View difference between Paste ID: 7FxKS8CK and 6NZkFQvt
SHOW: | | - or go back to the newest paste.
1
--MADE BY OneLegend (NOT THE SCRIPT) Credits to CyberFromLU for letting me publish REGULAR SCRIPT: Just hit CNTRL + H and where it says Find what type "RazorShockk" and where it says Replace with Put your name.
2
3
4
if script == nil then return end
5
6
7
Name = "Knife"
8
9
10-
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("RazorShockk")
10+
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DeltaDminor")
11
Name = "Double Edge"
12
selected = false
13
Button1Down = false
14
damage = 40
15
canUse = true
16
swordType = "stab"
17
swordType2 = "stab"
18
19
20
function makeParts(format)
21
    local model = Instance.new("Model")
22
    model.Name = Name
23
    model.Parent = Player.Character
24
    local pm2 = Instance.new("Part")
25
    pm2.Name = "Weld Point"
26
    pm2.formFactor = "Symmetric"
27
    pm2.Size = Vector3.new(1, 1, 1)
28
    pm2.BrickColor = BrickColor.new("Black")
29
    pm2.Transparency = 1
30
    pm2.Locked = true
31
    pm2.CanCollide = false
32
    pm2.TopSurface = 0
33
    pm2.BottomSurface = 0
34
    pm2.Parent = model
35
    if format ~= nil then
36
        local w = Instance.new("Weld")
37
        w.Part0 = pm2
38
        if format == "hand" then
39
            w.Part1 = Player.Character:FindFirstChild("Right Arm")
40
            w.C0 = CFrame.new(0, 1.1, 0.7)
41
            w.C1 = CFrame.new()
42
            w.Parent = pm2
43
        elseif format == "holster" then
44
            w.Part1 = Player.Character:FindFirstChild("Torso")
45
            w.C0 = CFrame.new(0.6, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0)
46
            w.C1 = CFrame.new()
47
            w.Parent = pm2
48
            model.Name = Name.. " (Holstered)"
49
        else
50
            print("Error: Incorrect format string!")
51
        end
52
    end
53
    local pm = Instance.new("Part")
54
    pm.Name = "Handle"
55
    pm.formFactor = "Symmetric"
56
    pm.Size = Vector3.new(1, 1, 1)
57
    pm.BrickColor = BrickColor.new("Black")
58
    pm.Locked = true
59
    pm.CanCollide = false
60
    pm.TopSurface = 0
61
    pm.BottomSurface = 0
62
    pm.Parent = model
63
    local m = Instance.new("SpecialMesh")
64
    m.MeshType = "Brick"
65
    m.Scale = Vector3.new(0.3, 0.5, 0.1)
66
    m.Parent = pm
67
    local w = Instance.new("Weld")
68
    w.Part0 = pm
69
    w.Part1 = pm2
70
    w.C0 = CFrame.new()
71
    w.C1 = CFrame.new()
72
    w.Parent = pm
73
    local s = Instance.new("Sound")
74
    s.Name = "Slash"
75
    s.SoundId = "rbxasset://sounds/swordslash.wav"
76
    s.Volume = 1
77
    s.Pitch = 2
78
    s.Looped = false
79
    s.Parent = pm
80
    local s = Instance.new("Sound")
81
    s.Name = "Throw"
82
    s.SoundId = "http://www.roblox.com/asset/?id=18426149"
83
    s.Volume = 1
84
    s.Pitch = 1
85
    s.Looped = false
86
    s.Parent = pm
87
    local s = Instance.new("Sound")
88
    s.Name = "Impact"
89
    s.SoundId = "http://www.roblox.com/asset/?id=10209596"
90
    s.Volume = 1
91
    s.Pitch = 1
92
    s.Looped = false
93
    s.Parent = pm
94
    local p = Instance.new("Part")
95
    p.Name = "Grip"
96
    p.formFactor = "Symmetric"
97
    p.Size = Vector3.new(1, 1, 1)
98
    p.BrickColor = BrickColor.new("Black")
99
    p.CanCollide = false
100
    p.Locked = true
101
    p.TopSurface = 0
102
    p.BottomSurface = 0
103
    p.Parent = model
104
    local m = Instance.new("SpecialMesh")
105
    m.MeshType = "Brick"
106
    m.Scale = Vector3.new(0.25, 0.4, 0.9)
107
    m.Parent = p
108
    local w = Instance.new("Weld")
109
    w.Part0 = p
110
    w.Part1 = pm
111
    w.C0 = CFrame.new(0, 0, -0.5)
112
    w.C1 = CFrame.new()
113
    w.Parent = p
114
    local p = Instance.new("Part")
115
    p.Name = "Blade"
116
    p.formFactor = "Symmetric"
117
    p.Size = Vector3.new(1, 1, 1)
118
    p.BrickColor = BrickColor.new("Industrial white")
119
    p.Reflectance = 0.2
120
    p.Locked = true
121
    p.CanCollide = false
122
    p.TopSurface = 0
123
    p.BottomSurface = 0
124
