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| 1 | --[wip]-- | |
| 2 | ||
| 3 | --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]-- | |
| 4 | --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]-- | |
| 5 | ||
| 6 | --[[ I also made some things less stiff ~Nebula ]]-- | |
| 7 | -- This script has been converted to FE by iPxter | |
| 8 | ||
| 9 | ||
| 10 | - | local Player = game:service'Players'.localPlayer |
| 10 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 11 | - | local Mouse = Player:GetMouse() |
| 11 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 12 | do | |
| 13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 14 | script.Parent = Player.Character | |
| 15 | ||
| 16 | --RemoteEvent for communicating | |
| 17 | local Event = Instance.new("RemoteEvent")
| |
| 18 | Event.Name = "UserInput_Event" | |
| 19 | ||
| 20 | --Fake event to make stuff like Mouse.KeyDown work | |
| 21 | local function fakeEvent() | |
| 22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 23 | t.connect = t.Connect | |
| 24 | return t | |
| 25 | end | |
| 26 | ||
| 27 | --Creating fake input objects with fake variables | |
| 28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 32 | end} | |
| 33 | --Merged 2 functions into one by checking amount of arguments | |
| 34 | CAS.UnbindAction = CAS.BindAction | |
| 35 | ||
| 36 | --This function will trigger the events that have been :Connect()'ed | |
| 37 | local function te(self,ev,...) | |
| 38 | local t = m[ev] | |
| 39 | if t and t._fakeEvent and t.Function then | |
| 40 | t.Function(...) | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | ||
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=Player then return end | |
| 48 | if io.isMouse then | |
| 49 | m.Target = io.Target | |
| 50 | m.Hit = io.Hit | |
| 51 | else | |
| 52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 55 | end | |
| 56 | for _,t in pairs(CAS.Actions) do | |
| 57 | for _,k in pairs(t.Keys) do | |
| 58 | if k==io.KeyCode then | |
| 59 | t.Function(t.Name,io.UserInputState,io) | |
| 60 | end | |
| 61 | end | |
| 62 | end | |
| 63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 65 | end | |
| 66 | end) | |
| 67 | Event.Parent = NLS([==[ | |
| 68 | local Player = game:GetService("Players").LocalPlayer
| |
| 69 | local Event = script:WaitForChild("UserInput_Event")
| |
| 70 | ||
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local Mouse = Player:GetMouse() | |
| 81 | local h,t | |
| 82 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 83 | --If player is not moving their mouse, client won't fire events | |
| 84 | while wait(1/30) do | |
| 85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 86 | h,t=Mouse.Hit,Mouse.Target | |
| 87 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 88 | end | |
| 89 | end]==],Player.Character) | |
| 90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 91 | end | |
| 92 | ||
| 93 | wait(1 / 60) | |
| 94 | Effects = { }
| |
| 95 | local Player = owner | |
| 96 | local Character = Player.Character | |
| 97 | local Humanoid = Character.Humanoid | |
| 98 | local Head = Character.Head | |
| 99 | local RootPart = Character.HumanoidRootPart | |
| 100 | local Torso = Character.Torso | |
| 101 | local LeftArm = Character["Left Arm"] | |
| 102 | local RightArm = Character["Right Arm"] | |
| 103 | local LeftLeg = Character["Left Leg"] | |
| 104 | local RightLeg = Character["Right Leg"] | |
| 105 | local Camera = game.Workspace.CurrentCamera | |
| 106 | local RootJoint = RootPart.RootJoint | |
| 107 | local Equipped = false | |
| 108 | local Attack = false | |
| 109 | local Anim = 'Idle' | |
| 110 | local Idle = 0 | |
| 111 | local Combo = 1 | |
| 112 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 113 | local Velocity = RootPart.Velocity.y | |
| 114 | local Sine = 0 | |
| 115 | local Change = 1 | |
| 116 | local UIS = game:GetService("UserInputService")
| |
| 117 | ||
| 118 | local Climbing = false | |
| 119 | local ClimbPos; | |
| 120 | ||
| 121 | spawn(function() | |
| 122 | while true do | |
| 123 | swait() | |
| 124 | Sine = Sine + Change | |
| 125 | end | |
| 126 | end) | |
| 127 | ||
| 128 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 129 | local Create = RbxUtility.Create | |
| 130 | ||
| 131 | Humanoid.WalkSpeed = 35 | |
| 132 | Humanoid.JumpPower = 70 | |
| 133 | Humanoid.Animator.Parent = nil | |
| 134 | Character.Animate.Parent = nil | |
| 135 | ||
| 136 | local newMotor = function(part0, part1, c0, c1) | |
| 137 | local w = Create('Motor'){
| |
| 138 | Parent = part0, | |
| 139 | Part0 = part0, | |
| 140 | Part1 = part1, | |
| 141 | C0 = c0, | |
| 142 | C1 = c1, | |
| 143 | } | |
| 144 | return w | |
| 145 | end | |
| 146 | ||
| 147 | ||
| 148 | ||
| 149 | function clerp(a, b, t) | |
| 150 | return a:lerp(b, t) | |
| 151 | end | |
| 152 | ||
| 153 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 154 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 155 | ||
| 156 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 157 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 158 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 159 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 160 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 161 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 162 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 163 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 164 | ||
| 165 | local rarmc1 = RW.C1 | |
| 166 | local larmc1 = LW.C1 | |
| 167 | local rlegc1 = RH.C1 | |
| 168 | local llegc1 = LH.C1 | |
| 169 | ||
| 170 | local resetc1 = false | |
| 171 | ||
| 172 | function PlayAnimationFromTable(table, speed, bool) | |
| 173 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 175 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 176 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 177 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 178 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 179 | if bool == true then | |
| 180 | if resetc1 == false then | |
| 181 | resetc1 = true | |
| 182 | RootJoint.C1 = RootJoint.C1 | |
| 183 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 184 | RW.C1 = rarmc1 | |
| 185 | LW.C1 = larmc1 | |
| 186 | RH.C1 = rlegc1 | |
| 187 | LH.C1 = llegc1 | |
| 188 | end | |
| 189 | end | |
| 190 | end | |
| 191 | ||
| 192 | ArtificialHB = Create("BindableEvent"){
| |
| 193 | Parent = script, | |
| 194 | Name = "Heartbeat", | |
| 195 | } | |
| 196 | ||
| 197 | script:WaitForChild("Heartbeat")
| |
| 198 | ||
| 199 | frame = 1 / 60 | |
| 200 | tf = 0 | |
| 201 | allowframeloss = false | |
| 202 | tossremainder = false | |
| 203 | lastframe = tick() | |
| 204 | script.Heartbeat:Fire() | |
| 205 | ||
| 206 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 207 | tf = tf + s | |
| 208 | if tf >= frame then | |
| 209 | if allowframeloss then | |
| 210 | script.Heartbeat:Fire() | |
| 211 | lastframe = tick() | |
| 212 | else | |
| 213 | for i = 1, math.floor(tf / frame) do | |
| 214 | script.Heartbeat:Fire() | |
| 215 | end | |
| 216 | lastframe = tick() | |
| 217 | end | |
| 218 | if tossremainder then | |
| 219 | tf = 0 | |
