocity = Vector3.new(0, 0, 0)
802
item42.Velocity = Vector3.new(0, 0, 0)
803
item42.Anchored = true
804
item42.CanCollide = true
805
item42.Locked = true
806
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
807
item42.Parent = workspace.Love_ball
808
item43 = Instance.new('Part')
809
item43.Name = [[Part]]
810
item43.BrickColor = BrickColor.new('Maroon')
811
item43.Material = Enum.Material.Plastic
812
item43.Reflectance = 0
813
item43.Transparency = 0
814
item43.Size = Vector3.new(1, 1, 57)
815
item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
item43.RotVelocity = Vector3.new(0, 0, 0)
817
item43.Velocity = Vector3.new(0, 0, 0)
818
item43.Anchored = true
819
item43.CanCollide = true
820
item43.Locked = true
821
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
822
item43.Parent = workspace.Love_ball
823
item44 = Instance.new('Part')
824
item44.Name = [[Part]]
825
item44.BrickColor = BrickColor.new('Maroon')
826
item44.Material = Enum.Material.Plastic
827
item44.Reflectance = 0
828
item44.Transparency = 0
829
item44.Size = Vector3.new(1, 1, 57)
830
item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
831
item44.RotVelocity = Vector3.new(0, 0, 0)
832
item44.Velocity = Vector3.new(0, 0, 0)
833
item44.Anchored = true
834
item44.CanCollide = true
835
item44.Locked = true
836
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
837
item44.Parent = workspace.Love_ball
838
item45 = Instance.new('Part')
839
item45.Name = [[Part]]
840
item45.BrickColor = BrickColor.new('Maroon')
841
item45.Material = Enum.Material.Plastic
842
item45.Reflectance = 0
843
item45.Transparency = 0
844
item45.Size = Vector3.new(1, 1, 57)
845
item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
item45.RotVelocity = Vector3.new(0, 0, 0)
847
item45.Velocity = Vector3.new(0, 0, 0)
848
item45.Anchored = true
849
item45.CanCollide = true
850
item45.Locked = true
851
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
852
item45.Parent = workspace.Love_ball
853
item46 = Instance.new('Part')
854
item46.Name = [[Part]]
855
item46.BrickColor = BrickColor.new('Maroon')
856
item46.Material = Enum.Material.Plastic
857
item46.Reflectance = 0
858
item46.Transparency = 0
859
item46.Size = Vector3.new(1, 1, 57)
860
item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
861
item46.RotVelocity = Vector3.new(0, 0, 0)
862
item46.Velocity = Vector3.new(0, 0, 0)
863
item46.Anchored = true
864
item46.CanCollide = true
865
item46.Locked = true
866
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
867
item46.Parent = workspace.Love_ball
868
item47 = Instance.new('Part')
869
item47.Name = [[Part]]
870
item47.BrickColor = BrickColor.new('Maroon')
871
item47.Material = Enum.Material.Plastic
872
item47.Reflectance = 0
873
item47.Transparency = 0
874
item47.Size = Vector3.new(1, 1, 57)
875
item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
876
item47.RotVelocity = Vector3.new(0, 0, 0)
877
item47.Velocity = Vector3.new(0, 0, 0)
878
item47.Anchored = true
879
item47.CanCollide = true
880
item47.Locked = true
881
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
882
item47.Parent = workspace.Love_ball
883
item48 = Instance.new('Part')
884
item48.Name = [[Part]]
885
item48.BrickColor = BrickColor.new('Maroon')
886
item48.Material = Enum.Material.Plastic
887
item48.Reflectance = 0
888
item48.Transparency = 0
889
item48.Size = Vector3.new(1, 1, 57)
890
item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
891
item48.RotVelocity = Vector3.new(0, 0, 0)
892
item48.Velocity = Vector3.new(0, 0, 0)
893
item48.Anchored = true
894
item48.CanCollide = true
895
item48.Locked = true
896
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
897
item48.Parent = workspace.Love_ball
898
item49 = Instance.new('Part')
899
item49.Name = [[Part]]
900
item49.BrickColor = BrickColor.new('Maroon')
901
item49.Material = Enum.Material.Plastic
902
item49.Reflectance = 0
903
item49.Transparency = 0
904
item49.Size = Vector3.new(1, 1, 57)
905
item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
906
item49.RotVelocity = Vector3.new(0, 0, 0)
907
item49.Velocity = Vector3.new(0, 0, 0)
908
item49.Anchored = true
909
item49.CanCollide = true
910
item49.Locked = true
911
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
912
item49.Parent = workspace.Love_ball
913
item50 = Instance.new('Part')
914
item50.Name = [[Part]]
915
item50.BrickColor = BrickColor.new('Maroon')
916
item50.Material = Enum.Material.Plastic
917
item50.Reflectance = 0
918
item50.Transparency = 0
919
item50.Size = Vector3.new(1, 1, 57)
920
item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
921
item50.RotVelocity = Vector3.new(0, 0, 0)
922
item50.Velocity = Vector3.new(0, 0, 0)
923
item50.Anchored = true
924
item50.CanCollide = true
925
item50.Locked = true
926
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
927
item50.Parent = workspace.Love_ball
928
item51 = Instance.new('Part')
929
item51.Name = [[Part]]
930
item51.BrickColor = BrickColor.new('Maroon')
931
item51.Material = Enum.Material.Plastic
932
item51.Reflectance = 0
933
item51.Transparency = 0
934
item51.Size = Vector3.new(1, 1, 57)
935
item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
936
item51.RotVelocity = Vector3.new(0, 0, 0)
937
item51.Velocity = Vector3.new(0, 0, 0)
938
item51.Anchored = true
939
item51.CanCollide = true
940
item51.Locked = true
941
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
942
item51.Parent = workspace.Love_ball
943
item52 = Instance.new('Part')
944
item52.Name = [[Part]]
945
item52.BrickColor = BrickColor.new('Maroon')
946
item52.Material = Enum.Material.Plastic
947
item52.Reflectance = 0
948
item52.Transparency = 0
949
item52.Size = Vector3.new(1, 1, 57)
950
item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
951
item52.RotVelocity = Vector3.new(0, 0, 0)
952
item52.Velocity = Vector3.new(0, 0, 0)
953
item52.Anchored = true
954
item52.CanCollide = true
955
item52.Locked = true
956
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
957
item52.Parent = workspace.Love_ball
958
item53 = Instance.new('Part')
959
item53.Name = [[Part]]
960
item53.BrickColor = BrickColor.new('Deep orange')
961
item53.Material = Enum.Material.Plastic
962
item53.Reflectance = 0
963
item53.Transparency = 0
964
item53.Size = Vector3.new(29, 1, 57)
965
item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
966
item53.RotVelocity = Vector3.new(0, 0, 0)
967
item53.Velocity = Vector3.new(0, 0, 0)
968
item53.Anchored = true
969
item53.CanCollide = true
970
item53.Locked = true
971
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
972
item53.Parent = workspace.Love_ball
973
item54 = Instance.new('Part')
974
item54.Name = [[Spawn]]
975
item54.BrickColor = BrickColor.new('Black')
976
item54.Material = Enum.Material.Slate
977
item54.Reflectance = 0
978
item54.Transparency = 0.5
979
item54.Size = Vector3.new(1, 1, 1)
980
item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
981
item54.RotVelocity = Vector3.new(0, 0, 0)
982
item54.Velocity = Vector3.new(0, 0, 0)
983
item54.Anchored = true
984
item54.CanCollide = false
985
item54.Locked = true
986
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
987
item54.Parent = workspace.Love_ball
988
item55 = Instance.new('Model')
989
item55.Name = [[Master_ball]]
990
item55.Parent = workspace
991
item56 = Instance.new('Part')
992
item56.Name = [[Part]]
993
item56.BrickColor = BrickColor.new('Magenta')
994
item56.Material = Enum.Material.Slate
995
item56.Reflectance = 0
996
item56.Transparency = 0
997
item56.Size = Vector3.new(55, 47, 1)
998
item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
999
item56.RotVelocity = Vector3.new(0, 0, 0)
1000
item56.Velocity = Vector3.new(0, 0, 0)
1001
item56.Anchored = true
1002
item56.CanCollide = true
1003
item56.Locked = true
1004
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
1005
item56.Parent = workspace.Master_ball
1006
item57 = Instance.new('Part')
1007
item57.Name = [[Part]]
1008
item57.BrickColor = BrickColor.new('Magenta')
1009
item57.Material = Enum.Material.Slate
1010
item57.Reflectance = 0
1011
item57.Transparency = 0
1012
item57.Size = Vector3.new(60, 1, 57)
1013
item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1014
item57.RotVelocity = Vector3.new(0, 0, 0)
1015
item57.Velocity = Vector3.new(0, 0, 0)
1016
item57.Anchored = true
1017
item57.CanCollide = true
1018
item57.Locked = true
1019
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
1020
item57.Parent = workspace.Master_ball
1021
item58 = Instance.new('Part')
1022
item58.Name = [[Part]]
1023
item58.BrickColor = BrickColor.new('Magenta')
1024
item58.Material = Enum.Material.Slate
1025
item58.Reflectance = 0
1026
item58.Transparency = 0
1027
item58.Size = Vector3.new(60, 47, 1)
1028
item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1029
item58.RotVelocity = Vector3.new(0, 0, 0)
1030
item58.Velocity = Vector3.new(0, 0, 0)
1031
item58.Anchored = true
1032
item58.CanCollide = true
1033
item58.Locked = true
1034
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
1035
item58.Parent = workspace.Master_ball
1036
item59 = Instance.new('Part')
1037
item59.Name = [[Part]]
1038
item59.BrickColor = BrickColor.new('Magenta')
1039
item59.Material = Enum.Material.Slate
1040
item59.Reflectance = 0
1041
item59.Transparency = 0
1042
item59.Size = Vector3.new(55, 47, 1)
1043
item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1044
item59.RotVelocity = Vector3.new(0, 0, 0)
1045
item59.Velocity = Vector3.new(0, 0, 0)
1046
item59.Anchored = true
1047
item59.CanCollide = true
1048
item59.Locked = true
1049
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
1050
item59.Parent = workspace.Master_ball
1051
item60 = Instance.new('Part')
1052
item60.Name = [[Part]]
1053
item60.BrickColor = BrickColor.new('Magenta')
1054
item60.Material = Enum.Material.Slate
1055
item60.Reflectance = 0
1056
item60.Transparency = 0
1057
item60.Size = Vector3.new(60, 47, 1)
1058
item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1059
item60.RotVelocity = Vector3.new(0, 0, 0)
1060
item60.Velocity = Vector3.new(0, 0, 0)
1061
item60.Anchored = true
1062
item60.CanCollide = true
1063
item60.Locked = true
1064
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
1065
item60.Parent = workspace.Master_ball
1066
item61 = Instance.new('Part')
1067
item61.Name = [[Part]]
1068
item61.BrickColor = BrickColor.new('Magenta')
1069
item61.Material = Enum.Material.Slate
1070
item61.Reflectance = 0
1071
item61.Transparency = 0
1072
item61.Size = Vector3.new(60, 1, 57)
1073
item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1074
item61.RotVelocity = Vector3.new(0, 0, 0)
1075
item61.Velocity = Vector3.new(0, 0, 0)
1076
item61.Anchored = true
1077
item61.CanCollide = true
1078
item61.Locked = true
1079
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
1080
item61.Parent = workspace.Master_ball
1081
item62 = Instance.new('Part')
1082
item62.Name = [[Spawn]]
1083
item62.BrickColor = BrickColor.new('Black')
1084
item62.Material = Enum.Material.Slate
1085
item62.Reflectance = 0
1086
item62.Transparency = 0.5
1087
item62.Size = Vector3.new(1, 1, 1)
1088
item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1089
item62.RotVelocity = Vector3.new(0, 0, 0)
1090
item62.Velocity = Vector3.new(0, 0, 0)
1091
item62.Anchored = true
1092
item62.CanCollide = false
1093
item62.Locked = true
1094
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
1095
item62.Parent = workspace.Master_ball
1096
item63 = Instance.new('Model')
1097
item63.Name = [[Timer_ball]]
1098
item63.Parent = workspace
1099
item64 = Instance.new('Part')
1100
item64.Name = [[Part]]
1101
item64.BrickColor = BrickColor.new('Ghost grey')
1102
item64.Material = Enum.Material.Plastic
1103
item64.Reflectance = 0
1104
item64.Transparency = 0
1105
item64.Size = Vector3.new(187, 47, 1)
1106
item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1107
item64.RotVelocity = Vector3.new(0, 0, 0)
1108
item64.Velocity = Vector3.new(0, 0, 0)
1109
item64.Anchored = true
1110
item64.CanCollide = true
1111
item64.Locked = true
1112
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
1113
item64.Parent = workspace.Timer_ball
1114
item65 = Instance.new('Part')
1115
item65.Name = [[Part]]
1116
item65.BrickColor = BrickColor.new('Ghost grey')
1117
item65.Material = Enum.Material.Plastic
1118
item65.Reflectance = 0
1119
item65.Transparency = 0
1120
item65.Size = Vector3.new(187, 1, 57)
1121
item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1122
item65.RotVelocity = Vector3.new(0, 0, 0)
1123
item65.Velocity = Vector3.new(0, 0, 0)
1124
item65.Anchored = true
1125
item65.CanCollide = true
1126
item65.Locked = true
1127
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
1128
item65.Parent = workspace.Timer_ball
1129
item66 = Instance.new('Part')
1130
item66.Name = [[Part]]
1131
item66.BrickColor = BrickColor.new('Ghost grey')
1132
item66.Material = Enum.Material.Plastic
1133
item66.Reflectance = 0
1134
item66.Transparency = 0
1135
item66.Size = Vector3.new(187, 1, 57)
1136
item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1137
item66.RotVelocity = Vector3.new(0, 0, 0)
1138
item66.Velocity = Vector3.new(0, 0, 0)
1139
item66.Anchored = true
1140
item66.CanCollide = true
1141
item66.Locked = true
1142
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
1143
item66.Parent = workspace.Timer_ball
1144
item67 = Instance.new('Part')
1145
item67.Name = [[Part]]
1146
item67.BrickColor = BrickColor.new('Ghost grey')
1147
item67.Material = Enum.Material.Plastic
1148
item67.Reflectance = 0
1149
item67.Transparency = 0
1150
item67.Size = Vector3.new(187, 47, 1)
1151
item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1152
item67.RotVelocity = Vector3.new(0, 0, 0)
1153
item67.Velocity = Vector3.new(0, 0, 0)
1154
item67.Anchored = true
1155
item67.CanCollide = true
1156
item67.Locked = true
1157
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
1158
item67.Parent = workspace.Timer_ball
1159
item68 = Instance.new('Part')
1160
item68.Name = [[Part]]
1161
item68.BrickColor = BrickColor.new('Ghost grey')
1162
item68.Material = Enum.Material.Plastic
1163
item68.Reflectance = 0
1164
item68.Transparency = 0
1165
item68.Size = Vector3.new(55, 47, 1)
1166
item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1167
item68.RotVelocity = Vector3.new(0, 0, 0)
1168
item68.Velocity = Vector3.new(0, 0, 0)
1169
item68.Anchored = true
1170
item68.CanCollide = true
1171
item68.Locked = true
1172
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
1173
item68.Parent = workspace.Timer_ball
1174
item69 = Instance.new('Part')
1175
item69.Name = [[Part]]
1176
item69.BrickColor = BrickColor.new('Ghost grey')
1177
item69.Material = Enum.Material.Plastic
1178
item69.Reflectance = 0
1179
item69.Transparency = 0
1180
item69.Size = Vector3.new(55, 47, 1)
1181
item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1182
item69.RotVelocity = Vector3.new(0, 0, 0)
1183
item69.Velocity = Vector3.new(0, 0, 0)
1184
item69.Anchored = true
1185
item69.CanCollide = true
1186
item69.Locked = true
1187
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
1188
item69.Parent = workspace.Timer_ball
1189
item70 = Instance.new('Part')
1190
item70.Name = [[Part]]
1191
item70.BrickColor = BrickColor.new('Maroon')
1192
item70.Material = Enum.Material.Plastic
1193
item70.Reflectance = 0
1194
item70.Transparency = 0
1195
item70.Size = Vector3.new(1, 1, 57)
1196
item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1197
item70.RotVelocity = Vector3.new(0, 0, 0)
1198
item70.Velocity = Vector3.new(0, 0, 0)
1199
item70.Anchored = true
1200
item70.CanCollide = true
1201
item70.Locked = true
1202
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
1203
item70.Parent = workspace.Timer_ball
1204
item71 = Instance.new('Part')
1205
item71.Name = [[Part]]
1206
item71.BrickColor = BrickColor.new('Maroon')
1207
item71.Material = Enum.Material.Plastic
1208
item71.Reflectance = 0
1209
item71.Transparency = 0
1210
item71.Size = Vector3.new(1, 1, 57)
1211
item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1212
item71.RotVelocity = Vector3.new(0, 0, 0)
1213
item71.Velocity = Vector3.new(0, 0, 0)
1214
item71.Anchored = true
1215
item71.CanCollide = true
1216
item71.Locked = true
1217
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
1218
item71.Parent = workspace.Timer_ball
1219
item72 = Instance.new('Part')
1220
item72.Name = [[Part]]
1221
item72.BrickColor = BrickColor.new('Maroon')
1222
item72.Material = Enum.Material.Plastic
1223
item72.Reflectance = 0
1224
item72.Transparency = 0
1225
item72.Size = Vector3.new(1, 1, 57)
1226
item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1227
item72.RotVelocity = Vector3.new(0, 0, 0)
1228
item72.Velocity = Vector3.new(0, 0, 0)
1229
item72.Anchored = true
1230
item72.CanCollide = true
1231
item72.Locked = true
1232
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
1233
item72.Parent = workspace.Timer_ball
1234
item73 = Instance.new('Part')
1235
item73.Name = [[Part]]
1236
item73.BrickColor = BrickColor.new('Maroon')
1237
item73.Material = Enum.Material.Plastic
1238
item73.Reflectance = 0
1239
item73.Transparency = 0
1240
item73.Size = Vector3.new(1, 1, 57)
1241
