SHOW:
|
|
- or go back to the newest paste.
| 1 | if script.Parent.className ~= "HopperBin" then | |
| 2 | h = Instance.new("HopperBin")
| |
| 3 | - | local admin = game.Players.RazorShockk |
| 3 | + | local admin = game.Players.mikee112 |
| 4 | - | h.Name = "Epic Blades" |
| 4 | + | h.Name = "ice cream's treasures" |
| 5 | script.Parent = h | |
| 6 | h.Parent = admin.Backpack | |
| 7 | end | |
| 8 | ||
| 9 | bin = script.Parent | |
| 10 | player = bin.Parent.Parent.Character | |
| 11 | rarm = player["Right Arm"] | |
| 12 | larm = player["Left Arm"] | |
| 13 | visible = true | |
| 14 | --for i, v in pairs(game.Players:GetChildren()) do | |
| 15 | --bin:Clone().Parent = v.Backpack | |
| 16 | --end | |
| 17 | on = 1 | |
| 18 | ||
| 19 | local glideg = Instance.new("BodyGyro")
| |
| 20 | local glidev = Instance.new("BodyVelocity")
| |
| 21 | ||
| 22 | function shadow(rblade,lblade) | |
| 23 | while on == 1 do | |
| 24 | wait(.1) | |
| 25 | if visible then | |
| 26 | local a = rblade:clone() | |
| 27 | local b = lblade:clone() | |
| 28 | a.Anchored = true | |
| 29 | a.Parent = player | |
| 30 | a.CFrame = rblade.CFrame | |
| 31 | a.CanCollide = false | |
| 32 | a.Transparency = .2 | |
| 33 | b.Anchored = true | |
| 34 | b.Parent = player | |
| 35 | b.CFrame = lblade.CFrame | |
| 36 | b.CanCollide = false | |
| 37 | b.Transparency = .2 | |
| 38 | coroutine.resume(coroutine.create(function() dissapate(a,b) end)) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | ||
| 43 | function stun(blast) | |
| 44 | for x = 1,15 do | |
| 45 | wait(1) | |
| 46 | local sap = game.Players:GetChildren() | |
| 47 | for i = 1,#sap do | |
| 48 | wait() | |
| 49 | if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then | |
| 50 | sap.Character.Humanoid.Sit = true | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | end | |
| 55 | ||
| 56 | function dissapate(a,b) | |
| 57 | for i = 1,8 do | |
| 58 | wait() | |
| 59 | a.Transparency = a.Transparency +.1 | |
| 60 | b.Transparency = b.Transparency +.1 | |
| 61 | end | |
| 62 | a:remove() | |
| 63 | b:remove() | |
| 64 | end | |
| 65 | ||
| 66 | bin.Selected:connect(function(mouse) | |
| 67 | on = 1 | |
| 68 | if player.Torso:findFirstChild("Right Shoulder") ~= nil then
| |
| 69 | rs = player.Torso["Right Shoulder"] | |
| 70 | rs.Part1 = nil | |
| 71 | end | |
| 72 | if player.Torso:findFirstChild("Left Shoulder") ~= nil then
| |
| 73 | ls = player.Torso["Left Shoulder"] | |
| 74 | ls.Part1 = nil | |
| 75 | end | |
| 76 | if player:FindFirstChild("check") == nil then
| |
| 77 | rns = Instance.new("Weld")
| |
| 78 | rns.Parent = player.Torso | |
| 79 | rns.Part0 = rns.Parent | |
| 80 | rns.Part1 = player["Right Arm"] | |
| 81 | rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 82 | lns = Instance.new("Weld")
| |
| 83 | lns.Parent = player.Torso | |
| 84 | lns.Part0 = lns.Parent | |
| 85 | lns.Part1 = player["Left Arm"] | |
| 86 | lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 87 | rblade = Instance.new("Part")
| |
| 88 | rblade.BrickColor = BrickColor.new("Institutional white")
| |
| 89 | rblade.Name ="check" | |
| 90 | rblade.Parent = player | |
| 91 | rblade.CanCollide = false | |
| 92 | rblade.Size = Vector3.new(1,3,1) | |
| 93 | rblade.formFactor = "Symmetric" | |
| 94 | rblade.TopSurface = 0 | |
| 95 | rblade.BottomSurface = 0 | |
| 96 | rbm = Instance.new("BlockMesh")
| |
| 97 | rbm.Parent = rblade | |
| 98 | rbm.Scale = Vector3.new(.1,1,.3) | |
| 99 | rbw = Instance.new("Weld")
| |
| 100 | rbw.Parent = rarm | |
| 101 | rbw.Part0 = rarm | |
| 102 | rbw.Part1 = rblade | |
| 103 | rbw.C1 = CFrame.new(0,1,0) | |
| 104 | lblade = Instance.new("Part")
| |
| 105 | lblade.BrickColor = rblade.BrickColor | |
| 106 | lblade.Name = "checkb" | |
| 107 | lblade.Parent = player | |
| 108 | lblade.CanCollide = false | |
| 109 | lblade.Size = Vector3.new(1,3,1) | |
| 110 | lblade.formFactor = "Symmetric" | |
| 111 | lblade.TopSurface = 0 | |
| 112 | lblade.BottomSurface = 0 | |
| 113 | lbm = Instance.new("BlockMesh")
| |
| 114 | lbm.Parent = lblade | |
| 115 | lbm.Scale = Vector3.new(.1,1,.3) | |
| 116 | lbw = Instance.new("Weld")
| |
| 117 | lbw.Parent = larm | |
| 118 | lbw.Part0 = larm | |
| 119 | lbw.Part1 = lblade | |
| 120 | lbw.C1 = CFrame.new(0,1,0) | |
| 121 | coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end)) | |
| 122 | end | |
| 123 | rblade.Touched:connect(function(hit) | |
| 124 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 125 | if hit.Parent.Name ~= player.Name then | |
| 126 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
| 127 | hit.Parent.Humanoid.MaxHealth = 100 | |
| 128 | end | |
| 129 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) | |
| 130 | for i = 1, (math.random(1,3)) do | |
| 131 | wait() | |
| 132 | local bleed = Instance.new("Part")
| |
| 133 | bleed.formFactor = "Symmetric" | |
| 134 | bleed.Size = Vector3.new(1,1,1) | |
| 135 | bleed.BrickColor = BrickColor.new("Bright red")
| |
| 136 | bleed.TopSurface = 0 | |
| 137 | bleed.BottomSurface = 0 | |
| 138 | bleed.Reflectance = .1 | |
| 139 | bleed.Transparency = .4 | |
| 140 | bleed.Parent = Workspace | |
| 141 | bleed.Position = rblade.Position | |
| 142 | local bleedm = Instance.new("SpecialMesh")
| |
| 143 | bleedm.MeshType = "Sphere" | |
| 144 | bleedm.Scale = Vector3.new(.2,.2,.2) | |