| 220 | else | |
| 221 | tf = tf - frame * math.floor(tf / frame) | |
| 222 | end | |
| 223 | end | |
| 224 | end) | |
| 225 | ||
| 226 | function swait(num) | |
| 227 | if num == 0 or num == nil then | |
| 228 | ArtificialHB.Event:wait() | |
| 229 | else | |
| 230 | for i = 0, num do | |
| 231 | ArtificialHB.Event:wait() | |
| 232 | end | |
| 233 | end | |
| 234 | end | |
| 235 | ||
| 236 | local m = Create("Model"){
| |
| 237 | Parent = Character, | |
| 238 | Name = "WeaponModel" | |
| 239 | } | |
| 240 | ||
| 241 | ||
| 242 | ||
| 243 | function RemoveOutlines(part) | |
| 244 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 245 | end | |
| 246 | ||
| 247 | CFuncs = {
| |
| 248 | Part = {
| |
| 249 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 250 | local Part = Create("Part"){
| |
| 251 | Parent = Parent, | |
| 252 | Reflectance = Reflectance, | |
| 253 | Transparency = Transparency, | |
| 254 | CanCollide = false, | |
| 255 | Locked = true, | |
| 256 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 257 | Name = Name, | |
| 258 | Size = Size, | |
| 259 | Material = Material, | |
| 260 | } | |
| 261 | RemoveOutlines(Part) | |
| 262 | if Size == Vector3.new() then | |
| 263 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 264 | else | |
| 265 | Part.Size = Size | |
| 266 | end | |
| 267 | return Part | |
| 268 | end; | |
| 269 | }; | |
| 270 | ||
| 271 | Mesh = {
| |
| 272 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 273 | local Msh = Create(Mesh){
| |
| 274 | Parent = Part, | |
| 275 | Offset = OffSet, | |
| 276 | Scale = Scale, | |
| 277 | } | |
| 278 | if Mesh == "SpecialMesh" then | |
| 279 | Msh.MeshType = MeshType | |
| 280 | Msh.MeshId = MeshId | |
| 281 | end | |
| 282 | return Msh | |
| 283 | end; | |
| 284 | }; | |
| 285 | ||
| 286 | Weld = {
| |
| 287 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 288 | local Weld = Create("Weld"){
| |
| 289 | Parent = Parent, | |
| 290 | Part0 = Part0, | |
| 291 | Part1 = Part1, | |
| 292 | C0 = C0, | |
| 293 | C1 = C1, | |
| 294 | } | |
| 295 | return Weld | |
| 296 | end; | |
| 297 | }; | |
| 298 | ||
| 299 | Sound = {
| |
| 300 | Create = function(id, par, vol, pit) | |
| 301 | coroutine.resume(coroutine.create(function() | |
| 302 | local S = Create("Sound"){
| |
| 303 | Volume = vol, | |
| 304 | Pitch = pit or 1, | |
| 305 | SoundId = "rbxassetid://" .. id, | |
| 306 | Parent = par or workspace, | |
| 307 | } | |
| 308 | wait() | |
| 309 | S:play() | |
| 310 | game:GetService("Debris"):AddItem(S, 10)
| |
| 311 | end)) | |
| 312 | end; | |
| 313 | }; | |
| 314 | ||
| 315 | ParticleEmitter = {
| |
| 316 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 317 | local Particle = Create("ParticleEmitter"){
| |
| 318 | Parent = Parent, | |
| 319 | Color = ColorSequence.new(Color1, Color2), | |
| 320 | LightEmission = LightEmission, | |
| 321 | Size = Size, | |
| 322 | Texture = Texture, | |
| 323 | Transparency = Transparency, | |
| 324 | ZOffset = ZOffset, | |
| 325 | Acceleration = Accel, | |
| 326 | Drag = Drag, | |
| 327 | LockedToPart = LockedToPart, | |
| 328 | VelocityInheritance = VelocityInheritance, | |
| 329 | EmissionDirection = EmissionDirection, | |
| 330 | Enabled = Enabled, | |
| 331 | Lifetime = LifeTime, | |
| 332 | Rate = Rate, | |
| 333 | Rotation = Rotation, | |
| 334 | RotSpeed = RotSpeed, | |
| 335 | Speed = Speed, | |
| 336 | VelocitySpread = VelocitySpread, | |
| 337 | } | |
| 338 | return Particle | |
| 339 | end; | |
| 340 | }; | |
| 341 | ||
| 342 | CreateTemplate = {
| |
| 343 | ||
| 344 | }; | |
| 345 | } | |
| 346 | ||
| 347 | ||
| 348 | rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
| 349 | rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
| 350 | CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
| 351 | CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
| 352 | Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958)) | |
| 353 | Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 354 | CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
| |
| 355 | ||
| 356 | ||
| 357 | rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
| 358 | rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
| 359 | CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
| 360 | CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
| 361 | Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958)) | |
| 362 | Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 363 | CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
| |
| 364 | ||
| 365 | function RayCast(Position, Direction, Range, Ignore) | |
| 366 | return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
| 367 | end | |
| 368 | ||
| 369 | function RayCastWithList(Position, Direction, Range, Ignore) | |
| 370 | return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
| 371 | end | |
| 372 | ||
| 373 | function GetTorso(char) | |
| 374 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' | |
| 375 | end | |
| 376 | ||
| 377 | FindNearestTorso = function(pos,range) | |
| 378 | local torso,dist=nil,nil or range; | |
| 379 | for _,v in next, workspace:children() do | |
| 380 | if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then | |
| 381 | if v:FindFirstChildOfClass('Humanoid').Health > 0 then
| |
| 382 | if((pos-GetTorso(v).Position).magnitude < dist)then | |
| 383 | torso = GetTorso(v) | |
| 384 | dist = (pos-GetTorso(v).Position).magnitude | |
| 385 | end | |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | return torso, dist | |
| 390 | end | |
| 391 | ||
| 392 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 393 | if hit.Parent == nil then | |
| 394 | return | |
| 395 | end | |
| 396 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 397 | for _, v in pairs(hit.Parent:children()) do | |
| 398 | if v:IsA("Humanoid") then
| |
| 399 | h = v | |
| 400 | end | |
| 401 | end | |
| 402 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 403 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 404 | if hit.Parent.DebounceHit.Value == true then | |
| 405 | return | |
| 406 | end | |
| 407 | end | |
| 408 | local c = Create("ObjectValue"){
| |
| 409 | Name = "creator", | |
| 410 | Value = game:service("Players").LocalPlayer,
| |
| 411 | Parent = h, | |
| 412 | } | |
| 413 | game:GetService("Debris"):AddItem(c, .5)
| |
| 414 | if HitSound ~= nil and HitPitch ~= nil then | |
| 415 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 416 | end | |
| 417 | local Damage = math.random(minim, maxim) | |
| 418 | local blocked = false | |
| 419 | local block = hit.Parent:findFirstChild("Block")
| |
| 420 | if block ~= nil then | |
| 421 | if block.className == "IntValue" then | |
| 422 | if block.Value > 0 then | |
| 423 | blocked = true | |
| 424 | block.Value = block.Value - 1 | |
| 425 | print(block.Value) | |
| 426 | end | |
| 427 | end | |
| 428 | end | |
| 429 | if blocked == false then | |
| 430 | h.Health = h.Health - Damage | |
| 431 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 432 | else | |
| 433 | h.Health = h.Health - (Damage / 2) | |
| 434 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 435 | end | |
