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| 1 | print("Made by SezHu for Void's Script Builder. If logged, please do not remove credit.")
| |
| 2 | wait(1 / 60) | |
| 3 | Effects = { }
| |
| 4 | local Player = game.Players.localPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local Humanoid = Character.Humanoid | |
| 7 | Humanoid.WalkSpeed = 100 | |
| 8 | local Mouse = Player:GetMouse() | |
| 9 | local LeftArm = Character["Left Arm"] | |
| 10 | local RightArm = Character["Right Arm"] | |
| 11 | local LeftLeg = Character["Left Leg"] | |
| 12 | local RightLeg = Character["Right Leg"] | |
| 13 | local Head = Character.Head | |
| 14 | local Torso = Character.Torso | |
| 15 | local Camera = game.Workspace.CurrentCamera | |
| 16 | local RootPart = Character.HumanoidRootPart | |
| 17 | local RootJoint = RootPart.RootJoint | |
| 18 | local attack = false | |
| 19 | local Anim = 'Idle' | |
| 20 | local attacktype = 1 | |
| 21 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 22 | local velocity = RootPart.Velocity.y | |
| 23 | local sine = 0 | |
| 24 | local change = 1 | |
| 25 | local Create = LoadLibrary("RbxUtility").Create
| |
| 26 | - | Head.face.Texture = "http://www.roblox.com/asset/?id=948473243" |
| 26 | + | Head.face.Texture = "http://www.roblox.com/asset/?id=1364160836" |
| 27 | Humanoid.Health = math.huge | |
| 28 | Instance.new("ForceField",Character).Visible = false
| |
| 29 | hit = nil | |
| 30 | oof = false | |
| 31 | for y,t in pairs(Character:GetChildren()) do | |
| 32 | if t:IsA("Accessory") and t:FindFirstChild("Handle") then
| |
| 33 | t.Handle.Transparency = 1 | |
| 34 | end | |
| 35 | end | |
| 36 | Character.Shirt:Remove() | |
| 37 | Character.Pants:Remove() | |
| 38 | pants = Instance.new("Pants", Character)
| |
| 39 | - | pants.PantsTemplate = "http://www.roblox.com/asset/?id=242242068" |
| 39 | + | pants.PantsTemplate = "http://www.roblox.com/asset/?id=1518135458" |
| 40 | ||
| 41 | ||
| 42 | DHandle = Instance.new("Part")
| |
| 43 | DMesh = Instance.new("SpecialMesh")
| |
| 44 | DWeld = Instance.new("Weld")
| |
| 45 | DHandle.Parent = Character | |
| 46 | DHandle.Name = "Handle" | |
| 47 | DHandle.CanCollide = false | |
| 48 | DHandle.Locked = true | |
| 49 | DHandle.Size = Vector3.new(1.93, 1.77, 1.6) | |
| 50 | DMesh.Parent = DHandle | |
| 51 | DMesh.Scale = DMesh.Scale | |
| 52 | DWeld.Parent = DHandle | |
| 53 | DWeld.Name = "no" | |
| 54 | DWeld.Part0 = Head | |
| 55 | DWeld.Part1 = DHandle | |
| 56 | - | DMesh.MeshId = "http://www.roblox.com/asset/?id=12259089" |
| 56 | + | |
| 57 | - | DMesh.TextureId = "http://www.roblox.com/asset/?id=12259192" |
| 57 | + | |
| 58 | DMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 59 | DMesh.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 60 | local m = Create("Model"){
| |
| 61 | Parent = Character, | |
| 62 | Name = "WeaponModel", | |
| 63 | } | |
| 64 | ||
| 65 | Humanoid.Animator.Parent = nil | |
| 66 | Character.Animate.Parent = nil | |
| 67 | ||
| 68 | local newMotor = function(part0, part1, c0, c1) | |
| 69 | local w = Create('Motor'){
| |
| 70 | Parent = part0, | |
| 71 | Part0 = part0, | |
| 72 | Part1 = part1, | |
| 73 | C0 = c0, | |
| 74 | C1 = c1, | |
| 75 | } | |
| 76 | return w | |
| 77 | end | |
| 78 | ||
| 79 | function clerp(a, b, t) | |
| 80 | return a:lerp(b, t) | |
| 81 | end | |
| 82 | ||
| 83 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 84 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 85 | ||
| 86 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 87 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 88 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 89 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 90 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 91 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 92 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 93 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 94 | ||
| 95 | local rarmc1 = RW.C1 | |
| 96 | local larmc1 = LW.C1 | |
| 97 | local rlegc1 = RH.C1 | |
| 98 | local llegc1 = LH.C1 | |
| 99 | ||
| 100 | local resetc1 = false | |
| 101 | ||
| 102 | function PlayAnimationFromTable(table, speed, bool) | |
| 103 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 104 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 105 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 106 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 107 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 108 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 109 | if bool == true then | |
| 110 | if resetc1 == false then | |
| 111 | resetc1 = true | |
| 112 | RootJoint.C1 = RootJoint.C1 | |
| 113 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 114 | RW.C1 = rarmc1 | |
| 115 | LW.C1 = larmc1 | |
| 116 | RH.C1 = rlegc1 | |
| 117 | LH.C1 = llegc1 | |
| 118 | end | |
| 119 | end | |
| 120 | end | |
| 121 | ||
| 122 | ArtificialHB = Create("BindableEvent", script){
| |
| 123 | Parent = script, | |
| 124 | Name = "Heartbeat", | |
| 125 | } | |
| 126 | ||
| 127 | script:WaitForChild("Heartbeat")
| |
| 128 | ||
| 129 | frame = 1 / 500 | |
| 130 | tf = 0 | |
| 131 | allowframeloss = false | |
| 132 | tossremainder = false | |
| 133 | lastframe = tick() | |
| 134 | script.Heartbeat:Fire() | |
| 135 | ||
| 136 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 137 | tf = tf + s | |
| 138 | if tf >= frame then | |
| 139 | if allowframeloss then | |
| 140 | script.Heartbeat:Fire() | |
| 141 | lastframe = tick() | |
| 142 | else | |
| 143 | for i = 1, math.floor(tf / frame) do | |