| 145 | bleedm.Parent = bleed | |
| 146 | game:GetService("Debris"):AddItem(bleed, 5)
| |
| 147 | end | |
| 148 | end | |
| 149 | end | |
| 150 | end) | |
| 151 | ||
| 152 | lblade.Touched:connect(function(hit) | |
| 153 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 154 | if hit.Parent.Name ~= player.Name then | |
| 155 | if hit.Parent.Humanoid.MaxHealth > 100 then | |
| 156 | hit.Parent.Humanoid.MaxHealth = 100 | |
| 157 | end | |
| 158 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) | |
| 159 | for i = 1, (math.random(1,3)) do | |
| 160 | wait() | |
| 161 | local bleed = Instance.new("Part")
| |
| 162 | bleed.formFactor = "Symmetric" | |
| 163 | bleed.Size = Vector3.new(1,1,1) | |
| 164 | bleed.BrickColor = BrickColor.new("Bright red")
| |
| 165 | bleed.TopSurface = 0 | |
| 166 | bleed.BottomSurface = 0 | |
| 167 | bleed.Reflectance = .1 | |
| 168 | bleed.Transparency = .4 | |
| 169 | bleed.Parent = Workspace | |
| 170 | bleed.Position = lblade.Position | |
| 171 | local bleedm = Instance.new("SpecialMesh")
| |
| 172 | bleedm.MeshType = "Sphere" | |
| 173 | bleedm.Scale = Vector3.new(.2,.2,.2) | |
| 174 | bleedm.Parent = bleed | |
| 175 | game:GetService("Debris"):AddItem(bleed, 5)
| |
| 176 | end | |
| 177 | end | |
| 178 | end | |
| 179 | end) | |
| 180 | ----end of blades | |
| 181 | right = rns | |
| 182 | left = lns | |
| 183 | mouse.KeyDown:connect(function(key) | |
| 184 | key = key:lower() | |
| 185 | print(key) | |
| 186 | if key == "z" and rblade.Transparency <= 0 then | |
| 187 | for i = 1,50 do | |
| 188 | wait() | |
| 189 | rblade.Transparency = rblade.Transparency + .02 | |
| 190 | lblade.Transparency = lblade.Transparency + .02 | |
| 191 | end | |
| 192 | rblade.Transparency = 1 | |
| 193 | lblade.Transparency = 1 | |
| 194 | visible = false | |
| 195 | elseif key == "x" and rblade.Transparency > 0 then | |
| 196 | visible = true | |
| 197 | for i = 1,50 do | |
| 198 | wait() | |
| 199 | rblade.Transparency = rblade.Transparency - .02 | |
| 200 | lblade.Transparency = lblade.Transparency - .02 | |
| 201 | end | |
| 202 | rblade.Transparency = 0 | |
| 203 | lblade.Transparency = 0 | |
| 204 | elseif key == "c" then | |
| 205 | wait() | |
| 206 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 207 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 208 | end | |
| 209 | if key == "e" then | |
| 210 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 211 | wait() | |
| 212 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 213 | wait() | |
| 214 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 215 | wait() | |
| 216 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 217 | wait() | |
| 218 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 219 | wait() | |
| 220 | right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 221 | wait(.5) | |
| 222 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 223 | wait() | |
| 224 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 225 | wait() | |
| 226 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 227 | wait() | |
| 228 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 229 | wait() | |
| 230 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 231 | elseif key == "q" then | |
| 232 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 233 | wait() | |
| 234 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 235 | wait() | |
| 236 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 237 | wait() | |
| 238 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 239 | wait() | |
| 240 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 241 | wait() | |
| 242 | left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 243 | wait(.5) | |
| 244 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 245 | wait() | |
| 246 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 247 | wait() | |
| 248 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 249 | wait() | |
| 250 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 251 | wait() | |
| 252 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 253 | elseif key == "r" then | |
| 254 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 255 | wait() | |
| 256 | left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3)) | |
| 257 | wait() | |
| 258 | left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35)) | |
| 259 | wait() | |
| 260 | left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4)) | |
| 261 | wait() | |
| 262 | left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45)) | |
| 263 | wait() | |
| 264 | left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5)) | |
| 265 | wait(.2) | |
| 266 | left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5)) | |
| 267 | wait() | |
| 268 | left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5)) | |
| 269 | wait() | |
| 270 | left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5)) | |
| 271 | wait() | |
| 272 | left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5)) | |
| 273 | wait() | |
| 274 | left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5)) | |
| 275 | wait(.1) | |
| 276 | left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45)) | |
| 277 | wait() | |
| 278 | left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4)) | |
| 279 | wait() | |