| 436 | if Type == "Knockdown" then | |
| 437 | local hum = hit.Parent.Humanoid | |
| 438 | hum.PlatformStand = true | |
| 439 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 440 | swait(1) | |
| 441 | HHumanoid.PlatformStand = false | |
| 442 | end), hum) | |
| 443 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 444 | local bodvol = Create("BodyVelocity"){
| |
| 445 | velocity = angle * knockback, | |
| 446 | P = 5000, | |
| 447 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 448 | Parent = hit, | |
| 449 | } | |
| 450 | local rl = Create("BodyAngularVelocity"){
| |
| 451 | P = 3000, | |
| 452 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 453 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 454 | Parent = hit, | |
| 455 | } | |
| 456 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 457 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 458 | elseif Type == "Normal" then | |
| 459 | local vp = Create("BodyVelocity"){
| |
| 460 | P = 500, | |
| 461 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 462 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 463 | } | |
| 464 | if knockback > 0 then | |
| 465 | vp.Parent = hit.Parent.Torso | |
| 466 | end | |
| 467 | ||
| 468 | elseif Type == "Up" then | |
| 469 | local bodyVelocity = Create("BodyVelocity"){
| |
| 470 | velocity = Vector3.new(0, 20, 0), | |
| 471 | P = 5000, | |
| 472 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 473 | Parent = hit, | |
| 474 | } | |
| 475 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 476 | elseif Type == "DarkUp" then | |
| 477 | coroutine.resume(coroutine.create(function() | |
| 478 | for i = 0, 1, 0.1 do | |
| 479 | swait() | |
| 480 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 481 | end | |
| 482 | end)) | |
| 483 | local bodyVelocity = Create("BodyVelocity"){
| |
| 484 | velocity = Vector3.new(0, 20, 0), | |
| 485 | P = 5000, | |
| 486 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 487 | Parent = hit, | |
| 488 | } | |
| 489 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 490 | elseif Type == "Snare" then | |
| 491 | local bp = Create("BodyPosition"){
| |
| 492 | P = 2000, | |
| 493 | D = 100, | |
| 494 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 495 | position = hit.Parent.Torso.Position, | |
| 496 | Parent = hit.Parent.Torso, | |
| 497 | } | |
| 498 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 499 | elseif Type == "Freeze" then | |
| 500 | local BodPos = Create("BodyPosition"){
| |
| 501 | P = 50000, | |
| 502 | D = 1000, | |
| 503 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 504 | position = hit.Parent.Torso.Position, | |
| 505 | Parent = hit.Parent.Torso, | |
| 506 | } | |
| 507 | local BodGy = Create("BodyGyro") {
| |
| 508 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 509 | P = 20e+003, | |
| 510 | Parent = hit.Parent.Torso, | |
| 511 | cf = hit.Parent.Torso.CFrame, | |
| 512 | } | |
| 513 | hit.Parent.Torso.Anchored = true | |
| 514 | coroutine.resume(coroutine.create(function(Part) | |
| 515 | swait(1.5) | |
| 516 | Part.Anchored = false | |
| 517 | end), hit.Parent.Torso) | |
| 518 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 519 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 520 | end | |
| 521 | local debounce = Create("BoolValue"){
| |
| 522 | Name = "DebounceHit", | |
| 523 | Parent = hit.Parent, | |
| 524 | Value = true, | |
| 525 | } | |
| 526 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 527 | c = Create("ObjectValue"){
| |
| 528 | Name = "creator", | |
| 529 | Value = Player, | |
| 530 | Parent = h, | |
| 531 | } | |
| 532 | game:GetService("Debris"):AddItem(c, .5)
| |
| 533 | end | |
| 534 | end | |
| 535 | ||
| 536 | function ShowDamage(Pos, Text, Time, Color) | |
| 537 | local Rate = (1 / 30) | |
| 538 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 539 | local Text = (Text or "") | |
| 540 | local Time = (Time or 2) | |
| 541 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 542 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 543 | EffectPart.Anchored = true | |
| 544 | local BillboardGui = Create("BillboardGui"){
| |
| 545 | Size = UDim2.new(3, 0, 3, 0), | |
| 546 | Adornee = EffectPart, | |
| 547 | Parent = EffectPart, | |
| 548 | } | |
| 549 | local TextLabel = Create("TextLabel"){
| |
| 550 | BackgroundTransparency = 1, | |
| 551 | Size = UDim2.new(1, 0, 1, 0), | |
| 552 | Text = Text, | |
| 553 | Font = "SciFi", | |
| 554 | TextColor3 = Color, | |
| 555 | TextScaled = true, | |
| 556 | Parent = BillboardGui, | |
| 557 | } | |
| 558 | game.Debris:AddItem(EffectPart, (Time)) | |
| 559 | EffectPart.Parent = game:GetService("Workspace")
| |
| 560 | delay(0, function() | |
| 561 | local Frames = (Time / Rate) | |
| 562 | for Frame = 1, Frames do | |
| 563 | wait(Rate) | |
| 564 | local Percent = (Frame / Frames) | |
| 565 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 566 | TextLabel.TextTransparency = Percent | |
| 567 | end | |
| 568 | if EffectPart and EffectPart.Parent then | |
| 569 | EffectPart:Destroy() | |
| 570 | end | |
| 571 | end) | |
| 572 | end | |
| 573 | ||
| 574 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 575 | for _, c in pairs(workspace:children()) do | |
| 576 | local hum = c:findFirstChild("Humanoid")
| |
| 577 | if hum ~= nil then | |
| 578 | local head = c:findFirstChild("Torso")
| |
| 579 | if head ~= nil then | |
| 580 | local targ = head.Position - Part.Position | |
| 581 | local mag = targ.magnitude | |
| 582 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 583 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 584 | end | |
| 585 | end | |
| 586 | end | |
| 587 | end | |
| 588 | end | |
| 589 | ||
| 590 | EffectModel = Create("Model"){
| |
| 591 | Parent = Character, | |
| 592 | Name = "EffectModel", | |
| 593 | } | |
| 594 | ||
| 595 | Effects = {
| |
| 596 | Block = {
| |
| 597 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 598 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 599 | prt.Anchored = true | |
| 600 | prt.CFrame = cframe | |
| 601 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 602 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 603 | if Type == 1 or Type == nil then | |
| 604 | table.insert(Effects, {
| |
| 605 | prt, | |
| 606 | "Block1", | |
| 607 | delay, | |
| 608 | x3, | |
| 609 | y3, | |
| 610 | z3, | |
| 611 | msh | |
| 612 | }) | |
| 613 | elseif Type == 2 then | |
| 614 | table.insert(Effects, {
| |
| 615 | prt, | |
| 616 | "Block2", | |
| 617 | delay, | |
| 618 | x3, | |
| 619 | y3, | |
| 620 | z3, | |
| 621 | msh | |
| 622 | }) | |
| 623 | elseif Type == 3 then | |
| 624 | table.insert(Effects, {
| |
| 625 | prt, | |
| 626 | "Block3", | |
| 627 | delay, | |
| 628 | x3, | |
| 629 | y3, | |
| 630 | z3, | |
| 631 | msh, | |
| 632 | Part | |
| 633 | }) | |
| 634 | elseif Type == 4 then | |
| 635 | table.insert(Effects, {
| |
| 636 | prt, | |
| 637 | "Block2Fire", | |
| 638 | delay, | |
| 639 | x3, | |
| 640 | y3, | |
| 641 | z3, | |
| 642 | msh | |
| 643 | }) | |
| 644 | end | |
| 645 | end | |
| 646 | }; | |
| 647 | ||
| 648 | Sphere = {
| |
| 649 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 651 | prt.Anchored = true | |