| 144 | script.Heartbeat:Fire() | |
| 145 | end | |
| 146 | lastframe = tick() | |
| 147 | end | |
| 148 | if tossremainder then | |
| 149 | tf = 0 | |
| 150 | else | |
| 151 | tf = tf - frame * math.floor(tf / frame) | |
| 152 | end | |
| 153 | end | |
| 154 | end) | |
| 155 | ||
| 156 | function swait(num) | |
| 157 | if num == 0 or num == nil then | |
| 158 | ArtificialHB.Event:wait() | |
| 159 | else | |
| 160 | for i = 0, num do | |
| 161 | ArtificialHB.Event:wait() | |
| 162 | end | |
| 163 | end | |
| 164 | end | |
| 165 | ||
| 166 | function RemoveOutlines(part) | |
| 167 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 168 | end | |
| 169 | ||
| 170 | CFuncs = {
| |
| 171 | Part = {
| |
| 172 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 173 | local Part = Create("Part"){
| |
| 174 | Parent = Parent, | |
| 175 | Reflectance = Reflectance, | |
| 176 | Transparency = Transparency, | |
| 177 | CanCollide = false, | |
| 178 | Locked = true, | |
| 179 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 180 | Name = Name, | |
| 181 | Size = Size, | |
| 182 | Material = Material, | |
| 183 | } | |
| 184 | RemoveOutlines(Part) | |
| 185 | if Size == Vector3.new() then | |
| 186 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 187 | else | |
| 188 | Part.Size = Size | |
| 189 | end | |
| 190 | return Part | |
| 191 | end; | |
| 192 | }; | |
| 193 | ||
| 194 | Mesh = {
| |
| 195 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 196 | local Msh = Create(Mesh){
| |
| 197 | Parent = Part, | |
| 198 | Offset = OffSet, | |
| 199 | Scale = Scale, | |
| 200 | } | |
| 201 | if Mesh == "SpecialMesh" then | |
| 202 | Msh.MeshType = MeshType | |
| 203 | Msh.MeshId = MeshId | |
| 204 | end | |
| 205 | return Msh | |
| 206 | end; | |
| 207 | }; | |
| 208 | ||
| 209 | Weld = {
| |
| 210 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 211 | local Weld = Create("Weld"){
| |
| 212 | Parent = Parent, | |
| 213 | Part0 = Part0, | |
| 214 | Part1 = Part1, | |
| 215 | C0 = C0, | |
| 216 | C1 = C1, | |
| 217 | } | |
| 218 | return Weld | |
| 219 | end; | |
| 220 | }; | |
| 221 | ||
| 222 | Sound = {
| |
| 223 | Create = function(id, par, vol, pit) | |
| 224 | local Sound = Create("Sound"){
| |
| 225 | Volume = vol, | |
| 226 | Pitch = pit or 1, | |
| 227 | SoundId = "rbxassetid://" .. id, | |
| 228 | Parent = par or workspace, | |
| 229 | } | |
| 230 | Sound:play() | |
| 231 | return Sound | |
| 232 | end; | |
| 233 | }; | |
| 234 | ||
| 235 | Decal = {
| |
| 236 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 237 | local Decal = Create("Decal"){
| |
| 238 | Color3 = Color, | |
| 239 | Texture = "rbxassetid://" .. Texture, | |
| 240 | Transparency = Transparency, | |
| 241 | Name = Name, | |
| 242 | Parent = Parent, | |
| 243 | } | |
| 244 | return Decal | |
| 245 | end; | |
| 246 | }; | |
| 247 | ||
| 248 | BillboardGui = {
| |
| 249 | Create = function(Parent, Image, Position, Size) | |
| 250 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 251 | BillPar.CFrame = CFrame.new(Position) | |
| 252 | local Bill = Create("BillboardGui"){
| |
| 253 | Parent = BillPar, | |
| 254 | Adornee = BillPar, | |
| 255 | Size = UDim2.new(1, 0, 1, 0), | |
| 256 | SizeOffset = Vector2.new(Size, Size), | |
| 257 | } | |
| 258 | local d = Create("ImageLabel", Bill){
| |
| 259 | Parent = Bill, | |
| 260 | BackgroundTransparency = 1, | |
| 261 | Size = UDim2.new(1, 0, 1, 0), | |
| 262 | Image = "rbxassetid://" .. Image, | |
| 263 | } | |
| 264 | return BillPar | |
| 265 | end | |
| 266 | }; | |
| 267 | ||
| 268 | ParticleEmitter = {
| |
| 269 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 270 | local Particle = Create("ParticleEmitter"){
| |
| 271 | Parent = Parent, | |
| 272 | Color = ColorSequence.new(Color1, Color2), | |
| 273 | LightEmission = LightEmission, | |
| 274 | Size = Size, | |
| 275 | Texture = Texture, | |
| 276 | Transparency = Transparency, | |
| 277 | ZOffset = ZOffset, | |
| 278 | Acceleration = Accel, | |
| 279 | Drag = Drag, | |
| 280 | LockedToPart = LockedToPart, | |
| 281 | VelocityInheritance = VelocityInheritance, | |
| 282 | EmissionDirection = EmissionDirection, | |
| 283 | Enabled = Enabled, | |
| 284 | Lifetime = LifeTime, | |
| 285 | Rate = Rate, | |
| 286 | Rotation = Rotation, | |
| 287 | RotSpeed = RotSpeed, | |
| 288 | Speed = Speed, | |
| 289 | VelocitySpread = VelocitySpread, | |
| 290 | } | |
| 291 | return Particle | |
| 292 | end; | |
| 293 | }; | |
| 294 | ||
| 295 | CreateTemplate = {
| |
| 296 | ||
| 297 | }; | |
| 298 | } | |
| 299 | ||
| 300 | function rayCast(Position, Direction, Range, Ignore) | |
| 301 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 302 | end | |
| 303 | ||
| 304 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 305 | if SinglePlayer then | |
| 306 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 307 | end | |
| 308 | local List = {}
| |
| 309 | for i, v in pairs(workspace:GetChildren()) do | |
| 310 | if v:IsA("Model") then
| |
| 311 | if v:findFirstChild("Torso") then
| |
| 312 | if v ~= Character then | |
| 313 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 314 | table.insert(List, v) | |
| 315 | end | |
| 316 | end | |
| 317 | end | |
| 318 | end | |
| 319 | end | |
| 320 | return List | |
| 321 | end | |
| 322 | ||
| 323 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 324 | if hit.Parent == nil then | |
| 325 | return | |
| 326 | end | |
| 327 | local h = hit.Parent:FindFirstChild("Part")
| |
| 328 | for _, v in pairs(hit.Parent:children()) do | |