    p.Parent = model
125
    local m = Instance.new("BlockMesh")
126
    m.Scale = Vector3.new(0.01, 0.3, 0.85)
127
    m.Parent = p
128
    local w = Instance.new("Weld")
129
    w.Part0 = p
130
    w.Part1 = pm
131
    w.C0 = CFrame.new(0, 0, 0.4)
132
    w.C1 = CFrame.new()
133
    w.Parent = p
134
    p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
135
    local p = Instance.new("Part")
136
    p.Name = "Blade Tip"
137
    p.formFactor = "Symmetric"
138
    p.Size = Vector3.new(1, 1, 1)
139
    p.BrickColor = BrickColor.new("Really red")
140
    p.Reflectance = 0.2
141
    p.CanCollide = false
142
    p.Locked = true
143
    p.TopSurface = 0
144
    p.BottomSurface = 0
145
    p.Parent = model
146
    local m = Instance.new("SpecialMesh")
147
    m.MeshType = "Wedge"
148
    m.Scale = Vector3.new(0.01, 0.3, 0.35)
149
    m.Parent = p
150
    local w = Instance.new("Weld")
151
    w.Part0 = p
152
    w.Part1 = pm
153
    w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
154
    w.C1 = CFrame.new()
155
    w.Parent = p
156
    p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
157
end
158
159
160
function removeParts(format)
161
    if format == "hand" then
162
        if Player.Character:FindFirstChild(Name) ~= nil then
163
            Player.Character[Name]:Remove()
164
        end
165
    elseif format == "holster" then
166
        if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
167
            Player.Character[Name.. " (Holstered)"]:Remove()
168
        end
169
    end
170
end
171
172
173
function onTouched(hit, source, format)
174
    if format == "sword" then
175
        if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then
176
            tagHumanoid(hit.Parent.Humanoid)
177
            if swordType == "normal" then
178
                hit.Parent.Humanoid:TakeDamage(2)
179
            elseif swordType == "slash" then
180
                hit.Parent.Humanoid:TakeDamage(damage)
181
            elseif swordType == "stab" then
182
                --Weld(hit, source)
183
                local OldHealth = hit.Parent.Humanoid.Health
184
                wait(0.5)
185
                hit.Parent.Humanoid.Health = 0
186
            end
187
            delay(3, function() untagHumanoid(hit.Parent.Humanoid) end)
188
        end
189
    end
190
end
191
192
193
function SetAngle(Joint, Angle, Character)
194
    if Character == nil then return false end
195
    local Joints = {
196
        Character.Torso:FindFirstChild("Right Shoulder 2"),
197
        Character.Torso:FindFirstChild("Left Shoulder 2"),
198
        Character.Torso:FindFirstChild("Right Hip 2"),
199
        Character.Torso:FindFirstChild("Left Hip 2")
200
    }
201
    if Joints[Joint] == nil then return false end
202
    if Joint == 1 or Joint == 3 then
203
        Joints[Joint].DesiredAngle = Angle
204
    end
205
    if Joint == 2 or Joint == 4 then
206
        Joints[Joint].DesiredAngle = -Angle
207
    end
208
end
209
210
211
function ForceAngle(Joint, Angle, Character)
212
    if Character == nil then return false end
213
    local Joints = {
214
        Character.Torso:FindFirstChild("Right Shoulder 2"),
215
        Character.Torso:FindFirstChild("Left Shoulder 2"),
216
        Character.Torso:FindFirstChild("Right Hip 2"),
217
        Character.Torso:FindFirstChild("Left Hip 2")
218
    }
219
    if Joints[Joint] == nil then return false end
220
    if Joint == 1 or Joint == 3 then
221
        Joints[Joint].DesiredAngle = Angle
222
        Joints[Joint].CurrentAngle = Angle
223
    end
224
    if Joint == 2 or Joint == 4 then
225
        Joints[Joint].DesiredAngle = -Angle
226
        Joints[Joint].CurrentAngle = -Angle
227
    end
228
end
229
230
231
function SetSpeed(Joint, Speed, Character)
232
    if Character == nil then return false end
233
    local Joints = {
234
        Character.Torso:FindFirstChild("Right Shoulder 2"),
235
        Character.Torso:FindFirstChild("Left Shoulder 2"),
236
        Character.Torso:FindFirstChild("Right Hip 2"),
237
        Character.Torso:FindFirstChild("Left Hip 2")
