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| 1 | -------------------------------------------------------- | |
| 2 | Effects = {} --sound effects, for advanced players.
| |
| 3 | local Player = game.Players.localPlayer | |
| 4 | local Character = Player.Character | |
| 5 | local Humanoid = Character.Humanoid | |
| 6 | z = Instance.new("Sound", Character)
| |
| 7 | z.SoundId = "rbxassetid://490954618"-- | |
| 8 | z.Looped = true --False for a one-time song. | |
| 9 | z.Pitch = 1.0 | |
| 10 | z.Volume = 1.6 | |
| 11 | wait(.1) | |
| 12 | z:Play() | |
| 13 | ------------------------ | |
| 14 | pls = game:GetService'Players' | |
| 15 | rs = game:GetService'RunService' | |
| 16 | uinps = game:GetService'UserInputService' | |
| 17 | lp = pls.LocalPlayer | |
| 18 | mouse = lp:GetMouse() | |
| 19 | c = lp.Character | |
| 20 | human = c.Humanoid | |
| 21 | critTime = .27 | |
| 22 | ||
| 23 | -------------------------------------------------------- | |
| 24 | ||
| 25 | local h = Instance.new("Part",c)
| |
| 26 | h.Name = "Trident" | |
| 27 | h.BrickColor = BrickColor.new(1,0,0) | |
| 28 | h.Material = "Neon" | |
| 29 | h.Size = Vector3.new(2,1,10) | |
| 30 | h.Locked = true | |
| 31 | h.CanCollide = false | |
| 32 | h.Name = "Handle" | |
| 33 | local m = Instance.new("SpecialMesh",h)
| |
| 34 | m.MeshType = "FileMesh" | |
| 35 | m.Scale = Vector3.new(1.5,2.3,2.3) | |
| 36 | m.MeshId = "http://www.roblox.com/asset/?id=30694864" | |
| 37 | local hw = Instance.new("Motor",c.Torso)
| |
| 38 | hw.Name = "HandleWeld" | |
| 39 | hw.Part0 = c.Torso | |
| 40 | hw.Part1 = h | |
| 41 | local l = Instance.new("PointLight",h)
| |
| 42 | l.Range = 15 | |
| 43 | l.Brightness = .6 | |
| 44 | l.Color = Color3.new(1,0,0) | |
| 45 | ||
| 46 | -------------------------------------------------------- | |
| 47 | ||
| 48 | Debounces = {
| |
| 49 | FPS = 0; | |
| 50 | Mode = "Still"; | |
| 51 | Debounce = false; | |
| 52 | wasCrit = false; | |
| 53 | SwitchingModes = false; | |
| 54 | attackNumber = 0; | |
| 55 | isAttacking = false; | |
| 56 | isMoving = false; | |
| 57 | isSprinting = false; | |
| 58 | isJumping = false; | |
| 59 | isPassive = false; | |
| 60 | isTyping = false; | |
| 61 | isAgg = false; | |
| 62 | musicOn = false; | |
| 63 | isCombo = 0; | |
| 64 | } | |
| 65 | ||
| 66 | -------------------------------------------------------- | |
| 67 | ||
| 68 | numLerp = function(start, goal, alpha) | |
| 69 | return(((goal - start) * alpha) + start) | |
| 70 | end | |
| 71 | ||
| 72 | CFrameZero = function() | |
| 73 | return CFrame.new(Vector3.new()) | |
| 74 | end | |
| 75 | ||
| 76 | rad = function(value) | |
| 77 | return math.rad(value) | |
| 78 | end | |
| 79 | ||
| 80 | CFAngles = function(Vector) | |
| 81 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
| 82 | end | |
| 83 | ||
| 84 | -------------------------------------------------------- | |
| 85 | ||
| 86 | AnimStat = {
| |
| 87 | lerpSpeed = .2; | |
| 88 | } | |
| 89 | ||
| 90 | Joints = {
| |
| 91 | c.HumanoidRootPart.RootJoint; | |
| 92 | c.Torso.Neck; | |
| 93 | c.Torso['Left Shoulder']; | |
| 94 | c.Torso['Right Shoulder']; | |
| 95 | c.Torso['Left Hip']; | |
| 96 | c.Torso['Right Hip']; | |
| 97 | hw; | |
| 98 | } | |
| 99 | ||
| 100 | JointTargets = {
| |
| 101 | CFrameZero(); | |
| 102 | CFrameZero(); | |
| 103 | CFrameZero(); | |
| 104 | CFrameZero(); | |
| 105 | CFrameZero(); | |
| 106 | CFrameZero(); | |
| 107 | CFrameZero(); | |
| 108 | } | |
| 109 | ||
| 110 | ||
| 111 | -------------------------------------------------------- | |
| 112 | ||
| 113 | prepareCharacter = function() | |
| 114 | local music = Instance.new("Sound",c)
| |
| 115 | music.SoundId = "rbxassetid://311086301" | |
| 116 | music.Looped = true | |
| 117 | music.Volume = 1 | |
| 118 | fight = music | |
| 119 | local music2 = Instance.new("Sound",c)
| |
| 120 | music2.SoundId = "rbxassetid://311086498" | |
| 121 | music2.Looped = true | |
| 122 | music2.Volume = 1 | |
| 123 | pass = music2 | |
| 124 | human.WalkSpeed = 0 | |
| 125 | human.JumpPower = 0 | |
| 126 | human.Animator:Destroy() | |
| 127 | human.MaxHealth = 5500 | |
| 128 | c.Animate:Destroy() | |
| 129 | wait() | |
| 130 | human.Health = 5500 | |
| 131 | c.Health:Destroy() | |
