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| 1 | - | --------------- |
| 1 | + | |
| 2 | - | --Ultimate poot v2.9.5-- |
| 2 | + | |
| 3 | - | ---------------------------------------------------------------- |
| 3 | + | |
| 4 | - | print([[ |
| 4 | + | |
| 5 | - | --made by Makhail07 |
| 5 | + | |
| 6 | - | --FE code by Mokiros |
| 6 | + | |
| 7 | - | --Edited by HeavyThePootisMan333 |
| 7 | + | |
| 8 | - | --fixed by saba1520/kisslarge -- |
| 8 | + | |
| 9 | - | --Discord: [GRID-EEST]HeavyThePootisMan333#7955 |
| 9 | + | |
| 10 | - | -------------------------------- |
| 10 | + | |
| 11 | - | hello good sir |
| 11 | + | |
| 12 | - | Don't leak pls |
| 12 | + | |
| 13 | - | Enjoy ;) |
| 13 | + | |
| 14 | - | -------------------------------- |
| 14 | + | |
| 15 | - | ]]) |
| 15 | + | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | Player = owner | |
| 147 | PlayerGui = Player.PlayerGui | |
| 148 | Cam = workspace.CurrentCamera | |
| 149 | Backpack = Player.Backpack | |
| 150 | Character = Player.Character | |
| 151 | Humanoid = Character.Humanoid | |
| 152 | Mouse = Player:GetMouse() | |
| 153 | RootPart = Character["HumanoidRootPart"] | |
| 154 | Torso = Character["Torso"] | |
| 155 | Head = Character["Head"] | |
| 156 | RightArm = Character["Right Arm"] | |
| 157 | LeftArm = Character["Left Arm"] | |
| 158 | RightLeg = Character["Right Leg"] | |
| 159 | LeftLeg = Character["Left Leg"] | |
| 160 | RootJoint = RootPart["RootJoint"] | |
| 161 | Neck = Torso["Neck"] | |
| 162 | RightShoulder = Torso["Right Shoulder"] | |
| 163 | LeftShoulder = Torso["Left Shoulder"] | |
| 164 | RightHip = Torso["Right Hip"] | |
| 165 | LeftHip = Torso["Left Hip"] | |
| 166 | ||
| 167 | Character = Player.Character | |
| 168 | Humanoid = Character.Humanoid | |
| 169 | ||
| 170 | IT = Instance.new | |
| 171 | CF = CFrame.new | |
| 172 | VT = Vector3.new | |
| 173 | RAD = math.rad | |
| 174 | C3 = Color3.new | |
| 175 | UD2 = UDim2.new | |
| 176 | BRICKC = BrickColor.new | |
| 177 | ANGLES = CFrame.Angles | |
| 178 | EULER = CFrame.fromEulerAnglesXYZ | |
| 179 | COS = math.cos | |
| 180 | ACOS = math.acos | |
| 181 | SIN = math.sin | |
| 182 | ASIN = math.asin | |
| 183 | ABS = math.abs | |
| 184 | MRANDOM = math.random | |
| 185 | FLOOR = math.floor | |
| 186 | ||
| 187 | --//=================================\\ | |
| 188 | --|| USEFUL VALUES | |
| 189 | --\\=================================// | |
| 190 | ||
| 191 | Animation_Speed = 3 | |
| 192 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 193 | local Speed = 25 | |
| 194 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 195 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 196 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 197 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 198 | local DAMAGEMULTIPLIER = 1 | |
| 199 | local ANIM = "Idle" | |
| 200 | local ATTACK = false | |
| 201 | local EQUIPPED = false | |
| 202 | local HOLD = false | |
| 203 | local COMBO = 1 | |
| 204 | local Rooted = false | |
| 205 | local SINE = 0 | |
| 206 | local KEYHOLD = false | |
| 207 | local CHANGE = 2 / Animation_Speed | |
| 208 | local WALKINGANIM = false | |
| 209 | local VALUE1 = false | |
| 210 | local VALUE2 = false | |
| 211 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 212 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 213 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 214 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 215 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 216 | WEAPONGUI.Name = "Weapon GUI" | |
| 217 | local Effects = IT("Folder", Character)
| |
| 218 | Effects.Name = "Effects" | |
| 219 | local ANIMATOR = Humanoid.Animator | |
| 220 | local ANIMATE = Character.Animate | |
| 221 | local UNANCHOR = true | |
| 222 | local PLAYMAINANIM = true | |
| 223 | local BOLTSOUNDS = {168586621,168586586,178452241}
| |
| 224 | ||
| 225 | --//=================================\\ | |
| 226 | --\\=================================// | |
| 227 | ||
| 228 | wait(1) | |
| 229 | plr = game.Players.LocalPlayer | |
| 230 | char = plr.Character | |
| 231 | mouse = plr:GetMouse() | |
| 232 | whitecolor = Color3.new(255,255,255) | |
| 233 | epicmode = false | |
| 234 | normal = true | |
| 235 | for i,v in pairs(char:GetChildren()) do | |
| 236 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
| 237 | v:Destroy() | |
| 238 | end | |
| 239 | end | |
| 240 | local shirt = Instance.new("Shirt",char)
| |
| 241 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0" | |
| 242 | local pants = Instance.new("Pants",char)
| |
| 243 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=138981718" | |
| 244 | local bdycolors = char["Body Colors"] | |
| 245 | bdycolors.HeadColor3 = whitecolor | |
| 246 | bdycolors.LeftArmColor3 = whitecolor | |
| 247 | bdycolors.LeftLegColor3 = whitecolor | |
| 248 | bdycolors.RightArmColor3 = whitecolor | |
| 249 | bdycolors.RightLegColor3 = whitecolor | |
| 250 | bdycolors.TorsoColor3 = whitecolor | |
| 251 | for i,v in pairs(char:GetChildren()) do | |
| 252 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 253 | v:Destroy() | |
| 254 | end | |
| 255 | - | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=144423481" |
| 255 | + | |
| 256 | --//=================================\\ | |
| 257 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 258 | --\\=================================// | |
| 259 | ||
| 260 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 261 | ArtificialHB.Name = "ArtificialHB" | |
| 262 | ||
| 263 | script:WaitForChild("ArtificialHB")
| |
| 264 | ||
| 265 | frame = Frame_Speed | |
| 266 | tf = 0 | |
| 267 | allowframeloss = false | |
| 268 | tossremainder = false | |
| 269 | lastframe = tick() | |
| 270 | script.ArtificialHB:Fire() | |
| 271 | ||
| 272 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 273 | tf = tf + s | |
| 274 | if tf >= frame then | |
| 275 | if allowframeloss then | |
| 276 | script.ArtificialHB:Fire() | |
| 277 | lastframe = tick() | |
| 278 | else | |
| 279 | for i = 1, math.floor(tf / frame) do | |
| 280 | script.ArtificialHB:Fire() | |
| 281 | end | |
| 282 | lastframe = tick() | |
| 283 | end | |
| 284 | if tossremainder then | |
| 285 | tf = 0 | |
| 286 | else | |
| 287 | tf = tf - frame * math.floor(tf / frame) | |
| 288 | end | |
| 289 | end | |
| 290 | end) | |
| 291 | ||
| 292 | --//=================================\\ | |
| 293 | --\\=================================// | |
| 294 | ||
| 295 | --//=================================\\ | |
| 296 | --|| SOME FUNCTIONS | |
| 297 | --\\=================================// | |
| 298 | -------1 | |
| 299 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 300 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 301 | end | |
| 302 | ||
| 303 | function PositiveAngle(NUMBER) | |
| 304 | if NUMBER >= 0 then | |
| 305 | NUMBER = 0 | |
| 306 | end | |
| 307 | return NUMBER | |
| 308 | end | |
| 309 | ||
| 310 | function NegativeAngle(NUMBER) | |
| 311 | if NUMBER <= 0 then | |
| 312 | NUMBER = 0 | |
| 313 | end | |
| 314 | return NUMBER | |
| 315 | end | |
| 316 | ||
| 317 | function Swait(NUMBER) | |
| 318 | if NUMBER == 0 or NUMBER == nil then | |
| 319 | ArtificialHB.Event:wait() | |
| 320 | else | |
| 321 | for i = 1, NUMBER do | |
| 322 | ArtificialHB.Event:wait() | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | ||
| 327 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 328 | local NEWMESH = IT(MESH) | |
| 329 | if MESH == "SpecialMesh" then | |
| 330 | NEWMESH.MeshType = MESHTYPE | |
| 331 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 332 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 333 | end | |
| 334 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 335 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 336 | end | |
| 337 | end | |
| 338 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 339 | NEWMESH.Scale = SCALE | |
| 340 | NEWMESH.Parent = PARENT | |
| 341 | return NEWMESH | |
| 342 | end | |
| 343 | ||
| 344 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 345 | local NEWPART = IT("Part")
| |
| 346 | NEWPART.formFactor = FORMFACTOR | |
| 347 | NEWPART.Reflectance = REFLECTANCE | |
| 348 | NEWPART.Transparency = TRANSPARENCY | |
| 349 | NEWPART.CanCollide = false | |
| 350 | NEWPART.Locked = true | |
| 351 | NEWPART.Anchored = true | |
| 352 | if ANCHOR == false then | |
| 353 | NEWPART.Anchored = false | |
| 354 | end | |
| 355 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 356 | NEWPART.Name = NAME | |
| 357 | NEWPART.Size = SIZE | |
| 358 | NEWPART.Position = Torso.Position | |
| 359 | NEWPART.Material = MATERIAL | |
| 360 | NEWPART:BreakJoints() | |
| 361 | NEWPART.Parent = PARENT | |
| 362 | return NEWPART | |
| 363 | end | |
| 364 | ||
| 365 | local function weldBetween(a, b) | |
| 366 | local weldd = Instance.new("ManualWeld")
| |
| 367 | weldd.Part0 = a | |
| 368 | weldd.Part1 = b | |
| 369 | weldd.C0 = CFrame.new() | |
| 370 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 371 | weldd.Parent = a | |
| 372 | return weldd | |
| 373 | end | |
| 374 | ||
| 375 | ||
| 376 | function QuaternionFromCFrame(cf) | |
| 377 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 378 | local trace = m00 + m11 + m22 | |
| 379 | if trace > 0 then | |
| 380 | local s = math.sqrt(1 + trace) | |
| 381 | local recip = 0.5 / s | |
| 382 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 383 | else | |
| 384 | local i = 0 | |
| 385 | if m11 > m00 then | |
| 386 | i = 1 | |
| 387 | end | |
| 388 | if m22 > (i == 0 and m00 or m11) then | |
| 389 | i = 2 | |
| 390 | end | |
| 391 | if i == 0 then | |
| 392 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 393 | local recip = 0.5 / s | |
| 394 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 395 | elseif i == 1 then | |
| 396 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 397 | local recip = 0.5 / s | |
| 398 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 399 | elseif i == 2 then | |
| 400 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 401 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 402 | end | |
| 403 | end | |
| 404 | end | |
| 405 | ||
| 406 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 407 | local xs, ys, zs = x + x, y + y, z + z | |
| 408 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 409 | local xx = x * xs | |
| 410 | local xy = x * ys | |
| 411 | local xz = x * zs | |
| 412 | local yy = y * ys | |
| 413 | local yz = y * zs | |
| 414 | local zz = z * zs | |
| 415 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 416 | end | |
| 417 | ||
| 418 | function QuaternionSlerp(a, b, t) | |
| 419 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 420 | local startInterp, finishInterp; | |
| 421 | if cosTheta >= 0.0001 then | |
| 422 | if (1 - cosTheta) > 0.0001 then | |
| 423 | local theta = ACOS(cosTheta) | |
| 424 | local invSinTheta = 1 / SIN(theta) | |
| 425 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 426 | finishInterp = SIN(t * theta) * invSinTheta | |
| 427 | else | |
| 428 | startInterp = 1 - t | |
| 429 | finishInterp = t | |
| 430 | end | |
| 431 | else | |
| 432 | if (1 + cosTheta) > 0.0001 then | |
| 433 | local theta = ACOS(-cosTheta) | |
| 434 | local invSinTheta = 1 / SIN(theta) | |
| 435 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 436 | finishInterp = SIN(t * theta) * invSinTheta | |
| 437 | else | |
| 438 | startInterp = t - 1 | |
| 439 | finishInterp = t | |
| 440 | end | |
| 441 | end | |
| 442 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 443 | end | |
| 444 | ||
| 445 | function Clerp(a, b, t) | |
| 446 | local qa = {QuaternionFromCFrame(a)}
| |
| 447 | local qb = {QuaternionFromCFrame(b)}
| |
| 448 | local ax, ay, az = a.x, a.y, a.z | |
| 449 | local bx, by, bz = b.x, b.y, b.z | |
| 450 | local _t = 1 - t | |
| 451 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 452 | end | |
| 453 | ||
| 454 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 455 | local frame = IT("Frame")
| |
| 456 | frame.BackgroundTransparency = TRANSPARENCY | |
| 457 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 458 | frame.Position = POSITION | |
| 459 | frame.Size = SIZE | |
| 460 | frame.BackgroundColor3 = COLOR | |
| 461 | frame.BorderColor3 = BORDERCOLOR | |
| 462 | frame.Name = NAME | |
| 463 | frame.Parent = PARENT | |
| 464 | return frame | |
| 465 | end | |
| 466 | ||
| 467 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 468 | local label = IT("TextLabel")
| |
| 469 | label.BackgroundTransparency = 1 | |
| 470 | label.Size = UD2(1, 0, 1, 0) | |
| 471 | label.Position = UD2(0, 0, 0, 0) | |
| 472 | label.TextColor3 = TEXTCOLOR | |
| 473 | label.TextStrokeColor3 = BRICKC"Really white".Color | |
| 474 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 475 | label.TextTransparency = TRANSPARENCY | |
| 476 | label.FontSize = TEXTFONTSIZE | |
| 477 | label.Font = TEXTFONT | |
| 478 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 479 | label.TextScaled = false | |
| 480 | label.Text = TEXT | |
| 481 | label.Name = NAME | |
| 482 | label.Parent = PARENT | |
| 483 | return label | |
| 484 | end | |
| 485 | ||
| 486 | function NoOutlines(PART) | |
| 487 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 488 | end | |
| 489 | ||
| 490 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 491 | local NEWWELD = IT(TYPE) | |
| 492 | NEWWELD.Part0 = PART0 | |
| 493 | NEWWELD.Part1 = PART1 | |
| 494 | NEWWELD.C0 = C0 | |
| 495 | NEWWELD.C1 = C1 | |
| 496 | NEWWELD.Parent = PARENT | |
| 497 | return NEWWELD | |
| 498 | end | |
| 499 | ||
| 500 | local S = IT("Sound")
| |
| 501 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 502 | local NEWSOUND = nil | |
| 503 | coroutine.resume(coroutine.create(function() | |
| 504 | NEWSOUND = S:Clone() | |
| 505 | NEWSOUND.Parent = PARENT | |
| 506 | NEWSOUND.Volume = VOLUME | |
| 507 | NEWSOUND.Pitch = PITCH | |
| 508 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 509 | NEWSOUND:play() | |
| 510 | NEWSOUND.Name = "Audio" | |
| 511 | if DOESLOOP == true then | |
| 512 | NEWSOUND.Looped = true | |
| 513 | else | |
| 514 | repeat Swait() until NEWSOUND.Playing == false | |
| 515 | NEWSOUND:remove() | |
| 516 | end | |
| 517 | end)) | |
| 518 | return NEWSOUND | |
| 519 | end | |
| 520 | ||
| 521 | function CFrameFromTopBack(at, top, back) | |
| 522 | local right = top:Cross(back) | |
| 523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 524 | end | |
| 525 | ||
| 526 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 527 | function WACKYEFFECT(Table) | |
| 528 | local TYPE = (Table.EffectType or "Sphere") | |
| 529 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 530 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 531 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 532 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 533 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 534 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 535 | local ROTATION1 = (Table.RotationX or 0) | |
| 536 | local ROTATION2 = (Table.RotationY or 0) | |
| 537 | local ROTATION3 = (Table.RotationZ or 0) | |
| 538 | local MATERIAL = (Table.Material or "Neon") | |
| 539 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 540 | local TIME = (Table.Time or 45) | |
| 541 | local SOUNDID = (Table.SoundID or nil) | |
| 542 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 543 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 544 | coroutine.resume(coroutine.create(function() | |
| 545 | local PLAYSSOUND = false | |
| 546 | local SOUND = nil | |
| 547 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 548 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 549 | PLAYSSOUND = true | |
| 550 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 551 | end | |
| 552 | EFFECT.Color = COLOR | |
| 553 | local MSH = nil | |
| 554 | if TYPE == "Sphere" then | |
| 555 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 556 | elseif TYPE == "Block" then | |
| 557 | MSH = IT("BlockMesh",EFFECT)
| |
| 558 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 559 | elseif TYPE == "Box" then | |
| 560 | MSH = IT("BlockMesh",EFFECT)
| |
| 561 | MSH.Scale = SIZE | |
| 562 | elseif TYPE == "Wave" then | |
| 563 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 564 | elseif TYPE == "Ring" then | |
| 565 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 566 | elseif TYPE == "Slash" then | |
| 567 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 568 | elseif TYPE == "Round Slash" then | |
| 569 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 570 | elseif TYPE == "Swirl" then | |
| 571 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 572 | elseif TYPE == "Skull" then | |
| 573 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 574 | elseif TYPE == "Crystal" then | |
| 575 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 576 | end | |
| 577 | if MSH ~= nil then | |
| 578 | local MOVESPEED = nil | |
| 579 | if MOVEDIRECTION ~= nil then | |
| 580 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 581 | end | |
| 582 | local GROWTH = SIZE - ENDSIZE | |
| 583 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 584 | if TYPE == "Block" then | |
| 585 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 586 | else | |
| 587 | EFFECT.CFrame = CFRAME | |
| 588 | end | |
| 589 | for LOOP = 1, TIME do | |
| 590 | Swait() | |
| 591 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 592 | if TYPE == "Wave" then | |
| 593 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 594 | end | |
| 595 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 596 | if TYPE == "Block" then | |
| 597 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 598 | else | |
| 599 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 600 | end | |
| 601 | if MOVEDIRECTION ~= nil then | |
| 602 | local ORI = EFFECT.Orientation | |
| 603 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 604 | EFFECT.Orientation = ORI | |
| 605 | end | |
| 606 | end | |
| 607 | if PLAYSSOUND == false then | |
| 608 | EFFECT:remove() | |
| 609 | else | |
| 610 | repeat Swait() until SOUND.Playing == false | |
| 611 | EFFECT:remove() | |
| 612 | end | |
| 613 | else | |
| 614 | if PLAYSSOUND == false then | |
| 615 | EFFECT:remove() | |
| 616 | else | |
| 617 | repeat Swait() until SOUND.Playing == false | |
| 618 | EFFECT:remove() | |
| 619 | end | |
| 620 | end | |
| 621 | end)) | |
| 622 | end | |
| 623 | ||
| 624 | function Shatter(Part) | |
| 625 | if Part.Transparency == 0 then | |
| 626 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 627 | Debris:AddItem(SOUNDPART,5) | |
| 628 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 629 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 630 | local SIZESET = SIZE/4 | |
| 631 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 632 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 633 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 634 | for x = 1, math.ceil(XOffset) do | |
| 635 | for y = 1, math.ceil(YOffset) do | |
| 636 | for z = 1, math.ceil(ZOffset) do | |
| 637 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 638 | SHARD.CanCollide = true | |
| 639 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 640 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 641 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
| 642 | end | |
| 643 | end | |
| 644 | end | |
| 645 | end | |
| 646 | Part:remove() | |
| 647 | end | |
| 648 | ||
| 649 | function MakeForm(PART,TYPE) | |
| 650 | if TYPE == "Cyl" then | |
| 651 | local MSH = IT("CylinderMesh",PART)
| |
| 652 | elseif TYPE == "Ball" then | |
| 653 | local MSH = IT("SpecialMesh",PART)
| |
| 654 | MSH.MeshType = "Sphere" | |
| 655 | elseif TYPE == "Wedge" then | |
| 656 | local MSH = IT("SpecialMesh",PART)
| |
| 657 | MSH.MeshType = "Wedge" | |
| 658 | end | |
| 659 | end | |
| 660 | ||
| 661 | Debris = game:GetService("Debris")
| |
| 662 | ||
| 663 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 664 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 665 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 666 | end | |
| 667 | ||
| 668 | function turnto(position) | |
| 669 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 670 | end | |
| 671 | ||
| 672 | -------1 | |
| 673 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 674 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 675 | end | |
| 676 | ||
| 677 | function PositiveAngle(NUMBER) | |
| 678 | if NUMBER >= 0 then | |
| 679 | NUMBER = 0 | |
| 680 | end | |
| 681 | return NUMBER | |
| 682 | end | |
| 683 | ||
| 684 | function NegativeAngle(NUMBER) | |
| 685 | if NUMBER <= 0 then | |
| 686 | NUMBER = 0 | |
| 687 | end | |
| 688 | return NUMBER | |
| 689 | end | |
| 690 | ||
| 691 | function Swait(NUMBER) | |
| 692 | if NUMBER == 0 or NUMBER == nil then | |
| 693 | ArtificialHB.Event:wait() | |
| 694 | else | |
| 695 | for i = 1, NUMBER do | |
| 696 | ArtificialHB.Event:wait() | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | ||
| 701 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 702 | local NEWMESH = IT(MESH) | |
| 703 | if MESH == "SpecialMesh" then | |
| 704 | NEWMESH.MeshType = MESHTYPE | |
| 705 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 706 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 707 | end | |
| 708 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 709 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 710 | end | |
| 711 | end | |
| 712 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 713 | NEWMESH.Scale = SCALE | |
| 714 | NEWMESH.Parent = PARENT | |
| 715 | return NEWMESH | |
| 716 | end | |
| 717 | ||
| 718 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 719 | local NEWPART = IT("Part")
| |
| 720 | NEWPART.formFactor = FORMFACTOR | |
| 721 | NEWPART.Reflectance = REFLECTANCE | |
| 722 | NEWPART.Transparency = TRANSPARENCY | |
| 723 | NEWPART.CanCollide = false | |
| 724 | NEWPART.Locked = true | |
| 725 | NEWPART.Anchored = true | |
| 726 | if ANCHOR == false then | |
| 727 | NEWPART.Anchored = false | |
| 728 | end | |
| 729 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 730 | NEWPART.Name = NAME | |
| 731 | NEWPART.Size = SIZE | |
| 732 | NEWPART.Position = Torso.Position | |
| 733 | NEWPART.Material = MATERIAL | |
| 734 | NEWPART:BreakJoints() | |
| 735 | NEWPART.Parent = PARENT | |
| 736 | return NEWPART | |
| 737 | end | |
| 738 | ||
| 739 | local function weldBetween(a, b) | |
| 740 | local weldd = Instance.new("ManualWeld")
| |
| 741 | weldd.Part0 = a | |
| 742 | weldd.Part1 = b | |
| 743 | weldd.C0 = CFrame.new() | |
| 744 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 745 | weldd.Parent = a | |
| 746 | return weldd | |
| 747 | end | |
| 748 | ||
| 749 | ||
| 750 | function QuaternionFromCFrame(cf) | |
| 751 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 752 | local trace = m00 + m11 + m22 | |
| 753 | if trace > 0 then | |
| 754 | local s = math.sqrt(1 + trace) | |
| 755 | local recip = 0.5 / s | |
| 756 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 757 | else | |
| 758 | local i = 0 | |
| 759 | if m11 > m00 then | |
| 760 | i = 1 | |
| 761 | end | |
| 762 | if m22 > (i == 0 and m00 or m11) then | |
| 763 | i = 2 | |
| 764 | end | |
| 765 | if i == 0 then | |
| 766 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 767 | local recip = 0.5 / s | |
| 768 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 769 | elseif i == 1 then | |
| 770 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 771 | local recip = 0.5 / s | |
| 772 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 773 | elseif i == 2 then | |
| 774 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 775 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 776 | end | |
| 777 | end | |
| 778 | end | |
| 779 | ||
| 780 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 781 | local xs, ys, zs = x + x, y + y, z + z | |
| 782 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 783 | local xx = x * xs | |
| 784 | local xy = x * ys | |
| 785 | local xz = x * zs | |
| 786 | local yy = y * ys | |
| 787 | local yz = y * zs | |
| 788 | local zz = z * zs | |
| 789 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 790 | end | |
| 791 | ||
| 792 | function QuaternionSlerp(a, b, t) | |
| 793 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 794 | local startInterp, finishInterp; | |
| 795 | if cosTheta >= 0.0001 then | |
| 796 | if (1 - cosTheta) > 0.0001 then | |
| 797 | local theta = ACOS(cosTheta) | |
| 798 | local invSinTheta = 1 / SIN(theta) | |
| 799 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 800 | finishInterp = SIN(t * theta) * invSinTheta | |
| 801 | else | |
| 802 | startInterp = 1 - t | |
| 803 | finishInterp = t | |
| 804 | end | |
| 805 | else | |