238
    }
239
    if Joints[Joint] == nil then return false end
240
    Joints[Joint].MaxVelocity = Speed
241
end
242
243
244
function DisableLimb(Limb, Character)
245
    if Character == nil then return false end
246
    if Character:FindFirstChild("Torso") == nil then return false end
247
    local Joints = {
248
        Character.Torso:FindFirstChild("Right Shoulder"),
249
        Character.Torso:FindFirstChild("Left Shoulder"),
250
        Character.Torso:FindFirstChild("Right Hip"),
251
        Character.Torso:FindFirstChild("Left Hip")
252
    }
253
    local Limbs = {
254
        Character:FindFirstChild("Right Arm"),
255
        Character:FindFirstChild("Left Arm"),
256
        Character:FindFirstChild("Right Leg"),
257
        Character:FindFirstChild("Left Leg")
258
    }
259
    if Joints[Limb] == nil then return false end
260
    if Limbs[Limb] == nil then return false end
261
    local Joint = Instance.new("Motor")
262
    Joint.Parent = Character.Torso
263
    Joint.Part0 = Character.Torso
264
    Joint.Part1 = Limbs[Limb]
265
    if Limb == 1 then
266
        Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
267
        Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
268
        Joint.Name = "Right Shoulder 2"
269
    elseif Limb == 2 then
270
        Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
271
        Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
272
        Joint.Name = "Left Shoulder 2"
273
    elseif Limb == 3 then
274
        Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
275
        Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
276
        Joint.Name = "Right Hip 2"
277
    elseif Limb == 4 then
278
        Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
279
        Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
280
        Joint.Name = "Left Hip 2"
281
    end
282
    Joint.MaxVelocity = Joints[Limb].MaxVelocity
283
    Joint.CurrentAngle = Joints[Limb].CurrentAngle
284
    Joint.DesiredAngle = Joints[Limb].DesiredAngle
285
    Joints[Limb]:Remove()
286
end
287
288
289
function ResetLimbCFrame(Limb, Character)
290
    if Character == nil then return false end
291
    if Character.Parent == nil then return false end
292
    if Character:FindFirstChild("Torso") == nil then return false end
293
    local Joints = {
294
        Character.Torso:FindFirstChild("Right Shoulder 2"),
295
        Character.Torso:FindFirstChild("Left Shoulder 2"),
296
        Character.Torso:FindFirstChild("Right Hip 2"),
297
        Character.Torso:FindFirstChild("Left Hip 2")
298
    }
299
    local Limbs = {
300
        Character:FindFirstChild("Right Arm"),
301
        Character:FindFirstChild("Left Arm"),
302
        Character:FindFirstChild("Right Leg"),
303
        Character:FindFirstChild("Left Leg")
304
    }
305
    if Joints[Limb] == nil then return false end
306
    if Limbs[Limb] == nil then return false end
307
    if Limb == 1 then
308
        Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
309
        Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
310
    elseif Limb == 2 then
311
        Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
312
        Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
313
    elseif Limb == 3 then
314
        Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
315
        Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
316
    elseif Limb == 4 then
317
        Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
318
        Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
319
    end
320
end
321
322
323
function EnableLimb(Limb, Character)
324
    if Character == nil then return false end
325
    if Character:FindFirstChild("Torso") == nil then return false end
326
    local Joints = {
327
        Character.Torso:FindFirstChild("Right Shoulder 2"),
328
        Character.Torso:FindFirstChild("Left Shoulder 2"),
329
        Character.Torso:FindFirstChild("Right Hip 2"),
330
        Character.Torso:FindFirstChild("Left Hip 2")
331
    }
332
    local Limbs = {
333