| 280 | left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35)) | |
| 281 | wait() | |
| 282 | left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3)) | |
| 283 | wait() | |
| 284 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 285 | elseif key == "t" then | |
| 286 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 287 | wait() | |
| 288 | right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3)) | |
| 289 | wait() | |
| 290 | right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35)) | |
| 291 | wait() | |
| 292 | right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4)) | |
| 293 | wait() | |
| 294 | right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45)) | |
| 295 | wait() | |
| 296 | right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5)) | |
| 297 | wait(.2) | |
| 298 | right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5)) | |
| 299 | wait() | |
| 300 | right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5)) | |
| 301 | wait() | |
| 302 | right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5)) | |
| 303 | wait() | |
| 304 | right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5)) | |
| 305 | wait() | |
| 306 | right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5)) | |
| 307 | wait(.1) | |
| 308 | right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45)) | |
| 309 | wait() | |
| 310 | right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4)) | |
| 311 | wait() | |
| 312 | right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35)) | |
| 313 | wait() | |
| 314 | right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3)) | |
| 315 | wait() | |
| 316 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 317 | end | |
| 318 | --abilities | |
| 319 | if key == "b" then | |
| 320 | local a = player:GetChildren() | |
| 321 | for i = 1,#a do | |
| 322 | wait() | |
| 323 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 324 | for x = 1, 5 do | |
| 325 | wait() | |
| 326 | a.Transparency = a.Transparency +.2 | |
| 327 | end | |
| 328 | elseif a.className == "Hat" then | |
| 329 | for x = 1, 5 do | |
| 330 | wait() | |
| 331 | a.Handle.Transparency = a.Handle.Transparency +.2 | |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) | |
| 336 | wait() | |
| 337 | for i = 1,#a do | |
| 338 | wait() | |
| 339 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 340 | for x = 1, 5 do | |
| 341 | wait() | |
| 342 | a.Transparency = a.Transparency -.2 | |
| 343 | end | |
| 344 | elseif a.className == "Hat" then | |
| 345 | for x = 1, 5 do | |
| 346 | wait() | |
| 347 | a.Handle.Transparency = a.Handle.Transparency -.2 | |
| 348 | end | |
| 349 | end | |
| 350 | end | |
| 351 | for i = 1,#a do | |
| 352 | wait() | |
| 353 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 354 | wait() | |
| 355 | a.Transparency = 0 | |
| 356 | elseif a.className == "Hat" then | |
| 357 | wait() | |
| 358 | a.Handle.Transparency = 0 | |
| 359 | end | |
| 360 | end | |
| 361 | end | |
| 362 | if key == "v" then | |
| 363 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 364 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 365 | wait() | |
| 366 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 367 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 368 | wait() | |
| 369 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 370 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 371 | wait() | |
| 372 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 373 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 374 | wait() | |
| 375 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 376 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 377 | wait() | |
| 378 | right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 379 | left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 380 | wait(.2) | |
| 381 | wait(.45) | |
| 382 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 383 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 384 | wait() | |
| 385 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 386 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 387 | wait() | |
| 388 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 389 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 390 | wait() | |
| 391 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 392 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 393 | wait() | |
| 394 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 395 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 396 | end | |
| 397 | if key == "f" then | |
| 398 | local tar = mouse.Target | |
| 399 | if tar.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 400 | local float = Instance.new("BodyPosition")
| |
| 401 | float.Parent = tar.Parent.Torso | |
| 402 | float.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 403 | float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0) | |
| 404 | wait(1) | |
| 405 | player.Humanoid.MaxHealth = 99999 | |
| 406 | player.Humanoid.Health = 99999 | |
| 407 | local floatme = Instance.new("BodyPosition")
| |
| 408 | floatme.Parent = player.Torso | |
| 409 | floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 410 | floatme.position = tar.Parent.Torso.Position | |
| 411 | wait(1) | |
| 412 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 413 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 414 | wait() | |
