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local ScreenGui = Instance.new("ScreenGui",owner.PlayerGui)
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ScreenGui.Name = "Break"
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ScreenGui.Name = "Boom"
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local asd = Instance.new("TextButton",ScreenGui)
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asd.BackgroundColor3 = Color3.new(0,0,0)
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asd.BorderColor3 = Color3.new(0,0,0)
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asd.Name = "Break"
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asd.Name = "Boom"
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asd.Position = UDim2.new(1,-150,1,-90)
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asd.Position = UDim2.new(1,-150,1,-180)
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asd.Size = UDim2.new(0,150,0,45)
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asd.Font = "SourceSansBold"
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asd.FontSize = "Size32"
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asd.Text = "Break"
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asd.Text = "Boom!"
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asd.TextColor3 = Color3.new(255,255,255)
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asd.MouseButton1Down:connect(function()
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local Point1 = Vector3.new(-2500,-10,-2500)
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	if owner.Character:FindFirstChild("ForceField") then
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local Point2 = Vector3.new(2500,2500,2000)
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		local Explosion = Instance.new("Explosion", owner.Character)
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local Region = Region3.new(Point1,Point2)
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		Explosion.BlastRadius = 100
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for _,Part in pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
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		Explosion.Position = owner.Character.HumanoidRootPart.Position
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	Part.Anchored = false
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	else
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	Part.CanCollide = true
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		local ForceField = Instance.new("ForceField", owner.Character)
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end
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		ForceField.Visible = false
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	end
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end)