        Character:FindFirstChild("Right Arm"),
334
        Character:FindFirstChild("Left Arm"),
335
        Character:FindFirstChild("Right Leg"),
336
        Character:FindFirstChild("Left Leg")
337
    }
338
    if Joints[Limb] == nil then return false end
339
    if Limbs[Limb] == nil then return false end
340
    if Limb == 1 then
341
        Joints[Limb].Name = "Right Shoulder"
342
    elseif Limb == 2 then
343
        Joints[Limb].Name = "Left Shoulder"
344
    elseif Limb == 3 then
345
        Joints[Limb].Name = "Right Hip"
346
    elseif Limb == 4 then
347
        Joints[Limb].Name = "Left Hip"
348
    end
349
    Animate = Character:FindFirstChild("Animate")
350
    if Animate == nil then return false end
351
    Animate = Animate:Clone()
352
    Character.Animate:Remove()
353
    Animate.Parent = Character
354
end
355
356
357
function playAnimation(format, mouse)
358
    if format == "normal" then
359
        SetSpeed(1, 0.2, Player.Character)
360
        SetAngle(1, math.rad(90), Player.Character)
361
    end
362
    if format == "slashStart" then
363
        SetSpeed(1, 0.75, Player.Character)
364
        SetAngle(1, math.rad(190), Player.Character)
365
        pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0) end)
366
        pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
367
    end
368
    if format == "slashEnd1" then
369
        SetSpeed(1, 0.9, Player.Character)
370
        SetAngle(1, math.rad(0), Player.Character)
371
        Player.Character[Name].Handle.Slash:Play()
372
        wait(0.2)
373
        ResetLimbCFrame(1, Player.Character)
374
        SetSpeed(1, 0.5, Player.Character)
375
        SetAngle(1, math.rad(90), Player.Character)
376
    end
377
    if format == "slashEnd2" then
378
        SetSpeed(1, 0.9, Player.Character)
379
        SetAngle(1, math.rad(25), Player.Character)
380
        Player.Character[Name].Handle.Slash:Play()
381
        wait(0.3)
382
        ResetLimbCFrame(1, Player.Character)
383
        SetSpeed(1, 0.1, Player.Character)
384
        SetAngle(1, math.rad(90), Player.Character)
385
    end
386
    if format == "equip1" then
387
        for i = 1, 0, -0.1 do
388
            Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
389
            wait()
390
        end
391
    end
392
    if format == "equip2" then
393
        for i = 0, 1, 0.1 do
394
            Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
395
            wait()
396
        end
397
    end
398
end
399
400
401
function Weld(x, y)
402
    local weld = Instance.new("Weld")
403
    weld.Part0 = x
404
    weld.Part1 = y
405
    CJ = CFrame.new(x.Position)
406
    C0 = x.CFrame:inverse() * CJ
407
    C1 = y.CFrame:inverse() * CJ
408
    weld.C0 = C0
409
    weld.C1 = C1
410
    weld.Parent = x
411
end
412
413
414
function tagHumanoid(humanoid)
415
    local tag = Instance.new("ObjectValue")
416
    tag.Name = "creator"
417
    tag.Value = Player
418
    tag.Parent = humanoid
419
    local tag = Instance.new("StringValue")
420
    tag.Name = "creatorType1"
421
    tag.Value = Name
422
    tag.Parent = humanoid
423
    local tag = Instance.new("StringValue")
424
    tag.Name = "creatorType2"
425
    tag.Value = "stabbed"
426
    tag.Parent = humanoid
427
end
428
429
430
function untagHumanoid(humanoid)
431
    if humanoid ~= nil then
432
        local tag = humanoid:FindFirstChild("creator")
433
        if tag ~= nil then
434
            tag:Remove()
435
        end
436
        local tag = humanoid:FindFirstChild("creatorType1")
437
        if tag ~= nil then
438
            tag:Remove()
439
        end
440
        local tag = humanoid:FindFirstChild("creatorType2")
441
        if tag ~= nil then
442
            tag:Remove()
443
        end
444
    end
445
end
446
447
448
function onButton1Down(mouse)
449
    if selected == false then return end
450
    if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canUse == true then
451
        if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
452
        mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