| 415 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 416 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 417 | wait() | |
| 418 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 419 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 420 | wait() | |
| 421 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 422 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 423 | wait() | |
| 424 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 425 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 426 | wait() | |
| 427 | right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 428 | left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 429 | wait() | |
| 430 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 431 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 432 | wait() | |
| 433 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 434 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 435 | wait() | |
| 436 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 437 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 438 | wait() | |
| 439 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 440 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 441 | wait() | |
| 442 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 443 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 444 | wait() | |
| 445 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 446 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 447 | wait() | |
| 448 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 449 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 450 | wait() | |
| 451 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 452 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 453 | wait() | |
| 454 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 455 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 456 | wait() | |
| 457 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 458 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 459 | wait() | |
| 460 | right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 461 | left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 462 | wait() | |
| 463 | right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) | |
| 464 | left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) | |
| 465 | wait() | |
| 466 | right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) | |
| 467 | left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) | |
| 468 | wait() | |
| 469 | right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) | |
| 470 | left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) | |
| 471 | wait() | |
| 472 | right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) | |
| 473 | left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) | |
| 474 | wait() | |
| 475 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 476 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 477 | wait(.5) | |
| 478 | player.Humanoid.MaxHealth = 100 | |
| 479 | player.Humanoid.Health = 100 | |
| 480 | float:remove() | |
| 481 | floatme:remove() | |
| 482 | end | |
| 483 | end | |
| 484 | if key == "g" then | |
| 485 | -- | |
| 486 | rblade2 = Instance.new("Part")
| |
| 487 | rblade2.BrickColor = BrickColor.new("Really black")
| |
| 488 | rblade2.Parent = player | |
| 489 | rblade2.CanCollide = false | |
| 490 | rblade2.Size = Vector3.new(1,6,1) | |
| 491 | rblade2.CFrame = rblade.CFrame | |
| 492 | rblade2.formFactor = "Symmetric" | |
| 493 | rblade2.TopSurface = 0 | |
| 494 | rblade2.BottomSurface = 0 | |
| 495 | rblade2.Reflectance = .5 | |
| 496 | rbm2 = Instance.new("BlockMesh")
| |
| 497 | rbm2.Parent = rblade2 | |
| 498 | rbm2.Scale = Vector3.new(.21,1,.31) | |
| 499 | rbw2 = Instance.new("Weld")
| |
| 500 | rbw2.Parent = rblade | |
| 501 | rbw2.Part0 = rblade | |
| 502 | rbw2.Part1 = rblade2 | |
| 503 | lblade2 = Instance.new("Part")
| |
| 504 | lblade2.BrickColor = rblade.BrickColor | |
| 505 | lblade2.Parent = player | |
| 506 | lblade2.CanCollide = false | |
| 507 | lblade2.Size = Vector3.new(1,6,1) | |
| 508 | lblade2.CFrame = lblade.CFrame | |
| 509 | lblade2.formFactor = "Symmetric" | |
| 510 | lblade2.TopSurface = 0 | |
| 511 | lblade2.BottomSurface = 0 | |
| 512 | lblade2.Reflectance = .5 | |
| 513 | lbm2 = Instance.new("BlockMesh")
| |
| 514 | lbm2.Parent = lblade2 | |
| 515 | lbm2.Scale = Vector3.new(.21,1,.31) | |
| 516 | lbw2 = Instance.new("Weld")
| |
| 517 | lbw2.Parent = lblade | |
| 518 | lbw2.Part0 = lblade | |
| 519 | lbw2.Part1 = lblade2 | |
| 520 | rblade.Touched:connect(function(hit) | |
| 521 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 522 | if hit.Parent.Name ~= player.Name then | |
| 523 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 | |
| 524 | end | |
| 525 | end | |
| 526 | end) | |
| 527 | lblade.Touched:connect(function(hit) | |
| 528 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 529 | if hit.Parent.Name ~= player.Name then | |
| 530 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 | |
| 531 | end | |
| 532 | end | |
| 533 | end) | |
| 534 | -- | |
| 535 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) | |
| 536 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) | |
| 537 | wait() | |