| 806 | if (1 + cosTheta) > 0.0001 then | |
| 807 | local theta = ACOS(-cosTheta) | |
| 808 | local invSinTheta = 1 / SIN(theta) | |
| 809 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 810 | finishInterp = SIN(t * theta) * invSinTheta | |
| 811 | else | |
| 812 | startInterp = t - 1 | |
| 813 | finishInterp = t | |
| 814 | end | |
| 815 | end | |
| 816 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 817 | end | |
| 818 | ||
| 819 | function Clerp(a, b, t) | |
| 820 | local qa = {QuaternionFromCFrame(a)}
| |
| 821 | local qb = {QuaternionFromCFrame(b)}
| |
| 822 | local ax, ay, az = a.x, a.y, a.z | |
| 823 | local bx, by, bz = b.x, b.y, b.z | |
| 824 | local _t = 1 - t | |
| 825 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 826 | end | |
| 827 | ||
| 828 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 829 | local frame = IT("Frame")
| |
| 830 | frame.BackgroundTransparency = TRANSPARENCY | |
| 831 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 832 | frame.Position = POSITION | |
| 833 | frame.Size = SIZE | |
| 834 | frame.BackgroundColor3 = COLOR | |
| 835 | frame.BorderColor3 = BORDERCOLOR | |
| 836 | frame.Name = NAME | |
| 837 | frame.Parent = PARENT | |
| 838 | return frame | |
| 839 | end | |
| 840 | ||
| 841 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 842 | local label = IT("TextLabel")
| |
| 843 | label.BackgroundTransparency = 1 | |
| 844 | label.Size = UD2(1, 0, 1, 0) | |
| 845 | label.Position = UD2(0, 0, 0, 0) | |
| 846 | label.TextColor3 = TEXTCOLOR | |
| 847 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 848 | label.TextTransparency = TRANSPARENCY | |
| 849 | label.FontSize = TEXTFONTSIZE | |
| 850 | label.Font = TEXTFONT | |
| 851 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 852 | label.TextScaled = false | |
| 853 | label.Text = TEXT | |
| 854 | label.Name = NAME | |
| 855 | label.Parent = PARENT | |
| 856 | return label | |
| 857 | end | |
| 858 | ||
| 859 | function NoOutlines(PART) | |
| 860 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 861 | end | |
| 862 | ||
| 863 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 864 | local NEWWELD = IT(TYPE) | |
| 865 | NEWWELD.Part0 = PART0 | |
| 866 | NEWWELD.Part1 = PART1 | |
| 867 | NEWWELD.C0 = C0 | |
| 868 | NEWWELD.C1 = C1 | |
| 869 | NEWWELD.Parent = PARENT | |
| 870 | return NEWWELD | |
| 871 | end | |
| 872 | ||
| 873 | local S = IT("Sound")
| |
| 874 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 875 | local NEWSOUND = nil | |
| 876 | coroutine.resume(coroutine.create(function() | |
| 877 | NEWSOUND = S:Clone() | |
| 878 | NEWSOUND.Parent = PARENT | |
| 879 | NEWSOUND.Volume = VOLUME | |
| 880 | NEWSOUND.Pitch = PITCH | |
| 881 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 882 | NEWSOUND:play() | |
| 883 | if DOESLOOP == true then | |
| 884 | NEWSOUND.Looped = true | |
| 885 | else | |
| 886 | repeat wait(1) until NEWSOUND.Playing == false | |
| 887 | NEWSOUND:remove() | |
| 888 | end | |
| 889 | end)) | |
| 890 | return NEWSOUND | |
| 891 | end | |
| 892 | ||
| 893 | local EyeSizes={
| |
| 894 | NumberSequenceKeypoint.new(0,2,0), | |
| 895 | NumberSequenceKeypoint.new(1,0,0) | |
| 896 | } | |
| 897 | local EyeTrans={
| |
| 898 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 899 | NumberSequenceKeypoint.new(1,1,0) | |
| 900 | } | |
| 901 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 902 | PE.LightEmission=.8 | |
| 903 | PE.Color = ColorSequence.new(BRICKC("white").Color,BRICKC("Really White").Color)
| |
| 904 | PE.Size=NumberSequence.new(EyeSizes) | |
| 905 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 906 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 907 | PE.Rotation=NumberRange.new(0,360) | |
| 908 | PE.Rate=100 | |
| 909 | PE.VelocitySpread = 10000 | |
| 910 | PE.Acceleration = Vector3.new(0,85,0) | |
| 911 | PE.Drag = 5 | |
| 912 | PE.Speed = NumberRange.new(0.1,5) | |
| 913 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 914 | PE.ZOffset = 0.5 | |
| 915 | PE.Name = "PE" | |
| 916 | PE.Enabled = false | |
| 917 | ||
| 918 | function Fire(art) | |
| 919 | local PARTICLES = PE:Clone() | |
| 920 | PARTICLES.Parent = art | |
| 921 | PARTICLES.Enabled = true | |
| 922 | return PARTICLES | |
| 923 | end | |
| 924 | ||
| 925 | function CFrameFromTopBack(at, top, back) | |
| 926 | local right = top:Cross(back) | |
| 927 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 928 | end | |
| 929 | ||
| 930 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 931 | function WACKYEFFECT(Table) | |
| 932 | local TYPE = (Table.EffectType or "Sphere") | |
| 933 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 934 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 935 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 936 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 937 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 938 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 939 | local ROTATION1 = (Table.RotationX or 0) | |
| 940 | local ROTATION2 = (Table.RotationY or 0) | |
| 941 | local ROTATION3 = (Table.RotationZ or 0) | |
| 942 | local MATERIAL = (Table.Material or "Neon") | |
| 943 | local COLOR = (Table.Color or C3(255,255,255)) | |
| 944 | local TIME = (Table.Time or 45) | |
| 945 | local SOUNDID = (Table.SoundID or nil) | |
| 946 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 947 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 948 | coroutine.resume(coroutine.create(function() | |
| 949 | local PLAYSSOUND = false | |
| 950 | local SOUND = nil | |
| 951 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really black"), "Effect", VT(1,1,1), true)
| |
| 952 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 953 | PLAYSSOUND = true | |
| 954 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 955 | end | |
| 956 | EFFECT.Color = COLOR | |
| 957 | local MSH = nil | |
| 958 | if TYPE == "Sphere" then | |
| 959 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 960 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 961 | MSH = IT("BlockMesh",EFFECT)
| |
| 962 | MSH.Scale = SIZE | |
| 963 | elseif TYPE == "Wave" then | |
| 964 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 965 | elseif TYPE == "Ring" then | |
| 966 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 967 | elseif TYPE == "Slash" then | |
| 968 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 969 | elseif TYPE == "Round Slash" then | |
| 970 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 971 | elseif TYPE == "Swirl" then | |
| 972 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 973 | elseif TYPE == "Skull" then | |
| 974 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 975 | elseif TYPE == "Crystal" then | |
| 976 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 977 | end | |
| 978 | if MSH ~= nil then | |
| 979 | local MOVESPEED = nil | |
| 980 | if MOVEDIRECTION ~= nil then | |
| 981 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 982 | end | |
| 983 | local GROWTH = SIZE - ENDSIZE | |
| 984 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 985 | if TYPE == "Block" then | |
| 986 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 987 | else | |
| 988 | EFFECT.CFrame = CFRAME | |
| 989 | end | |
| 990 | for LOOP = 1, TIME+1 do | |
| 991 | Swait() | |
| 992 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 993 | if TYPE == "Wave" then | |
| 994 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 995 | end | |
| 996 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 997 | if TYPE == "Block" then | |
| 998 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 999 | else | |
| 1000 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1001 | end | |
| 1002 | if MOVEDIRECTION ~= nil then | |
| 1003 | local ORI = EFFECT.Orientation | |
| 1004 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1005 | EFFECT.Orientation = ORI | |
| 1006 | end | |
| 1007 | end | |
| 1008 | if PLAYSSOUND == false then | |
| 1009 | EFFECT:remove() | |
| 1010 | else | |
| 1011 | repeat wait(1) until SOUND.Playing == false | |
| 1012 | EFFECT:remove() | |
| 1013 | end | |
| 1014 | else | |
| 1015 | if PLAYSSOUND == false then | |
| 1016 | EFFECT:remove() | |
| 1017 | else | |
| 1018 | repeat Swait() until SOUND.Playing == false | |
| 1019 | EFFECT:remove() | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end)) | |
| 1023 | end | |
| 1024 | ||
| 1025 | function MakeForm(PART,TYPE) | |
| 1026 | if TYPE == "Cyl" then | |
| 1027 | local MSH = IT("CylinderMesh",PART)
| |
| 1028 | elseif TYPE == "Ball" then | |
| 1029 | local MSH = IT("SpecialMesh",PART)
| |
| 1030 | MSH.MeshType = "Sphere" | |
| 1031 | elseif TYPE == "Wedge" then | |
| 1032 | local MSH = IT("SpecialMesh",PART)
| |
| 1033 | MSH.MeshType = "Wedge" | |
| 1034 | end | |
| 1035 | end | |
| 1036 | ||
| 1037 | Debris = game:GetService("Debris")
| |
| 1038 | ||
| 1039 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1040 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1041 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1042 | end | |
| 1043 | ||
| 1044 | local HATWELD = nil | |
| 1045 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 1046 | PLAYMAINANIM = false | |
| 1047 | if WhichPose == "Cast1" then | |
| 1048 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1049 | Swait() | |
| 1050 | if Magic == true then | |
| 1051 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1052 | end | |
| 1053 | if Gyro ~= nil and Gyro ~= false then | |
| 1054 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1055 | end | |
| 1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1062 | end | |
| 1063 | elseif WhichPose == "Cast2" then | |
| 1064 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1065 | Swait() | |
| 1066 | if Magic == true then | |
| 1067 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1068 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1069 | end | |
| 1070 | if Gyro ~= nil and Gyro ~= false then | |
| 1071 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1072 | end | |
| 1073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1079 | end | |
| 1080 | elseif WhichPose == "RightArmUp" then | |
| 1081 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1082 | Swait() | |
| 1083 | if Magic == true then | |
| 1084 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1085 | end | |
| 1086 | if Gyro ~= nil and Gyro ~= false then | |
| 1087 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1088 | end | |
| 1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1095 | end | |
| 1096 | elseif WhichPose == "Taunt" then | |
| 1097 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1098 | Swait() | |
| 1099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1102 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1103 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1105 | end | |
| 1106 | ||
| 1107 | CreateSound(1466932232,Torso,10,1,false) | |
| 1108 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1109 | Swait() | |
| 1110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1114 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1116 | end | |
| 1117 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1118 | Swait() | |
| 1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1125 | ||
| 1126 | end | |
| 1127 | ||
| 1128 | elseif WhichPose == "Prepare key" then | |
| 1129 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1130 | Swait() | |
| 1131 | if Gyro ~= nil and Gyro ~= false then | |
| 1132 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1133 | end | |
| 1134 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1138 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1140 | end | |
| 1141 | elseif WhichPose == "Turn key" then | |
| 1142 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1143 | Swait() | |
| 1144 | if Gyro ~= nil and Gyro ~= false then | |
| 1145 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1146 | end | |
| 1147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 1148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1153 | end | |
| 1154 | end | |
| 1155 | PLAYMAINANIM = true | |
| 1156 | end | |
| 1157 | ||
| 1158 | --Lightning({Color = C3(255,255,255), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 1159 | function Lightning(Table) | |
| 1160 | local Color = Table.Color or C3(255,255,255) | |
| 1161 | local StartPos = Table.Start or Torso.Position | |
| 1162 | local EndPos = Table.End or Mouse.Hit.p | |
| 1163 | local SegmentLength = Table.SegmentL or 2 | |
| 1164 | local Thickness = Table.Thickness or 0.1 | |
| 1165 | local Dissapear = Table.DoesFade or false | |
| 1166 | local Parent = Table.Ignore or Character | |
| 1167 | local MaxDist = Table.MaxDist or 400 | |
| 1168 | local Branches = Table.Branches or false | |
| 1169 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1170 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 1171 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1172 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1173 | local LastBolt = nil | |
| 1174 | for E = 1, DISTANCE do | |
| 1175 | local ExtraSize = (DISTANCE-E)/15 | |
| 1176 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really black"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1177 | PART.Color = Color | |
| 1178 | MakeForm(PART,"Cyl") | |
| 1179 | if LastBolt == nil then | |
| 1180 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1181 | else | |
| 1182 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1183 | end | |
| 1184 | LastBolt = PART | |
| 1185 | if Branches == true then | |
| 1186 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1187 | if CHOICE == 1 then | |
| 1188 | local LASTBRANCH = nil | |
| 1189 | for i = 1, MRANDOM(2,5) do | |
| 1190 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 1191 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really black"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1192 | PART.Color = Color | |
| 1193 | MakeForm(PART,"Cyl") | |
| 1194 | if LASTBRANCH == nil then | |
| 1195 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1196 | else | |
| 1197 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1198 | end | |
| 1199 | LASTBRANCH = PART | |
| 1200 | end | |
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | if Dissapear == true then | |
| 1205 | coroutine.resume(coroutine.create(function() | |
| 1206 | for i = 1, 10 do | |
| 1207 | Swait() | |
| 1208 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1209 | if c.ClassName == "Part" then | |
| 1210 | c.Transparency = i/10 | |
| 1211 | end | |
| 1212 | end | |
| 1213 | end | |
| 1214 | LIGHTNINGMODEL:remove() | |
| 1215 | end)) | |
| 1216 | elseif Dissapear == false then | |
| 1217 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1218 | end | |
| 1219 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1220 | end | |
| 1221 | ||
| 1222 | --//=================================\\ | |
| 1223 | --|| WEAPON CREATION | |
| 1224 | --\\=================================// | |
| 1225 | ------- | |
| 1226 | ---- | |
| 1227 | Humanoid.DisplayDistanceType = "None" | |
| 1228 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1229 | naeeym2.AlwaysOnTop = true | |
| 1230 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1231 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1232 | naeeym2.MaxDistance = 75 | |
| 1233 | naeeym2.Adornee = Character.Head | |
| 1234 | naeeym2.Name = "Name" | |
| 1235 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1236 | tecks2.BackgroundTransparency = 1 | |
| 1237 | tecks2.TextScaled = true | |
| 1238 | tecks2.BorderSizePixel = 0 | |
| 1239 | tecks2.Text = "" | |
| 1240 | tecks2.Font = "Fantasy" | |
| 1241 | tecks2.TextSize = 30 | |
| 1242 | tecks2.TextStrokeTransparency = 0 | |
| 1243 | tecks2.TextColor3 = C3(0,0,0) | |
| 1244 | tecks2.TextStrokeColor3 = C3(0,0,0) | |
| 1245 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1246 | tecks2.Parent = naeeym2 | |
| 1247 | local top = Instance.new("Shirt")
| |
| 1248 | top.ShirtTemplate = "rbxassetid://0" | |
| 1249 | top.Parent = Character | |
| 1250 | top.Name = "Cloth" | |
| 1251 | local bottom = Instance.new("Pants")
| |
| 1252 | bottom.PantsTemplate = "rbxassetid://0" | |
| 1253 | bottom.Parent = Character | |
| 1254 | bottom.Name = "Cloth" | |
| 1255 | --------------------- | |
| 1256 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 1257 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 1258 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 1259 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 1260 | end | |
| 1261 | if Head:FindFirstChild("face") then
| |
| 1262 | Head.face.Texture = "rbxassetid://" | |
| 1263 | end | |
| 1264 | ||
| 1265 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1266 | PRT.Color = C3(255,255,255) | |
| 1267 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1268 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1269 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 1270 | PRT.Color = C3(255,255,255) | |
| 1271 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1272 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 1273 | ||
| 1274 | local LASTPART = Head | |
| 1275 | for i = 1, 20 do | |
| 1276 | local MATH = (1-(i/25)) | |
| 1277 | if LASTPART == Head then | |
| 1278 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1279 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1280 | LASTPART = Horn | |
| 1281 | Horn.Color = C3((i*3-3)/255,255,255) | |
| 1282 | else | |
| 1283 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1284 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1285 | LASTPART = Horn | |
| 1286 | Horn.Color = C3((i*3-3)/255,255,255) | |
| 1287 | end | |
| 1288 | end | |
| 1289 | local LASTPART = Head | |
| 1290 | for i = 1, 20 do | |
| 1291 | local MATH = (1-(i/25)) | |
| 1292 | if LASTPART == Head then | |
| 1293 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1294 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1295 | LASTPART = Horn | |
| 1296 | Horn.Color = C3((i*3-3)/255,255,255) | |
| 1297 | else | |
| 1298 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1299 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1300 | LASTPART = Horn | |
| 1301 | Horn.Color = C3((i*3-3)/255,255,255) | |
| 1302 | end | |
| 1303 | end | |
| 1304 | ||
| 1305 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1306 | MakeForm(Eye,"Ball") | |
| 1307 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1308 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1309 | MakeForm(Eye,"Ball") | |
| 1310 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1311 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false) | |
| 1312 | MakeForm(Eye,"Ball") | |
| 1313 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1314 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false) | |
| 1315 | MakeForm(Eye,"Ball") | |
| 1316 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1317 | ||
| 1318 | ||
| 1319 | local A = IT("Attachment",Torso)
| |
| 1320 | A.Position = VT(1,1.3,0) | |
| 1321 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1322 | local B = IT("Attachment",Torso)
| |
| 1323 | B.Position = VT(-1.3,-0.6,0) | |
| 1324 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1325 | local ChainLink = IT("Beam",Torso)
| |
| 1326 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1327 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
| 1328 | ChainLink.TextureSpeed = 1 | |
| 1329 | ChainLink.FaceCamera = true | |
| 1330 | ChainLink.Width0 = 1 | |
| 1331 | ChainLink.Width1 = 1 | |
| 1332 | ChainLink.TextureLength = 3 | |
| 1333 | ChainLink.Attachment0 = A | |
| 1334 | ChainLink.Attachment1 = B | |
| 1335 | ChainLink.CurveSize0 = 1.6 | |
| 1336 | ChainLink.CurveSize1 = 1.6 | |
| 1337 | ChainLink.FaceCamera = true | |
| 1338 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1339 | local ChainLink = IT("Beam",Torso)
| |
| 1340 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1341 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
| 1342 | ChainLink.TextureSpeed = 1 | |
| 1343 | ChainLink.FaceCamera = true | |
| 1344 | ChainLink.Width0 = 1 | |
| 1345 | ChainLink.Width1 = 1 | |
| 1346 | ChainLink.TextureLength = 3 | |
| 1347 | ChainLink.Attachment0 = B | |
| 1348 | ChainLink.Attachment1 = A | |
| 1349 | ChainLink.CurveSize0 = 1.6 | |
| 1350 | ChainLink.CurveSize1 = 1.6 | |
| 1351 | ChainLink.FaceCamera = true | |
| 1352 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1353 | local A = IT("Attachment",Torso)
| |
| 1354 | A.Position = VT(1.3,-0.85,0) | |
| 1355 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1356 | local B = IT("Attachment",Torso)
| |
| 1357 | B.Position = VT(-1,2,0) | |
| 1358 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1359 | local ChainLink = IT("Beam",Torso)
| |
| 1360 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1361 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
| 1362 | ChainLink.TextureSpeed = 1 | |
| 1363 | ChainLink.FaceCamera = true | |
| 1364 | ChainLink.Width0 = 1 | |
| 1365 | ChainLink.Width1 = 1 | |
| 1366 | ChainLink.TextureLength = 3 | |
| 1367 | ChainLink.Attachment0 = A | |
| 1368 | ChainLink.Attachment1 = B | |
| 1369 | ChainLink.CurveSize0 = 1.3 | |
| 1370 | ChainLink.CurveSize1 = 1.3 | |
| 1371 | ChainLink.FaceCamera = true | |
| 1372 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1373 | local ChainLink = IT("Beam",Torso)
| |
| 1374 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1375 | ChainLink.Color = ColorSequence.new(C3(58,125,21)) | |
| 1376 | ChainLink.TextureSpeed = 1 | |
| 1377 | ChainLink.FaceCamera = true | |
| 1378 | ChainLink.Width0 = 1 | |
| 1379 | ChainLink.Width1 = 1 | |
| 1380 | ChainLink.TextureLength = 3 | |
| 1381 | ChainLink.Attachment0 = B | |
| 1382 | ChainLink.Attachment1 = A | |
| 1383 | ChainLink.CurveSize0 = 1.3 | |
| 1384 | ChainLink.CurveSize1 = 1.3 | |
| 1385 | ChainLink.FaceCamera = true | |
| 1386 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1387 | ||
| 1388 | for _, c in pairs(Character:GetDescendants()) do | |
| 1389 | if c and c.Parent then | |
| 1390 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 1391 | local ACCESSORY = c.Parent | |
| 1392 | c.Parent = Character | |
| 1393 | if c then | |
| 1394 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 1395 | weldBetween(Head,c) | |
| 1396 | else | |
| 1397 | weldBetween(Torso,c) | |
| 1398 | end | |
| 1399 | end | |
| 1400 | ACCESSORY:remove() | |
| 1401 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1402 | c.Material = "Neon" | |
| 1403 | c.Color = C3(255,255,255) | |
| 1404 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1405 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1406 | end | |
| 1407 | if c == Head then | |
| 1408 | if c:FindFirstChild("face") then
| |
| 1409 | c.face:remove() | |
| 1410 | end | |
| 1411 | end | |
| 1412 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1413 | c.Color = C3(255,255,255) | |
| 1414 | c.Material = "Neon" | |
| 1415 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 1416 | c:remove() | |
| 1417 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1418 | ||
| 1419 | end | |
| 1420 | end | |
| 1421 | end | |
| 1422 | local BODY = {}
| |
| 1423 | for _, c in pairs(Character:GetDescendants()) do | |
| 1424 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1425 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1426 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1427 | end | |
| 1428 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1429 | elseif c:IsA("JointInstance") then
| |
| 1430 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1431 | end | |
| 1432 | end | |
| 1433 | function refit() | |
| 1434 | Character.Parent = workspace | |
| 1435 | for e = 1, #BODY do | |
| 1436 | if BODY[e] ~= nil then | |
| 1437 | local STUFF = BODY[e] | |
| 1438 | local PART = STUFF[1] | |
| 1439 | local PARENT = STUFF[2] | |
| 1440 | local MATERIAL = STUFF[3] | |
| 1441 | local COLOR = STUFF[4] | |
| 1442 | local TRANSPARENCY = STUFF[5] | |
| 1443 | --local SIZE = STUFF[6] | |
| 1444 | local NAME = STUFF[7] | |
| 1445 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1446 | PART.Material = MATERIAL | |
| 1447 | PART.Transparency = TRANSPARENCY | |
| 1448 | PART.Name = NAME | |
| 1449 | end | |
| 1450 | if PART.Parent ~= PARENT then | |
| 1451 | Humanoid:remove() | |
| 1452 | PART.Parent = PARENT | |
| 1453 | Humanoid = IT("Humanoid",Character)
| |
| 1454 | end | |
| 1455 | end | |
| 1456 | end | |
| 1457 | end | |
| 1458 | ||
| 1459 | local SKILLTEXTCOLOR = C3(255,255,255) | |
| 1460 | local SKILLFONT = "Fantasy" | |
| 1461 | local SKILLTEXTSIZE = 6 | |
| 1462 | ||
| 1463 | Humanoid.Died:connect(function() | |
| 1464 | refit() | |
| 1465 | end) | |
