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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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	<External>null</External>
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	<External>nil</External>
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	<Item class="HopperBin" referent="RBXC37973D8DBA942588A40BD8CDBC95979">
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		<Properties>
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			<bool name="Active">false</bool>
6+
7-
			<token name="BinType">0</token>
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			<string name="Name">Demonic Realm</string>
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			<Content name="TextureId"><null></null></Content>
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		</Properties>
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		<Item class="LocalScript" referent="RBX23C9C4A1F59546439FEA91028ACE4A8A">
11+
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			<Properties>
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				<bool name="Disabled">false</bool>
13+
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				<Content name="LinkedSource"><null></null></Content>
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				<string name="Name">Demonic Realm</string>
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				<string name="ScriptGuid"></string>
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17-
				<ProtectedString name="Source"><![CDATA[de=true
17+
18
Backpack=Player.Backpack 
19
Torso=Character.Torso 
20
Head=Character.Head 
21
Humanoid=Character.Humanoid
22
LeftArm=Character["Left Arm"] 
23
LeftLeg=Character["Left Leg"] 
24
RightArm=Character["Right Arm"] 
25
RightLeg=Character["Right Leg"] 
26
LS=Torso["Left Shoulder"] 
27
LH=Torso["Left Hip"] 
28
RS=Torso["Right Shoulder"] 
29
RH=Torso["Right Hip"] 
30
Face = Head.face
31
Neck=Torso.Neck
32
it=Instance.new
33
attacktype=1
34
vt=Vector3.new
35
cf=CFrame.new
36
euler=CFrame.fromEulerAnglesXYZ
37
angles=CFrame.Angles
38
cloaked=false
39
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
40
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
41
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
42
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
43
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
44
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
45
RootPart=Character.HumanoidRootPart
46
RootJoint=RootPart.RootJoint
47
RootCF=euler(-1.57,0,3.14)
48
attack = false 
49
attackdebounce = false 
50
deb=false
51
equipped=true
52
hand=false
53
Mouse=nil
54
combo=0
55
mana=0
56
trispeed=.2
57
attackmode='none'
58
local idle=0
59
local Anim="Idle"
60
local Effects={}
61
local gun=false
62
local shoot=false
63
player=nil 
64
mana=0
65
Mouse=Player:GetMouse()
66
--save shoulders 
67
RSH, LSH=nil, nil 
68
--welds 
69
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
70
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
71
LH=Torso["Left Hip"]
72
RH=Torso["Right Hip"]
73
TorsoColor=Torso.BrickColor
74
function NoOutline(Part)
75
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
76
end
77
player=Player 
78
ch=Character
79
RSH=ch.Torso["Right Shoulder"] 
80
LSH=ch.Torso["Left Shoulder"] 
81
-- 
82
RSH.Parent=nil 
83
LSH.Parent=nil 
84
-- 
85
RW.Name="Right Shoulder"
86
RW.Part0=ch.Torso 
87
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
88
RW.C1=cf(0, 0.5, 0) 
89
RW.Part1=ch["Right Arm"] 
90
RW.Parent=ch.Torso 
91
-- 
92
LW.Name="Left Shoulder"
93
LW.Part0=ch.Torso 
94
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
95
LW.C1=cf(0, 0.5, 0) 
96
LW.Part1=ch["Left Arm"] 
97
LW.Parent=ch.Torso 
98
99
100
101
	local function weldBetween(a, b)
102
	    local weldd = Instance.new("ManualWeld")
103
	    weldd.Part0 = a
104
	    weldd.Part1 = b
105
	    weldd.C0 = CFrame.new()
106
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
107
	    weldd.Parent = a
108
	    return weldd
109
	end
110
	
111
	function swait(num)
112
    if num==0 or num==nil then
113
    game:service'RunService'.Heartbeat:wait(0)
114
    else
115
    for i=0,num do
116
    game:service'RunService'.Heartbeat:wait(0)
117
    end
118
    end
119
	    end
120
	