| 538 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) | |
| 539 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) | |
| 540 | wait() | |
| 541 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) | |
| 542 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) | |
| 543 | wait() | |
| 544 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) | |
| 545 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) | |
| 546 | wait() | |
| 547 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) | |
| 548 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) | |
| 549 | wait() | |
| 550 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 551 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 552 | wait() | |
| 553 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) | |
| 554 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) | |
| 555 | wait() | |
| 556 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) | |
| 557 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) | |
| 558 | wait() | |
| 559 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) | |
| 560 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) | |
| 561 | wait() | |
| 562 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) | |
| 563 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) | |
| 564 | wait() | |
| 565 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 566 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 567 | lblade2:remove() | |
| 568 | rblade2:remove() | |
| 569 | end | |
| 570 | if key == "h" then | |
| 571 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 572 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 573 | wait() | |
| 574 | right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) | |
| 575 | left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) | |
| 576 | wait() | |
| 577 | right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) | |
| 578 | left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) | |
| 579 | wait() | |
| 580 | right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) | |
| 581 | left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) | |
| 582 | wait() | |
| 583 | right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) | |
| 584 | left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) | |
| 585 | wait() | |
| 586 | right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) | |
| 587 | left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) | |
| 588 | wait() | |
| 589 | right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) | |
| 590 | left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) | |
| 591 | wait() | |
| 592 | -- | |
| 593 | rblade2 = Instance.new("Part")
| |
| 594 | rblade2.BrickColor = BrickColor.new("Really black")
| |
| 595 | rblade2.Parent = player | |
| 596 | rblade2.CanCollide = false | |
| 597 | rblade2.Size = Vector3.new(1,6,1) | |
| 598 | rblade2.CFrame = rblade.CFrame | |
| 599 | rblade2.formFactor = "Symmetric" | |
| 600 | rblade2.TopSurface = 0 | |
| 601 | rblade2.BottomSurface = 0 | |
| 602 | rblade2.Reflectance = .5 | |
| 603 | rbm2 = Instance.new("BlockMesh")
| |
| 604 | rbm2.Parent = rblade2 | |
| 605 | rbm2.Scale = Vector3.new(.21,1,.31) | |
| 606 | rbw2 = Instance.new("Weld")
| |
| 607 | rbw2.Parent = rblade | |
| 608 | rbw2.Part0 = rblade | |
| 609 | rbw2.Part1 = rblade2 | |
| 610 | lblade2 = Instance.new("Part")
| |
| 611 | lblade2.BrickColor = rblade.BrickColor | |
| 612 | lblade2.Parent = player | |
| 613 | lblade2.CanCollide = false | |
| 614 | lblade2.Size = Vector3.new(1,6,1) | |
| 615 | lblade2.CFrame = lblade.CFrame | |
| 616 | lblade2.formFactor = "Symmetric" | |
| 617 | lblade2.TopSurface = 0 | |
| 618 | lblade2.BottomSurface = 0 | |
| 619 | lblade2.Reflectance = .5 | |
| 620 | lbm2 = Instance.new("BlockMesh")
| |
| 621 | lbm2.Parent = lblade2 | |
| 622 | lbm2.Scale = Vector3.new(.21,1,.31) | |
| 623 | lbw2 = Instance.new("Weld")
| |
| 624 | lbw2.Parent = lblade | |
| 625 | lbw2.Part0 = lblade | |
| 626 | lbw2.Part1 = lblade2 | |
| 627 | rblade.Touched:connect(function(hit) | |
| 628 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 629 | if hit.Parent.Name ~= player.Name then | |
| 630 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 | |
| 631 | end | |
| 632 | end | |
| 633 | end) | |
| 634 | lblade.Touched:connect(function(hit) | |
| 635 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 636 | if hit.Parent.Name ~= player.Name then | |
| 637 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 | |
| 638 | end | |
| 639 | end | |
| 640 | end) | |
| 641 | -- | |
| 642 | for i = 1,40 do | |
| 643 | wait() | |
| 644 | lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) | |
| 645 | rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) | |
| 646 | end | |
| 647 | right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) | |
| 648 | left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) | |
| 649 | wait() | |
| 650 | right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) | |
| 651 | left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) | |
| 652 | wait() | |
| 653 | right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) | |
| 654 | left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) | |
| 655 | wait() | |
| 656 | right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) | |