| 652 | prt.CFrame = cframe | |
| 653 | if parent == nil then | |
| 654 | prt.Parent = workspace | |
| 655 | else | |
| 656 | prt.Parent = parent | |
| 657 | end | |
| 658 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 659 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 660 | table.insert(Effects, {
| |
| 661 | prt, | |
| 662 | "Cylinder", | |
| 663 | delay, | |
| 664 | x3, | |
| 665 | y3, | |
| 666 | z3, | |
| 667 | msh | |
| 668 | }) | |
| 669 | end | |
| 670 | }; | |
| 671 | ||
| 672 | Blood = {
| |
| 673 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 674 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 675 | prt.Anchored = true | |
| 676 | prt.CFrame = cframe | |
| 677 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 678 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 679 | table.insert(Effects, {
| |
| 680 | prt, | |
| 681 | "Blood", | |
| 682 | delay, | |
| 683 | x3, | |
| 684 | y3, | |
| 685 | z3, | |
| 686 | msh | |
| 687 | }) | |
| 688 | end | |
| 689 | }; | |
| 690 | ||
| 691 | Blast = {
| |
| 692 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 693 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 694 | prt.Anchored = true | |
| 695 | prt.CFrame = cframe | |
| 696 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 697 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 698 | table.insert(Effects, {
| |
| 699 | prt, | |
| 700 | "Block4", | |
| 701 | delay, | |
| 702 | x3, | |
| 703 | y3, | |
| 704 | z3, | |
| 705 | msh, | |
| 706 | Part | |
| 707 | }) | |
| 708 | end | |
| 709 | }; | |
| 710 | ||
| 711 | Ring = {
| |
| 712 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 713 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 714 | prt.Anchored = true | |
| 715 | prt.CFrame = cframe | |
| 716 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 717 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 718 | table.insert(Effects, {
| |
| 719 | prt, | |
| 720 | "Cylinder", | |
| 721 | delay, | |
| 722 | x3, | |
| 723 | y3, | |
| 724 | z3, | |
| 725 | msh | |
| 726 | }) | |
| 727 | end | |
| 728 | }; | |
| 729 | ||
| 730 | Cylinder = {
| |
| 731 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 732 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 733 | prt.Anchored = true | |
| 734 | prt.CFrame = cframe | |
| 735 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 736 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 737 | table.insert(Effects, {
| |
| 738 | prt, | |
| 739 | "Cylinder", | |
| 740 | delay, | |
| 741 | x3, | |
| 742 | y3, | |
| 743 | z3, | |
| 744 | msh | |
| 745 | }) | |
| 746 | end | |
| 747 | }; | |
| 748 | ||
| 749 | Head = {
| |
| 750 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 751 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 752 | prt.Anchored = true | |
| 753 | prt.CFrame = cframe | |
| 754 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 755 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 756 | table.insert(Effects, {
| |
| 757 | prt, | |
| 758 | "Cylinder", | |
| 759 | delay, | |
| 760 | x3, | |
| 761 | y3, | |
| 762 | z3, | |
| 763 | msh | |
| 764 | }) | |
| 765 | end | |
| 766 | }; | |
| 767 | ||
| 768 | Wave = {
| |
| 769 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 770 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 771 | prt.Anchored = true | |
| 772 | prt.CFrame = cframe | |
| 773 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 774 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 775 | table.insert(Effects, {
| |
| 776 | prt, | |
| 777 | "Cylinder", | |
| 778 | delay, | |
| 779 | x3, | |
| 780 | y3, | |
| 781 | z3, | |
| 782 | msh | |
| 783 | }) | |
| 784 | end | |
| 785 | }; | |
| 786 | ||
| 787 | Break = {
| |
| 788 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 789 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 790 | prt.Anchored = true | |
| 791 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 792 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 793 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 794 | local num = math.random(10, 50) / 1000 | |
| 795 | table.insert(Effects, {
| |
| 796 | prt, | |
| 797 | "Shatter", | |
| 798 | num, | |
| 799 | prt.CFrame, | |
| 800 | math.random() - math.random(), | |
| 801 | 0, | |
| 802 | math.random(50, 100) / 100 | |
| 803 | }) | |
| 804 | end | |
| 805 | }; | |
| 806 | ||
| 807 | Elec = {
| |
| 808 | Create = function(brickcolor, cff, x, y, z) | |
| 809 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 810 | prt.Anchored = true | |
| 811 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 812 | prt.CFrame = CFrame.new(prt.Position) | |
| 813 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 814 | xval = math.random() / 9 | |
| 815 | yval = math.random() / 9 | |
| 816 | zval = math.random() / 9 | |
| 817 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 818 | eul1 = math.random(-50, 50) | |
| 819 | eul2 = math.random(-50, 50) | |
| 820 | eul3 = math.random(-50, 50) | |
| 821 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 822 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 823 | table.insert(Effects, {
| |
| 824 | prt, | |
| 825 | "Elec", | |
| 826 | .05, | |
| 827 | x, | |
| 828 | y, | |
| 829 | z, | |
| 830 | xval, | |
| 831 | yval, | |
| 832 | zval, | |
| 833 | msh, | |
| 834 | euld, | |
| 835 | euld2 | |
| 836 | }) | |
| 837 | end | |
| 838 | }; | |
| 839 | ||
| 840 | Elec2 = {
| |
| 841 | Create = function(brickcolor, cff, x, y, z) | |
| 842 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 843 | prt.Anchored = true | |
| 844 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 845 | prt.CFrame = CFrame.new(prt.Position) | |
| 846 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 847 | xval = math.random() / 7 | |
| 848 | yval = math.random() / 7 | |
| 849 | zval = math.random() / 7 | |
| 850 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 851 | eul1 = math.random(-50, 50) | |
| 852 | eul2 = math.random(-50, 50) | |
| 853 | eul3 = math.random(-50, 50) | |
| 854 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 855 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 856 | table.insert(Effects, {
| |
| 857 | prt, | |
| 858 | "Elec", | |
| 859 | .1, | |
| 860 | x, | |
| 861 | y, | |
| 862 | z, | |
| 863 | xval, | |
| 864 | yval, | |
| 865 | zval, | |
| 866 | msh, | |
| 867 | euld, | |
| 868 | euld2 | |
| 869 | }) | |
| 870 | end | |
| 871 | }; | |
| 872 | ||
| 873 | Clone = {
| |
| 874 | Create = function() | |
| 875 | for _, v in pairs(Torso.Parent:children()) do | |
| 876 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 877 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 878 | c.Anchored = true | |
| 879 | c.CFrame = v.CFrame | |
| 880 | game:GetService("Debris"):AddItem(c, 5)
| |
| 881 | local cmsh = nil | |
| 882 | if v.Name == "Head" then | |
| 883 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 884 | else | |
| 885 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 886 | end | |
| 887 | table.insert(Effects, {
| |
| 888 | c, | |
| 889 | "Cylinder", | |
| 890 | 0.05, | |
| 891 | 0.1, | |
| 892 | 0.1, | |