121
a = Instance.new("ScreenGui")
122
a.Name="CooldownGUI"
123
a.Parent=Player.PlayerGui
124
125
b = Instance.new("Frame")
126
b.Parent=a
127
b.Visible=true
128
b.BackgroundTransparency=0.3
129
b.BackgroundColor3=Color3.fromRGB(0, 0, 0)
130
b.BorderColor3=Color3.fromRGB(255, 255, 255)
131
b.BorderSizePixel=3
132
b.Position=UDim2.new(0.7, 0, 0.75, 0)
133
b.Size=UDim2.new(0, 200, 0, 100)
134
135
c = Instance.new("Frame")
136
c.Parent=a
137
c.Visible=true
138
c.BackgroundTransparency=0.3
139
c.BorderColor3=Color3.fromRGB(255, 255, 255)
140
c.BorderSizePixel=3
141
c.BackgroundColor3=Color3.fromRGB(0, 0, 0)
142
c.Position=UDim2.new(0.875, 0, 0.75, 0)
143
c.Size=UDim2.new(0, 200, 0, 100)
144
145
d = Instance.new("Frame")
146
d.Parent=a
147
d.Visible=true
148
d.BackgroundTransparency=0.3
149
d.BorderColor3=Color3.fromRGB(255, 255, 255)
150
d.BorderSizePixel=3
151
d.BackgroundColor3=Color3.fromRGB(0, 0, 0)
152
d.Position=UDim2.new(0.875, 0, 0.95, 0)
153
d.Size=UDim2.new(0, 200, 0, 100)
154
155
e = Instance.new("Frame")
156
e.Parent=a
157
e.Visible=true
158
e.BackgroundTransparency=0.3
159
e.BorderColor3=Color3.fromRGB(255, 255, 255)
160
e.BorderSizePixel=3
161
e.BackgroundColor3=Color3.fromRGB(0, 0, 0)
162
e.Position=UDim2.new(0.7, 0, 0.95, 0)
163
e.Size=UDim2.new(0, 200, 0, 100)
164
165
f = Instance.new("Frame")
166
f.Parent=a
167
f.Visible=true
168
f.BackgroundTransparency=0.3
169
f.BorderColor3=Color3.fromRGB(255, 255, 255)
170
f.BorderSizePixel=3
171
f.BackgroundColor3=Color3.fromRGB(0, 0, 0)
172
f.Position=UDim2.new(1.675, 0, 0.95, 0)
173
f.Size=UDim2.new(0, 200, 0, 100)
174
175
g = Instance.new("Frame")
176
g.Parent=a
177
g.Visible=true
178
g.BackgroundTransparency=0.3
179
g.BorderColor3=Color3.fromRGB(255, 255, 255)
180
g.BorderSizePixel=3
181
g.BackgroundColor3=Color3.fromRGB(0, 0, 0)
182
g.Position=UDim2.new(1.675, 0, 0.75, 0)
183
g.Size=UDim2.new(0, 200, 0, 100)
184
185
b2=Instance.new("TextLabel")
186
b2.Parent=a
187
b2.BackgroundTransparency=1
188
b2.BorderColor3=Color3.fromRGB(139, 139, 139)
189
b2.BorderSizePixel=3
190
b2.Position=b.Position
191
b2.Size=UDim2.new(0, 200, 0, 100)
192
b2.Visible=true
193
b2.ZIndex=3
194
b2.Font="SourceSansItalic"
195
b2.FontSize="Size32"
196
b2.TextColor3=Color3.fromRGB(255, 255, 255)
197
b2.TextScaled=false
198
b2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
199
b2.TextTransparency=0
200
b2.Text=[[
201
Shock
202
(Z)
203
]]
204
205
c2=Instance.new("TextLabel")
206
c2.Parent=a
207
c2.BackgroundTransparency=1
208
c2.BorderColor3=Color3.fromRGB(139, 139, 139)
209
c2.BorderSizePixel=3
210
c2.Position=c.Position
211
c2.Size=UDim2.new(0, 200, 0, 100)
212
c2.Visible=true
213
c2.ZIndex=3
214
c2.Font="SourceSansItalic"
215
c2.FontSize="Size32"
216
c2.TextColor3=Color3.fromRGB(255, 255, 255)
217
c2.TextScaled=false
218
c2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
219
c2.TextTransparency=0
220
c2.Text=[[
221
Dominator
222
(X)
223
]]
224
225
d2=Instance.new("TextLabel")
226
d2.Parent=a
227
d2.BackgroundTransparency=1
228
d2.BorderColor3=Color3.fromRGB(139, 139, 139)
229
d2.BorderSizePixel=3
230
d2.Position=d.Position
231
d2.Size=UDim2.new(0, 200, 0, 100)
232
d2.Visible=true
233
d2.ZIndex=3
234
d2.Font="SourceSansItalic"
235
d2.FontSize="Size32"
236
d2.TextColor3=Color3.fromRGB(255, 255, 255)
237
d2.TextScaled=false
238
d2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
239
d2.TextTransparency=0
240
d2.Text=[[
241
Eliminator
242
(V)
243
]]
244
245
e2=Instance.new("TextLabel")
246
e2.Parent=a
247
e2.BackgroundTransparency=1
248
e2.BorderColor3=Color3.fromRGB(139, 139, 139)
249
e2.BorderSizePixel=3
250
e2.Position=e.Position
251
e2.Size=UDim2.new(0, 200, 0, 100)
252
e2.Visible=true
253
e2.ZIndex=3
254
e2.Font="SourceSansItalic"
255
e2.FontSize="Size32"
256
e2.TextColor3=Color3.fromRGB(255, 255, 255)
257
e2.TextScaled=false
258
e2.TextStrokeColor3=Color3.fromRGB(139, 139, 139)
259
e2.TextTransparency=0
260
e2.Text=[[
261
Obliteration
262
(C)
263
]]	
264
	
265
function NoOutline(Part)
266
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
267
end
268
 
269
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size,material)
270
local fp = it("Part")
271
fp.formFactor = formfactor 
272
fp.Parent = parent
273
fp.Reflectance = reflectance
274
fp.Transparency = transparency
275
fp.CanCollide = false 
276
fp.Locked=true
277
fp.BrickColor = brickcolor
278
fp.Name = name
279
fp.Size = size
280
fp.Position = Torso.Position 
281
NoOutline(fp)
282
fp.Material=material
283
fp:BreakJoints()
284
return fp 
285
end 
286
 
287
function mesh(Mesh,part,meshtype,meshid,offset,scale)
288
local mesh = it(Mesh) 
289
mesh.Parent = part
290
if Mesh=="SpecialMesh" then
291
mesh.MeshType = meshtype
292
mesh.MeshId = meshid
293
end
294
mesh.Offset=offset
295
mesh.Scale=scale
296
return mesh
297
end
298
 
299
function weld(parent,part0,part1,c0)
300
local weld = it("Weld") 
301
weld.Parent = parent
302
weld.Part0 = part0 
303
weld.Part1 = part1 
304
weld.C0 = c0
305
return weld
306
end
307
	
308
	
309
local function CFrameFromTopBack(at, top, back)
310
local right = top:Cross(back)
311
return CFrame.new(at.x, at.y, at.z,
312
right.x, top.x, back.x,
313
right.y, top.y, back.y,
314
right.z, top.z, back.z)
315
end
316
317
function Triangle(a, b, c)
318
local edg1 = (c-a):Dot((b-a).unit)
319
local edg2 = (a-b):Dot((c-b).unit)
320
local edg3 = (b-c):Dot((a-c).unit)
321
if edg1 <= (b-a).magnitude and edg1 >= 0 then
322
a, b, c = a, b, c
323
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
324
a, b, c = b, c, a
325
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
326
a, b, c = c, a, b
327
else
328
assert(false, "unreachable")
329
end
330
331
 
332
local len1 = (c-a):Dot((b-a).unit)
333
local len2 = (b-a).magnitude - len1
334
local width = (a + (b-a).unit*len1 - c).magnitude
335
 
