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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | wait(0.2)if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | script.Parent = Player.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent and t.Function then | |
| 35 | t.Function(...) | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=Player then return end | |
| 43 | if io.isMouse then | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | else | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local Mouse = Player:GetMouse() | |
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 86 | end | |
| 87 | ||
| 88 | Player = owner | |
| 89 | PlayerGui = Player.PlayerGui | |
| 90 | Cam = workspace.CurrentCamera | |
| 91 | Backpack = Player.Backpack | |
| 92 | Character = Player.Character | |
| 93 | Humanoid = Character.Humanoid | |
| 94 | RootPart = Character["HumanoidRootPart"] | |
| 95 | Torso = Character["Torso"] | |
| 96 | Head = Character["Head"] | |
| 97 | RightArm = Character["Right Arm"] | |
| 98 | LeftArm = Character["Left Arm"] | |
| 99 | RightLeg = Character["Right Leg"] | |
| 100 | LeftLeg = Character["Left Leg"] | |
| 101 | RootJoint = RootPart["RootJoint"] | |
| 102 | Neck = Torso["Neck"] | |
| 103 | RightShoulder = Torso["Right Shoulder"] | |
| 104 | - | sick.SoundId = "rbxassetid://1130685064" |
| 104 | + | |
| 105 | RightHip = Torso["Right Hip"] | |
| 106 | LeftHip = Torso["Left Hip"] | |
| 107 | local sick = Instance.new("Sound",Character)
| |
| 108 | sick.SoundId = "rbxassetid://343860759" | |
| 109 | sick.Looped = true | |
| 110 | sick.Pitch = 1 | |
| 111 | sick.Volume = 1 | |
| 112 | sick:Play() | |
| 113 | ||
| 114 | IT = Instance.new | |
| 115 | CF = CFrame.new | |
| 116 | VT = Vector3.new | |
| 117 | RAD = math.rad | |
| 118 | C3 = Color3.new | |
| 119 | UD2 = UDim2.new | |
| 120 | BRICKC = BrickColor.new | |
| 121 | ANGLES = CFrame.Angles | |
| 122 | EULER = CFrame.fromEulerAnglesXYZ | |
| 123 | COS = math.cos | |
| 124 | ACOS = math.acos | |
| 125 | SIN = math.sin | |
| 126 | ASIN = math.asin | |
| 127 | ABS = math.abs | |
| 128 | MRANDOM = math.random | |
| 129 | FLOOR = math.floor | |
| 130 | ||
| 131 | --//=================================\\ | |
| 132 | - | local SIZE = 1 |
| 132 | + | |
| 133 | --\\=================================// | |
| 134 | ||
| 135 | - | local Speed = 20 |
| 135 | + | |
| 136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 137 | local Speed = 25 | |
| 138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 142 | local DAMAGEMULTIPLIER = 1 | |
| 143 | local ANIM = "Idle" | |
| 144 | local ATTACK = false | |
| 145 | local EQUIPPED = false | |
| 146 | local HOLD = false | |
| 147 | local COMBO = 1 | |
| 148 | local Rooted = false | |
| 149 | local SINE = 0 | |
| 150 | local KEYHOLD = false | |
| 151 | local CHANGE = 2 / Animation_Speed | |
| 152 | local WALKINGANIM = false | |
| 153 | local VALUE1 = false | |
| 154 | local VALUE2 = false | |
| 155 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 159 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 160 | WEAPONGUI.Name = "Weapon GUI" | |
| 161 | local Effects = IT("Folder", Character)
| |
| 162 | Effects.Name = "Effects" | |
| 163 | local ANIMATOR = Humanoid.Animator | |
| 164 | local ANIMATE = Character.Animate | |
| 165 | local UNANCHOR = true | |
| 166 | local PLAYMAINANIM = true | |
| 167 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 168 | ||
| 169 | --//=================================\\ | |
| 170 | --\\=================================// | |
| 171 | ||
| 172 | ||
| 173 | --//=================================\\ | |
| 174 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 175 | --\\=================================// | |
| 176 | ||
| 177 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 178 | ArtificialHB.Name = "ArtificialHB" | |
| 179 | ||
| 180 | script:WaitForChild("ArtificialHB")
| |
| 181 | ||
| 182 | frame = Frame_Speed | |
| 183 | tf = 0 | |
| 184 | allowframeloss = false | |
| 185 | tossremainder = false | |
| 186 | lastframe = tick() | |
| 187 | script.ArtificialHB:Fire() | |
| 188 | ||
| 189 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 190 | tf = tf + s | |
| 191 | if tf >= frame then | |
| 192 | if allowframeloss then | |
| 193 | script.ArtificialHB:Fire() | |
| 194 | lastframe = tick() | |
| 195 | else | |
| 196 | for i = 1, math.floor(tf / frame) do | |
| 197 | script.ArtificialHB:Fire() | |
| 198 | end | |
| 199 | lastframe = tick() | |
| 200 | end | |
| 201 | if tossremainder then | |
| 202 | tf = 0 | |
| 203 | else | |
| 204 | tf = tf - frame * math.floor(tf / frame) | |
| 205 | end | |
| 206 | end | |
| 207 | end) | |
| 208 | ||
| 209 | --//=================================\\ | |
| 210 | --\\=================================// | |
| 211 | ||
| 212 | --//=================================\\ | |
| 213 | --|| SOME FUNCTIONS | |
| 214 | --\\=================================// | |
| 215 | ||
| 216 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 217 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 218 | end | |
| 219 | ||
| 220 | function PositiveAngle(NUMBER) | |
| 221 | if NUMBER >= 0 then | |
| 222 | NUMBER = 0 | |
| 223 | end | |
| 224 | return NUMBER | |
| 225 | end | |
| 226 | ||
| 227 | function NegativeAngle(NUMBER) | |
| 228 | if NUMBER <= 0 then | |
| 229 | NUMBER = 0 | |
| 230 | end | |
| 231 | return NUMBER | |
| 232 | end | |
| 233 | ||
| 234 | function Swait(NUMBER) | |
| 235 | if NUMBER == 0 or NUMBER == nil then | |
| 236 | ArtificialHB.Event:wait() | |
| 237 | else | |
| 238 | for i = 1, NUMBER do | |
| 239 | ArtificialHB.Event:wait() | |
| 240 | end | |
| 241 | end | |
| 242 | end | |
| 243 | ||
| 244 | function ApplyDamage(Humanoid,Damage) | |
| 245 | Damage = Damage * DAMAGEMULTIPLIER | |
| 246 | if Humanoid.Health ~= 0 then | |
| 247 | Humanoid.Health = Humanoid.Health - Damage | |
| 248 | end | |
| 249 | end | |
| 250 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 251 | local NEWMESH = IT(MESH) | |
| 252 | if MESH == "SpecialMesh" then | |
| 253 | NEWMESH.MeshType = MESHTYPE | |
| 254 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 255 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 256 | end | |
| 257 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 258 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 259 | end | |
| 260 | end | |
| 261 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 262 | NEWMESH.Scale = SCALE | |
| 263 | NEWMESH.Parent = PARENT | |
| 264 | return NEWMESH | |
| 265 | end | |
| 266 | ||
| 267 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 268 | local NEWPART = IT("Part")
| |
| 269 | NEWPART.formFactor = FORMFACTOR | |
| 270 | NEWPART.Reflectance = REFLECTANCE | |
| 271 | NEWPART.Transparency = TRANSPARENCY | |
| 272 | NEWPART.CanCollide = false | |
| 273 | NEWPART.Locked = true | |
| 274 | NEWPART.Anchored = true | |
| 275 | if ANCHOR == false then | |
| 276 | NEWPART.Anchored = false | |
| 277 | end | |
| 278 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 279 | NEWPART.Name = NAME | |
| 280 | NEWPART.Size = SIZE | |
| 281 | NEWPART.Position = Torso.Position | |
| 282 | NEWPART.Material = MATERIAL | |
| 283 | NEWPART:BreakJoints() | |
| 284 | NEWPART.Parent = PARENT | |
| 285 | return NEWPART | |
| 286 | end | |
| 287 | ||
| 288 | local function weldBetween(a, b) | |
| 289 | local weldd = Instance.new("ManualWeld")
| |
| 290 | weldd.Part0 = a | |
| 291 | weldd.Part1 = b | |
| 292 | weldd.C0 = CFrame.new() | |
| 293 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 294 | weldd.Parent = a | |
| 295 | return weldd | |
| 296 | end | |
| 297 | ||
| 298 | ||
| 299 | function QuaternionFromCFrame(cf) | |
| 300 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 301 | local trace = m00 + m11 + m22 | |
| 302 | if trace > 0 then | |
| 303 | local s = math.sqrt(1 + trace) | |
| 304 | local recip = 0.5 / s | |
| 305 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 306 | else | |
| 307 | local i = 0 | |
| 308 | if m11 > m00 then | |
| 309 | i = 1 | |
| 310 | end | |
| 311 | if m22 > (i == 0 and m00 or m11) then | |
| 312 | i = 2 | |
| 313 | end | |
| 314 | if i == 0 then | |
| 315 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 316 | local recip = 0.5 / s | |
| 317 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 318 | elseif i == 1 then | |
