View difference between Paste ID: 7GGgfb3r and XKN98Mmj
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by Guest_EXD
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7-
Player = game:GetService("Players").LocalPlayer
7+
	print("FE Compatibility code by Mokiros | Translated to FE by Guest_EXD")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13-
Mouse = Player:GetMouse()
13+
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
--//====================================================\\--
87
--||			   CREATED BY SHACKLUSTER
88
--\\====================================================//--
89
90
wait(0.2)
91
92
Player = owner
93
PlayerGui = Player.PlayerGui
94
Cam = workspace.CurrentCamera
95
Backpack = Player.Backpack
96
Character = Player.Character
97
Humanoid = Character:FindFirstChildOfClass("Humanoid")
98
RootPart = Character["HumanoidRootPart"]
99
Torso = Character["Torso"]
100
Head = Character["Head"]
101
RightArm = Character["Right Arm"]
102
LeftArm = Character["Left Arm"]
103
RightLeg = Character["Right Leg"]
104
LeftLeg = Character["Left Leg"]
105
RootJoint = RootPart["RootJoint"]
106
Neck = Torso["Neck"]
107
RightShoulder = Torso["Right Shoulder"]
108
LeftShoulder = Torso["Left Shoulder"]
109
RightHip = Torso["Right Hip"]
110
LeftHip = Torso["Left Hip"]
111
local sick = Instance.new("Sound",Torso)
112
113
local ORA = Instance.new("Sound",Torso)
114
	ORA.SoundId = "rbxassetid://791374350"
115
	ORA.Looped = false
116
	ORA.Pitch = 1.3
117
	ORA.Volume = 10
118
	ORA.Parent = Torso
119
120
local muda = Instance.new("Sound",Torso)
121
122
IT = Instance.new
123
CF = CFrame.new
124
VT = Vector3.new
125
RAD = math.rad
126
C3 = Color3.new
127
UD2 = UDim2.new
128
BRICKC = BrickColor.new
129
ANGLES = CFrame.Angles
130
EULER = CFrame.fromEulerAnglesXYZ
131
COS = math.cos
132
ACOS = math.acos
133
SIN = math.sin
134
ASIN = math.asin
135
ABS = math.abs
136
Mrandom = math.random
137
MRANDOM = math.random
138
FLOOR = math.floor
139
Effects = {}
140
local RbxUtility = LoadLibrary("RbxUtility")
141
local Create = RbxUtility.Create
142
143
--//=================================\\
144
--|| 	      USEFUL VALUES
145
--\\=================================//
146
147
Animation_Speed = 3
148
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
149
local Speed = 45
150
local SIZE = 1.3
151
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
152
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
153
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
154
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
155
local ANIM = "Idle"
156
local ATTACK = false
157
local COMBO = 1
158
local Rooted = false
159
local SINE = 0
160
local CHANGE = 2 / Animation_Speed
161
local ROBLOXIDLEANIMATION = IT("Animation")
162
local WEAPONGUI = IT("ScreenGui", PlayerGui)
163
WEAPONGUI.Name = "Big Boie Squad"
164
local ANIMATOR = Humanoid.Animator
165
local ANIMATE = Character.Animate
166
local UNANCHOR = true
167
local KILLCOUNT = 0
168
169
--//=================================\\
170
--\\=================================//
171
172
173
--//=================================\\
174
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
175
--\\=================================//
176
177
ArtificialHB = Instance.new("BindableEvent", script)
178
ArtificialHB.Name = "ArtificialHB"
179
180
script:WaitForChild("ArtificialHB")
181
182
frame = Frame_Speed
183
tf = 0
184
allowframeloss = false
185
tossremainder = false
186
lastframe = tick()
187
script.ArtificialHB:Fire()
188
189
game:GetService("RunService").Heartbeat:connect(function(s, p)
190
	tf = tf + s
191
	if tf >= frame then
192
		if allowframeloss then
193
			script.ArtificialHB:Fire()
194
			lastframe = tick()
195
		else
196
			for i = 1, math.floor(tf / frame) do
197
				script.ArtificialHB:Fire()
198
			end
199
		lastframe = tick()
200
		end
201
		if tossremainder then
202
			tf = 0
203
		else
204
			tf = tf - frame * math.floor(tf / frame)
205
		end
206
	end
207
end)
208
209
--//=================================\\
210
--\\=================================//
211
212
--//=================================\\
213
--|| 	      SOME FUNCTIONS
214
--\\=================================//
215
216
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
217
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
218
end
219
220
function PositiveAngle(NUMBER)
221
	if NUMBER >= 0 then
222
		NUMBER = 0
223
	end
224
	return NUMBER
225
end
226
227
function NegativeAngle(NUMBER)
228
	if NUMBER <= 0 then
229
		NUMBER = 0
230
	end
231
	return NUMBER
232
end
233
234
function Swait(NUMBER)
235
	if NUMBER == 0 or NUMBER == nil then
236
		ArtificialHB.Event:wait()
237
	else
238
		for i = 1, NUMBER do
239
			ArtificialHB.Event:wait()
240
		end
241
	end
242
end
243
244
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
245
	local NEWMESH = IT(MESH)
246
	if MESH == "SpecialMesh" then
247
		NEWMESH.MeshType = MESHTYPE
248
		if MESHID ~= "nil" and MESHID ~= "" then
249
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
250
		end
251
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
252
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
253
		end
254
	end
255
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
256
	NEWMESH.Scale = SCALE
257
	NEWMESH.Parent = PARENT
258
	return NEWMESH
259
end
260
261
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
262
	local NEWPART = IT("Part")
263
	NEWPART.formFactor = FORMFACTOR
264
	NEWPART.Reflectance = REFLECTANCE