453
        playAnimation("slashStart")
454
        Button1Down = true
455
    end
456
end
457
458
459
function onButton1Up(mouse)
460
    if selected == false or Button1Down == false then return end
461
    Button1Down = false
462
    if canUse == false then return end
463
    canUse = false
464
    coroutine.resume(coroutine.create(function()
465
        for i = 1, 2 do
466
            if Player.Character:FindFirstChild(Name) == nil then break end
467
            if Player.Character[Name]:FindFirstChild("Blade") ~= nil then
468
                local part = Player.Character[Name].Blade:Clone()
469
                part.Anchored = true
470
                part.CanCollide = false
471
                part.Parent = game:GetService("Workspace")
472
                coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
473
            end
474
            if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then
475
                local part = Player.Character[Name]["Blade Tip"]:Clone()
476
                part.Anchored = true
477
                part.CanCollide = false
478
                part.Parent = game:GetService("Workspace")
479
                coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
480
            end
481
            wait()
482
        end
483
    end))
484
    if swordType2 == "normal" then
485
        swordType = "slash"
486
        playAnimation("slashEnd1")
487
        wait(0.1)
488
    elseif swordType2 == "stab" then
489
        swordType = "stab"
490
        playAnimation("slashEnd2")
491
        wait(1)
492
    end
493
    canUse = true
494
    swordType = "normal"
495
    mouse.Icon = "rbxasset://textures\\GunCursor.png"
496
end
497
498
499
function onKeyDown(key, mouse)
500
    if selected == false then return end
501
    key = key:lower()
502
    if key == "q" and Button1Down == false and canUse == true then
503
        if mouse.Target == nil then return end
504
        if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
505
            onDeselected(mouse)
506
            removeParts("holster")
507
            script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
508
        end
509
    end
510
    if key == "e" and Button1Down == false and canUse == true then
511
        if swordType2 == "normal" then
512
            swordType2 = "stab"
513
            canUse = false
514
            playAnimation("equip2")
515
            canUse = true
516
        elseif swordType2 == "stab" then
517
            swordType2 = "normal"
518
            canUse = false
519
            playAnimation("equip1")
520
            canUse = true
521
        end
522
    end
523
    if key == "-" and Button1Down == false and canUse == true then
524
        if mouse.Target == nil then return end
525
        if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
526
        if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
527
        canUse = false
528
        SetAngle(1, math.rad(200), Player.Character)
529
        SetSpeed(1, 0.5, Player.Character)
530
        wait(0.3)
531
        SetAngle(1, math.rad(0), Player.Character)
532
        SetSpeed(1, 0.75, Player.Character)
533
        wait(0.05)
534
        if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end
535
        wait(0.2)
536
        local Velocity = Instance.new("BodyVelocity")
537
        Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
538
        Velocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.CFrame.p).unit * 100
539
        Velocity.Parent = Player.Character[Name].Handle
540
        local Ang = Instance.new("BodyAngularVelocity")
541
        Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
542
        Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25))
543
        Ang.Parent = Player.Character[Name].Handle
544
        Player.Character[Name].Handle.Slash:Stop()
545
        Player.Character[Name].Handle.Throw.PlayOnRemove = true
546
        Player.Character[Name].Handle.Throw:Remove()
547
        local model = Player.Character[Name]
548
        model.Parent = game:GetService("Workspace")