| 1466 | ||
| 1467 | z = Instance.new("Sound", char)
| |
| 1468 | z.SoundId = "rbxassetid://1873219898" | |
| 1469 | z.Looped = true | |
| 1470 | z.Pitch = 1 | |
| 1471 | z.Volume = 1 | |
| 1472 | wait(.01) | |
| 1473 | z:Play() | |
| 1474 | ------------------------ | |
| 1475 | ||
| 1476 | local FavIDs = {
| |
| 1477 | 340106355, --Nefl Crystals | |
| 1478 | 927529620, --Dimension | |
| 1479 | 876981900, --Fantasy | |
| 1480 | 398987889, --Ordinary Days | |
| 1481 | 1117396305, --Oh wait, it's you. | |
| 1482 | - | z.SoundId = "rbxassetid://0" |
| 1482 | + | |
| 1483 | 919231299, --Sprawling Idiot Effigy | |
| 1484 | 743466274, --Good Day Sunshine | |
| 1485 | 727411183, --Knife Fight | |
| 1486 | 1402748531, --The Earth Is Counting On You! | |
| 1487 | 595230126 --Robot Language | |
| 1488 | } | |
| 1489 | ||
| 1490 | ||
| 1491 | --The reality of my life isn't real but a Universe -makhail07 | |
| 1492 | wait(0.2) | |
| 1493 | local plr = game:service'Players'.LocalPlayer | |
| 1494 | print('poot is '..plr.Name)
| |
| 1495 | local char = plr.Character | |
| 1496 | local hum = char.Humanoid | |
| 1497 | local hed = char.Head | |
| 1498 | local root = char.HumanoidRootPart | |
| 1499 | local rootj = root.RootJoint | |
| 1500 | local tors = char.Torso | |
| 1501 | local ra = char["Right Arm"] | |
| 1502 | local la = char["Left Arm"] | |
| 1503 | local rl = char["Right Leg"] | |
| 1504 | local ll = char["Left Leg"] | |
| 1505 | local neck = tors["Neck"] | |
| 1506 | local mouse = plr:GetMouse() | |
| 1507 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1508 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1509 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1510 | local maincolor = BrickColor.new("Institutional white")
| |
| 1511 | ||
| 1512 | ------------------------------------------------------- | |
| 1513 | --Start Good Stuff-- | |
| 1514 | ------------------------------------------------------- | |
| 1515 | cam = game.Workspace.CurrentCamera | |
| 1516 | CF = CFrame.new | |
| 1517 | angles = CFrame.Angles | |
| 1518 | attack = false | |
| 1519 | Euler = CFrame.fromEulerAnglesXYZ | |
| 1520 | Rad = math.rad | |
| 1521 | IT = Instance.new | |
| 1522 | BrickC = BrickColor.new | |
| 1523 | Cos = math.cos | |
| 1524 | Acos = math.acos | |
| 1525 | Sin = math.sin | |
| 1526 | Asin = math.asin | |
| 1527 | Abs = math.abs | |
| 1528 | Mrandom = math.random | |
| 1529 | Floor = math.floor | |
| 1530 | ------------------------------------------------------- | |
| 1531 | --End Good Stuff-- | |
| 1532 | ------------------------------------------------------- | |
| 1533 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1534 | RSH, LSH = nil, nil | |
| 1535 | RW = Instance.new("Weld")
| |
| 1536 | LW = Instance.new("Weld")
| |
| 1537 | RH = tors["Right Hip"] | |
| 1538 | LH = tors["Left Hip"] | |
| 1539 | RSH = tors["Right Shoulder"] | |
| 1540 | LSH = tors["Left Shoulder"] | |
| 1541 | RSH.Parent = nil | |
| 1542 | LSH.Parent = nil | |
| 1543 | RW.Name = "RW" | |
| 1544 | RW.Part0 = tors | |
| 1545 | RW.C0 = CF(1.5, 0.5, 0) | |
| 1546 | RW.C1 = CF(0, 0.5, 0) | |
| 1547 | RW.Part1 = ra | |
| 1548 | RW.Parent = tors | |
| 1549 | LW.Name = "LW" | |
| 1550 | LW.Part0 = tors | |
| 1551 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 1552 | LW.C1 = CF(0, 0.5, 0) | |
| 1553 | LW.Part1 = la | |
| 1554 | LW.Parent = tors | |
| 1555 | Effects = {}
| |
| 1556 | ------------------------------------------------------- | |
| 1557 | --Start HeartBeat-- | |
| 1558 | ------------------------------------------------------- | |
| 1559 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1560 | ArtificialHB.Name = "Heartbeat" | |
| 1561 | script:WaitForChild("Heartbeat")
| |
| 1562 | ||
| 1563 | frame = 1 / 60 | |
| 1564 | tf = 0 | |
| 1565 | allowframeloss = false | |
| 1566 | tossremainder = false | |
| 1567 | ||
| 1568 | ||
| 1569 | lastframe = tick() | |
| 1570 | script.Heartbeat:Fire() | |
| 1571 | ||
| 1572 | ||
| 1573 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1574 | tf = tf + s | |
| 1575 | if tf >= frame then | |
| 1576 | if allowframeloss then | |
| 1577 | script.Heartbeat:Fire() | |
| 1578 | lastframe = tick() | |
| 1579 | else | |
| 1580 | for i = 1, math.floor(tf / frame) do | |
| 1581 | script.Heartbeat:Fire() | |
| 1582 | end | |
| 1583 | lastframe = tick() | |
| 1584 | end | |
| 1585 | if tossremainder then | |
| 1586 | tf = 0 | |
| 1587 | else | |
| 1588 | tf = tf - frame * math.floor(tf / frame) | |
| 1589 | end | |
| 1590 | end | |
| 1591 | end) | |
| 1592 | ------------------------------------------------------- | |
| 1593 | --End HeartBeat-- | |
| 1594 | ------------------------------------------------------- | |
| 1595 | ||
| 1596 | ------------------------------------------------------- | |
| 1597 | --Start Important Functions-- | |
| 1598 | ------------------------------------------------------- | |
| 1599 | function swait(num) | |
| 1600 | if num == 0 or num == nil then | |
| 1601 | game:service("RunService").Stepped:wait(0)
| |
| 1602 | else | |
| 1603 | for i = 0, num do | |
| 1604 | game:service("RunService").Stepped:wait(0)
| |
| 1605 | end | |
| 1606 | end | |
| 1607 | end | |
| 1608 | function thread(f) | |
| 1609 | coroutine.resume(coroutine.create(f)) | |
| 1610 | end | |
| 1611 | function clerp(a, b, t) | |
| 1612 | local qa = {
| |
| 1613 | QuaternionFromCFrame(a) | |
| 1614 | } | |
| 1615 | local qb = {
| |
| 1616 | QuaternionFromCFrame(b) | |
| 1617 | } | |
| 1618 | local ax, ay, az = a.x, a.y, a.z | |
| 1619 | local bx, by, bz = b.x, b.y, b.z | |
| 1620 | local _t = 1 - t | |
| 1621 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1622 | end | |
| 1623 | function QuaternionFromCFrame(cf) | |
| 1624 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1625 | local trace = m00 + m11 + m22 | |
| 1626 | if trace > 0 then | |
| 1627 | local s = math.sqrt(1 + trace) | |
| 1628 | local recip = 0.5 / s | |
| 1629 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1630 | else | |
| 1631 | local i = 0 | |
| 1632 | if m00 < m11 then | |
| 1633 | i = 1 | |
| 1634 | end | |
| 1635 | if m22 > (i == 0 and m00 or m11) then | |
| 1636 | i = 2 | |
| 1637 | end | |
| 1638 | if i == 0 then | |
| 1639 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1640 | local recip = 0.5 / s | |
| 1641 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1642 | elseif i == 1 then | |
| 1643 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1644 | local recip = 0.5 / s | |
| 1645 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1646 | elseif i == 2 then | |
| 1647 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1648 | local recip = 0.5 / s | |
| 1649 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1650 | end | |
| 1651 | end | |
| 1652 | end | |
| 1653 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1654 | local xs, ys, zs = x + x, y + y, z + z | |
| 1655 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1656 | local xx = x * xs | |
| 1657 | local xy = x * ys | |
| 1658 | local xz = x * zs | |
| 1659 | local yy = y * ys | |
| 1660 | local yz = y * zs | |
| 1661 | local zz = z * zs | |
| 1662 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1663 | end | |
| 1664 | function QuaternionSlerp(a, b, t) | |
| 1665 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1666 | local startInterp, finishInterp | |
| 1667 | if cosTheta >= 1.0E-4 then | |
| 1668 | if 1 - cosTheta > 1.0E-4 then | |
| 1669 | local theta = math.acos(cosTheta) | |
| 1670 | local invSinTheta = 1 / Sin(theta) | |
| 1671 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 1672 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1673 | else | |
| 1674 | startInterp = 1 - t | |
| 1675 | finishInterp = t | |
| 1676 | end | |
| 1677 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1678 | local theta = math.acos(-cosTheta) | |
| 1679 | local invSinTheta = 1 / Sin(theta) | |
| 1680 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 1681 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1682 | else | |
| 1683 | startInterp = t - 1 | |
| 1684 | finishInterp = t | |
| 1685 | end | |
| 1686 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1687 | end | |
| 1688 | function rayCast(Position, Direction, Range, Ignore) | |
| 1689 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1690 | end | |
| 1691 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1692 | local Create = RbxUtility.Create | |
| 1693 | ||
| 1694 | ||
| 1695 | ||
| 1696 | function swait(num) | |
| 1697 | if num == 0 or num == nil then | |
| 1698 | game:service("RunService").Stepped:wait(0)
| |
| 1699 | else | |
| 1700 | for i = 0, num do | |
| 1701 | game:service("RunService").Stepped:wait(0)
| |
| 1702 | end | |
| 1703 | end | |
| 1704 | end | |
| 1705 | function thread(f) | |
| 1706 | coroutine.resume(coroutine.create(f)) | |
| 1707 | end | |
| 1708 | function clerp(a, b, t) | |
| 1709 | local qa = {
| |
| 1710 | QuaternionFromCFrame(a) | |
| 1711 | } | |
| 1712 | local qb = {
| |
| 1713 | QuaternionFromCFrame(b) | |
| 1714 | } | |
| 1715 | local ax, ay, az = a.x, a.y, a.z | |
| 1716 | local bx, by, bz = b.x, b.y, b.z | |
| 1717 | local _t = 1 - t | |
| 1718 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1719 | end | |
| 1720 | function QuaternionFromCFrame(cf) | |
| 1721 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1722 | local trace = m00 + m11 + m22 | |
| 1723 | if trace > 0 then | |
| 1724 | local s = math.sqrt(1 + trace) | |
| 1725 | local recip = 0.5 / s | |
| 1726 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1727 | else | |
| 1728 | local i = 0 | |
| 1729 | if m00 < m11 then | |
| 1730 | i = 1 | |
| 1731 | end | |
| 1732 | if m22 > (i == 0 and m00 or m11) then | |
| 1733 | i = 2 | |
| 1734 | end | |
| 1735 | if i == 0 then | |
| 1736 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1737 | local recip = 0.5 / s | |
| 1738 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1739 | elseif i == 1 then | |
| 1740 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1741 | local recip = 0.5 / s | |
| 1742 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1743 | elseif i == 2 then | |
| 1744 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1745 | local recip = 0.5 / s | |
| 1746 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1751 | local xs, ys, zs = x + x, y + y, z + z | |
| 1752 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1753 | local xx = x * xs | |
| 1754 | local xy = x * ys | |
| 1755 | local xz = x * zs | |
| 1756 | local yy = y * ys | |
| 1757 | local yz = y * zs | |
| 1758 | local zz = z * zs | |
| 1759 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1760 | end | |
| 1761 | function QuaternionSlerp(a, b, t) | |
| 1762 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1763 | local startInterp, finishInterp | |
| 1764 | if cosTheta >= 1.0E-4 then | |
| 1765 | if 1 - cosTheta > 1.0E-4 then | |
| 1766 | local theta = math.acos(cosTheta) | |
| 1767 | local invSinTheta = 1 / Sin(theta) | |
| 1768 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 1769 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1770 | else | |
| 1771 | startInterp = 1 - t | |
| 1772 | finishInterp = t | |
| 1773 | end | |
| 1774 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1775 | local theta = math.acos(-cosTheta) | |
| 1776 | local invSinTheta = 1 / Sin(theta) | |
| 1777 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 1778 | finishInterp = Sin(t * theta) * invSinTheta | |
| 1779 | else | |
| 1780 | startInterp = t - 1 | |
| 1781 | finishInterp = t | |
| 1782 | end | |
| 1783 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1784 | end | |
| 1785 | function rayCast(Position, Direction, Range, Ignore) | |
| 1786 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1787 | end | |
| 1788 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 1789 | local Create = RbxUtility.Create | |
| 1790 | ------------------------------------------------------- | |
| 1791 | --Start Damage Function-- | |
| 1792 | ------------------------------------------------------- | |
| 1793 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1794 | if hit.Parent == nil then | |
| 1795 | return | |
| 1796 | end | |
| 1797 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1798 | for _, v in pairs(hit.Parent:children()) do | |
| 1799 | if v:IsA("Humanoid") then
| |
| 1800 | h = v | |
| 1801 | end | |
| 1802 | end | |
| 1803 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1804 | ||
| 1805 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1806 | end | |
| 1807 | ||
| 1808 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1809 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 1810 | if hit.Parent.DebounceHit.Value == true then | |
| 1811 | return | |
| 1812 | end | |
| 1813 | end | |
| 1814 | if insta == true then | |
| 1815 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1816 | end | |
| 1817 | local c = Create("ObjectValue"){
| |
| 1818 | Name = "creator", | |
| 1819 | Value = game:service("Players").LocalPlayer,
| |
| 1820 | Parent = h, | |
| 1821 | } | |
| 1822 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1823 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1824 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1825 | end | |
| 1826 | local Damage = math.random(minim, maxim) | |
| 1827 | local blocked = false | |
| 1828 | local block = hit.Parent:findFirstChild("Block")
| |
| 1829 | if block ~= nil then | |
| 1830 | if block.className == "IntValue" then | |
| 1831 | if block.Value > 0 then | |
| 1832 | blocked = true | |
| 1833 | block.Value = block.Value - 1 | |
| 1834 | print(block.Value) | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end | |
| 1838 | if blocked == false then | |
| 1839 | h.Health = h.Health - Damage | |
| 1840 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1841 | else | |
| 1842 | h.Health = h.Health - (Damage / 2) | |
| 1843 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1844 | end | |
| 1845 | if Type == "Knockdown" then | |
| 1846 | local hum = hit.Parent.Humanoid | |
| 1847 | hum.PlatformStand = true | |
| 1848 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1849 | swait(1) | |
| 1850 | HHumanoid.PlatformStand = false | |
| 1851 | end), hum) | |
| 1852 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 1853 | local bodvol = Create("BodyVelocity"){
| |
| 1854 | velocity = angle * knockback, | |
| 1855 | P = 5000, | |
| 1856 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1857 | Parent = hit, | |
| 1858 | } | |
| 1859 | local rl = Create("BodyAngularVelocity"){
| |
| 1860 | P = 3000, | |
| 1861 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1862 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1863 | Parent = hit, | |
| 1864 | } | |
| 1865 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 1866 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 1867 | elseif Type == "Normal" then | |
| 1868 | local vp = Create("BodyVelocity"){
| |
| 1869 | P = 500, | |
| 1870 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1871 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 1872 | } | |
| 1873 | if knockback > 0 then | |
| 1874 | vp.Parent = hit.Parent.Torso | |
| 1875 | end | |
| 1876 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 1877 | elseif Type == "Up" then | |
| 1878 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1879 | velocity = Vector3.new(0, 20, 0), | |
| 1880 | P = 5000, | |
| 1881 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1882 | Parent = hit, | |
| 1883 | } | |
| 1884 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 1885 | elseif Type == "DarkUp" then | |
| 1886 | coroutine.resume(coroutine.create(function() | |
| 1887 | for i = 0, 1, 0.1 do | |
| 1888 | swait() | |
| 1889 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 1890 | end | |
| 1891 | end)) | |
| 1892 | local bodyVelocity = Create("BodyVelocity"){
| |
| 1893 | velocity = Vector3.new(0, 20, 0), | |
| 1894 | P = 5000, | |
| 1895 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 1896 | Parent = hit, | |
| 1897 | } | |
| 1898 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1899 | elseif Type == "Snare" then | |
| 1900 | local bp = Create("BodyPosition"){
| |
| 1901 | P = 2000, | |
| 1902 | D = 100, | |
| 1903 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1904 | position = hit.Parent.Torso.Position, | |
| 1905 | Parent = hit.Parent.Torso, | |
| 1906 | } | |
| 1907 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1908 | elseif Type == "Freeze" then | |
| 1909 | local BodPos = Create("BodyPosition"){
| |
| 1910 | P = 50000, | |
| 1911 | D = 1000, | |
| 1912 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1913 | position = hit.Parent.Torso.Position, | |
| 1914 | Parent = hit.Parent.Torso, | |
| 1915 | } | |
| 1916 | local BodGy = Create("BodyGyro") {
| |
| 1917 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 1918 | P = 20e+003, | |
| 1919 | Parent = hit.Parent.Torso, | |
| 1920 | cframe = hit.Parent.Torso.CFrame, | |
| 1921 | } | |
| 1922 | hit.Parent.Torso.Anchored = true | |
| 1923 | coroutine.resume(coroutine.create(function(Part) | |
| 1924 | swait(1.5) | |
| 1925 | Part.Anchored = false | |
| 1926 | end), hit.Parent.Torso) | |
| 1927 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1928 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1929 | end | |
| 1930 | local debounce = Create("BoolValue"){
| |
| 1931 | Name = "DebounceHit", | |
| 1932 | Parent = hit.Parent, | |
| 1933 | Value = true, | |
| 1934 | } | |
| 1935 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1936 | c = Create("ObjectValue"){
| |
| 1937 | Name = "creator", | |
| 1938 | Value = Player, | |
| 1939 | Parent = h, | |
| 1940 | } | |
| 1941 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1942 | end | |
| 1943 | end | |
| 1944 | ------------------------------------------------------- | |
| 1945 | --Start Damage Function-- | |
| 1946 | ------------------------------------------------------- | |
| 1947 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1948 | if hit.Parent == nil then | |
| 1949 | return | |
| 1950 | end | |
| 1951 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1952 | for _, v in pairs(hit.Parent:children()) do | |
| 1953 | if v:IsA("Humanoid") then
| |
| 1954 | h = v | |
| 1955 | end | |
| 1956 | end | |
| 1957 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 1958 | ||
| 1959 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1960 | end | |
| 1961 | ||
| 1962 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1963 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 1964 | if hit.Parent.DebounceHit.Value == true then | |
| 1965 | return | |
| 1966 | end | |
| 1967 | end | |
| 1968 | if insta == true then | |
| 1969 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 1970 | end | |
| 1971 | local c = Create("ObjectValue"){
| |
| 1972 | Name = "creator", | |
| 1973 | Value = game:service("Players").LocalPlayer,
| |
| 1974 | Parent = h, | |
| 1975 | } | |
| 1976 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1977 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1978 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1979 | end | |
| 1980 | local Damage = math.random(minim, maxim) | |
| 1981 | local blocked = false | |
| 1982 | local block = hit.Parent:findFirstChild("Block")
| |
| 1983 | if block ~= nil then | |
| 1984 | if block.className == "IntValue" then | |
| 1985 | if block.Value > 0 then | |
| 1986 | blocked = true | |
| 1987 | block.Value = block.Value - 1 | |
| 1988 | print(block.Value) | |
| 1989 | end | |
| 1990 | end | |
| 1991 | end | |
| 1992 | if blocked == false then | |
| 1993 | h.Health = h.Health - Damage | |
| 1994 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1995 | else | |
| 1996 | h.Health = h.Health - (Damage / 2) | |
| 1997 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 1998 | end | |
| 1999 | if Type == "Knockdown" then | |
| 2000 | local hum = hit.Parent.Humanoid | |
| 2001 | hum.PlatformStand = true | |
| 2002 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2003 | swait(1) | |
| 2004 | HHumanoid.PlatformStand = false | |
| 2005 | end), hum) | |
| 2006 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 2007 | local bodvol = Create("BodyVelocity"){
| |
| 2008 | velocity = angle * knockback, | |
| 2009 | P = 5000, | |
| 2010 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2011 | Parent = hit, | |
| 2012 | } | |
| 2013 | local rl = Create("BodyAngularVelocity"){
| |
| 2014 | P = 3000, | |
| 2015 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 2016 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 2017 | Parent = hit, | |
| 2018 | } | |
| 2019 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 2020 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 2021 | elseif Type == "Normal" then | |
| 2022 | local vp = Create("BodyVelocity"){
| |
| 2023 | P = 500, | |
| 2024 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 2025 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 2026 | } | |
| 2027 | if knockback > 0 then | |
| 2028 | vp.Parent = hit.Parent.Torso | |
| 2029 | end | |
| 2030 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 2031 | elseif Type == "Up" then | |
| 2032 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2033 | velocity = Vector3.new(0, 20, 0), | |
| 2034 | P = 5000, | |
| 2035 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2036 | Parent = hit, | |
| 2037 | } | |
| 2038 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 2039 | elseif Type == "DarkUp" then | |
| 2040 | coroutine.resume(coroutine.create(function() | |
| 2041 | for i = 0, 1, 0.1 do | |
| 2042 | swait() | |
| 2043 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 2044 | end | |
| 2045 | end)) | |
| 2046 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2047 | velocity = Vector3.new(0, 20, 0), | |
| 2048 | P = 5000, | |
| 2049 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2050 | Parent = hit, | |
| 2051 | } | |
| 2052 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 2053 | elseif Type == "Snare" then | |
| 2054 | local bp = Create("BodyPosition"){
| |
| 2055 | P = 2000, | |
| 2056 | D = 100, | |
| 2057 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2058 | position = hit.Parent.Torso.Position, | |
| 2059 | Parent = hit.Parent.Torso, | |
| 2060 | } | |
| 2061 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 2062 | elseif Type == "Freeze" then | |
| 2063 | local BodPos = Create("BodyPosition"){
| |
| 2064 | P = 50000, | |
| 2065 | D = 1000, | |
| 2066 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2067 | position = hit.Parent.Torso.Position, | |
| 2068 | Parent = hit.Parent.Torso, | |
| 2069 | } | |
| 2070 | local BodGy = Create("BodyGyro") {
| |
| 2071 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 2072 | P = 20e+003, | |
| 2073 | Parent = hit.Parent.Torso, | |
| 2074 | cframe = hit.Parent.Torso.CFrame, | |
| 2075 | } | |
| 2076 | hit.Parent.Torso.Anchored = true | |
| 2077 | coroutine.resume(coroutine.create(function(Part) | |
| 2078 | swait(1.5) | |
| 2079 | Part.Anchored = false | |
| 2080 | end), hit.Parent.Torso) | |
| 2081 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 2082 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 2083 | end | |
| 2084 | local debounce = Create("BoolValue"){
| |
| 2085 | Name = "DebounceHit", | |
| 2086 | Parent = hit.Parent, | |
| 2087 | Value = true, | |
| 2088 | } | |
| 2089 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2090 | c = Create("ObjectValue"){
| |
| 2091 | Name = "creator", | |
| 2092 | Value = Player, | |
| 2093 | Parent = h, | |
| 2094 | } | |
| 2095 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2096 | end | |
| 2097 | end | |
| 2098 | ||
| 2099 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2100 | if hit.Parent == nil then | |
| 2101 | return | |
| 2102 | end | |
| 2103 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2104 | for _, v in pairs(hit.Parent:children()) do | |
| 2105 | if v:IsA("Humanoid") then
| |
| 2106 | h = v | |
| 2107 | end | |
| 2108 | end | |
| 2109 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 2110 | ||
| 2111 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 2112 | end | |
| 2113 | ||
| 2114 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2115 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 2116 | if hit.Parent.DebounceHit.Value == true then | |
| 2117 | return | |
| 2118 | end | |
| 2119 | end | |
| 2120 | if insta == true then | |
| 2121 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 2122 | end | |
| 2123 | local c = Create("ObjectValue"){
| |
| 2124 | Name = "creator", | |
| 2125 | Value = game:service("Players").LocalPlayer,
| |
| 2126 | Parent = h, | |
| 2127 | } | |