item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1242
item73.RotVelocity = Vector3.new(0, 0, 0)
1243
item73.Velocity = Vector3.new(0, 0, 0)
1244
item73.Anchored = true
1245
item73.CanCollide = true
1246
item73.Locked = true
1247
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
1248
item73.Parent = workspace.Timer_ball
1249
item74 = Instance.new('Part')
1250
item74.Name = [[Part]]
1251
item74.BrickColor = BrickColor.new('Maroon')
1252
item74.Material = Enum.Material.Plastic
1253
item74.Reflectance = 0
1254
item74.Transparency = 0
1255
item74.Size = Vector3.new(1, 1, 57)
1256
item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1257
item74.RotVelocity = Vector3.new(0, 0, 0)
1258
item74.Velocity = Vector3.new(0, 0, 0)
1259
item74.Anchored = true
1260
item74.CanCollide = true
1261
item74.Locked = true
1262
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
1263
item74.Parent = workspace.Timer_ball
1264
item75 = Instance.new('Part')
1265
item75.Name = [[Part]]
1266
item75.BrickColor = BrickColor.new('Maroon')
1267
item75.Material = Enum.Material.Plastic
1268
item75.Reflectance = 0
1269
item75.Transparency = 0
1270
item75.Size = Vector3.new(1, 1, 57)
1271
item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1272
item75.RotVelocity = Vector3.new(0, 0, 0)
1273
item75.Velocity = Vector3.new(0, 0, 0)
1274
item75.Anchored = true
1275
item75.CanCollide = true
1276
item75.Locked = true
1277
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
1278
item75.Parent = workspace.Timer_ball
1279
item76 = Instance.new('Part')
1280
item76.Name = [[Part]]
1281
item76.BrickColor = BrickColor.new('Maroon')
1282
item76.Material = Enum.Material.Plastic
1283
item76.Reflectance = 0
1284
item76.Transparency = 0
1285
item76.Size = Vector3.new(1, 1, 57)
1286
item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1287
item76.RotVelocity = Vector3.new(0, 0, 0)
1288
item76.Velocity = Vector3.new(0, 0, 0)
1289
item76.Anchored = true
1290
item76.CanCollide = true
1291
item76.Locked = true
1292
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
1293
item76.Parent = workspace.Timer_ball
1294
item77 = Instance.new('Part')
1295
item77.Name = [[Part]]
1296
item77.BrickColor = BrickColor.new('Deep orange')
1297
item77.Material = Enum.Material.Plastic
1298
item77.Reflectance = 0
1299
item77.Transparency = 0
1300
item77.Size = Vector3.new(29, 1, 57)
1301
item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1302
item77.RotVelocity = Vector3.new(0, 0, 0)
1303
item77.Velocity = Vector3.new(0, 0, 0)
1304
item77.Anchored = true
1305
item77.CanCollide = true
1306
item77.Locked = true
1307
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
1308
item77.Parent = workspace.Timer_ball
1309
item78 = Instance.new('Part')
1310
item78.Name = [[Part]]
1311
item78.BrickColor = BrickColor.new('Maroon')
1312
item78.Material = Enum.Material.Plastic
1313
item78.Reflectance = 0
1314
item78.Transparency = 0
1315
item78.Size = Vector3.new(1, 1, 57)
1316
item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1317
item78.RotVelocity = Vector3.new(0, 0, 0)
1318
item78.Velocity = Vector3.new(0, 0, 0)
1319
item78.Anchored = true
1320
item78.CanCollide = true
1321
item78.Locked = true
1322
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
1323
item78.Parent = workspace.Timer_ball
1324
item79 = Instance.new('Part')
1325
item79.Name = [[Part]]
1326
item79.BrickColor = BrickColor.new('Maroon')
1327
item79.Material = Enum.Material.Plastic
1328
item79.Reflectance = 0
1329
item79.Transparency = 0
1330
item79.Size = Vector3.new(1, 1, 57)
1331
item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1332
item79.RotVelocity = Vector3.new(0, 0, 0)
1333
item79.Velocity = Vector3.new(0, 0, 0)
1334
item79.Anchored = true
1335
item79.CanCollide = true
1336
item79.Locked = true
1337
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
1338
item79.Parent = workspace.Timer_ball
1339
item80 = Instance.new('Part')
1340
item80.Name = [[Part]]
1341
item80.BrickColor = BrickColor.new('Maroon')
1342
item80.Material = Enum.Material.Plastic
1343
item80.Reflectance = 0
1344
item80.Transparency = 0
1345
item80.Size = Vector3.new(1, 1, 57)
1346
item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1347
item80.RotVelocity = Vector3.new(0, 0, 0)
1348
item80.Velocity = Vector3.new(0, 0, 0)
1349
item80.Anchored = true
1350
item80.CanCollide = true
1351
item80.Locked = true
1352
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
1353
item80.Parent = workspace.Timer_ball
1354
item81 = Instance.new('Part')
1355
item81.Name = [[Part]]
1356
item81.BrickColor = BrickColor.new('Maroon')
1357
item81.Material = Enum.Material.Plastic
1358
item81.Reflectance = 0
1359
item81.Transparency = 0
1360
item81.Size = Vector3.new(1, 1, 57)
1361
item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1362
item81.RotVelocity = Vector3.new(0, 0, 0)
1363
item81.Velocity = Vector3.new(0, 0, 0)
1364
item81.Anchored = true
1365
item81.CanCollide = true
1366
item81.Locked = true
1367
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
1368
item81.Parent = workspace.Timer_ball
1369
item82 = Instance.new('Part')
1370
item82.Name = [[Part]]
1371
item82.BrickColor = BrickColor.new('Maroon')
1372
item82.Material = Enum.Material.Plastic
1373
item82.Reflectance = 0
1374
item82.Transparency = 0
1375
item82.Size = Vector3.new(1, 1, 57)
1376
item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1377
item82.RotVelocity = Vector3.new(0, 0, 0)
1378
item82.Velocity = Vector3.new(0, 0, 0)
1379
item82.Anchored = true
1380
item82.CanCollide = true
1381
item82.Locked = true
1382
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
1383
item82.Parent = workspace.Timer_ball
1384
item83 = Instance.new('Part')
1385
item83.Name = [[Part]]
1386
item83.BrickColor = BrickColor.new('Maroon')
1387
item83.Material = Enum.Material.Plastic
1388
item83.Reflectance = 0
1389
item83.Transparency = 0
1390
item83.Size = Vector3.new(1, 1, 57)
1391
item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1392
item83.RotVelocity = Vector3.new(0, 0, 0)
1393
item83.Velocity = Vector3.new(0, 0, 0)
1394
item83.Anchored = true
1395
item83.CanCollide = true
1396
item83.Locked = true
1397
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
1398
item83.Parent = workspace.Timer_ball
1399
item84 = Instance.new('Part')
1400
item84.Name = [[Part]]
1401
item84.BrickColor = BrickColor.new('Maroon')
1402
item84.Material = Enum.Material.Plastic
1403
item84.Reflectance = 0
1404
item84.Transparency = 0
1405
item84.Size = Vector3.new(1, 1, 57)
1406
item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1407
item84.RotVelocity = Vector3.new(0, 0, 0)
1408
item84.Velocity = Vector3.new(0, 0, 0)
1409
item84.Anchored = true
1410
item84.CanCollide = true
1411
item84.Locked = true
1412
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
1413
item84.Parent = workspace.Timer_ball
1414
item85 = Instance.new('Part')
1415
item85.Name = [[Part]]
1416
item85.BrickColor = BrickColor.new('Maroon')
1417
item85.Material = Enum.Material.Plastic
1418
item85.Reflectance = 0
1419
item85.Transparency = 0
1420
item85.Size = Vector3.new(1, 1, 57)
1421
item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1422
item85.RotVelocity = Vector3.new(0, 0, 0)
1423
item85.Velocity = Vector3.new(0, 0, 0)
1424
item85.Anchored = true
1425
item85.CanCollide = true
1426
item85.Locked = true
1427
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
1428
item85.Parent = workspace.Timer_ball
1429
item86 = Instance.new('Part')
1430
item86.Name = [[Part]]
1431
item86.BrickColor = BrickColor.new('Maroon')
1432
item86.Material = Enum.Material.Plastic
1433
item86.Reflectance = 0
1434
item86.Transparency = 0
1435
item86.Size = Vector3.new(1, 1, 57)
1436
item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1437
item86.RotVelocity = Vector3.new(0, 0, 0)
1438
item86.Velocity = Vector3.new(0, 0, 0)
1439
item86.Anchored = true
1440
item86.CanCollide = true
1441
item86.Locked = true
1442
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
1443
item86.Parent = workspace.Timer_ball
1444
item87 = Instance.new('Part')
1445
item87.Name = [[Part]]
1446
item87.BrickColor = BrickColor.new('Maroon')
1447
item87.Material = Enum.Material.Plastic
1448
item87.Reflectance = 0
1449
item87.Transparency = 0
1450
item87.Size = Vector3.new(1, 1, 57)
1451
item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1452
item87.RotVelocity = Vector3.new(0, 0, 0)
1453
item87.Velocity = Vector3.new(0, 0, 0)
1454
item87.Anchored = true
1455
item87.CanCollide = true
1456
item87.Locked = true
1457
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
1458
item87.Parent = workspace.Timer_ball
1459
item88 = Instance.new('Part')
1460
item88.Name = [[Part]]
1461
item88.BrickColor = BrickColor.new('Maroon')
1462
item88.Material = Enum.Material.Plastic
1463
item88.Reflectance = 0
1464
item88.Transparency = 0
1465
item88.Size = Vector3.new(1, 1, 57)
1466
item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1467
item88.RotVelocity = Vector3.new(0, 0, 0)
1468
item88.Velocity = Vector3.new(0, 0, 0)
1469
item88.Anchored = true
1470
item88.CanCollide = true
1471
item88.Locked = true
1472
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
1473
item88.Parent = workspace.Timer_ball
1474
item89 = Instance.new('Part')
1475
item89.Name = [[Spawn]]
1476
item89.BrickColor = BrickColor.new('Black')
1477
item89.Material = Enum.Material.Slate
1478
item89.Reflectance = 0
1479
item89.Transparency = 0.5
1480
item89.Size = Vector3.new(1, 1, 1)
1481
item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1482
item89.RotVelocity = Vector3.new(0, 0, 0)
1483
item89.Velocity = Vector3.new(0, 0, 0)
1484
item89.Anchored = true
1485
item89.CanCollide = false
1486
item89.Locked = true
1487
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
1488
item89.Parent = workspace.Timer_ball
1489
item90 = Instance.new('Model')
1490
item90.Name = [[Ultra_ball]]
1491
item90.Parent = workspace
1492
item91 = Instance.new('Part')
1493
item91.Name = [[Part]]
1494
item91.BrickColor = BrickColor.new('Black')
1495
item91.Material = Enum.Material.Plastic
1496
item91.Reflectance = 0
1497
item91.Transparency = 0
1498
item91.Size = Vector3.new(187, 47, 1)
1499
item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1500
item91.RotVelocity = Vector3.new(0, 0, 0)
1501
item91.Velocity = Vector3.new(0, 0, 0)
1502
item91.Anchored = true
1503
item91.CanCollide = true
1504
item91.Locked = true
1505
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
1506
item91.Parent = workspace.Ultra_ball
1507
item92 = Instance.new('Part')
1508
item92.Name = [[Part]]
1509
item92.BrickColor = BrickColor.new('Black')
1510
item92.Material = Enum.Material.Plastic
1511
item92.Reflectance = 0
1512
item92.Transparency = 0
1513
item92.Size = Vector3.new(187, 1, 57)
1514
item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1515
item92.RotVelocity = Vector3.new(0, 0, 0)
1516
item92.Velocity = Vector3.new(0, 0, 0)
1517
item92.Anchored = true
1518
item92.CanCollide = true
1519
item92.Locked = true
1520
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
1521
item92.Parent = workspace.Ultra_ball
1522
item93 = Instance.new('Part')
1523
item93.Name = [[Part]]
1524
item93.BrickColor = BrickColor.new('Maroon')
1525
item93.Material = Enum.Material.Plastic
1526
item93.Reflectance = 0
1527
item93.Transparency = 0
1528
item93.Size = Vector3.new(1, 1, 57)
1529
item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1530
item93.RotVelocity = Vector3.new(0, 0, 0)
1531
item93.Velocity = Vector3.new(0, 0, 0)
1532
item93.Anchored = true
1533
item93.CanCollide = true
1534
item93.Locked = true
1535
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
1536
item93.Parent = workspace.Ultra_ball
1537
item94 = Instance.new('Part')
1538
item94.Name = [[Part]]
1539
item94.BrickColor = BrickColor.new('Maroon')
1540
item94.Material = Enum.Material.Plastic
1541
item94.Reflectance = 0
1542
item94.Transparency = 0
1543
item94.Size = Vector3.new(1, 1, 57)
1544
item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1545
item94.RotVelocity = Vector3.new(0, 0, 0)
1546
item94.Velocity = Vector3.new(0, 0, 0)
1547
item94.Anchored = true
1548
item94.CanCollide = true
1549
item94.Locked = true
1550
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
1551
item94.Parent = workspace.Ultra_ball
1552
item95 = Instance.new('Part')
1553
item95.Name = [[Part]]
1554
item95.BrickColor = BrickColor.new('Maroon')
1555
item95.Material = Enum.Material.Plastic
1556
item95.Reflectance = 0
1557
item95.Transparency = 0
1558
item95.Size = Vector3.new(1, 1, 57)
1559
item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1560
item95.RotVelocity = Vector3.new(0, 0, 0)
1561
item95.Velocity = Vector3.new(0, 0, 0)
1562
item95.Anchored = true
1563
item95.CanCollide = true
1564
item95.Locked = true
1565
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
1566
item95.Parent = workspace.Ultra_ball
1567
item96 = Instance.new('Part')
1568
item96.Name = [[Part]]
1569
item96.BrickColor = BrickColor.new('Maroon')
1570
item96.Material = Enum.Material.Plastic
1571
item96.Reflectance = 0
1572
item96.Transparency = 0
1573
item96.Size = Vector3.new(1, 1, 57)
1574
item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1575
item96.RotVelocity = Vector3.new(0, 0, 0)
1576
item96.Velocity = Vector3.new(0, 0, 0)
1577
item96.Anchored = true
1578
item96.CanCollide = true
1579
item96.Locked = true
1580
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
1581
item96.Parent = workspace.Ultra_ball
1582
item97 = Instance.new('Part')
1583
item97.Name = [[Part]]
1584
item97.BrickColor = BrickColor.new('Maroon')
1585
item97.Material = Enum.Material.Plastic
1586
item97.Reflectance = 0
1587
item97.Transparency = 0
1588
item97.Size = Vector3.new(1, 1, 57)
1589
item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1590
item97.RotVelocity = Vector3.new(0, 0, 0)
1591
item97.Velocity = Vector3.new(0, 0, 0)
1592
item97.Anchored = true
1593
item97.CanCollide = true
1594
item97.Locked = true
1595
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
1596
item97.Parent = workspace.Ultra_ball
1597
item98 = Instance.new('Part')
1598
item98.Name = [[Part]]
1599
item98.BrickColor = BrickColor.new('Maroon')
1600
item98.Material = Enum.Material.Plastic
1601
item98.Reflectance = 0
1602
item98.Transparency = 0
1603
item98.Size = Vector3.new(1, 1, 57)
1604
item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1605
item98.RotVelocity = Vector3.new(0, 0, 0)
1606
item98.Velocity = Vector3.new(0, 0, 0)
1607
item98.Anchored = true
1608
item98.CanCollide = true
1609
item98.Locked = true
1610
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
1611
item98.Parent = workspace.Ultra_ball
1612
item99 = Instance.new('Part')
1613
item99.Name = [[Part]]
1614
item99.BrickColor = BrickColor.new('Maroon')
1615
item99.Material = Enum.Material.Plastic
1616
item99.Reflectance = 0
1617
item99.Transparency = 0
1618
item99.Size = Vector3.new(1, 1, 57)
1619
item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1620
item99.RotVelocity = Vector3.new(0, 0, 0)
1621
item99.Velocity = Vector3.new(0, 0, 0)
1622
item99.Anchored = true
1623
item99.CanCollide = true
1624
item99.Locked = true
1625
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
1626
item99.Parent = workspace.Ultra_ball
1627
item100 = Instance.new('Part')
1628
item100.Name = [[Part]]
1629
item100.BrickColor = BrickColor.new('Deep orange')
1630
item100.Material = Enum.Material.Plastic
1631
item100.Reflectance = 0
1632
item100.Transparency = 0
1633
item100.Size = Vector3.new(29, 1, 57)
1634
item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1635
item100.RotVelocity = Vector3.new(0, 0, 0)
1636
item100.Velocity = Vector3.new(0, 0, 0)
1637
item100.Anchored = true
1638
item100.CanCollide = true
1639
item100.Locked = true
1640
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
1641
item100.Parent = workspace.Ultra_ball
1642
item101 = Instance.new('Part')
1643
item101.Name = [[Part]]
1644
item101.BrickColor = BrickColor.new('Maroon')
1645
item101.Material = Enum.Material.Plastic
1646
item101.Reflectance = 0
1647
item101.Transparency = 0
1648
item101.Size = Vector3.new(1, 1, 57)
1649
item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1650
item101.RotVelocity = Vector3.new(0, 0, 0)
1651
item101.Velocity = Vector3.new(0, 0, 0)
1652
item101.Anchored = true
1653
item101.CanCollide = true
1654
item101.Locked = true
1655
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
1656
item101.Parent = workspace.Ultra_ball
1657
item102 = Instance.new('Part')
1658
item102.Name = [[Part]]
1659
item102.BrickColor = BrickColor.new('Maroon')
1660
item102.Material = Enum.Material.Plastic
1661
item102.Reflectance = 0
1662
item102.Transparency = 0
1663
item102.Size = Vector3.new(1, 1, 57)
1664
item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1665
item102.RotVelocity = Vector3.new(0, 0, 0)
1666
item102.Velocity = Vector3.new(0, 0, 0)
1667
item102.Anchored = true
1668
item102.CanCollide = true
1669
item102.Locked = true
1670
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
1671
item102.Parent = workspace.Ultra_ball
1672
item103 = Instance.new('Part')
1673
item103.Name = [[Part]]
1674