549
        model:MakeJoints()
550
        canUse = true
551
        onDeselected(mouse)
552
        removeParts("holster")
553
        local temporary = script.Parent
554
        script.Parent = model
555
        temporary:Remove()
556
        wait(0.1)
557
        local Touched = false
558
        local Touched2 = false
559
        if script.Parent:FindFirstChild("Blade Tip") == nil then return end
560
        if script.Parent:FindFirstChild("Handle") == nil then return end
561
        script.Parent["Blade Tip"].Touched:connect(function(hit)
562
            if hit.Parent == model then return end
563
            if hit.Parent.className == "Hat" then hit:BreakJoints() if hit.Parent.Parent.className == "Model" then hit.Parent.Parent = game:GetService("Workspace") hit.CanCollide = true end end
564
            if Touched == true then return end
565
            Touched = true
566
            script.Parent.Handle.BodyVelocity:Remove()
567
            script.Parent.Handle.BodyAngularVelocity:Remove()
568
            script.Parent.Handle.Impact:Play()
569
            script.Parent.Handle.Slash:Stop()
570
            if hit.Parent:FindFirstChild("Humanoid") ~= nil then
571
                if hit.Name == "Head" then
572
                    hit.Parent.Humanoid:TakeDamage(1000)
573
                else
574
                    hit.Parent.Humanoid:TakeDamage(1000)
575
                    wait(2)
576
                    local e = Instance.new("Explosion")
577
                    e.BlastPressure = 1000000
578
                    e.BlastRadius = 5
579
                    e.Position = script.Parent["Blade Tip"].Position
580
                    e.Parent = game:GetService("Workspace")
581
                end
582
            end
583
            Weld(script.Parent.Handle, hit)
584
            wait(0.1)
585
            wait(3)
586
            Touched2 = true
587
        end)
588
        script.Parent.Handle.Touched:connect(function(hit)
589
            if Touched == true and Touched2 == true then
590
                if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then
591
                    local temporary = script.Parent
592
                    Tool = Instance.new("HopperBin")
593
                    Tool.Name = Name
594
                    Tool.Parent = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack
595
                    script.Parent = Tool
596
                    temporary:Remove()
597
                    Player = script.Parent.Parent.Parent
598
                end
599
            end
600
        end)
601
        coroutine.resume(coroutine.create(function()
602
            while model ~= nil and Touched == false do
603
                if model:FindFirstChild("Blade") ~= nil then
604
                    local part = model.Blade:Clone()
605
                    part.Anchored = true
606
                    part.CanCollide = false
607
                    part.Parent = model
608
                    coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
609
                end
610
                if model:FindFirstChild("Blade Tip") ~= nil then
611
                    local part = model["Blade Tip"]:Clone()
612
                    part.Anchored = true
613
                    part.CanCollide = false
614
                    part.Parent = model
615
                    coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
616
                end
617
                wait()
618
            end
619
        end))
620
        while Touched == false do
621
            script.Parent.Handle.Slash:Play()
622
            wait(0.05)
623
        end
624
    end
625
    if key == "x" and Button1Down == false and canUse == true then
626
        if mouse.Target == nil then return end
627
        if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
628
        if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
629
        canUse = false
630
        playAnimation("equip2")
631
        if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
632
            Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