| 132 | end | |
| 133 | ||
| 134 | uinps.InputBegan:connect(function(InputObject) | |
| 135 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
| 136 | Debounces.isPassive = not Debounces.isPassive | |
| 137 | end | |
| 138 | end) | |
| 139 | ||
| 140 | uinps.InputBegan:connect(function(InputObject) | |
| 141 | if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then | |
| 142 | Debounces.isAgg = not Debounces.isAgg | |
| 143 | end | |
| 144 | end) | |
| 145 | ||
| 146 | uinps.InputBegan:connect(function(InputObject) | |
| 147 | if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then | |
| 148 | Debounces.musicOn = not Debounces.musicOn | |
| 149 | end | |
| 150 | end) | |
| 151 | ||
| 152 | setJointCFrames = function(table) | |
| 153 | for i = 1,#table do | |
| 154 | JointTargets[i] = table[i] | |
| 155 | end | |
| 156 | end | |
| 157 | ||
| 158 | setLerp = function(speed) | |
| 159 | AnimStat.lerpSpeed = speed | |
| 160 | end | |
| 161 | ||
| 162 | -------------------------------------------------------- | |
| 163 | ||
| 164 | prepareCharacter() | |
| 165 | ||
| 166 | -------------------------------------------------------- | |
| 167 | ||
| 168 | spawn(function() | |
| 169 | local sine = 0 | |
| 170 | while wait() do | |
| 171 | Debounces.isCombo = Debounces.isCombo + 1/30 | |
| 172 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
| 173 | setLerp(.2) | |
| 174 | if Debounces.isPassive == true then | |
| 175 | setJointCFrames({
| |
| 176 | CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0)); | |
| 177 | CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523)); | |
| 178 | CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289)); | |
| 179 | CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912)); | |
| 180 | CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
| 181 | CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809)); | |
| 182 | CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784)); | |
| 183 | }) | |
| 184 | else | |
| 185 | setJointCFrames({
| |
| 186 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 187 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001)); | |
| 188 | CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
| 189 | CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
| 190 | CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
| 191 | CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619)); | |
| 192 | CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774)); | |
| 193 | }) | |
| 194 | end | |
| 195 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
| 196 | sine = sine + math.rad(15) | |
| 197 | human.WalkSpeed = 15 | |
| 198 | setLerp(.25) | |
| 199 | setJointCFrames({
| |
| 200 | CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
| 201 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001)); | |
| 202 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5)); | |
| 203 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5)); | |
| 204 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
| 205 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
| 206 | CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784)); | |
| 207 | }) | |
| 208 | elseif Debounces.isJumping == true and Debounces.Debounce == false then | |
| 209 | setLerp(.14) | |
| 210 | setJointCFrames({
| |
| 211 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0)); | |
| 212 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306)); | |
| 213 | CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704)); | |
| 214 | CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416)); | |
| 215 | CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249)); | |
| 216 | CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776)); | |
| 217 | CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119)); | |
| 218 | }) | |
| 219 | end | |
| 220 | end | |
| 221 | end) | |
| 222 | ||
| 223 | human.Changed:connect(function(prop) | |
| 224 | if prop == "MoveDirection" then | |
| 225 | if human.MoveDirection.magnitude > .02 then | |
| 226 | Debounces.isMoving = true | |
| 227 | else | |
| 228 | Debounces.isMoving = false | |
| 229 | end | |
| 230 | end | |
| 231 | end) | |
| 232 | ||
| 233 | changeColor = function(mode) | |