item103.BrickColor = BrickColor.new('Black')
1675
item103.Material = Enum.Material.Plastic
1676
item103.Reflectance = 0
1677
item103.Transparency = 0
1678
item103.Size = Vector3.new(187, 47, 1)
1679
item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1680
item103.RotVelocity = Vector3.new(0, 0, 0)
1681
item103.Velocity = Vector3.new(0, 0, 0)
1682
item103.Anchored = true
1683
item103.CanCollide = true
1684
item103.Locked = true
1685
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
1686
item103.Parent = workspace.Ultra_ball
1687
item104 = Instance.new('Part')
1688
item104.Name = [[Part]]
1689
item104.BrickColor = BrickColor.new('Maroon')
1690
item104.Material = Enum.Material.Plastic
1691
item104.Reflectance = 0
1692
item104.Transparency = 0
1693
item104.Size = Vector3.new(1, 1, 57)
1694
item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1695
item104.RotVelocity = Vector3.new(0, 0, 0)
1696
item104.Velocity = Vector3.new(0, 0, 0)
1697
item104.Anchored = true
1698
item104.CanCollide = true
1699
item104.Locked = true
1700
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
1701
item104.Parent = workspace.Ultra_ball
1702
item105 = Instance.new('Part')
1703
item105.Name = [[Part]]
1704
item105.BrickColor = BrickColor.new('Maroon')
1705
item105.Material = Enum.Material.Plastic
1706
item105.Reflectance = 0
1707
item105.Transparency = 0
1708
item105.Size = Vector3.new(1, 1, 57)
1709
item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1710
item105.RotVelocity = Vector3.new(0, 0, 0)
1711
item105.Velocity = Vector3.new(0, 0, 0)
1712
item105.Anchored = true
1713
item105.CanCollide = true
1714
item105.Locked = true
1715
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
1716
item105.Parent = workspace.Ultra_ball
1717
item106 = Instance.new('Part')
1718
item106.Name = [[Part]]
1719
item106.BrickColor = BrickColor.new('Black')
1720
item106.Material = Enum.Material.Plastic
1721
item106.Reflectance = 0
1722
item106.Transparency = 0
1723
item106.Size = Vector3.new(55, 47, 1)
1724
item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1725
item106.RotVelocity = Vector3.new(0, 0, 0)
1726
item106.Velocity = Vector3.new(0, 0, 0)
1727
item106.Anchored = true
1728
item106.CanCollide = true
1729
item106.Locked = true
1730
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
1731
item106.Parent = workspace.Ultra_ball
1732
item107 = Instance.new('Part')
1733
item107.Name = [[Part]]
1734
item107.BrickColor = BrickColor.new('Black')
1735
item107.Material = Enum.Material.Plastic
1736
item107.Reflectance = 0
1737
item107.Transparency = 0
1738
item107.Size = Vector3.new(55, 47, 1)
1739
item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
1740
item107.RotVelocity = Vector3.new(0, 0, 0)
1741
item107.Velocity = Vector3.new(0, 0, 0)
1742
item107.Anchored = true
1743
item107.CanCollide = true
1744
item107.Locked = true
1745
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
1746
item107.Parent = workspace.Ultra_ball
1747
item108 = Instance.new('Part')
1748
item108.Name = [[Part]]
1749
item108.BrickColor = BrickColor.new('Maroon')
1750
item108.Material = Enum.Material.Plastic
1751
item108.Reflectance = 0
1752
item108.Transparency = 0
1753
item108.Size = Vector3.new(1, 1, 57)
1754
item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1755
item108.RotVelocity = Vector3.new(0, 0, 0)
1756
item108.Velocity = Vector3.new(0, 0, 0)
1757
item108.Anchored = true
1758
item108.CanCollide = true
1759
item108.Locked = true
1760
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
1761
item108.Parent = workspace.Ultra_ball
1762
item109 = Instance.new('Part')
1763
item109.Name = [[Part]]
1764
item109.BrickColor = BrickColor.new('Black')
1765
item109.Material = Enum.Material.Plastic
1766
item109.Reflectance = 0
1767
item109.Transparency = 0
1768
item109.Size = Vector3.new(187, 1, 57)
1769
item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1770
item109.RotVelocity = Vector3.new(0, 0, 0)
1771
item109.Velocity = Vector3.new(0, 0, 0)
1772
item109.Anchored = true
1773
item109.CanCollide = true
1774
item109.Locked = true
1775
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
1776
item109.Parent = workspace.Ultra_ball
1777
item110 = Instance.new('Part')
1778
item110.Name = [[Part]]
1779
item110.BrickColor = BrickColor.new('Maroon')
1780
item110.Material = Enum.Material.Plastic
1781
item110.Reflectance = 0
1782
item110.Transparency = 0
1783
item110.Size = Vector3.new(1, 1, 57)
1784
item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1785
item110.RotVelocity = Vector3.new(0, 0, 0)
1786
item110.Velocity = Vector3.new(0, 0, 0)
1787
item110.Anchored = true
1788
item110.CanCollide = true
1789
item110.Locked = true
1790
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
1791
item110.Parent = workspace.Ultra_ball
1792
item111 = Instance.new('Part')
1793
item111.Name = [[Part]]
1794
item111.BrickColor = BrickColor.new('Maroon')
1795
item111.Material = Enum.Material.Plastic
1796
item111.Reflectance = 0
1797
item111.Transparency = 0
1798
item111.Size = Vector3.new(1, 1, 57)
1799
item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1800
item111.RotVelocity = Vector3.new(0, 0, 0)
1801
item111.Velocity = Vector3.new(0, 0, 0)
1802
item111.Anchored = true
1803
item111.CanCollide = true
1804
item111.Locked = true
1805
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
1806
item111.Parent = workspace.Ultra_ball
1807
item112 = Instance.new('Part')
1808
item112.Name = [[Part]]
1809
item112.BrickColor = BrickColor.new('Maroon')
1810
item112.Material = Enum.Material.Plastic
1811
item112.Reflectance = 0
1812
item112.Transparency = 0
1813
item112.Size = Vector3.new(1, 1, 57)
1814
item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1815
item112.RotVelocity = Vector3.new(0, 0, 0)
1816
item112.Velocity = Vector3.new(0, 0, 0)
1817
item112.Anchored = true
1818
item112.CanCollide = true
1819
item112.Locked = true
1820
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
1821
item112.Parent = workspace.Ultra_ball
1822
item113 = Instance.new('Part')
1823
item113.Name = [[Part]]
1824
item113.BrickColor = BrickColor.new('Maroon')
1825
item113.Material = Enum.Material.Plastic
1826
item113.Reflectance = 0
1827
item113.Transparency = 0
1828
item113.Size = Vector3.new(1, 1, 57)
1829
item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1830
item113.RotVelocity = Vector3.new(0, 0, 0)
1831
item113.Velocity = Vector3.new(0, 0, 0)
1832
item113.Anchored = true
1833
item113.CanCollide = true
1834
item113.Locked = true
1835
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
1836
item113.Parent = workspace.Ultra_ball
1837
item114 = Instance.new('Part')
1838
item114.Name = [[Part]]
1839
item114.BrickColor = BrickColor.new('Maroon')
1840
item114.Material = Enum.Material.Plastic
1841
item114.Reflectance = 0
1842
item114.Transparency = 0
1843
item114.Size = Vector3.new(1, 1, 57)
1844
item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1845
item114.RotVelocity = Vector3.new(0, 0, 0)
1846
item114.Velocity = Vector3.new(0, 0, 0)
1847
item114.Anchored = true
1848
item114.CanCollide = true
1849
item114.Locked = true
1850
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
1851
item114.Parent = workspace.Ultra_ball
1852
item115 = Instance.new('Part')
1853
item115.Name = [[Part]]
1854
item115.BrickColor = BrickColor.new('Maroon')
1855
item115.Material = Enum.Material.Plastic
1856
item115.Reflectance = 0
1857
item115.Transparency = 0
1858
item115.Size = Vector3.new(1, 1, 57)
1859
item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1860
item115.RotVelocity = Vector3.new(0, 0, 0)
1861
item115.Velocity = Vector3.new(0, 0, 0)
1862
item115.Anchored = true
1863
item115.CanCollide = true
1864
item115.Locked = true
1865
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
1866
item115.Parent = workspace.Ultra_ball
1867
item116 = Instance.new('Part')
1868
item116.Name = [[Part]]
1869
item116.BrickColor = BrickColor.new('Maroon')
1870
item116.Material = Enum.Material.Plastic
1871
item116.Reflectance = 0
1872
item116.Transparency = 0
1873
item116.Size = Vector3.new(1, 1, 57)
1874
item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1875
item116.RotVelocity = Vector3.new(0, 0, 0)
1876
item116.Velocity = Vector3.new(0, 0, 0)
1877
item116.Anchored = true
1878
item116.CanCollide = true
1879
item116.Locked = true
1880
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
1881
item116.Parent = workspace.Ultra_ball
1882
item117 = Instance.new('Part')
1883
item117.Name = [[Part]]
1884
item117.BrickColor = BrickColor.new('Maroon')
1885
item117.Material = Enum.Material.Plastic
1886
item117.Reflectance = 0
1887
item117.Transparency = 0
1888
item117.Size = Vector3.new(1, 1, 57)
1889
item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1890
item117.RotVelocity = Vector3.new(0, 0, 0)
1891
item117.Velocity = Vector3.new(0, 0, 0)
1892
item117.Anchored = true
1893
item117.CanCollide = true
1894
item117.Locked = true
1895
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
1896
item117.Parent = workspace.Ultra_ball
1897
item118 = Instance.new('Part')
1898
item118.Name = [[Part]]
1899
item118.BrickColor = BrickColor.new('Maroon')
1900
item118.Material = Enum.Material.Plastic
1901
item118.Reflectance = 0
1902
item118.Transparency = 0
1903
item118.Size = Vector3.new(1, 1, 57)
1904
item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1905
item118.RotVelocity = Vector3.new(0, 0, 0)
1906
item118.Velocity = Vector3.new(0, 0, 0)
1907
item118.Anchored = true
1908
item118.CanCollide = true
1909
item118.Locked = true
1910
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
1911
item118.Parent = workspace.Ultra_ball
1912
item119 = Instance.new('Part')
1913
item119.Name = [[Part]]
1914
item119.BrickColor = BrickColor.new('Maroon')
1915
item119.Material = Enum.Material.Plastic
1916
item119.Reflectance = 0
1917
item119.Transparency = 0
1918
item119.Size = Vector3.new(1, 1, 57)
1919
item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1920
item119.RotVelocity = Vector3.new(0, 0, 0)
1921
item119.Velocity = Vector3.new(0, 0, 0)
1922
item119.Anchored = true
1923
item119.CanCollide = true
1924
item119.Locked = true
1925
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
1926
item119.Parent = workspace.Ultra_ball
1927
item120 = Instance.new('Part')
1928
item120.Name = [[Part]]
1929
item120.BrickColor = BrickColor.new('Maroon')
1930
item120.Material = Enum.Material.Plastic
1931
item120.Reflectance = 0
1932
item120.Transparency = 0
1933
item120.Size = Vector3.new(1, 1, 57)
1934
item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1935
item120.RotVelocity = Vector3.new(0, 0, 0)
1936
item120.Velocity = Vector3.new(0, 0, 0)
1937
item120.Anchored = true
1938
item120.CanCollide = true
1939
item120.Locked = true
1940
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
1941
item120.Parent = workspace.Ultra_ball
1942
item121 = Instance.new('Part')
1943
item121.Name = [[Part]]
1944
item121.BrickColor = BrickColor.new('Maroon')
1945
item121.Material = Enum.Material.Plastic
1946
item121.Reflectance = 0
1947
item121.Transparency = 0
1948
item121.Size = Vector3.new(1, 1, 57)
1949
item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1950
item121.RotVelocity = Vector3.new(0, 0, 0)
1951
item121.Velocity = Vector3.new(0, 0, 0)
1952
item121.Anchored = true
1953
item121.CanCollide = true
1954
item121.Locked = true
1955
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
1956
item121.Parent = workspace.Ultra_ball
1957
item122 = Instance.new('Part')
1958
item122.Name = [[Part]]
1959
item122.BrickColor = BrickColor.new('Maroon')
1960
item122.Material = Enum.Material.Plastic
1961
item122.Reflectance = 0
1962
item122.Transparency = 0
1963
item122.Size = Vector3.new(1, 1, 57)
1964
item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1965
item122.RotVelocity = Vector3.new(0, 0, 0)
1966
item122.Velocity = Vector3.new(0, 0, 0)
1967
item122.Anchored = true
1968
item122.CanCollide = true
1969
item122.Locked = true
1970
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
1971
item122.Parent = workspace.Ultra_ball
1972
item123 = Instance.new('Part')
1973
item123.Name = [[Part]]
1974
item123.BrickColor = BrickColor.new('Maroon')
1975
item123.Material = Enum.Material.Plastic
1976
item123.Reflectance = 0
1977
item123.Transparency = 0
1978
item123.Size = Vector3.new(1, 1, 57)
1979
item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1980
item123.RotVelocity = Vector3.new(0, 0, 0)
1981
item123.Velocity = Vector3.new(0, 0, 0)
1982
item123.Anchored = true
1983
item123.CanCollide = true
1984
item123.Locked = true
1985
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
1986
item123.Parent = workspace.Ultra_ball
1987
item124 = Instance.new('Part')
1988
item124.Name = [[Part]]
1989
item124.BrickColor = BrickColor.new('Maroon')
1990
item124.Material = Enum.Material.Plastic
1991
item124.Reflectance = 0
1992
item124.Transparency = 0
1993
item124.Size = Vector3.new(1, 1, 57)
1994
item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1995
item124.RotVelocity = Vector3.new(0, 0, 0)
1996
item124.Velocity = Vector3.new(0, 0, 0)
1997
item124.Anchored = true
1998
item124.CanCollide = true
1999
item124.Locked = true
2000
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
2001
item124.Parent = workspace.Ultra_ball
2002
item125 = Instance.new('Part')
2003
item125.Name = [[Part]]
2004
item125.BrickColor = BrickColor.new('Maroon')
2005
item125.Material = Enum.Material.Plastic
2006
item125.Reflectance = 0
2007
item125.Transparency = 0
2008
item125.Size = Vector3.new(1, 1, 57)
2009
item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2010
item125.RotVelocity = Vector3.new(0, 0, 0)
2011
item125.Velocity = Vector3.new(0, 0, 0)
2012
item125.Anchored = true
2013
item125.CanCollide = true
2014
item125.Locked = true
2015
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
2016
item125.Parent = workspace.Ultra_ball
2017
item126 = Instance.new('Part')
2018
item126.Name = [[Part]]
2019
item126.BrickColor = BrickColor.new('Maroon')
2020
item126.Material = Enum.Material.Plastic
2021
item126.Reflectance = 0
2022
item126.Transparency = 0
2023
item126.Size = Vector3.new(1, 1, 57)
2024
item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2025
item126.RotVelocity = Vector3.new(0, 0, 0)
2026
item126.Velocity = Vector3.new(0, 0, 0)
2027
item126.Anchored = true
2028
item126.CanCollide = true
2029
item126.Locked = true
2030
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
2031
item126.Parent = workspace.Ultra_ball
2032
item127 = Instance.new('Part')
2033
item127.Name = [[Part]]
2034
item127.BrickColor = BrickColor.new('Maroon')
2035
item127.Material = Enum.Material.Plastic
2036
item127.Reflectance = 0
2037
item127.Transparency = 0
2038
item127.Size = Vector3.new(1, 1, 57)
2039
item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2040
item127.RotVelocity = Vector3.new(0, 0, 0)
2041
item127.Velocity = Vector3.new(0, 0, 0)
2042
item127.Anchored = true
2043
item127.CanCollide = true
2044
item127.Locked = true
2045
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
2046
item127.Parent = workspace.Ultra_ball
2047
item128 = Instance.new('Part')
2048
item128.Name = [[Part]]
2049
item128.BrickColor = BrickColor.new('Maroon')
2050
item128.Material = Enum.Material.Plastic
2051
item128.Reflectance = 0
2052
item128.Transparency = 0
2053
item128.Size = Vector3.new(1, 1, 57)
2054
item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2055
item128.RotVelocity = Vector3.new(0, 0, 0)
2056
item128.Velocity = Vector3.new(0, 0, 0)
2057
item128.Anchored = true
2058
item128.CanCollide = true
2059
item128.Locked = true
2060
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
2061
item128.Parent = workspace.Ultra_ball
2062
item129 = Instance.new('Part')
2063
item129.Name = [[Part]]
2064
item129.BrickColor = BrickColor.new('Maroon')
2065
item129.Material = Enum.Material.Plastic
2066
item129.Reflectance = 0
2067
item129.Transparency = 0
2068
item129.Size = Vector3.new(1, 1, 57)
2069
item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2070
item129.RotVelocity = Vector3.new(0, 0, 0)
2071
item129.Velocity = Vector3.new(0, 0, 0)
2072
item129.Anchored = true
2073
item129.CanCollide = true
2074
item129.Locked = true
2075
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
2076
item129.Parent = workspace.Ultra_ball
2077
item130 = Instance.new('Part')
2078
item130.Name = [[Part]]
2079
item130.BrickColor = BrickColor.new('Maroon')
2080
item130.Material = Enum.Material.Plastic
2081
item130.Reflectance = 0
2082
item130.Transparency = 0
2083
item130.Size = Vector3.new(1, 1, 57)
2084
item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2085
item130.RotVelocity = Vector3.new(0, 0, 0)
2086
item130.Velocity = Vector3.new(0, 0, 0)
2087
item130.Anchored = true
2088
item130.CanCollide = true
2089
item130.Locked = true
2090
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
2091
item130.Parent = workspace.Ultra_ball
2092
item131 = Instance.new('Part')
2093
item131.Name = [[Part]]
2094
item131.BrickColor = BrickColor.new('Maroon')
2095
item131.Material = Enum.Material.Plastic
2096
item131.Reflectance = 0
2097
item131.Transparency = 0
2098
item131.Size = Vector3.new(1, 1, 57)
2099