| 2128 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2129 | if HitSound ~= nil and HitPitch ~= nil then | |
| 2130 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 2131 | end | |
| 2132 | local Damage = math.random(minim, maxim) | |
| 2133 | local blocked = false | |
| 2134 | local block = hit.Parent:findFirstChild("Block")
| |
| 2135 | if block ~= nil then | |
| 2136 | if block.className == "IntValue" then | |
| 2137 | if block.Value > 0 then | |
| 2138 | blocked = true | |
| 2139 | block.Value = block.Value - 1 | |
| 2140 | print(block.Value) | |
| 2141 | end | |
| 2142 | end | |
| 2143 | end | |
| 2144 | if blocked == false then | |
| 2145 | h.Health = h.Health - Damage | |
| 2146 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 2147 | else | |
| 2148 | h.Health = h.Health - (Damage / 2) | |
| 2149 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 2150 | end | |
| 2151 | if Type == "Knockdown" then | |
| 2152 | local hum = hit.Parent.Humanoid | |
| 2153 | hum.PlatformStand = true | |
| 2154 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2155 | swait(1) | |
| 2156 | HHumanoid.PlatformStand = false | |
| 2157 | end), hum) | |
| 2158 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 2159 | local bodvol = Create("BodyVelocity"){
| |
| 2160 | velocity = angle * knockback, | |
| 2161 | P = 5000, | |
| 2162 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2163 | Parent = hit, | |
| 2164 | } | |
| 2165 | local rl = Create("BodyAngularVelocity"){
| |
| 2166 | P = 3000, | |
| 2167 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 2168 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 2169 | Parent = hit, | |
| 2170 | } | |
| 2171 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 2172 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 2173 | elseif Type == "Normal" then | |
| 2174 | local vp = Create("BodyVelocity"){
| |
| 2175 | P = 500, | |
| 2176 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 2177 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 2178 | } | |
| 2179 | if knockback > 0 then | |
| 2180 | vp.Parent = hit.Parent.Torso | |
| 2181 | end | |
| 2182 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 2183 | elseif Type == "Up" then | |
| 2184 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2185 | velocity = Vector3.new(0, 20, 0), | |
| 2186 | P = 5000, | |
| 2187 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2188 | Parent = hit, | |
| 2189 | } | |
| 2190 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 2191 | elseif Type == "DarkUp" then | |
| 2192 | coroutine.resume(coroutine.create(function() | |
| 2193 | for i = 0, 1, 0.1 do | |
| 2194 | swait() | |
| 2195 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 2196 | end | |
| 2197 | end)) | |
| 2198 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2199 | velocity = Vector3.new(0, 20, 0), | |
| 2200 | P = 5000, | |
| 2201 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2202 | Parent = hit, | |
| 2203 | } | |
| 2204 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 2205 | elseif Type == "Snare" then | |
| 2206 | local bp = Create("BodyPosition"){
| |
| 2207 | P = 2000, | |
| 2208 | D = 100, | |
| 2209 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2210 | position = hit.Parent.Torso.Position, | |
| 2211 | Parent = hit.Parent.Torso, | |
| 2212 | } | |
| 2213 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 2214 | elseif Type == "Freeze" then | |
| 2215 | local BodPos = Create("BodyPosition"){
| |
| 2216 | P = 50000, | |
| 2217 | D = 1000, | |
| 2218 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2219 | position = hit.Parent.Torso.Position, | |
| 2220 | Parent = hit.Parent.Torso, | |
| 2221 | } | |
| 2222 | local BodGy = Create("BodyGyro") {
| |
| 2223 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 2224 | P = 20e+003, | |
| 2225 | Parent = hit.Parent.Torso, | |
| 2226 | cframe = hit.Parent.Torso.CFrame, | |
| 2227 | } | |
| 2228 | hit.Parent.Torso.Anchored = true | |
| 2229 | coroutine.resume(coroutine.create(function(Part) | |
| 2230 | swait(1.5) | |
| 2231 | Part.Anchored = false | |
| 2232 | end), hit.Parent.Torso) | |
| 2233 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 2234 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 2235 | end | |
| 2236 | local debounce = Create("BoolValue"){
| |
| 2237 | Name = "DebounceHit", | |
| 2238 | Parent = hit.Parent, | |
| 2239 | Value = true, | |
| 2240 | } | |
| 2241 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2242 | c = Create("ObjectValue"){
| |
| 2243 | Name = "creator", | |
| 2244 | Value = Player, | |
| 2245 | Parent = h, | |
| 2246 | } | |
| 2247 | ||
| 2248 | end | |
| 2249 | end | |
| 2250 | ------------------------------------------------------- | |
| 2251 | --End Damage Function-- | |
| 2252 | ------------------------------------------------------- | |
| 2253 | ||
| 2254 | ------------------------------------------------------- | |
| 2255 | --Start Damage Function Customization-- | |
| 2256 | ------------------------------------------------------- | |
| 2257 | function ShowDamage(Pos, Text, Time, Color) | |
| 2258 | local Rate = (1 / 30) | |
| 2259 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 2260 | local Text = (Text or "") | |
| 2261 | local Time = (Time or 2) | |
| 2262 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 2263 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 2264 | EffectPart.Anchored = true | |
| 2265 | local BillboardGui = Create("BillboardGui"){
| |
| 2266 | Size = UDim2.new(3, 0, 3, 0), | |
| 2267 | Adornee = EffectPart, | |
| 2268 | Parent = EffectPart, | |
| 2269 | } | |
| 2270 | local TextLabel = Create("TextLabel"){
| |
| 2271 | BackgroundTransparency = 1, | |
| 2272 | Size = UDim2.new(1, 0, 1, 0), | |
| 2273 | Text = Text, | |
| 2274 | Font = "Bodoni", | |
| 2275 | TextColor3 = Color, | |
| 2276 | TextScaled = true, | |
| 2277 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 2278 | Parent = BillboardGui, | |
| 2279 | } | |
| 2280 | game.Debris:AddItem(EffectPart, (Time)) | |
| 2281 | EffectPart.Parent = game:GetService("Workspace")
| |
| 2282 | delay(0, function() | |
| 2283 | local Frames = (Time / Rate) | |
| 2284 | for Frame = 1, Frames do | |
| 2285 | wait(Rate) | |
| 2286 | local Percent = (Frame / Frames) | |
| 2287 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 2288 | TextLabel.TextTransparency = Percent | |
| 2289 | end | |
| 2290 | if EffectPart and EffectPart.Parent then | |
| 2291 | EffectPart:Destroy() | |
| 2292 | end | |
| 2293 | end) | |
| 2294 | end | |
| 2295 | ------------------------------------------------------- | |
| 2296 | --End Damage Function Customization-- | |
| 2297 | ------------------------------------------------------- | |
| 2298 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 2299 | for _, c in pairs(workspace:children()) do | |
| 2300 | local hum = c:findFirstChild("Humanoid")
| |
| 2301 | if hum ~= nil then | |
| 2302 | local head = c:findFirstChild("Head")
| |
| 2303 | if head ~= nil then | |
| 2304 | local targ = head.Position - Part.Position | |
| 2305 | local mag = targ.magnitude | |
| 2306 | if magni >= mag and c.Name ~= plr.Name then | |
| 2307 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 2308 | end | |
| 2309 | end | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | ||
| 2314 | ||
| 2315 | CFuncs = {
| |
| 2316 | Part = {
| |
| 2317 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2318 | local Part = Create("Part")({
| |
| 2319 | Parent = Parent, | |
| 2320 | Reflectance = Reflectance, | |
| 2321 | Transparency = Transparency, | |
| 2322 | CanCollide = false, | |
| 2323 | Locked = true, | |
| 2324 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2325 | Name = Name, | |
| 2326 | Size = Size, | |
| 2327 | Material = Material | |
| 2328 | }) | |
| 2329 | RemoveOutlines(Part) | |
| 2330 | return Part | |
| 2331 | end | |
| 2332 | }, | |
| 2333 | Mesh = {
| |
| 2334 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2335 | local Msh = Create(Mesh)({
| |
| 2336 | Parent = Part, | |
| 2337 | Offset = OffSet, | |
| 2338 | Scale = Scale | |
| 2339 | }) | |
| 2340 | if Mesh == "SpecialMesh" then | |
| 2341 | Msh.MeshType = MeshType | |
| 2342 | Msh.MeshId = MeshId | |
| 2343 | end | |
| 2344 | return Msh | |
| 2345 | end | |
| 2346 | }, | |
| 2347 | Mesh = {
| |
| 2348 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2349 | local Msh = Create(Mesh)({
| |
| 2350 | Parent = Part, | |
| 2351 | Offset = OffSet, | |
| 2352 | Scale = Scale | |
| 2353 | }) | |
| 2354 | if Mesh == "SpecialMesh" then | |
| 2355 | Msh.MeshType = MeshType | |
| 2356 | Msh.MeshId = MeshId | |
| 2357 | end | |
| 2358 | return Msh | |
| 2359 | end | |
| 2360 | }, | |
| 2361 | Weld = {
| |
| 2362 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2363 | local Weld = Create("Weld")({
| |
| 2364 | Parent = Parent, | |
| 2365 | Part0 = Part0, | |
| 2366 | Part1 = Part1, | |
| 2367 | C0 = C0, | |
| 2368 | C1 = C1 | |
| 2369 | }) | |
| 2370 | return Weld | |
| 2371 | end | |
| 2372 | }, | |
| 2373 | Sound = {
| |
| 2374 | Create = function(id, par, vol, pit) | |
| 2375 | coroutine.resume(coroutine.create(function() | |
| 2376 | local S = Create("Sound")({
| |
| 2377 | Volume = vol, | |
| 2378 | Pitch = pit or 1, | |
| 2379 | SoundId = id, | |
| 2380 | Parent = par or workspace | |
| 2381 | }) | |
| 2382 | wait() | |
| 2383 | S:play() | |
| 2384 | game:GetService("Debris"):AddItem(S, 6)
| |
| 2385 | end)) | |
| 2386 | end | |
| 2387 | }, | |
| 2388 | ParticleEmitter = {
| |
| 2389 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2390 | local fp = Create("ParticleEmitter")({
| |
| 2391 | Parent = Parent, | |
| 2392 | Color = ColorSequence.new(Color1, Color2), | |
| 2393 | LightEmission = LightEmission, | |
| 2394 | Size = Size, | |
| 2395 | Texture = Texture, | |
| 2396 | Transparency = Transparency, | |
| 2397 | ZOffset = ZOffset, | |
| 2398 | Acceleration = Accel, | |
| 2399 | Drag = Drag, | |
| 2400 | LockedToPart = LockedToPart, | |
| 2401 | VelocityInheritance = VelocityInheritance, | |
| 2402 | EmissionDirection = EmissionDirection, | |
| 2403 | Enabled = Enabled, | |
| 2404 | Lifetime = LifeTime, | |
| 2405 | Rate = Rate, | |
| 2406 | Rotation = Rotation, | |
| 2407 | RotSpeed = RotSpeed, | |
| 2408 | Speed = Speed, | |
| 2409 | VelocitySpread = VelocitySpread | |
| 2410 | }) | |
| 2411 | return fp | |
| 2412 | end | |
| 2413 | } | |
| 2414 | } | |
| 2415 | function RemoveOutlines(part) | |
| 2416 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2417 | end | |
| 2418 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2419 | local Part = Create("Part")({
| |
| 2420 | formFactor = FormFactor, | |
| 2421 | Parent = Parent, | |
| 2422 | Reflectance = Reflectance, | |
| 2423 | Transparency = Transparency, | |
| 2424 | CanCollide = false, | |
| 2425 | Locked = true, | |
| 2426 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2427 | Name = Name, | |
| 2428 | Size = Size, | |
| 2429 | Material = Material | |
| 2430 | }) | |
| 2431 | RemoveOutlines(Part) | |
| 2432 | return Part | |
| 2433 | end | |
| 2434 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2435 | local Msh = Create(Mesh)({
| |
| 2436 | Parent = Part, | |
| 2437 | Offset = OffSet, | |
| 2438 | Scale = Scale | |
| 2439 | }) | |
| 2440 | if Mesh == "SpecialMesh" then | |
| 2441 | Msh.MeshType = MeshType | |
| 2442 | Msh.MeshId = MeshId | |
| 2443 | end | |
| 2444 | return Msh | |
| 2445 | end | |
| 2446 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2447 | local Weld = Create("Weld")({
| |
| 2448 | Parent = Parent, | |
| 2449 | Part0 = Part0, | |
| 2450 | Part1 = Part1, | |
| 2451 | C0 = C0, | |
| 2452 | C1 = C1 | |
| 2453 | }) | |
| 2454 | return Weld | |
| 2455 | end | |
| 2456 | ||
| 2457 | ||
| 2458 | ||
| 2459 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 2460 | for _, c in pairs(workspace:children()) do | |
| 2461 | local hum = c:findFirstChild("Humanoid")
| |
| 2462 | if hum ~= nil then | |
| 2463 | local head = c:findFirstChild("Head")
| |
| 2464 | if head ~= nil then | |
| 2465 | local targ = head.Position - Part.Position | |
| 2466 | local mag = targ.magnitude | |
| 2467 | if magni >= mag and c.Name ~= plr.Name then | |
| 2468 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 2469 | end | |
| 2470 | end | |
| 2471 | end | |
| 2472 | end | |
| 2473 | end | |
| 2474 | ||
| 2475 | ||
| 2476 | CFuncs = {
| |
| 2477 | Part = {
| |
| 2478 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2479 | local Part = Create("Part")({
| |
| 2480 | Parent = Parent, | |
| 2481 | Reflectance = Reflectance, | |
| 2482 | Transparency = Transparency, | |
| 2483 | CanCollide = false, | |
| 2484 | Locked = true, | |
| 2485 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2486 | Name = Name, | |
| 2487 | Size = Size, | |
| 2488 | Material = Material | |
| 2489 | }) | |
| 2490 | RemoveOutlines(Part) | |
| 2491 | return Part | |
| 2492 | end | |
| 2493 | }, | |
| 2494 | Mesh = {
| |
| 2495 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2496 | local Msh = Create(Mesh)({
| |
| 2497 | Parent = Part, | |
| 2498 | Offset = OffSet, | |
| 2499 | Scale = Scale | |
| 2500 | }) | |
| 2501 | if Mesh == "SpecialMesh" then | |
| 2502 | Msh.MeshType = MeshType | |
| 2503 | Msh.MeshId = MeshId | |
| 2504 | end | |
| 2505 | return Msh | |
| 2506 | end | |
| 2507 | }, | |
| 2508 | Mesh = {
| |
| 2509 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2510 | local Msh = Create(Mesh)({
| |
| 2511 | Parent = Part, | |
| 2512 | Offset = OffSet, | |
| 2513 | Scale = Scale | |
| 2514 | }) | |
| 2515 | if Mesh == "SpecialMesh" then | |
| 2516 | Msh.MeshType = MeshType | |
| 2517 | Msh.MeshId = MeshId | |
| 2518 | end | |
| 2519 | return Msh | |
| 2520 | end | |
| 2521 | }, | |
| 2522 | Weld = {
| |
| 2523 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2524 | local Weld = Create("Weld")({
| |
| 2525 | Parent = Parent, | |
| 2526 | Part0 = Part0, | |
| 2527 | Part1 = Part1, | |
| 2528 | C0 = C0, | |
| 2529 | C1 = C1 | |
| 2530 | }) | |
| 2531 | return Weld | |
| 2532 | end | |
| 2533 | }, | |
| 2534 | Sound = {
| |
| 2535 | Create = function(id, par, vol, pit) | |
| 2536 | coroutine.resume(coroutine.create(function() | |
| 2537 | local S = Create("Sound")({
| |
| 2538 | Volume = vol, | |
| 2539 | Pitch = pit or 1, | |
| 2540 | SoundId = id, | |
| 2541 | Parent = par or workspace | |
| 2542 | }) | |
| 2543 | wait() | |
| 2544 | S:play() | |
| 2545 | game:GetService("Debris"):AddItem(S, 6)
| |
| 2546 | end)) | |
| 2547 | end | |
| 2548 | }, | |
| 2549 | ParticleEmitter = {
| |
| 2550 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2551 | local fp = Create("ParticleEmitter")({
| |
| 2552 | Parent = Parent, | |
| 2553 | Color = ColorSequence.new(Color1, Color2), | |
| 2554 | LightEmission = LightEmission, | |
| 2555 | Size = Size, | |
| 2556 | Texture = Texture, | |
| 2557 | Transparency = Transparency, | |
| 2558 | ZOffset = ZOffset, | |
| 2559 | Acceleration = Accel, | |
| 2560 | Drag = Drag, | |
| 2561 | LockedToPart = LockedToPart, | |
| 2562 | VelocityInheritance = VelocityInheritance, | |
| 2563 | EmissionDirection = EmissionDirection, | |
| 2564 | Enabled = Enabled, | |
| 2565 | Lifetime = LifeTime, | |
| 2566 | Rate = Rate, | |
| 2567 | Rotation = Rotation, | |
| 2568 | RotSpeed = RotSpeed, | |
| 2569 | Speed = Speed, | |
| 2570 | VelocitySpread = VelocitySpread | |
| 2571 | }) | |
| 2572 | return fp | |
| 2573 | end | |
| 2574 | } | |
| 2575 | } | |
| 2576 | function RemoveOutlines(part) | |
| 2577 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2578 | end | |
| 2579 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2580 | local Part = Create("Part")({
| |
| 2581 | formFactor = FormFactor, | |
| 2582 | Parent = Parent, | |
| 2583 | Reflectance = Reflectance, | |
| 2584 | Transparency = Transparency, | |
| 2585 | CanCollide = false, | |
| 2586 | Locked = true, | |
| 2587 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2588 | Name = Name, | |
| 2589 | Size = Size, | |
| 2590 | Material = Material | |
| 2591 | }) | |
| 2592 | RemoveOutlines(Part) | |
| 2593 | return Part | |
| 2594 | end | |
| 2595 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2596 | local Msh = Create(Mesh)({
| |
| 2597 | Parent = Part, | |
| 2598 | Offset = OffSet, | |
| 2599 | Scale = Scale | |
| 2600 | }) | |
| 2601 | if Mesh == "SpecialMesh" then | |
| 2602 | Msh.MeshType = MeshType | |
| 2603 | Msh.MeshId = MeshId | |
| 2604 | end | |
| 2605 | return Msh | |
| 2606 | end | |
| 2607 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2608 | local Weld = Create("Weld")({
| |
| 2609 | Parent = Parent, | |
| 2610 | Part0 = Part0, | |
| 2611 | Part1 = Part1, | |
| 2612 | C0 = C0, | |
| 2613 | C1 = C1 | |
| 2614 | }) | |
| 2615 | return Weld | |
| 2616 | end | |
| 2617 | ||
| 2618 | ||
| 2619 | ------------------------------------------------------- | |
| 2620 | --Start Effect Function-- | |
| 2621 | ------------------------------------------------------- | |
| 2622 | EffectModel = Instance.new("Model", char)
| |
| 2623 | Effects = {
| |
| 2624 | Block = {
| |
| 2625 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2626 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2627 | prt.Anchored = true | |
| 2628 | prt.CFrame = cframe | |
| 2629 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2630 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2631 | if Type == 1 or Type == nil then | |
| 2632 | table.insert(Effects, {
| |
| 2633 | prt, | |
| 2634 | "Block1", | |
| 2635 | delay, | |
| 2636 | x3, | |
| 2637 | y3, | |
| 2638 | z3, | |
| 2639 | msh | |
| 2640 | }) | |
| 2641 | elseif Type == 2 then | |
| 2642 | table.insert(Effects, {
| |
| 2643 | prt, | |
| 2644 | "Block2", | |
| 2645 | delay, | |
| 2646 | x3, | |
| 2647 | y3, | |
| 2648 | z3, | |
| 2649 | msh | |
| 2650 | }) | |
| 2651 | else | |
| 2652 | table.insert(Effects, {
| |
| 2653 | prt, | |
| 2654 | "Block3", | |
| 2655 | delay, | |
| 2656 | x3, | |
| 2657 | y3, | |
| 2658 | z3, | |
| 2659 | msh | |
| 2660 | }) | |
| 2661 | end | |
| 2662 | end | |
| 2663 | }, | |
| 2664 | Sphere = {
| |
| 2665 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2666 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2667 | prt.Anchored = true | |
| 2668 | prt.CFrame = cframe | |
| 2669 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2670 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2671 | table.insert(Effects, {
| |
| 2672 | prt, | |
| 2673 | "Cylinder", | |
| 2674 | delay, | |
| 2675 | x3, | |
| 2676 | y3, | |
| 2677 | z3, | |
| 2678 | msh | |
| 2679 | }) | |
| 2680 | end | |
| 2681 | }, | |
| 2682 | Cylinder = {
| |
| 2683 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2684 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2685 | prt.Anchored = true | |
| 2686 | prt.CFrame = cframe | |
| 2687 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2688 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2689 | table.insert(Effects, {
| |
| 2690 | prt, | |
| 2691 | "Cylinder", | |
| 2692 | delay, | |
| 2693 | x3, | |
| 2694 | y3, | |
| 2695 | z3, | |
| 2696 | msh | |
| 2697 | }) | |
| 2698 | end | |
| 2699 | }, | |
| 2700 | Wave = {
| |
| 2701 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2702 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2703 | prt.Anchored = true | |
| 2704 | prt.CFrame = cframe | |
| 2705 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 2706 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2707 | table.insert(Effects, {
| |
| 2708 | prt, | |
| 2709 | "Cylinder", | |
| 2710 | delay, | |
| 2711 | x3 / 60, | |
| 2712 | y3 / 60, | |
| 2713 | z3 / 60, | |
| 2714 | msh | |
| 2715 | }) | |
| 2716 | end | |
| 2717 | }, | |
| 2718 | Ring = {
| |
| 2719 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2720 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2721 | prt.Anchored = true | |
| 2722 | prt.CFrame = cframe | |
| 2723 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2724 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2725 | table.insert(Effects, {
| |
| 2726 | prt, | |
| 2727 | "Cylinder", | |
| 2728 | delay, | |
| 2729 | x3, | |
| 2730 | y3, | |
| 2731 | z3, | |
| 2732 | msh | |
| 2733 | }) | |
| 2734 | end | |
| 2735 | }, | |
| 2736 | Break = {
| |
| 2737 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2738 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2739 | prt.Anchored = true | |
| 2740 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2741 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2742 | local num = math.random(10, 50) / 1000 | |
| 2743 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2744 | table.insert(Effects, {
| |
| 2745 | prt, | |
| 2746 | "Shatter", | |
| 2747 | num, | |
| 2748 | prt.CFrame, | |
| 2749 | math.random() - math.random(), | |
| 2750 | 0, | |
| 2751 | math.random(50, 100) / 100 | |
| 2752 | }) | |
| 2753 | end | |
| 2754 | }, | |
| 2755 | Spiral = {
| |
| 2756 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2757 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2758 | prt.Anchored = true | |
| 2759 | prt.CFrame = cframe | |
| 2760 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2761 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2762 | table.insert(Effects, {
| |
| 2763 | prt, | |
| 2764 | "Cylinder", | |
| 2765 | delay, | |
| 2766 | x3, | |
| 2767 | y3, | |
| 2768 | z3, | |
| 2769 | msh | |
| 2770 | }) | |
| 2771 | end | |
| 2772 | }, | |
| 2773 | Push = {
| |
| 2774 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2775 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2776 | prt.Anchored = true | |
| 2777 | prt.CFrame = cframe | |
| 2778 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2779 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2780 | table.insert(Effects, {
| |
| 2781 | prt, | |
| 2782 | "Cylinder", | |
| 2783 | delay, | |
| 2784 | x3, | |
| 2785 | y3, | |
| 2786 | z3, | |
| 2787 | msh | |
| 2788 | }) | |
| 2789 | end | |
| 2790 | } | |
| 2791 | } | |
| 2792 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 2793 | local fp = IT("Part")
| |
| 2794 | fp.formFactor = formfactor | |
| 2795 | fp.Parent = parent | |
| 2796 | fp.Reflectance = reflectance | |
| 2797 | fp.Transparency = transparency | |
| 2798 | fp.CanCollide = false | |
| 2799 | fp.Locked = true | |
| 2800 | fp.BrickColor = brickcolor | |
| 2801 | fp.Name = name | |
| 2802 | fp.Size = size | |
| 2803 | fp.Position = tors.Position | |
| 2804 | RemoveOutlines(fp) | |
| 2805 | fp.Material = "SmoothPlastic" | |
| 2806 | fp:BreakJoints() | |
| 2807 | return fp | |
| 2808 | end | |
| 2809 | ||
| 2810 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2811 | local mesh = IT(Mesh) | |
| 2812 | mesh.Parent = part | |
| 2813 | if Mesh == "SpecialMesh" then | |
| 2814 | mesh.MeshType = meshtype | |
| 2815 | if meshid ~= "nil" then | |
| 2816 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 2817 | end | |
| 2818 | end | |
| 2819 | mesh.Offset = offset | |
| 2820 | mesh.Scale = scale | |
| 2821 | return mesh | |
| 2822 | end | |
| 2823 | ||
| 2824 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 2825 | local type = type | |
| 2826 | local rng = Instance.new("Part", char)
| |
| 2827 | rng.Anchored = true | |
| 2828 | rng.BrickColor = color | |
| 2829 | rng.CanCollide = false | |
| 2830 | rng.FormFactor = 3 | |
| 2831 | rng.Name = "Ring" | |
| 2832 | rng.Material = "Neon" | |
| 2833 | rng.Size = Vector3.new(1, 1, 1) | |
| 2834 | rng.Transparency = 0 | |
| 2835 | rng.TopSurface = 0 | |
| 2836 | rng.BottomSurface = 0 | |
| 2837 | rng.CFrame = pos | |
| 2838 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2839 | rngm.MeshType = MType | |
| 2840 | rngm.Scale = scale | |
| 2841 | local scaler2 = 1 | |
| 2842 | if type == "Add" then | |
| 2843 | scaler2 = 1 * value | |
| 2844 | elseif type == "Divide" then | |
| 2845 | scaler2 = 1 / value | |
| 2846 | end | |
| 2847 | coroutine.resume(coroutine.create(function() | |
| 2848 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2849 | swait() | |
| 2850 | if type == "Add" then | |
| 2851 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2852 | elseif type == "Divide" then | |
| 2853 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2854 | end | |
| 2855 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2856 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 2857 | end | |
| 2858 | rng:Destroy() | |
| 2859 | end)) | |
| 2860 | end | |
| 2861 | ||
| 2862 | function Eviscerate(dude) | |
| 2863 | if dude.Name ~= char then | |
| 2864 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2865 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2866 | local val = IT("BoolValue", dude)
| |
| 2867 | val.Name = "IsHit" | |
| 2868 | local ds = coroutine.wrap(function() | |