| 329 | if v:IsA("Part") then
| |
| 330 | h = v | |
| 331 | end | |
| 332 | end | |
| 333 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent.Name ~= "Base" and hit ~= nil then | |
| 334 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 335 | if hit.Parent.DebounceHit.Value == true then | |
| 336 | return | |
| 337 | end | |
| 338 | end | |
| 339 | local c = Create("ObjectValue"){
| |
| 340 | Name = "creator", | |
| 341 | Value = game:service("Players").LocalPlayer,
| |
| 342 | Parent = h, | |
| 343 | } | |
| 344 | game:GetService("Debris"):AddItem(c, .5)
| |
| 345 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 346 | local Damage = math.random(minim, maxim) | |
| 347 | local blocked = false | |
| 348 | local block = hit.Parent:findFirstChild("Block")
| |
| 349 | if block ~= nil then | |
| 350 | if block.className == "IntValue" then | |
| 351 | if block.Value > 0 then | |
| 352 | blocked = true | |
| 353 | block.Value = block.Value - 1 | |
| 354 | print(block.Value) | |
| 355 | end | |
| 356 | end | |
| 357 | end | |
| 358 | if Type == "Knockdown" then | |
| 359 | local hum = hit.Parent.Humanoid | |
| 360 | hum.PlatformStand = true | |
| 361 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 362 | swait(1) | |
| 363 | HHumanoid.PlatformStand = false | |
| 364 | end), hum) | |
| 365 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 366 | local bodvol = Create("BodyVelocity"){
| |
| 367 | velocity = angle * knockback, | |
| 368 | P = 5000, | |
| 369 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 370 | Parent = hit, | |
| 371 | } | |
| 372 | local rl = Create("BodyAngularVelocity"){
| |
| 373 | P = 3000, | |
| 374 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 375 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 376 | Parent = hit, | |
| 377 | } | |
| 378 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 379 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 380 | elseif Type == "Normal" then | |
| 381 | local vp = Create("BodyVelocity"){
| |
| 382 | P = 500, | |
| 383 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 384 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 385 | } | |
| 386 | if knockback > 0 then | |
| 387 | vp.Parent = hit | |
| 388 | hit.Parent = workspace | |
| 389 | hit.Anchored = false | |
| 390 | hit.CanCollide = false | |
| 391 | hit:BreakJoints() | |
| 392 | end | |
| 393 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 394 | elseif Type == "Up" then | |
| 395 | local bodyVelocity = Create("BodyVelocity"){
| |
| 396 | velocity = Vector3.new(0, 20, 0), | |
| 397 | P = 5000, | |
| 398 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 399 | Parent = hit, | |
| 400 | } | |
| 401 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 402 | elseif Type == "DarkUp" then | |
| 403 | coroutine.resume(coroutine.create(function() | |
| 404 | for i = 0, 1, 0.1 do | |
| 405 | swait() | |
| 406 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 407 | end | |
| 408 | end)) | |
| 409 | local bodyVelocity = Create("BodyVelocity"){
| |
| 410 | velocity = Vector3.new(0, 20, 0), | |
| 411 | P = 5000, | |
| 412 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 413 | Parent = hit, | |
| 414 | } | |
| 415 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 416 | elseif Type == "Snare" then | |
| 417 | local bp = Create("BodyPosition"){
| |
| 418 | P = 2000, | |
| 419 | D = 100, | |
| 420 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 421 | position = hit.Parent.Torso.Position, | |
| 422 | Parent = hit.Parent.Torso, | |
| 423 | } | |
| 424 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 425 | elseif Type == "Freeze" then | |
| 426 | local BodPos = Create("BodyPosition"){
| |
| 427 | P = 50000, | |
| 428 | D = 1000, | |
| 429 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 430 | position = hit.Parent.Torso.Position, | |
| 431 | Parent = hit.Parent.Torso, | |
| 432 | } | |
| 433 | local BodGy = Create("BodyGyro") {
| |
| 434 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 435 | P = 20e+003, | |
| 436 | Parent = hit.Parent.Torso, | |
| 437 | cframe = hit.Parent.Torso.CFrame, | |
| 438 | } | |
| 439 | hit.Parent.Torso.Anchored = true | |
| 440 | coroutine.resume(coroutine.create(function(Part) | |
| 441 | swait(1.5) | |
| 442 | Part.Anchored = false | |
| 443 | end), hit.Parent.Torso) | |
| 444 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 445 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 446 | end | |
| 447 | local debounce = Create("BoolValue"){
| |
| 448 | Name = "DebounceHit", | |
| 449 | Parent = hit.Parent, | |
| 450 | Value = true, | |
| 451 | } | |
| 452 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 453 | c = Create("ObjectValue"){
| |
| 454 | Name = "creator", | |
| 455 | Value = Player, | |
| 456 | Parent = h, | |
| 457 | } | |
| 458 | game:GetService("Debris"):AddItem(c, .5)
| |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function ShowDamage(Pos, Text, Time, Color) | |
| 463 | local Rate = (1 / 30) | |
| 464 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 465 | local Text = (Text or "") | |
| 466 | local Time = (Time or 2) | |
| 467 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 468 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 469 | EffectPart.Anchored = true | |
| 470 | local BillboardGui = Create("BillboardGui"){
| |
| 471 | Size = UDim2.new(3, 0, 3, 0), | |
| 472 | Adornee = EffectPart, | |
| 473 | Parent = EffectPart, | |
| 474 | } | |
| 475 | local TextLabel = Create("TextLabel"){
| |
