SHOW:
|
|
- or go back to the newest paste.
| 1 | #SingleInstance force | |
| 2 | #NoEnv | |
| 3 | ;lädt API.dll automatisch, wenn Sie nicht vorhanden ist: | |
| 4 | FileGetSize, OutputVar, API.dll | |
| 5 | If (OutputVar == "") | |
| 6 | URLDownloadToFile, http://samp-api.net/downloads/current_api/API.dll, API.dll | |
| 7 | #include API.ahk | |
| 8 | SetTimer, readChat, 100 | |
| 9 | FileRead,playername,name.txt | |
| 10 | - | SetTimer, Box, 900 |
| 10 | + | |
| 11 | - | SetTimer, Ping, 900 |
| 11 | + | |
| 12 | - | SetTimer, Zone, 900 |
| 12 | + | |
| 13 | - | SetTimer, ID, 900 |
| 13 | + | |
| 14 | - | SetTimer, Level, 900 |
| 14 | + | |
| 15 | - | ; TIMER ; |
| 15 | + | |
| 16 | - | getplayerdata() |
| 16 | + | |
| 17 | - | box_Overlay := -1 |
| 17 | + | |
| 18 | - | Ping_Overlay := -1 |
| 18 | + | |
| 19 | - | Zone_Overlay := -1 |
| 19 | + | |
| 20 | - | ID_Overlay := -1 |
| 20 | + | |
| 21 | - | Level_Overlay:= -1 |
| 21 | + | |
| 22 | If (amunition == "") | |
| 23 | amunition := 470 | |
| 24 | If (mmunition == "") | |
| 25 | mmunition := 470 | |
| 26 | If (smunition == "") | |
| 27 | smunition := 199 | |
| 28 | Fileappend,%dmunition%,2deagle_munition.txt | |
| 29 | Fileappend,%amunition%,2ak_munition.txt | |
| 30 | Fileappend,%mmunition%,2m4_munition.txt | |
| 31 | Fileappend,%smunition%,2shotgun_munition.txt | |
| 32 | ||
| 33 | RegisterTextBind("/gate", 1285.747070,-2054.785889,58.713394, 6, 1, 6000)
| |
| 34 | RegisterTextBind("/loadweapons 5",219.7454,7.5686,2.6884, 10.5, 1, 10000)
| |
| 35 | RegisterTextBind("/unloadweapons", 1119.6101,-1173.0078,22.6565, 10.5, 1, 30000)
| |
| 36 | RegisterTextBind("/zoll", 57.5687,-1538.6981,5.0971, 6, 1, 6000)
| |
| 37 | RegisterTextBind("/zoll", 1739.4640,510.8497,28.5648, 6, 1, 6000)
| |
| 38 | RegisterTextBind("/zoll", 1748.4053,507.3607,28.5840, 6, 1, 6000)
| |
| 39 | RegisterTextBind("/zoll", 1733.5543,521.0560,28.1247, 6, 1, 6000)
| |
| 40 | RegisterTextBind("/zoll", 1724.6410,524.2784,28.1106, 6, 1, 6000)
| |
| 41 | RegisterTextBind("/zoll", 66.7720,-1527.6808,4.8815, 6, 1, 6000)
| |
| 42 | ||
| 43 | ~1:: | |
| 44 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1) | |
| 45 | return | |
| 46 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 47 | {
| |
| 48 | AddChatMessage(0xffffff, "Es wird eine Deagle mit " dmunition " Munition erworben.") | |
| 49 | Send {Enter}
| |
| 50 | sleep, 50 | |
| 51 | Send, {f down}
| |
| 52 | sleep, 50 | |
| 53 | Send, {f up}
| |
| 54 | i := 0 | |
| 55 | While (IsDialogOpen() == 0) | |
| 56 | {
| |
| 57 | sleep, 100 | |
| 58 | i+= 1 | |
| 59 | If (i == 10) | |
| 60 | {
| |
| 61 | Send, {f down}
| |
| 62 | sleep, 50 | |
| 63 | Send, {f up}
| |
| 64 | ||
| 65 | } | |
| 66 | If (i == 20) | |
| 67 | {
| |
| 68 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 69 | return | |
| 70 | } | |
| 71 | } | |
| 72 | Send, {Down} {Enter}
| |
| 73 | i := 0 | |
| 74 | While (IsDialogOpen() == 0) | |
| 75 | {
| |
| 76 | sleep, 100 | |
| 77 | i+= 1 | |
| 78 | If (i == 10) | |
| 79 | {
| |
| 80 | Send, {Down} {Enter}
| |
| 81 | ||
| 82 | } | |
| 83 | If (i == 20) | |
| 84 | {
| |
| 85 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 86 | return | |
| 87 | } | |