265
	NEWPART.Transparency = TRANSPARENCY
266
	NEWPART.CanCollide = false
267
	NEWPART.Locked = true
268
	NEWPART.Anchored = true
269
	if ANCHOR == false then
270
		NEWPART.Anchored = false
271
	end
272
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
273
	NEWPART.Name = NAME
274
	NEWPART.Size = SIZE
275
	NEWPART.Position = Torso.Position
276
	NEWPART.Material = MATERIAL
277
	NEWPART:BreakJoints()
278
	NEWPART.Parent = PARENT
279
	return NEWPART
280
end
281
282
	local function weldBetween(a, b)
283
	    local weldd = Instance.new("ManualWeld")
284
	    weldd.Part0 = a
285
	    weldd.Part1 = b
286
	    weldd.C0 = CFrame.new()
287
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
288
	    weldd.Parent = a
289
	    return weldd
290
	end
291
292
293
function QuaternionFromCFrame(cf)
294
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
295
	local trace = m00 + m11 + m22
296
	if trace > 0 then 
297
		local s = math.sqrt(1 + trace)
298
		local recip = 0.5 / s
299
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
300
	else
301
		local i = 0
302
		if m11 > m00 then
303
			i = 1
304
		end
305
		if m22 > (i == 0 and m00 or m11) then
306
			i = 2
307
		end
308
		if i == 0 then
309
			local s = math.sqrt(m00 - m11 - m22 + 1)
310
			local recip = 0.5 / s
311
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
312
		elseif i == 1 then
313
			local s = math.sqrt(m11 - m22 - m00 + 1)
314
			local recip = 0.5 / s
315
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
316
		elseif i == 2 then
317
			local s = math.sqrt(m22 - m00 - m11 + 1)
318
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
319
		end
320
	end
321
end
322
 
323
function QuaternionToCFrame(px, py, pz, x, y, z, w)
324
	local xs, ys, zs = x + x, y + y, z + z
325
	local wx, wy, wz = w * xs, w * ys, w * zs
326
	local xx = x * xs
327
	local xy = x * ys
328
	local xz = x * zs
329
	local yy = y * ys
330
	local yz = y * zs
331
	local zz = z * zs
332
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
333
end
334
 
335
function QuaternionSlerp(a, b, t)
336
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
337
	local startInterp, finishInterp;
338
	if cosTheta >= 0.0001 then
339
		if (1 - cosTheta) > 0.0001 then
340
			local theta = ACOS(cosTheta)
341
			local invSinTheta = 1 / SIN(theta)
342
			startInterp = SIN((1 - t) * theta) * invSinTheta
343
			finishInterp = SIN(t * theta) * invSinTheta
344
		else
345
			startInterp = 1 - t
346
			finishInterp = t
347
		end
348
	else
349
		if (1 + cosTheta) > 0.0001 then
350
			local theta = ACOS(-cosTheta)
351
			local invSinTheta = 1 / SIN(theta)
352
			startInterp = SIN((t - 1) * theta) * invSinTheta
353
			finishInterp = SIN(t * theta) * invSinTheta
354
		else
355
			startInterp = t - 1
356
			finishInterp = t
357
		end
358
	end
359
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
360
end
361
362
function Clerp(a, b, t)
363
	local qa = {QuaternionFromCFrame(a)}
364
	local qb = {QuaternionFromCFrame(b)}
365
	local ax, ay, az = a.x, a.y, a.z
366
	local bx, by, bz = b.x, b.y, b.z
367
	local _t = 1 - t
368
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
369
end
370
371
CFuncs = {
372
	Part = {
373
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
374
			local Part = Create("Part")({
375
				Parent = Parent,
376
				Reflectance = Reflectance,
377
				Transparency = Transparency,
378
				CanCollide = false,
379
				Locked = true,
380
				BrickColor = BrickColor.new(tostring(BColor)),
381
				Name = Name,
382
				Size = Size,
383
				Material = Material
384
			})
385
			NoOutlines(Part)
386
			return Part
387
		end
388
	},
389
	Mesh = {
390
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
391
			local Msh = Create(Mesh)({
392
				Parent = Part,
393
				Offset = OffSet,
394
				Scale = Scale
395
			})
396
			if Mesh == "SpecialMesh" then
397
				Msh.MeshType = MeshType
398
				Msh.MeshId = MeshId
399
			end
400
			return Msh
401
		end
402
	},
403
	Mesh = {
404
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
405
			local Msh = Create(Mesh)({
406
				Parent = Part,
407
				Offset = OffSet,
408
				Scale = Scale
409
			})
410
			if Mesh == "SpecialMesh" then
411
				Msh.MeshType = MeshType
412
				Msh.MeshId = MeshId
413
			end
414
			return Msh
415
		end
416
	},
417
	Weld = {
418
		Create = function(Parent, Part0, Part1, C0, C1)
419
			local Weld = Create("Weld")({
420
				Parent = Parent,
421
				Part0 = Part0,
422
				Part1 = Part1,
423
				C0 = C0,
424
				C1 = C1
425
			})
426
			return Weld
427
		end
428
	},
429
	Sound = {
430
		Create = function(id, par, vol, pit)
431
			coroutine.resume(coroutine.create(function()
432
				local S = Create("Sound")({
433
					Volume = vol,
434
					Pitch = pit or 1,
435
					SoundId = id,
436
					Parent = par or workspace
437
				})
438
				wait()
439
				S:play()
440
				game:GetService("Debris"):AddItem(S, 6)
441
			end))
442
		end
443
	},
444
	ParticleEmitter = {
445
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
446
			local fp = Create("ParticleEmitter")({
447
				Parent = Parent,
448
				Color = ColorSequence.new(Color1, Color2),
449
				LightEmission = LightEmission,
450
				Size = Size,
451
				Texture = Texture,
452
				Transparency = Transparency,
453
				ZOffset = ZOffset,
454
				Acceleration = Accel,
455
				Drag = Drag,
456
				LockedToPart = LockedToPart,
457
				VelocityInheritance = VelocityInheritance,
458
				EmissionDirection = EmissionDirection,
459
				Enabled = Enabled,