| 234 | Debounces.SwitchingModes = true | |
| 235 | local color = Color3.new(0,0,0) | |
| 236 | if mode == "Still" then | |
| 237 | color = Color3.new(1,0,0) | |
| 238 | elseif mode == "Blue" then | |
| 239 | color = Color3.new(0,1,1) | |
| 240 | elseif mode == "Orange" then | |
| 241 | color = Color3.new(1,.5,1/5) | |
| 242 | elseif mode == "Heal" then | |
| 243 | color = Color3.new(.1,1,.1) | |
| 244 | end | |
| 245 | local s = Instance.new("Sound",h)
| |
| 246 | s.SoundId = "rbxassetid://262249260" | |
| 247 | s.Volume = .5 | |
| 248 | s.Pitch = math.random(95,105)/100 | |
| 249 | s:Play() | |
| 250 | h.BrickColor = BrickColor.new(color) | |
| 251 | local e = Instance.new("Part",h)
| |
| 252 | e.Size = Vector3.new(1,1,1) | |
| 253 | e.BrickColor = BrickColor.new(color) | |
| 254 | e.Anchored = false | |
| 255 | e.CanCollide = false | |
| 256 | local rm = Instance.new("SpecialMesh",e)
| |
| 257 | rm.MeshType = "FileMesh" | |
| 258 | rm.MeshId = "rbxassetid://3270017" | |
| 259 | rm.Scale = Vector3.new(3.2,3.2,10) | |
| 260 | local ew = Instance.new("Weld",e)
| |
| 261 | ew.Part0 = h | |
| 262 | ew.Part1 = e | |
| 263 | ew.C0 = CFrame.new(0,0,-5) | |
| 264 | l.Color = color | |
| 265 | local timer = 0 | |
| 266 | while rs.RenderStepped:wait() do | |
| 267 | timer = timer + (1/60)/(Debounces.FPS/60) | |
| 268 | ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60)) | |
| 269 | e.Transparency = math.sin(ew.C0.p.z/2.5) | |
| 270 | if e.Transparency >= .95 then break end | |
| 271 | end | |
| 272 | e:Destroy() | |
| 273 | Debounces.Mode = mode | |
| 274 | Debounces.SwitchingModes = false | |
| 275 | wait(6) | |
| 276 | s:Destroy() | |
| 277 | end | |
| 278 | ||
| 279 | uinps.InputBegan:connect(function(InputObj) | |
| 280 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
| 281 | local finishEvent = nil | |
| 282 | Debounces.isTyping = true | |
| 283 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
| 284 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 285 | Debounces.isTyping = false | |
| 286 | finishEvent:disconnect() | |
| 287 | end | |
| 288 | end) | |
| 289 | end | |
| 290 | end) | |
| 291 | ||
| 292 | uinps.InputBegan:connect(function(InputObj) | |
| 293 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 294 | Debounces.isSprinting = true | |
| 295 | end | |
| 296 | end) | |
| 297 | ||
| 298 | uinps.InputEnded:connect(function(InputObj) | |
| 299 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
| 300 | Debounces.isSprinting = false | |
| 301 | end | |
| 302 | end) | |
| 303 | ||
| 304 | uinps.InputBegan:connect(function(InputObj) | |
| 305 | local e = nil | |
| 306 | local e2 = nil | |
| 307 | if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then | |
| 308 | if Debounces.isCombo <= critTime then | |
| 309 | Debounces.wasCrit = true | |
| 310 | else | |
| 311 | Debounces.wasCrit = false | |
| 312 | end | |
| 313 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
| 314 | Debounces.isCombo = 0 | |
| 315 | Debounces.isAttacking = true | |
| 316 | setLerp(.23) | |
| 317 | local playAnim = (Debounces.attackNumber)%3 + 1 | |
| 318 | local frame1 = {
| |
| 319 | {
| |
| 320 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 321 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015)); | |
| 322 | CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905)); | |
| 323 | CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328)); | |
| 324 | CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768)); | |
| 325 | CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817)); | |
| 326 | CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191)); | |
| 327 | }; | |
| 328 | {
| |
| 329 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 330 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86)); | |
| 331 | CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74)); | |
| 332 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363)); | |
| 333 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679)); | |
| 334 | CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958)); | |
| 335 | CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928)); | |
| 336 | }; | |
| 337 | {
| |