| 893 | 0.1, | |
| 894 | cmsh | |
| 895 | }) | |
| 896 | end | |
| 897 | end | |
| 898 | end | |
| 899 | }; | |
| 900 | ||
| 901 | EffectTemplate = {
| |
| 902 | ||
| 903 | }; | |
| 904 | } | |
| 905 | ||
| 906 | function Attackone() | |
| 907 | Attack = true | |
| 908 | for i = 0, 1, 0.1 do | |
| 909 | swait() | |
| 910 | PlayAnimationFromTable({
| |
| 911 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 912 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 913 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 914 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 915 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 916 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 917 | }, .3, false) | |
| 918 | end | |
| 919 | Attack = false | |
| 920 | end | |
| 921 | ||
| 922 | Humanoid.WalkSpeed = 0 | |
| 923 | Humanoid.JumpPower = 0 | |
| 924 | ||
| 925 | --Intro bit | |
| 926 | ripntear=Instance.new("Sound", Torso)
| |
| 927 | ripntear.SoundId = "rbxassetid://1289912324" | |
| 928 | ripntear.TimePosition = 9.2 | |
| 929 | ripntear.Looped = true | |
| 930 | ripntear:Play() | |
| 931 | if(not game:GetService('RunService'):IsStudio() )then
| |
| 932 | for i = 0, 15, 0.1 do | |
| 933 | swait() | |
| 934 | PlayAnimationFromTable({
| |
| 935 | CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 936 | CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 937 | CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 938 | CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 939 | CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 940 | CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 941 | }, .3, false) | |
| 942 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 943 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 944 | end | |
| 945 | CFuncs.Sound.Create("1499494641", CHandle1, 1, 1)
| |
| 946 | for i = 0, 3, 0.1 do | |
| 947 | swait() | |
| 948 | PlayAnimationFromTable({
| |
| 949 | CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 950 | CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 951 | CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 952 | CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 953 | CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 954 | CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 955 | }, .2, false) | |
| 956 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 957 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 958 | end | |
| 959 | CFuncs.Sound.Create("1499494641", CHandle2, 1, .9)
| |
| 960 | for i = 0, 3, 0.1 do | |
| 961 | swait() | |
| 962 | PlayAnimationFromTable({
| |
| 963 | CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 964 | CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 965 | CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 966 | CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 967 | CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 968 | CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
| 969 | }, .2, false) | |
| 970 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 971 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 972 | end | |
| 973 | ||
| 974 | for i = 0, 2, 0.1 do | |
| 975 | swait() | |
| 976 | PlayAnimationFromTable({
| |
| 977 | CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 978 | CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 979 | CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 980 | CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 981 | CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 982 | CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 983 | }, .3, false) | |
| 984 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 985 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 986 | end | |
| 987 | CFuncs.Sound.Create("834658541", Torso, 5, .8)
| |
| 988 | for i = 0, 1, 0.1 do | |
| 989 | swait() | |
| 990 | PlayAnimationFromTable({
| |
| 991 | CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 992 | CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 993 | CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 994 | CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 995 | CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 996 | CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 997 | }, .3, false) | |
| 998 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 999 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1000 | end | |
| 1001 | ||
| 1002 | for i = 0, 20, 0.1 do | |
| 1003 | swait() | |
| 1004 | PlayAnimationFromTable({
| |
| 1005 | CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1006 | CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1007 | CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1008 | CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1009 | CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1010 | CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1011 | }, .3, false) | |
| 1012 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3) | |
| 1013 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3) | |
| 1014 | end | |
| 1015 | ||
| 1016 | end | |
| 1017 | ||
| 1018 | Humanoid.WalkSpeed = 35 | |
| 1019 | Humanoid.JumpPower = 70 | |
| 1020 | ||
| 1021 | --Start neccessary functions here | |
| 1022 | ||
| 1023 | function TraceThing(COLOR,PLACE2) -- thanks shack dadi | |
| 1024 | local FADE = EffectModel | |
| 1025 | for _, c in pairs(Character:GetChildren()) do | |
| 1026 | if c:IsA'BasePart' and c ~= RootPart then | |
| 1027 | local DIST = (c.Position-PLACE2).magnitude | |
| 1028 | local FADER = c:Clone() | |
| 1029 | FADER.Color = COLOR | |
| 1030 | FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST) | |
| 1031 | FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2) | |
| 1032 | FADER.Parent = FADE | |
| 1033 | FADER.Anchored = true | |
| 1034 | FADER.Transparency = 0.25 | |
| 1035 | FADER:BreakJoints() | |
| 1036 | FADER.Material = "Glass" | |
| 1037 | FADER.CanCollide = false | |
| 1038 | FADER:ClearAllChildren() | |
| 1039 | ||
| 1040 | if FADER.Name == "Head" then | |
| 1041 | FADER.Size = Vector3.new(1,1,1) | |
| 1042 | end | |
| 1043 | table.insert(Effects,{FADER,'Disappear',.01})
| |
| 1044 | end | |
| 1045 | end | |
| 1046 | ||
| 1047 | end | |
| 1048 | ||
| 1049 | ||
| 1050 | ||
| 1051 | function Shadowdash() | |
| 1052 | local target = Mouse.Target; | |
| 1053 | if(target and target.Parent and GetTorso(target.Parent))then | |
| 1054 | local torso = GetTorso(target.Parent) | |
| 1055 | target = target.Parent; | |
| 1056 | ||
| 1057 | Attack = true | |
| 1058 | for _, c in pairs(Character:children()) do | |
| 1059 | if c.ClassName == "Part" and c ~= RootPart then | |
| 1060 | c.Transparency = 1 | |
| 1061 | elseif(c:FindFirstChild'Handle')then | |
| 1062 | c.Handle.Transparency = 1 | |
| 1063 | end | |
| 1064 | end | |
| 1065 | Claw1.Transparency = 1 | |
| 1066 | Claw2.Transparency = 1 | |
| 1067 | ||
| 1068 | ||
| 1069 | TraceThing(Color3.new(0,0,0),torso.Position) | |
| 1070 | ||
| 1071 | for i = 0, 1, 0.1 do | |
| 1072 | swait() | |
| 1073 | PlayAnimationFromTable({
| |