460
				Lifetime = LifeTime,
461
				Rate = Rate,
462
				Rotation = Rotation,
463
				RotSpeed = RotSpeed,
464
				Speed = Speed,
465
				VelocitySpread = VelocitySpread
466
			})
467
			return fp
468
		end
469
	}
470
}
471
472
EffectModel = Instance.new("Model", Character)
473
Effects = {
474
  Block = {
475
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
476
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
477
      prt.Anchored = true
478
      prt.CFrame = cframe
479
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
480
      game:GetService("Debris"):AddItem(prt, 10)
481
      if Type == 1 or Type == nil then
482
        table.insert(Effects, {
483
          prt,
484
          "Block1",
485
          delay,
486
          x3,
487
          y3,
488
          z3,
489
          msh
490
        })
491
      elseif Type == 2 then
492
        table.insert(Effects, {
493
          prt,
494
          "Block2",
495
          delay,
496
          x3,
497
          y3,
498
          z3,
499
          msh
500
        })
501
      else
502
        table.insert(Effects, {
503
          prt,
504
          "Block3",
505
          delay,
506
          x3,
507
          y3,
508
          z3,
509
          msh
510
        })
511
      end
512
    end
513
  },
514
  Sphere = {
515
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
516
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
517
      prt.Anchored = true
518
      prt.CFrame = cframe
519
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
520
      game:GetService("Debris"):AddItem(prt, 10)
521
      table.insert(Effects, {
522
        prt,
523
        "Cylinder",
524
        delay,
525
        x3,
526
        y3,
527
        z3,
528
        msh
529
      })
530
    end
531
  },
532
  Cylinder = {
533
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
534
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
535
      prt.Anchored = true
536
      prt.CFrame = cframe
537
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
538
      game:GetService("Debris"):AddItem(prt, 10)
539
      table.insert(Effects, {
540
        prt,
541
        "Cylinder",
542
        delay,
543
        x3,
544
        y3,
545
        z3,
546
        msh
547
      })
548
    end
549
  },
550
  Wave = {
551
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
552
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
553
      prt.Anchored = true
554
      prt.CFrame = cframe
555
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
556
      game:GetService("Debris"):AddItem(prt, 10)
557
      table.insert(Effects, {
558
        prt,
559
        "Cylinder",
560
        delay,
561
        x3 / 60,
562
        y3 / 60,
563
        z3 / 60,
564
        msh
565
      })
566
    end
567
  },
568
  Ring = {
569
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
570
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
571
      prt.Anchored = true
572
      prt.CFrame = cframe
573
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
574
      game:GetService("Debris"):AddItem(prt, 10)
575
      table.insert(Effects, {
576
        prt,
577
        "Cylinder",
578
        delay,
579
        x3,
580
        y3,
581
        z3,
582
        msh
583
      })
584
    end
585
  },
586
  Break = {
587
    Create = function(brickcolor, cframe, x1, y1, z1)
588
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
589
      prt.Anchored = true
590
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
591
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
592
      local num = math.random(10, 50) / 1000
593
      game:GetService("Debris"):AddItem(prt, 10)
594
      table.insert(Effects, {
595
        prt,
596
        "Shatter",
597
        num,
598
        prt.CFrame,
599
        math.random() - math.random(),
600
        0,
601
        math.random(50, 100) / 100
602
      })
603
    end
604
  },
605
Spiral = {
606
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
607
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
608
      prt.Anchored = true
609
      prt.CFrame = cframe
610
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
611
      game:GetService("Debris"):AddItem(prt, 10)
612
      table.insert(Effects, {
613
        prt,
614
        "Cylinder",
615
        delay,
616
        x3,
617
        y3,
618
        z3,
619
        msh
620
      })
621
    end
622
  },
623
Push = {
624
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
625
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
626
      prt.Anchored = true
627
      prt.CFrame = cframe
628
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
629
      game:GetService("Debris"):AddItem(prt, 10)
630
      table.insert(Effects, {
631
        prt,
632
        "Cylinder",
633
        delay,
634
        x3,
635
        y3,
636
        z3,
637
        msh
638
      })
639
    end
640
  }
641
}
642
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
643
	local fp = IT("Part")
644
	fp.formFactor = formfactor 
645
	fp.Parent = parent
646
	fp.Reflectance = reflectance
647
	fp.Transparency = transparency
648
	fp.CanCollide = false 
649
	fp.Locked = true
650
	fp.BrickColor = brickcolor
651
	fp.Name = name
652
	fp.Size = size
653
	fp.Position = tors.Position 
654
	NoOutlines(fp)
655
	fp.Material = "SmoothPlastic"
656
	fp:BreakJoints()
657
	return fp 
658
end 
659
660
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
661
	local frame = IT("Frame")
662