| 2869 | dude:WaitForChild("Head"):BreakJoints()
| |
| 2870 | wait(0.5) | |
| 2871 | target = nil | |
| 2872 | coroutine.resume(coroutine.create(function() | |
| 2873 | for i, v in pairs(dude:GetChildren()) do | |
| 2874 | if v:IsA("Accessory") then
| |
| 2875 | v:Destroy() | |
| 2876 | end | |
| 2877 | if v:IsA("Humanoid") then
| |
| 2878 | v:Destroy() | |
| 2879 | end | |
| 2880 | if v:IsA("CharacterMesh") then
| |
| 2881 | v:Destroy() | |
| 2882 | end | |
| 2883 | if v:IsA("Model") then
| |
| 2884 | v:Destroy() | |
| 2885 | end | |
| 2886 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 2887 | for x, o in pairs(v:GetChildren()) do | |
| 2888 | if o:IsA("Decal") then
| |
| 2889 | o:Destroy() | |
| 2890 | end | |
| 2891 | end | |
| 2892 | coroutine.resume(coroutine.create(function() | |
| 2893 | v.Material = "Neon" | |
| 2894 | v.CanCollide = false | |
| 2895 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 2896 | PartEmmit1.LightEmission = 1 | |
| 2897 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 2898 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 2899 | PartEmmit1.Rate = 150 | |
| 2900 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 2901 | PartEmmit1.Size = NumberSequence.new({
| |
| 2902 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 2903 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 2904 | }) | |
| 2905 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 2906 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 2907 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 2908 | }) | |
| 2909 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 2910 | PartEmmit1.VelocitySpread = 30000 | |
| 2911 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 2912 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 2913 | local BodPoss = IT("BodyPosition", v)
| |
| 2914 | BodPoss.P = 3000 | |
| 2915 | BodPoss.D = 1000 | |
| 2916 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 2917 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 2918 | v.Color = maincolor.Color | |
| 2919 | coroutine.resume(coroutine.create(function() | |
| 2920 | for i = 0, 49 do | |
| 2921 | swait(1) | |
| 2922 | v.Transparency = v.Transparency + 0.08 | |
| 2923 | end | |
| 2924 | wait(0.5) | |
| 2925 | PartEmmit1.Enabled = false | |
| 2926 | wait(3) | |
| 2927 | v:Destroy() | |
| 2928 | dude:Destroy() | |
| 2929 | end)) | |
| 2930 | end)) | |
| 2931 | end | |
| 2932 | end | |
| 2933 | end)) | |
| 2934 | end) | |
| 2935 | ds() | |
| 2936 | end | |
| 2937 | end | |
| 2938 | ||
| 2939 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 2940 | if SinglePlayer then | |
| 2941 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 2942 | end | |
| 2943 | local List = {}
| |
| 2944 | for i, v in pairs(workspace:GetChildren()) do | |
| 2945 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 2946 | table.insert(List, v) | |
| 2947 | end | |
| 2948 | end | |
| 2949 | return List | |
| 2950 | end | |
| 2951 | ||
| 2952 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 2953 | local type = type | |
| 2954 | local rng = Instance.new("Part", char)
| |
| 2955 | rng.Anchored = true | |
| 2956 | rng.BrickColor = color | |
| 2957 | rng.CanCollide = false | |
| 2958 | rng.FormFactor = 3 | |
| 2959 | rng.Name = "Ring" | |
| 2960 | rng.Material = "Neon" | |
| 2961 | rng.Size = Vector3.new(1, 1, 1) | |
| 2962 | rng.Transparency = 0 | |
| 2963 | rng.TopSurface = 0 | |
| 2964 | rng.BottomSurface = 0 | |
| 2965 | rng.CFrame = pos | |
| 2966 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 2967 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2968 | rngm.MeshType = MType | |
| 2969 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 2970 | local scaler2 = 1 | |
| 2971 | local speeder = FastSpeed | |
| 2972 | if type == "Add" then | |
| 2973 | scaler2 = 1 * value | |
| 2974 | elseif type == "Divide" then | |
| 2975 | scaler2 = 1 / value | |
| 2976 | end | |
| 2977 | coroutine.resume(coroutine.create(function() | |
| 2978 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 2979 | swait() | |
| 2980 | if type == "Add" then | |
| 2981 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 2982 | elseif type == "Divide" then | |
| 2983 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 2984 | end | |
| 2985 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 2986 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 2987 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 2988 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 2989 | end | |
| 2990 | rng:Destroy() | |
| 2991 | end)) | |
| 2992 | end | |
| 2993 | ||
| 2994 | function SoulSteal(dude) | |
| 2995 | if dude.Name ~= char then | |
| 2996 | local bgf = IT("BodyGyro", dude.Head)
| |
| 2997 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 2998 | local val = IT("BoolValue", dude)
| |
| 2999 | val.Name = "IsHit" | |
| 3000 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 3001 | local soulst = coroutine.wrap(function() | |
| 3002 | local soul = Instance.new("Part",dude)
| |
| 3003 | soul.Size = Vector3.new(1,1,1) | |
| 3004 | soul.CanCollide = false | |
| 3005 | soul.Anchored = false | |
| 3006 | soul.Position = torso.Position | |
| 3007 | soul.Transparency = 1 | |
| 3008 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 3009 | PartEmmit1.LightEmission = 1 | |
| 3010 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 3011 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3012 | PartEmmit1.Rate = 250 | |
| 3013 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 3014 | PartEmmit1.Size = NumberSequence.new({
| |
| 3015 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 3016 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3017 | }) | |
| 3018 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3019 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3020 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3021 | }) | |
| 3022 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3023 | PartEmmit1.VelocitySpread = 30000 | |
| 3024 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 3025 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 3026 | local BodPoss = IT("BodyPosition", soul)
| |
| 3027 | BodPoss.P = 3000 | |
| 3028 | BodPoss.D = 1000 | |
| 3029 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3030 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3031 | wait(1.6) | |
| 3032 | soul.Touched:connect(function(hit) | |
| 3033 | if hit.Parent == char then | |
| 3034 | soul:Destroy() | |
| 3035 | end | |
| 3036 | end) | |
| 3037 | wait(1.2) | |
| 3038 | while soul do | |
| 3039 | swait() | |
| 3040 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3041 | BodPoss.Position = tors.Position | |
| 3042 | end | |
| 3043 | end) | |
| 3044 | soulst() | |
| 3045 | end | |
| 3046 | end | |
| 3047 | function FaceMouse() | |
| 3048 | local Cam = workspace.CurrentCamera | |
| 3049 | return {
| |
| 3050 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 3051 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 3052 | } | |
| 3053 | end | |
| 3054 | ------------------------------------------------------- | |
| 3055 | --Start Effect Function-- | |
| 3056 | ------------------------------------------------------ | |
| 3057 | EffectModel = Instance.new("Model", char)
| |
| 3058 | Effects = {
| |
| 3059 | Block = {
| |
| 3060 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3061 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3062 | prt.Anchored = true | |
| 3063 | prt.CFrame = cframe | |
| 3064 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3065 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3066 | if Type == 1 or Type == nil then | |
| 3067 | table.insert(Effects, {
| |
| 3068 | prt, | |
| 3069 | "Block1", | |
| 3070 | delay, | |
| 3071 | x3, | |
| 3072 | y3, | |
| 3073 | z3, | |
| 3074 | msh | |
| 3075 | }) | |
| 3076 | elseif Type == 2 then | |
| 3077 | table.insert(Effects, {
| |
| 3078 | prt, | |
| 3079 | "Block2", | |
| 3080 | delay, | |
| 3081 | x3, | |
| 3082 | y3, | |
| 3083 | z3, | |
| 3084 | msh | |
| 3085 | }) | |
| 3086 | else | |
| 3087 | table.insert(Effects, {
| |
| 3088 | prt, | |
| 3089 | "Block3", | |
| 3090 | delay, | |
| 3091 | x3, | |
| 3092 | y3, | |
| 3093 | z3, | |
| 3094 | msh | |
| 3095 | }) | |
| 3096 | end | |
| 3097 | end | |
| 3098 | }, | |
| 3099 | Sphere = {
| |
| 3100 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3101 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3102 | prt.Anchored = true | |
| 3103 | prt.CFrame = cframe | |
| 3104 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3105 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3106 | table.insert(Effects, {
| |
| 3107 | prt, | |
| 3108 | "Cylinder", | |
| 3109 | delay, | |
| 3110 | x3, | |
| 3111 | y3, | |
| 3112 | z3, | |
| 3113 | msh | |
| 3114 | }) | |
| 3115 | end | |
| 3116 | }, | |
| 3117 | Cylinder = {
| |
| 3118 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3119 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3120 | prt.Anchored = true | |
| 3121 | prt.CFrame = cframe | |
| 3122 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3123 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3124 | table.insert(Effects, {
| |
| 3125 | prt, | |
| 3126 | "Cylinder", | |
| 3127 | delay, | |
| 3128 | x3, | |
| 3129 | y3, | |
| 3130 | z3, | |
| 3131 | msh | |
| 3132 | }) | |
| 3133 | end | |
| 3134 | }, | |
| 3135 | Wave = {
| |
| 3136 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3137 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3138 | prt.Anchored = true | |
| 3139 | prt.CFrame = cframe | |
| 3140 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 3141 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3142 | table.insert(Effects, {
| |
| 3143 | prt, | |
| 3144 | "Cylinder", | |
| 3145 | delay, | |
| 3146 | x3 / 60, | |
| 3147 | y3 / 60, | |
| 3148 | z3 / 60, | |
| 3149 | msh | |
| 3150 | }) | |
| 3151 | end | |
| 3152 | }, | |
| 3153 | Ring = {
| |
| 3154 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3155 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3156 | prt.Anchored = true | |
| 3157 | prt.CFrame = cframe | |
| 3158 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3159 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3160 | table.insert(Effects, {
| |
| 3161 | prt, | |
| 3162 | "Cylinder", | |
| 3163 | delay, | |
| 3164 | x3, | |
| 3165 | y3, | |
| 3166 | z3, | |
| 3167 | msh | |
| 3168 | }) | |
| 3169 | end | |
| 3170 | }, | |
| 3171 | Break = {
| |
| 3172 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 3173 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3174 | prt.Anchored = true | |
| 3175 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3176 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3177 | local num = math.random(10, 50) / 1000 | |
| 3178 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3179 | table.insert(Effects, {
| |
| 3180 | prt, | |
| 3181 | "Shatter", | |
| 3182 | num, | |
| 3183 | prt.CFrame, | |
| 3184 | math.random() - math.random(), | |
| 3185 | 0, | |
| 3186 | math.random(50, 100) / 100 | |
| 3187 | }) | |
| 3188 | end | |
| 3189 | }, | |
| 3190 | Spiral = {
| |
| 3191 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3192 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3193 | prt.Anchored = true | |
| 3194 | prt.CFrame = cframe | |
| 3195 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3196 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3197 | table.insert(Effects, {
| |
| 3198 | prt, | |
| 3199 | "Cylinder", | |
| 3200 | delay, | |
| 3201 | x3, | |
| 3202 | y3, | |
| 3203 | z3, | |
| 3204 | msh | |
| 3205 | }) | |
| 3206 | end | |
| 3207 | }, | |
| 3208 | Push = {
| |
| 3209 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3210 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3211 | prt.Anchored = true | |
| 3212 | prt.CFrame = cframe | |
| 3213 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3214 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3215 | table.insert(Effects, {
| |
| 3216 | prt, | |
| 3217 | "Cylinder", | |
| 3218 | delay, | |
| 3219 | x3, | |
| 3220 | y3, | |
| 3221 | z3, | |
| 3222 | msh | |
| 3223 | }) | |
| 3224 | end | |
| 3225 | } | |
| 3226 | } | |
| 3227 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 3228 | local fp = IT("Part")
| |
| 3229 | fp.formFactor = formfactor | |
| 3230 | fp.Parent = parent | |
| 3231 | fp.Reflectance = reflectance | |
| 3232 | fp.Transparency = transparency | |
| 3233 | fp.CanCollide = false | |
| 3234 | fp.Locked = true | |
| 3235 | fp.BrickColor = brickcolor | |
| 3236 | fp.Name = name | |
| 3237 | fp.Size = size | |
| 3238 | fp.Position = tors.Position | |
| 3239 | RemoveOutlines(fp) | |
| 3240 | fp.Material = "SmoothPlastic" | |
| 3241 | fp:BreakJoints() | |
| 3242 | return fp | |
| 3243 | end | |
| 3244 | ||
| 3245 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 3246 | local mesh = IT(Mesh) | |
| 3247 | mesh.Parent = part | |
| 3248 | if Mesh == "SpecialMesh" then | |
| 3249 | mesh.MeshType = meshtype | |
| 3250 | if meshid ~= "nil" then | |
| 3251 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 3252 | end | |
| 3253 | end | |
| 3254 | mesh.Offset = offset | |
| 3255 | mesh.Scale = scale | |
| 3256 | return mesh | |
| 3257 | end | |
| 3258 | ||
| 3259 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 3260 | local type = type | |
| 3261 | local rng = Instance.new("Part", char)
| |
| 3262 | rng.Anchored = true | |
| 3263 | rng.BrickColor = color | |
| 3264 | rng.CanCollide = false | |
| 3265 | rng.FormFactor = 3 | |
| 3266 | rng.Name = "Ring" | |
| 3267 | rng.Material = "Neon" | |
| 3268 | rng.Size = Vector3.new(1, 1, 1) | |
| 3269 | rng.Transparency = 0 | |
| 3270 | rng.TopSurface = 0 | |
| 3271 | rng.BottomSurface = 0 | |
| 3272 | rng.CFrame = pos | |
| 3273 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3274 | rngm.MeshType = MType | |
| 3275 | rngm.Scale = scale | |
| 3276 | local scaler2 = 1 | |
| 3277 | if type == "Add" then | |
| 3278 | scaler2 = 1 * value | |
| 3279 | elseif type == "Divide" then | |
| 3280 | scaler2 = 1 / value | |
| 3281 | end | |
| 3282 | coroutine.resume(coroutine.create(function() | |
| 3283 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3284 | swait() | |
| 3285 | if type == "Add" then | |
| 3286 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3287 | elseif type == "Divide" then | |
| 3288 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3289 | end | |
| 3290 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3291 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 3292 | end | |
| 3293 | rng:Destroy() | |
| 3294 | end)) | |
| 3295 | end | |
| 3296 | ||
| 3297 | function Eviscerate(dude) | |
| 3298 | if dude.Name ~= char then | |
| 3299 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3300 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3301 | local val = IT("BoolValue", dude)
| |
| 3302 | val.Name = "IsHit" | |
| 3303 | local ds = coroutine.wrap(function() | |
| 3304 | dude:WaitForChild("Head"):BreakJoints()
| |
| 3305 | wait(0.5) | |
| 3306 | target = nil | |
| 3307 | coroutine.resume(coroutine.create(function() | |
| 3308 | for i, v in pairs(dude:GetChildren()) do | |
| 3309 | if v:IsA("Accessory") then
| |
| 3310 | v:Destroy() | |
| 3311 | end | |
| 3312 | if v:IsA("Humanoid") then
| |
| 3313 | v:Destroy() | |
| 3314 | end | |
| 3315 | if v:IsA("CharacterMesh") then
| |
| 3316 | v:Destroy() | |
| 3317 | end | |
| 3318 | if v:IsA("Model") then
| |
| 3319 | v:Destroy() | |
| 3320 | end | |
| 3321 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 3322 | for x, o in pairs(v:GetChildren()) do | |
| 3323 | if o:IsA("Decal") then
| |
| 3324 | o:Destroy() | |
| 3325 | end | |
| 3326 | end | |
| 3327 | coroutine.resume(coroutine.create(function() | |
| 3328 | v.Material = "Neon" | |
| 3329 | v.CanCollide = false | |
| 3330 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 3331 | PartEmmit1.LightEmission = 1 | |
| 3332 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 3333 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3334 | PartEmmit1.Rate = 150 | |
| 3335 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 3336 | PartEmmit1.Size = NumberSequence.new({
| |
| 3337 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 3338 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3339 | }) | |
| 3340 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3341 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3342 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3343 | }) | |
| 3344 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3345 | PartEmmit1.VelocitySpread = 30000 | |
| 3346 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 3347 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 3348 | local BodPoss = IT("BodyPosition", v)
| |
| 3349 | BodPoss.P = 3000 | |
| 3350 | BodPoss.D = 1000 | |
| 3351 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3352 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3353 | v.Color = maincolor.Color | |
| 3354 | coroutine.resume(coroutine.create(function() | |
| 3355 | for i = 0, 49 do | |
| 3356 | swait(1) | |
| 3357 | v.Transparency = v.Transparency + 0.08 | |
| 3358 | end | |
| 3359 | wait(0.5) | |
| 3360 | PartEmmit1.Enabled = false | |
| 3361 | wait(3) | |
| 3362 | v:Destroy() | |
| 3363 | dude:Destroy() | |
| 3364 | end)) | |
| 3365 | end)) | |
| 3366 | end | |
| 3367 | end | |
| 3368 | end)) | |
| 3369 | end) | |
| 3370 | ds() | |
| 3371 | end | |
| 3372 | end | |
| 3373 | ||
| 3374 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 3375 | if SinglePlayer then | |
| 3376 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 3377 | end | |
| 3378 | local List = {}
| |
| 3379 | for i, v in pairs(workspace:GetChildren()) do | |
| 3380 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 3381 | table.insert(List, v) | |
| 3382 | end | |
| 3383 | end | |
| 3384 | return List | |
| 3385 | end | |
| 3386 | ||
| 3387 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 3388 | local type = type | |
| 3389 | local rng = Instance.new("Part", char)
| |
| 3390 | rng.Anchored = true | |
| 3391 | rng.BrickColor = color | |
| 3392 | rng.CanCollide = false | |
| 3393 | rng.FormFactor = 3 | |
| 3394 | rng.Name = "Ring" | |
| 3395 | rng.Material = "Neon" | |
| 3396 | rng.Size = Vector3.new(1, 1, 1) | |
| 3397 | rng.Transparency = 0 | |
| 3398 | rng.TopSurface = 0 | |
| 3399 | rng.BottomSurface = 0 | |
| 3400 | rng.CFrame = pos | |
| 3401 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 3402 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3403 | rngm.MeshType = MType | |
| 3404 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 3405 | local scaler2 = 1 | |
| 3406 | local speeder = FastSpeed | |
| 3407 | if type == "Add" then | |
| 3408 | scaler2 = 1 * value | |
| 3409 | elseif type == "Divide" then | |
| 3410 | scaler2 = 1 / value | |
| 3411 | end | |
| 3412 | coroutine.resume(coroutine.create(function() | |
| 3413 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3414 | swait() | |
| 3415 | if type == "Add" then | |
| 3416 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3417 | elseif type == "Divide" then | |
| 3418 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3419 | end | |
| 3420 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 3421 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 3422 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3423 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 3424 | end | |
| 3425 | rng:Destroy() | |
| 3426 | end)) | |
| 3427 | end | |
| 3428 | ||
| 3429 | function SoulSteal(dude) | |
| 3430 | if dude.Name ~= char then | |
| 3431 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3432 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3433 | local val = IT("BoolValue", dude)
| |
| 3434 | val.Name = "IsHit" | |
| 3435 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 3436 | local soulst = coroutine.wrap(function() | |
| 3437 | local soul = Instance.new("Part",dude)
| |
| 3438 | soul.Size = Vector3.new(1,1,1) | |
| 3439 | soul.CanCollide = false | |
| 3440 | soul.Anchored = false | |
| 3441 | soul.Position = torso.Position | |
| 3442 | soul.Transparency = 1 | |
| 3443 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 3444 | PartEmmit1.LightEmission = 1 | |
| 3445 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 3446 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3447 | PartEmmit1.Rate = 250 | |
| 3448 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 3449 | PartEmmit1.Size = NumberSequence.new({
| |
| 3450 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 3451 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3452 | }) | |
| 3453 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3454 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3455 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3456 | }) | |
| 3457 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3458 | PartEmmit1.VelocitySpread = 30000 | |
| 3459 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 3460 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 3461 | local BodPoss = IT("BodyPosition", soul)
| |
| 3462 | BodPoss.P = 3000 | |
| 3463 | BodPoss.D = 1000 | |
| 3464 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3465 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3466 | wait(1.6) | |
| 3467 | soul.Touched:connect(function(hit) | |
| 3468 | if hit.Parent == char then | |
| 3469 | soul:Destroy() | |
| 3470 | end | |
| 3471 | end) | |
| 3472 | wait(1.2) | |
| 3473 | while soul do | |
| 3474 | swait() | |
| 3475 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3476 | BodPoss.Position = tors.Position | |
| 3477 | end | |
| 3478 | end) | |
| 3479 | soulst() | |
| 3480 | end | |
| 3481 | end | |
| 3482 | function FaceMouse() | |
| 3483 | local Cam = workspace.CurrentCamera | |
| 3484 | return {
| |
| 3485 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 3486 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 3487 | } | |
| 3488 | end | |
| 3489 | ||
| 3490 | function ShowDamage(Pos, Text, Time, Color) | |
| 3491 | local Rate = (1 / 30) | |
| 3492 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 3493 | local Text = (Text or "") | |
| 3494 | local Time = (Time or 2) | |
| 3495 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 3496 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 3497 | EffectPart.Anchored = true | |
| 3498 | local BillboardGui = Create("BillboardGui"){
| |
| 3499 | Size = UDim2.new(3, 0, 3, 0), | |
| 3500 | Adornee = EffectPart, | |
| 3501 | Parent = EffectPart, | |
| 3502 | } | |
| 3503 | local TextLabel = Create("TextLabel"){
| |
| 3504 | BackgroundTransparency = 1, | |
| 3505 | Size = UDim2.new(1, 0, 1, 0), | |
| 3506 | Text = Text, | |
| 3507 | Font = "Bodoni", | |
| 3508 | TextColor3 = Color, | |
| 3509 | TextScaled = true, | |
| 3510 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 3511 | Parent = BillboardGui, | |
| 3512 | } | |
| 3513 | game.Debris:AddItem(EffectPart, (Time)) | |
| 3514 | EffectPart.Parent = game:GetService("Workspace")
| |
| 3515 | delay(0, function() | |
| 3516 | local Frames = (Time / Rate) | |
| 3517 | for Frame = 1, Frames do | |
| 3518 | wait(Rate) | |
| 3519 | local Percent = (Frame / Frames) | |
| 3520 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 3521 | TextLabel.TextTransparency = Percent | |
| 3522 | end | |
| 3523 | if EffectPart and EffectPart.Parent then | |
| 3524 | EffectPart:Destroy() | |
| 3525 | end | |
| 3526 | end) | |
| 3527 | end | |
| 3528 | ||
| 3529 | ||
| 3530 | EffectModel = Instance.new("Model", char)
| |
| 3531 | Effects = {
| |
| 3532 | Block = {
| |
| 3533 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3534 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3535 | prt.Anchored = true | |
| 3536 | prt.CFrame = cframe | |
| 3537 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3538 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3539 | if Type == 1 or Type == nil then | |
| 3540 | table.insert(Effects, {
| |
| 3541 | prt, | |
| 3542 | "Block1", | |
| 3543 | delay, | |
| 3544 | x3, | |
| 3545 | y3, | |
| 3546 | z3, | |
| 3547 | msh | |
| 3548 | }) | |
| 3549 | elseif Type == 2 then | |
| 3550 | table.insert(Effects, {
| |
| 3551 | prt, | |
| 3552 | "Block2", | |
| 3553 | delay, | |
| 3554 | x3, | |
| 3555 | y3, | |
| 3556 | z3, | |
| 3557 | msh | |
| 3558 | }) | |
| 3559 | else | |
| 3560 | table.insert(Effects, {
| |
| 3561 | prt, | |
| 3562 | "Block3", | |
| 3563 | delay, | |
| 3564 | x3, | |
| 3565 | y3, | |
| 3566 | z3, | |
| 3567 | msh | |
| 3568 | }) | |
| 3569 | end | |
| 3570 | end | |
| 3571 | }, | |
| 3572 | Sphere = {
| |