| 1074 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1075 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1076 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1077 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1078 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1079 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1080 | }, .3, false) | |
| 1081 | end | |
| 1082 | Attack = false | |
| 1083 | end | |
| 1084 | end | |
| 1085 | ||
| 1086 | function bulgelocated() | |
| 1087 | Attack = true | |
| 1088 | for i = 0, 1, 0.1 do | |
| 1089 | swait() | |
| 1090 | PlayAnimationFromTable({
| |
| 1091 | CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1092 | CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1093 | CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1094 | CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1095 | CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1096 | CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1097 | }, .3, false) | |
| 1098 | end | |
| 1099 | local Grabbed,Root,RootWeld,GrabWeld; | |
| 1100 | Torso.Velocity = RootPart.CFrame.lookVector * 150 | |
| 1101 | for i = 0, 3, 0.1 do | |
| 1102 | swait() | |
| 1103 | if(not Grabbed)then | |
| 1104 | Grabbed = FindNearestTorso(Torso.Position,5) | |
| 1105 | if(Grabbed)then | |
| 1106 | print'owo' | |
| 1107 | local torso = Grabbed | |
| 1108 | Grabbed=Grabbed.Parent | |
| 1109 | local Root = Grabbed:FindFirstChild'HumanoidRootPart' | |
| 1110 | local RootWeld | |
| 1111 | GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
| |
| 1112 | --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1) | |
| 1113 | if(Root)then | |
| 1114 | Root.Parent = nil | |
| 1115 | RootWeld = (function() | |
| 1116 | for _,v in next, Grabbed:GetDescendants() do | |
| 1117 | if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then | |
| 1118 | return {v,v.Part0,v.Part1,v.Parent}
| |
| 1119 | end; | |
| 1120 | end | |
| 1121 | end)() | |
| 1122 | ||
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | PlayAnimationFromTable({
| |
| 1127 | CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1128 | CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1129 | CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1130 | CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1131 | CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1132 | CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1133 | }, .2, false) | |
| 1134 | end | |
| 1135 | if(Grabbed)then | |
| 1136 | Humanoid.AutoRotate = false | |
| 1137 | Humanoid.WalkSpeed = 0 | |
| 1138 | Humanoid.JumpPower = 0 | |
| 1139 | local torso = GetTorso(Grabbed) | |
| 1140 | repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
| |
| 1141 | ||
| 1142 | Torso.Velocity = RootPart.CFrame.upVector * 0 | |
| 1143 | RootPart.Anchored = true | |
| 1144 | ||
| 1145 | for i = 0, 4, 0.1 do | |
| 1146 | swait() | |
| 1147 | GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2) | |
| 1148 | PlayAnimationFromTable({
| |
| 1149 | CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1150 | CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1151 | CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1152 | CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1153 | CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1154 | CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1155 | }, .2, false) | |
| 1156 | end | |
| 1157 | ||
| 1158 | GetTorso(Grabbed).Anchored = true | |
| 1159 | --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end | |
| 1160 | if(GrabWeld)then GrabWeld:destroy() end | |
| 1161 | for i = 0, 2, 0.1 do | |
| 1162 | swait() | |
| 1163 | PlayAnimationFromTable({
| |
| 1164 | CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1165 | CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1166 | CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1167 | CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1168 | CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1169 | CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1170 | }, .2, false) | |
| 1171 | end | |
| 1172 | local gag=Instance.new("Sound", Torso)
| |
| 1173 | gag.SoundId = "rbxassetid://418658161" | |
| 1174 | gag.TimePosition = 2.5 | |
| 1175 | gag.Pitch = .7 | |
| 1176 | gag:Play() | |
| 1177 | CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1)
| |
| 1178 | local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
| |
| 1179 | gib.Anchored=true | |
| 1180 | gib.CanCollide=true | |
| 1181 | local smonk2 = Instance.new("ParticleEmitter",gib)
| |
| 1182 | smonk2.LightEmission = .1 | |
| 1183 | smonk2.Size = NumberSequence.new(0.2) | |
| 1184 | smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1185 | aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
| |
| 1186 | bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1187 | smonk2.Transparency = bbb2 | |
| 1188 | smonk2.Size = aaa2 | |
| 1189 | smonk2.ZOffset = 0 | |
| 1190 | smonk2.Acceleration = Vector3.new(0, 5, 0) | |
| 1191 | smonk2.LockedToPart = false | |
| 1192 | smonk2.EmissionDirection = "Back" | |
| 1193 | smonk2.Lifetime = NumberRange.new(.2, .5) | |
| 1194 | smonk2.Rate = 50 | |
| 1195 | smonk2.Rotation = NumberRange.new(-50, 50) | |
| 1196 | smonk2.RotSpeed = NumberRange.new(-50, 50) | |
| 1197 | smonk2.Speed = NumberRange.new(5) | |
| 1198 | smonk2.VelocitySpread = 50 | |
| 1199 | smonk2.Enabled=true | |
| 1200 | game:GetService("Debris"):AddItem(smonk2, 1)
| |
| 1201 | local smonk = Instance.new("ParticleEmitter",gib)
| |
| 1202 | smonk.LightEmission = .1 | |
| 1203 | smonk.Size = NumberSequence.new(0.2) | |
| 1204 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
| 1205 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
| |
| 1206 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1207 | smonk.Transparency = bbb | |
| 1208 | smonk.Size = aaa | |
| 1209 | smonk.ZOffset = 0 | |
| 1210 | smonk.Acceleration = Vector3.new(0, 0, 0) | |
| 1211 | smonk.LockedToPart = false | |
| 1212 | smonk.EmissionDirection = "Back" | |
| 1213 | smonk.Lifetime = NumberRange.new(.5, .5) | |
| 1214 | smonk.Rate = 50 | |
| 1215 | smonk.Rotation = NumberRange.new(-50, 50) | |
| 1216 | smonk.RotSpeed = NumberRange.new(-50, 50) | |
| 1217 | smonk.Speed = NumberRange.new(0) | |
| 1218 | smonk.VelocitySpread = 0 | |
| 1219 | smonk.Enabled=true | |
| 1220 | for i = 0, 3, 0.1 do | |
| 1221 | swait() | |
| 1222 | PlayAnimationFromTable({
| |
| 1223 | CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1224 | CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1225 | CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1226 | CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1227 | CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1228 | CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1229 | }, .2, false) | |
| 1230 | gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65) | |
| 1231 | end | |
| 1232 | Grabbed:FindFirstChild'Head':BreakJoints() | |
| 1233 | for i = 0, 2, 0.1 do | |
| 1234 | swait() | |
| 1235 | PlayAnimationFromTable({
| |