	frame.BackgroundTransparency = TRANSPARENCY
663
	frame.BorderSizePixel = BORDERSIZEPIXEL
664
	frame.Position = POSITION
665
	frame.Size = SIZE
666
	frame.BackgroundColor3 = COLOR
667
	frame.BorderColor3 = BORDERCOLOR
668
	frame.Name = NAME
669
	frame.Parent = PARENT
670
	return frame
671
end
672
673
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
674
	local label = IT("TextLabel")
675
	label.BackgroundTransparency = 1
676
	label.Size = UD2(1, 0, 1, 0)
677
	label.Position = UD2(0, 0, 0, 0)
678
	label.TextColor3 = TEXTCOLOR
679
	label.TextStrokeTransparency = STROKETRANSPARENCY
680
	label.TextTransparency = TRANSPARENCY
681
	label.FontSize = TEXTFONTSIZE
682
	label.Font = TEXTFONT
683
	label.BorderSizePixel = BORDERSIZEPIXEL
684
	label.TextScaled = false
685
	label.Text = TEXT
686
	label.Name = NAME
687
	label.Parent = PARENT
688
	return label
689
end
690
691
function NoOutlines(PART)
692
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
693
end
694
695
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
696
	local NEWWELD = IT(TYPE)
697
	NEWWELD.Part0 = PART0
698
	NEWWELD.Part1 = PART1
699
	NEWWELD.C0 = C0
700
	NEWWELD.C1 = C1
701
	NEWWELD.Parent = PARENT
702
	return NEWWELD
703
end
704
705
local S = IT("Sound")
706
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
707
	local NEWSOUND = nil
708
	coroutine.resume(coroutine.create(function()
709
		NEWSOUND = S:Clone()
710
		NEWSOUND.Parent = PARENT
711
		NEWSOUND.Volume = VOLUME
712
		NEWSOUND.Pitch = PITCH
713
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
714
		NEWSOUND:play()
715
		if DOESLOOP == true then
716
			NEWSOUND.Looped = true
717
		else
718
			repeat wait(1) until NEWSOUND.Playing == false
719
			NEWSOUND:remove()
720
		end
721
	end))
722
	return NEWSOUND
723
end
724
725
function CFrameFromTopBack(at, top, back)
726
	local right = top:Cross(back)
727
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
728
end
729
730
function MakeForm(PART,TYPE)
731
	if TYPE == "Cyl" then
732
		local MSH = IT("CylinderMesh",PART)
733
	elseif TYPE == "Ball" then
734
		local MSH = IT("SpecialMesh",PART)
735
		MSH.MeshType = "Sphere"
736
	elseif TYPE == "Wedge" then
737
		local MSH = IT("SpecialMesh",PART)
738
		MSH.MeshType = "Wedge"
739
	end
740
end
741
742
Debris = game:GetService("Debris")
743
744
function CastProperRay(StartPos, EndPos, Distance, Ignore)
745
	local DIRECTION = CF(StartPos,EndPos).lookVector
746
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
747
end
748
749
--//=================================\\
750
--||	     WEAPON CREATION
751
--\\=================================//
752
753
Humanoid.Parent = nil
754
RootPart.Size = RootPart.Size*SIZE
755
Torso.Size = Torso.Size*SIZE
756
RightArm.Size = RightArm.Size*SIZE
757
RightLeg.Size = RightLeg.Size*SIZE
758
LeftArm.Size = LeftArm.Size*SIZE
759
LeftLeg.Size = LeftLeg.Size*SIZE
760
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
761
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
762
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
763
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
764
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
765
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
766
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
767
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
768
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
769
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
770
Head.Size = Head.Size*SIZE
771
RootJoint.Parent = RootPart
772
Neck.Parent = Torso
773
RightShoulder.Parent = Torso
774
LeftShoulder.Parent = Torso
775
RightHip.Parent = Torso
776
LeftHip.Parent = Torso
777
778
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
779
MakeForm(PART,"Ball")
780
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
781
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
782
MakeForm(PART,"Ball")
783
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
784
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
785
MakeForm(PART,"Ball")
786
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
787
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
788
MakeForm(PART,"Ball")
789
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
790
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
791
MakeForm(PART,"Ball")
792
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
793
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
794
MakeForm(PART,"Ball")
795
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
796
797
Humanoid.Parent = Character
798
799
Humanoid.Died:connect(function()
800
	ATTACK = true
801
end)
802
803
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
804
805
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
806
807
--//=================================\\
808
--||			DAMAGING
809
--\\=================================//
810
811
local EXPLOSION = IT("Explosion",nil)
812
EXPLOSION.BlastPressure = 0
813
function PUNCH(Fist)
814
	TOUCH = Fist.Touched:Connect(function(hit)
815
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
816
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
817
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
818
			if TORSO and HUM.Health > 0 then
819
				CreateSound(296102734,Fist,6,1,false)
820
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
821
				TORSO.Parent:BreakJoints()
822
				for _, c in pairs(TORSO.Parent:GetChildren()) do
823
					if c:IsA("BasePart") then
824