item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2100
item131.RotVelocity = Vector3.new(0, 0, 0)
2101
item131.Velocity = Vector3.new(0, 0, 0)
2102
item131.Anchored = true
2103
item131.CanCollide = true
2104
item131.Locked = true
2105
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
2106
item131.Parent = workspace.Ultra_ball
2107
item132 = Instance.new('Part')
2108
item132.Name = [[Part]]
2109
item132.BrickColor = BrickColor.new('Maroon')
2110
item132.Material = Enum.Material.Plastic
2111
item132.Reflectance = 0
2112
item132.Transparency = 0
2113
item132.Size = Vector3.new(1, 1, 57)
2114
item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2115
item132.RotVelocity = Vector3.new(0, 0, 0)
2116
item132.Velocity = Vector3.new(0, 0, 0)
2117
item132.Anchored = true
2118
item132.CanCollide = true
2119
item132.Locked = true
2120
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
2121
item132.Parent = workspace.Ultra_ball
2122
item133 = Instance.new('Part')
2123
item133.Name = [[Part]]
2124
item133.BrickColor = BrickColor.new('Maroon')
2125
item133.Material = Enum.Material.Plastic
2126
item133.Reflectance = 0
2127
item133.Transparency = 0
2128
item133.Size = Vector3.new(1, 1, 57)
2129
item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2130
item133.RotVelocity = Vector3.new(0, 0, 0)
2131
item133.Velocity = Vector3.new(0, 0, 0)
2132
item133.Anchored = true
2133
item133.CanCollide = true
2134
item133.Locked = true
2135
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
2136
item133.Parent = workspace.Ultra_ball
2137
item134 = Instance.new('Part')
2138
item134.Name = [[Spawn]]
2139
item134.BrickColor = BrickColor.new('Black')
2140
item134.Material = Enum.Material.Slate
2141
item134.Reflectance = 0
2142
item134.Transparency = 0.5
2143
item134.Size = Vector3.new(1, 1, 1)
2144
item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2145
item134.RotVelocity = Vector3.new(0, 0, 0)
2146
item134.Velocity = Vector3.new(0, 0, 0)
2147
item134.Anchored = true
2148
item134.CanCollide = false
2149
item134.Locked = true
2150
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
2151
item134.Parent = workspace.Ultra_ball
2152
item135 = Instance.new('Model')
2153
item135.Name = [[Pokeball]]
2154
item135.Parent = workspace
2155
item136 = Instance.new('Part')
2156
item136.Name = [[Part]]
2157
item136.BrickColor = BrickColor.new('Black')
2158
item136.Material = Enum.Material.Plastic
2159
item136.Reflectance = 0
2160
item136.Transparency = 0
2161
item136.Size = Vector3.new(187, 1, 57)
2162
item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2163
item136.RotVelocity = Vector3.new(0, 0, 0)
2164
item136.Velocity = Vector3.new(0, 0, 0)
2165
item136.Anchored = true
2166
item136.CanCollide = true
2167
item136.Locked = true
2168
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
2169
item136.Parent = workspace.Pokeball
2170
item137 = Instance.new('Part')
2171
item137.Name = [[Part]]
2172
item137.BrickColor = BrickColor.new('Black')
2173
item137.Material = Enum.Material.Plastic
2174
item137.Reflectance = 0
2175
item137.Transparency = 0
2176
item137.Size = Vector3.new(187, 47, 1)
2177
item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2178
item137.RotVelocity = Vector3.new(0, 0, 0)
2179
item137.Velocity = Vector3.new(0, 0, 0)
2180
item137.Anchored = true
2181
item137.CanCollide = true
2182
item137.Locked = true
2183
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
2184
item137.Parent = workspace.Pokeball
2185
item138 = Instance.new('Part')
2186
item138.Name = [[Part]]
2187
item138.BrickColor = BrickColor.new('Black')
2188
item138.Material = Enum.Material.Plastic
2189
item138.Reflectance = 0
2190
item138.Transparency = 0
2191
item138.Size = Vector3.new(187, 47, 1)
2192
item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2193
item138.RotVelocity = Vector3.new(0, 0, 0)
2194
item138.Velocity = Vector3.new(0, 0, 0)
2195
item138.Anchored = true
2196
item138.CanCollide = true
2197
item138.Locked = true
2198
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
2199
item138.Parent = workspace.Pokeball
2200
item139 = Instance.new('Part')
2201
item139.Name = [[Part]]
2202
item139.BrickColor = BrickColor.new('Black')
2203
item139.Material = Enum.Material.Plastic
2204
item139.Reflectance = 0
2205
item139.Transparency = 0
2206
item139.Size = Vector3.new(187, 1, 57)
2207
item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2208
item139.RotVelocity = Vector3.new(0, 0, 0)
2209
item139.Velocity = Vector3.new(0, 0, 0)
2210
item139.Anchored = true
2211
item139.CanCollide = true
2212
item139.Locked = true
2213
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
2214
item139.Parent = workspace.Pokeball
2215
item140 = Instance.new('Part')
2216
item140.Name = [[Part]]
2217
item140.BrickColor = BrickColor.new('Black')
2218
item140.Material = Enum.Material.Plastic
2219
item140.Reflectance = 0
2220
item140.Transparency = 0
2221
item140.Size = Vector3.new(55, 47, 1)
2222
item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2223
item140.RotVelocity = Vector3.new(0, 0, 0)
2224
item140.Velocity = Vector3.new(0, 0, 0)
2225
item140.Anchored = true
2226
item140.CanCollide = true
2227
item140.Locked = true
2228
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
2229
item140.Parent = workspace.Pokeball
2230
item141 = Instance.new('Part')
2231
item141.Name = [[Part]]
2232
item141.BrickColor = BrickColor.new('Black')
2233
item141.Material = Enum.Material.Plastic
2234
item141.Reflectance = 0
2235
item141.Transparency = 0
2236
item141.Size = Vector3.new(55, 47, 1)
2237
item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
2238
item141.RotVelocity = Vector3.new(0, 0, 0)
2239
item141.Velocity = Vector3.new(0, 0, 0)
2240
item141.Anchored = true
2241
item141.CanCollide = true
2242
item141.Locked = true
2243
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
2244
item141.Parent = workspace.Pokeball
2245
item142 = Instance.new('Part')
2246
item142.Name = [[Part]]
2247
item142.BrickColor = BrickColor.new('Maroon')
2248
item142.Material = Enum.Material.Plastic
2249
item142.Reflectance = 0
2250
item142.Transparency = 0
2251
item142.Size = Vector3.new(1, 1, 57)
2252
item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2253
item142.RotVelocity = Vector3.new(0, 0, 0)
2254
item142.Velocity = Vector3.new(0, 0, 0)
2255
item142.Anchored = true
2256
item142.CanCollide = true
2257
item142.Locked = true
2258
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
2259
item142.Parent = workspace.Pokeball
2260
item143 = Instance.new('Part')
2261
item143.Name = [[Part]]
2262
item143.BrickColor = BrickColor.new('Maroon')
2263
item143.Material = Enum.Material.Plastic
2264
item143.Reflectance = 0
2265
item143.Transparency = 0
2266
item143.Size = Vector3.new(1, 1, 57)
2267
item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2268
item143.RotVelocity = Vector3.new(0, 0, 0)
2269
item143.Velocity = Vector3.new(0, 0, 0)
2270
item143.Anchored = true
2271
item143.CanCollide = true
2272
item143.Locked = true
2273
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
2274
item143.Parent = workspace.Pokeball
2275
item144 = Instance.new('Part')
2276
item144.Name = [[Part]]
2277
item144.BrickColor = BrickColor.new('Maroon')
2278
item144.Material = Enum.Material.Plastic
2279
item144.Reflectance = 0
2280
item144.Transparency = 0
2281
item144.Size = Vector3.new(1, 1, 57)
2282
item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2283
item144.RotVelocity = Vector3.new(0, 0, 0)
2284
item144.Velocity = Vector3.new(0, 0, 0)
2285
item144.Anchored = true
2286
item144.CanCollide = true
2287
item144.Locked = true
2288
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
2289
item144.Parent = workspace.Pokeball
2290
item145 = Instance.new('Part')
2291
item145.Name = [[Part]]
2292
item145.BrickColor = BrickColor.new('Maroon')
2293
item145.Material = Enum.Material.Plastic
2294
item145.Reflectance = 0
2295
item145.Transparency = 0
2296
item145.Size = Vector3.new(1, 1, 57)
2297
item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2298
item145.RotVelocity = Vector3.new(0, 0, 0)
2299
item145.Velocity = Vector3.new(0, 0, 0)
2300
item145.Anchored = true
2301
item145.CanCollide = true
2302
item145.Locked = true
2303
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
2304
item145.Parent = workspace.Pokeball
2305
item146 = Instance.new('Part')
2306
item146.Name = [[Part]]
2307
item146.BrickColor = BrickColor.new('Maroon')
2308
item146.Material = Enum.Material.Plastic
2309
item146.Reflectance = 0
2310
item146.Transparency = 0
2311
item146.Size = Vector3.new(1, 1, 57)
2312
item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2313
item146.RotVelocity = Vector3.new(0, 0, 0)
2314
item146.Velocity = Vector3.new(0, 0, 0)
2315
item146.Anchored = true
2316
item146.CanCollide = true
2317
item146.Locked = true
2318
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
2319
item146.Parent = workspace.Pokeball
2320
item147 = Instance.new('Part')
2321
item147.Name = [[Part]]
2322
item147.BrickColor = BrickColor.new('Maroon')
2323
item147.Material = Enum.Material.Plastic
2324
item147.Reflectance = 0
2325
item147.Transparency = 0
2326
item147.Size = Vector3.new(1, 1, 57)
2327
item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2328
item147.RotVelocity = Vector3.new(0, 0, 0)
2329
item147.Velocity = Vector3.new(0, 0, 0)
2330
item147.Anchored = true
2331
item147.CanCollide = true
2332
item147.Locked = true
2333
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
2334
item147.Parent = workspace.Pokeball
2335
item148 = Instance.new('Part')
2336
item148.Name = [[Part]]
2337
item148.BrickColor = BrickColor.new('Deep orange')
2338
item148.Material = Enum.Material.Plastic
2339
item148.Reflectance = 0
2340
item148.Transparency = 0
2341
item148.Size = Vector3.new(17, 1, 57)
2342
item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2343
item148.RotVelocity = Vector3.new(0, 0, 0)
2344
item148.Velocity = Vector3.new(0, 0, 0)
2345
item148.Anchored = true
2346
item148.CanCollide = true
2347
item148.Locked = true
2348
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
2349
item148.Parent = workspace.Pokeball
2350
item149 = Instance.new('Part')
2351
item149.Name = [[Spawn]]
2352
item149.BrickColor = BrickColor.new('Black')
2353
item149.Material = Enum.Material.Slate
2354
item149.Reflectance = 0
2355
item149.Transparency = 0.5
2356
item149.Size = Vector3.new(1, 1, 1)
2357
item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2358
item149.RotVelocity = Vector3.new(0, 0, 0)
2359
item149.Velocity = Vector3.new(0, 0, 0)
2360
item149.Anchored = true
2361
item149.CanCollide = false
2362
item149.Locked = true
2363
for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
2364
item149.Parent = workspace.Pokeball
2365
2366
mouse.KeyDown:connect(function(key)
2367
	if key == "z" then
2368
		mobs.SoundId = "rbxassetid://143994596"
2369
		mobs:Play()
2370
	end
2371
	if key == "x" then
2372
		mobs.SoundId = "rbxassetid://197819141"
2373
		mobs:Play()
2374
	end
2375
	if key == "c" then
2376
		mobs.SoundId = "rbxassetid://315131669"
2377
		mobs:Play()
2378
	end
2379
	if key == "v" then
2380
		mobs.SoundId = "rbxassetid://161643878"
2381
		mobs:Play()
2382
	end
2383
	if key == "b" then
2384
		mobs.SoundId = "rbxassetid://304111314"
2385
		mobs:Play()
2386
	end
2387
	if key == "l" then
2388
		mobs:Stop()
2389
	end
2390
	if key == "q" and not attacking then
2391
		attacking = true
2392
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2393
		local p = Instance.new("Part")
2394
		p.Anchored = false
2395
		p.CanCollide = false
2396
		p.Name = "Pokeballsack"
2397
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2398
		local m = Instance.new("SpecialMesh")
2399
		m.MeshId = "rbxassetid://430070470"
2400
		m.TextureId = "rbxassetid://430070478"
2401
		m.Scale = Vector3.new(1,1,1)/6
2402
		m.Parent = p
2403
		p.Parent = workspace
2404
		local w = Instance.new("Weld")
2405
		w.Part0 = p
2406
		w.Part1 = char["Right Arm"]
2407
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2408
		w.Parent = p
2409
		local pe = Instance.new("ParticleEmitter")
2410
		pe.Enabled = false
2411
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2412
		pe.Size = NumberSequence.new(0.5)
2413
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2414
		pe.Lifetime = NumberRange.new(1)
2415
		pe.Rate = 500
2416
		pe.Rotation = NumberRange.new(5)
2417
		pe.RotSpeed = NumberRange.new(100)
2418
		pe.Speed = NumberRange.new(5)
2419
		pe.SpreadAngle = Vector2.new(360,360)
2420
		pe.Parent = p
2421
		for i = 0, 2, 0.1 do
2422
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2423
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2424
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2425
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2426
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2427
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2428
			swait()
2429
		end
2430
		swait(15)
2431
		for i = 0, 2, 0.1 do
2432
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2433
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2434
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2435
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2436
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2437
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2438
			if i == 0.5 then
2439
				w:Destroy()
2440
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2441
				local bv = Instance.new("BodyVelocity")
2442
				bv.MaxForce = huge
2443
				bv.Velocity = p.CFrame.lookVector*150
2444
				bv.Parent = p
2445
				p.CanCollide = true
2446
				game.Debris:AddItem(bv, 0.1)
2447
				game.Debris:AddItem(p, 60)
2448
				local con
2449
				con = p.Touched:connect(function(hit)
2450
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2451
						con:disconnect()
2452
						swait(5)
2453
						p.Anchored = true
2454
						local e = Instance.new("Part")
2455
						e.Name = "Effect"
2456-
						e.BrickColor = BrickColor.new("Really red")
2456+
						e.BrickColor = BrickColor.new("Really black")
2457
						e.Material = "Neon"
2458
						smooth(e)
2459
						e.Anchored = true
2460
						e.CanCollide = false
2461
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2462
						hit.Parent.Head.Anchored = true
2463
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2464
						e.Size = Vector3.new(0.2,0.2,mag)
2465
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2466
						e.Parent = workspace
2467
						for i,v in pairs(hit.Parent:children()) do
2468
							if v:IsA("BasePart") then
2469
								local p = Instance.new("Part")
2470
								p.Anchored = true
2471
								p.CanCollide = false
2472
								p.Material = "Neon"
2473
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2474
								p.CFrame = v.CFrame
2475
								p.Name = "notbody"
2476-
								p.BrickColor = BrickColor.new("Really red")
2476+
								p.BrickColor = BrickColor.new("Really black")
2477
								p.Transparency = 0.6
2478
								p.Parent = hit.Parent
2479
							end
2480
						end
2481
						swait(90)
2482
						local poke = workspace.Pokeball
2483
						hit.Parent:MoveTo(poke.Spawn.Position)
2484
						--char:MoveTo(poke.Spawn.Position)
2485
						hit.Parent.Head.Anchored = false
2486
						for i,v in pairs(hit.Parent:children()) do
2487
							if v.Name == "notbody" then
2488
								v:Destroy()
2489
							end
2490
						end
2491
						local done = false
2492
						e:Destroy()
2493
						local hurtz = {}
2494
						local cons = {}
2495
						local finish
2496
						for i,v in pairs(poke:children()) do
2497
							if tostring(v.BrickColor) == "Deep orange" then
2498
								print("found end")
2499
								finish = v
2500
							end
2501
							if tostring(v.BrickColor) == "Maroon" then
2502
								table.insert(hurtz, v)
2503
							end
2504
						end
2505
						for i,v in pairs(hurtz) do
2506
							local con = v.Touched:connect(function(hit)
2507
								if gethum(hit) then
2508
									finish = true
2509
								end
2510
							end)
2511
							table.insert(cons, con)
2512
						end
2513
						for i,v in pairs(hurtz) do
2514
							local con = finish.Touched:connect(function(hit)
2515
								if gethum(hit) then
2516
									gethum(hit).WalkSpeed = 0
2517
									hit.Parent.Head.Anchored = true
2518
								end
2519
							end)
2520
							table.insert(cons, con)
2521
						end
2522
						if finish then
2523
							local con = finish.Touched:connect(function(hit)
2524
								local ok = false
2525
								pcall(function()
2526
									if hit.Parent.Name == plr.Name then
2527
										ok = true
2528
									end
2529
								end)
2530
								if gethum(hit) or ok then
2531
									done = true
2532
								end
2533
							end)
2534
							table.insert(cons, con)
2535
						end
2536
						for i = 1, 3 do
2537
							local before = p.CFrame
2538
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2539
							print("shake "..i)
2540
							for i = 0, 1.5, 0.1 do
2541
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2542
							end
2543
							if done then break end
2544
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2545
						end
2546
						if done then
2547
							print("they escaped!")