| 319 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 320 | local recip = 0.5 / s | |
| 321 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 322 | elseif i == 2 then | |
| 323 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 324 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 325 | end | |
| 326 | end | |
| 327 | end | |
| 328 | ||
| 329 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 330 | local xs, ys, zs = x + x, y + y, z + z | |
| 331 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 332 | local xx = x * xs | |
| 333 | local xy = x * ys | |
| 334 | local xz = x * zs | |
| 335 | local yy = y * ys | |
| 336 | local yz = y * zs | |
| 337 | local zz = z * zs | |
| 338 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 339 | end | |
| 340 | ||
| 341 | function QuaternionSlerp(a, b, t) | |
| 342 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 343 | local startInterp, finishInterp; | |
| 344 | if cosTheta >= 0.0001 then | |
| 345 | if (1 - cosTheta) > 0.0001 then | |
| 346 | local theta = ACOS(cosTheta) | |
| 347 | local invSinTheta = 1 / SIN(theta) | |
| 348 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 349 | finishInterp = SIN(t * theta) * invSinTheta | |
| 350 | else | |
| 351 | startInterp = 1 - t | |
| 352 | finishInterp = t | |
| 353 | end | |
| 354 | else | |
| 355 | if (1 + cosTheta) > 0.0001 then | |
| 356 | local theta = ACOS(-cosTheta) | |
| 357 | local invSinTheta = 1 / SIN(theta) | |
| 358 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 359 | finishInterp = SIN(t * theta) * invSinTheta | |
| 360 | else | |
| 361 | startInterp = t - 1 | |
| 362 | finishInterp = t | |
| 363 | end | |
| 364 | end | |
| 365 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 366 | end | |
| 367 | ||
| 368 | function Clerp(a, b, t) | |
| 369 | local qa = {QuaternionFromCFrame(a)}
| |
| 370 | local qb = {QuaternionFromCFrame(b)}
| |
| 371 | local ax, ay, az = a.x, a.y, a.z | |
| 372 | local bx, by, bz = b.x, b.y, b.z | |
| 373 | local _t = 1 - t | |
| 374 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 375 | end | |
| 376 | ||
| 377 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 378 | local frame = IT("Frame")
| |
| 379 | frame.BackgroundTransparency = TRANSPARENCY | |
| 380 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 381 | frame.Position = POSITION | |
| 382 | frame.Size = SIZE | |
| 383 | frame.BackgroundColor3 = COLOR | |
| 384 | frame.BorderColor3 = BORDERCOLOR | |
| 385 | frame.Name = NAME | |
| 386 | frame.Parent = PARENT | |
| 387 | return frame | |
| 388 | end | |
| 389 | ||
| 390 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 391 | local label = IT("TextLabel")
| |
| 392 | label.BackgroundTransparency = 1 | |
| 393 | label.Size = UD2(1, 0, 1, 0) | |
| 394 | label.Position = UD2(0, 0, 0, 0) | |
| 395 | label.TextColor3 = TEXTCOLOR | |
| 396 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 397 | label.TextTransparency = TRANSPARENCY | |
| 398 | label.FontSize = TEXTFONTSIZE | |
| 399 | label.Font = TEXTFONT | |
| 400 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 401 | label.TextScaled = false | |
| 402 | label.Text = TEXT | |
| 403 | label.Name = NAME | |
| 404 | label.Parent = PARENT | |
| 405 | return label | |
| 406 | end | |
| 407 | ||
| 408 | function NoOutlines(PART) | |
| 409 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 410 | end | |
| 411 | ||
| 412 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 413 | local NEWWELD = IT(TYPE) | |
| 414 | NEWWELD.Part0 = PART0 | |
| 415 | NEWWELD.Part1 = PART1 | |
| 416 | NEWWELD.C0 = C0 | |
| 417 | NEWWELD.C1 = C1 | |
| 418 | NEWWELD.Parent = PARENT | |
| 419 | return NEWWELD | |
| 420 | end | |
| 421 | ||
| 422 | local S = IT("Sound")
| |
| 423 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 424 | local NEWSOUND = nil | |
| 425 | coroutine.resume(coroutine.create(function() | |
| 426 | NEWSOUND = S:Clone() | |
| 427 | NEWSOUND.Parent = PARENT | |
| 428 | NEWSOUND.Volume = VOLUME | |
| 429 | NEWSOUND.Pitch = PITCH | |
| 430 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 431 | NEWSOUND:play() | |
| 432 | if DOESLOOP == true then | |
| 433 | NEWSOUND.Looped = true | |
| 434 | else | |
| 435 | repeat wait(1) until NEWSOUND.Playing == false | |
| 436 | NEWSOUND:remove() | |
| 437 | end | |
| 438 | end)) | |
| 439 | return NEWSOUND | |
| 440 | end | |
| 441 | ||
| 442 | local EyeSizes={
| |
| 443 | NumberSequenceKeypoint.new(0,2,0), | |
| 444 | NumberSequenceKeypoint.new(1,0,0) | |
| 445 | - | PE.Color = ColorSequence.new(BRICKC("Dirt brown").Color,BRICKC("Dirt brown").Color)
|
| 445 | + | |
| 446 | local EyeTrans={
| |
| 447 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 448 | NumberSequenceKeypoint.new(1,1,0) | |
| 449 | } | |
| 450 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 451 | PE.LightEmission=.8 | |
| 452 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really blue").Color)
| |
| 453 | PE.Size=NumberSequence.new(EyeSizes) | |
| 454 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 455 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 456 | PE.Rotation=NumberRange.new(0,360) | |
| 457 | PE.Rate=100 | |
| 458 | PE.VelocitySpread = 10000 | |
| 459 | PE.Acceleration = Vector3.new(0,85,0) | |
| 460 | PE.Drag = 5 | |
| 461 | PE.Speed = NumberRange.new(0.1,5) | |
| 462 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 463 | PE.ZOffset = 0.5 | |
| 464 | PE.Name = "PE" | |
| 465 | PE.Enabled = false | |
| 466 | ||
| 467 | function Fire(art) | |
| 468 | local PARTICLES = PE:Clone() | |
| 469 | PARTICLES.Parent = art | |
| 470 | PARTICLES.Enabled = true | |
| 471 | return PARTICLES | |
| 472 | end | |
| 473 | ||
| 474 | function CFrameFromTopBack(at, top, back) | |
| 475 | local right = top:Cross(back) | |
| 476 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 477 | end | |
| 478 | ||
| 479 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 480 | function WACKYEFFECT(Table) | |
| 481 | local TYPE = (Table.EffectType or "Sphere") | |
| 482 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 483 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 484 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 485 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 486 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 487 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 488 | local ROTATION1 = (Table.RotationX or 0) | |
| 489 | local ROTATION2 = (Table.RotationY or 0) | |
| 490 | local ROTATION3 = (Table.RotationZ or 0) | |
| 491 | local MATERIAL = (Table.Material or "Neon") | |
| 492 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 493 | local TIME = (Table.Time or 45) | |
| 494 | local SOUNDID = (Table.SoundID or nil) | |
| 495 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 496 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 497 | coroutine.resume(coroutine.create(function() | |
| 498 | local PLAYSSOUND = false | |
| 499 | local SOUND = nil | |
| 500 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
| |
| 501 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 502 | PLAYSSOUND = true | |
| 503 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 504 | end | |
| 505 | EFFECT.Color = COLOR | |
| 506 | local MSH = nil | |
| 507 | if TYPE == "Sphere" then | |
| 508 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 509 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 510 | MSH = IT("BlockMesh",EFFECT)
| |
| 511 | MSH.Scale = SIZE | |
| 512 | elseif TYPE == "Wave" then | |
| 513 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 514 | elseif TYPE == "Ring" then | |
| 515 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 516 | elseif TYPE == "Slash" then | |
| 517 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 518 | elseif TYPE == "Round Slash" then | |
| 519 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 520 | elseif TYPE == "Swirl" then | |
| 521 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 522 | elseif TYPE == "Skull" then | |
| 523 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 524 | elseif TYPE == "Crystal" then | |
| 525 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 526 | end | |
| 527 | if MSH ~= nil then | |
| 528 | local MOVESPEED = nil | |
| 529 | if MOVEDIRECTION ~= nil then | |
| 530 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 531 | end | |
| 532 | local GROWTH = SIZE - ENDSIZE | |