						local bv = Instance.new("BodyVelocity",c) 
825
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
826
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
827
						Debris:AddItem(bv,0.05)
828
					end
829
				end
830
				local BOOM = EXPLOSION:Clone()
831
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
832
				BOOM.Parent = Character
833
				TOUCH:Disconnect()
834
				KILLCOUNT = KILLCOUNT + 1
835
			end
836
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
837
			hit:remove()
838
			CreateSound(296102734,Fist,6,1,false)
839
			local BOOM = EXPLOSION:Clone()
840
			BOOM.BlastPressure = 15
841
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
842
			BOOM.Parent = Character
843
		elseif hit.Anchored == false then
844
			CreateSound(296102734,Fist,6,1,false)
845
			local BOOM = EXPLOSION:Clone()
846
			BOOM.BlastPressure = 70
847
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
848
			BOOM.Parent = Character
849
			TOUCH:Disconnect()
850
		end
851
	end)
852
	return TOUCH
853
end
854
855
--//=================================\\
856
--||	ATTACK FUNCTIONS AND STUFF
857
--\\=================================//
858
859
function Yeet()
860
	ATTACK = true
861
	Rooted = false
862
	if COMBO == 1 then
863
		COMBO = 2
864
		for i=0, 0.1, 0.1 / Animation_Speed do
865
			Swait()
866
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
867
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
868
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
869
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
870
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
871
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
872
		end
873
		local FIST = PUNCH(LeftArm)
874
                CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
875
		for i=0, 0.15, 0.1 / Animation_Speed do
876
			Swait()
877
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
878
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
879
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
880
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
881
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
882
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
883
		end
884
		FIST:Disconnect()
885
	else
886
		COMBO = 1
887
		for i=0, 0.1, 0.1 / Animation_Speed do
888
			Swait()
889
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
890
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
891
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
892
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
893
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
894
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
895
		end
896
		local FIST = PUNCH(RightArm)
897
                CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
898
		for i=0, 0.15, 0.1 / Animation_Speed do
899
			Swait()
900
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
901
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
902
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
903
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
904
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
905
		end
906
		FIST:Disconnect()
907
	end
908
	ATTACK = false
909
	Rooted = false
910
end
911
912
function kICKS()
913
	ATTACK = true
914
	Rooted = false
915
                muda:Play()
916
		local KICK = PUNCH(LeftLeg)
917
		local KICK2 = PUNCH(RightLeg)
918
		for i=0, 9, 0.1 / Animation_Speed do
919
			Swait()
920
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
921
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
922
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
923
	   	end
924
		KICK:Disconnect()
925
		KICK2:Disconnect()
926
        muda:Stop()
927
	ATTACK = false
928
	Rooted = false
929
end
930
931
function DORAH()
932
	ATTACK = true
933
	Rooted = false
934
                CreateSound(1529432744, Torso, 10, 1, false)
935
		for i=0, 1, 0.1 / Animation_Speed do
936
			Swait()
937
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
938
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
939
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
940
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
941
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
942
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
943
		end
944
	        Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
945
		local FIST = PUNCH(LeftArm)
946
	for _, c in pairs(Character:GetChildren()) do
947
	if c:FindFirstChild("face") then
948
		c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
949
	end
950
        end
951
                CreateSound(1529198207, Torso, 10, 1, false)
952
                CreateSound(1268140357, LeftArm, 2, 1, false)
953
		for i=0, 0.15, 0.1 / Animation_Speed do
954
			Swait()
955
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
956
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
957
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
958
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
959
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
960
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
961
		end
962
		FIST:Disconnect()
963
		for i=0, 0.2, 0.15 / Animation_Speed do
964
			Swait()
965
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
966
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
967
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
968
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
969
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