2548
						else
2549
							print("they were caught!")
2550
							local sv = Instance.new("StringValue")
2551
							sv.Name = "Caught"
2552
							sv.Parent = hit.Parent
2553
						end
2554
						local ope = pe:Clone()
2555
						pe.Enabled = true
2556
						swait(5)
2557
						pe.Enabled = false
2558
						local t = Instance.new("Tool")
2559
						t.Name = hit.Parent.Name
2560
						t.Parent = plr.Backpack
2561
						local hand = Instance.new("Part")
2562
						hand.Transparency = 0
2563
						hand.CanCollide = false
2564
						hand.Size = Vector3.new(1,1,1)
2565
						hand.Name = "Handle"
2566
						local m = p.Mesh:Clone()
2567
						m.Parent = hand
2568
						hand.Parent = t
2569
						local out = true
2570
						local new = p:Clone()
2571
						t.Activated:connect(function()
2572
							if not deb and not attacking then
2573
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2574
								deb = true
2575
								hand.Transparency = 1
2576
								local p = new:Clone()
2577
								p.Anchored = false
2578
								p.CanCollide = false
2579
								p.Parent = workspace
2580
								local w = Instance.new("Weld")
2581
								w.Part0 = p
2582
								w.Part1 = char["Right Arm"]
2583
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2584
								w.Parent = p
2585
								local pe = ope:Clone()
2586
								pe.Enabled = false
2587
								pe.Parent = p
2588
								--[[local pe = Instance.new("ParticleEmitter")
2589
								pe.Enabled = false
2590
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2591
								pe.Size = NumberSequence.new(0.5)
2592
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2593
								pe.Lifetime = NumberRange.new(1)
2594
								pe.Rate = 500
2595
								pe.Rotation = NumberRange.new(5)
2596
								pe.RotSpeed = NumberRange.new(100)
2597
								pe.Speed = NumberRange.new(5)
2598
								pe.SpreadAngle = Vector2.new(360,360)
2599
								pe.Parent = p]]
2600
								if not out then
2601
									out = true
2602
									for i = 0, 2, 0.1 do
2603
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2604
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2605
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2606
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2607
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2608
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2609
										swait()
2610
									end
2611
									swait(7)
2612
									for i = 0,2, 0.1 do
2613
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2614
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2615
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2616
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2617
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2618
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2619
										if i == 0.5 then
2620
											w:Destroy()
2621
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2622
											local bv = Instance.new("BodyVelocity")
2623
											bv.MaxForce = huge
2624
											bv.Velocity = p.CFrame.lookVector*150
2625
											bv.Parent = p
2626
											p.CanCollide = true
2627
											game.Debris:AddItem(bv, 0.1)
2628
											swait(15)
2629
											p.Anchored = true
2630
											a = function(b, t)
2631
												for i,v in pairs(b:children()) do
2632
													if v:IsA("Decal") then
2633
														v.Transparency = t
2634
													end
2635
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2636
														v.Transparency = t
2637
													end
2638
													a(v, t)
2639
												end
2640
											end
2641
											a(hit.Parent, 0)
2642
											for i,v in pairs(hit.Parent:children()) do
2643
												if v:IsA("BasePart") then
2644
													v.Anchored = false
2645
													if v.Name ~= "HumanoidRootPart" then
2646
														v.Transparency = 0
2647
													end
2648
												end
2649
											end
2650
											hit.Parent:MoveTo(p.Position)
2651
											pe.Enabled = true
2652
											swait(5)
2653
											pe.Enabled = false
2654
											game.Debris:AddItem(p, 1)
2655
										end
2656
										swait()
2657
									end
2658
								else
2659
									out = false
2660
									humanoid.WalkSpeed = 0
2661
									for i,v in pairs(hit.Parent:children()) do
2662
										if v:IsA("BasePart") then
2663
											v.Anchored = true
2664
											v.Transparency = 1
2665
										end
2666
									end
2667
									for i = 0, 2, 0.1 do
2668
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
2669
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
2670
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
2671
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
2672
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
2673
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
2674
										swait()
2675
									end
2676
									local e = Instance.new("Part")
2677
									e.Name = "Effect"
2678-
									e.BrickColor = BrickColor.new("Really red")
2678+
									e.BrickColor = BrickColor.new("Really black")
2679
									e.Material = "Neon"
2680
									smooth(e)
2681
									e.Anchored = true
2682
									e.CanCollide = false
2683
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2684
									hit.Parent.Head.Anchored = true
2685
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2686
									e.Size = Vector3.new(0.2,0.2,mag)
2687
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2688
									e.Parent = workspace
2689
									a = function(b, t)
2690
										for i,v in pairs(b:children()) do
2691
											if v:IsA("Decal") then
2692
												v.Transparency = t
2693
											end
2694
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2695
														v.Transparency = t
2696
													end
2697
											a(v, t)
2698
										end
2699
									end
2700
									a(hit.Parent, 1)
2701
									for i,v in pairs(hit.Parent:children()) do
2702
										if v:IsA("BasePart") then
2703
											local p = Instance.new("Part")
2704
											p.Anchored = true
2705
											p.CanCollide = false
2706
											p.Material = "Neon"
2707
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2708
											p.CFrame = v.CFrame
2709
											p.Name = "notbody"
2710-
											p.BrickColor = BrickColor.new("Really red")
2710+
											p.BrickColor = BrickColor.new("Really black")
2711
											p.Transparency = 0.6
2712
											p.Parent = hit.Parent
2713
										end
2714
									end
2715
									humanoid.WalkSpeed = 16
2716
									swait(20)
2717
									for i,v in pairs(hit.Parent:children()) do
2718
										if v.Name == "notbody" then
2719
											v:Destroy()
2720
										end
2721
									end
2722
									e:Destroy()
2723
								end
2724
								p:Destroy()
2725
								hand.Transparency = 0
2726
								fixalljoints()
2727
								deb = false
2728
							end
2729
						end)
2730
						game.Debris:AddItem(p, 1)
2731
						hit.Parent:MoveTo(p.Position)
2732
						for i,v in pairs(cons) do
2733
							v:disconnect()
2734
						end
2735
						hit.Parent.Head.Anchored = false
2736
					end
2737
				end)
2738
			end
2739
			swait()
2740
		end
2741
		attacking = false
2742
		fixalljoints()
2743
		
2744
	end
2745
	if key == "e" and not attacking then
2746
		attacking = true
2747
		local rs,ls,rh,lh,neck,rj = getnewjoints()
2748
		local p = Instance.new("Part")
2749
		p.Anchored = false
2750
		p.CanCollide = false
2751
		p.Name = "Pokeballsack"
2752
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
2753
		local m = Instance.new("SpecialMesh")
2754
		m.MeshId = "rbxassetid://433356448"
2755
		m.TextureId = "rbxassetid://433356453"
2756
		m.Scale = Vector3.new(1,1,1)/6
2757
		m.Parent = p
2758
		p.Parent = workspace
2759
		local w = Instance.new("Weld")
2760
		w.Part0 = p
2761
		w.Part1 = char["Right Arm"]
2762
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2763
		w.Parent = p
2764
		local pe = Instance.new("ParticleEmitter")
2765
		pe.Enabled = false
2766
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
2767
		pe.Size = NumberSequence.new(0.5)
2768
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2769
		pe.Lifetime = NumberRange.new(1)
2770
		pe.Rate = 500
2771
		pe.Rotation = NumberRange.new(5)
2772
		pe.RotSpeed = NumberRange.new(100)
2773
		pe.Speed = NumberRange.new(5)
2774
		pe.SpreadAngle = Vector2.new(360,360)
2775
		pe.Parent = p
2776
		for i = 0, 2, 0.1 do
2777
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2778
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2779
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2780
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2781
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2782
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2783
			swait()
2784
		end
2785
		swait(15)
2786
		for i = 0, 2, 0.1 do
2787
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2788
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2789
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2790
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2791
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2792
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2793
			if i == 0.5 then
2794
				w:Destroy()
2795
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2796
				local bv = Instance.new("BodyVelocity")
2797
				bv.MaxForce = huge
2798
				bv.Velocity = p.CFrame.lookVector*150
2799
				bv.Parent = p
2800
				p.CanCollide = true
2801
				game.Debris:AddItem(bv, 0.1)
2802
				game.Debris:AddItem(p, 60)
2803
				local con
2804
				con = p.Touched:connect(function(hit)
2805
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
2806
						con:disconnect()
2807
						swait(5)
2808
						p.Anchored = true
2809
						local e = Instance.new("Part")
2810
						e.Name = "Effect"
2811-
						e.BrickColor = BrickColor.new("Really red")
2811+
						e.BrickColor = BrickColor.new("Really black")
2812
						e.Material = "Neon"
2813
						smooth(e)
2814
						e.Anchored = true
2815
						e.CanCollide = false
2816
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
2817
						hit.Parent.Head.Anchored = true
2818
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
2819
						e.Size = Vector3.new(0.2,0.2,mag)
2820
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
2821
						e.Parent = workspace
2822
						for i,v in pairs(hit.Parent:children()) do
2823
							if v:IsA("BasePart") then
2824
								local p = Instance.new("Part")
2825
								p.Anchored = true
2826
								p.CanCollide = false
2827
								p.Material = "Neon"
2828
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
2829
								p.CFrame = v.CFrame
2830
								p.Name = "notbody"
2831-
								p.BrickColor = BrickColor.new("Really red")
2831+
								p.BrickColor = BrickColor.new("Really black")
2832
								p.Transparency = 0.6
2833
								p.Parent = hit.Parent
2834
							end
2835
						end
2836
						swait(90)
2837
						local poke = workspace.Great_ball
2838
						hit.Parent:MoveTo(poke.Spawn.Position)
2839
						--char:MoveTo(poke.Spawn.Position)
2840
						hit.Parent.Head.Anchored = false
2841
						for i,v in pairs(hit.Parent:children()) do
2842
							if v.Name == "notbody" then
2843
								v:Destroy()
2844
							end
2845
						end
2846
						local done = false
2847
						e:Destroy()
2848
						local hurtz = {}
2849
						local cons = {}
2850
						local finish
2851
						for i,v in pairs(poke:children()) do
2852
							if tostring(v.BrickColor) == "Deep orange" then
2853
								print("found end")
2854
								finish = v
2855
							end
2856
							if tostring(v.BrickColor) == "Maroon" then
2857
								table.insert(hurtz, v)
2858
							end
2859
						end
2860
						for i,v in pairs(hurtz) do
2861
							local con = v.Touched:connect(function(hit)
2862
								if gethum(hit) then
2863
									finish = true
2864
								end
2865
							end)
2866
							table.insert(cons, con)
2867
						end
2868
						for i,v in pairs(hurtz) do
2869
							local con = finish.Touched:connect(function(hit)
2870
								if gethum(hit) then
2871
									gethum(hit).WalkSpeed = 0
2872
									hit.Parent.Head.Anchored = true
2873
								end
2874
							end)
2875
							table.insert(cons, con)
2876
						end
2877
						if finish then
2878
							local con = finish.Touched:connect(function(hit)
2879
								local ok = false
2880
								pcall(function()
2881
									if hit.Parent.Name == plr.Name then
2882
										ok = true
2883
									end
2884
								end)
2885
								if gethum(hit) or ok then
2886
									done = true
2887
								end
2888
							end)
2889
							table.insert(cons, con)
2890
						end
2891
						for i = 1, 3 do
2892
							local before = p.CFrame
2893
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
2894
							print("shake "..i)
2895
							for i = 0, 1.5, 0.1 do
2896
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
2897
							end
2898
							if done then break end
2899
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
2900
						end
2901
						if done then
2902
							print("they escaped!")
2903
						else
2904
							print("they were caught!")