| 657 | left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) | |
| 658 | wait() | |
| 659 | right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) | |
| 660 | left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) | |
| 661 | wait() | |
| 662 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 663 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 664 | wait() | |
| 665 | lblade2:remove() | |
| 666 | rblade2:remove() | |
| 667 | end | |
| 668 | if key == "j" then | |
| 669 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 670 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 671 | wait() | |
| 672 | right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) | |
| 673 | left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) | |
| 674 | wait() | |
| 675 | right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) | |
| 676 | left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) | |
| 677 | wait() | |
| 678 | right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) | |
| 679 | left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) | |
| 680 | wait() | |
| 681 | right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) | |
| 682 | left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) | |
| 683 | wait() | |
| 684 | right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) | |
| 685 | left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) | |
| 686 | wait() | |
| 687 | right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) | |
| 688 | left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) | |
| 689 | wait() | |
| 690 | -- | |
| 691 | rblade2 = Instance.new("Part")
| |
| 692 | rblade2.BrickColor = BrickColor.new("Really black")
| |
| 693 | rblade2.Parent = player | |
| 694 | rblade2.CanCollide = false | |
| 695 | rblade2.Size = Vector3.new(2,6,3) | |
| 696 | rblade2.CFrame = rblade.CFrame | |
| 697 | rblade2.formFactor = "Symmetric" | |
| 698 | rblade2.TopSurface = 0 | |
| 699 | rblade2.BottomSurface = 0 | |
| 700 | rblade2.Reflectance = .5 | |
| 701 | rbm2 = Instance.new("BlockMesh")
| |
| 702 | rbm2.Parent = rblade2 | |
| 703 | rbm2.Scale = Vector3.new(.11,1,.11) | |
| 704 | rbw2 = Instance.new("Weld")
| |
| 705 | rbw2.Parent = rblade | |
| 706 | rbw2.Part0 = rblade | |
| 707 | rbw2.Part1 = rblade2 | |
| 708 | lblade2 = Instance.new("Part")
| |
| 709 | lblade2.BrickColor = rblade.BrickColor | |
| 710 | lblade2.Parent = player | |
| 711 | lblade2.CanCollide = false | |
| 712 | lblade2.Size = Vector3.new(2,6,3) | |
| 713 | lblade2.CFrame = lblade.CFrame | |
| 714 | lblade2.formFactor = "Symmetric" | |
| 715 | lblade2.TopSurface = 0 | |
| 716 | lblade2.BottomSurface = 0 | |
| 717 | lblade2.Reflectance = .5 | |
| 718 | lbm2 = Instance.new("BlockMesh")
| |
| 719 | lbm2.Parent = lblade2 | |
| 720 | lbm2.Scale = Vector3.new(.11,1,.11) | |
| 721 | lbw2 = Instance.new("Weld")
| |
| 722 | lbw2.Parent = lblade | |
| 723 | lbw2.Part0 = lblade | |
| 724 | lbw2.Part1 = lblade2 | |
| 725 | rblade2.Touched:connect(function(hit) | |
| 726 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 727 | if hit.Parent.Name ~= player.Name then | |
| 728 | hit.Parent.Humanoid.Sit = true | |
| 729 | local a = hit.Parent:GetChildren() | |
| 730 | for i = 1,#a do | |
| 731 | wait() | |
| 732 | if a.className == "Part" then | |
| 733 | a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250 | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | end | |
| 738 | end) | |
| 739 | lblade2.Touched:connect(function(hit) | |
| 740 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 741 | if hit.Parent.Name ~= player.Name then | |
| 742 | hit.Parent.Humanoid.Sit = true | |
| 743 | local a = hit.Parent:GetChildren() | |
| 744 | for i = 1,#a do | |
| 745 | wait() | |
| 746 | if a.className == "Part" then | |
| 747 | a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250 | |
| 748 | end | |
| 749 | end | |
| 750 | end | |
| 751 | end | |
| 752 | end) | |
| 753 | -- | |
| 754 | for i = 1,40 do | |
| 755 | wait() | |
| 756 | lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) | |
| 757 | rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) | |
| 758 | end | |
| 759 | right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) | |
| 760 | left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) | |
| 761 | wait() | |
| 762 | right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1)) | |
| 763 | left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) | |
| 764 | wait() | |
| 765 | right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15)) | |
| 766 | left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) | |
| 767 | wait() | |
| 768 | right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) | |
| 769 | left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) | |
| 770 | wait() | |
| 771 | right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) | |
| 772 | left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) | |
| 773 | wait() | |
| 774 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 775 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 776 | wait() | |
| 777 | lblade2:remove() | |
| 778 | rblade2:remove() | |
| 779 | end | |
| 780 | if key == "y" then | |
| 781 | local blast = Instance.new("Part")
| |
| 782 | blast.formFactor = "Symmetric" | |