| 533 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 534 | if TYPE == "Block" then | |
| 535 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 536 | else | |
| 537 | EFFECT.CFrame = CFRAME | |
| 538 | end | |
| 539 | for LOOP = 1, TIME+1 do | |
| 540 | Swait() | |
| 541 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 542 | if TYPE == "Wave" then | |
| 543 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 544 | end | |
| 545 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 546 | if TYPE == "Block" then | |
| 547 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 548 | else | |
| 549 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 550 | end | |
| 551 | if MOVEDIRECTION ~= nil then | |
| 552 | local ORI = EFFECT.Orientation | |
| 553 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 554 | EFFECT.Orientation = ORI | |
| 555 | end | |
| 556 | end | |
| 557 | if PLAYSSOUND == false then | |
| 558 | EFFECT:remove() | |
| 559 | else | |
| 560 | repeat wait(1) until SOUND.Playing == false | |
| 561 | EFFECT:remove() | |
| 562 | end | |
| 563 | else | |
| 564 | if PLAYSSOUND == false then | |
| 565 | EFFECT:remove() | |
| 566 | else | |
| 567 | repeat Swait() until SOUND.Playing == false | |
| 568 | EFFECT:remove() | |
| 569 | end | |
| 570 | end | |
| 571 | end)) | |
| 572 | end | |
| 573 | ||
| 574 | function MakeForm(PART,TYPE) | |
| 575 | if TYPE == "Cyl" then | |
| 576 | local MSH = IT("CylinderMesh",PART)
| |
| 577 | elseif TYPE == "Ball" then | |
| 578 | local MSH = IT("SpecialMesh",PART)
| |
| 579 | MSH.MeshType = "Sphere" | |
| 580 | elseif TYPE == "Wedge" then | |
| 581 | local MSH = IT("SpecialMesh",PART)
| |
| 582 | MSH.MeshType = "Wedge" | |
| 583 | end | |
| 584 | end | |
| 585 | ||
| 586 | Debris = game:GetService("Debris")
| |
| 587 | ||
| 588 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 589 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 590 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 591 | end | |
| 592 | ||
| 593 | - | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 593 | + | |
| 594 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 595 | PLAYMAINANIM = false | |
| 596 | if WhichPose == "Cast1" then | |
| 597 | for i=0, Time, 0.1 / Animation_Speed do | |
| 598 | Swait() | |
| 599 | if Magic == true then | |
| 600 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 601 | end | |
| 602 | if Gyro ~= nil and Gyro ~= false then | |
| 603 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 604 | end | |
| 605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 609 | - | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 609 | + | |
| 610 | - | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 610 | + | |
| 611 | end | |
| 612 | elseif WhichPose == "Cast2" then | |
| 613 | for i=0, Time, 0.1 / Animation_Speed do | |
| 614 | Swait() | |
| 615 | if Magic == true then | |
| 616 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 617 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 618 | end | |
| 619 | if Gyro ~= nil and Gyro ~= false then | |
| 620 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 621 | end | |
| 622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 626 | - | ---WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 626 | + | |
| 627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 628 | end | |
| 629 | elseif WhichPose == "RightArmUp" then | |
| 630 | for i=0, Time, 0.1 / Animation_Speed do | |
| 631 | Swait() | |
| 632 | if Magic == true then | |
| 633 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 634 | end | |
| 635 | if Gyro ~= nil and Gyro ~= false then | |
| 636 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 637 | end | |
| 638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 639 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 639 | + | |
| 640 | - | Swait() |
| 640 | + | |
| 641 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 641 | + | |
| 642 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 642 | + | |
| 643 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 643 | + | |
| 644 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 644 | + | |
| 645 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 645 | + | |
| 646 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 646 | + | |
| 647 | - | end |
| 647 | + | |
| 648 | - | HATWELD.Part0 = RightArm |
| 648 | + | |
| 649 | - | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
| 649 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 650 | - | CreateSound(221057812,Torso,10,1,false) |
| 650 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 651 | - | for i=0, Time*2, 0.1 / Animation_Speed do |
| 651 | + | |
| 652 | - | Swait() |
| 652 | + | |
| 653 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 653 | + | |
| 654 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 654 | + | |
| 655 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 655 | + | HATWELD.Part0 = RightArm |
| 656 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 656 | + | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) |
| 657 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 657 | + | CreateSound(221057812,Torso,10,1,false) |
| 658 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 658 | + | for i=0, Time*2, 0.1 / Animation_Speed do |
| 659 | - | end |
| 659 | + | |
| 660 | - | for i=0, Time, 0.1 / Animation_Speed do |
| 660 | + | |
| 661 | - | Swait() |
| 661 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 662 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 662 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 663 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 663 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 664 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 664 | + | |
| 665 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) |
| 665 | + | |
| 666 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 666 | + | |
| 667 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 667 | + | |
| 668 | - | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) |
| 668 | + | |
| 669 | - | end |
| 669 | + | |
| 670 | - | HATWELD.Part0 = Head |
| 670 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) |
| 671 | - | HATWELD.C0 = CF(0,0.35,0) |
| 671 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) |
| 672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 673 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 675 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 676 | end | |
| 677 | HATWELD.Part0 = Head | |
| 678 | HATWELD.C0 = CF(0,0.35,0) | |
| 679 | elseif WhichPose == "Prepare key" then | |
| 680 | for i=0, Time, 0.1 / Animation_Speed do | |
| 681 | Swait() | |
| 682 | if Gyro ~= nil and Gyro ~= false then | |
| 683 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 684 | end | |
| 685 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 686 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 687 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 691 | end | |
| 692 | elseif WhichPose == "Turn key" then | |
| 693 | for i=0, Time, 0.1 / Animation_Speed do | |
| 694 | Swait() | |
| 695 | if Gyro ~= nil and Gyro ~= false then | |
| 696 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 697 | end | |
| 698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 704 | end | |
| 705 | end | |
| 706 | PLAYMAINANIM = true | |
| 707 | end | |
| 708 | ||
| 709 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 710 | function Lightning(Table) | |
| 711 | local Color = Table.Color or C3(1,1,1) | |
| 712 | local StartPos = Table.Start or Torso.Position | |
| 713 | local EndPos = Table.End or Mouse.Hit.p | |
| 714 | local SegmentLength = Table.SegmentL or 2 | |
| 715 | local Thickness = Table.Thickness or 0.1 | |
| 716 | local Dissapear = Table.DoesFade or false | |
| 717 | local Parent = Table.Ignore or Character | |
| 718 | local MaxDist = Table.MaxDist or 400 | |
| 719 | local Branches = Table.Branches or false | |
| 720 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 721 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 722 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 723 | LIGHTNINGMODEL.Name = "Lightning" | |
| 724 | local LastBolt = nil | |
| 725 | for E = 1, DISTANCE do | |
| 726 | local ExtraSize = (DISTANCE-E)/15 | |