| 1236 | CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1237 | CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1238 | CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1239 | CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1240 | CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1241 | CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1242 | }, .3, false) | |
| 1243 | gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65) | |
| 1244 | end | |
| 1245 | gag:Destroy() | |
| 1246 | CFuncs.Sound.Create("350906125", Head, 2, 1)
| |
| 1247 | gib.Velocity = Head.CFrame.lookVector * 30 | |
| 1248 | gib.Anchored=false | |
| 1249 | game:GetService("Debris"):AddItem(gib, 2)
| |
| 1250 | for i = 0, 2, 0.1 do | |
| 1251 | swait() | |
| 1252 | PlayAnimationFromTable({
| |
| 1253 | CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1254 | CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1255 | CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1256 | CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1257 | CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1258 | CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1259 | }, .3, false) | |
| 1260 | end | |
| 1261 | torso.Anchored = false | |
| 1262 | end | |
| 1263 | Humanoid.WalkSpeed = 35 | |
| 1264 | Humanoid.JumpPower = 70 | |
| 1265 | Humanoid.AutoRotate = true | |
| 1266 | Attack = false | |
| 1267 | end | |
| 1268 | ||
| 1269 | ||
| 1270 | ||
| 1271 | function backhop() | |
| 1272 | Attack = true | |
| 1273 | RootPart.Anchored = false | |
| 1274 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1275 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
| 1276 | for i = 0, .5, 0.1 do | |
| 1277 | swait() | |
| 1278 | PlayAnimationFromTable({
| |
| 1279 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1280 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1281 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1282 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1283 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1284 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1285 | }, .3, false) | |
| 1286 | end | |
| 1287 | Torso.Velocity=RootPart.CFrame.lookVector*-100 | |
| 1288 | for i = 0, .5, 0.1 do | |
| 1289 | swait() | |
| 1290 | PlayAnimationFromTable({
| |
| 1291 | CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1292 | CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1293 | CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1294 | CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1295 | CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1296 | CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1297 | }, .4, false) | |
| 1298 | end | |
| 1299 | Attack = false | |
| 1300 | end | |
| 1301 | ||
| 1302 | function righthop() | |
| 1303 | Attack = true | |
| 1304 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1305 | Humanoid.Jump = true | |
| 1306 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
| 1307 | for i = 0, .5, 0.1 do | |
| 1308 | swait() | |
| 1309 | PlayAnimationFromTable({
| |
| 1310 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1311 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1312 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1313 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1314 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1315 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1316 | }, .3, false) | |
| 1317 | end | |
| 1318 | Torso.Velocity=RootPart.CFrame.rightVector*100 | |
| 1319 | for i = 0, .5, 0.1 do | |
| 1320 | swait() | |
| 1321 | PlayAnimationFromTable({
| |
| 1322 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1323 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1324 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1325 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1326 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1327 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1328 | }, .4, false) | |
| 1329 | end | |
| 1330 | Attack = false | |
| 1331 | end | |
| 1332 | ||
| 1333 | ||
| 1334 | function lefthop() | |
| 1335 | Attack = true | |
| 1336 | Humanoid.Jump = true | |
| 1337 | CFuncs.Sound.Create("158149887", Torso, 1, 1)
| |
| 1338 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
| 1339 | for i = 0, .5, 0.1 do | |
| 1340 | swait() | |
| 1341 | PlayAnimationFromTable({
| |
| 1342 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1343 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1344 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1345 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1346 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1347 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1348 | }, .3, false) | |
| 1349 | end | |
| 1350 | Torso.Velocity=RootPart.CFrame.rightVector*-100 | |
| 1351 | for i = 0, .5, 0.1 do | |
| 1352 | swait() | |
| 1353 | PlayAnimationFromTable({
| |
| 1354 | CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1355 | CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1356 | CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1357 | CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1358 | CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1359 | CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1360 | }, .4, false) | |
| 1361 | end | |
| 1362 | Attack = false | |
| 1363 | end | |
| 1364 | ||
| 1365 | ||
| 1366 | Mouse.KeyDown:connect(function(Key) | |
| 1367 | Key = Key:lower() | |
| 1368 | if Attack == false and Key == 'z' then | |
| 1369 | bulgelocated() | |
| 1370 | elseif Attack == false and Key == 'v' then | |
| 1371 | Shadowdash() | |
| 1372 | ||
| 1373 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then | |
| 1374 | backhop() | |
| 1375 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then | |
| 1376 | righthop() | |
| 1377 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then | |
| 1378 | lefthop() | |
| 1379 | end | |
| 1380 | end) | |
| 1381 | ||
| 1382 | ||
| 1383 | ||
| 1384 | ||
| 1385 | while true do | |
| 1386 | swait() | |
| 1387 | for i, v in pairs(Character:GetChildren()) do | |
| 1388 | if v:IsA("Part") then
| |
| 1389 | v.Material = "SmoothPlastic" | |
| 1390 | elseif v:IsA("Accessory") then
| |
| 1391 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1392 | end | |
| 1393 | end | |
| 1394 | for i, v in pairs(Character:GetChildren()) do | |
| 1395 | if v:IsA'Model' then | |
| 1396 | for _, c in pairs(v:GetChildren()) do | |
| 1397 | if c:IsA'Part' then | |
| 1398 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end | |
| 1402 | end | |
| 1403 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1404 | Velocity = RootPart.Velocity.y | |
| 1405 | hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character) | |
| 1406 | hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character) | |
| 1407 | hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character) | |
| 1408 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1409 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1410 | Anim = "Jump" | |
| 1411 | if Attack == false then | |
| 1412 | Change = 1 | |
| 1413 | PlayAnimationFromTable({
| |