970
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
971
		end
972
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
973
		local FIST = PUNCH(LeftArm)
974
		for i=0, 0.2, 0.15 / Animation_Speed do
975
			Swait()
976
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
977
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
978
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
979
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
980
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
981
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
982
		end
983
		FIST:Disconnect()
984
		COMBO = 1
985
		for i=0, 0.2, 0.15 / Animation_Speed do
986
			Swait()
987
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
988
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
989
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
990
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
991
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
992
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
993
		end
994
		local FIST = PUNCH(RightArm)
995
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
996
		for i=0, 0.2, 0.15 / Animation_Speed do
997
			Swait()
998
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
999
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1002
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1004
		end
1005
		FIST:Disconnect()
1006
		for i=0, 0.2, 0.15 / Animation_Speed do
1007
			Swait()
1008
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1009
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1010
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1011
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1012
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1013
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1014
		end
1015
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1016
		local FIST = PUNCH(LeftArm)
1017
		for i=0, 0.2, 0.15 / Animation_Speed do
1018
			Swait()
1019
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1020
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1021
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1022
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1023
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1024
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1025
		end
1026
		FIST:Disconnect()
1027
		COMBO = 1
1028
		for i=0, 0.2, 0.15 / Animation_Speed do
1029
			Swait()
1030
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1031
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1032
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1033
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1034
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1035
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1036
		end
1037
		local FIST = PUNCH(RightArm)
1038
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1039
		for i=0, 0.2, 0.15 / Animation_Speed do
1040
			Swait()
1041
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1042
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1043
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1044
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1045
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1046
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1047
		end
1048
		FIST:Disconnect()
1049
		for i=0, 0.2, 0.15 / Animation_Speed do
1050
			Swait()
1051
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1052
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1053
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1054
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1055
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1056
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1057
		end
1058
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1059
		local FIST = PUNCH(LeftArm)
1060
		for i=0, 0.2, 0.15 / Animation_Speed do
1061
			Swait()
1062
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1063
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1064
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1065
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1066
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1067
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1068
		end
1069
		FIST:Disconnect()
1070
		COMBO = 1
1071
		for i=0, 0.2, 0.15 / Animation_Speed do
1072
			Swait()
1073
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1074
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1075
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1076
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1077
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1078
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1079
		end
1080
		local FIST = PUNCH(RightArm)
1081
                CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
1082
		for i=0, 0.2, 0.15 / Animation_Speed do
1083
			Swait()
1084
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1085
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1086
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1087
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1088
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1089
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1090
		end
1091
		FIST:Disconnect()
1092
        for _, c in pairs(Character:GetChildren()) do
1093
	if c:FindFirstChild("face") then
1094
	c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1095