| 727 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 728 | PART.Color = Color | |
| 729 | MakeForm(PART,"Cyl") | |
| 730 | if LastBolt == nil then | |
| 731 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 732 | else | |
| 733 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 734 | end | |
| 735 | LastBolt = PART | |
| 736 | if Branches == true then | |
| 737 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 738 | if CHOICE == 1 then | |
| 739 | local LASTBRANCH = nil | |
| 740 | for i = 1, MRANDOM(2,5) do | |
| 741 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 742 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 743 | PART.Color = Color | |
| 744 | MakeForm(PART,"Cyl") | |
| 745 | if LASTBRANCH == nil then | |
| 746 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 747 | else | |
| 748 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 749 | end | |
| 750 | LASTBRANCH = PART | |
| 751 | end | |
| 752 | end | |
| 753 | end | |
| 754 | end | |
| 755 | if Dissapear == true then | |
| 756 | coroutine.resume(coroutine.create(function() | |
| 757 | for i = 1, 10 do | |
| 758 | Swait() | |
| 759 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 760 | if c.ClassName == "Part" then | |
| 761 | c.Transparency = i/10 | |
| 762 | end | |
| 763 | end | |
| 764 | end | |
| 765 | LIGHTNINGMODEL:remove() | |
| 766 | - | local Create = LoadLibrary("RbxUtility").Create
|
| 766 | + | |
| 767 | elseif Dissapear == false then | |
| 768 | - | local chara = Character |
| 768 | + | |
| 769 | - | local m = Create("Model"){
|
| 769 | + | |
| 770 | - | Parent = Character, |
| 770 | + | |
| 771 | - | Name = "WeaponModel", |
| 771 | + | |
| 772 | ||
| 773 | - | function chat(...) |
| 773 | + | |
| 774 | - | local txxt = {...}
|
| 774 | + | |
| 775 | - | local ch = coroutine.wrap(function() |
| 775 | + | |
| 776 | - | if chara:FindFirstChild("Chatt")~= nil then
|
| 776 | + | |
| 777 | - | Character:FindFirstChild("Chatt"):destroy()
|
| 777 | + | |
| 778 | - | end |
| 778 | + | |
| 779 | FACE.Color = C3(0,0,0) | |
| 780 | - | local txt = Instance.new("BillboardGui", chara)
|
| 780 | + | |
| 781 | - | txt.Adornee = chara.Head |
| 781 | + | |
| 782 | - | txt.Name = "Chatt" |
| 782 | + | |
| 783 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 783 | + | |
| 784 | - | txt.StudsOffset = Vector3.new(-9, 7, 0) |
| 784 | + | |
| 785 | - | local text = Instance.new("TextLabel", txt)
|
| 785 | + | |
| 786 | - | text.Size = UDim2.new(10, 0, 7, 0) |
| 786 | + | |
| 787 | - | text.TextSize = 33 |
| 787 | + | |
| 788 | - | text.Font = Enum.Font.Antique |
| 788 | + | |
| 789 | - | text.TextScaled = false |
| 789 | + | |
| 790 | - | text.BackgroundTransparency = 1 |
| 790 | + | |
| 791 | - | text.TextColor3 = Color3.new(1,1,1) |
| 791 | + | |
| 792 | - | text.TextStrokeTransparency = 0 |
| 792 | + | |
| 793 | - | text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69) |
| 793 | + | |
| 794 | - | text.Text = "" |
| 794 | + | |
| 795 | - | txxt = table.concat(txxt,"\t") |
| 795 | + | |
| 796 | - | for i = 1, #txxt do |
| 796 | + | |
| 797 | - | text.Text = txxt:sub(1,i) |
| 797 | + | |
| 798 | - | |
| 798 | + | |
| 799 | - | end |
| 799 | + | |
| 800 | - | wait(2) |
| 800 | + | |
| 801 | - | for trans = 0,1,00.1 do |
| 801 | + | |
| 802 | - | text.TextTransparency = trans |
| 802 | + | |
| 803 | - | text.TextStrokeTransparency = trans |
| 803 | + | |
| 804 | - | wait() |
| 804 | + | |
| 805 | - | end |
| 805 | + | |
| 806 | - | wait() |
| 806 | + | |
| 807 | - | txt:destroy() |
| 807 | + | |
| 808 | - | end) |
| 808 | + | |
| 809 | - | |
| 809 | + | |
| 810 | - | ch(...) |
| 810 | + | |
| 811 | MakeForm(BELT,"Cyl") | |
| 812 | - | Player.Chatted:connect(chat) |
| 812 | + | |
| 813 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 814 | BELT.Color = C3(15/255,15/255,15/255) | |
| 815 | MakeForm(BELT,"Cyl") | |
| 816 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 817 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 818 | BELT.Color = C3(15/255,15/255,15/255) | |
| 819 | MakeForm(BELT,"Cyl") | |
| 820 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 821 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 822 | BELT.Color = C3(15/255,15/255,15/255) | |
| 823 | MakeForm(BELT,"Cyl") | |
| 824 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 825 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 826 | MakeForm(BELT,"Ball") | |
| 827 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 828 | Humanoid.DisplayDistanceType = "None" | |
| 829 | local naeeym2 = IT("BillboardGui",Character)
| |
| 830 | naeeym2.AlwaysOnTop = true | |
| 831 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 832 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 833 | naeeym2.MaxDistance = 75 | |
| 834 | naeeym2.Adornee = Character.Head | |
| 835 | naeeym2.Name = "Name" | |
| 836 | naeeym2.PlayerToHideFrom = Player | |
| 837 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 838 | tecks2.BackgroundTransparency = 1 | |
| 839 | tecks2.TextScaled = true | |
| 840 | tecks2.BorderSizePixel = 0 | |
| 841 | tecks2.Text = "Pixel Warden" | |
| 842 | tecks2.Font = "Bodoni" | |
| 843 | tecks2.TextSize = 30 | |
| 844 | tecks2.TextStrokeTransparency = 0.5 | |
| 845 | tecks2.TextColor3 = C3(0,0,0) | |
| 846 | tecks2.TextStrokeColor3 = BRICKC"Really blue".Color | |
| 847 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 848 | tecks2.Parent = naeeym2 | |
| 849 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 850 | MakeForm(EYE,"Ball") | |
| 851 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 852 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 853 | MakeForm(EYE,"Ball") | |
| 854 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 855 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 856 | MakeForm(EYE,"Ball") | |
| 857 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 858 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 859 | MakeForm(EYE,"Ball") | |
| 860 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 861 | ||
| 862 | local top = Instance.new("Shirt")
| |
| 863 | top.ShirtTemplate = "rbxassetid://12786196" | |
| 864 | top.Parent = Character | |
| 865 | top.Name = "Cloth" | |
| 866 | local bottom = Instance.new("Pants")
| |
| 867 | bottom.PantsTemplate = "rbxassetid://326190288" | |
| 868 | bottom.Parent = Character | |
| 869 | bottom.Name = "Cloth" | |
| 870 | for _, c in pairs(Character:GetChildren()) do | |
| 871 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 872 | c.Material = "Neon" | |
| 873 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 874 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 875 | end | |
| 876 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 876 | + | |
| 877 | if c == Head then | |
| 878 | if c:FindFirstChild("face") then
| |
| 879 | c.face:remove() | |
| 880 | end | |
| 881 | end | |
| 882 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 883 | c:remove() | |
| 884 | - | tecks2.Text = "Maniac Warden" |
| 884 | + | |
| 885 | - | tecks2.Font = "Fantasy" |
| 885 | + | |
| 886 | end | |
| 887 | - | tecks2.TextStrokeTransparency = 0 |
| 887 | + | |
| 888 | - | tecks2.TextColor3 = C3(1,1,1) |
| 888 | + | |
| 889 | - | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) |
| 889 | + | |
| 890 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 891 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 892 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.6,0.1,1)/2,false) |
| 892 | + | |
| 893 | end | |
| 894 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 895 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.6,0.1,1)/2,false) |
| 895 | + | |
| 896 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 897 | end | |
| 898 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.1,1,1)/2,false) |
| 898 | + | |
| 899 | for e = 1, #BODY do | |
| 900 | if BODY[e] ~= nil then | |
| 901 | - | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "FaceGradient", VT(0.1,1,1)/2,false) |
| 901 | + | |
| 902 | local PART = STUFF[1] | |
| 903 | local PARENT = STUFF[2] | |
| 904 | local MATERIAL = STUFF[3] | |
| 905 | local COLOR = STUFF[4] | |
| 906 | - | top.ShirtTemplate = "rbxassetid://1182218263" |
| 906 | + | |
| 907 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 908 | PART.Material = MATERIAL | |
| 909 | PART.Color = COLOR | |
| 910 | - | bottom.PantsTemplate = "rbxassetid://1829011479" |
