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| 1 | - | Pokemon Stadium 1 FAQ: |
| 1 | + | Pokemon Stadium 1 GLC Round 1 FAQ: |
| 2 | ||
| 3 | Q: Why are you using <pokemon>? Why not <other pokemon>? | |
| 4 | A: Because the restrictions in running this game involve only using rental Pokemon (as otherwise it would be incredibly easy and not at all challenging). In Stadium 1 a fair few evolved Pokes have good moves (Legendary Birds and Jolteon get a lot of useage, for example), but sometimes a lesser Pokemon is used for a better movepool (Eg Abra is used for highest special Psychic, which Kadabra/Alakazam do not have) | |
| 5 | ||
| 6 | Q: What is this category? | |
| 7 | A: This is the Gym Leader Castle, specifically Round 1. So basically beat everyone in there. They can be done in any order (so long as Elite Four is last), so I start with some of the better fights to get out of the way early. (GLC R1 stands for Gym Leader Castle, Round 1) | |
| 8 | ||
| 9 | Q: Why is the order scrambled like that? | |
| 10 | A: It's allowed because doing it from a fresh file would be really annoying to reset the save data for (given you'd have to remake the teams every reset as well), so it's stupid to not allow play on a completed save. And since that's allowed, no reason to restrict order either. Elite Four still must be done last because timing ends during the cutscene after that battle (would be slower to not do him last because of that anyway). | |
| 11 | ||
| 12 | As such, I fight the gyms in reverse order, as they are progressively difficult, so I get the harder ones out of the way this way. | |
| 13 | ||
| 14 | Q: Why does that gym leader have a Pokemon that isn't of their type?? | |
| 15 | A: Because if every leader had only their type, all these fights would be easy. Though some of them actually do do that because Round 1 in Stadium 1 is actually fairly easy, and there are less Pokemon to choose between. | |
| 16 | ||
| 17 | Q: Why is that Pokemon coloured differently? | |
| 18 | A: Giving Pokemon nicknames in the Stadium games changes their colouration, so you can see some cool and different looking Pokes. | |
| 19 | ||
| 20 | Q: What is the record? | |
| 21 | - | A: http://www.speedrun.com/pkmnstadium | Note: Imax actually has a 1:39:07 which is better than all the times here, but took his time down from the leaderboard, so that's actually the best time. |
| 21 | + | A: http://www.speedrun.com/pkmnstadium |
| 22 | ||
| 23 | Q: So what's your goal? | |
| 24 | - | A: Probably to get top time on src, so beat Zewing's 1:41:22 |
| 24 | + | A: Just to beat WR. So improve by 15 or more seconds. |
| 25 | ||
| 26 | - | Q: Is this game easier than Stadium 2? Or harder? |
| 26 | + | |
| 27 | - | A: Round 1 is certainly easier. They use easier teams to beat in Round 1 in general (ie a lot of the same type), the Rentals you get to work with are a lot more powerhouse-y (Good birds, Jolteon, Nidoking, Jynx), and there are less complexities without held items and such. However, you do rely on moves that can miss a fair bit, especially Thunder, which is used a lot in the run, so getting a good time has a lot to do with hitting them. As this is Gen 1 as well, criticals are a lot more common, as instead of the chance of a critcal being 1/16, it is the BaseSpeed/512 of Pokemon using it (eg for Jolteon 130/512 which is ~25.4%) |
| 27 | + | A: No, it does not. Stadium changed a few mechanics from the handheld Gen 1 games (for example, switching after Wrap/Fire Spin means the other Pokemon won't attack, so you don't get stuck forever, Hyper Beam needs recharge), and the removal of the 1/256 is one of them. (Oddly enough though, the 1/256 to not crit even with 100% chance still does exist) |
| 28 | ||
| 29 | Crit mechanics are slightly different. See this spreadsheet for specifics: https://docs.google.com/spreadsheets/d/1lab4RC9Ngt3x1Eb7qOMYvLtqhKIekOVPmv4eaiyc4nY | |
| 30 | - | A: Yes, it does. Stadium changed a few mechanics from the handheld Gen 1 games (for example, switching after Wrap/Fire Spin means the other Pokemon won't attack, so you don't get stuck forever), but this still is a gen 1 game and holds most of it's mechanics, such as the 1/256 miss. |
| 30 | + | |
| 31 | Q: What does "Round 2" or "Round 1" mean in this game? | |
| 32 | A: This game repeats itself over, after you beat Round 1 of the game you unlock Round 2. Round 2 gives the opponent different pokes, with different moves, and better stats. It is in general, much much harder. | |
| 33 | ||
| 34 | Q: What is with those split icons? What does A and B mean? | |
| 35 | A: This is a grading system for all of my splits. I'm sure you are familiar with grades, A+ being the best then going down from there. So the idea is, if the split has an A+ next to it, my time there was really good and would be very difficult to beat. If it's a C though for example, it was quite poor, and I should be able to save time there pretty easily. | |
| 36 | ||
| 37 | - | Q: Are you gonna go back to that really long run that was like over 20 hours now that you have an NTSC cart? Stadium 2 as well? |
| 37 | + | This way, everyone watching has more accurate information on where I can save time, and where I should be making up time. Also that all time loss is not equal, as losing time vs an A+ split isn't really that bad, whereas losing time vs a C split is really bad. It'll probably take a while for a lot of people watching to pick up the meaning so I will appreciate everyone who explains how this works (correctly) in chat to new people. |