| 476 | BackgroundTransparency = 1, | |
| 477 | Size = UDim2.new(1, 0, 1, 0), | |
| 478 | Text = Text, | |
| 479 | Font = "Garamond", | |
| 480 | TextColor3 = Torso.Color, | |
| 481 | TextScaled = true, | |
| 482 | Parent = BillboardGui, | |
| 483 | } | |
| 484 | game.Debris:AddItem(EffectPart, (Time)) | |
| 485 | EffectPart.Parent = game:GetService("Workspace")
| |
| 486 | delay(0, function() | |
| 487 | local Frames = (Time / Rate) | |
| 488 | for Frame = 1, Frames do | |
| 489 | wait(Rate) | |
| 490 | local Percent = (Frame / Frames) | |
| 491 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 492 | TextLabel.TextTransparency = Percent | |
| 493 | end | |
| 494 | if EffectPart and EffectPart.Parent then | |
| 495 | EffectPart:Destroy() | |
| 496 | end | |
| 497 | end) | |
| 498 | end | |
| 499 | ||
| 500 | ||
| 501 | ||
| 502 | ||
| 503 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 504 | for _, c in pairs(workspace:children()) do | |
| 505 | local hum = c:findFirstChild("Humanoid")
| |
| 506 | if hum ~= nil then | |
| 507 | local head = hit | |
| 508 | if head ~= nil then | |
| 509 | local targ = head.Position - Part.Position | |
| 510 | local mag = targ.magnitude | |
| 511 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 512 | CFuncs.Sound.Create("324867021", head, 1, 1)
| |
| 513 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
| 514 | end | |
| 515 | end | |
| 516 | end | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | ||
| 521 | Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Bright green","Handle",Vector3.new(1, 1.20000005, 1)) | |
| 522 | HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.435136795, -0.716373444, -0.168147802, -0.184279382, -0.967371345, 0.173878923, -0.0978992507, -0.157963246, -0.982580066, 0.977986097, -0.198091835, -0.0655955523)) | |
| 523 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 524 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.36849213e-05, 4.00039482, -5.86509705e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
| 525 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.0500000007))
| |
| 526 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 527 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.67979431e-05, -4.00035858, 0.499849081, -0.999994338, 5.56639861e-06, 1.65775418e-06, 5.24974894e-06, 0.999995232, -5.0291419e-06, -3.25776637e-06, -5.08874655e-06, -0.999990761)) | |
| 528 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.600000024))
| |
| 529 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 530 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.17232513e-05, 3.20031929, -3.71932983e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
| 531 | CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.60000002, 0.400000006, 0.0500000007))
| |
| 532 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 533 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.48905945e-05, -4.00033379, 0.499926567, 1, -5.21628408e-06, -3.65823939e-06, 5.21626544e-06, 1, -5.09625352e-06, 3.658266e-06, 5.09623442e-06, 1)) | |
| 534 | CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.600000024))
| |
| 535 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 536 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.74724579e-05, 2.90030861, -2.95639038e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
| 537 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 0.400000006))
| |
| 538 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 539 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0976924896, -1.42856026, 1.57356262e-05, 3.90782952e-06, 0.275675088, -0.961250901, 5.61308116e-06, -0.96125102, -0.275675088, -1.00000012, -4.33286186e-06, -5.2973628e-06)) | |
| 540 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003))
| |
| 541 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 542 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.93119049e-05, -0.700065613, 1.33514404e-05, 3.83518636e-06, 8.29994678e-06, -1, 4.9972441e-06, -1.00000012, -8.29994678e-06, -1.00000012, -4.9949158e-06, -3.83518636e-06)) | |
| 543 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 0.5))
| |
| 544 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 545 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0726666451, 1.43006897, 1.62124634e-05, -5.01610339e-06, 0.258840203, 0.96592015, -3.55858356e-06, 0.96592021, -0.258840173, -1.00000012, -4.73321415e-06, -3.92459333e-06)) | |
| 546 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003))
| |
| 547 | Part=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Dark stone grey","Part",Vector3.new(1, 1.20000005, 1)) | |
| 548 | PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.14848328e-05, 4.36306e-05, 2.00019836, 1, -5.38327731e-06, -2.46055424e-06, -2.4586916e-06, 8.36700201e-06, -1, 5.40760811e-06, 1, 8.37445259e-06)) | |
| 549 | CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 0.200000003))
| |
| 550 | Shaft=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Brown","Shaft",Vector3.new(1, 3.60000014, 1)) | |
| 551 | ShaftWeld=CFuncs.Weld.Create(m,Handle,Shaft,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.21729279e-05, 1.20008087, -2.24113464e-05, 3.14228237e-06, 4.38094139e-06, -1.00000012, 2.94635538e-06, -1, -4.38839197e-06, -1, -2.95066275e-06, -3.14228237e-06)) | |
| 552 | CFuncs.Mesh.Create("CylinderMesh",Shaft,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 0.300000012))
| |
| 553 | Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Hitbox",Vector3.new(7, 3, 3)) | |