336
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
337
 
338
local list = {}
339
340
local Color = BrickColor.new("Dark grey")
341
	
342
if len1 > 0.01 then
343
local w1 = Instance.new('WedgePart', m)
344
game:GetService("Debris"):AddItem(w1,5)
345
w1.Material = "SmoothPlastic"
346
w1.FormFactor = 'Custom'
347
w1.BrickColor = BrickColor.new("Really black")
348
w1.Transparency = 0
349
w1.Reflectance = 0
350
w1.Material = "SmoothPlastic"
351
w1.CanCollide = false
352
NoOutline(w1)
353
local sz = Vector3.new(0.2, width, len1)
354
w1.Size = sz
355
local sp = Instance.new("SpecialMesh",w1)
356
sp.MeshType = "Wedge"
357
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
358
w1:BreakJoints()
359
w1.Anchored = true
360
w1.Parent = workspace
361
w1.Transparency = 0.7
362
table.insert(Effects,{w1,"Disappear",.01})
363
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
364
table.insert(list,w1)
365
end
366
 
367
if len2 > 0.01 then
368
local w2 = Instance.new('WedgePart', m)
369
game:GetService("Debris"):AddItem(w2,5)
370
w2.Material = "SmoothPlastic"
371
w2.FormFactor = 'Custom'
372
w2.BrickColor = BrickColor.new("Really red")
373
w2.Transparency = 0
374
w2.Reflectance = 0
375
w2.Material = "SmoothPlastic"
376
w2.CanCollide = false
377
NoOutline(w2)
378
local sz = Vector3.new(0.2, width, len2)
379
w2.Size = sz
380
local sp = Instance.new("SpecialMesh",w2)
381
sp.MeshType = "Wedge"
382
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
383
w2:BreakJoints()
384
w2.Anchored = true
385
w2.Parent = workspace
386
w2.Transparency = 0.7
387
table.insert(Effects,{w2,"Disappear",.01})
388
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
389
table.insert(list,w2)
390
end
391
return unpack(list)
392
end	
393
	
394
so = function(id,par,vol,pit) 
395
coroutine.resume(coroutine.create(function()
396
local sou = Instance.new("Sound",par or workspace)
397
sou.Volume=vol
398
sou.Pitch=pit or 1
399
sou.SoundId=id
400
swait() 
401
sou:play() 
402
game:GetService("Debris"):AddItem(sou,6)
403
end))
404
end
405
 
406
function clerp(a,b,t) 
407
local qa = {QuaternionFromCFrame(a)}
408
local qb = {QuaternionFromCFrame(b)} 
409
local ax, ay, az = a.x, a.y, a.z 
410
local bx, by, bz = b.x, b.y, b.z
411
local _t = 1-t
412
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
413
end 
414
 
415
function QuaternionFromCFrame(cf) 
416
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
417
local trace = m00 + m11 + m22 
418
if trace > 0 then 
419
local s = math.sqrt(1 + trace) 
420
local recip = 0.5/s 
421
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
422
else 
423
local i = 0 
424
if m11 > m00 then
425
i = 1
426
end
427
if m22 > (i == 0 and m00 or m11) then 
428
i = 2 
429
end 
430
if i == 0 then 
431
local s = math.sqrt(m00-m11-m22+1) 
432
local recip = 0.5/s 
433
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
434
elseif i == 1 then 
435
local s = math.sqrt(m11-m22-m00+1) 
436
local recip = 0.5/s 
437
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
438
elseif i == 2 then 
439
local s = math.sqrt(m22-m00-m11+1) 
440
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
441
end 
442
end 
443
end
444
 
445
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
446
local xs, ys, zs = x + x, y + y, z + z 
447
local wx, wy, wz = w*xs, w*ys, w*zs 
448
local xx = x*xs 
449
local xy = x*ys 
450
local xz = x*zs 
451
local yy = y*ys 
452
local yz = y*zs 
453
local zz = z*zs 
454
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
455
end
456
 