        end
1096
        end
1097
	ATTACK = false
1098
	Rooted = false
1099
end
1100
1101
function ORAORA()
1102
	ATTACK = true
1103
	Rooted = false
1104
        ORA:Play()
1105
	sick.Volume = 0
1106
	for _, c in pairs(Character:GetChildren()) do
1107
	if c:FindFirstChild("face") then
1108
		c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
1109
	end
1110
        end
1111
        repeat
1112
	if COMBO == 1 then
1113
		COMBO = 2
1114
		for i=0, 0.03, 0.15 / Animation_Speed do
1115
			Swait()
1116
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
1117
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
1118
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1119
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1120
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1121
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1122
		end
1123
		local FIST = PUNCH(LeftArm)
1124
		for i=0, 0.03, 0.15 / Animation_Speed do
1125
			Swait()
1126
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
1127
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
1128
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1129
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
1130
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1131
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1132
		end
1133
		FIST:Disconnect()
1134
	else
1135
		COMBO = 1
1136
		for i=0, 0.03, 0.15 / Animation_Speed do
1137
			Swait()
1138
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
1139
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
1140
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
1141
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1142
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1143
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1144
		end
1145
		local FIST = PUNCH(RightArm)
1146
		for i=0, 0.03, 0.15 / Animation_Speed do
1147
			Swait()
1148
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
1149
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
1150
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
1151
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
1152
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1153
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
1154
		end
1155
		FIST:Disconnect()
1156
	end
1157
        until ORA.Playing == false
1158
	for _, c in pairs(Character:GetChildren()) do
1159
	if c:FindFirstChild("face") then
1160
		c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1161
	end
1162
        end
1163
	sick.Volume = 2.5
1164
	ATTACK = false
1165
	Rooted = false
1166
end
1167
1168
function YesPlease()
1169
	ATTACK = true
1170
	Rooted = true
1171
	CreateSound(1535471840,Head,6,1.1,false)
1172
	for i=0, 4.01, 0.1 / Animation_Speed do
1173
		Swait()
1174
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1176
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1177
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1178
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1179
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
	end
1181
	ATTACK = false
1182
	Rooted = false
1183
end
1184
1185
--//=================================\\
1186
--||	  ASSIGN THINGS TO KEYS
1187
--\\=================================//
1188
1189
Mouse.Button1Down:connect(function(NEWKEY)
1190
	if ATTACK == false then
1191
		Yeet()
1192
	end
1193
end)
1194
Mouse.KeyDown:connect(function(NEWKEY)
1195
	if NEWKEY == "t" and ATTACK == false then
1196
		YesPlease()
1197
	elseif NEWKEY == "q" and ATTACK == false then
1198
		ORAORA()
1199
	elseif NEWKEY == "e" and ATTACK == false then
1200
		DORAH()
1201
	elseif NEWKEY == "r" and ATTACK == false then
1202
		kICKS()
1203
	end
1204
end)
1205
1206
--//=================================\\
1207
--\\=================================//
1208
1209
function unanchor()
1210
	if UNANCHOR == true then
1211
		g = Character:GetChildren()
1212
		for i = 1, #g do
1213
			if g[i].ClassName == "Part" then
1214
				g[i].Anchored = false
1215
			end
1216
		end
1217
	end
1218
end
1219
1220
--//=================================\\
1221
--||	WRAP THE WHOLE SCRIPT UP
1222
--\\=================================//
1223
1224
Humanoid.Changed:connect(function(Jump)
1225
	if Jump == "Jump" and (Disable_Jump == true) then
1226
		Humanoid.Jump = false
1227
	end
1228
end)
1229
1230
local FF = IT("ForceField",Character)
1231
FF.Visible = false
1232
1233
while true do
1234
	Swait()
1235
	script.Parent = WEAPONGUI
1236
	ANIMATE.Parent = nil
1237
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1238
	    v:Stop();
1239
	end
1240
	SINE = SINE + CHANGE
1241
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1242
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1243
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1244
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1245
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1246
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1247
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1248
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1249
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1250
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1251
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1252
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1253
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1255
	end
1256
	if HITFLOOR == nil then
1257
		ANIM = "Midair"
1258
		if ATTACK == false then
1259