| 554 | HitboxWeld=CFuncs.Weld.Create(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19377899, -0.184207916, -0.14117223, -0.00053447485, 0.99471724, -0.102652542, -0.999858558, 0.00119461119, 0.0167820305, 0.0168160032, 0.102646977, 0.994575679)) | |
| 555 | ||
| 556 | ||
| 557 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
| |
| 558 | sref.Anchored = true | |
| 559 | ||
| 560 | EffectModel = Create("Model"){
| |
| 561 | Parent = Character, | |
| 562 | Name = "Effects", | |
| 563 | } | |
| 564 | ||
| 565 | Effects = {
| |
| 566 | Block = {
| |
| 567 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 568 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 569 | prt.Anchored = true | |
| 570 | prt.CFrame = cframe | |
| 571 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 572 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 573 | if Type == 1 or Type == nil then | |
| 574 | table.insert(Effects, {
| |
| 575 | prt, | |
| 576 | "Block1", | |
| 577 | delay, | |
| 578 | x3, | |
| 579 | y3, | |
| 580 | z3, | |
| 581 | msh | |
| 582 | }) | |
| 583 | elseif Type == 2 then | |
| 584 | table.insert(Effects, {
| |
| 585 | prt, | |
| 586 | "Block2", | |
| 587 | delay, | |
| 588 | x3, | |
| 589 | y3, | |
| 590 | z3, | |
| 591 | msh | |
| 592 | }) | |
| 593 | end | |
| 594 | end; | |
| 595 | }; | |
| 596 | ||
| 597 | Cylinder = {
| |
| 598 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 599 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 600 | prt.Anchored = true | |
| 601 | prt.CFrame = cframe | |
| 602 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 603 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 604 | table.insert(Effects, {
| |
| 605 | prt, | |
| 606 | "Cylinder", | |
| 607 | delay, | |
| 608 | x3, | |
| 609 | y3, | |
| 610 | z3, | |
| 611 | msh | |
| 612 | }) | |
| 613 | end; | |
| 614 | }; | |
| 615 | ||
| 616 | Head = {
| |
| 617 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 618 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 619 | prt.Anchored = true | |
| 620 | prt.CFrame = cframe | |
| 621 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 622 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 623 | table.insert(Effects, {
| |
| 624 | prt, | |
| 625 | "Cylinder", | |
| 626 | delay, | |
| 627 | x3, | |
| 628 | y3, | |
| 629 | z3, | |
| 630 | msh | |
| 631 | }) | |
| 632 | end; | |
| 633 | }; | |
| 634 | ||
| 635 | Sphere = {
| |
| 636 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 637 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 638 | prt.Anchored = true | |
| 639 | prt.CFrame = cframe | |
| 640 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 641 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 642 | table.insert(Effects, {
| |
| 643 | prt, | |
| 644 | "Cylinder", | |
| 645 | delay, | |
| 646 | x3, | |
| 647 | y3, | |
| 648 | z3, | |
| 649 | msh | |
| 650 | }) | |
| 651 | end; | |
| 652 | }; | |
| 653 | ||
| 654 | Elect = {
| |
| 655 | Create = function(cff, x, y, z) | |
| 656 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
| |
| 657 | prt.Anchored = true | |
| 658 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 659 | prt.CFrame = CFrame.new(prt.Position) | |
| 660 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 661 | local xval = math.random() / 2 | |
| 662 | local yval = math.random() / 2 | |
| 663 | local zval = math.random() / 2 | |
| 664 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 665 | table.insert(Effects, {
| |
| 666 | prt, | |
| 667 | "Elec", | |
| 668 | 0.1, | |
| 669 | x, | |
| 670 | y, | |
| 671 | z, | |
| 672 | xval, | |
| 673 | yval, | |
| 674 | zval | |
| 675 | }) | |
| 676 | end; | |
| 677 | ||
| 678 | }; | |
| 679 | ||
| 680 | Ring = {
| |
| 681 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 682 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 683 | prt.Anchored = true | |
| 684 | prt.CFrame = cframe | |
| 685 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 686 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 687 | table.insert(Effects, {
| |
| 688 | prt, | |
| 689 | "Cylinder", | |
| 690 | delay, | |
| 691 | x3, | |
| 692 | y3, | |
| 693 | z3, | |
| 694 | msh | |
| 695 | }) | |
| 696 | end; | |
| 697 | }; | |
| 698 | ||
| 699 | ||
| 700 | Wave = {
| |
| 701 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 702 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 703 | prt.Anchored = true | |
| 704 | prt.CFrame = cframe | |
| 705 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 706 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 707 | table.insert(Effects, {
| |
| 708 | prt, | |
| 709 | "Cylinder", | |
| 710 | delay, | |
| 711 | x3, | |
| 712 | y3, | |
| 713 | z3, | |
| 714 | msh | |
| 715 | }) | |
| 716 | end; | |
| 717 | }; | |
| 718 | ||
| 719 | Break = {
| |
| 720 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 721 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 722 | prt.Anchored = true | |
| 723 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 724 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 725 | local num = math.random(10, 50) / 1000 | |
| 726 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 727 | table.insert(Effects, {
| |
| 728 | prt, | |
| 729 | "Shatter", | |
| 730 | num, | |
| 731 | prt.CFrame, | |
| 732 | math.random() - math.random(), | |
| 733 | 0, | |
| 734 | math.random(50, 100) / 100 | |
| 735 | }) | |
| 736 | end; | |
| 737 | }; | |
| 738 | ||
| 739 | Fire = {
| |
| 740 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 741 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 742 | prt.Anchored = true | |