457
function QuaternionSlerp(a, b, t) 
458
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
459
local startInterp, finishInterp; 
460
if cosTheta >= 0.0001 then 
461
if (1 - cosTheta) > 0.0001 then 
462
local theta = math.acos(cosTheta) 
463
local invSinTheta = 1/math.sin(theta) 
464
startInterp = math.sin((1-t)*theta)*invSinTheta 
465
finishInterp = math.sin(t*theta)*invSinTheta  
466
else 
467
startInterp = 1-t 
468
finishInterp = t 
469
end 
470
else 
471
if (1+cosTheta) > 0.0001 then 
472
local theta = math.acos(-cosTheta) 
473
local invSinTheta = 1/math.sin(theta) 
474
startInterp = math.sin((t-1)*theta)*invSinTheta 
475
finishInterp = math.sin(t*theta)*invSinTheta 
476
else 
477
startInterp = t-1 
478
finishInterp = t 
479
end 
480
end 
481
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
482
end
483
484
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
485
486
487
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
488
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
489
end 
490
491
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
492
        if hit.Parent==nil then
493
                return
494
        end
495
        local h=hit.Parent:FindFirstChild("Humanoid")
496
        for _,v in pairs(hit.Parent:children()) do
497
        if v:IsA("Humanoid") then
498
        h=v
499
        end
500
        end
501
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
502
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
503
        end
504
        if hit.Parent.className=="Hat" then
505
        hit=hit.Parent.Parent:findFirstChild("Head")
506
        end
507
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
508
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
509
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
510
                        return
511
                end]]
512
--                        hs(hit,1.2) 
513
                        local c=Instance.new("ObjectValue")
514
                        c.Name="creator"
515
                        c.Value=game:service("Players").LocalPlayer
516
                        c.Parent=h
517
                        game:GetService("Debris"):AddItem(c,.5)
518
                local Damage=math.random(minim,maxim)
519
--                h:TakeDamage(Damage)
520
                local  blocked=false
521
                local  block=hit.Parent:findFirstChild("Block")
522
                if block~=nil then
523
                print(block.className)
524
                if block.className=="NumberValue" then
525
                if block.Value>0 then
526
                blocked=true
527
                if decreaseblock==nil then
528
                block.Value=block.Value-1
529
                end
530
                end
531
                end
532
                if block.className=="IntValue" then
533
                if block.Value>0 then
534
                blocked=true
535
                if decreaseblock~=nil then
536
                block.Value=block.Value-1
537
                end
538
                end
539
                end
540
                end
541
                if blocked==false then
542
--                h:TakeDamage(Damage)
543
                h.Health=h.Health-Damage
544
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
545
                else
546
                h.Health=h.Health-(Damage/2)
547
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
548
                end
549
                if Type=="Knockdown" then
550
                local hum=hit.Parent.Humanoid
551
hum.PlatformStand=true
552
coroutine.resume(coroutine.create(function(HHumanoid)
553
swait(1)
554
HHumanoid.PlatformStand=false
555
end),hum)
556
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
557
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
558
local bodvol=Instance.new("BodyVelocity")
559
bodvol.velocity=angle*knockback
560
bodvol.P=5000
561
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
562
bodvol.Parent=hit
563
local rl=Instance.new("BodyAngularVelocity")
564
rl.P=3000
565
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
566
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
567
rl.Parent=hit
568
game:GetService("Debris"):AddItem(bodvol,.5)
569
game:GetService("Debris"):AddItem(rl,.5)
570
                elseif Type=="Normal" then
571
                local vp=Instance.new("BodyVelocity")
572
                vp.P=500
573
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
574
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
575
                if KnockbackType==1 then
576
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
577
                elseif KnockbackType==2 then
578
                vp.velocity=Property.CFrame.lookVector*knockback
579
                end
580
                if knockback>0 then
581
                        vp.Parent=hit.Parent.Torso
582
                end
583
                game:GetService("Debris"):AddItem(vp,.5)
584
                elseif Type=="Up" then
585
                local bodyVelocity=Instance.new("BodyVelocity")
586
                bodyVelocity.velocity=vt(0,60,0)
587
                bodyVelocity.P=5000
588
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
589
                bodyVelocity.Parent=hit
590
                game:GetService("Debris"):AddItem(bodyVelocity,1)
591
                local rl=Instance.new("BodyAngularVelocity")
592
                rl.P=3000
593
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
594
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
595
                rl.Parent=hit
596
                game:GetService("Debris"):AddItem(rl,.5)
597
                elseif Type=="Snare" then
598
                local bp=Instance.new("BodyPosition")
599
                bp.P=2000
600
                bp.D=100
601
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
602
                bp.position=hit.Parent.Torso.Position
603
                bp.Parent=hit.Parent.Torso
604
                game:GetService("Debris"):AddItem(bp,1)
605
                elseif Type=="Target" then
606
	            local Targetting = false
607
                if Targetting==false then
608
                ZTarget=hit.Parent.Torso
609
                coroutine.resume(coroutine.create(function(Part) 
610
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
611
                swait(5)
612
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
613
                end),ZTarget)
614
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
615
                local  targetgui=Instance.new("BillboardGui")
616
                targetgui.Parent=ZTarget
617
                targetgui.Size=UDim2.new(10,100,10,100)
618
                local targ=Instance.new("ImageLabel")
619
                targ.Parent=targetgui
620
                targ.BackgroundTransparency=1
621
                targ.Image="rbxassetid://4834067"
622
                targ.Size=UDim2.new(1,0,1,0)
623
				local cam = game.Workspace.CurrentCamera
624
                cam.CameraType="Scriptable"
625
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
626
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
627
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
628
                Targetting=true
629
                RocketTarget=ZTarget
630
                for i=1,Property do
631
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
632
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
633
                swait()
634
                end
635
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