| 3573 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3574 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3575 | prt.Anchored = true | |
| 3576 | prt.CFrame = cframe | |
| 3577 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3578 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3579 | table.insert(Effects, {
| |
| 3580 | prt, | |
| 3581 | "Cylinder", | |
| 3582 | delay, | |
| 3583 | x3, | |
| 3584 | y3, | |
| 3585 | z3, | |
| 3586 | msh | |
| 3587 | }) | |
| 3588 | end | |
| 3589 | }, | |
| 3590 | Cylinder = {
| |
| 3591 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3592 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3593 | prt.Anchored = true | |
| 3594 | prt.CFrame = cframe | |
| 3595 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3596 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3597 | table.insert(Effects, {
| |
| 3598 | prt, | |
| 3599 | "Cylinder", | |
| 3600 | delay, | |
| 3601 | x3, | |
| 3602 | y3, | |
| 3603 | z3, | |
| 3604 | msh | |
| 3605 | }) | |
| 3606 | end | |
| 3607 | }, | |
| 3608 | Wave = {
| |
| 3609 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3610 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3611 | prt.Anchored = true | |
| 3612 | prt.CFrame = cframe | |
| 3613 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 3614 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3615 | table.insert(Effects, {
| |
| 3616 | prt, | |
| 3617 | "Cylinder", | |
| 3618 | delay, | |
| 3619 | x3 / 60, | |
| 3620 | y3 / 60, | |
| 3621 | z3 / 60, | |
| 3622 | msh | |
| 3623 | }) | |
| 3624 | end | |
| 3625 | }, | |
| 3626 | Ring = {
| |
| 3627 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3628 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3629 | prt.Anchored = true | |
| 3630 | prt.CFrame = cframe | |
| 3631 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3632 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3633 | table.insert(Effects, {
| |
| 3634 | prt, | |
| 3635 | "Cylinder", | |
| 3636 | delay, | |
| 3637 | x3, | |
| 3638 | y3, | |
| 3639 | z3, | |
| 3640 | msh | |
| 3641 | }) | |
| 3642 | end | |
| 3643 | }, | |
| 3644 | Break = {
| |
| 3645 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 3646 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3647 | prt.Anchored = true | |
| 3648 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3649 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3650 | local num = math.random(10, 50) / 1000 | |
| 3651 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3652 | table.insert(Effects, {
| |
| 3653 | prt, | |
| 3654 | "Shatter", | |
| 3655 | num, | |
| 3656 | prt.CFrame, | |
| 3657 | math.random() - math.random(), | |
| 3658 | 0, | |
| 3659 | math.random(50, 100) / 100 | |
| 3660 | }) | |
| 3661 | end | |
| 3662 | }, | |
| 3663 | Spiral = {
| |
| 3664 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3665 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3666 | prt.Anchored = true | |
| 3667 | prt.CFrame = cframe | |
| 3668 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3669 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3670 | table.insert(Effects, {
| |
| 3671 | prt, | |
| 3672 | "Cylinder", | |
| 3673 | delay, | |
| 3674 | x3, | |
| 3675 | y3, | |
| 3676 | z3, | |
| 3677 | msh | |
| 3678 | }) | |
| 3679 | end | |
| 3680 | }, | |
| 3681 | Push = {
| |
| 3682 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3683 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3684 | prt.Anchored = true | |
| 3685 | prt.CFrame = cframe | |
| 3686 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3687 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3688 | table.insert(Effects, {
| |
| 3689 | prt, | |
| 3690 | "Cylinder", | |
| 3691 | delay, | |
| 3692 | x3, | |
| 3693 | y3, | |
| 3694 | z3, | |
| 3695 | msh | |
| 3696 | }) | |
| 3697 | end | |
| 3698 | } | |
| 3699 | } | |
| 3700 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 3701 | local fp = IT("Part")
| |
| 3702 | fp.formFactor = formfactor | |
| 3703 | fp.Parent = parent | |
| 3704 | fp.Reflectance = reflectance | |
| 3705 | fp.Transparency = transparency | |
| 3706 | fp.CanCollide = false | |
| 3707 | fp.Locked = true | |
| 3708 | fp.BrickColor = brickcolor | |
| 3709 | fp.Name = name | |
| 3710 | fp.Size = size | |
| 3711 | fp.Position = tors.Position | |
| 3712 | RemoveOutlines(fp) | |
| 3713 | fp.Material = "SmoothPlastic" | |
| 3714 | fp:BreakJoints() | |
| 3715 | return fp | |
| 3716 | end | |
| 3717 | ||
| 3718 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 3719 | local mesh = IT(Mesh) | |
| 3720 | mesh.Parent = part | |
| 3721 | if Mesh == "SpecialMesh" then | |
| 3722 | mesh.MeshType = meshtype | |
| 3723 | if meshid ~= "nil" then | |
| 3724 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 3725 | end | |
| 3726 | end | |
| 3727 | mesh.Offset = offset | |
| 3728 | mesh.Scale = scale | |
| 3729 | return mesh | |
| 3730 | end | |
| 3731 | ||
| 3732 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 3733 | local type = type | |
| 3734 | local rng = Instance.new("Part", char)
| |
| 3735 | rng.Anchored = true | |
| 3736 | rng.BrickColor = color | |
| 3737 | rng.CanCollide = false | |
| 3738 | rng.FormFactor = 3 | |
| 3739 | rng.Name = "Ring" | |
| 3740 | rng.Material = "Neon" | |
| 3741 | rng.Size = Vector3.new(1, 1, 1) | |
| 3742 | rng.Transparency = 0 | |
| 3743 | rng.TopSurface = 0 | |
| 3744 | rng.BottomSurface = 0 | |
| 3745 | rng.CFrame = pos | |
| 3746 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3747 | rngm.MeshType = MType | |
| 3748 | rngm.Scale = scale | |
| 3749 | local scaler2 = 1 | |
| 3750 | if type == "Add" then | |
| 3751 | scaler2 = 1 * value | |
| 3752 | elseif type == "Divide" then | |
| 3753 | scaler2 = 1 / value | |
| 3754 | end | |
| 3755 | coroutine.resume(coroutine.create(function() | |
| 3756 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3757 | swait() | |
| 3758 | if type == "Add" then | |
| 3759 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3760 | elseif type == "Divide" then | |
| 3761 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3762 | end | |
| 3763 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3764 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 3765 | end | |
| 3766 | rng:Destroy() | |
| 3767 | end)) | |
| 3768 | end | |
| 3769 | ||
| 3770 | function Eviscerate(dude) | |
| 3771 | if dude.Name ~= char then | |
| 3772 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3773 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3774 | local val = IT("BoolValue", dude)
| |
| 3775 | val.Name = "IsHit" | |
| 3776 | local ds = coroutine.wrap(function() | |
| 3777 | dude:WaitForChild("Head"):BreakJoints()
| |
| 3778 | wait(0.5) | |
| 3779 | target = nil | |
| 3780 | coroutine.resume(coroutine.create(function() | |
| 3781 | for i, v in pairs(dude:GetChildren()) do | |
| 3782 | if v:IsA("Accessory") then
| |
| 3783 | v:Destroy() | |
| 3784 | end | |
| 3785 | if v:IsA("Humanoid") then
| |
| 3786 | v:Destroy() | |
| 3787 | end | |
| 3788 | if v:IsA("CharacterMesh") then
| |
| 3789 | v:Destroy() | |
| 3790 | end | |
| 3791 | if v:IsA("Model") then
| |
| 3792 | v:Destroy() | |
| 3793 | end | |
| 3794 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 3795 | for x, o in pairs(v:GetChildren()) do | |
| 3796 | if o:IsA("Decal") then
| |
| 3797 | o:Destroy() | |
| 3798 | end | |
| 3799 | end | |
| 3800 | coroutine.resume(coroutine.create(function() | |
| 3801 | v.Material = "Neon" | |
| 3802 | v.CanCollide = false | |
| 3803 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 3804 | PartEmmit1.LightEmission = 1 | |
| 3805 | PartEmmit1.Texture = "rbxassetid://1523916715" | |
| 3806 | PartEmmit1.Color = ColorSequence.new(Color3.new(0, 0, 0)) | |
| 3807 | PartEmmit1.Rate = 150 | |
| 3808 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 3809 | PartEmmit1.Size = NumberSequence.new({
| |
| 3810 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 3811 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3812 | }) | |
| 3813 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3814 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3815 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3816 | }) | |
| 3817 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3818 | PartEmmit1.VelocitySpread = 30000 | |
| 3819 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 3820 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 3821 | local BodPoss = IT("BodyPosition", v)
| |
| 3822 | BodPoss.P = 3000 | |
| 3823 | BodPoss.D = 1000 | |
| 3824 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3825 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3826 | v.Color = maincolor.Color | |
| 3827 | coroutine.resume(coroutine.create(function() | |
| 3828 | for i = 0, 49 do | |
| 3829 | swait(1) | |
| 3830 | v.Transparency = v.Transparency + 0.08 | |
| 3831 | end | |
| 3832 | wait(0.5) | |
| 3833 | PartEmmit1.Enabled = false | |
| 3834 | wait(3) | |
| 3835 | v:Destroy() | |
| 3836 | dude:Destroy() | |
| 3837 | end)) | |
| 3838 | end)) | |
| 3839 | end | |
| 3840 | end | |
| 3841 | end)) | |
| 3842 | end) | |
| 3843 | ds() | |
| 3844 | end | |
| 3845 | end | |
| 3846 | ||
| 3847 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 3848 | if SinglePlayer then | |
| 3849 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 3850 | end | |
| 3851 | local List = {}
| |
| 3852 | for i, v in pairs(workspace:GetChildren()) do | |
| 3853 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 3854 | table.insert(List, v) | |
| 3855 | end | |
| 3856 | end | |
| 3857 | return List | |
| 3858 | end | |
| 3859 | ||
| 3860 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 3861 | local type = type | |
| 3862 | local rng = Instance.new("Part", char)
| |
| 3863 | rng.Anchored = true | |
| 3864 | rng.BrickColor = color | |
| 3865 | rng.CanCollide = false | |
| 3866 | rng.FormFactor = 3 | |
| 3867 | rng.Name = "Ring" | |
| 3868 | rng.Material = "Neon" | |
| 3869 | rng.Size = Vector3.new(1, 1, 1) | |
| 3870 | rng.Transparency = 0 | |
| 3871 | rng.TopSurface = 0 | |
| 3872 | rng.BottomSurface = 0 | |
| 3873 | rng.CFrame = pos | |
| 3874 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 3875 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 3876 | rngm.MeshType = MType | |
| 3877 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 3878 | local scaler2 = 1 | |
| 3879 | local speeder = FastSpeed | |
| 3880 | if type == "Add" then | |
| 3881 | scaler2 = 1 * value | |
| 3882 | elseif type == "Divide" then | |
| 3883 | scaler2 = 1 / value | |
| 3884 | end | |
| 3885 | coroutine.resume(coroutine.create(function() | |
| 3886 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 3887 | swait() | |
| 3888 | if type == "Add" then | |
| 3889 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 3890 | elseif type == "Divide" then | |
| 3891 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 3892 | end | |
| 3893 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 3894 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 3895 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 3896 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 3897 | end | |
| 3898 | rng:Destroy() | |
| 3899 | end)) | |
| 3900 | end | |
| 3901 | ||
| 3902 | function SoulSteal(dude) | |
| 3903 | if dude.Name ~= char then | |
| 3904 | local bgf = IT("BodyGyro", dude.Head)
| |
| 3905 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 3906 | local val = IT("BoolValue", dude)
| |
| 3907 | val.Name = "IsHit" | |
| 3908 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 3909 | local soulst = coroutine.wrap(function() | |
| 3910 | local soul = Instance.new("Part",dude)
| |
| 3911 | soul.Size = Vector3.new(1,1,1) | |
| 3912 | soul.CanCollide = false | |
| 3913 | soul.Anchored = false | |
| 3914 | soul.Position = torso.Position | |
| 3915 | soul.Transparency = 1 | |
| 3916 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 3917 | PartEmmit1.LightEmission = 1 | |
| 3918 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 3919 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3920 | PartEmmit1.Rate = 250 | |
| 3921 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 3922 | PartEmmit1.Size = NumberSequence.new({
| |
| 3923 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 3924 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 3925 | }) | |
| 3926 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 3927 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 3928 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 3929 | }) | |
| 3930 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 3931 | PartEmmit1.VelocitySpread = 30000 | |
| 3932 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 3933 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 3934 | local BodPoss = IT("BodyPosition", soul)
| |
| 3935 | BodPoss.P = 3000 | |
| 3936 | BodPoss.D = 1000 | |
| 3937 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 3938 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 3939 | wait(1.6) | |
| 3940 | soul.Touched:connect(function(hit) | |
| 3941 | if hit.Parent == char then | |
| 3942 | soul:Destroy() | |
| 3943 | end | |
| 3944 | end) | |
| 3945 | wait(1.2) | |
| 3946 | while soul do | |
| 3947 | swait() | |
| 3948 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 3949 | BodPoss.Position = tors.Position | |
| 3950 | end | |
| 3951 | end) | |
| 3952 | soulst() | |
| 3953 | end | |
| 3954 | end | |
| 3955 | function FaceMouse() | |
| 3956 | local Cam = workspace.CurrentCamera | |
| 3957 | return {
| |
| 3958 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 3959 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 3960 | } | |
| 3961 | end | |
| 3962 | ------------------------------------------------------- | |
| 3963 | --End Effect Function-- | |
| 3964 | ------------------------------------------------------- | |
| 3965 | ------------------------------------------------------- | |
| 3966 | --End Important Functions-- | |
| 3967 | ------------------------------------------------------- | |
| 3968 | ||
| 3969 | ||
| 3970 | ------------------------------------------------------- | |
| 3971 | --Start Customization-- | |
| 3972 | ------------------------------------------------------- | |
| 3973 | local Player_Size = 1 | |
| 3974 | if Player_Size ~= 1 then | |
| 3975 | root.Size = root.Size * Player_Size | |
| 3976 | tors.Size = tors.Size * Player_Size | |
| 3977 | hed.Size = hed.Size * Player_Size | |
| 3978 | ra.Size = ra.Size * Player_Size | |
| 3979 | la.Size = la.Size * Player_Size | |
| 3980 | rl.Size = rl.Size * Player_Size | |
| 3981 | ll.Size = ll.Size * Player_Size | |
| 3982 | ---------------------------------------------------------------------------------- | |
| 3983 | rootj.Parent = root | |
| 3984 | neck.Parent = tors | |
| 3985 | RW.Parent = tors | |
| 3986 | LW.Parent = tors | |
| 3987 | RH.Parent = tors | |
| 3988 | LH.Parent = tors | |
| 3989 | ---------------------------------------------------------------------------------- | |
| 3990 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3991 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3992 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3993 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 3994 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 3995 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 3996 | ---------------------------------------------------------------------------------- | |
| 3997 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3998 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 3999 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4000 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 4001 | --hat.Parent = Character | |
| 4002 | end | |
| 4003 | ---------------------------------------------------------------------------------- | |
| 4004 | local equipped = false | |
| 4005 | local idle = 0 | |
| 4006 | local change = 1 | |
| 4007 | local val = 0 | |
| 4008 | local toim = 0 | |
| 4009 | local idleanim = 0.4 | |
| 4010 | local sine = 0 | |
| 4011 | local Sit = 1 | |
| 4012 | ---------------------------------------------------------------------------------- | |
| 4013 | hum.WalkSpeed = 8 | |
| 4014 | hum.JumpPower = 57 | |
| 4015 | hum.Animator.Parent = nil | |
| 4016 | ---------------------------------------------------------------------------------- | |
| 4017 | ||
| 4018 | ------------------------------------------------------- | |
| 4019 | --End Customization-- | |
| 4020 | ------------------------------------------------------- | |
| 4021 | ||
| 4022 | ||
| 4023 | ------------------------------------------------------- | |
| 4024 | --Start Attacks N Stuff-- | |
| 4025 | ------------------------------------------------------- | |
| 4026 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 4027 | naeeym2.AlwaysOnTop = true | |
| 4028 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 4029 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 4030 | naeeym2.Adornee = hed | |
| 4031 | naeeym2.Name = "Name" | |
| 4032 | ||
| 4033 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 4034 | tecks2.BackgroundTransparency = 1 | |
| 4035 | tecks2.TextScaled = true | |
| 4036 | tecks2.BorderSizePixel = 0 | |
| 4037 | tecks2.Text = "Lost Nahid Well This IS It" | |
| 4038 | tecks2.Font = "Garamond" | |
| 4039 | tecks2.TextSize = 30 | |
| 4040 | tecks2.TextStrokeTransparency = 0 | |
| 4041 | tecks2.TextColor3 = BrickColor.new('Pastel Blue').Color
| |
| 4042 | tecks2.TextStrokeColor3 = BrickColor.new('Really bue').Color
| |
| 4043 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 4044 | tecks2.Parent = naeeym2 | |
| 4045 | textfag = tecks2 | |
| 4046 | tecks2.Text = "Edited by HeavyThePootisMan333 and made by Makhail07 FE code by Mokiros and fixed by saba1520/kisslarge" | |
| 4047 | wait(2) | |
| 4048 | tecks2.Text = "dont leak or die" | |
| 4049 | wait(1) | |
| 4050 | tecks2.Text = "Lost Nahid" | |
| 4051 | - | tecks2.Text = "im dead" |
| 4051 | + | |
| 4052 | while textfag ~= nil do | |
| 4053 | swait() | |
| 4054 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 4055 | textfag.Rotation = math.random(-3,3) | |
| 4056 | end | |
| 4057 | end)) | |
| 4058 | ||
| 4059 | ||
| 4060 | function chatfunc(text, color) | |
| 4061 | local chat = coroutine.wrap(function() | |
| 4062 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 4063 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 4064 | - | tecks2.Text = "ultimate Poot" |
| 4064 | + | |
| 4065 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 4066 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 4067 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 4068 | naeeym2.Adornee = hed | |
| 4069 | naeeym2.Name = "TalkingBillBoard" | |
| 4070 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 4071 | tecks2.BackgroundTransparency = 1 | |
| 4072 | tecks2.BorderSizePixel = 0 | |
| 4073 | tecks2.Text = "" | |
| 4074 | tecks2.Font = "SciFi" | |
| 4075 | tecks2.TextSize = 30 | |
| 4076 | tecks2.TextStrokeTransparency = 0 | |
| 4077 | tecks2.TextColor3 = color | |
| 4078 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 4079 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 4080 | local tecks3 = Instance.new("TextLabel", naeeym2)
| |
| 4081 | tecks3.BackgroundTransparency = 1 | |
| 4082 | tecks3.BorderSizePixel = 0 | |
| 4083 | tecks3.Text = "" | |
| 4084 | tecks3.Font = "SciFi" | |
| 4085 | tecks3.TextSize = 30 | |
| 4086 | tecks3.TextStrokeTransparency = 0 | |
| 4087 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
| 4088 | tecks3.TextStrokeColor3 = color | |
| 4089 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
| 4090 | coroutine.resume(coroutine.create(function() | |
| 4091 | while true do | |
| 4092 | swait(1) | |
| 4093 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 4094 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 4095 | tecks2.Rotation = math.random(-5, 5) | |
| 4096 | tecks3.Rotation = math.random(-5, 5) | |
| 4097 | end | |
| 4098 | end)) | |
| 4099 | for i = 1, string.len(text) do | |
| 4100 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 4101 | tecks2.Text = string.sub(text, 1, i) | |
| 4102 | tecks3.Text = string.sub(text, 1, i) | |
| 4103 | swait(1) | |
| 4104 | end | |
| 4105 | wait(1) | |
| 4106 | local randomrot = math.random(1, 2) | |
| 4107 | if randomrot == 1 then | |
| 4108 | for i = 1, 50 do | |
| 4109 | swait() | |
| 4110 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
| 4111 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 4112 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 4113 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
| 4114 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 4115 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 4116 | end | |
| 4117 | elseif randomrot == 2 then | |
| 4118 | for i = 1, 50 do | |
| 4119 | swait() | |
| 4120 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
| 4121 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 4122 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 4123 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
| 4124 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 4125 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 4126 | end | |
| 4127 | end | |
| 4128 | naeeym2:Destroy() | |
| 4129 | end) | |
| 4130 | chat() | |
| 4131 | end | |
| 4132 | ---------- | |
| 4133 | function Taunt1() | |
| 4134 | attack = true | |
| 4135 | hum.WalkSpeed = 0 | |
| 4136 | chatfunc("hello good sir", BrickColor.new("Really black").Color)
| |
| 4137 | CFuncs.Sound.Create("rbxassetid://138130777", head, 100, 1)
| |
| 4138 | for i = 0, 9, 0.1 do | |
| 4139 | swait() | |
| 4140 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
| 4141 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4142 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
| 4143 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
| 4144 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
| 4145 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4146 | end | |
| 4147 | attack = false | |
| 4148 | hum.WalkSpeed = 10 | |
| 4149 | end | |
| 4150 | function Taunt2() | |
| 4151 | attack = true | |
| 4152 | hum.WalkSpeed = 0 | |
| 4153 | chatfunc("-Laugh-", BrickColor.new("Really black").Color)
| |
| 4154 | CFuncs.Sound.Create("rbxassetid://221057812", head, 100, 1)
| |
| 4155 | for i = 0, 2, 0.1 do | |
| 4156 | swait() | |
| 4157 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 4158 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4159 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4160 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4161 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4162 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4163 | end | |
| 4164 | for i = 0, 6, 0.1 do | |
| 4165 | swait() | |
| 4166 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 4167 | - | chatfunc("wth what are you doing", BrickColor.new("Really black").Color)
|
| 4167 | + | |
| 4168 | - | CFuncs.Sound.Create("rbxassetid://609247669", head, 100, 1)
|
| 4168 | + | |
| 4169 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4170 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4171 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4172 | end | |
| 4173 | for i = 0, 2, 0.1 do | |
| 4174 | swait() | |
| 4175 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 4176 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4177 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4178 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4179 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4180 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4181 | end | |
| 4182 | attack = false | |
| 4183 | hum.WalkSpeed = 10 | |
| 4184 | end | |
| 4185 | function DANCEFORME2() | |
| 4186 | print("Hehehe")
| |
| 4187 | chatfunc("Nothing Like This....", BrickColor.new("Really black").Color)
| |
| 4188 | CreateSound("1092048938", hed, 10, 1)
| |
| 4189 | attack = true | |
| 4190 | repeat | |
| 4191 | for i = 0, 2.6, 0.1 do | |
| 4192 | swait() | |
| 4193 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -0.7 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.1) | |
| 4194 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45), Rad(0), Rad(0)), 0.1) | |
| 4195 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -.5 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.2 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4196 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -.5 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.2 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4197 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4198 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4199 | end | |
| 4200 | - | print("oh shit rip!!!!!._.")