| 743 | prt.CFrame = cframe | |
| 744 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 745 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 746 | table.insert(Effects, {
| |
| 747 | prt, | |
| 748 | "Fire", | |
| 749 | delay, | |
| 750 | 1, | |
| 751 | 1, | |
| 752 | 1, | |
| 753 | msh | |
| 754 | }) | |
| 755 | end; | |
| 756 | }; | |
| 757 | ||
| 758 | FireWave = {
| |
| 759 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 760 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 761 | prt.Anchored = true | |
| 762 | prt.CFrame = cframe | |
| 763 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 764 | local d = Create("Decal"){
| |
| 765 | Parent = prt, | |
| 766 | Texture = "rbxassetid://26356434", | |
| 767 | Face = "Top", | |
| 768 | } | |
| 769 | local d = Create("Decal"){
| |
| 770 | Parent = prt, | |
| 771 | Texture = "rbxassetid://26356434", | |
| 772 | Face = "Bottom", | |
| 773 | } | |
| 774 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 775 | table.insert(Effects, {
| |
| 776 | prt, | |
| 777 | "FireWave", | |
| 778 | 1, | |
| 779 | 30, | |
| 780 | math.random(400, 600) / 100, | |
| 781 | msh | |
| 782 | }) | |
| 783 | end; | |
| 784 | }; | |
| 785 | ||
| 786 | Lightning = {
| |
| 787 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 788 | local magz = (p0 - p1).magnitude | |
| 789 | local curpos = p0 | |
| 790 | local trz = {
| |
| 791 | -ofs, | |
| 792 | ofs | |
| 793 | } | |
| 794 | for i = 1, tym do | |
| 795 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 796 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 797 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 798 | li.Material = "Neon" | |
| 799 | if tym == i then | |
| 800 | local magz2 = (curpos - p1).magnitude | |
| 801 | li.Size = Vector3.new(th, th, magz2) | |
| 802 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 803 | table.insert(Effects, {
| |
| 804 | li, | |
| 805 | "Disappear", | |
| 806 | last | |
| 807 | }) | |
| 808 | else | |
| 809 | do | |
| 810 | do | |
| 811 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 812 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 813 | game.Debris:AddItem(li, 10) | |
| 814 | table.insert(Effects, {
| |
| 815 | li, | |
| 816 | "Disappear", | |
| 817 | last | |
| 818 | }) | |
| 819 | end | |
| 820 | end | |
| 821 | end | |
| 822 | end | |
| 823 | end | |
| 824 | }; | |
| 825 | ||
| 826 | EffectTemplate = {
| |
| 827 | ||
| 828 | }; | |
| 829 | } | |
| 830 | ||
| 831 | ||
| 832 | function ears() | |
| 833 | local quote = math.random(1, 10) | |
| 834 | if quote == 1 then | |
| 835 | ow = CFuncs.Sound.Create("276916733", Character, 10, 1)
| |
| 836 | Instance.new("DistortionSoundEffect", ow).Level = .95
| |
| 837 | elseif quote == 2 then | |
| 838 | ow = CFuncs.Sound.Create("222045669", Character, 10, 1)
| |
| 839 | Instance.new("DistortionSoundEffect", ow).Level = .95
| |
| 840 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "I played college ball yaknow", 1.5, BrickColor.new("Grey").Color)
| |
| 841 | elseif quote == 3 then | |
| 842 | ow = CFuncs.Sound.Create("657527128", Character, 10, 1)
| |
| 843 | Instance.new("DistortionSoundEffect", ow).Level = .95
| |
| 844 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Oof", 1.5, BrickColor.new("Grey").Color)
| |
| 845 | elseif quote == 4 then | |
| 846 | CFuncs.Sound.Create("230292394", Character, 10, 1)
| |
| 847 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "AAAAAH", 1.5, BrickColor.new("Grey").Color)
| |
| 848 | elseif quote == 5 then | |
| 849 | CFuncs.Sound.Create("230255621", Character, 10, 1)
| |
| 850 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "SO", 1.5, BrickColor.new("Grey").Color)
| |
| 851 | wait(.2) | |
| 852 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "DAH", 1.5, BrickColor.new("Grey").Color)
| |
| 853 | elseif quote == 6 then | |
| 854 | CFuncs.Sound.Create("230255698", Character, 10, 1)
| |
| 855 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Y E S", 1.5, BrickColor.new("Grey").Color)
| |
| 856 | elseif quote == 7 then | |
| 857 | CFuncs.Sound.Create("230255738", Character, 10, 1)
| |
| 858 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "OH", 1.5, BrickColor.new("Grey").Color)
| |
| 859 | elseif quote == 8 then | |
| 860 | CFuncs.Sound.Create("230292118", Character, 10, 1)
| |
| 861 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "AAAAAAAA", 1.5, BrickColor.new("Grey").Color)
| |
| 862 | elseif quote == 9 then | |
| 863 | CFuncs.Sound.Create("230292073", Character, 10, 1)
| |
| 864 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "UWEEEEEEEEEEH", 1.5, BrickColor.new("Grey").Color)
| |
| 865 | elseif quote == 10 then | |
| 866 | ow = CFuncs.Sound.Create("225279648", Character, 10, 1)
| |
| 867 | Instance.new("DistortionSoundEffect", ow).Level = .95
| |
| 868 | ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "help", 1.5, BrickColor.new("Grey").Color)
| |
| 869 | end | |
| 870 | end | |
| 871 | ||
| 872 | ||
| 873 | ||
| 874 | ||
| 875 | ||
| 876 | function joj() | |
| 877 | while oof == true do | |
| 878 | attack = true | |
| 879 | local con = Hitbox.Touched:connect(function(hit) | |
| 880 | Damage(Hitbox, hit, 0, 0, math.random(300,300), "Normal", RootPart, 0.2, "148862502", 1)end) | |
| 881 | CFuncs.Sound.Create("233856140", Hitbox, 10, 1)
| |
| 882 | for i = 0, 1, 0.1 do | |
| 883 | swait() | |
| 884 | PlayAnimationFromTable({
| |