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1260
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1262
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1263
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1264
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1265
		end
1266
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1267
		ANIM = "Idle"
1268
		if ATTACK == false then
1269
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1272
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1273
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
		end
1276
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1277
		ANIM = "Walk"
1278
		if ATTACK == false then
1279
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1280
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
1281
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1282
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1283
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1284
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1285
		end
1286
	end
1287
	unanchor()
1288
	Humanoid.MaxHealth = 5e7
1289
	Humanoid.Health = 5e7
1290
	Humanoid.Name = "BigJoJoFanBoie"
1291
	if Rooted == false then
1292
		Disable_Jump = false
1293
		Humanoid.WalkSpeed = Speed
1294
	elseif Rooted == true then
1295
		Disable_Jump = true
1296
		Humanoid.WalkSpeed = 0
1297
	end
1298
	for _, c in pairs(Character:GetChildren()) do
1299
		if c.ClassName == "Part" then
1300
			c.Material = "SmoothPlastic"
1301
			if c:FindFirstChildOfClass("ParticleEmitter") then
1302
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1303
			end
1304
			if c == Torso or c.Name == "Muscle" then
1305
				c.BrickColor = BRICKC"Bright blue"
1306
			elseif c == RightLeg or c == LeftLeg then
1307
				c.BrickColor = BRICKC"Br. yellowish green"
1308
			else
1309
				c.BrickColor = BRICKC"Bright yellow"
1310
			end
1311
			if c == Head and ATTACK == false then
1312
				if c:FindFirstChild("face") then
1313
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
1314
				end
1315
			end
1316
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1317
			c:remove()
1318
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1319
			c:remove()
1320
		end
1321
	end
1322
        if ATTACK == false then
1323
	sick.SoundId = "rbxassetid://292480358"
1324
	sick.Looped = true
1325
	sick.Pitch = (MRANDOM(95,105)/100)+0.1
1326
	sick.Volume = 2.5
1327
	sick:Resume()
1328
        end
1329
	sick.Parent = Torso
1330
	ORA.SoundId = "rbxassetid://791374350"
1331
	ORA.Looped = false
1332
	ORA.Pitch = (MRANDOM(90,110)/100)+0.13
1333
	ORA.Volume = 10
1334
	ORA.Parent = Torso
1335
	muda.SoundId = "rbxassetid://904811971"
1336
	muda.Looped = false
1337
	muda.Pitch = (MRANDOM(80,140)/100)+0.13
1338
	muda.Volume = 10
1339
	muda.Parent = Torso
1340
	Humanoid.JumpPower = 150
1341
	TEXT.Text = KILLCOUNT
1342
	if 0 < #Effects then
1343
		for e = 1, #Effects do
1344
			if Effects[e] ~= nil then
1345
				local Thing = Effects[e]
1346
				if Thing ~= nil then
1347
					local Part = Thing[1]
1348
					local Mode = Thing[2]
1349
					local Delay = Thing[3]
1350
					local IncX = Thing[4]
1351
					local IncY = Thing[5]
1352
					local IncZ = Thing[6]
1353
					if 1 >= Thing[1].Transparency then
1354
						if Thing[2] == "Block1" then
1355
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1356
							local Mesh = Thing[1].Mesh
1357
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1358
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1359
						elseif Thing[2] == "Block2" then
1360
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1361
							local Mesh = Thing[7]
1362
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1363
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1364
						elseif Thing[2] == "Block3" then
1365
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1366
							local Mesh = Thing[7]
1367
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1368
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1369
						elseif Thing[2] == "Cylinder" then
1370
							local Mesh = Thing[1].Mesh
1371
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1372
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1373
						elseif Thing[2] == "Blood" then
1374
							local Mesh = Thing[7]
1375
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1376
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1377
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1378
						elseif Thing[2] == "Elec" then							local Mesh = Thing[1].Mesh
1379
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1380
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1381
						elseif Thing[2] == "Disappear" then
1382
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1383
						elseif Thing[2] == "Shatter" then
1384
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1385
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1386
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1387
							Thing[6] = Thing[6] + Thing[5]
1388
						end
1389
					else
1390
						Part.Parent = nil
1391
						table.remove(Effects, e)
1392
					end
1393
				end
1394
			end
1395
		end
1396
	end
1397
end
1398
1399
--//=================================\\
1400
--\\=================================//
1401
1402
1403
1404
1405
1406
--//====================================================\\--
1407
--||			  		 END OF SCRIPT
1408
--\\====================================================//--