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| 1 | function drawBackground() | |
| 2 | {
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| 3 | - | for(var i = 0; i < niveau.length; i++ ) |
| 3 | + | var image = [imgRoad,imgFloor,imgBegin,imgEnd,imgEnd,imgSpawn,imgBarbar] |
| 4 | for(var i = 0; i < niveau.length; i++ ) | |
| 5 | - | for(var j = 0; j < niveau[i].length; j++) |
| 5 | + | {
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| 6 | - | {
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| 6 | + | for(var j = 0; j < niveau[i].length; j++) |
| 7 | - | switch (niveau[i][j]) |
| 7 | + | {
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| 8 | ctx.drawImage(niveau[i][j], 0, 0, 30, 30, j * 30, i * 30, 30, 30); | |
| 9 | - | case 0: |
| 9 | + | } |
| 10 | - | ctx.drawImage(imgRoad, 0, 0, 30, 30, j * 30, i * 30, 30, 30); |
| 10 | + | } |
| 11 | - | //Map |
| 11 | + |