|
| 4200 | + | |
| 4201 | - | chatfunc("party!!", BrickColor.new("Really black").Color)
|
| 4201 | + | |
| 4202 | - | CreateSound("1458638152", hed, 10, 1)
|
| 4202 | + | |
| 4203 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 4204 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1.3 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4205 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4206 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4207 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4208 | end | |
| 4209 | for i = 0, 2.6, 0.1 do | |
| 4210 | swait() | |
| 4211 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, -0.7 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.1) | |
| 4212 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45), Rad(0), Rad(0)), 0.1) | |
| 4213 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -.5 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.2 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4214 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -.5 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.2 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4215 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4216 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4217 | end | |
| 4218 | for i = 0, 2.6, 0.1 do | |
| 4219 | swait() | |
| 4220 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-8 - 2.5 * Sin(sine / 24)), Rad(0)), 0.1) | |
| 4221 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
| 4222 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4223 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1.3 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1) | |
| 4224 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4225 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4226 | end | |
| 4227 | until Playing == false | |
| 4228 | MERKIO2:Stop() | |
| 4229 | attack = false | |
| 4230 | hum.WalkSpeed = 16 | |
| 4231 | end | |
| 4232 | ||
| 4233 | function Eyeyeyeyeyeyey_Slammo() | |
| 4234 | attack = true | |
| 4235 | hum.WalkSpeed = 0 | |
| 4236 | local Blobby = IT("Part", char)
| |
| 4237 | Blobby.Name = "Blob" | |
| 4238 | Blobby.CanCollide = false | |
| 4239 | Blobby.BrickColor = BrickC("Really black")
| |
| 4240 | Blobby.Transparency = 0 | |
| 4241 | Blobby.Material = "Plastic" | |
| 4242 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 4243 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 4244 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 4245 | ||
| 4246 | local Weld = IT("Weld", Blobby)
| |
| 4247 | Weld.Part0 = hed | |
| 4248 | Weld.Part1 = Blobby | |
| 4249 | Weld.C1 = CF(0, -17.6, 1.4) | |
| 4250 | Weld.C0 = angles(Rad(0),0,0) | |
| 4251 | ||
| 4252 | local M2 = IT("SpecialMesh")
| |
| 4253 | M2.Parent = Blobby | |
| 4254 | M2.MeshId = "http://www.roblox.com/asset/?id=120607730" | |
| 4255 | M2.TextureId = "http://www.roblox.com/asset/?id=1032770833" | |
| 4256 | M2.Scale = Vector3.new(3.3, 3.3, 3.3) | |
| 4257 | CFuncs.Sound.Create("rbxassetid://135925117", head, 100, 1)
| |
| 4258 | for i = 0, 6, 0.1 do | |
| 4259 | swait() | |
| 4260 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2) | |
| 4261 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4262 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4263 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 4264 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4265 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4266 | end | |
| 4267 | Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 4268 | Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 4269 | Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 4270 | for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do | |
| 4271 | if v:FindFirstChild("Head") then
| |
| 4272 | Eviscerate(v) | |
| 4273 | end | |
| 4274 | end | |
| 4275 | for i = 0, 6, 0.1 do | |
| 4276 | swait() | |
| 4277 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 4278 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4279 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15) | |
| 4280 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15) | |
| 4281 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4282 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4283 | end | |
| 4284 | Blobby:Destroy() | |
| 4285 | attack = false | |
| 4286 | hum.WalkSpeed = 10 | |
| 4287 | end | |
| 4288 | function LimitlessDivinity() | |
| 4289 | for i = 0, 2, 0.1 do | |
| 4290 | swait() | |
| 4291 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 4292 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4293 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4294 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4295 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4296 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4297 | end | |
| 4298 | local p = Instance.new("Part",char)
| |
| 4299 | p.Anchored = true | |
| 4300 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 4301 | p.BrickColor = BrickC("Really black")
| |
| 4302 | p.Material = "Neon" | |
| 4303 | p.CFrame = CFrame.new(mouse.Hit.p) | |
| 4304 | local m = Instance.new("SpecialMesh",p)
| |
| 4305 | m.MeshType = "Sphere" | |
| 4306 | m.Scale = Vector3.new(80,80,80) | |
| 4307 | Magic(3, "Add", p.CFrame, Vector3.new(8, 8, 8), 0.15, BrickC("Really black"), "Sphere")
| |
| 4308 | CFuncs["Sound"].Create("rbxassetid://183763506", p, 10, 0.5)
| |
| 4309 | for i = 1, 100 do | |
| 4310 | swait() | |
| 4311 | Aura(2.5,-0.5,"Add", p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-0.025,BrickC("Really black"),25, "Sphere")
| |
| 4312 | m.Scale = m.Scale + Vector3.new(1,1,1) | |
| 4313 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 4314 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4315 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4316 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4317 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4318 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4319 | end | |
| 4320 | for i = 1,10 do | |
| 4321 | swait() | |
| 4322 | m.Scale = m.Scale - Vector3.new(16,16,16) | |
| 4323 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 4324 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4325 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4326 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4327 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4328 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4329 | end | |
| 4330 | for i = 1,100 do | |
| 4331 | Aura(5,10,"Add",p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),20,20,20,0.2,BrickC("Really black"),0, "Sphere")
| |
| 4332 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 4333 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4334 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4335 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4336 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4337 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4338 | end | |
| 4339 | Magic(1, "Add", p.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
| |
| 4340 | Magic(1, "Add", p.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
| |
| 4341 | Magic(1, "Add", p.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
| |
| 4342 | MagniDamage(p, 60, 50, 100, 0, "Normal") | |
| 4343 | CFuncs["Sound"].Create("rbxassetid://138213851", p, 2,1.2)
| |
| 4344 | CFuncs["Sound"].Create("rbxassetid://239000203", p, 2,1.2)
| |
| 4345 | CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
| |
| 4346 | p.Transparency = 1 | |
| 4347 | end | |
| 4348 | function NebulaticManiac() | |
| 4349 | attack = true | |
| 4350 | hum.WalkSpeed = 0 | |
| 4351 | for i = 0,1.2,0.1 do | |
| 4352 | swait() | |
| 4353 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4354 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4355 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4356 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4357 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4358 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
| 4359 | end | |
| 4360 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4361 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4362 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 4363 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 4364 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
| |
| 4365 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
| |
| 4366 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
| |
| 4367 | ||
| 4368 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 4369 | if v:FindFirstChild("Head") then
| |
| 4370 | Eviscerate(v) | |
| 4371 | end | |
| 4372 | end | |
| 4373 | ||
| 4374 | for i = 1,4.7,0.1 do | |
| 4375 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4376 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4377 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4378 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4379 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
| 4380 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
| 4381 | end | |
| 4382 | wait(.6) | |
| 4383 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4384 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4385 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 4386 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 4387 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
| |
| 4388 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere")
| |
| 4389 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Really black"), "Sphere")
| |
| 4390 | ||
| 4391 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 4392 | if v:FindFirstChild("Head") then
| |
| 4393 | Eviscerate(v) | |
| 4394 | end | |
| 4395 | end | |
| 4396 | ||
| 4397 | for i = 1,4.7,0.1 do | |
| 4398 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4399 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4400 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4401 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4402 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
| 4403 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
| 4404 | end | |
| 4405 | wait(.6) | |
| 4406 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4407 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4408 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 4409 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 4410 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
| |
| 4411 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
| |
| 4412 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
| |
| 4413 | ||
| 4414 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 4415 | if v:FindFirstChild("Head") then
| |
| 4416 | Eviscerate(v) | |
| 4417 | end | |
| 4418 | end | |
| 4419 | ||
| 4420 | for i = 1,4.7,0.1 do | |
| 4421 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4422 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4423 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4424 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4425 | RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1) | |
| 4426 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1) | |
| 4427 | end | |
| 4428 | wait(.6) | |
| 4429 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4430 | Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick") | |
| 4431 | Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
| |
| 4432 | Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01) | |
| 4433 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
| |
| 4434 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere")
| |
| 4435 | Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
| |
| 4436 | ||
| 4437 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do | |
| 4438 | if v:FindFirstChild("Head") then
| |
| 4439 | Eviscerate(v) | |
| 4440 | end | |
| 4441 | end | |
| 4442 | ||
| 4443 | for i = 1,4.7,0.1 do | |
| 4444 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 4445 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 4446 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 4447 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 4448 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1) | |
| 4449 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1) | |
| 4450 | end | |
| 4451 | wait(.6) | |
| 4452 | attack = false | |
| 4453 | hum.WalkSpeed = 8 | |
| 4454 | end | |
| 4455 | function THUNDERCLAP() | |
| 4456 | attack = true | |
| 4457 | ||
| 4458 | for i = 0, 15, 0.1 do | |
| 4459 | swait() | |
| 4460 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 4461 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4462 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4463 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4464 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4465 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4466 | end | |
| 4467 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 4468 | ||
| 4469 | for i = 0, 7, 0.1 do | |
| 4470 | swait() | |
| 4471 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 4472 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4473 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4474 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4475 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4476 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4477 | end | |
| 4478 | ||
| 4479 | Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
| |
| 4480 | Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
| |
| 4481 | Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
| |
| 4482 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do | |
| 4483 | if v:FindFirstChild("Head") then
| |
| 4484 | Eviscerate(v) | |
| 4485 | end | |
| 4486 | end | |
| 4487 | CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
| |
| 4488 | CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
| |
| 4489 | CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
| |
| 4490 | for i = 0, 7, 0.1 do | |
| 4491 | swait() | |
| 4492 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 4493 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 4494 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 4495 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 4496 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 4497 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 4498 | end | |
| 4499 | attack = false | |
| 4500 | end | |
| 4501 | function Call_Upon_The_Eyes() | |
| 4502 | attack = true | |
| 4503 | hum.WalkSpeed = 0 | |
| 4504 | for i = 0, 6, 0.1 do | |
| 4505 | swait() | |
| 4506 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4507 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4508 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 4509 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 4510 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4511 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4512 | end | |
| 4513 | Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 4514 | Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 4515 | Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 4516 | Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 4517 | ||
| 4518 | for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do | |
| 4519 | if v:FindFirstChild("Head") then
| |
| 4520 | Eviscerate(v) | |
| 4521 | end | |
| 4522 | end | |
| 4523 | for i = 0, 6, 0.1 do | |
| 4524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4525 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4526 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 4527 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 4528 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
| 4529 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4530 | end | |
| 4531 | attack = false | |
| 4532 | hum.WalkSpeed = 10 | |
| 4533 | end | |
| 4534 | function Painful_Stomp() | |
| 4535 | attack = true | |
| 4536 | for i = 0,5.2,0.1 do | |
| 4537 | swait() | |
| 4538 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4539 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4540 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4541 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4542 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4543 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4544 | end | |
| 4545 | ||
| 4546 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4547 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4548 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4549 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 4550 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 4551 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 4552 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
| 4553 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 4554 | if v:FindFirstChild("Head") then
| |
| 4555 | Eviscerate(v) | |
| 4556 | end | |
| 4557 | end | |
| 4558 | coroutine.resume(coroutine.create(function() | |
| 4559 | for i = 0,2.8,0.1 do | |
| 4560 | swait() | |
| 4561 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 4562 | end | |
| 4563 | for i = 0,1.8,0.1 do | |
| 4564 | swait() | |
| 4565 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4566 | end | |
| 4567 | end)) | |
| 4568 | for i = 0,3.7,0.1 do | |
| 4569 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 4570 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4571 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 4572 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 4573 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4574 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4575 | end | |
| 4576 | wait(.6) | |
| 4577 | attack = false | |
| 4578 | end | |
| 4579 | function ShutTheHellUp() | |
| 4580 | chatfunc("Go Away", BrickColor.new("Really black").Color)
| |
| 4581 | attack = true | |
| 4582 | hum.WalkSpeed = 2.01 | |
| 4583 | CFuncs.Sound.Create("rbxassetid://137231742", head, 10, 1)
| |
| 4584 | for i = 0,3,0.1 do | |
| 4585 | swait() | |
| 4586 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4587 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4588 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4589 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4590 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4591 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4592 | end | |
| 4593 | for i = 0,1.2,0.1 do | |
| 4594 | - | chatfunc("you suck..", BrickColor.new("Really black").Color)
|
| 4594 | + | |
| 4595 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4596 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 4597 | - | CFuncs.Sound.Create("rbxassetid://1058417264", head, 10, 1)
|
| 4597 | + | |
| 4598 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4599 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4600 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4601 | end | |
| 4602 | for i = 0,1.2,0.1 do | |
| 4603 | swait() | |
| 4604 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4605 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 4606 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4607 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4608 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4609 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4610 | end | |
| 4611 | for i = 0,1.2,0.1 do | |
| 4612 | swait() | |
| 4613 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4614 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 4615 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4616 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4617 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4618 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4619 | end | |
| 4620 | for i = 0,1.2,0.1 do | |
| 4621 | swait() | |
| 4622 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4623 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 4624 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4625 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4626 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4627 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4628 | end | |
| 4629 | for i = 0,2,0.1 do | |
| 4630 | swait() | |
| 4631 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4632 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4633 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4634 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4635 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1) | |
| 4636 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4637 | end | |
| 4638 | for i = 0,2,0.1 do | |
| 4639 | swait() | |
| 4640 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 4641 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 4642 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4643 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4644 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 4645 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 4646 | end | |
| 4647 | hum.WalkSpeed = 16 | |
| 4648 | attack = false | |
| 4649 | end | |
| 4650 | function GlitchedHell() | |
| 4651 | chatfunc("poot", BrickColor.new("Really white").Color)
| |
| 4652 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 4653 | local HITBODY = mouse.Target.Parent | |
| 4654 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 4655 | local HEAD = HITBODY:FindFirstChild("Head")
| |
| 4656 | local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4657 | if TORS ~= nil and HUMAN ~= nil then | |
| 4658 | attack = true | |
| 4659 | hum.WalkSpeed = 0 | |
| 4660 | root.CFrame = TORS.CFrame * CFrame.new(-1,0,3) | |
| 4661 | TORS.Anchored = true | |
| 4662 | CreateSound("333430981", hed, 5, 1)
| |
| 4663 | for i = 1, 25 do | |
| 4664 | swait() | |
| 4665 | for _,v in next, char:GetDescendants() do | |
| 4666 | if(v:IsA'DataModelMesh')then | |
| 4667 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
| 4668 | end | |
| 4669 | end | |
| 4670 | end | |
| 4671 | ||
| 4672 | for _,v in next, char:GetDescendants() do | |
| 4673 | if(v:IsA'DataModelMesh')then | |
| 4674 | v.Offset = Vector3.new(0,0,0) | |
| 4675 | end | |
| 4676 | end | |
| 4677 | for i = 0, 1.2, 0.1 do | |
| 4678 | swait() | |
| 4679 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
| 4680 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 4681 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 4682 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 4683 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
| 4684 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
| 4685 | end | |
| 4686 | wait(.5) | |
| 4687 | for i = 0, 2.2, 0.1 do | |
| 4688 | swait() | |
| 4689 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
| 4690 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 4691 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
| 4692 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 4693 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 4694 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 4695 | end | |
| 4696 | ||
| 4697 | for i = 0, 1.2, 0.1 do | |
| 4698 | swait() | |
| 4699 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
| 4700 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 4701 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
| 4702 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
| 4703 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
| 4704 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
| 4705 | end | |
| 4706 | end | |
| 4707 | CreateSound("180083298", hed, 10, 1)
| |
| 4708 | attack = false | |
| 4709 | HITBODY:BreakJoints() | |
| 4710 | TORS:Remove() | |
| 4711 | TORS.Anchored = false | |
| 4712 | attack = false | |
| 4713 | hum.WalkSpeed = 16 | |
| 4714 | end | |
| 4715 | end | |
| 4716 | function GlitchedTeleport() | |
| 4717 | CanUse = false | |
| 4718 | CreateSound("333430981", hed, 5, 1)
| |
| 4719 | for i = 1, 25 do | |
| 4720 | swait() | |
| 4721 | ||
| 4722 | for _,v in next, char:GetDescendants() do | |
| 4723 | if(v:IsA'DataModelMesh')then | |
| 4724 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
| 4725 | end | |
| 4726 | end | |
| 4727 | end | |
| 4728 | ||
| 4729 | for _,v in next, char:GetDescendants() do | |
| 4730 | if(v:IsA'DataModelMesh')then | |
| 4731 | v.Offset = Vector3.new(0,0,0) | |
| 4732 | end | |
| 4733 | end | |
| 4734 | wait(.5) | |
| 4735 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
| 4736 | CreateSound("289556450", hed, 10, 1)
| |
| 4737 | for i = 1, 60 do | |
| 4738 | swait() | |
| 4739 | ||
| 4740 | for _,v in next, char:GetDescendants() do | |
| 4741 | if(v:IsA'DataModelMesh')then | |
| 4742 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
| 4743 | end | |
| 4744 | end | |
| 4745 | end | |
| 4746 | ||
| 4747 | for _,v in next, char:GetDescendants() do | |
| 4748 | if(v:IsA'DataModelMesh')then | |
| 4749 | v.Offset = Vector3.new(0,0,0) | |
| 4750 | end | |
| 4751 | end | |
| 4752 | wait(1) | |
| 4753 | CanUse = true | |
| 4754 | end | |
| 4755 | function Up_High_Noon() | |
| 4756 | print("Oh Man")
| |
| 4757 | chatfunc("Jeez...", BrickColor.new("Pastel Blue").Color)
| |
| 4758 | attack = true | |
| 4759 | CFuncs.Sound.Create("rbxassetid://0", head, 100, 1)
| |
| 4760 | local orb = Instance.new("Part", char)
| |
| 4761 | orb.Anchored = true | |
| 4762 | orb.BrickColor = BrickC("Really black")
| |
| 4763 | orb.CanCollide = false | |
| 4764 | orb.FormFactor = 3 | |
| 4765 | orb.Name = "Ring" | |
| 4766 | orb.Material = "Neon" | |
| 4767 | orb.Size = Vector3.new(1, 1, 1) | |
| 4768 | orb.Transparency = 0 | |
| 4769 | orb.TopSurface = 0 | |
| 4770 | - | print("Oh fuck")
|
| 4770 | + | |
| 4771 | - | chatfunc("poot ball", BrickColor.new("Pastel Blue").Color)
|
| 4771 | + | |
| 4772 | orbm.MeshType = "Sphere" | |
| 4773 | orbm.Name = "SizeMesh" | |
| 4774 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 4775 | local scaled = 0.1 | |
| 4776 | local posid = 0 | |
| 4777 | for i = 0, 109, 0.1 do | |
| 4778 | swait() | |
| 4779 | scaled = scaled + 0.001 | |
| 4780 | posid = posid - scaled | |
| 4781 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 4782 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 4783 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 4784 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
| 4785 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4786 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4787 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2) | |
| 4788 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
| 4789 | end | |
| 4790 | coroutine.resume(coroutine.create(function() | |