| 88 | } | |
| 89 | Send, {Enter}
| |
| 90 | i := 0 | |
| 91 | While (IsDialogOpen() == 0) | |
| 92 | {
| |
| 93 | sleep, 100 | |
| 94 | i+= 1 | |
| 95 | If (i == 10) | |
| 96 | {
| |
| 97 | Send, {Enter}
| |
| 98 | ||
| 99 | } | |
| 100 | If (i == 20) | |
| 101 | {
| |
| 102 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 103 | return | |
| 104 | } | |
| 105 | } | |
| 106 | Send, {Pgdn}
| |
| 107 | ||
| 108 | i := 0 | |
| 109 | While (IsDialogOpen() == 0) | |
| 110 | {
| |
| 111 | sleep, 200 | |
| 112 | i+= 1 | |
| 113 | If (i == 10) | |
| 114 | {
| |
| 115 | Send, {Pgdn}
| |
| 116 | ||
| 117 | AddChatMessage(0xffffff, "Dialog-Handling wurde wiederholt (e0304) - " i) | |
| 118 | } | |
| 119 | If (i == 20) | |
| 120 | {
| |
| 121 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 122 | return | |
| 123 | } | |
| 124 | } | |
| 125 | Send, {Enter}
| |
| 126 | i := 0 | |
| 127 | sleep, 200 | |
| 128 | Send, {f down}
| |
| 129 | sleep, 50 | |
| 130 | Send, {f up}
| |
| 131 | i := 0 | |
| 132 | While (IsDialogOpen() == 0) | |
| 133 | {
| |
| 134 | sleep, 100 | |
| 135 | i+= 1 | |
| 136 | If (i == 10) | |
| 137 | {
| |
| 138 | Send, {f down}
| |
| 139 | sleep, 50 | |
| 140 | Send, {f up}
| |
| 141 | ||
| 142 | } | |
| 143 | If (i == 20) | |
| 144 | {
| |
| 145 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 146 | return | |
| 147 | } | |
| 148 | } | |
| 149 | Send, {Down}{Down}{Enter}
| |
| 150 | i := 0 | |
| 151 | While (IsDialogOpen() == 0) | |
| 152 | {
| |
| 153 | sleep, 100 | |
| 154 | i+= 1 | |
| 155 | If (i == 10) | |
| 156 | {
| |
| 157 | Send, {Down}{Down}{Enter}
| |
| 158 | ||
| 159 | } | |
| 160 | If (i == 20) | |
| 161 | {
| |
| 162 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 163 | return | |
| 164 | } | |
| 165 | } | |
| 166 | Send, {Enter}
| |
| 167 | i := 0 | |
| 168 | While (IsDialogOpen() == 0) | |
| 169 | {
| |
| 170 | sleep, 100 | |
| 171 | i+= 1 | |
| 172 | If (i == 10) | |
| 173 | {
| |
| 174 | Send, {Enter}
| |
| 175 | ||
| 176 | } | |
| 177 | If (i == 20) | |
| 178 | {
| |
| 179 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0308) - " i) | |
| 180 | return | |
| 181 | } | |
| 182 | } | |
| 183 | Send, {pgdn}{enter}
| |
| 184 | i := 0 | |
| 185 | While (IsDialogOpen() == 0) | |
| 186 | {
| |
| 187 | sleep, 100 | |
| 188 | i+= 1 | |
| 189 | If (i == 10) | |
| 190 | {
| |
| 191 | Send, {pgdn}{enter}
| |
| 192 | } | |
| 193 | If (i == 20) | |
| 194 | {
| |
| 195 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0309) - " i) | |
| 196 | return | |
| 197 | } | |
| 198 | } | |
| 199 | Send, %dmunition%{enter}
| |
| 200 | return | |
| 201 | } | |
| 202 | return | |
| 203 | ||
| 204 | ~2:: | |
| 205 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 206 | return | |
| 207 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 208 | {
| |
| 209 | AddChatMessage(0xffffff, "Es wird eine Schutzweste erworben.") | |
| 210 | Send, {f down}
| |
| 211 | sleep, 50 | |
| 212 | Send, {f up}
| |
| 213 | i := 0 | |
| 214 | While (IsDialogOpen() == 0) | |
| 215 | {
| |
| 216 | sleep, 100 | |
| 217 | i+= 1 | |
| 218 | If (i == 20) | |
| 219 | {
| |
| 220 | AddChatMessage(0xffffff, "Dialog-Timeout, Weste wurde nicht erworben. (e0301) - " i) | |