636
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
637
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
638
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
639
                end
640
                Targetting=false
641
                RocketTarget=nil
642
                targetgui.Parent=nil
643
                cam.CameraType="Custom"
644
                end
645
                end
646
                        local debounce=Instance.new("BoolValue")
647
                        debounce.Name="DebounceHit"
648
                        debounce.Parent=hit.Parent
649
                        debounce.Value=true
650
                        game:GetService("Debris"):AddItem(debounce,Delay)
651
                        c=Instance.new("ObjectValue")
652
                        c.Name="creator"
653
                        c.Value=Player
654
                        c.Parent=h
655
                        game:GetService("Debris"):AddItem(c,.5)
656
        end
657
end
658
659
660
function ShowDamage(Pos, Text, Time, Color)
661
	local Rate = (1 / 30)
662
	local Pos = (Pos or Vector3.new(0, 0, 0))
663
	local Text = (Text or "")
664
	local Time = (Time or 2)
665
	local Color = (Color or Color3.new(1, 0, 0))
666
	local EffectPart=part(1,workspace,0,0,BrickColor.new("Really black"),"Effect",vt(0,0,0),"Granite")
667
	EffectPart.Anchored = true
668
	local BillboardGui = Instance.new("BillboardGui")
669
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
670
	BillboardGui.Adornee = EffectPart
671
	local TextLabel = Instance.new("TextLabel")
672
	TextLabel.BackgroundTransparency = 1
673
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
674
	TextLabel.Text = Text
675
	TextLabel.TextColor3 = Color
676
	TextLabel.TextScaled = true
677
	TextLabel.Font = Enum.Font.ArialBold
678
	TextLabel.Parent = BillboardGui
679
	BillboardGui.Parent = EffectPart
680
	game.Debris:AddItem(EffectPart, (Time + 0.1))
681
	EffectPart.Parent = game:GetService("Workspace")
682
	Delay(0, function()
683
		local Frames = (Time / Rate)
684
		for Frame = 1, Frames do
685
			wait(Rate)
686
			local Percent = (Frame / Frames)
687
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
688
			TextLabel.TextTransparency = Percent
689
		end
690
		if EffectPart and EffectPart.Parent then
691
			EffectPart:Destroy()
692
		end
693
	end)
694
end
695
696
function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
697
for _,c in pairs(workspace:children()) do
698
local hum=c:findFirstChild("Humanoid")
699
if hum~=nil then
700
local head=c:findFirstChild("Torso")
701
if head~=nil then
702
local targ=head.Position-Part.Position
703
local mag=targ.magnitude
704
if mag<=magni and c.Name~=Player.Name then 
705
Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
706
end
707
end
708
end
709
end
710
end
711
712
mod3 = Instance.new("Model",RightLeg)
713
714
function Stomp()
715
local function fpart(formfactor,parent,reflectance,transparency,brickcolor,name,size,material)
716
local fp = it("Part")
717
fp.formFactor = formfactor 
718
fp.Parent = parent
719
fp.Reflectance = reflectance
720
fp.Transparency = transparency
721
fp.CanCollide = false 
722
fp.Locked=true
723
fp.BrickColor = brickcolor
724
fp.Name = name
725
fp.Size = size
726
fp.Position = Torso.Position 
727
NoOutline(fp)
728
fp.Material=material
729
fp:BreakJoints()
730
return fp 
731
end 
732
local function fmesh(Mesh,part,meshtype,meshid,offset,scale)
733
local mesh = it(Mesh) 
734
mesh.Parent = part
735
if Mesh=="SpecialMesh" then
736
mesh.MeshType = meshtype
737
mesh.MeshId = meshid
738
end
739
mesh.Offset=offset
740
mesh.Scale=scale
741
return mesh
742
end
743
	local part = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon")
744
	part.Anchored = true
745
    local mesh = fmesh("SpecialMesh",part,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(25,25,25))
746
    local part2 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon")
747
	part2.Anchored = true	
748
	local mesh2 = fmesh("SpecialMesh",part2,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(15,15,15))
749
    local part3 = fpart("Custom",mod3,0,0.7,BrickColor.new("Crimson"),"Wave",vt(0.2,0.2,0.2),"Neon")
750
    part3.CFrame=RightLeg.CFrame*CFrame.new(0,-3,0)
751
	part3.Anchored = true	
752
	local mesh3 = fmesh("SpecialMesh",part3,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(12,12,12))
753
    MagniDamage(part,part,30,10,15,math.random(10,20),"Knockdown")
754
    coroutine.resume(coroutine.create(function() 
755
        for i=0,3.8,0.05 do
756
            wait()
757
            part.CFrame=part.CFrame
758
            part.Transparency=i
759
            mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8)
760
            part2.CFrame=part2.CFrame
761
            part2.Transparency=i
762
            mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
763
            part3.CFrame=part3.CFrame
764
            part3.Transparency=i
765
            mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
766
        end
767
    end))
768
end
769
770
model = Instance.new("Model",Character)
771
model.Name = "Realm"
772
773
local handle=part(1,model,0,0,BrickColor.new("Really black"),"Handle",vt(0.2, 1.5, 0.2),"Granite")
774
local prt1=part(1,model,0,0,BrickColor.new("Really black"),"Part1",vt(1.22, 7.2, 0.22),"Granite")
775
local prt2=part(1,model,0,0,BrickColor.new("Maroon"),"Part2",vt(0.22, 2.4, 0.22),"Neon")
776
local prt3=part(1,model,0,0,BrickColor.new("Maroon"),"Part3",vt(0.42, 0.85, 1.05),"Neon")
777
local prt4=part(1,model,0,0,BrickColor.new("Really black"),"Part4",vt(0.22, 1.5, 0.22),"Granite")
778
local prt5=part(1,model,0,0,BrickColor.new("Really black"),"Part5",vt(0.44, 0.6, 0.8),"Granite")
779
local prt6=part(1,model,0,0,BrickColor.new("Maroon"),"Part6",vt(1.6, 1.4, 0.2),"Neon")
780
local prt7=part(0,model,0,0,BrickColor.new("Really black"),"Part7",vt(0.4, 0.4, 0.4),"Granite")
781
local prt8=part(1,model,0,0,BrickColor.new("Really black"),"Part8",vt(0.4, 0.3, 0.22),"Granite")
782
local prt9=part(1,model,0,0,BrickColor.new("Really black"),"Part9",vt(0.4, 1.3, 1.5),"Granite")
783
local prt10=part(1,model,0,0,BrickColor.new("Maroon"),"Part10",vt(0.3, 1.5, 1.7),"Neon")
784
local prt11=part(1,model,0,0,BrickColor.new("Maroon"),"Part11",vt(0.4, 1.4, 0.22),"Neon")
785
local prt13=part(1,model,0,0,BrickColor.new("Maroon"),"Part13",vt(1.3, 7.3, 0.2),"Neon")
786
local prt15=part(1,model,0,0,BrickColor.new("Maroon"),"Part15",vt(1, 0.5, 0.22),"Neon")
787
local prt16=part(1,model,0,0,BrickColor.new("Maroon"),"Part16",vt(1, 0.5, 0.22),"Neon")
788
789
local handlemesh=mesh("SpecialMesh",handle,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2,5,0.2))
790
local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2))
791
local msh3=mesh("SpecialMesh",prt3,"Cylinder","",vt(0,0,0),vt(1,1,2))
792
local msh4=mesh("SpecialMesh",prt4,"FileMesh","http://www.roblox.com/asset/?id=1033714",vt(0,0,0),vt(0.2, 5, 0.2))
793
local msh5=mesh("SpecialMesh",prt5,"Cylinder","",vt(0,0,0),vt(1,1,1))
794
local msh6=mesh("SpecialMesh",prt6,"Sphere","",vt(0,0,0),vt(1,1,1))
795
local msh8=mesh("SpecialMesh",prt8,"FileMesh","http://www.roblox.com/asset/?id=192551369",vt(0,0,0),vt(0.5, 0.5, 0.2))
796
local msh9=mesh("SpecialMesh",prt9,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) 
797
local msh10=mesh("SpecialMesh",prt10,"Cylinder","",vt(0,0,0),vt(1, 1, 2)) 
798
799
local handleweld=weld(handle,handle,RightArm,euler(89.75, 0, 0)*cf(0,1,0))
800