| 338 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 339 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967)); | |
| 340 | CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888)); | |
| 341 | CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434)); | |
| 342 | CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585)); | |
| 343 | CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748)); | |
| 344 | CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
| 345 | }; | |
| 346 | } | |
| 347 | local frame2 = {
| |
| 348 | {
| |
| 349 | CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 350 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169)); | |
| 351 | CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032)); | |
| 352 | CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869)); | |
| 353 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828)); | |
| 354 | CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266)); | |
| 355 | CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496)); | |
| 356 | }; | |
| 357 | {
| |
| 358 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 359 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885)); | |
| 360 | CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203)); | |
| 361 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7)); | |
| 362 | CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2)); | |
| 363 | CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441)); | |
| 364 | CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
| 365 | }; | |
| 366 | {
| |
| 367 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
| 368 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899)); | |
| 369 | CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966)); | |
| 370 | CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337)); | |
| 371 | CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958)); | |
| 372 | CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237)); | |
| 373 | CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492)); | |
| 374 | }; | |
| 375 | } | |
| 376 | if Debounces.wasCrit == false then | |
| 377 | local e = Instance.new("Sound",c.Head)
| |
| 378 | e.Volume = .5 | |
| 379 | e.SoundId = "rbxassetid://145486992" | |
| 380 | e.Pitch = math.random(110,130)/100 | |
| 381 | e:Play() | |
| 382 | setJointCFrames(frame1[playAnim]) | |
| 383 | setLerp(.35) | |
| 384 | wait(.07) | |
| 385 | setJointCFrames(frame2[playAnim]) | |
| 386 | wait(.05) | |
| 387 | else | |
| 388 | local e = Instance.new("Sound",c.Head)
| |
| 389 | e.Volume = .5 | |
| 390 | e.SoundId = "rbxassetid://181894961" | |
| 391 | e.Pitch = math.random(130,160)/100 | |
| 392 | e:Play() | |
| 393 | local e2 = Instance.new("Sound",c.Head)
| |
| 394 | e2.Volume = .6 | |
| 395 | e2.Pitch = math.random(110,130)/100 | |
| 396 | e2.SoundId = "rbxassetid://200632875" | |
| 397 | e2:Play() | |
| 398 | setLerp(.6) | |
| 399 | setJointCFrames(frame1[playAnim]) | |
| 400 | setLerp(.7) | |
| 401 | wait(.02) | |
| 402 | setJointCFrames(frame2[playAnim]) | |
| 403 | wait(.01) | |
| 404 | end | |
| 405 | Debounces.isAttacking = false | |
| 406 | end | |
| 407 | wait(5) | |
| 408 | if e then | |
| 409 | e:Destroy() | |
| 410 | e2:Destroy() | |
| 411 | end | |
| 412 | end) | |
| 413 | ||
| 414 | uinps.InputBegan:connect(function(InputObj) | |
| 415 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
| 416 | Debounces.Debounce = true | |
| 417 | human.WalkSpeed = 0 | |
| 418 | setLerp(.2) | |
| 419 | setJointCFrames({
| |
| 420 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 421 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
| 422 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
| 423 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
| 424 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
| 425 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
| 426 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
| 427 | }) | |
| 428 | wait(.25) | |
| 429 | human.JumpPower = 60 | |
| 430 | human.Jump = true | |
| 431 | Debounces.Debounce = false | |
| 432 | human.WalkSpeed = 35 | |
| 433 | Debounces.isJumping = true | |
| 434 | wait() | |
| 435 | human.JumpPower = 0 | |
| 436 | end | |
| 437 | end) | |
| 438 | ||