| 910 | + | |
| 911 | end | |
| 912 | PART.AncestryChanged:Connect(function() | |
| 913 | PART.Parent = PARENT | |
| 914 | end) | |
| 915 | end | |
| 916 | end | |
| 917 | function refit() | |
| 918 | Character.Parent = workspace | |
| 919 | for e = 1, #BODY do | |
| 920 | if BODY[e] ~= nil then | |
| 921 | local STUFF = BODY[e] | |
| 922 | local PART = STUFF[1] | |
| 923 | local PARENT = STUFF[2] | |
| 924 | local MATERIAL = STUFF[3] | |
| 925 | local COLOR = STUFF[4] | |
| 926 | local TRANSPARENCY = STUFF[5] | |
| 927 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 928 | PART.Material = MATERIAL | |
| 929 | PART.Color = COLOR | |
| 930 | PART.Transparency = TRANSPARENCY | |
| 931 | end | |
| 932 | if PART.Parent ~= PARENT then | |
| 933 | Humanoid:remove() | |
| 934 | PART.Parent = PARENT | |
| 935 | Humanoid = IT("Humanoid",Character)
| |
| 936 | end | |
| 937 | end | |
| 938 | end | |
| 939 | end | |
| 940 | local SKILLTEXTCOLOR = BRICKC"Really blue".Color | |
| 941 | local SKILLFONT = "Bodoni" | |
| 942 | local SKILLTEXTSIZE = 7 | |
| 943 | ||
| 944 | Humanoid.Died:connect(function() | |
| 945 | refit() | |
| 946 | end) | |
| 947 | ||
| 948 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 949 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 950 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 951 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 952 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 953 | ||
| 954 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 955 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 956 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 957 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 958 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 959 | ||
| 960 | --//=================================\\ | |
| 961 | --|| DAMAGING | |
| 962 | --\\=================================// | |
| 963 | - | if BODY[e] ~= nil then |
| 963 | + | |
| 964 | ||
| 965 | function GoombaStomp(OBJECT) | |
| 966 | for _, c in pairs(OBJECT:GetChildren()) do | |
| 967 | if c:IsA("BasePart") then
| |
| 968 | c.Size = VT(c.Size.X,0,c.Size.Z) | |
| 969 | end | |
| 970 | end | |
| 971 | end | |
| 972 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 973 | local CHILDREN = workspace:GetDescendants() | |
| 974 | for index, CHILD in pairs(CHILDREN) do | |
| 975 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 976 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 977 | if HUM then | |
| 978 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 979 | if TORSO then | |
| 980 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 981 | CHILD:BreakJoints() | |
| 982 | if FLING ~= 0 then | |
| 983 | - | local SKILLTEXTCOLOR = BRICKC"Dirt brown".Color |
| 983 | + | |
| 984 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 985 | if BURN == true then | |
| 986 | Fire(c) | |
| 987 | end | |
| 988 | local bv = Instance.new("BodyVelocity")
| |
| 989 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 990 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 991 | bv.Parent = c | |
| 992 | Debris:AddItem(bv,0.05) | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | end | |
| 1001 | end | |
| 1002 | ||
| 1003 | --//=================================\\ | |
| 1004 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1005 | --\\=================================// | |
| 1006 | ||
| 1007 | function Warden_Zap() | |
| 1008 | ATTACK = true | |
| 1009 | Rooted = false | |
| 1010 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1011 | GYRO.D = 750 | |
| 1012 | GYRO.P = 20000 | |
| 1013 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1014 | CreateSound(348663022,RightArm,1.5,2,false) | |
| 1015 | Pose("Cast1",0.8,1,true,GYRO)
| |
| 1016 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
| |
| 1017 | local Hitpos = LightningTable.End | |
| 1018 | ApplyAoE(Hitpos,10,35) | |
| 1019 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1020 | for i = 1, 4 do | |
| 1021 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1022 | end | |
| 1023 | Pose("Cast1",0.8,1,true)
| |
| 1024 | GYRO:remove() | |
| 1025 | ATTACK = false | |
| 1026 | Rooted = false | |
| 1027 | end | |
| 1028 | ||
| 1029 | function Warden_Thunder() | |
| 1030 | ATTACK = true | |
| 1031 | Rooted = false | |
| 1032 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1033 | GYRO.D = 750 | |
| 1034 | GYRO.P = 20000 | |
| 1035 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1036 | CreateSound(469345336,Torso,3,2,false) | |
| 1037 | Pose("Cast2",1.5,2,true,GYRO)
| |
| 1038 | coroutine.resume(coroutine.create(function() | |
| 1039 | local FRAME = RootPart.CFrame | |
| 1040 | for i = 1, 25 do | |
| 1041 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 1042 | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
| |
| 1043 | local Hitpos = LightningTable.End | |
| 1044 | ApplyAoE(Hitpos,20,15) | |
| 1045 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1046 | for i = 1, 4 do | |
| 1047 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1048 | end | |
| 1049 | wait(0.05) | |
| 1050 | end | |
| 1051 | end)) | |
| 1052 | Pose("Cast2",1.5,0.7,true)
| |
| 1053 | GYRO:remove() | |
| 1054 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
|
| 1054 | + | |
| 1055 | Rooted = false | |
| 1056 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1056 | + | |
| 1057 | ||
| 1058 | function Inferno_Ring() | |
| 1059 | ATTACK = true | |
| 1060 | Rooted = false | |
| 1061 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1062 | GYRO.D = 750 | |
| 1063 | GYRO.P = 20000 | |
| 1064 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1065 | local FIRE = IT("Model",Effects)
| |
| 1066 | FIRE.Name = "Fire" | |
| 1067 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really blue", "Center", VT(0,0,0)) | |
| 1068 | FIRE.PrimaryPart = MAIN | |
| 1069 | local FIRES = {}
| |
| 1070 | for i = 1, 45 do | |
| 1071 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really blue", "RingPart", VT(3,3,3)) | |
| 1072 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
| 1073 | local F = Fire(PRT) | |
| 1074 | table.insert(FIRES,F) | |
| 1075 | end | |
| 1076 | repeat | |
| 1077 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
| 1078 | Pose("Cast1",1.5,0.01,false,GYRO)
| |
| 1079 | until HOLD == true | |
| 1080 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
|
| 1080 | + | |
| 1081 | for i = 1, 4 do | |
| 1082 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1082 | + | |
| 1083 | CreateSound(463598785,MAIN,3,1,false) | |
| 1084 | for E = 1, #FIRES do | |
| 1085 | if FIRES[E] ~= nil then | |
| 1086 | FIRES[E].Acceleration = VT(0,300,0) | |
| 1087 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | wait(0.3) | |
| 1091 | end | |
| 1092 | for E = 1, #FIRES do | |
| 1093 | if FIRES[E] ~= nil then | |
| 1094 | FIRES[E].Enabled = false | |
| 1095 | end | |
| 1096 | end | |
| 1097 | Debris:AddItem(FIRE,5) | |
| 1098 | end)) | |
| 1099 | CreateSound(215395388,RightArm,3,2,false) | |
| 1100 | Pose("RightArmUp",1.5,0.5,true)
| |
| 1101 | GYRO:remove() | |
| 1102 | - | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Dirt brown", "Center", VT(0,0,0)) |
| 1102 | + | |
| 1103 | Rooted = false | |
| 1104 | end | |
| 1105 | ||
| 1106 | - | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Dirt brown", "RingPart", VT(3,3,3)) |
| 1106 | + | function SwordBeam() |
| 1107 | ATTACK = true | |
| 1108 | Rooted = false | |
| 1109 | local SWORDMODEL = IT("Model",Effects)
| |
| 1110 | local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false) | |
| 1111 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
| |
| 1112 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false) | |
| 1113 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
| |
| 1114 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false) | |
| 1115 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
| |
| 1116 | local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false) | |
| 1117 | CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
| |
| 1118 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1119 | Swait() | |
| 1120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1126 | end | |
| 1127 | coroutine.resume(coroutine.create(function() | |
| 1128 | local BEAM = IT("Model",Effects)
| |