| 783 | blast.Shape = "Ball" | |
| 784 | blast.Size = Vector3.new(1,1,1) | |
| 785 | blast.BrickColor = rblade.BrickColor | |
| 786 | blast.Parent = Workspace | |
| 787 | blast.CFrame = player.Torso.CFrame | |
| 788 | game:GetService("Debris"):AddItem(blast, 15)
| |
| 789 | local smoke = Instance.new("Smoke")
| |
| 790 | smoke.Color = Color3.new(0,0,0) | |
| 791 | smoke.Opacity = 1 | |
| 792 | smoke.RiseVelocity = 0 | |
| 793 | smoke.Size = 100 | |
| 794 | smoke.Parent = blast | |
| 795 | end | |
| 796 | if key == "u" then | |
| 797 | local blast = Instance.new("Part")
| |
| 798 | blast.formFactor = "Symmetric" | |
| 799 | blast.Shape = "Ball" | |
| 800 | blast.Name = "keel" | |
| 801 | blast.Size = Vector3.new(1,1,1) | |
| 802 | blast.BrickColor = rblade.BrickColor | |
| 803 | blast.Parent = Workspace | |
| 804 | blast.CFrame = player.Torso.CFrame | |
| 805 | game:GetService("Debris"):AddItem(blast, 15)
| |
| 806 | wait(2) | |
| 807 | local smoke = Instance.new("Smoke")
| |
| 808 | smoke.Color = Color3.new(1,1,1) | |
| 809 | smoke.Opacity = .5 | |
| 810 | smoke.RiseVelocity = 0 | |
| 811 | smoke.Size = 20 | |
| 812 | smoke.Parent = blast | |
| 813 | coroutine.resume(coroutine.create(function() stun(blast) end)) | |
| 814 | end | |
| 815 | if key == "n" then | |
| 816 | player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8 | |
| 817 | end | |
| 818 | if key == "m" then | |
| 819 | player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8 | |
| 820 | end | |
| 821 | if key == ";" then | |
| 822 | local l = player:findFirstChild("Left Arm")
| |
| 823 | local r = player:findFirstChild("Right Arm")
| |
| 824 | rblade.Size = Vector3.new(2, 6 , 2) | |
| 825 | lblade.Size = Vector3.new(2, 6 , 2) | |
| 826 | local w = Instance.new("Weld")
| |
| 827 | w.Part1 = rblade | |
| 828 | w.Part0 = r | |
| 829 | w.Parent = r | |
| 830 | local w = Instance.new("Weld")
| |
| 831 | w.Part1 = lblade | |
| 832 | w.Part0 = l | |
| 833 | w.Parent = l | |
| 834 | end | |
| 835 | if key == "k" then | |
| 836 | for i = 1,100 do | |
| 837 | wait() | |
| 838 | local p = Instance.new("Part")
| |
| 839 | p.BrickColor = BrickColor.new("Royal purple")
| |
| 840 | p.Name ="check" | |
| 841 | p.Parent = Workspace | |
| 842 | p.CanCollide = false | |
| 843 | p.Size = Vector3.new(1,3,1) | |
| 844 | p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) | |
| 845 | p.formFactor = "Symmetric" | |
| 846 | p.TopSurface = 0 | |
| 847 | p.BottomSurface = 0 | |
| 848 | p.Transparency = .5 | |
| 849 | local pm = Instance.new("SpecialMesh")
| |
| 850 | pm.Parent = p | |
| 851 | pm.MeshType = "Sphere" | |
| 852 | pm.Scale = Vector3.new(.2,.2,.2) | |
| 853 | local pbv = Instance.new("BodyVelocity")
| |
| 854 | pbv.Parent = p | |
| 855 | pbv.velocity = Vector3.new(0,10,0) | |
| 856 | game:GetService("Debris"):AddItem(p, .2)
| |
| 857 | player.Humanoid.Health = player.Humanoid.Health +2 | |
| 858 | end | |
| 859 | end | |
| 860 | --glider? | |
| 861 | if key == "p" then | |
| 862 | -- | |
| 863 | rblade2 = Instance.new("Part")
| |
| 864 | rblade2.BrickColor = BrickColor.new("Institutional white")
| |
| 865 | rblade2.Parent = player | |
| 866 | rblade2.CanCollide = false | |
| 867 | rblade2.Size = Vector3.new(1,6,1) | |
| 868 | rblade2.CFrame = rblade.CFrame | |
| 869 | rblade2.formFactor = "Symmetric" | |
| 870 | rblade2.TopSurface = 0 | |
| 871 | rblade2.BottomSurface = 0 | |
| 872 | rblade2.Reflectance = 0 | |
| 873 | rbm2 = Instance.new("BlockMesh")
| |
| 874 | rbm2.Parent = rblade2 | |
| 875 | rbm2.Scale = Vector3.new(2,1,.31) | |
| 876 | rbw2 = Instance.new("Weld")
| |
| 877 | rbw2.Parent = rblade | |
| 878 | rbw2.Part0 = rblade | |
| 879 | rbw2.Part1 = rblade2 | |
| 880 | lblade2 = Instance.new("Part")
| |
| 881 | lblade2.BrickColor = rblade.BrickColor | |
| 882 | lblade2.Parent = player | |
| 883 | lblade2.CanCollide = false | |
| 884 | lblade2.Size = Vector3.new(1,6,1) | |
| 885 | lblade2.CFrame = lblade.CFrame | |
| 886 | lblade2.formFactor = "Symmetric" | |
| 887 | lblade2.TopSurface = 0 | |
| 888 | lblade2.BottomSurface = 0 | |
| 889 | lblade2.Reflectance = 0 | |
| 890 | lbm2 = Instance.new("BlockMesh")
| |
| 891 | lbm2.Parent = lblade2 | |
| 892 | lbm2.Scale = Vector3.new(2,1,.31) | |
| 893 | lbw2 = Instance.new("Weld")
| |
| 894 | lbw2.Parent = lblade | |
| 895 | lbw2.Part0 = lblade | |
| 896 | lbw2.Part1 = lblade2 | |
| 897 | local steer = Instance.new("Part")
| |
| 898 | steer.Transparency = 1 | |
| 899 | steer.Parent = player.Head | |
| 900 | steerw= Instance.new("Weld")
| |
| 901 | steerw.Part0 = player.Head | |
| 902 | steerw.Part1 = steer | |
| 903 | steerw.Parent = player.Head | |
| 904 | steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0) | |
| 905 | -- | |
| 906 | right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 907 | left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 908 | wait() | |
| 909 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) | |
| 910 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) | |
| 911 | wait() | |
| 912 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) | |
| 913 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) | |
| 914 | wait() | |
| 915 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) | |
| 916 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) | |