local wld1=weld(prt1,prt1,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02))
801
local wld2=weld(prt2,prt2,handle,euler(0, 80.1, 0)*cf(0.005, 0.15, -0.005))
802
local wld3=weld(prt3,prt3,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028))
803
local wld4=weld(prt4,prt4,handle,euler(0, 80.1, 0)*cf(0.005, 0.4, -0.005))
804
local wld5=weld(prt5,prt5,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028))
805
local wld6=weld(prt6,prt6,handle,euler(0, 80.1, 0)*cf(-0, 8.8, -0.02))
806
local wld7=weld(prt7,prt7,handle,euler(0, 80.1, 0)*cf(0.005, -1.8, -0.005))
807
local wld8=weld(prt8,prt8,handle,euler(0, -80.1, 0)*cf(-0, 1.6, -0.02))
808
local wld9=weld(prt9,prt9,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028))
809
local wld10=weld(prt10,prt10,handle,euler(0, 12.5, 0)*cf(-0, 1.303, -0.028))
810
local wld11=weld(prt11,prt11,handle,euler(0, 80.1, 0)*cf(-0.113, 8.501, -0.01))
811
local wld13=weld(prt13,prt13,handle,euler(0, 80.1, 0)*cf(-0, 4.95, -0.02))
812
local wld15=weld(prt15,prt15,handle,euler(0, 80.1, 0)*cf(-0.011, 3.903, 0))
813
local wld16=weld(prt16,prt16,handle,euler(0, 80.1, 0)*cf(-0.011, 5.903, 0))
814
815
function attackone()
816
attack = true
817
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
818
local con=prt1.Touched:connect(function(hit) 
819
Damagefunc(prt1,hit,5,13,5,"Normal",RootPart,.2,1,3) 
820
end) 
821
local fx=prt1.Touched:connect(function(part)
822
	local human=part.Parent:findFirstChild("Humanoid")
823
	if human~=nil and bounce==false then
824
		bounce=true
825
		local rndm=math.random(1,#hitsounds)
826
		local r=rndm
827
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
828
	end
829
end)
830
for i = 0,1,0.1 do
831
swait()
832
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
833
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
834
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
835
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
836
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
837
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
838
end
839
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
840
for i = 0,1,0.1 do
841
swait()
842
local blcf = prt1.CFrame*CFrame.new(0,.5,0)
843
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
844
local h = 10
845
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
846
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
847
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
848
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
849
scfr = blcf
850
elseif not scfr then
851
scfr = blcf
852
end
853
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
854
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
855
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
856
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
857
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
858
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
859
end
860
attack = false
861
bounce=false
862
scfr=nil
863
fx:disconnect()
864
con:disconnect()
865
end
866
867
function attacktwo()
868
attack=true
869
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
870
local con=prt1.Touched:connect(function(hit) 
871
Damagefunc(prt1,hit,5,15,5,"Normal",RootPart,.2,1,3) end)
872
local fx=prt1.Touched:connect(function(part)
873
	local human=part.Parent:findFirstChild("Humanoid")
874
	if human~=nil and bounce==false then
875
		bounce=true
876
		local rndm=math.random(1,#hitsounds)
877
		local r=rndm
878
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
879
	end
880
end)
881
for i=0,1,.1 do
882
swait()
883
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
884
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
885
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
886
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
887
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
888
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
889
end
890
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
891
for i = 0,1,0.1 do
892
swait()
893
local blcf = prt1.CFrame*CFrame.new(0,.5,0)
894
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
895
local h = 10
896
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
897
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
898
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
899
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
900
scfr = blcf
901
elseif not scfr then
902
scfr = blcf
903
end
904
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
905
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
906
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
907
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
908
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
909
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
910
end
911
scfr=nil
912
attack=false
913
bounce=false
914
con:disconnect()
915
fx:disconnect()
916
end
917
918
function Wave()
919
local function wpart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
920
		local fp=it("Part")
921
		fp.formFactor=formfactor
922
		fp.Parent=parent
923
		fp.Reflectance=reflectance
924
		fp.Transparency=transparency
925
		fp.CanCollide=false
926
		fp.Locked=true
927
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
928
		fp.Name=name
929
		fp.Size=size
930
		fp.Position=Character.Torso.Position
931
		NoOutline(fp)
932
		fp.Material=material
933
		fp:BreakJoints()
934
		return fp
935
	end
936
attack=true
937
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
938
local con=prt1.Touched:connect(function(hit) 
939
Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) 
940
local fx=prt1.Touched:connect(function(part)
941
	local human=part.Parent:findFirstChild("Humanoid")
942
	if human~=nil and bounce==false then
943
		bounce=true
944
		local rndm=math.random(1,#hitsounds)
945
		local r=rndm
946
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
947
	end
948
end)
949
for i=0,1,.1 do
950
swait()
951
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
952
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
953
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
954
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
955
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
956
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
957
end
958
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
959
local hit,pos=rayCast(prt1.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
960
if hit~=nil then
961
local ref=wpart(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt())
962
ref.Anchored=true
963
ref.CFrame=cf(pos)
964
game:GetService("Debris"):AddItem(ref,3)
965
local function BlastEffect(brickcolor,cframe,x1,y1,z1,x2,y2,z2)
966
local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
967
prt.Anchored=true
968
prt.CFrame = cframe
969
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
970
coroutine.resume(coroutine.create(function() 
971
for i=0,1,0.05 do
972
wait()
973
prt.Transparency=i
974
msh.Scale=msh.Scale+vt(x2,y2,z2)
975
end
976
prt.Parent=nil
977
end))
978
end
979
local function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
980
local prt=wpart(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
981
prt.Anchored=true
982
prt.CFrame=cframe
983
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
984
game:GetService("Debris"):AddItem(prt,2)
985
coroutine.resume(coroutine.create(function(Part,Mesh) 
986
local wld=nil
987
for i=0,1,delay do
988
wait()
989
Part.CFrame=Part.CFrame
990
Part.Transparency=i
991
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