| 1129 | local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.5,2)) | |
| 1130 | BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0) | |
| 1131 | local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.25,2)) | |
| 1132 | PART.CFrame = BASE.CFrame*CF(0,0,-0.2) | |
| 1133 | for i = 1, 4 do | |
| 1134 | local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really blue", "Stic", VT(0.1,0.75,0.1)) | |
| 1135 | PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5)) | |
| 1136 | end | |
| 1137 | BEAM.PrimaryPart = BASE | |
| 1138 | for i = 1, 75 do | |
| 1139 | wait() | |
| 1140 | BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2)) | |
| 1141 | local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character) | |
| 1142 | if HITFLOOR then | |
| 1143 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1144 | local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1145 | ApplyDamage(HUM,15) | |
| 1146 | end | |
| 1147 | break | |
| 1148 | end | |
| 1149 | end | |
| 1150 | BEAM:remove() | |
| 1151 | end)) | |
| 1152 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1159 | - | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1159 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1160 | end | |
| 1161 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1162 | Swait() | |
| 1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1169 | end | |
| 1170 | SWORDMODEL:remove() | |
| 1171 | ATTACK = false | |
| 1172 | Rooted = false | |
| 1173 | end | |
| 1174 | function QuestionMarkBlock2() | |
| 1175 | ATTACK = true | |
| 1176 | Rooted = true | |
| 1177 | local BLOCKMODEL = IT("Model",Effects)
| |
| 1178 | local LOAD = false | |
| 1179 | local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2)) | |
| 1180 | BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p) | |
| 1181 | BLOCKMODEL.PrimaryPart = BLOCK | |
| 1182 | local FRAME = RootPart.CFrame*CF(0,15,0) | |
| 1183 | for i = 1, 4 do | |
| 1184 | local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001) | |
| 1185 | BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0)) | |
| 1186 | local DECAL = IT("Decal",BASE)
| |
| 1187 | DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679" | |
| 1188 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
| 1189 | PART.CFrame = BASE.CFrame*CF(0.75,0.75,0) | |
| 1190 | local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1)) | |
| 1191 | PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0) | |
| 1192 | end | |
| 1193 | local LANDED = false | |
| 1194 | local HIT = false | |
| 1195 | local LOOP = 0 | |
| 1196 | coroutine.resume(coroutine.create(function() | |
| 1197 | repeat | |
| 1198 | Swait() | |
| 1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
| 1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1205 | until LOAD == true | |
| 1206 | repeat | |
| 1207 | Swait() | |
| 1208 | if HIT == false then | |
| 1209 | local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL) | |
| 1210 | if HITFLOOR then | |
| 1211 | HIT = true | |
| 1212 | coroutine.resume(coroutine.create(function() | |
| 1213 | local CFRAME = BLOCK.CFrame | |
| 1214 | RootPart.Velocity = VT(0,0,0) | |
| 1215 | RootPart.RotVelocity = VT(0,0,0) | |
| 1216 | coroutine.resume(coroutine.create(function() | |
| 1217 | CreateSound(138702491, BLOCK, 10, 1, false) | |
| 1218 | local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0)) | |
| 1219 | COIN.CFrame = BLOCK.CFrame | |
| 1220 | local DECAL = IT("Decal",COIN)
| |
| 1221 | DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302" | |
| 1222 | local DECAL = IT("Decal",COIN)
| |
| 1223 | DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302" | |
| 1224 | DECAL.Face = "Back" | |
| 1225 | for i = 1, 15 do | |
| 1226 | wait() | |
| 1227 | COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed) | |
| 1228 | end | |
| 1229 | COIN:remove() | |
| 1230 | end)) | |
| 1231 | for i = 1, 5 do | |
| 1232 | wait() | |
| 1233 | RootPart.Velocity = VT(0,-i*4,0) | |
| 1234 | RootPart.RotVelocity = VT(0,0,0) | |
| 1235 | BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed)) | |
| 1236 | end | |
| 1237 | BLOCK.BrickColor = BRICKC"Dirt brown" | |
| 1238 | for _, c in pairs(BLOCKMODEL:GetChildren()) do | |
| 1239 | if c:IsA("BasePart") and c.Name ~= "Base" then
| |
| 1240 | c:remove() | |
| 1241 | end | |
| 1242 | end | |
| 1243 | Debris:AddItem(BLOCKMODEL,5) | |
| 1244 | end)) | |
| 1245 | end | |
| 1246 | else | |
| 1247 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1248 | if HITFLOOR then | |
| 1249 | LANDED = true | |
| 1250 | - | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "KeyBase", VT(0.1, 1, 0.1),false) |
| 1250 | + | |
| 1251 | end | |
| 1252 | LOOP = LOOP + 1 | |
| 1253 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1255 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.1, 0.1, 0.1),false) |
| 1255 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 1256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1257 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1258 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1259 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.3, 0.1, 0.1),false) |
| 1259 | + | until LANDED == true or ATTACK == false |
| 1260 | end)) | |
| 1261 | wait(0.3) | |
| 1262 | - | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Dirt brown", "Key", VT(0.3, 0.1, 0.1),false) |
| 1262 | + | LOAD = true |
| 1263 | CreateSound(158309736, Torso, 10, 1, false) | |
| 1264 | local bv = Instance.new("BodyVelocity",RootPart)
| |
| 1265 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1266 | bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150 | |
| 1267 | Debris:AddItem(bv,0.05) | |
| 1268 | repeat wait() until LANDED == true or LOOP > 45 | |
| 1269 | Debris:AddItem(BLOCKMODEL,5) | |
| 1270 | ATTACK = false | |
| 1271 | Rooted = false | |
| 1272 | end | |
| 1273 | function Warden_Wall() | |
| 1274 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
| 1275 | if HITFLOOR ~= nil then | |
| 1276 | if HITFLOOR.Anchored == true then | |
| 1277 | local WALL = HITFLOOR:Clone() | |
| 1278 | - | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1278 | + | |
| 1279 | WALL.Parent = Effects | |
| 1280 | - | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Dirt brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
|
| 1280 | + | |
| 1281 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
| 1282 | CreateSound(130972023,WALL,5,0.8,false) | |
| 1283 | ATTACK = true | |
| 1284 | Rooted = true | |
| 1285 | local HIT = WALL.Touched:Connect(function(hit) | |
| 1286 | if hit.Parent ~= Character then | |
| 1287 | hit:BreakJoints() | |
| 1288 | end | |
| 1289 | end) | |
| 1290 | coroutine.resume(coroutine.create(function() | |
| 1291 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1292 | for i = 1, 90 do | |
| 1293 | Swait() | |
| 1294 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
| 1295 | end | |
| 1296 | HIT:disconnect() | |
| 1297 | wait(5) | |
| 1298 | for i = 1, 46 do | |
| 1299 | Swait() | |
| 1300 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
| 1301 | end | |
| 1302 | WALL:remove() | |
| 1303 | end)) | |
| 1304 | Pose("RightArmUp",1.5,1.2,true)
| |
| 1305 | ATTACK = false | |
| 1306 | Rooted = false | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end | |
| 1310 | ||
| 1311 | function Prison_Key() | |
| 1312 | - | function Taunt3() |
| 1312 | + | |
| 1313 | - | ATTACK = true |
| 1313 | + | |
| 1314 | - | Rooted = true |
| 1314 | + | |
| 1315 | - | local TAUNT = CreateSound(159882635, Torso,17, 1, false) |
| 1315 | + | |
| 1316 | - | repeat |
| 1316 | + | |
| 1317 | - | Swait() |
| 1317 | + | |
| 1318 | - | TAUNT.Parent = Torso |
| 1318 | + | |
| 1319 | - | TAUNT.Playing = true |
| 1319 | + | |
| 1320 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1320 | + | |
| 1321 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1321 | + | |
| 1322 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1322 | + | |
| 1323 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1323 | + | |
| 1324 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1324 | + | |
| 1325 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1325 | + | |
| 1326 | - | until TAUNT.TimePosition >= 1.25 |
| 1326 | + | |
| 1327 | - | for i=0, 1.6, 0.1 / Animation_Speed do |
| 1327 | + | |
| 1328 | - | Swait() |
| 1328 | + | |
| 1329 | - | TAUNT.Parent = Torso |