| 1414 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1415 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1416 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1417 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1418 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1419 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1420 | }, .1, false) | |
| 1421 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1422 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1423 | end | |
| 1424 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1425 | Anim = "Fall" | |
| 1426 | if Attack == false then | |
| 1427 | PlayAnimationFromTable({
| |
| 1428 | CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1429 | CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1430 | CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1431 | CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1432 | CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1433 | CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1434 | }, .2, false) | |
| 1435 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1436 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1437 | end | |
| 1438 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 1439 | Anim = "Idle" | |
| 1440 | if Attack == false then | |
| 1441 | Change = 1 | |
| 1442 | PlayAnimationFromTable({
| |
| 1443 | CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0), | |
| 1444 | CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0), | |
| 1445 | CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1446 | CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1447 | CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0), | |
| 1448 | CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0), | |
| 1449 | }, .2, false) | |
| 1450 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1451 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1452 | end | |
| 1453 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 1454 | Anim = "Walk" | |
| 1455 | if Attack == false then | |
| 1456 | PlayAnimationFromTable({
| |
| 1457 | CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0), | |
| 1458 | CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0), | |
| 1459 | CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0), | |
| 1460 | CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0), | |
| 1461 | CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), | |
| 1462 | CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false) | |
| 1463 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1464 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
| 1465 | end | |
| 1466 | end | |
| 1467 | if #Effects > 0 then | |
| 1468 | for e = 1, #Effects do | |
| 1469 | if Effects[e] ~= nil then | |
| 1470 | local Thing = Effects[e] | |
| 1471 | if Thing ~= nil then | |
| 1472 | local Part = Thing[1] | |
| 1473 | local Mode = Thing[2] | |
| 1474 | local Delay = Thing[3] | |
| 1475 | local IncX = Thing[4] | |
| 1476 | local IncY = Thing[5] | |
| 1477 | if Thing[1].Transparency <= 1 then | |
| 1478 | if Thing[2] == "Block1" then | |
| 1479 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1480 | Mesh = Thing[7] | |
| 1481 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1483 | elseif Thing[2] == "Ice" then | |
| 1484 | if Thing[6] <= Thing[5] then | |
| 1485 | Thing[6] = Thing[6] + .05 | |
| 1486 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 1487 | else | |
| 1488 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1489 | end | |
| 1490 | elseif Thing[2] == "Shatter" then | |
| 1491 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1492 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1493 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1494 | Thing[6] = Thing[6] + Thing[5] | |
| 1495 | elseif Thing[2] == "Block2" then | |
| 1496 | Thing[1].CFrame = Thing[1].CFrame | |
| 1497 | Mesh = Thing[7] | |
| 1498 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1499 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1500 | elseif Thing[2] == "Block3" then | |
| 1501 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1502 | Mesh = Thing[7] | |
| 1503 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1504 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1505 | elseif Thing[2] == "Block4" then | |
| 1506 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 1507 | Mesh = Thing[7] | |
| 1508 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1509 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1510 | elseif Thing[2] == "Block2Fire" then | |
| 1511 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1512 | Mesh = Thing[7] | |
| 1513 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1514 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1515 | if Thing[1].Transparency >= .3 then | |
| 1516 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 1517 | else | |
| 1518 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 1519 | end | |
| 1520 | elseif Thing[2] == "Cylinder" then | |
| 1521 | Mesh = Thing[7] | |
| 1522 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1523 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1524 | elseif Thing[2] == "Blood" then | |
| 1525 | Mesh = Thing[7] | |
| 1526 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 1527 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1528 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1529 | elseif Thing[2] == "Elec" then | |
| 1530 | Mesh = Thing[10] | |
| 1531 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1532 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1533 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 1534 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 1535 | elseif Thing[2] == "Disappear" then | |
| 1536 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1537 | end | |
| 1538 | else | |
| 1539 | Part.Parent = nil | |
| 1540 | table.remove(Effects, e) | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | end | |
| 1545 | end | |
| 1546 | Humanoid.Health = math.huge | |
| 1547 | if Attack == false and hit == nil and hit2 ~= nil then | |
| 1548 | Torso.Velocity=RootPart.CFrame.upVector*55 | |
| 1549 | --[[RootPart.Anchored = true | |
| 1550 | Humanoid.AutoRotate = false | |
| 1551 | local nPos = RootPart.CFrame | |
| 1552 | if(UIS:IsKeyDown(Enum.KeyCode.W))then | |
| 1553 | nPos = nPos * CFrame.new(0,.5,0) | |
| 1554 | end | |
| 1555 | if(UIS:IsKeyDown(Enum.KeyCode.A))then | |
| 1556 | nPos = nPos * CFrame.new(-.5,0,0) | |
| 1557 | end | |
| 1558 | if(UIS:IsKeyDown(Enum.KeyCode.S))then | |
| 1559 | nPos = nPos * CFrame.new(0,-.5,0) | |
| 1560 | end | |
| 1561 | if(UIS:IsKeyDown(Enum.KeyCode.D))then | |
| 1562 | nPos = nPos * CFrame.new(.5,0,0) | |
| 1563 | end | |
| 1564 | if(nPos == RootPart.CFrame)then | |
| 1565 | nPos = nPos * CFrame.new(0,-.05,0) | |
| 1566 | end | |
| 1567 | RootPart.CFrame = nPos | |
| 1568 | Humanoid.Jump = false]] | |
| 1569 | elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then | |
| 1570 | Torso.Velocity=RootPart.CFrame.lookVector*35 | |
| 1571 | Humanoid.Jump = false | |
| 1572 | elseif Attack == false then | |
| 1573 | Humanoid.AutoRotate = true | |
| 1574 | RootPart.Anchored = false | |
| 1575 | end | |
| 1576 | end |