| 917 | wait() | |
| 918 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) | |
| 919 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) | |
| 920 | wait() | |
| 921 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 922 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 923 | wait() | |
| 924 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) | |
| 925 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) | |
| 926 | wait() | |
| 927 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) | |
| 928 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) | |
| 929 | wait() | |
| 930 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) | |
| 931 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) | |
| 932 | wait() | |
| 933 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) | |
| 934 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) | |
| 935 | wait() | |
| 936 | right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 937 | left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 938 | wait() | |
| 939 | player.Humanoid.PlatformStand = true | |
| 940 | glideg.Parent = steer | |
| 941 | glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 942 | glidev.Parent = steer | |
| 943 | glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 944 | while player.Humanoid.PlatformStand == true do | |
| 945 | wait() | |
| 946 | glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p) | |
| 947 | glidev.velocity = steer.CFrame.lookVector * 75 | |
| 948 | end | |
| 949 | glidev.velocity = steer.CFrame.lookVector * 15 | |
| 950 | wait(3) | |
| 951 | glideg:remove() | |
| 952 | glidev:remove() | |
| 953 | lblade2:remove() | |
| 954 | rblade2:remove() | |
| 955 | steer:remove() | |
| 956 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) | |
| 957 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) | |
| 958 | wait() | |
| 959 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) | |
| 960 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) | |
| 961 | wait() | |
| 962 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) | |
| 963 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) | |
| 964 | wait() | |
| 965 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) | |
| 966 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) | |
| 967 | wait() | |
| 968 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) | |
| 969 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) | |
| 970 | wait() | |
| 971 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) | |
| 972 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) | |
| 973 | wait() | |
| 974 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) | |
| 975 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) | |
| 976 | wait() | |
| 977 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) | |
| 978 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) | |
| 979 | wait() | |
| 980 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) | |
| 981 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) | |
| 982 | wait() | |
| 983 | right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) | |
| 984 | left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) | |
| 985 | wait() | |
| 986 | right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) | |
| 987 | left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) | |
| 988 | end | |
| 989 | if key == ";" then | |
| 990 | glideg.Parent = nil | |
| 991 | glideg.maxTorque = Vector3.new(0,0,0) | |
| 992 | glidev.Parent = nil | |
| 993 | glidev.maxForce = Vector3.new(0,0,0) | |
| 994 | end | |
| 995 | if key == "l" then | |
| 996 | local a = player:GetChildren() | |
| 997 | for i = 1,#a do | |
| 998 | wait() | |
| 999 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 1000 | for x = 1, 9 do | |
| 1001 | wait() | |
| 1002 | a.Transparency = a.Transparency +.1 | |
| 1003 | end | |
| 1004 | elseif a.className == "Hat" then | |
| 1005 | for x = 1, 9 do | |
| 1006 | wait() | |
| 1007 | a.Handle.Transparency = a.Handle.Transparency +.1 | |
| 1008 | end | |
| 1009 | end | |
| 1010 | player.Head.Transparency = 1 | |
| 1011 | end | |
| 1012 | wait(10) | |
| 1013 | for i = 1,#a do | |
| 1014 | wait() | |
| 1015 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 1016 | for x = 1, 9 do | |
| 1017 | wait() | |
| 1018 | a.Transparency = a.Transparency -.1 | |
| 1019 | end | |
| 1020 | elseif a.className == "Hat" then | |
| 1021 | for x = 1, 9 do | |
| 1022 | wait() | |
| 1023 | a.Handle.Transparency = a.Handle.Transparency -.1 | |
| 1024 | end | |
| 1025 | end | |
| 1026 | end | |
| 1027 | for i = 1,#a do | |
| 1028 | wait() | |
| 1029 | if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then | |
| 1030 | wait() | |
| 1031 | a.Transparency = 0 | |
| 1032 | elseif a.className == "Hat" then | |
| 1033 | wait() | |
| 1034 | a.Handle.Transparency = 0 | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end) | |
| 1039 | ----end of keys | |
| 1040 | end) | |
| 1041 | ----end of tool | |
| 1042 | bin.Deselected:connect(function() | |
| 1043 | rblade:remove() | |
| 1044 | lblade:remove() | |
| 1045 | on = 2 | |
| 1046 | coroutine.yield(function() shadow(rblade,lblade) end) | |
| 1047 | ls.Part1 = larm | |
| 1048 | rs.Part1 = rarm | |
| 1049 | left:remove() | |
| 1050 | right:remove() | |
| 1051 | end) |