992
end
993
Part.Parent=nil
994
end),prt,msh)
995
end 
996
for i = 5,1,-1 do
997
BlastEffect(BrickColor.new("Maroon"),cf(pos),1,1,1,1,1,1)
998
MagicCircle(BrickColor.new("Maroon"),cf(pos),3,3,3,5,5,5,0.05)
999
swait()
1000
end
1001
MagniDamage(ref,ref,13,15,25,math.random(10,20),"Knockdown")
1002
end
1003
for i = 0,1,0.1 do
1004
swait()
1005
local blcf = prt1.CFrame*CFrame.new(0,.5,0)
1006
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
1007
local h = 5
1008
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1009
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1010
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1011
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1012
scfr = blcf
1013
elseif not scfr then
1014
scfr = blcf
1015
end
1016
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1017
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1018
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1019
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1020
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1021
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1022
end
1023
attack=false
1024
bounce=false
1025
scfr=nil
1026
con:disconnect()
1027
fx:disconnect()
1028
end
1029
1030
function Charge()
1031
attack = true
1032
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1033
local con=prt1.Touched:connect(function(hit) 
1034
Damagefunc(prt1,hit,10,40,50,"Normal",RootPart,.2,1,3) end)
1035
local fx=prt1.Touched:connect(function(part)
1036
	local human=part.Parent:findFirstChild("Humanoid")
1037
	if human~=nil and bounce==false then
1038
		bounce=true
1039
		local rndm=math.random(1,#hitsounds)
1040
		local r=rndm
1041
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1042
	end
1043
end)
1044
for i = 0,1,0.1 do
1045
swait()
1046
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1047
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1048
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1049
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1050
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1051
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1052
end
1053
so("http://www.roblox.com/asset/?id=199145433",prt1,1,1.1)
1054
local v=it("BodyVelocity",Torso)
1055
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1056
v.velocity=RootPart.CFrame.lookVector*100
1057
	function ppart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
1058
		local fp=it("Part")
1059
		fp.formFactor=formfactor
1060
		fp.Parent=parent
1061
		fp.Reflectance=reflectance
1062
		fp.Transparency=transparency
1063
		fp.CanCollide=false
1064
		fp.Locked=true
1065
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
1066
		fp.Name=name
1067
		fp.Size=size
1068
		fp.Position=Character.Torso.Position
1069
		NoOutline(fp)
1070
		fp.Material=material
1071
		fp:BreakJoints()
1072
		return fp
1073
	end
1074
for i=5,1,-1 do
1075
for i=1,4 do
1076
local prt=ppart(3,workspace,"SmoothPlastic",0,0,"Maroon","Effect",vt(0.5,0.5,0.5))
1077
prt.Anchored=true
1078
prt.Position=prt1.Position
1079
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(1,1,1))
1080
coroutine.resume(coroutine.create(function(Part,Mesh) 
1081
for i=0,1,0.03 do
1082
wait()
1083
Part.CFrame=Part.CFrame
1084
Part.Transparency=i
1085
Mesh.Scale=Mesh.Scale+vt(1,1,1)
1086
end
1087
Part.Parent=nil
1088
end),prt,msh)
1089
MagniDamage(prt,prt,15,5,15,-10,"Normal")
1090
end
1091
swait(3)
1092
end
1093
local hitbox = prt1.Touched:connect(function(hit)
1094
Damagefunc(prt1,hit,5,10,15,"Normal",RootPart,.2,1,3)
1095
end)
1096
hitbox:disconnect()
1097
for i = 0,1,0.1 do
1098
swait()
1099
local blcf = prt1.CFrame*cf(0,0,0)
1100
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
1101
local h = 5
1102
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1103
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1104
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1105
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1106
scfr = blcf
1107
elseif not scfr then
1108
scfr = blcf
1109
end
1110
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1111
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1112
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1113
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1114
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1115
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1116
end
1117
v.Parent=nil
1118
scfr=nil
1119
attack = false
1120
bounce=false
1121
con:disconnect()
1122
fx:disconnect()
1123
end
1124
1125
function Execution()
1126
	local function spart(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
1127
		local fp=it("Part")
1128
		fp.formFactor=formfactor
1129
		fp.Parent=parent
1130
		fp.Reflectance=reflectance
1131
		fp.Transparency=transparency
1132
		fp.CanCollide=false
1133
		fp.Locked=true
1134
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
1135
		fp.Name=name
1136
		fp.Size=size
1137
		fp.Position=Character.Torso.Position
1138
		NoOutline(fp)
1139
		fp.Material=material
1140
		fp:BreakJoints()
1141
		return fp
1142
	end
1143
attack=true
1144
local con1=prt1.Touched:connect(function(hit) 
1145
Damagefunc(prt1,hit,12,25,100,"Normal",RootPart,.2,1) 
1146
end) 
1147
for i=0,1,0.03 do
1148
swait()
1149
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1)
1150
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1)
1151
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1)
1152
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
1153
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1)
1154
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
1155
end
1156
so("http://roblox.com/asset/?id=92597369",prt1,1,0.5) 
1157
so("http://roblox.com/asset/?id=28144425",Torso,1,0.5)
1158
 hitconasdf = prt1.Touched:connect(function(hit)
1159
                local hum12 = hit.Parent:FindFirstChild("Humanoid")
1160
                if hum12 and not hum12:IsDescendantOf(Character) then
1161
                        so('http://roblox.com/asset/?id=154965973',prt1,1,0.8)
1162
                   hitconasdf:disconnect()
1163
                end
1164
        end)
1165
for i=0,1,0.03 do
1166
swait()
1167
local blcf = prt1.CFrame*CFrame.new(0,.5,0)
1168
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
1169
local h = 5
1170
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1171
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1172
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1173
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1174
scfr = blcf
1175
elseif not scfr then
1176
scfr = blcf
1177
end
1178
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
1179
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2)
1180
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2)
1181
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
1182
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
1183
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
1184
end
1185
attack=false
1186
con1:disconnect()
1187
scfr = nil
1188
pcall(function()
1189
        hitconasdf:disconnect()
1190
        end)
1191
end
1192
1193
function Destroyer()
1194
attack=true
1195
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1196
local con=prt1.Touched:connect(function(hit) 
1197
Damagefunc(prt1,hit,4,31,5,"Normal",RootPart,.2,1,3) end) 
1198
local fx=prt1.Touched:connect(function(part)
1199
	local human=part.Parent:findFirstChild("Humanoid")
1200
	if human~=nil and bounce==false then
1201
		bounce=true
1202