2905
							local sv = Instance.new("StringValue")
2906
							sv.Name = "Caught"
2907
							sv.Parent = hit.Parent
2908
						end
2909
						local ope = pe:Clone()
2910
						pe.Enabled = true
2911
						swait(5)
2912
						pe.Enabled = false
2913
						local t = Instance.new("Tool")
2914
						t.Name = hit.Parent.Name
2915
						t.Parent = plr.Backpack
2916
						local hand = Instance.new("Part")
2917
						hand.Transparency = 0
2918
						hand.CanCollide = false
2919
						hand.Size = Vector3.new(1,1,1)
2920
						hand.Name = "Handle"
2921
						local m = p.Mesh:Clone()
2922
						m.Parent = hand
2923
						hand.Parent = t
2924
						local out = true
2925
						local new = p:Clone()
2926
						t.Activated:connect(function()
2927
							if not deb and not attacking then
2928
								local rs,ls,rh,lh,neck,rj = getnewjoints()
2929
								deb = true
2930
								hand.Transparency = 1
2931
								local p = new:Clone()
2932
								p.Anchored = false
2933
								p.CanCollide = false
2934
								p.Parent = workspace
2935
								local w = Instance.new("Weld")
2936
								w.Part0 = p
2937
								w.Part1 = char["Right Arm"]
2938
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
2939
								w.Parent = p
2940
								local pe = ope:Clone()
2941
								pe.Enabled = false
2942
								pe.Parent = p
2943
								--[[local pe = Instance.new("ParticleEmitter")
2944
								pe.Enabled = false
2945
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
2946
								pe.Size = NumberSequence.new(0.5)
2947
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
2948
								pe.Lifetime = NumberRange.new(1)
2949
								pe.Rate = 500
2950
								pe.Rotation = NumberRange.new(5)
2951
								pe.RotSpeed = NumberRange.new(100)
2952
								pe.Speed = NumberRange.new(5)
2953
								pe.SpreadAngle = Vector2.new(360,360)
2954
								pe.Parent = p]]
2955
								if not out then
2956
									out = true
2957
									for i = 0, 2, 0.1 do
2958
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
2959
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
2960
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
2961
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
2962
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2963
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
2964
										swait()
2965
									end
2966
									swait(7)
2967
									for i = 0,2, 0.1 do
2968
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
2969
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
2970
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
2971
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
2972
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
2973
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
2974
										if i == 0.5 then
2975
											w:Destroy()
2976
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
2977
											local bv = Instance.new("BodyVelocity")
2978
											bv.MaxForce = huge
2979
											bv.Velocity = p.CFrame.lookVector*150
2980
											bv.Parent = p
2981
											p.CanCollide = true
2982
											game.Debris:AddItem(bv, 0.1)
2983
											swait(15)
2984
											p.Anchored = true
2985
											a = function(b, t)
2986
												for i,v in pairs(b:children()) do
2987
													if v:IsA("Decal") then
2988
														v.Transparency = t
2989
													end
2990
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
2991
														v.Transparency = t
2992
													end
2993
													a(v, t)
2994
												end
2995
											end
2996
											a(hit.Parent, 0)
2997
											for i,v in pairs(hit.Parent:children()) do
2998
												if v:IsA("BasePart") then
2999
													v.Anchored = false
3000
													if v.Name ~= "HumanoidRootPart" then
3001
														v.Transparency = 0
3002
													end
3003
												end
3004
											end
3005
											hit.Parent:MoveTo(p.Position)
3006
											pe.Enabled = true
3007
											swait(5)
3008
											pe.Enabled = false
3009
											game.Debris:AddItem(p, 1)
3010
										end
3011
										swait()
3012
									end
3013
								else
3014
									out = false
3015
									humanoid.WalkSpeed = 0
3016
									for i,v in pairs(hit.Parent:children()) do
3017
										if v:IsA("BasePart") then
3018
											v.Anchored = true
3019
											v.Transparency = 1
3020
										end
3021
									end
3022
									for i = 0, 2, 0.1 do
3023
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3024
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3025
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3026
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3027
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3028
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3029
										swait()
3030
									end
3031
									local e = Instance.new("Part")
3032
									e.Name = "Effect"
3033-
									e.BrickColor = BrickColor.new("Really red")
3033+
									e.BrickColor = BrickColor.new("Really black")
3034
									e.Material = "Neon"
3035
									smooth(e)
3036
									e.Anchored = true
3037
									e.CanCollide = false
3038
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3039
									hit.Parent.Head.Anchored = true
3040
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3041
									e.Size = Vector3.new(0.2,0.2,mag)
3042
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3043
									e.Parent = workspace
3044
									a = function(b, t)
3045
										for i,v in pairs(b:children()) do
3046
											if v:IsA("Decal") then
3047
												v.Transparency = t
3048
											end
3049
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3050
														v.Transparency = t
3051
													end
3052
											a(v, t)
3053
										end
3054
									end
3055
									a(hit.Parent, 1)
3056
									for i,v in pairs(hit.Parent:children()) do
3057
										if v:IsA("BasePart") then
3058
											local p = Instance.new("Part")
3059
											p.Anchored = true
3060
											p.CanCollide = false
3061
											p.Material = "Neon"
3062
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3063
											p.CFrame = v.CFrame
3064
											p.Name = "notbody"
3065-
											p.BrickColor = BrickColor.new("Really red")
3065+
											p.BrickColor = BrickColor.new("Really black")
3066
											p.Transparency = 0.6
3067
											p.Parent = hit.Parent
3068
										end
3069
									end
3070
									humanoid.WalkSpeed = 16
3071
									swait(20)
3072
									for i,v in pairs(hit.Parent:children()) do
3073
										if v.Name == "notbody" then
3074
											v:Destroy()
3075
										end
3076
									end
3077
									e:Destroy()
3078
								end
3079
								p:Destroy()
3080
								hand.Transparency = 0
3081
								fixalljoints()
3082
								deb = false
3083
							end
3084
						end)
3085
						game.Debris:AddItem(p, 1)
3086
						hit.Parent:MoveTo(p.Position)
3087
						for i,v in pairs(cons) do
3088
							v:disconnect()
3089
						end
3090
						hit.Parent.Head.Anchored = false
3091
					end
3092
				end)
3093
			end
3094
			swait()
3095
		end
3096
		attacking = false
3097
		fixalljoints()
3098
		
3099
	end
3100
	if key == "r" and not attacking then
3101
		attacking = true
3102
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3103
		local p = Instance.new("Part")
3104
		p.Anchored = false
3105
		p.CanCollide = false
3106
		p.Name = "Pokeballsack"
3107
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3108
		local m = Instance.new("SpecialMesh")
3109
		m.MeshId = "rbxassetid://430075463"
3110
		m.TextureId = "rbxassetid://430075468"
3111
		m.Scale = Vector3.new(1,1,1)/6
3112
		m.Parent = p
3113
		p.Parent = workspace
3114
		local w = Instance.new("Weld")
3115
		w.Part0 = p
3116
		w.Part1 = char["Right Arm"]
3117
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3118
		w.Parent = p
3119
		local pe = Instance.new("ParticleEmitter")
3120
		pe.Enabled = false
3121
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3122
		pe.Size = NumberSequence.new(0.5)
3123
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3124
		pe.Lifetime = NumberRange.new(1)
3125
		pe.Rate = 500
3126
		pe.Rotation = NumberRange.new(5)
3127
		pe.RotSpeed = NumberRange.new(100)
3128
		pe.Speed = NumberRange.new(5)
3129
		pe.SpreadAngle = Vector2.new(360,360)
3130
		pe.Parent = p
3131
		for i = 0, 2, 0.1 do
3132
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3133
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3134
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3135
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3136
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3137
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3138
			swait()
3139
		end
3140
		swait(15)
3141
		for i = 0, 2, 0.1 do
3142
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3143
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3144
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3145
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3146
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3147
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3148
			if i == 0.5 then
3149
				w:Destroy()
3150
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3151
				local bv = Instance.new("BodyVelocity")
3152
				bv.MaxForce = huge
3153
				bv.Velocity = p.CFrame.lookVector*150
3154
				bv.Parent = p
3155
				p.CanCollide = true
3156
				game.Debris:AddItem(p, 60)
3157
				game.Debris:AddItem(bv, 0.1)
3158
				local con
3159
				con = p.Touched:connect(function(hit)
3160
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3161
						con:disconnect()
3162
						swait(5)
3163
						p.Anchored = true
3164
						local e = Instance.new("Part")
3165
						e.Name = "Effect"
3166-
						e.BrickColor = BrickColor.new("Really red")
3166+
						e.BrickColor = BrickColor.new("Really black")
3167
						e.Material = "Neon"
3168
						smooth(e)
3169
						e.Anchored = true
3170
						e.CanCollide = false
3171
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3172
						hit.Parent.Head.Anchored = true
3173
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3174
						e.Size = Vector3.new(0.2,0.2,mag)
3175
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3176
						e.Parent = workspace
3177
						for i,v in pairs(hit.Parent:children()) do
3178
							if v:IsA("BasePart") then
3179
								local p = Instance.new("Part")
3180
								p.Anchored = true
3181
								p.CanCollide = false
3182
								p.Material = "Neon"
3183
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3184
								p.CFrame = v.CFrame
3185
								p.Name = "notbody"
3186-
								p.BrickColor = BrickColor.new("Really red")
3186+
								p.BrickColor = BrickColor.new("Really black")
3187
								p.Transparency = 0.6
3188
								p.Parent = hit.Parent
3189
							end
3190
						end
3191
						swait(90)
3192
						local poke = workspace.Ultra_ball
3193
						hit.Parent:MoveTo(poke.Spawn.Position)
3194
						--char:MoveTo(poke.Spawn.Position)
3195
						hit.Parent.Head.Anchored = false
3196
						for i,v in pairs(hit.Parent:children()) do
3197
							if v.Name == "notbody" then
3198
								v:Destroy()
3199
							end
3200
						end
3201
						local done = false
3202
						e:Destroy()
3203
						local hurtz = {}
3204
						local cons = {}
3205
						local finish
3206
						for i,v in pairs(poke:children()) do
3207
							if tostring(v.BrickColor) == "Deep orange" then
3208
								print("found end")
3209
								finish = v
3210
							end
3211
							if tostring(v.BrickColor) == "Maroon" then
3212
								table.insert(hurtz, v)
3213
							end
3214
						end
3215
						for i,v in pairs(hurtz) do
3216
							local con = v.Touched:connect(function(hit)
3217
								if gethum(hit) then
3218
									finish = true
3219
								end
3220
							end)
3221
							table.insert(cons, con)
3222
						end
3223
						for i,v in pairs(hurtz) do
3224
							local con = finish.Touched:connect(function(hit)
3225
								if gethum(hit) then
3226
									gethum(hit).WalkSpeed = 0
3227
									hit.Parent.Head.Anchored = true
3228
								end
3229
							end)
3230
							table.insert(cons, con)
3231
						end
3232
						if finish then
3233
							local con = finish.Touched:connect(function(hit)
3234
								local ok = false
3235
								pcall(function()
3236
									if hit.Parent.Name == plr.Name then
3237
										ok = true
3238
									end
3239
								end)
3240
								if gethum(hit) or ok then
3241
									done = true
3242
								end
3243
							end)
3244
							table.insert(cons, con)
3245
						end
3246
						for i = 1, 3 do
3247
							local before = p.CFrame
3248
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3249
							print("shake "..i)
3250
							for i = 0, 1.5, 0.1 do
3251
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3252
							end
3253
							if done then break end
3254
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3255
						end
3256
						if done then
3257
							print("they escaped!")
3258
						else
3259
							print("they were caught!")
3260
							local sv = Instance.new("StringValue")
3261
							sv.Name = "Caught"
3262
							sv.Parent = hit.Parent
3263
						end
3264
						local ope = pe:Clone()
3265
						pe.Enabled = true
3266
						swait(5)
3267
						pe.Enabled = false
3268
						local t = Instance.new("Tool")
3269
						t.Name = hit.Parent.Name
3270
						t.Parent = plr.Backpack
3271
						local hand = Instance.new("Part")
3272
						hand.Transparency = 0
3273
						hand.CanCollide = false
3274
						hand.Size = Vector3.new(1,1,1)
3275
						hand.Name = "Handle"
3276
						local m = p.Mesh:Clone()
3277
						m.Parent = hand
3278
						hand.Parent = t
3279
						local out = true
3280
						local new = p:Clone()
3281
						t.Activated:connect(function()
3282
							if not deb and not attacking then
3283
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3284
								deb = true
3285
								hand.Transparency = 1
3286
								local p = new:Clone()
3287
								p.Anchored = false
3288
								p.CanCollide = false
3289
								p.Parent = workspace
3290
								local w = Instance.new("Weld")
3291
								w.Part0 = p
3292
								w.Part1 = char["Right Arm"]
3293
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3294
								w.Parent = p
3295
								local pe = ope:Clone()
3296
								pe.Enabled = false
3297
								pe.Parent = p
3298
								--[[local pe = Instance.new("ParticleEmitter")
3299
								pe.Enabled = false
3300
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3301
								pe.Size = NumberSequence.new(0.5)
3302
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3303
								pe.Lifetime = NumberRange.new(1)
3304
								pe.Rate = 500
3305
								pe.Rotation = NumberRange.new(5)
3306
								pe.RotSpeed = NumberRange.new(100)
3307
								pe.Speed = NumberRange.new(5)
3308
								pe.SpreadAngle = Vector2.new(360,360)
3309
								pe.Parent = p]]
3310
								if not out then
3311
									out = true
3312
									for i = 0, 2, 0.1 do
3313
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3314
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3315
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3316
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3317
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3318
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3319
										swait()
3320
									end
3321
									swait(7)
3322
									for i = 0,2, 0.1 do
3323
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3324
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3325
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3326
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3327
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3328
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3329
										if i == 0.5 then
3330
											w:Destroy()
3331
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3332
											local bv = Instance.new("BodyVelocity")
3333
											bv.MaxForce = huge
3334
											bv.Velocity = p.CFrame.lookVector*150
3335
											bv.Parent = p
3336
											p.CanCollide = true
3337
											game.Debris:AddItem(bv, 0.1)
3338
											swait(15)
3339
											p.Anchored = true
3340
											a = function(b, t)
3341
												for i,v in pairs(b:children()) do
3342
													if v:IsA("Decal") then
3343
														v.Transparency = t
3344
													end
3345
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3346
														v.Transparency = t
3347
													end
3348
													a(v, t)
3349
												end
3350
											end
3351
											a(hit.Parent, 0)
3352
											for i,v in pairs(hit.Parent:children()) do
3353
												if v:IsA("BasePart") then
3354
													v.Anchored = false
3355
													if v.Name ~= "HumanoidRootPart" then
3356
														v.Transparency = 0
3357
													end
3358
												end
3359
											end
3360
											hit.Parent:MoveTo(p.Position)
3361
											pe.Enabled = true
3362
											swait(5)
3363
											pe.Enabled = false
3364
											game.Debris:AddItem(p, 1)
3365
										end
3366
										swait()
3367
									end
3368
								else
3369
									out = false
3370
									humanoid.WalkSpeed = 0
3371
									for i,v in pairs(hit.Parent:children()) do
3372
										if v:IsA("BasePart") then
3373
											v.Anchored = true
3374
											v.Transparency = 1
3375
										end
3376
									end
3377
									for i = 0, 2, 0.1 do
3378
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3379
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3380
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3381
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3382
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3383
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3384
										swait()
3385
									end
3386
									local e = Instance.new("Part")
3387
									e.Name = "Effect"
3388-
									e.BrickColor = BrickColor.new("Really red")
3388+
									e.BrickColor = BrickColor.new("Really black")
3389
									e.Material = "Neon"
3390
									smooth(e)
3391
									e.Anchored = true
3392
									e.CanCollide = false
3393
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3394
									hit.Parent.Head.Anchored = true
3395
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3396
									e.Size = Vector3.new(0.2,0.2,mag)
3397
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3398
									e.Parent = workspace
3399
									a = function(b, t)
3400
										for i,v in pairs(b:children()) do
3401
											if v:IsA("Decal") then
3402
												v.Transparency = t
3403
											end
3404
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3405
														v.Transparency = t
3406
													end
3407
											a(v, t)
3408
										end
3409
									end
3410
									a(hit.Parent, 1)
3411
									for i,v in pairs(hit.Parent:children()) do
3412
										if v:IsA("BasePart") then
3413
											local p = Instance.new("Part")
3414
											p.Anchored = true
3415
											p.CanCollide = false
3416
											p.Material = "Neon"
3417
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3418
											p.CFrame = v.CFrame
3419
											p.Name = "notbody"
3420-
											p.BrickColor = BrickColor.new("Really red")
3420+
											p.BrickColor = BrickColor.new("Really black")
3421
											p.Transparency = 0.6
3422
											p.Parent = hit.Parent
3423
										end
3424
									end
3425
									humanoid.WalkSpeed = 16
3426
									swait(20)
3427
									for i,v in pairs(hit.Parent:children()) do
3428
										if v.Name == "notbody" then
3429
											v:Destroy()
3430
										end
3431
									end
3432
									e:Destroy()
3433
								end
3434
								p:Destroy()
3435
								hand.Transparency = 0
3436
								fixalljoints()
3437
								deb = false
3438
							end
3439
						end)
3440
						game.Debris:AddItem(p, 1)
3441
						hit.Parent:MoveTo(p.Position)
3442
						for i,v in pairs(cons) do
3443
							v:disconnect()
3444
						end
3445
						hit.Parent.Head.Anchored = false
3446
					end
3447
				end)
3448
			end
3449
			swait()
3450
		end
3451
		attacking = false
3452
		fixalljoints()
3453
		
3454
	end
3455
	if key == "t" and not attacking then
3456
		attacking = true
3457
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3458
		local p = Instance.new("Part")
3459
		p.Anchored = false
3460
		p.CanCollide = false
3461
		p.Name = "Pokeballsack"
3462
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3463
		local m = Instance.new("SpecialMesh")
3464
		m.MeshId = "rbxassetid://442019812"
3465
		m.TextureId = "rbxassetid://442019839"
3466
		m.Scale = Vector3.new(1,1,1)/6
3467
		m.Parent = p
3468
		p.Parent = workspace
3469
		local w = Instance.new("Weld")
3470
		w.Part0 = p
3471
		w.Part1 = char["Right Arm"]
3472
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3473
		w.Parent = p
3474
		local pe = Instance.new("ParticleEmitter")
3475
		pe.Enabled = false
3476
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3477
		pe.Size = NumberSequence.new(0.5)
3478
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3479
		pe.Lifetime = NumberRange.new(1)
3480
		pe.Rate = 500
3481
		pe.Rotation = NumberRange.new(5)
3482
		pe.RotSpeed = NumberRange.new(100)
3483
		pe.Speed = NumberRange.new(5)
3484
		pe.SpreadAngle = Vector2.new(360,360)
3485
		pe.Parent = p
3486
		for i = 0, 2, 0.1 do
3487
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3488
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3489
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3490
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3491
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3492
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3493
			swait()
3494
		end
3495
		swait(15)
3496
		for i = 0, 2, 0.1 do
3497
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3498
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3499
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3500
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3501
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3502
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3503
			if i == 0.5 then
3504
				w:Destroy()
3505
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3506
				local bv = Instance.new("BodyVelocity")
3507
				bv.MaxForce = huge
3508
				bv.Velocity = p.CFrame.lookVector*150
3509
				bv.Parent = p
3510
				p.CanCollide = true
3511
				game.Debris:AddItem(bv, 0.1)
3512
				game.Debris:AddItem(p, 60)
3513
				local con
3514
				con = p.Touched:connect(function(hit)
3515
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3516
						con:disconnect()
3517
						swait(5)
3518
						p.Anchored = true
3519
						local e = Instance.new("Part")
3520
						e.Name = "Effect"
3521-
						e.BrickColor = BrickColor.new("Really red")
3521+
						e.BrickColor = BrickColor.new("Really black")
3522
						e.Material = "Neon"
3523
						smooth(e)
3524
						e.Anchored = true
3525
						e.CanCollide = false
3526
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3527
						hit.Parent.Head.Anchored = true
3528
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3529
						e.Size = Vector3.new(0.2,0.2,mag)
3530
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3531
						e.Parent = workspace
3532
						for i,v in pairs(hit.Parent:children()) do
3533
							if v:IsA("BasePart") then
3534
								local p = Instance.new("Part")
3535
								p.Anchored = true
3536
								p.CanCollide = false
3537
								p.Material = "Neon"
3538
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3539
								p.CFrame = v.CFrame
3540
								p.Name = "notbody"
3541-
								p.BrickColor = BrickColor.new("Really red")
3541+
								p.BrickColor = BrickColor.new("Really black")
3542
								p.Transparency = 0.6
3543
								p.Parent = hit.Parent
3544
							end
3545
						end
3546
						swait(90)
3547
						local poke = workspace.Master_ball
3548
						hit.Parent:MoveTo(poke.Spawn.Position)
3549
						--char:MoveTo(poke.Spawn.Position)
3550
						hit.Parent.Head.Anchored = false
3551
						for i,v in pairs(hit.Parent:children()) do
3552
							if v.Name == "notbody" then
3553
								v:Destroy()
3554
							end
3555
						end
3556
						local done = false
3557
						e:Destroy()
3558
						local hurtz = {}
3559
						local cons = {}
3560
						local finish
3561
						for i,v in pairs(poke:children()) do
3562
							if tostring(v.BrickColor) == "Deep orange" then
3563
								print("found end")
3564
								finish = v
3565
							end
3566
							if tostring(v.BrickColor) == "Maroon" then
3567
								table.insert(hurtz, v)
3568
							end
3569
						end
3570
						for i,v in pairs(hurtz) do
3571
							local con = v.Touched:connect(function(hit)
3572
								if gethum(hit) then
3573
									finish = true
3574
								end
3575
							end)
3576
							table.insert(cons, con)
3577
						end
3578
						for i,v in pairs(hurtz) do
3579
							local con = finish.Touched:connect(function(hit)
3580
								if gethum(hit) then
3581
									gethum(hit).WalkSpeed = 0
3582
									hit.Parent.Head.Anchored = true
3583
								end
3584
							end)
3585
							table.insert(cons, con)
3586
						end
3587
						if finish then
3588
							local con = finish.Touched:connect(function(hit)
3589
								local ok = false
3590
								pcall(function()
3591
									if hit.Parent.Name == plr.Name then
3592
										ok = true
3593
									end
3594
								end)
3595
								if gethum(hit) or ok then
3596
									done = true
3597
								end
3598
							end)
3599
							table.insert(cons, con)
3600
						end
3601
						for i = 1, 3 do
3602
							local before = p.CFrame
3603
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3604
							print("shake "..i)
3605
							for i = 0, 1.5, 0.1 do
3606
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3607
							end
3608
							if done then break end
3609
							for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3610
						end
3611
						if done then
3612
							print("they escaped!")