| 1329 | + | |
| 1330 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) |
| 1330 | + | |
| 1331 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
| 1331 | + | |
| 1332 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1332 | + | |
| 1333 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1333 | + | |
| 1334 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1334 | + | |
| 1335 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1335 | + | |
| 1336 | local LOCK2 = IT("Model",LOCK)
| |
| 1337 | - | ATTACK = false |
| 1337 | + | |
| 1338 | - | Rooted = false |
| 1338 | + | |
| 1339 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 1340 | LOCK.PrimaryPart = BASE | |
| 1341 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 1342 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 1343 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1344 | MakeForm(PRT,"Cyl") | |
| 1345 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 1346 | PRT.Color = C3(0,0,0) | |
| 1347 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1348 | MakeForm(PRT,"Cyl") | |
| 1349 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 1350 | PRT.Color = C3(0,0,0) | |
| 1351 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 1352 | for i = 1, 45 do | |
| 1353 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1354 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 1355 | end | |
| 1356 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1357 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 1358 | LOCK2.PrimaryPart = PRT | |
| 1359 | --------------- | |
| 1360 | local CHILDREN = LOCK:GetDescendants() | |
| 1361 | for index, CHILD in pairs(CHILDREN) do | |
| 1362 | if CHILD:IsA("BasePart") then
| |
| 1363 | CHILD.Transparency = 1 | |
| 1364 | end | |
| 1365 | end | |
| 1366 | for i = 1, 75 do | |
| 1367 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 1368 | Swait() | |
| 1369 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1370 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1371 | local CHILDREN = LOCK:GetDescendants() | |
| 1372 | for index, CHILD in pairs(CHILDREN) do | |
| 1373 | if CHILD:IsA("BasePart") then
| |
| 1374 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 1375 | end | |
| 1376 | end | |
| 1377 | - | if Key == "y" and ATTACK == false then |
| 1377 | + | |
| 1378 | - | Taunt3() |
| 1378 | + | |
| 1379 | local KEY = IT("Model",Effects)
| |
| 1380 | KEY.Name = "Key" | |
| 1381 | - | if Key == "v" and ATTACK == false then |
| 1381 | + | |
| 1382 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 1383 | KEY.PrimaryPart = KBASE | |
| 1384 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 1385 | - | if Key == "x" and ATTACK == false then |
| 1385 | + | |
| 1386 | for i = 1, 45 do | |
| 1387 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false) | |
| 1388 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 1389 | weldBetween(KBASE,PRT) | |
| 1390 | end | |
| 1391 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1392 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 1393 | weldBetween(KBASE,PRT) | |
| 1394 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1395 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 1396 | weldBetween(KBASE,PRT) | |
| 1397 | -------------- | |
| 1398 | Rooted = true | |
| 1399 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 1400 | coroutine.resume(coroutine.create(function() | |
| 1401 | for i = 1, 10 do | |
| 1402 | Swait() | |
| 1403 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1404 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1405 | end | |
| 1406 | CreateSound(1149318312,BASE,5,1,false) | |
| 1407 | CreateSound(160772554,BASE,3,1,false) | |
| 1408 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 1409 | for i = 1, 4 do | |
| 1410 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1411 | end | |
| 1412 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1413 | wait(1) | |
| 1414 | TORSO.Parent.Parent = LOCK | |
| 1415 | for i = 1, 75 do | |
| 1416 | Swait() | |
| 1417 | local CHILDREN = KEY:GetDescendants() | |
| 1418 | for index, CHILD in pairs(CHILDREN) do | |
| 1419 | if CHILD:IsA("BasePart") then
| |
| 1420 | CHILD.Transparency = i/25 | |
| 1421 | end | |
| 1422 | end | |
| 1423 | local CHILDREN = LOCK:GetDescendants() | |
| 1424 | for index, CHILD in pairs(CHILDREN) do | |
| 1425 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 1426 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1427 | elseif CHILD.ClassName == "Decal" then | |
| 1428 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 1429 | end | |
| 1430 | end | |
| 1431 | end | |
| 1432 | TORSO.Parent:ClearAllChildren() | |
| 1433 | KEY:remove() | |
| 1434 | LOCK:remove() | |
| 1435 | end)) | |
| 1436 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 1437 | GYRO:remove() | |
| 1438 | - | Swait() |
| 1438 | + | |
| 1439 | - | refit() |
| 1439 | + | |
| 1440 | - | script.Parent = WEAPONGUI |
| 1440 | + | |
| 1441 | - | for _,v in next, Humanoid:GetPlayingAnimationTracks() do |
| 1441 | + | |
| 1442 | - | v:Stop(); |
| 1442 | + | |
| 1443 | ||
| 1444 | - | ANIMATE.Parent = nil |
| 1444 | + | |
| 1445 | - | SINE = SINE + CHANGE*1.5 |
| 1445 | + | |
| 1446 | - | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 1446 | + | |
| 1447 | - | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 1447 | + | |
| 1448 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
| 1448 | + | |
| 1449 | - | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) |
| 1449 | + | |
| 1450 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 1450 | + | |
| 1451 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1451 | + | |
| 1452 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1452 | + | |
| 1453 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1453 | + | |
| 1454 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1454 | + | |
| 1455 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 1455 | + | |
| 1456 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1456 | + | |
| 1457 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1457 | + | |
| 1458 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1458 | + | |
| 1459 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1459 | + | |
| 1460 | end | |
| 1461 | - | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 1461 | + | |
| 1462 | - | ANIM = "Jump" |
| 1462 | + | |
| 1463 | - | if ATTACK == false then |
| 1463 | + | |
| 1464 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1464 | + | |
| 1465 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1465 | + | |
| 1466 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1466 | + | |
| 1467 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1467 | + | |
| 1468 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 1468 | + | |
| 1469 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 1469 | + | |
| 1470 | - | end |
| 1470 | + | |
| 1471 | - | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 1471 | + | |
| 1472 | - | ANIM = "Fall" |
| 1472 | + | |
| 1473 | - | if ATTACK == false then |
| 1473 | + | |
| 1474 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1474 | + | |
| 1475 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1475 | + | |
| 1476 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1476 | + | |
| 1477 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1477 | + | |
| 1478 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 1478 | + | |
| 1479 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
| 1479 | + | |
| 1480 | - | end |
| 1480 | + | if Key == "y" and ATTACK == false then |
| 1481 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 1481 | + | QuestionMarkBlock2() |
| 1482 | - | ANIM = "Idle" |
| 1482 | + | |
| 1483 | - | if ATTACK == false then |
| 1483 | + | |
| 1484 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1484 | + | if Key == "v" and ATTACK == false then |
| 1485 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1485 | + | |
| 1486 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1486 | + | |
| 1487 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1487 | + | |
| 1488 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1488 | + | if Key == "m" and ATTACK == false then |
| 1489 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1489 | + | SwordBeam() |
| 1490 | - | end |
| 1490 | + | |