| 4791 | orb.Anchored = false | |
| 4792 | CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
| |
| 4793 | local a = Instance.new("Part", workspace)
| |
| 4794 | a.Name = "Direction" | |
| 4795 | a.Anchored = true | |
| 4796 | a.BrickColor = BrickC("Bright red")
| |
| 4797 | a.Material = "Neon" | |
| 4798 | a.Transparency = 1 | |
| 4799 | a.CanCollide = false | |
| 4800 | local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500) | |
| 4801 | local ignore = orb | |
| 4802 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 4803 | a.BottomSurface = 10 | |
| 4804 | a.TopSurface = 10 | |
| 4805 | local distance = (orb.CFrame.p - position).magnitude | |
| 4806 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 4807 | a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0) | |
| 4808 | orb.CFrame = a.CFrame | |
| 4809 | a:Destroy() | |
| 4810 | local bv = Instance.new("BodyVelocity")
| |
| 4811 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4812 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 4813 | bv.Parent = orb | |
| 4814 | local hitted = false | |
| 4815 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 4816 | wait() | |
| 4817 | local hit = orb.Touched:connect(function(hit) | |
| 4818 | if hitted == false then | |
| 4819 | hitted = true | |
| 4820 | coroutine.resume(coroutine.create(function() | |
| 4821 | for i = 0,1.8,0.1 do | |
| 4822 | swait() | |
| 4823 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 4824 | end | |
| 4825 | for i = 0,1.8,0.1 do | |
| 4826 | swait() | |
| 4827 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4828 | end | |
| 4829 | end)) | |
| 4830 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 4831 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do | |
| 4832 | if v:FindFirstChild("Head") then
| |
| 4833 | Eviscerate(v) | |
| 4834 | end | |
| 4835 | end | |
| 4836 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
| |
| 4837 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
| |
| 4838 | for i = 0, 9 do | |
| 4839 | --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
| |
| 4840 | --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
| |
| 4841 | end | |
| 4842 | orb.Anchored = true | |
| 4843 | orb.Transparency = 1 | |
| 4844 | wait(8) | |
| 4845 | orb:Destroy() | |
| 4846 | end | |
| 4847 | end) | |
| 4848 | end)) | |
| 4849 | for i = 0, 6, 0.1 do | |
| 4850 | swait() | |
| 4851 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 4852 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
| 4853 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4854 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4855 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(124)), 0.2) | |
| 4856 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
| 4857 | end | |
| 4858 | attack = false | |
| 4859 | end | |
| 4860 | function EndMySufferingV2() | |
| 4861 | chatfunc("Suffering Superior DAB", BrickColor.new("Really black").Color)
| |
| 4862 | attack = true | |
| 4863 | hum.WalkSpeed = 1.01 | |
| 4864 | CreateSound("577475178", hed, 10, 1)
| |
| 4865 | for i = 0,18,0.1 do | |
| 4866 | swait() | |
| 4867 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
| 4868 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
| 4869 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 4870 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
| 4871 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
| 4872 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
| 4873 | end | |
| 4874 | attack = false | |
| 4875 | - | chatfunc("Dab.", BrickColor.new("Really black").Color)
|
| 4875 | + | |
| 4876 | end | |
| 4877 | function High_Noon() | |
| 4878 | print("poot poot")
| |
| 4879 | chatfunc("I Hope You Vanish", BrickColor.new("Pastel Blue").Color)
| |
| 4880 | attack = true | |
| 4881 | CFuncs.Sound.Create("rbxassetid://0", head, 100, 1)
| |
| 4882 | local orb = Instance.new("Part", char)
| |
| 4883 | orb.Anchored = true | |
| 4884 | orb.BrickColor = BrickC("Really black")
| |
| 4885 | orb.CanCollide = false | |
| 4886 | orb.FormFactor = 3 | |
| 4887 | orb.Name = "Ring" | |
| 4888 | orb.Material = "Neon" | |
| 4889 | orb.Size = Vector3.new(1, 1, 1) | |
| 4890 | orb.Transparency = 0 | |
| 4891 | orb.TopSurface = 0 | |
| 4892 | orb.BottomSurface = 0 | |
| 4893 | - | chatfunc("poot ball", BrickColor.new("Pastel Blue").Color)
|
| 4893 | + | |
| 4894 | orbm.MeshType = "Sphere" | |
| 4895 | orbm.Name = "SizeMesh" | |
| 4896 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 4897 | local scaled = 0.1 | |
| 4898 | local posid = 0 | |
| 4899 | for i = 0, 109, 0.1 do | |
| 4900 | swait() | |
| 4901 | scaled = scaled + 0.001 | |
| 4902 | --posid = posid - scaled | |
| 4903 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 4904 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 4905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 4906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
| 4907 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4908 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4909 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2) | |
| 4910 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
| 4911 | end | |
| 4912 | coroutine.resume(coroutine.create(function() | |
| 4913 | orb.Anchored = false | |
| 4914 | --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
| |
| 4915 | local a = Instance.new("Part", workspace)
| |
| 4916 | a.Name = "Direction" | |
| 4917 | a.Anchored = true | |
| 4918 | a.BrickColor = BrickC("Bright red")
| |
| 4919 | a.Material = "Neon" | |
| 4920 | a.Transparency = 1 | |
| 4921 | a.CanCollide = false | |
| 4922 | local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500) | |
| 4923 | local ignore = orb | |
| 4924 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 4925 | a.BottomSurface = 10 | |
| 4926 | a.TopSurface = 10 | |
| 4927 | local distance = (orb.CFrame.p - position).magnitude | |
| 4928 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 4929 | a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0) | |
| 4930 | orb.CFrame = a.CFrame | |
| 4931 | a:Destroy() | |
| 4932 | local bv = Instance.new("BodyVelocity")
| |
| 4933 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4934 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 4935 | bv.Parent = orb | |
| 4936 | local hitted = false | |
| 4937 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 4938 | wait() | |
| 4939 | local hit = orb.Touched:connect(function(hit) | |
| 4940 | if hitted == false then | |
| 4941 | hitted = true | |
| 4942 | coroutine.resume(coroutine.create(function() | |
| 4943 | for i = 0,1.8,0.1 do | |
| 4944 | swait() | |
| 4945 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
| 4946 | end | |
| 4947 | for i = 0,1.8,0.1 do | |
| 4948 | swait() | |
| 4949 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 4950 | end | |
| 4951 | end)) | |
| 4952 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 4953 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do | |
| 4954 | if v:FindFirstChild("Head") then
| |
| 4955 | Eviscerate(v) | |
| 4956 | end | |
| 4957 | end | |
| 4958 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
| |
| 4959 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
| |
| 4960 | for i = 0, 9 do | |
| 4961 | --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
| |
| 4962 | --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
| |
| 4963 | end | |
| 4964 | orb.Anchored = true | |
| 4965 | orb.Transparency = 1 | |
| 4966 | wait(8) | |
| 4967 | orb:Destroy() | |
| 4968 | end | |
| 4969 | end) | |
| 4970 | end)) | |
| 4971 | for i = 0, 6, 0.1 do | |
| 4972 | swait() | |
| 4973 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
| 4974 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
| 4975 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4976 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
| 4977 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(124)), 0.2) | |
| 4978 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
| 4979 | end | |
| 4980 | attack = false | |
| 4981 | end | |
| 4982 | ||
| 4983 | ||
| 4984 | function BURN_IN_HELL() | |
| 4985 | attack = true | |
| 4986 | chatfunc("I", BrickColor.random().Color)
| |
| 4987 | for i = 0,5.2,0.1 do | |
| 4988 | swait() | |
| 4989 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 4990 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4991 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 4992 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 4993 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4994 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4995 | end | |
| 4996 | chatfunc("Hope YOU", BrickColor.random().Color)
| |
| 4997 | wait(2) | |
| 4998 | CreateSound("331666100", char, 10, 1)
| |
| 4999 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 5000 | - | chatfunc("BURN....", BrickColor.random().Color)
|
| 5000 | + | |
| 5001 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 5002 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
| 5003 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
| 5004 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
| 5005 | chatfunc("VANISH AT THIS MOMENT!", BrickColor.random().Color)
| |
| 5006 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
| 5007 | if v:FindFirstChild("Head") then
| |
| 5008 | Eviscerate(v) | |
| 5009 | SoulSteal(v) | |
| 5010 | - | chatfunc("IN....", BrickColor.random().Color)
|
| 5010 | + | |
| 5011 | end | |
| 5012 | coroutine.resume(coroutine.create(function() | |
| 5013 | for i = 0,2.8,0.1 do | |
| 5014 | swait() | |
| 5015 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
| 5016 | end | |
| 5017 | for i = 0,1.8,0.1 do | |
| 5018 | swait() | |
| 5019 | - | chatfunc("poot bird hell lol", BrickColor.random().Color)
|
| 5019 | + | |
| 5020 | end | |
| 5021 | end)) | |
| 5022 | for i = 0,3.7,0.1 do | |
| 5023 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 5024 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 5025 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 5026 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 5027 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 5028 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 5029 | end | |
| 5030 | wait(.6) | |
| 5031 | CreateSound("907332997", hed, 10, 1)
| |
| 5032 | attack = false | |
| 5033 | end | |
| 5034 | ||
| 5035 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 5036 | local NSound = nil | |
| 5037 | coroutine.resume(coroutine.create(function() | |
| 5038 | NSound = IT("Sound", PARENT)
| |
| 5039 | NSound.Volume = VOLUME | |
| 5040 | NSound.Pitch = PITCH | |
| 5041 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 5042 | swait() | |
| 5043 | NSound:play() | |
| 5044 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 5045 | end)) | |
| 5046 | return NSound | |
| 5047 | end | |
| 5048 | function OHHHHHHH() | |
| 5049 | attack = true | |
| 5050 | Speed = 0 | |
| 5051 | CreateSound("164320294", hed, 10, 1)
| |
| 5052 | chatfunc("SEE YA", BrickColor.new("Really red").Color)
| |
| 5053 | for i = 0, 12, 0.1 do | |
| 5054 | swait() | |
| 5055 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1) | |
| 5056 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 5057 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 5058 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 5059 | end | |
| 5060 | CreateSound("164320294", hed, 10, 1)
| |
| 5061 | chatfunc("Back", BrickColor.new("Really blue").Color)
| |
| 5062 | for i = 0, 6, 0.1 do | |
| 5063 | swait() | |
| 5064 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 5065 | - | CreateSound("663306786", hed, 10, 1)
|
| 5065 | + | |
| 5066 | - | chatfunc("help me.", BrickColor.new("Really red").Color)
|
| 5066 | + | |
| 5067 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 5068 | end | |
| 5069 | Speed = 56 | |
| 5070 | attack = false | |
| 5071 | end | |
| 5072 | function Gum() | |
| 5073 | attack = true | |
| 5074 | - | CreateSound("663307468", hed, 10, 1)
|
| 5074 | + | |
| 5075 | - | chatfunc("ahhhhhhhhhhhhhhh", BrickColor.new("Really black").Color)
|
| 5075 | + | |
| 5076 | swait(2) | |
| 5077 | repeat | |
| 5078 | swait() | |
| 5079 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2) | |
| 5080 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2) | |
| 5081 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2) | |
| 5082 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2) | |
| 5083 | until Senses.TimePosition > 2.7 | |
| 5084 | for i = 0, 3, 0.1 do | |
| 5085 | swait() | |
| 5086 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5) | |
| 5087 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 5088 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 5089 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 5090 | end | |
| 5091 | root.Anchored = true | |
| 5092 | repeat | |
| 5093 | swait() | |
| 5094 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5) | |
| 5095 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 5096 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 5097 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 5098 | until Senses.Playing == false | |
| 5099 | Speed = 56 | |
| 5100 | attack = false | |
| 5101 | root.Anchored = false | |
| 5102 | end | |
| 5103 | function WoodyGotWood() | |
| 5104 | attack = true | |
| 5105 | Speed = 0 | |
| 5106 | local Woodlenny = Cso("1953695670", hed, 6, 1)
| |
| 5107 | swait(2) | |
| 5108 | repeat | |
| 5109 | swait() | |
| 5110 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2) | |
| 5111 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2) | |
| 5112 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2) | |
| 5113 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2) | |
| 5114 | until Woodlenny.TimePosition > 3.6 | |
| 5115 | root.Anchored = true | |
| 5116 | repeat | |
| 5117 | swait() | |
| 5118 | for i = 0, 2, 0.1 do | |
| 5119 | swait() | |
| 5120 | - | local Woodlenny = Cso("1764642350", hed, 6, 1)
|
| 5120 | + | |
| 5121 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 5122 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5) | |
| 5123 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 5124 | end | |
| 5125 | for i = 0, 1.6, 0.1 do | |
| 5126 | swait() | |
| 5127 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
| 5128 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 5129 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5) | |
| 5130 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5) | |
| 5131 | end | |
| 5132 | until Woodlenny.Playing == false | |
| 5133 | Speed = 56 | |
| 5134 | attack = false | |
| 5135 | root.Anchored = false | |
| 5136 | end | |
| 5137 | function GalaBomb() | |
| 5138 | attack = true | |
| 5139 | chatfunc("DIE DIE DIE", BrickColor.new("Really white").Color)
| |
| 5140 | Cso("506001681", hed, 3.5, 1)
| |
| 5141 | local orb = Instance.new("Part", char)
| |
| 5142 | orb.Anchored = true | |
| 5143 | orb.BrickColor = BrickC("Really black")
| |
| 5144 | orb.CanCollide = false | |
| 5145 | orb.FormFactor = 3 | |
| 5146 | orb.Name = "Ring" | |
| 5147 | orb.Material = "Neon" | |
| 5148 | orb.Size = Vector3.new(1, 1, 1) | |
| 5149 | orb.Transparency = 0 | |
| 5150 | orb.TopSurface = 0 | |
| 5151 | orb.BottomSurface = 0 | |
| 5152 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 5153 | - | chatfunc("pooty poot poot.", BrickColor.new("Really white").Color)
|
| 5153 | + | |
| 5154 | orbm.Name = "SizeMesh" | |
| 5155 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 5156 | local scaled = 0.1 | |
| 5157 | local posid = 0 | |
| 5158 | for i = 0, 12, 0.1 do | |
| 5159 | swait() | |
| 5160 | scaled = scaled + 0.001 | |
| 5161 | posid = posid - scaled | |
| 5162 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 5163 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 5164 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1) | |
| 5165 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1) | |
| 5166 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
| 5167 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
| 5168 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5169 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5170 | end | |
| 5171 | for i = 0, 2, 0.1 do | |
| 5172 | swait() | |
| 5173 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1) | |
| 5174 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1) | |
| 5175 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1) | |
| 5176 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1) | |
| 5177 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5178 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5179 | end | |
| 5180 | coroutine.resume(coroutine.create(function() | |
| 5181 | orb.Anchored = false | |
| 5182 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 5183 | local a = Instance.new("Part", workspace)
| |
| 5184 | a.Name = "Direction" | |
| 5185 | a.Anchored = true | |
| 5186 | a.BrickColor = BrickC("Really black")
| |
| 5187 | a.Material = "Neon" | |
| 5188 | a.Transparency = 1 | |
| 5189 | a.CanCollide = false | |
| 5190 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 5191 | local ignore = orb | |
| 5192 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 5193 | a.BottomSurface = 10 | |
| 5194 | a.TopSurface = 10 | |
| 5195 | local distance = (orb.CFrame.p - position).magnitude | |
| 5196 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 5197 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 5198 | orb.CFrame = a.CFrame | |
| 5199 | a:Destroy() | |
| 5200 | local bv = Instance.new("BodyVelocity")
| |
| 5201 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 5202 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 5203 | bv.Parent = orb | |
| 5204 | local hitted = false | |
| 5205 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 5206 | swait() | |
| 5207 | local hit = orb.Touched:connect(function(hit) | |
| 5208 | if hitted == false then | |
| 5209 | hitted = true | |
| 5210 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 5211 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 5212 | if v:FindFirstChild("Head") then
| |
| 5213 | Eviscerate(v) | |
| 5214 | end | |
| 5215 | end | |
| 5216 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
| |
| 5217 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
| |
| 5218 | for i = 0, 9 do | |
| 5219 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
| |
| 5220 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
| |
| 5221 | end | |
| 5222 | orb.Anchored = true | |
| 5223 | orb.Transparency = 1 | |
| 5224 | wait(8) | |
| 5225 | orb:Destroy() | |
| 5226 | end | |
| 5227 | end) | |
| 5228 | end)) | |
| 5229 | for i = 0, 1, 0.1 do | |
| 5230 | swait() | |
| 5231 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
| 5232 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
| 5233 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
| 5234 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
| 5235 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 5236 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
| 5237 | end | |
| 5238 | attack = false | |
| 5239 | end | |
| 5240 | ------------------------------------------------------- | |
| 5241 | --End Attacks N Stuff-- | |
| 5242 | ------------------------------------------------------- | |
| 5243 | mouse.KeyDown:connect(function(key) | |
| 5244 | if attack == false then | |
| 5245 | if key == 't' then | |
| 5246 | Taunt1() | |
| 5247 | elseif key == 'y' then | |
| 5248 | Taunt2() | |
| 5249 | elseif key == 'p' then | |
| 5250 | DANCEFORME2() | |
| 5251 | elseif key == 'c' then | |
| 5252 | LimitlessDivinity() | |
| 5253 | elseif key == 'v' then | |
| 5254 | NebulaticManiac() | |
| 5255 | elseif key == 'b' then | |
| 5256 | THUNDERCLAP() | |
| 5257 | elseif key == 'n' then | |
| 5258 | Call_Upon_The_Eyes() | |
| 5259 | elseif key == 'm' then | |
| 5260 | Painful_Stomp() | |
| 5261 | elseif key == 'l' then | |
| 5262 | ShutTheHellUp() | |
| 5263 | elseif key == 'q' then | |
| 5264 | GlitchedHell() | |
| 5265 | elseif key == 'k' then | |
| 5266 | GlitchedTeleport() | |
| 5267 | elseif key == 'j' then | |
| 5268 | Gum() | |
| 5269 | elseif key == 'g' then | |
| 5270 | WoodyGotWood() | |
| 5271 | elseif key == 'u' then | |
| 5272 | GalaBomb() | |
| 5273 | elseif key == 'f' then | |
| 5274 | Up_High_Noon() | |
| 5275 | elseif key == 'e' then | |
| 5276 | EndMySufferingV2() | |
| 5277 | elseif key == 'z' then | |
| 5278 | High_Noon() | |
| 5279 | elseif key == 'x' then | |
| 5280 | Eyeyeyeyeyeyey_Slammo() | |
| 5281 | elseif key == 'h' then | |
| 5282 | OHHHHHHH() | |
| 5283 | elseif key == 'r' then | |
| 5284 | BURN_IN_HELL() | |
| 5285 | end | |
| 5286 | end | |
| 5287 | end) | |
| 5288 | ||
| 5289 | ||
| 5290 | ||
| 5291 | ||
| 5292 | ||
| 5293 | ||
| 5294 | ||
| 5295 | ||
| 5296 | ||
| 5297 | ||
| 5298 | ||
| 5299 | ------------------------------------------------------- | |
| 5300 | --Start Animations-- | |
| 5301 | ------------------------------------------------------- | |
| 5302 | while true do | |
| 5303 | swait() | |
| 5304 | sine = sine + change | |
| 5305 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 5306 | local velderp = root.Velocity.y | |
| 5307 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 5308 | if equipped == true or equipped == false then | |
| 5309 | if attack == false then | |
| 5310 | idle = idle + 1 | |
| 5311 | else | |
| 5312 | idle = 0 | |
| 5313 | end | |
| 5314 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 5315 | Anim = "Jump" | |
| 5316 | if attack == false then | |
| 5317 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 5318 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5319 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5320 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 5321 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5322 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5323 | end | |
| 5324 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 5325 | Anim = "Fall" | |
| 5326 | if attack == false then | |
| 5327 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 5328 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 5329 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 5330 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 5331 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 5332 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 5333 | end | |
| 5334 | elseif torvel < 1 and hitfloor ~= nil then | |
| 5335 | Anim = "Idle" | |
| 5336 | change = 1 | |
| 5337 | if attack == false then | |
| 5338 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 5339 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 5340 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
| 5341 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
| 5342 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
| 5343 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
| 5344 | end | |
| 5345 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 5346 | Anim = "Walk" | |
| 5347 | change = 1 | |
| 5348 | if attack == false then | |
| 5349 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5350 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5351 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5352 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5353 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 5354 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 5355 | end | |
| 5356 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 5357 | Anim = "Sprint" | |
| 5358 | change = 1.35 | |
| 5359 | if attack == false then | |
| 5360 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 5361 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 5362 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5363 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5364 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 5365 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 5366 | end | |
| 5367 | end | |
| 5368 | end | |
| 5369 | if 0 < #Effects then | |
| 5370 | for e = 1, #Effects do | |
| 5371 | if Effects[e] ~= nil then | |
| 5372 | local Thing = Effects[e] | |
| 5373 | if Thing ~= nil then | |
| 5374 | local Part = Thing[1] | |
| 5375 | local Mode = Thing[2] | |
| 5376 | local Delay = Thing[3] | |
| 5377 | local IncX = Thing[4] | |
| 5378 | local IncY = Thing[5] | |
| 5379 | local IncZ = Thing[6] | |
| 5380 | if 1 >= Thing[1].Transparency then | |
| 5381 | if Thing[2] == "Block1" then | |
| 5382 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 5383 | local Mesh = Thing[1].Mesh | |
| 5384 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5385 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5386 | elseif Thing[2] == "Block2" then | |
| 5387 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 5388 | local Mesh = Thing[7] | |
| 5389 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5390 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5391 | elseif Thing[2] == "Block3" then | |
| 5392 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 5393 | local Mesh = Thing[7] | |
| 5394 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5395 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5396 | elseif Thing[2] == "Cylinder" then | |
| 5397 | local Mesh = Thing[1].Mesh | |
| 5398 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5399 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5400 | elseif Thing[2] == "Blood" then | |
| 5401 | local Mesh = Thing[7] | |
| 5402 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 5403 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 5404 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5405 | elseif Thing[2] == "Elec" then | |
| 5406 | local Mesh = Thing[1].Mesh | |
| 5407 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 5408 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5409 | elseif Thing[2] == "Disappear" then | |
| 5410 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5411 | elseif Thing[2] == "Shatter" then | |
| 5412 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 5413 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 5414 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 5415 | Thing[6] = Thing[6] + Thing[5] | |
| 5416 | end | |
| 5417 | else | |
| 5418 | Part.Parent = nil | |
| 5419 | table.remove(Effects, e) | |
| 5420 | end | |
| 5421 | end | |
| 5422 | end | |
| 5423 | end | |
| 5424 | end | |
| 5425 | end | |
| 5426 | ------------------------------------------------------- | |
| 5427 | --End Animations And Script-- | |
| 5428 | ------------------------------------------------------- |