| 221 | return | |
| 222 | } | |
| 223 | } | |
| 224 | If (IsDialogOpen() == 0) | |
| 225 | return | |
| 226 | Send, {Pgdn}{Enter}
| |
| 227 | i := 0 | |
| 228 | While (IsDialogOpen() == 0) | |
| 229 | {
| |
| 230 | sleep, 100 | |
| 231 | i+= 1 | |
| 232 | If (i == 20) | |
| 233 | {
| |
| 234 | AddChatMessage(0xffffff, "Dialog-Timeout, Weste wurde nicht erworben. (e0302) - " i) | |
| 235 | return | |
| 236 | } | |
| 237 | } | |
| 238 | Send, {Pgdn}{Enter}
| |
| 239 | If (next == 2) | |
| 240 | {
| |
| 241 | next := 0 | |
| 242 | } | |
| 243 | return | |
| 244 | } | |
| 245 | return | |
| 246 | ||
| 247 | ||
| 248 | ~3:: | |
| 249 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 250 | return | |
| 251 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 252 | {
| |
| 253 | AddChatMessage(0xffffff, "Es wird eine AK mit " amunition " Munition erworben.") | |
| 254 | Send, {f down}
| |
| 255 | sleep, 50 | |
| 256 | Send, {f up}
| |
| 257 | While (IsDialogOpen() == 0) | |
| 258 | {
| |
| 259 | sleep, 100 | |
| 260 | i+= 1 | |
| 261 | If (i == 20) | |
| 262 | {
| |
| 263 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 264 | return | |
| 265 | } | |
| 266 | } | |
| 267 | Send, {Down}{Enter}
| |
| 268 | i := 0 | |
| 269 | While (IsDialogOpen() == 0) | |
| 270 | {
| |
| 271 | sleep, 100 | |
| 272 | i+= 1 | |
| 273 | If (i == 20) | |
| 274 | {
| |
| 275 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 276 | return | |
| 277 | } | |
| 278 | } | |
| 279 | Send, {down}{down}{enter}
| |
| 280 | ||
| 281 | i := 0 | |
| 282 | While (IsDialogOpen() == 0) | |
| 283 | {
| |
| 284 | sleep, 100 | |
| 285 | i+= 1 | |
| 286 | If (i == 20) | |
| 287 | {
| |
| 288 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 289 | return | |
| 290 | } | |
| 291 | } | |
| 292 | Send, {Enter}
| |
| 293 | sleep, 100 | |
| 294 | Send, {f down}
| |
| 295 | sleep, 100 | |
| 296 | Send, {f up}
| |
| 297 | i := 0 | |
| 298 | While (IsDialogOpen() == 0) | |
| 299 | {
| |
| 300 | sleep, 100 | |
| 301 | i+= 1 | |
| 302 | If (i == 20) | |
| 303 | {
| |
| 304 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 305 | return | |
| 306 | } | |
| 307 | } | |
| 308 | If (IsDialogOpen() == 0) | |
| 309 | sleep, 150 | |
| 310 | Send, {Down}{Down}{Enter}
| |
| 311 | i := 0 | |
| 312 | While (IsDialogOpen() == 0) | |
| 313 | {
| |
| 314 | sleep, 100 | |
| 315 | i+= 1 | |
| 316 | If (i == 20) | |
| 317 | {
| |
| 318 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 319 | return | |
| 320 | } | |
| 321 | } | |
| 322 | Send, {Down}{Down}{Enter}
| |
| 323 | i := 0 | |
| 324 | While (IsDialogOpen() == 0) | |
| 325 | {
| |
| 326 | sleep, 100 | |
| 327 | i+= 1 | |
| 328 | If (i == 20) | |
| 329 | {
| |
| 330 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 331 | return | |
| 332 | } | |
| 333 | } | |
| 334 | Send, {Enter}
| |
| 335 | i := 0 | |
| 336 | While (IsDialogOpen() == 0) | |
| 337 | {
| |
| 338 | sleep, 100 | |
| 339 | i+= 1 | |
| 340 | If (i == 20) | |
| 341 | {
| |
| 342 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 343 | return | |
| 344 | } | |
| 345 | } | |
| 346 | Send, %amunition%{Enter}
| |
| 347 | ||
| 348 | ||