633
            Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
634
        end
635
        ForceAngle(1, 0, Player.Character)
636
        SetAngle(1, math.rad(-50), Player.Character)
637
        SetSpeed(1, 0.3, Player.Character)
638
        wait(0.2)
639
        for i = 90, 200, 20 do
640
            if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
641
                Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
642
                Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
643
            end
644
            wait()
645
        end
646
        wait(0.3)
647
        for i = 200, 50, -50 do
648
            if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
649
                Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
650
                Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
651
            end
652
            wait()
653
        end
654
        wait(0.1)
655
        for i = 1, 0, -0.01 do
656
            Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth * i
657
            Player.Character.Humanoid.WalkSpeed = i * 16
658
            wait()
659
        end
660
        canUse = true
661
        onDeselected(mouse)
662
        removeParts("holster")
663
        Player.Character.Humanoid.Health = 0
664
    end
665
end
666
667
668
function onSelected(mouse)
669
    if selected == true then return end
670
    selected = true
671
    mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
672
    while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
673
        if Player.Character.WeaponActivated.Value == nil then break end
674
        if Player.Character.WeaponActivated.Value.Parent == nil then break end
675
        wait()
676
    end
677
    mouse.Icon = "rbxasset://textures\\GunCursor.png"
678
    local weapon = Instance.new("ObjectValue")
679
    weapon.Name = "WeaponActivated"
680
    weapon.Value = script.Parent
681
    weapon.Parent = Player.Character
682
    DisableLimb(1, Player.Character)
683
    removeParts("holster")
684
    makeParts("hand")
685
    playAnimation("normal")
686
    if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 == "stab" then playAnimation("equip2") end
687
    mouse.Button1Down:connect(function() onButton1Down(mouse) end)
688
    mouse.Button1Up:connect(function() onButton1Up(mouse) end)
689
    mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
690
end
691
692
693
function onDeselected(mouse)
694
    if selected == false then return end
695
    Button1Down = false
696
    onButton1Up(nil)
697
    selected = false
698
    while canUse == false do
699
        wait()
700
    end
701
    while canUse == false do
702
        wait()
703
    end
704
    if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
705
        if Player.Character.WeaponActivated.Value == script.Parent then
706
            Player.Character.WeaponActivated:Remove()
707
        end
708
    end
709
    while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
710
        if Player.Character.WeaponActivated.Value == nil then break end
711
        if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
712
        wait()
713
    end
714
    swordType = "normal"
715
    EnableLimb(1, Player.Character)
716
    removeParts("hand")
717
    makeParts("holster")
718
end
719
720
721
if script.Parent.className ~= "HopperBin" then
722
    if Player == nil then print("Error: Player not found!") return end
723
    Tool = Instance.new("HopperBin")
724
    Tool.Name = Name
725
    Tool.Parent = Player.Backpack
726
    script.Name = "Main"
727
    script.Parent = Tool
728
elseif script.Parent.className == "HopperBin" then
729
    while script.Parent.Parent.className ~= "Backpack" do
730
        wait()
731
    end
732
    Player = script.Parent.Parent.Parent
733
    makeParts("holster")
734
    script.Parent.Selected:connect(onSelected)
735
    script.Parent.Deselected:connect(onDeselected)
736
end
737
--lego
738
game.Workspace.RazorShockk.Humanoid.MaxHealth = math.huge
739
game.Workspace.RazorShockk.Humanoid.Walkspeed = 50
740
print(lego)