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- or go back to the newest paste.
| 1 | See graph of RAW stuff here, though it doesn't have two-handed melee (the difference compared to my numbers is crits which I've ignored for simplicity): https://www.reddit.com/r/3d6/comments/rw59nt/baselines_math_a_reddit_guide_2/hrkgfzu/ | |
| 2 | ||
| 3 | - | +3 stat if a feat was taken on lv4 (assuming vuman for the two-feat builds), 65% base hit chance with +4 stat. |
| 3 | + | I've juggled the level req for these a bit, so these were done assuming +4 stat, or +3 for the raw options that have to give up the ASI (assuming vuman), with extra attack. If you didn't get a free ASI comparatively (two if you include power attack), these would probably be fine level 6, where I originally had them. |
| 4 | ||
| 5 | - | No cleave, brace, cover bypass, none of the riders or unreliable additional effects. This benefits TWF in particular. |
| 5 | + | No cleave, brace, cover bypass, none of the riders or unreliable additional effects. This benefits TWF in particular. Also no GWF fighting style since it's often eschewed, and I have a homebrew for it. Treat them as having +1 AC when imagining their impact more broadly. |
| 6 | ||
| 7 | - | Fighting styles for dueling / archery / TWF are applied since they're auto picks and synergistic, but not GWF since it's most likely to be eschewed, and I'm using a homebrew for it. Account for that with two-handed PAM numbers in particular, they have more than just reach compared to the one-handed PAM. |
| 7 | + | |
| 8 | 5.5+3.5+4=13 per beam | |
| 9 | - | Level 5 |
| 9 | + | |
| 10 | 8.45*2=16.9 DPR | |
| 11 | ||
| 12 | Base XBX+SS: 22.275 | |
| 13 | 3.5+10+3=16.5 per attack | |
| 14 | 16.5*45%=7.425 with hit rate | |
| 15 | 7.425*3=22.275 DPR | |
| 16 | Base PAM+GWM: 18.375 | |
| 17 | 5.5+10+3=18.5 per attack --- 2.5+10+3=15.5 per butt attack | |
| 18 | 18.5*35%=6.475 with hit rate --- 15.5*35%=5.425 with hit rate | |
| 19 | 6.475*2+5.425=18.375 DPR | |
| 20 | Base PAM spear & shield: 16.575 | |
| 21 | 3.5+2+4=9.5 per attack --- 2.5+4=6.5 per butt attack | |
| 22 | 9.5*65%=6.175 with hit rate --- 6.5*65%=4.225 with hit rate | |
| 23 | 6.175*2+4.225=16.575 DPR | |
| 24 | ||
| 25 | New XBX: 23.125 | |
| 26 | 3.5+10+4=17.5 per power attack --- 3.5+4=7.5 on the extra attack | |
| 27 | 17.5*50%=8.75 with hit rate --- 7.5*75%=5.625 with hit rate | |
| 28 | 8.75*2+5.625=23.125 DPR | |
| 29 | New PAM (no GWF): 25.275 | |
| 30 | 5.5+16+4=25.5 per attack --- 3.5+4=7.5 per butt attack | |
| 31 | 25.5*40%=10.2 with hit rate --- 7.5*65%=4.875 with hit rate | |
| 32 | - | New PAM (no GWF): 24.625 |
| 32 | + | 10.2*2+4.875=25.275 DPR |
| 33 | - | 5.5+16+4=25.5 per attack --- 2.5+4=6.5 per butt attack (you could juggle the PA over to this but it's marginal) |
| 33 | + | New PAM spear & shield: 23.525 |
| 34 | - | 25.5*40%=10.2 with hit rate --- 6.5*65%=4.225 with hit rate |
| 34 | + | |
| 35 | - | 10.2*2+4.225=24.625 DPR |
| 35 | + | |
| 36 | - | New PAM spear & shield (Dueling): 23.525 |
| 36 | + | |
| 37 | New GWM Sword & Board: 23.6 | |
| 38 | 4.5+13+4+2=23.5 per power attack | |
| 39 | 23.5*40%=9.4 with hit rate | |
| 40 | - | New GWM Sword & Board (Dueling): 21.2 |
| 40 | + | Graze: 4*60%=2.4 |
| 41 | 9.4*2+2.4*2=23.6 DPR | |
| 42 | New GWM greatsword (no GWF): 26.4 | |
| 43 | - | Graze: 2*60%=1.2 so 2.4 |
| 43 | + | |
| 44 | - | 9.4*2+2.4=21.2 DPR |
| 44 | + | |
| 45 | Graze: 4*60%=2.4 twice | |
| 46 | 10.8*2+2.4*2=26.4 DPR | |
| 47 | New TWF: 26.95 | |
| 48 | 4.5+4+13=21.5 per power attack --- 3.5+4=7.5 per offhand attack | |
| 49 | 21.5*40%=8.6 with hit rate --- 7.5*65%=4.875 with hit rate | |
| 50 | - | New TWF: 26.95 (with no situational extra attacks like cleave etc., and no shield, and no range or free hand) |
| 50 | + | |
| 51 | New SS with longbow (assuming one attack at advantage): 23.125 | |
| 52 | 4.5+4+10=18.5 per power attack | |
| 53 | 18.5*50%=9.25 with hit rate --- 18.5*75%=13.875 with advantage | |
| 54 | 9.25+13.875=23.125 DPR | |
| 55 | ||
| 56 | So full damage two-handed melee builds can do 26. 10-20% behind that falls basically everything else, with varying degrees of extra benefits like range, free hands, more spread out damage, synergy with various class features, reach, situational bonus attacks, etc. |