| 439 | uinps.InputBegan:connect(function(InputObj) | |
| 440 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
| 441 | Debounces.Debounce = true | |
| 442 | human.WalkSpeed = 0 | |
| 443 | setLerp(.2) | |
| 444 | setJointCFrames({
| |
| 445 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
| 446 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
| 447 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
| 448 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
| 449 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
| 450 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
| 451 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
| 452 | }) | |
| 453 | wait(.25) | |
| 454 | human.JumpPower = 150 | |
| 455 | local e = Instance.new("Sound",c.Head)
| |
| 456 | e.SoundId = "rbxassetid://180204603" | |
| 457 | e.Pitch = math.random(90,110)/100 | |
| 458 | e.Volume = 1 | |
| 459 | e:Play() | |
| 460 | local e2 = Instance.new("Part",h)
| |
| 461 | e2.Size = Vector3.new(1,1,1) | |
| 462 | e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0) | |
| 463 | e2.BrickColor = h.BrickColor | |
| 464 | e2.Anchored = true | |
| 465 | e2.CanCollide = false | |
| 466 | local rm = Instance.new("SpecialMesh",e2)
| |
| 467 | rm.MeshType = "FileMesh" | |
| 468 | rm.MeshId = "rbxassetid://3270017" | |
| 469 | rm.Scale = Vector3.new(1,1,6) | |
| 470 | human.Jump = true | |
| 471 | Debounces.Debounce = false | |
| 472 | Debounces.isJumping = true | |
| 473 | human.WalkSpeed = 75 | |
| 474 | wait() | |
| 475 | human.JumpPower = 0 | |
| 476 | while rs.RenderStepped:wait() do | |
| 477 | rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60)) | |
| 478 | e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60)) | |
| 479 | if e2.Transparency >= .98 then | |
| 480 | break | |
| 481 | end | |
| 482 | end | |
| 483 | e2:Destroy() | |
| 484 | end | |
| 485 | end) | |
| 486 | ||
| 487 | uinps.InputBegan:connect(function(InputObj) | |
| 488 | if Debounces.isTyping == false then | |
| 489 | if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then | |
| 490 | changeColor("Still")
| |
| 491 | elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then | |
| 492 | changeColor("Blue")
| |
| 493 | elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then | |
| 494 | changeColor("Orange")
| |
| 495 | elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then | |
| 496 | changeColor("Heal")
| |
| 497 | end | |
| 498 | end | |
| 499 | end) | |
| 500 | ||
| 501 | h.Touched:connect(function(part) | |
| 502 | local h2 = part.Parent:FindFirstChild("Humanoid")
| |
| 503 | if h2 then | |
| 504 | canAttack = "false" | |
| 505 | if Debounces.Mode == "Still" then canAttack = "true" end | |
| 506 | if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end | |
| 507 | if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end | |
| 508 | if Debounces.Mode == "Heal" then canAttack = "heal" end | |
| 509 | if canAttack == "true" then | |
| 510 | if Debounces.isCombo <= critTime then | |
| 511 | h2:TakeDamage(math.random(3,7)) | |
| 512 | else | |
| 513 | h2:TakeDamage(math.random(1,4)) | |
| 514 | end | |
| 515 | elseif canAttack == "heal" then | |
| 516 | h2:TakeDamage(math.random(-4,-1)) | |
| 517 | end | |
| 518 | end | |
| 519 | end) | |
| 520 | ||
| 521 | human.StateChanged:connect(function(os,ns) | |
| 522 | if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then | |
| 523 | Debounces.isJumping = false | |
| 524 | end | |
| 525 | end) | |
| 526 | ||
| 527 | rs.RenderStepped:connect(function() | |
| 528 | Debounces.FPS = 1/rs.RenderStepped:wait() | |
| 529 | if Debounces.isAgg == true then | |
| 530 | fight:Resume() | |
| 531 | pass:Pause() | |
| 532 | else | |
| 533 | fight:Pause() | |
| 534 | pass:Resume() | |
| 535 | end | |
| 536 | if Debounces.musicOn == true then | |
| 537 | pass.Volume = 1 | |
| 538 | fight.Volume = 1 | |
| 539 | else | |
| 540 | pass.Volume = 0 | |
| 541 | fight.Volume = 0 | |
| 542 | end | |
| 543 | l.Range = math.sin(tick() * 1.8) * 8 + 5 | |
| 544 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
| 545 | for i = 1,#Joints do | |
| 546 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
| 547 | Joints[i].C1 = CFrameZero() | |
| 548 | end | |
| 549 | end) |