| 349 | Return | |
| 350 | } | |
| 351 | return | |
| 352 | ||
| 353 | ~4:: | |
| 354 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 355 | return | |
| 356 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15)) | |
| 357 | {
| |
| 358 | AddChatMessage(0xffffff, "Es wird eine M4 mit " mmunition " Munition erworben.") | |
| 359 | Send, {f down}
| |
| 360 | sleep, 50 | |
| 361 | Send, {f up}
| |
| 362 | While (IsDialogOpen() == 0) | |
| 363 | {
| |
| 364 | sleep, 100 | |
| 365 | i+= 1 | |
| 366 | If (i == 20) | |
| 367 | {
| |
| 368 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 369 | return | |
| 370 | } | |
| 371 | } | |
| 372 | Send, {Down}{Enter}
| |
| 373 | i := 0 | |
| 374 | While (IsDialogOpen() == 0) | |
| 375 | {
| |
| 376 | sleep, 100 | |
| 377 | i+= 1 | |
| 378 | If (i == 20) | |
| 379 | {
| |
| 380 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 381 | return | |
| 382 | } | |
| 383 | } | |
| 384 | Send, {down}{down}{enter}
| |
| 385 | ||
| 386 | i := 0 | |
| 387 | While (IsDialogOpen() == 0) | |
| 388 | {
| |
| 389 | sleep, 100 | |
| 390 | i+= 1 | |
| 391 | If (i == 20) | |
| 392 | {
| |
| 393 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 394 | return | |
| 395 | } | |
| 396 | } | |
| 397 | Send, {down}{Enter}
| |
| 398 | sleep, 100 | |
| 399 | Send, {f down}
| |
| 400 | sleep, 100 | |
| 401 | Send, {f up}
| |
| 402 | i := 0 | |
| 403 | While (IsDialogOpen() == 0) | |
| 404 | {
| |
| 405 | sleep, 100 | |
| 406 | i+= 1 | |
| 407 | If (i == 20) | |
| 408 | {
| |
| 409 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 410 | return | |
| 411 | } | |
| 412 | } | |
| 413 | If (IsDialogOpen() == 0) | |
| 414 | sleep, 150 | |
| 415 | Send, {Down}{Down}{Enter}
| |
| 416 | i := 0 | |
| 417 | While (IsDialogOpen() == 0) | |
| 418 | {
| |
| 419 | sleep, 100 | |
| 420 | i+= 1 | |
| 421 | If (i == 20) | |
| 422 | {
| |
| 423 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 424 | return | |
| 425 | } | |
| 426 | } | |
| 427 | Send, {Down}{Down}{Enter}
| |
| 428 | i := 0 | |
| 429 | While (IsDialogOpen() == 0) | |
| 430 | {
| |
| 431 | sleep, 100 | |
| 432 | i+= 1 | |
| 433 | If (i == 20) | |
| 434 | {
| |
| 435 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 436 | return | |
| 437 | } | |
| 438 | } | |
| 439 | Send, {down}{Enter}
| |
| 440 | i := 0 | |
| 441 | While (IsDialogOpen() == 0) | |
| 442 | {
| |
| 443 | sleep, 100 | |
| 444 | i+= 1 | |
| 445 | If (i == 20) | |
| 446 | {
| |
| 447 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 448 | return | |
| 449 | } | |
| 450 | } | |
| 451 | Send, %mmunition%{Enter}
| |
| 452 | ||
| 453 | ||
| 454 | Return | |
| 455 | } | |
| 456 | return | |
| 457 | ||
| 458 | ~5:: | |
| 459 | If (IsChatOpen() == 1 || IsDialogOpen() == 1 || IsMenuOpen() == 1 ) | |
| 460 | return | |
| 461 | if(IsPlayerInRangeOfPoint2D(295.6162,-39.9934, 15) && speecing < 1) | |
| 462 | {
| |
| 463 | AddChatMessage(0xffffff, "Es wird eine Shotgun mit " smunition " Munition erworben.") | |
| 464 | Send, {f down}
| |
| 465 | sleep, 50 | |
| 466 | Send, {f up}
| |
| 467 | While (IsDialogOpen() == 0) | |
| 468 | {
| |
| 469 | sleep, 100 | |
| 470 | i+= 1 | |
| 471 | If (i == 20) | |