		local rndm=math.random(1,#hitsounds)
1203
		local r=rndm
1204
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1205
	end
1206
end)
1207
for i=0,1,.1 do
1208
swait()
1209
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1210
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1211
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1212
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1213
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1214
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1215
end
1216
Stomp()
1217
for i = 0,1,0.1 do
1218
swait()
1219
local blcf = prt1.CFrame*CFrame.new(0,.5,0)
1220
if scfr and (prt1.Position-scfr.p).magnitude > .1 then
1221
local h = 5
1222
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1223
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1224
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1225
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1226
scfr = blcf
1227
elseif not scfr then
1228
scfr = blcf
1229
end
1230
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1231
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1232
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1233
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1234
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1235
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1236
end
1237
attack=false
1238
bounce=false
1239
scfr=nil
1240
con:disconnect()
1241
fx:disconnect()
1242
end
1243
1244
Mouse.Button1Down:connect(function()
1245
	if attack==false then
1246
		if attacktype==1 then
1247
			attack=true
1248
			attacktype=2
1249
			attackone()
1250
		elseif attacktype==2 then
1251
			attack=true
1252
			attacktype=1
1253
			attacktwo()	
1254
		end
1255
	end
1256
end)
1257
1258
skillattack1 = false
1259
skillattack2 = false
1260
skillattack3 = false
1261
skillattack4 = false
1262
1263
Mouse.KeyDown:connect(function(k)
1264
k=k:lower()
1265
if skillattack1 == false and attack == false and k == 'z' then
1266
b.Size=UDim2.new(0, 0, 0, 100)
1267
Wave()
1268
for i = 1, 50 do
1269
	skillattack1=true
1270
	b.Size=b.Size+UDim2.new(0, 4, 0, 0)
1271
	wait()
1272
end
1273
skillattack1=false
1274
elseif skillattack2 == false and attack == false and k == 'v' then
1275
d.Size=UDim2.new(0, 0, 0, 100)
1276
Execution()
1277
for i = 1, 200 do
1278
	skillattack2=true
1279
	d.Size=d.Size+UDim2.new(0, 1, 0, 0)
1280
	wait()
1281
end
1282
skillattack2=false
1283
elseif skillattack3 == false and attack == false and k == 'c' then
1284
e.Size=UDim2.new(0, 0, 0, 100)
1285
Charge()
1286
for i = 1, 50 do
1287
	skillattack3=true
1288
	e.Size=e.Size+UDim2.new(0, 4, 0, 0)
1289
	wait()
1290
end
1291
skillattack3=false
1292
elseif skillattack4 == false and attack == false and k == 'x' then
1293
c.Size=UDim2.new(0, 0, 0, 100)
1294
Destroyer()
1295
for i = 1, 100 do
1296
	skillattack4=true
1297
	c.Size=c.Size+UDim2.new(0, 2, 0, 0)
1298
	wait()
1299
end
1300
skillattack4=false
1301
end
1302
end)
1303
1304
1305
local sine = 0
1306
local change = 1
1307
local val = 0
1308
1309
while true do
1310
swait()
1311
sine = sine + change
1312
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1313
local velderp=RootPart.Velocity.y
1314
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1315
if equipped==true or equipped==false then
1316
if attack==false then
1317
idle=idle+1
1318
else
1319
idle=0
1320
end
1321
if idle>=500 then
1322
if attack==false then
1323
--Sheath()
1324
end
1325
end
1326
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1327
Anim="Jump"
1328
if attack==false then
1329
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1330
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-1.5),math.rad(0),math.rad(0)),.3)
1331
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.3)
1332
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-15)), 0.3)
1333
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(20),math.rad(90),math.rad(-20)),.3)
1334
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(20)),.3)
1335
end
1336
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1337
Anim="Fall"
1338
if attack==false then
1339
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1340
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.3)
1341
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(25)), 0.3)
1342
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(-25)), 0.3)
1343
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(10),math.rad(90),math.rad(20)),.3)
1344
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(-20)),.3)
1345
end
1346
elseif torvel<1 and hitfloor~=nil then
1347
Anim="Idle"
1348
if attack==false then
1349
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(-10)),.3)
1350
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1351
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(10), math.rad(-10)), 0.3)
1352
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-5)), 0.3)
1353
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(10)),.3)
1354
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-20)),.3)
1355
end
1356
elseif torvel>2 and hitfloor~=nil then
1357
Anim="Walk"
1358
if attack==false then
1359
change=3
1360
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(00)),.3)
1361
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1362
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3)
1363
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.3)
1364
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3)
1365
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3)
1366
end
1367
end
1368
end
1369
if #Effects>0 then
1370
--table.insert(Effects,{prt,"Block1",delay})
1371
for e=1,#Effects do
1372
if Effects[e]~=nil then
1373
--for j=1,#Effects[e] do
1374
local Thing=Effects[e]
1375
if Thing~=nil then
1376
local Part=Thing[1]
1377
local Mode=Thing[2]
1378
local Delay=Thing[3]
1379
local IncX=Thing[4]
1380
local IncY=Thing[5]
1381
local IncZ=Thing[6]
1382
if Thing[1].Transparency<=1 then
1383
if Thing[2]=="Block1" then
1384
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1385
Mesh=Thing[1].Mesh
1386
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1387
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1388
elseif Thing[2]=="Cylinder" then
1389
--local TheCF=Thing[1].CFrame
1390
--Thing[1].CFrame=TheCF
1391
Mesh=Thing[1].Mesh
1392
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1393
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1394
elseif Thing[2]=="Elec" then
1395
Mesh=Thing[1].Mesh
1396
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1397
--Thing[3]=Thing[3]+Delay
1398
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1399
--print(Thing[1].Transparency)
1400
 
1401
--[[local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
1402
prt.Anchored=true
1403
game:GetService("Debris"):AddItem(prt,2)
1404
xval=math.random()
1405
yval=math.random()
1406
zval=math.random()
1407
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
1408
Effects[#Effects+1]={prt,"Elec",0.05,x,y,z,xval,yval,zval}]]
1409
--[[coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
1410
Part.CFrame=cf(Frame)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1411
for i=0,1,0.05 do
1412
swait()
1413
xvaal=xvaal-0.1
1414
yvaal=yvaal-0.1
1415
zvaal=zvaal-0.1
1416
Mesh.Scale=vt(xvaal,yvaal,zvaal)
1417
Part.Transparency=i
1418
end
1419
Part.Parent=nil
1420
end),prt,msh,cff,xval,yval,zval)]]
1421
end
1422
else
1423
Part.Parent=nil
1424
table.remove(Effects,e)
1425
end
1426
end
1427
--end
1428
end
1429
end
1430
end