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| 1 | MANU FATI | |
| 2 | Dictator-class Cruiser | |
| 3 | Speed: 5 | |
| 4 | Detection: +23 | |
| 5 | Armour: 20 | |
| 6 | Manoeuverability: +8 | |
| 7 | Hull Integrity: 70 | |
| 8 | Turret rating: 3 | |
| 9 | Space: 65 | |
| 10 | SP: 63 | |
| 11 | Weapon Capacity: Prow 1, Port 2, Starboard 2 (Port and Starboard come pre-loaded with a Jovian-pattern Launch Bay, leaving 1 slot each) | |
| 12 | ||
| 13 | Essential Components | |
| 14 | Plasma Drive: Jovian-Pattern Class 4 Drive (75 power generated, 14 space) | |
| 15 | Warp Engine: Strelov 2 (12 power, 12 space) | |
| 16 | Gellar Field: Warpsbane Hull (1 power, 0 space, 1 SP) | |
| 17 | -Shield of Faith: Navigation tests to pilot through the Warp gain +10. When | |
| 18 | rolling on Warp Travel Encounters, GM rolls twice and Navigator chooses one | |
| 19 | Void Shield: Repulsor Shield Array (8 power, 1 space) | |
| 20 | -2 Void shields | |
| 21 | -Charged particle repulsion effect: Ship does not suffer penalties to | |
| 22 | Manoeuvre Actions when traveling through nebulae, ice rings, plasma clouds, | |
| 23 | or other celestial phenomena consisting primarily of small particles. | |
| 24 | Bridge: Ship Master's Bridge (4 power, 3 space) | |
| 25 | -Master Plotting Table: All Piloting and Navigation Tests by bridge crew are | |
| 26 | made at +5. | |
| 27 | -Improved Fire Direction: All BS Tests to fire shipboard weapons gain +10. | |
| 28 | Life Sustainer: Vitae-pattern life sustainer (5 power, 3 space) | |
| 29 | Crew Quarters: Clan-kin quarters (2 power, 5 space, 1 SP) | |
| 30 | -For Hearth and Home!: All Command Tests to defend against boarding actions | |
| 31 | gain +5. In addition, all sources of Morale loss are reduced by 1, to min. 1. | |
| 32 | Auger Array: Mark 201.b auger array (5 power, 0 space) | |
| 33 | -Sensitive: Increased power draw provides +5 to Detection. | |
| 34 | ==================================== | |
| 35 | 38 space, 37 power, 2 SP | |
| 36 | ||
| 37 | Supplemental Components | |
| 38 | Jovian-pattern launch bay x2 (2 power, space already factored in) | |
| 39 | -Strength 2 (6 squadrons per bay, 2 ready at any time) | |
| 40 | Sunsear las-broadside x2 (18 power, 12 space, 2 SP) | |
| 41 | -Strength 6, Damage 1d10+2, Crit Rating 4, Range 9 | |
| 42 | Sunhammer Lance (9 power, 4 space, 2 SP) | |
| 43 | -Strength 1, Damage 1d10+3, Crit Rating 3, Range 9 | |
| 44 | Small Craft Repair Deck (2 power, 2 space, 1 SP) | |
| 45 | -Spare Parts: After any starship combat in which fighters, assault boats, | |
| 46 | or bombers are lost, a character may immediately make a Difficult (-10) | |
| 47 | Tech-Use Test. For every DoS, two craft are recovered. | |
| 48 | Compartmentalised cargo hold (2 power, 5 space, 1 SP) | |
| 49 | Xenos habitats (2 power, 1 space, 1 SP) | |
| 50 | - | Luxury Passenger Quarters (2 power, 1 space, 1 SP) |
| 50 | + | Tenebro-Maze (2 power, 3 space, 2 SP) |
| 51 | ==================================== | |
| 52 | - | 27 space, 38 power, 8 SP |
| 52 | + | 27 space, 37 power, 9 SP |