| 885 | CFrame.new(0.318533748, 1.11758709e-08, -0.186876655, 0.571150839, -0.107324705, 0.813798547, -0.321393877, 0.883022606, 0.342018932, -0.755309701, -0.456894249, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 886 | CFrame.new(-0.136643112, 1.46224117, -0.102674514, 0.571150839, -0.321393877, -0.755309701, -0.107324705, 0.883022606, -0.456894249, 0.813798547, 0.342018932, 0.469845593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 887 | CFrame.new(1.34420753, 1.19733691, -0.575926542, -0.0377464592, -0.0365618169, 0.998618245, -0.0365605801, -0.998610795, -0.0379435122, 0.998618245, -0.0379423201, 0.0363572836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 888 | CFrame.new(-1.54852927, 1.0183481, -0.403962731, 0.992945313, -0.0193823874, 0.11697869, 0.0193829238, -0.946746707, -0.321395338, 0.116978586, 0.321395338, -0.93969202) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 889 | CFrame.new(1.30056286, -1.52663183, -0.684036016, 0.872286201, -0.321393877, -0.368541837, 0.13550131, 0.883022606, -0.449344397, 0.469847292, 0.342018932, 0.813797712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 890 | CFrame.new(-0.0819230229, -1.98630714, -0.796365142, 0.843013644, -0.321393877, 0.431316614, 0.431316495, 0.883022606, -0.185032547, -0.321394026, 0.342018932, 0.883022547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 891 | }, .3, false) | |
| 892 | end | |
| 893 | for i = 0, 1, 0.1 do | |
| 894 | swait() | |
| 895 | PlayAnimationFromTable({
| |
| 896 | CFrame.new(-0.70452857, 1.34110451e-07, -0.85472101, 0.0479760207, 0.375900865, -0.925417125, -0.321394145, 0.883022726, 0.342018545, 0.945729494, 0.281014919, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 897 | CFrame.new(-0.332258016, 1.42813265, -0.198432297, 0.0479760207, -0.321394145, 0.945729494, 0.375900865, 0.883022726, 0.281014919, -0.925417125, 0.342018545, 0.163176239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 898 | CFrame.new(1.3427434, 0.740131199, -1.01291919, 0.0505371541, -0.0144109726, 0.998618364, 0.883102953, 0.467642725, -0.0379427671, -0.466449738, 0.883800209, 0.0363596678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 899 | CFrame.new(-1.46270001, 0.38253215, -1.0271579, 0.992945492, -0.11697793, -0.01938124, 0.0193838775, 0.321395963, -0.946746528, 0.116977483, 0.939691901, 0.321396172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 900 | CFrame.new(1.30056417, -1.52663159, -0.684035659, 0.872286379, -0.321394145, -0.368541002, 0.1355021, 0.883022726, -0.449344009, 0.469846606, 0.342018545, 0.813798249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 901 | CFrame.new(-0.0819211155, -1.98630702, -0.796365023, 0.84301424, -0.321394145, 0.431315303, 0.431316257, 0.883022726, -0.18503274, -0.321392775, 0.342018545, 0.883023262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 902 | }, .3, false) | |
| 903 | end | |
| 904 | con:Disconnect() | |
| 905 | attack = false | |
| 906 | end | |
| 907 | end | |
| 908 | ||
| 909 | Mouse.Button1Down:connect(function() | |
| 910 | if attack == false and oof == false then | |
| 911 | oof = true | |
| 912 | joj() | |
| 913 | end | |
| 914 | end) | |
| 915 | ||
| 916 | ||
| 917 | ||
| 918 | Mouse.Button1Up:connect(function() | |
| 919 | if attack == true and oof == true then | |
| 920 | oof = false | |
| 921 | end | |
| 922 | end) | |
| 923 | ||
| 924 | ||
| 925 | ||
| 926 | ||
| 927 | Mouse.KeyDown:connect(function(k) | |
| 928 | k = k:lower() | |
| 929 | if k == 't' then | |
| 930 | ears() | |
| 931 | end | |
| 932 | end) | |
| 933 | ||
| 934 | while true do | |
| 935 | swait() | |
| 936 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
| 937 | for i, v in pairs(Character:GetChildren()) do | |
| 938 | if v:IsA("Part") then
| |
| 939 | v.Material = "SmoothPlastic" | |
| 940 | elseif v:IsA("Accessory") then
| |
| 941 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 942 | end | |
| 943 | end | |
| 944 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 945 | velocity = RootPart.Velocity.y | |
| 946 | sine = sine + change | |
| 947 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 948 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 949 | Anim = "Jump" | |
| 950 | if attack == false then | |
| 951 | PlayAnimationFromTable({
| |
| 952 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 953 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 954 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 955 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 956 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 957 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 958 | }, .3, false) | |
| 959 | end | |
| 960 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 961 | Anim = "Fall" | |
| 962 | if attack == false then | |
| 963 | PlayAnimationFromTable({
| |
| 964 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 965 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 966 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 967 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 968 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 969 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 970 | }, .3, false) | |
| 971 | end | |
| 972 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 973 | Anim = "Idle" | |
| 974 | if attack == false then | |
| 975 | change = 1 | |
| 976 | PlayAnimationFromTable({
| |