3613
						else
3614
							print("they were caught!")
3615
							local sv = Instance.new("StringValue")
3616
							sv.Name = "Caught"
3617
							sv.Parent = hit.Parent
3618
						end
3619
						local ope = pe:Clone()
3620
						pe.Enabled = true
3621
						swait(5)
3622
						pe.Enabled = false
3623
						local t = Instance.new("Tool")
3624
						t.Name = hit.Parent.Name
3625
						t.Parent = plr.Backpack
3626
						local hand = Instance.new("Part")
3627
						hand.Transparency = 0
3628
						hand.CanCollide = false
3629
						hand.Size = Vector3.new(1,1,1)
3630
						hand.Name = "Handle"
3631
						local m = p.Mesh:Clone()
3632
						m.Parent = hand
3633
						hand.Parent = t
3634
						local out = true
3635
						local new = p:Clone()
3636
						t.Activated:connect(function()
3637
							if not deb and not attacking then
3638
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3639
								deb = true
3640
								hand.Transparency = 1
3641
								local p = new:Clone()
3642
								p.Anchored = false
3643
								p.CanCollide = false
3644
								p.Parent = workspace
3645
								local w = Instance.new("Weld")
3646
								w.Part0 = p
3647
								w.Part1 = char["Right Arm"]
3648
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3649
								w.Parent = p
3650
								local pe = ope:Clone()
3651
								pe.Enabled = false
3652
								pe.Parent = p
3653
								--[[local pe = Instance.new("ParticleEmitter")
3654
								pe.Enabled = false
3655
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
3656
								pe.Size = NumberSequence.new(0.5)
3657
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3658
								pe.Lifetime = NumberRange.new(1)
3659
								pe.Rate = 500
3660
								pe.Rotation = NumberRange.new(5)
3661
								pe.RotSpeed = NumberRange.new(100)
3662
								pe.Speed = NumberRange.new(5)
3663
								pe.SpreadAngle = Vector2.new(360,360)
3664
								pe.Parent = p]]
3665
								if not out then
3666
									out = true
3667
									for i = 0, 2, 0.1 do
3668
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3669
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3670
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3671
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3672
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3673
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3674
										swait()
3675
									end
3676
									swait(7)
3677
									for i = 0,2, 0.1 do
3678
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3679
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3680
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3681
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3682
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3683
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3684
										if i == 0.5 then
3685
											w:Destroy()
3686
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3687
											local bv = Instance.new("BodyVelocity")
3688
											bv.MaxForce = huge
3689
											bv.Velocity = p.CFrame.lookVector*150
3690
											bv.Parent = p
3691
											p.CanCollide = true
3692
											game.Debris:AddItem(bv, 0.1)
3693
											swait(15)
3694
											p.Anchored = true
3695
											a = function(b, t)
3696
												for i,v in pairs(b:children()) do
3697
													if v:IsA("Decal") then
3698
														v.Transparency = t
3699
													end
3700
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3701
														v.Transparency = t
3702
													end
3703
													a(v, t)
3704
												end
3705
											end
3706
											a(hit.Parent, 0)
3707
											for i,v in pairs(hit.Parent:children()) do
3708
												if v:IsA("BasePart") then
3709
													v.Anchored = false
3710
													if v.Name ~= "HumanoidRootPart" then
3711
														v.Transparency = 0
3712
													end
3713
												end
3714
											end
3715
											hit.Parent:MoveTo(p.Position)
3716
											pe.Enabled = true
3717
											swait(5)
3718
											pe.Enabled = false
3719
											game.Debris:AddItem(p, 1)
3720
										end
3721
										swait()
3722
									end
3723
								else
3724
									out = false
3725
									humanoid.WalkSpeed = 0
3726
									for i,v in pairs(hit.Parent:children()) do
3727
										if v:IsA("BasePart") then
3728
											v.Anchored = true
3729
											v.Transparency = 1
3730
										end
3731
									end
3732
									for i = 0, 2, 0.1 do
3733
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
3734
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
3735
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
3736
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
3737
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
3738
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
3739
										swait()
3740
									end
3741
									local e = Instance.new("Part")
3742
									e.Name = "Effect"
3743-
									e.BrickColor = BrickColor.new("Really red")
3743+
									e.BrickColor = BrickColor.new("Really black")
3744
									e.Material = "Neon"
3745
									smooth(e)
3746
									e.Anchored = true
3747
									e.CanCollide = false
3748
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3749
									hit.Parent.Head.Anchored = true
3750
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3751
									e.Size = Vector3.new(0.2,0.2,mag)
3752
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3753
									e.Parent = workspace
3754
									a = function(b, t)
3755
										for i,v in pairs(b:children()) do
3756
											if v:IsA("Decal") then
3757
												v.Transparency = t
3758
											end
3759
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
3760
														v.Transparency = t
3761
													end
3762
											a(v, t)
3763
										end
3764
									end
3765
									a(hit.Parent, 1)
3766
									for i,v in pairs(hit.Parent:children()) do
3767
										if v:IsA("BasePart") then
3768
											local p = Instance.new("Part")
3769
											p.Anchored = true
3770
											p.CanCollide = false
3771
											p.Material = "Neon"
3772
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3773
											p.CFrame = v.CFrame
3774
											p.Name = "notbody"
3775-
											p.BrickColor = BrickColor.new("Really red")
3775+
											p.BrickColor = BrickColor.new("Really black")
3776
											p.Transparency = 0.6
3777
											p.Parent = hit.Parent
3778
										end
3779
									end
3780
									humanoid.WalkSpeed = 16
3781
									swait(20)
3782
									for i,v in pairs(hit.Parent:children()) do
3783
										if v.Name == "notbody" then
3784
											v:Destroy()
3785
										end
3786
									end
3787
									e:Destroy()
3788
								end
3789
								p:Destroy()
3790
								hand.Transparency = 0
3791
								fixalljoints()
3792
								deb = false
3793
							end
3794
						end)
3795
						game.Debris:AddItem(p, 1)
3796
						hit.Parent:MoveTo(p.Position)
3797
						for i,v in pairs(cons) do
3798
							v:disconnect()
3799
						end
3800
						hit.Parent.Head.Anchored = false
3801
					end
3802
				end)
3803
			end
3804
			swait()
3805
		end
3806
		attacking = false
3807
		fixalljoints()
3808
		
3809
	end
3810
	if key == "y" and not attacking then
3811
		attacking = true
3812
		local rs,ls,rh,lh,neck,rj = getnewjoints()
3813
		local p = Instance.new("Part")
3814
		p.Anchored = false
3815
		p.CanCollide = false
3816
		p.Name = "Pokeballsack"
3817
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
3818
		local m = Instance.new("SpecialMesh")
3819
		m.MeshId = "rbxassetid://430977397"
3820
		m.TextureId = "rbxassetid://430977402"
3821
		m.Scale = Vector3.new(1,1,1)/6
3822
		m.Parent = p
3823
		p.Parent = workspace
3824
		local w = Instance.new("Weld")
3825
		w.Part0 = p
3826
		w.Part1 = char["Right Arm"]
3827
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
3828
		w.Parent = p
3829
		local pe = Instance.new("ParticleEmitter")
3830
		pe.Enabled = false
3831
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
3832
		pe.Size = NumberSequence.new(0.5)
3833
		pe.Texture = "rbxassetid://152671819"
3834
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
3835
		pe.Lifetime = NumberRange.new(1)
3836
		pe.Rate = 500
3837
		pe.Rotation = NumberRange.new(5)
3838
		pe.RotSpeed = NumberRange.new(100)
3839
		pe.Speed = NumberRange.new(5)
3840
		pe.SpreadAngle = Vector2.new(360,360)
3841
		pe.Parent = p
3842
		for i = 0, 2, 0.1 do
3843
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
3844
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
3845
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
3846
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
3847
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3848
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
3849
			swait()
3850
		end
3851
		swait(15)
3852
		for i = 0, 2, 0.1 do
3853
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
3854
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
3855
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
3856
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
3857
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
3858
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
3859
			if i == 0.5 then
3860
				w:Destroy()
3861
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
3862
				local bv = Instance.new("BodyVelocity")
3863
				bv.MaxForce = huge
3864
				bv.Velocity = p.CFrame.lookVector*150
3865
				bv.Parent = p
3866
				p.CanCollide = true
3867
				game.Debris:AddItem(p, 60)
3868
				game.Debris:AddItem(bv, 0.1)
3869
				local con
3870
				con = p.Touched:connect(function(hit)
3871
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
3872
						con:disconnect()
3873
						swait(5)
3874
						p.Anchored = true
3875
						local e = Instance.new("Part")
3876
						e.Name = "Effect"
3877-
						e.BrickColor = BrickColor.new("Really red")
3877+
						e.BrickColor = BrickColor.new("Really black")
3878
						e.Material = "Neon"
3879
						smooth(e)
3880
						e.Anchored = true
3881
						e.CanCollide = false
3882
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
3883
						hit.Parent.Head.Anchored = true
3884
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
3885
						e.Size = Vector3.new(0.2,0.2,mag)
3886
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
3887
						e.Parent = workspace
3888
						for i,v in pairs(hit.Parent:children()) do
3889
							if v:IsA("BasePart") then
3890
								local p = Instance.new("Part")
3891
								p.Anchored = true
3892
								p.CanCollide = false
3893
								p.Material = "Neon"
3894
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
3895
								p.CFrame = v.CFrame
3896
								p.Name = "notbody"
3897-
								p.BrickColor = BrickColor.new("Really red")
3897+
								p.BrickColor = BrickColor.new("Really black")
3898
								p.Transparency = 0.6
3899
								p.Parent = hit.Parent
3900
							end
3901
						end
3902
						swait(90)
3903
						local poke = workspace.Timer_ball
3904
						hit.Parent:MoveTo(poke.Spawn.Position)
3905
						--char:MoveTo(poke.Spawn.Position)
3906
						hit.Parent.Head.Anchored = false
3907
						for i,v in pairs(hit.Parent:children()) do
3908
							if v.Name == "notbody" then
3909
								v:Destroy()
3910
							end
3911
						end
3912
						local done = false
3913
						e:Destroy()
3914
						local hurtz = {}
3915
						local cons = {}
3916
						local finish
3917
						for i,v in pairs(poke:children()) do
3918
							if tostring(v.BrickColor) == "Deep orange" then
3919
								print("found end")
3920
								finish = v
3921
							end
3922
							if tostring(v.BrickColor) == "Maroon" then
3923
								table.insert(hurtz, v)
3924
							end
3925
						end
3926
						for i,v in pairs(hurtz) do
3927
							local con = v.Touched:connect(function(hit)
3928
								if gethum(hit) then
3929
									finish = true
3930
								end
3931
							end)
3932
							table.insert(cons, con)
3933
						end
3934
						for i,v in pairs(hurtz) do
3935
							local con = finish.Touched:connect(function(hit)
3936
								if gethum(hit) then
3937
									gethum(hit).WalkSpeed = 0
3938
									hit.Parent.Head.Anchored = true
3939
								end
3940
							end)
3941
							table.insert(cons, con)
3942
						end
3943
						if finish then
3944
							local con = finish.Touched:connect(function(hit)
3945
								local ok = false
3946
								pcall(function()
3947
									if hit.Parent.Name == plr.Name then
3948
										ok = true
3949
									end
3950
								end)
3951
								if gethum(hit) or ok then
3952
									done = true
3953
								end
3954
							end)
3955
							table.insert(cons, con)
3956
						end
3957
						for i = 1, 3 do
3958
							local before = p.CFrame
3959
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
3960
							print("shake "..i)
3961
							for i = 0, 1.5, 0.1 do
3962
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
3963
							end
3964
							if done then break end
3965
							for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
3966
						end
3967
						if done then
3968
							print("they escaped!")
3969
						else
3970
							print("they were caught!")