| 1491 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 1491 | + | |
| 1492 | - | ANIM = "Walk" |
| 1492 | + | if Key == "x" and ATTACK == false then |
| 1493 | - | if ATTACK == false then |
| 1493 | + | |
| 1494 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1494 | + | |
| 1495 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) |
| 1495 | + | |
| 1496 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1496 | + | |
| 1497 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1497 | + | |
| 1498 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1498 | + | |
| 1499 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1499 | + | |
| 1500 | - | end |
| 1500 | + | |
| 1501 | function KeyUp(Key) | |
| 1502 | KEYHOLD = false | |
| 1503 | end | |
| 1504 | ||
| 1505 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1506 | MouseDown(NEWKEY) | |
| 1507 | end) | |
| 1508 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1509 | MouseUp(NEWKEY) | |
| 1510 | end) | |
| 1511 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1512 | KeyDown(NEWKEY) | |
| 1513 | end) | |
| 1514 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1515 | KeyUp(NEWKEY) | |
| 1516 | end) | |
| 1517 | ||
| 1518 | - | c.Color = C3(1,1,1) |
| 1518 | + | |
| 1519 | - | if c == Head then |
| 1519 | + | |
| 1520 | - | if c:FindFirstChild("face") then
|
| 1520 | + | |
| 1521 | - | c.face:remove() |
| 1521 | + | |
| 1522 | function unanchor() | |
| 1523 | if UNANCHOR == true then | |
| 1524 | g = Character:GetChildren() | |
| 1525 | for i = 1, #g do | |
| 1526 | if g[i].ClassName == "Part" then | |
| 1527 | g[i].Anchored = false | |
| 1528 | end | |
| 1529 | end | |
| 1530 | - | sick.SoundId = "rbxassetid://1130685064" |
| 1530 | + | |
| 1531 | end | |
| 1532 | ||
| 1533 | ||
| 1534 | --//=================================\\ | |
| 1535 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1536 | --\\=================================// | |
| 1537 | ||
| 1538 | Humanoid.Changed:connect(function(Jump) | |
| 1539 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1540 | Humanoid.Jump = false | |
| 1541 | end | |
| 1542 | end) | |
| 1543 | ||
| 1544 | while true do | |
| 1545 | Swait() | |
| 1546 | script.Parent = WEAPONGUI | |
| 1547 | ANIMATE.Parent = nil | |
| 1548 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1549 | v:Stop(); | |
| 1550 | end | |
| 1551 | Humanoid.JumpPower = 75 | |
| 1552 | SINE = SINE + CHANGE | |
| 1553 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1554 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1555 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1556 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
| 1557 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1558 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1559 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1560 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1561 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1562 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1563 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1564 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1565 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | end | |
| 1568 | if HITFLOOR == nil then | |
| 1569 | ANIM = "Midair" | |
| 1570 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 1571 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 1572 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 1573 | local HIT = IT("Folder",JUMPHIT)
| |
| 1574 | HIT.Name = "Stomped" | |
| 1575 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 1576 | RootPart.Velocity = VT(0,80,0) | |
| 1577 | GoombaStomp(JUMPHIT.Parent) | |
| 1578 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 1579 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 1580 | if HEAD then | |
| 1581 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 1582 | local HIT = IT("Folder",HEAD)
| |
| 1583 | HIT.Name = "Stomped" | |
| 1584 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 1585 | RootPart.Velocity = VT(0,80,0) | |
| 1586 | GoombaStomp(HEAD.Parent) | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 1592 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 1593 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 1594 | local HIT = IT("Folder",JUMPHIT)
| |
| 1595 | HIT.Name = "Stomped" | |
| 1596 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 1597 | RootPart.Velocity = VT(0,80,0) | |
| 1598 | GoombaStomp(JUMPHIT.Parent) | |
| 1599 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 1600 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 1601 | if HEAD then | |
| 1602 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 1603 | local HIT = IT("Folder",HEAD)
| |
| 1604 | HIT.Name = "Stomped" | |
| 1605 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 1606 | RootPart.Velocity = VT(0,80,0) | |
| 1607 | GoombaStomp(HEAD.Parent) | |
| 1608 | end | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end | |
| 1612 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 1613 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 1614 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 1615 | local HIT = IT("Folder",JUMPHIT)
| |
| 1616 | HIT.Name = "Stomped" | |
| 1617 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 1618 | RootPart.Velocity = VT(0,80,0) | |
| 1619 | GoombaStomp(JUMPHIT.Parent) | |
| 1620 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 1621 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 1622 | if HEAD then | |
| 1623 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 1624 | local HIT = IT("Folder",HEAD)
| |
| 1625 | HIT.Name = "Stomped" | |
| 1626 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 1627 | RootPart.Velocity = VT(0,80,0) | |
| 1628 | GoombaStomp(HEAD.Parent) | |
| 1629 | end | |
| 1630 | end | |
| 1631 | end | |
| 1632 | end | |
| 1633 | if ATTACK == false then | |
| 1634 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1640 | end | |
| 1641 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1642 | ANIM = "Idle" | |
| 1643 | JUMPED = false | |
| 1644 | if ATTACK == false then | |
| 1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
| 1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | end | |
| 1652 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1653 | ANIM = "Walk" | |
| 1654 | JUMPED = false | |
| 1655 | if ATTACK == false then | |
| 1656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
| 1658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1660 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
| 1661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
| 1662 | end | |
| 1663 | end | |
| 1664 | unanchor() | |
| 1665 | Humanoid.MaxHealth = "inf" | |
| 1666 | Humanoid.Health = "inf" | |
| 1667 | if Rooted == false then | |
| 1668 | Disable_Jump = false | |
| 1669 | Humanoid.WalkSpeed = Speed | |
| 1670 | elseif Rooted == true then | |
| 1671 | Disable_Jump = true | |
| 1672 | Humanoid.WalkSpeed = 0 | |
| 1673 | end | |
| 1674 | for _, c in pairs(Character:GetChildren()) do | |
| 1675 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1676 | c.Material = "Neon" | |
| 1677 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1678 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1679 | end | |
| 1680 | if Head:FindFirstChild("face") then
| |
| 1681 | Head.face.Texture = "rbxassetid://403870689" | |
| 1682 | end | |
| 1683 | c.Color = C3(0,0,0) | |
| 1684 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1685 | c:remove() | |
| 1686 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1687 | c:remove() | |
| 1688 | end | |
| 1689 | end | |
| 1690 | sick.SoundId = "rbxassetid://343860759" | |
| 1691 | sick.Looped = true | |
| 1692 | sick.Pitch = 1 | |
| 1693 | sick.Volume = 10000 | |
| 1694 | sick:Resume() | |
| 1695 | sick.Parent = Torso | |
| 1696 | refit() | |
| 1697 | if Head:FindFirstChildOfClass("Sound") then
| |
| 1698 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1699 | end | |
| 1700 | end | |
| 1701 | ||
| 1702 | --//=================================\\ | |
| 1703 | --\\=================================// | |
| 1704 | ||
| 1705 | ||
| 1706 | ||
| 1707 | ||
| 1708 | ||
| 1709 | --//====================================================\\-- | |
| 1710 | --|| END OF SCRIPT | |
| 1711 | --\\====================================================//-- |