| 977 | CFrame.new(1.90734863e-06, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 978 | CFrame.new(-1.90734863e-06, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 979 | CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 980 | CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, -0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 981 | CFrame.new(0.699996471, -1.87938261, -0.684038877, 0.866025388, 0, -0.500000238, -0.171010032, 0.939692736, -0.296197921, 0.469846606, 0.342019886, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 982 | CFrame.new(-0.756342053, -1.83849907, -0.79636544, 0.939692736, 0, 0.342019886, 0.116977625, 0.939692736, -0.321393639, -0.321393639, 0.342019886, 0.883022428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 983 | }, .3, false) | |
| 984 | end | |
| 985 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 986 | Anim = "Walk" | |
| 987 | if attack == false then | |
| 988 | change = 2 | |
| 989 | PlayAnimationFromTable({
| |
| 990 | CFrame.new(1.90734863e-06, 0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 991 | CFrame.new(-1.90734863e-06, 1.49520886, -0.307131112, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 992 | CFrame.new(1.37194049, -0.0753216743, -0.606283188, 0.229498088, 0.301554978, 0.925416291, 0.481514871, 0.791113436, -0.377204269, -0.845857084, 0.532169282, 0.0363558233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 993 | CFrame.new(-1.5, 0.0121572316, -0.267316073, 1, 0, -0, 0, 0.642788708, -0.766043544, 0, 0.766043544, 0.642788708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 994 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
| 995 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
| 996 | }, .3, false) | |
| 997 | end | |
| 998 | end | |
| 999 | if 0 < #Effects then | |
| 1000 | for e = 1, #Effects do | |
| 1001 | if Effects[e] ~= nil then | |
| 1002 | local Thing = Effects[e] | |
| 1003 | if Thing ~= nil then | |
| 1004 | local Part = Thing[1] | |
| 1005 | local Mode = Thing[2] | |
| 1006 | local Delay = Thing[3] | |
| 1007 | local IncX = Thing[4] | |
| 1008 | local IncY = Thing[5] | |
| 1009 | local IncZ = Thing[6] | |
| 1010 | if Thing[2] == "Shoot" then | |
| 1011 | local Look = Thing[1] | |
| 1012 | local move = 5 | |
| 1013 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
| 1014 | if Thing[10] ~= nil then | |
| 1015 | da = pos | |
| 1016 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1017 | cfa = CFrame.new(Thing[4], pos) | |
| 1018 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1019 | Thing[1] = tehCF.lookVector | |
| 1020 | end | |
| 1021 | local mag = (Thing[4] - pos).magnitude | |
| 1022 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
| 1023 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
| |
| 1024 | Thing[4] = Thing[4] + Look * move | |
| 1025 | Thing[3] = Thing[3] - 1 | |
| 1026 | if 2 < Thing[5] then | |
| 1027 | Thing[5] = Thing[5] - 0.3 | |
| 1028 | Thing[6] = Thing[6] - 0.3 | |
| 1029 | end | |
| 1030 | if hit ~= nil then | |
| 1031 | Thing[3] = 0 | |
| 1032 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
| 1033 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1034 | ref.Anchored = true | |
| 1035 | ref.CFrame = CFrame.new(pos) | |
| 1036 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
| |
| 1037 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
| |
| 1038 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1039 | end | |
| 1040 | if Thing[3] <= 0 then | |
| 1041 | table.remove(Effects, e) | |
| 1042 | end | |
| 1043 | end | |
| 1044 | do | |
| 1045 | do | |
| 1046 | if Thing[2] == "FireWave" then | |
| 1047 | if Thing[3] <= Thing[4] then | |
| 1048 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1049 | Thing[3] = Thing[3] + 1 | |
| 1050 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1051 | else | |
| 1052 | Part.Parent = nil | |
| 1053 | table.remove(Effects, e) | |
| 1054 | end | |
| 1055 | end | |
| 1056 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1057 | if Thing[1].Transparency <= 1 then | |
| 1058 | if Thing[2] == "Block1" then | |
| 1059 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1060 | Mesh = Thing[7] | |
| 1061 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1062 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1063 | else | |
| 1064 | if Thing[2] == "Block2" then | |
| 1065 | Thing[1].CFrame = Thing[1].CFrame | |
| 1066 | Mesh = Thing[7] | |
| 1067 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1068 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1069 | else | |
| 1070 | if Thing[2] == "Fire" then | |
| 1071 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1072 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1073 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1074 | else | |
| 1075 | if Thing[2] == "Cylinder" then | |
| 1076 | Mesh = Thing[7] | |
| 1077 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1078 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1079 | else | |
| 1080 | if Thing[2] == "Blood" then | |
| 1081 | Mesh = Thing[7] | |
| 1082 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1083 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1084 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1085 | else | |
| 1086 | if Thing[2] == "Elec" then | |
| 1087 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1088 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1089 | else | |
| 1090 | if Thing[2] == "Disappear" then | |
| 1091 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1092 | end | |
| 1093 | end | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | else | |
| 1100 | Part.Parent = nil | |
| 1101 | table.remove(Effects, e) | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end | |
| 1110 | end |