3971
							local sv = Instance.new("StringValue")
3972
							sv.Name = "Caught"
3973
							sv.Parent = hit.Parent
3974
						end
3975
						local ope = pe:Clone()
3976
						pe.Enabled = true
3977
						swait(5)
3978
						pe.Enabled = false
3979
						local t = Instance.new("Tool")
3980
						t.Name = hit.Parent.Name
3981
						t.Parent = plr.Backpack
3982
						local hand = Instance.new("Part")
3983
						hand.Transparency = 0
3984
						hand.CanCollide = false
3985
						hand.Size = Vector3.new(1,1,1)
3986
						hand.Name = "Handle"
3987
						local m = p.Mesh:Clone()
3988
						m.Parent = hand
3989
						hand.Parent = t
3990
						local out = true
3991
						local new = p:Clone()
3992
						t.Activated:connect(function()
3993
							if not deb and not attacking then
3994
								local rs,ls,rh,lh,neck,rj = getnewjoints()
3995
								deb = true
3996
								hand.Transparency = 1
3997
								local p = new:Clone()
3998
								p.Anchored = false
3999
								p.CanCollide = false
4000
								p.Parent = workspace
4001
								local w = Instance.new("Weld")
4002
								w.Part0 = p
4003
								w.Part1 = char["Right Arm"]
4004
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4005
								w.Parent = p
4006
								local pe = ope:Clone()
4007
								pe.Enabled = false
4008
								pe.Parent = p
4009
								--[[local pe = Instance.new("ParticleEmitter")
4010
								pe.Enabled = false
4011
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4012
								pe.Size = NumberSequence.new(0.5)
4013
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4014
								pe.Lifetime = NumberRange.new(1)
4015
								pe.Rate = 500
4016
								pe.Rotation = NumberRange.new(5)
4017
								pe.RotSpeed = NumberRange.new(100)
4018
								pe.Speed = NumberRange.new(5)
4019
								pe.SpreadAngle = Vector2.new(360,360)
4020
								pe.Parent = p]]
4021
								if not out then
4022
									out = true
4023
									for i = 0, 2, 0.1 do
4024
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4025
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4026
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4027
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4028
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4029
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4030
										swait()
4031
									end
4032
									swait(7)
4033
									for i = 0,2, 0.1 do
4034
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4035
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4036
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4037
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4038
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4039
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4040
										if i == 0.5 then
4041
											w:Destroy()
4042
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4043
											local bv = Instance.new("BodyVelocity")
4044
											bv.MaxForce = huge
4045
											bv.Velocity = p.CFrame.lookVector*150
4046
											bv.Parent = p
4047
											p.CanCollide = true
4048
											game.Debris:AddItem(bv, 0.1)
4049
											swait(15)
4050
											p.Anchored = true
4051
											a = function(b, t)
4052
												for i,v in pairs(b:children()) do
4053
													if v:IsA("Decal") then
4054
														v.Transparency = t
4055
													end
4056
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4057
														v.Transparency = t
4058
													end
4059
													a(v, t)
4060
												end
4061
											end
4062
											a(hit.Parent, 0)
4063
											for i,v in pairs(hit.Parent:children()) do
4064
												if v:IsA("BasePart") then
4065
													v.Anchored = false
4066
													if v.Name ~= "HumanoidRootPart" then
4067
														v.Transparency = 0
4068
													end
4069
												end
4070
											end
4071
											hit.Parent:MoveTo(p.Position)
4072
											pe.Enabled = true
4073
											swait(5)
4074
											pe.Enabled = false
4075
											game.Debris:AddItem(p, 1)
4076
										end
4077
										swait()
4078
									end
4079
								else
4080
									out = false
4081
									humanoid.WalkSpeed = 0
4082
									for i,v in pairs(hit.Parent:children()) do
4083
										if v:IsA("BasePart") then
4084
											v.Anchored = true
4085
											v.Transparency = 1
4086
										end
4087
									end
4088
									for i = 0, 2, 0.1 do
4089
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4090
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4091
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4092
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4093
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4094
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4095
										swait()
4096
									end
4097
									local e = Instance.new("Part")
4098
									e.Name = "Effect"
4099-
									e.BrickColor = BrickColor.new("Really red")
4099+
									e.BrickColor = BrickColor.new("Really black")
4100
									e.Material = "Neon"
4101
									smooth(e)
4102
									e.Anchored = true
4103
									e.CanCollide = false
4104
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4105
									hit.Parent.Head.Anchored = true
4106
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4107
									e.Size = Vector3.new(0.2,0.2,mag)
4108
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4109
									e.Parent = workspace
4110
									a = function(b, t)
4111
										for i,v in pairs(b:children()) do
4112
											if v:IsA("Decal") then
4113
												v.Transparency = t
4114
											end
4115
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4116
														v.Transparency = t
4117
													end
4118
											a(v, t)
4119
										end
4120
									end
4121
									a(hit.Parent, 1)
4122
									for i,v in pairs(hit.Parent:children()) do
4123
										if v:IsA("BasePart") then
4124
											local p = Instance.new("Part")
4125
											p.Anchored = true
4126
											p.CanCollide = false
4127
											p.Material = "Neon"
4128
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4129
											p.CFrame = v.CFrame
4130
											p.Name = "notbody"
4131-
											p.BrickColor = BrickColor.new("Really red")
4131+
											p.BrickColor = BrickColor.new("Really black")
4132
											p.Transparency = 0.6
4133
											p.Parent = hit.Parent
4134
										end
4135
									end
4136
									humanoid.WalkSpeed = 16
4137
									swait(20)
4138
									for i,v in pairs(hit.Parent:children()) do
4139
										if v.Name == "notbody" then
4140
											v:Destroy()
4141
										end
4142
									end
4143
									e:Destroy()
4144
								end
4145
								p:Destroy()
4146
								hand.Transparency = 0
4147
								fixalljoints()
4148
								deb = false
4149
							end
4150
						end)
4151
						game.Debris:AddItem(p, 1)
4152
						hit.Parent:MoveTo(p.Position)
4153
						for i,v in pairs(cons) do
4154
							v:disconnect()
4155
						end
4156
						hit.Parent.Head.Anchored = false
4157
					end
4158
				end)
4159
			end
4160
			swait()
4161
		end
4162
		attacking = false
4163
		fixalljoints()
4164
		
4165
	end
4166
	if key == "u" and not attacking then
4167
		attacking = true
4168
		local rs,ls,rh,lh,neck,rj = getnewjoints()
4169
		local p = Instance.new("Part")
4170
		p.Anchored = false
4171
		p.CanCollide = false
4172
		p.Name = "Pokeballsack"
4173
		p.Size = Vector3.new(6.031, 6.046, 5.802)/6
4174
		local m = Instance.new("SpecialMesh")
4175
		m.MeshId = "rbxassetid://433356792"
4176
		m.TextureId = "rbxassetid://433356797"
4177
		m.Scale = Vector3.new(1,1,1)/6
4178
		m.Parent = p
4179
		p.Parent = workspace
4180
		local w = Instance.new("Weld")
4181
		w.Part0 = p
4182
		w.Part1 = char["Right Arm"]
4183
		w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4184
		w.Parent = p
4185
		local pe = Instance.new("ParticleEmitter")
4186
		pe.Enabled = false
4187
		pe.Color = ColorSequence.new(Color3.new(255,255,255))
4188
		pe.Size = NumberSequence.new(0.5)
4189
		pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4190
		pe.Lifetime = NumberRange.new(1)
4191
		pe.Rate = 500
4192
		pe.Texture = "rbxassetid://264486777"
4193
		pe.Rotation = NumberRange.new(5)
4194
		pe.RotSpeed = NumberRange.new(100)
4195
		pe.Speed = NumberRange.new(5)
4196
		pe.SpreadAngle = Vector2.new(360,360)
4197
		pe.Parent = p
4198
		for i = 0, 2, 0.1 do
4199
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4200
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4201
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4202
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4203
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4204
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4205
			swait()
4206
		end
4207
		swait(15)
4208
		for i = 0, 2, 0.1 do
4209
			ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4210
			rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4211
			lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4212
			rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4213
			neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4214
			rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4215
			if i == 0.5 then
4216
				w:Destroy()
4217
				p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4218
				local bv = Instance.new("BodyVelocity")
4219
				bv.MaxForce = huge
4220
				bv.Velocity = p.CFrame.lookVector*150
4221
				bv.Parent = p
4222
				p.CanCollide = true
4223
				game.Debris:AddItem(bv, 0.1)
4224
				game.Debris:AddItem(p, 60)
4225
				local con
4226
				con = p.Touched:connect(function(hit)
4227
					if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
4228
						con:disconnect()
4229
						swait(5)
4230
						p.Anchored = true
4231
						local e = Instance.new("Part")
4232
						e.Name = "Effect"
4233-
						e.BrickColor = BrickColor.new("Really red")
4233+
						e.BrickColor = BrickColor.new("Really black")
4234
						e.Material = "Neon"
4235
						smooth(e)
4236
						e.Anchored = true
4237
						e.CanCollide = false
4238
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4239
						hit.Parent.Head.Anchored = true
4240
						local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4241
						e.Size = Vector3.new(0.2,0.2,mag)
4242
						e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4243
						e.Parent = workspace
4244
						for i,v in pairs(hit.Parent:children()) do
4245
							if v:IsA("BasePart") then
4246
								local p = Instance.new("Part")
4247
								p.Anchored = true
4248
								p.CanCollide = false
4249
								p.Material = "Neon"
4250
								p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4251
								p.CFrame = v.CFrame
4252
								p.Name = "notbody"
4253-
								p.BrickColor = BrickColor.new("Really red")
4253+
								p.BrickColor = BrickColor.new("Really black")
4254
								p.Transparency = 0.6
4255
								p.Parent = hit.Parent
4256
							end
4257
						end
4258
						swait(90)
4259
						local poke = workspace.Love_ball
4260
						hit.Parent:MoveTo(poke.Spawn.Position)
4261
						--char:MoveTo(poke.Spawn.Position)
4262
						hit.Parent.Head.Anchored = false
4263
						for i,v in pairs(hit.Parent:children()) do
4264
							if v.Name == "notbody" then
4265
								v:Destroy()
4266
							end
4267
						end
4268
						local done = false
4269
						e:Destroy()
4270
						local hurtz = {}
4271
						local cons = {}
4272
						local finish
4273
						for i,v in pairs(poke:children()) do
4274
							if tostring(v.BrickColor) == "Deep orange" then
4275
								print("found end")
4276
								finish = v
4277
							end
4278
							if tostring(v.BrickColor) == "Maroon" then
4279
								table.insert(hurtz, v)
4280
							end
4281
						end
4282
						for i,v in pairs(hurtz) do
4283
							local con = v.Touched:connect(function(hit)
4284
								if gethum(hit) then
4285
									finish = true
4286
								end
4287
							end)
4288
							table.insert(cons, con)
4289
						end
4290
						for i,v in pairs(hurtz) do
4291
							local con = finish.Touched:connect(function(hit)
4292
								if gethum(hit) then
4293
									gethum(hit).WalkSpeed = 0
4294
									hit.Parent.Head.Anchored = true
4295
								end
4296
							end)
4297
							table.insert(cons, con)
4298
						end
4299
						if finish then
4300
							local con = finish.Touched:connect(function(hit)
4301
								local ok = false
4302
								pcall(function()
4303
									if hit.Parent.Name == plr.Name then
4304
										ok = true
4305
									end
4306
								end)
4307
								if gethum(hit) or ok then
4308
									done = true
4309
								end
4310
							end)
4311
							table.insert(cons, con)
4312
						end
4313
						for i = 1, 3 do
4314
							local before = p.CFrame
4315
							local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
4316
							print("shake "..i)
4317
							for i = 0, 1.5, 0.1 do
4318
								p.CFrame = p.CFrame:Lerp(endp, 0.4)
4319
							end
4320
							if done then break end
4321
							for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
4322
						end
4323
						if done then
4324
							print("they escaped!")
4325
						else
4326
							print("they were caught!")
4327
							local sv = Instance.new("StringValue")
4328
							sv.Name = "Caught"
4329
							sv.Parent = hit.Parent
4330
						end
4331
						local ope = pe:Clone()
4332
						pe.Enabled = true
4333
						swait(5)
4334
						pe.Enabled = false
4335
						local t = Instance.new("Tool")
4336
						t.Name = hit.Parent.Name
4337
						t.Parent = plr.Backpack
4338
						local hand = Instance.new("Part")
4339
						hand.Transparency = 0
4340
						hand.CanCollide = false
4341
						hand.Size = Vector3.new(1,1,1)
4342
						hand.Name = "Handle"
4343
						local m = p.Mesh:Clone()
4344
						m.Parent = hand
4345
						hand.Parent = t
4346
						local out = true
4347
						local new = p:Clone()
4348
						t.Activated:connect(function()
4349
							if not deb and not attacking then
4350
								local rs,ls,rh,lh,neck,rj = getnewjoints()
4351
								deb = true
4352
								hand.Transparency = 1
4353
								local p = new:Clone()
4354
								p.Anchored = false
4355
								p.CanCollide = false
4356
								p.Parent = workspace
4357
								local w = Instance.new("Weld")
4358
								w.Part0 = p
4359
								w.Part1 = char["Right Arm"]
4360
								w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
4361
								w.Parent = p
4362
								local pe = ope:Clone()
4363
								pe.Enabled = false
4364
								pe.Parent = p
4365
								--[[local pe = Instance.new("ParticleEmitter")
4366
								pe.Enabled = false
4367
								pe.Color = ColorSequence.new(Color3.new(255,255,255))
4368
								pe.Size = NumberSequence.new(0.5)
4369
								pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
4370
								pe.Lifetime = NumberRange.new(1)
4371
								pe.Rate = 500
4372
								pe.Rotation = NumberRange.new(5)
4373
								pe.RotSpeed = NumberRange.new(100)
4374
								pe.Speed = NumberRange.new(5)
4375
								pe.SpreadAngle = Vector2.new(360,360)
4376
								pe.Parent = p]]
4377
								if not out then
4378
									out = true
4379
									for i = 0, 2, 0.1 do
4380
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
4381
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
4382
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
4383
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
4384
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4385
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
4386
										swait()
4387
									end
4388
									swait(7)
4389
									for i = 0,2, 0.1 do
4390
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
4391
										rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
4392
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
4393
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
4394
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
4395
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
4396
										if i == 0.5 then
4397
											w:Destroy()
4398
											p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
4399
											local bv = Instance.new("BodyVelocity")
4400
											bv.MaxForce = huge
4401
											bv.Velocity = p.CFrame.lookVector*150
4402
											bv.Parent = p
4403
											p.CanCollide = true
4404
											game.Debris:AddItem(bv, 0.1)
4405
											swait(15)
4406
											p.Anchored = true
4407
											a = function(b, t)
4408
												for i,v in pairs(b:children()) do
4409
													if v:IsA("Decal") then
4410
														v.Transparency = t
4411
													end
4412
													if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4413
														v.Transparency = t
4414
													end
4415
													a(v, t)
4416
												end
4417
											end
4418
											a(hit.Parent, 0)
4419
											for i,v in pairs(hit.Parent:children()) do
4420
												if v:IsA("BasePart") then
4421
													v.Anchored = false
4422
													if v.Name ~= "HumanoidRootPart" then
4423
														v.Transparency = 0
4424
													end
4425
												end
4426
											end
4427
											hit.Parent:MoveTo(p.Position)
4428
											pe.Enabled = true
4429
											swait(5)
4430
											pe.Enabled = false
4431
											game.Debris:AddItem(p, 1)
4432
										end
4433
										swait()
4434
									end
4435
								else
4436
									out = false
4437
									humanoid.WalkSpeed = 0
4438
									for i,v in pairs(hit.Parent:children()) do
4439
										if v:IsA("BasePart") then
4440
											v.Anchored = true
4441
											v.Transparency = 1
4442
										end
4443
									end
4444
									for i = 0, 2, 0.1 do
4445
										ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
4446
										rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
4447
										neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
4448
										rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
4449
										lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
4450
										rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
4451
										swait()
4452
									end
4453
									local e = Instance.new("Part")
4454
									e.Name = "Effect"
4455-
									e.BrickColor = BrickColor.new("Really red")
4455+
									e.BrickColor = BrickColor.new("Really black")
4456
									e.Material = "Neon"
4457
									smooth(e)
4458
									e.Anchored = true
4459
									e.CanCollide = false
4460
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
4461
									hit.Parent.Head.Anchored = true
4462
									local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
4463
									e.Size = Vector3.new(0.2,0.2,mag)
4464
									e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
4465
									e.Parent = workspace
4466
									a = function(b, t)
4467
										for i,v in pairs(b:children()) do
4468
											if v:IsA("Decal") then
4469
												v.Transparency = t
4470
											end
4471
											if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
4472
														v.Transparency = t
4473
													end
4474
											a(v, t)
4475
										end
4476
									end
4477
									a(hit.Parent, 1)
4478
									for i,v in pairs(hit.Parent:children()) do
4479
										if v:IsA("BasePart") then
4480
											local p = Instance.new("Part")
4481
											p.Anchored = true
4482
											p.CanCollide = false
4483
											p.Material = "Neon"
4484
											p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
4485
											p.CFrame = v.CFrame
4486
											p.Name = "notbody"
4487-
											p.BrickColor = BrickColor.new("Really red")
4487+
											p.BrickColor = BrickColor.new("Really black")
4488
											p.Transparency = 0.6
4489
											p.Parent = hit.Parent
4490
										end
4491
									end
4492
									humanoid.WalkSpeed = 16
4493
									swait(20)
4494
									for i,v in pairs(hit.Parent:children()) do
4495
										if v.Name == "notbody" then
4496
											v:Destroy()
4497
										end
4498
									end
4499
									e:Destroy()
4500
								end
4501
								p:Destroy()
4502
								hand.Transparency = 0
4503
								fixalljoints()
4504
								deb = false
4505
							end
4506
						end)
4507
						game.Debris:AddItem(p, 1)
4508
						hit.Parent:MoveTo(p.Position)
4509
						for i,v in pairs(cons) do
4510
							v:disconnect()
4511
						end
4512
						hit.Parent.Head.Anchored = false
4513
					end
4514
				end)
4515
			end
4516
			swait()
4517
		end
4518
		attacking = false
4519
		fixalljoints()
4520
		
4521
	end
4522
end)