| 472 | {
| |
| 473 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0301) - " i) | |
| 474 | return | |
| 475 | } | |
| 476 | } | |
| 477 | Send, {Down}{Enter}
| |
| 478 | i := 0 | |
| 479 | While (IsDialogOpen() == 0) | |
| 480 | {
| |
| 481 | sleep, 100 | |
| 482 | i+= 1 | |
| 483 | If (i == 20) | |
| 484 | {
| |
| 485 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0302) - " i) | |
| 486 | return | |
| 487 | } | |
| 488 | } | |
| 489 | Send, {down}{down}{down}{enter}
| |
| 490 | ||
| 491 | i := 0 | |
| 492 | While (IsDialogOpen() == 0) | |
| 493 | {
| |
| 494 | sleep, 100 | |
| 495 | i+= 1 | |
| 496 | If (i == 20) | |
| 497 | {
| |
| 498 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0303) - " i) | |
| 499 | return | |
| 500 | } | |
| 501 | } | |
| 502 | Send, {Enter}
| |
| 503 | sleep, 100 | |
| 504 | Send, {f down}
| |
| 505 | sleep, 100 | |
| 506 | Send, {f up}
| |
| 507 | i := 0 | |
| 508 | While (IsDialogOpen() == 0) | |
| 509 | {
| |
| 510 | sleep, 100 | |
| 511 | i+= 1 | |
| 512 | If (i == 20) | |
| 513 | {
| |
| 514 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0304) - " i) | |
| 515 | return | |
| 516 | } | |
| 517 | } | |
| 518 | If (IsDialogOpen() == 0) | |
| 519 | sleep, 150 | |
| 520 | Send, {Down}{Down}{Enter}
| |
| 521 | i := 0 | |
| 522 | While (IsDialogOpen() == 0) | |
| 523 | {
| |
| 524 | sleep, 100 | |
| 525 | i+= 1 | |
| 526 | If (i == 20) | |
| 527 | {
| |
| 528 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0305) - " i) | |
| 529 | return | |
| 530 | } | |
| 531 | } | |
| 532 | Send, {Down}{Down}{down}{Enter}
| |
| 533 | i := 0 | |
| 534 | While (IsDialogOpen() == 0) | |
| 535 | {
| |
| 536 | sleep, 100 | |
| 537 | i+= 1 | |
| 538 | If (i == 20) | |
| 539 | {
| |
| 540 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0306) - " i) | |
| 541 | return | |
| 542 | } | |
| 543 | } | |
| 544 | Send, {Enter}
| |
| 545 | i := 0 | |
| 546 | While (IsDialogOpen() == 0) | |
| 547 | {
| |
| 548 | sleep, 100 | |
| 549 | i+= 1 | |
| 550 | If (i == 20) | |
| 551 | {
| |
| 552 | AddChatMessage(0xffffff, "Dialog-Timeout, Waffe wurde nicht erworben. (e0307) - " i) | |
| 553 | return | |
| 554 | } | |
| 555 | } | |
| 556 | Send, %smunition%{Enter}
| |
| 557 | ||
| 558 | Return | |
| 559 | ||
| 560 | ||
| 561 | } | |
| 562 | ||
| 563 | return | |
| 564 | :*?:/keybinderhilfe:: | |
| 565 | Suspend, Permit | |
| 566 | ||
| 567 | ShowDialog(0, "Keybinderhilfe", "°~ Keybinder Hilfe ~°`n***********************`n{FF0000}Waffen kaufen:{FFFFFF} `n | 1 Für eine Deagle mit 293 Schuss |`n | 2 Für eine volle Schutzweste |`n | 3 Für eine AK47 mit 470 Schuss |`n | 4 Für eine M4 mit 470 Schuss |`n | 5 Für eine Shotgun mit 199 Schuss |`n `n {00FF00}[Keybinder aus / ein [F12]{FFFFFF}`n `n {FF0000}Keybinds:{FFFFFF} `n | Alt + 1 = .. |`n | Alt + 2 = .. |`n | Alt + 3 = .. |`n | Alt + 4 = .. |`n | 0 = HP / Armor Anzeige |`n | ß = Car HP |`n ", "OK")
| |
| 568 | Suspend, Off | |
| 569 | Suspend, Off | |
| 570 | return | |
| 571 | ||
| 572 | ~0:: | |
| 573 | if(IsChatOpen() == 1|| IsDialogOpen() == 1) | |
| 574 | return | |
| 575 | AddChatMessage(0xFFFFFF,"Du hast noch{00FF00} " . GetPlayerArmor() . " {FFFFFF}Armor.")
| |
| 576 | AddChatMessage(0xFFFFFF,"Du hast noch{00FF00} " . GetPlayerHealth() . " {FFFFFF}HP.")
| |
| 577 | return | |
| 578 | ||
| 579 | ~ß:: | |
| 580 | if(IsChatOpen() == 1 || IsDialogOpen() == 1) | |
| 581 | return | |
| 582 | - | Send {enter}
|
| 582 | + | If (GetVehicleHealth() < 2) |
| 583 | - | ShowDialog(0, "Keybinderhilfe", "°~ Keybinder Hilfe ~°`n***********************`n{FF0000}Waffen kaufen:{FFFFFF} `n | 1 Für eine Deagle mit 293 Schuss |`n | 2 Für eine volle Schutzweste |`n | 3 Für eine AK47 mit 470 Schuss |`n | 4 Für eine M4 mit 470 Schuss |`n | 5 Für eine Shotgun mit 199 Schuss |`n `n {00FF00}[Keybinder aus / ein [F12]{FFFFFF}`n `n {FF0000}Keybinds:{FFFFFF} `n | Alt + 1 = /takeflag |`n | Alt + 2 = /gangwar |`n | Alt + 3 = /faction |`n | Alt + 4 = .. |`n `n ", "OK")
|
| 583 | + | {
|
| 584 | AddChatMessage(0xFFFFFF,"Du sitzt in keinem {00FF00}Auto{FFFFFF}.")
| |
| 585 | return | |
| 586 | } | |
| 587 | AddChatMessage(0xFFFFFF,"Du hast noch{00FF00} " . GetVehicleHealth() . " {FFFFFF}Car Health.")
| |
| 588 | - | ; KEYBINDS | Anfang ; |
| 588 | + | |
| 589 | ||
| 590 | - | !4:: |
| 590 | + | |
| 591 | readChat: | |
| 592 | Loop, read, %A_MyDocuments%\GTA San Andreas User Files\SAMP\chatlog.txt | |
| 593 | - | SendInput t/smoke{enter}
|
| 593 | + | |
| 594 | If (CHATLOG_zeile >= A_Index) | |
| 595 | Continue | |
| 596 | - | ~NumpadAdd:: |
| 596 | + | |
| 597 | If (InStr(A_LoopReadLine, "tötet seinen Feind") && InStr(A_LoopReadLine,"Triaden") && !InStr(A_LoopReadLine,"außerhalb")) | |
| 598 | {
| |
| 599 | - | SendInput t/pickup{enter}
|
| 599 | + | |
| 600 | - | SendInput tHallo sie sprechen mit %playername% | Triaden | Rank 7 |{enter}
|
| 600 | + | |
| 601 | - | SendInput tWas kann ich für sie tun?{enter}
|
| 601 | + | |
| 602 | result := timenow - logtime | |
| 603 | If (result > 30) | |
| 604 | - | !3:: |
| 604 | + | |
| 605 | RegExMatch(A_LoopReadLine, "R\] (.*) tötet seinen Feind" ,var) | |
| 606 | IniRead,playerkills,kill-death-flag.ini,kills,%var1% | |
| 607 | - | SendInput t/faction{enter}
|
| 607 | + | |
| 608 | playerkills = 0 | |
| 609 | playerkills +=1 | |
| 610 | - | !2:: |
| 610 | + | IniWrite,%playerkills%,kill-death-flag.ini,kills,%var1% |
| 611 | AddChatMessage(0xff00ff, "{00FF00}Das war der " playerkills ". Kill von {FFFFFF}" var1 "{00FF00}.{FFFFFF}")
| |
| 612 | If (var1 = playername) | |
| 613 | - | SendInput t/gangwar{enter}
|
| 613 | + | SoundPlay, ring.mp3 |
| 614 | return | |
| 615 | } | |
| 616 | - | !1:: |
| 616 | + | If (InStr(A_LoopReadLine, "Es wurde ein Gangwar ") && InStr(A_LoopReadLine,"Triaden")) |
| 617 | FileDelete, kill-death-flag.IniRead | |
| 618 | } | |
| 619 | - | SendInput t/takeflag{enter}
|
| 619 | + | |
| 620 | F12::Suspend |