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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | wait(0.2) | |
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | Head = Character["Head"] | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | ||
| 28 | IT = Instance.new | |
| 29 | CF = CFrame.new | |
| 30 | VT = Vector3.new | |
| 31 | RAD = math.rad | |
| 32 | C3 = Color3.new | |
| 33 | UD2 = UDim2.new | |
| 34 | BRICKC = BrickColor.new | |
| 35 | ANGLES = CFrame.Angles | |
| 36 | EULER = CFrame.fromEulerAnglesXYZ | |
| 37 | COS = math.cos | |
| 38 | ACOS = math.acos | |
| 39 | SIN = math.sin | |
| 40 | ASIN = math.asin | |
| 41 | ABS = math.abs | |
| 42 | MRANDOM = math.random | |
| 43 | FLOOR = math.floor | |
| 44 | ||
| 45 | --//=================================\\ | |
| 46 | --|| USEFUL VALUES | |
| 47 | --\\=================================// | |
| 48 | ||
| 49 | Animation_Speed = 3 | |
| 50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 51 | local Speed = 16 | |
| 52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 56 | local DAMAGEMULTIPLIER = 1 | |
| 57 | local ANIM = "Idle" | |
| 58 | local ATTACK = false | |
| 59 | local EQUIPPED = false | |
| 60 | local HOLD = false | |
| 61 | local COMBO = 1 | |
| 62 | local Rooted = false | |
| 63 | local SINE = 0 | |
| 64 | local KEYHOLD = false | |
| 65 | local CHANGE = 2 / Animation_Speed | |
| 66 | local WALKINGANIM = false | |
| 67 | local VALUE1 = false | |
| 68 | local VALUE2 = false | |
| 69 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 73 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 74 | WEAPONGUI.Name = "Weapon GUI" | |
| 75 | local Weapon = IT("Model")
| |
| 76 | Weapon.Name = "Adds" | |
| 77 | local Effects = IT("Folder", Weapon)
| |
| 78 | Effects.Name = "Effects" | |
| 79 | local ANIMATOR = Humanoid.Animator | |
| 80 | local ANIMATE = Character.Animate | |
| 81 | local UNANCHOR = true | |
| 82 | local ENERGYSOUND = 1417051162 | |
| 83 | local BEAMSOUND = 1417056781 | |
| 84 | local EXPLOSIONSOUND = 1417056081 | |
| 85 | ||
| 86 | --//=================================\\ | |
| 87 | --\\=================================// | |
| 88 | ||
| 89 | ||
| 90 | --//=================================\\ | |
| 91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 92 | --\\=================================// | |
| 93 | ||
| 94 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 95 | ArtificialHB.Name = "ArtificialHB" | |
| 96 | ||
| 97 | script:WaitForChild("ArtificialHB")
| |
| 98 | ||
| 99 | frame = Frame_Speed | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | lastframe = tick() | |
| 104 | script.ArtificialHB:Fire() | |
| 105 | ||
| 106 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 107 | tf = tf + s | |
| 108 | if tf >= frame then | |
| 109 | if allowframeloss then | |
| 110 | script.ArtificialHB:Fire() | |
| 111 | lastframe = tick() | |
| 112 | else | |
| 113 | for i = 1, math.floor(tf / frame) do | |
| 114 | script.ArtificialHB:Fire() | |
| 115 | end | |
| 116 | lastframe = tick() | |
| 117 | end | |
| 118 | if tossremainder then | |
| 119 | tf = 0 | |
| 120 | else | |
| 121 | tf = tf - frame * math.floor(tf / frame) | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | --//=================================\\ | |
| 130 | --|| SOME FUNCTIONS | |
| 131 | --\\=================================// | |
| 132 | ||
| 133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 135 | end | |
| 136 | ||
| 137 | function PositiveAngle(NUMBER) | |
| 138 | if NUMBER >= 0 then | |
| 139 | NUMBER = 0 | |
| 140 | end | |
| 141 | return NUMBER | |
| 142 | end | |
| 143 | ||
| 144 | function NegativeAngle(NUMBER) | |
| 145 | if NUMBER <= 0 then | |
| 146 | NUMBER = 0 | |
| 147 | end | |
| 148 | return NUMBER | |
| 149 | end | |
| 150 | ||
| 151 | function Swait(NUMBER) | |
| 152 | if NUMBER == 0 or NUMBER == nil then | |
| 153 | ArtificialHB.Event:wait() | |
| 154 | else | |
| 155 | for i = 1, NUMBER do | |
| 156 | ArtificialHB.Event:wait() | |
| 157 | end | |
| 158 | end | |
| 159 | end | |
| 160 | ||
| 161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 162 | local NEWMESH = IT(MESH) | |
| 163 | if MESH == "SpecialMesh" then | |
| 164 | NEWMESH.MeshType = MESHTYPE | |
| 165 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 167 | end | |
| 168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 170 | end | |
| 171 | end | |
| 172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 173 | NEWMESH.Scale = SCALE | |
| 174 | NEWMESH.Parent = PARENT | |
| 175 | return NEWMESH | |
| 176 | end | |
| 177 | ||
| 178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 179 | local NEWPART = IT("Part")
| |
| 180 | NEWPART.formFactor = FORMFACTOR | |
| 181 | NEWPART.Reflectance = REFLECTANCE | |
| 182 | NEWPART.Transparency = TRANSPARENCY | |
| 183 | NEWPART.CanCollide = false | |
| 184 | NEWPART.Locked = true | |
| 185 | NEWPART.Anchored = true | |
| 186 | if ANCHOR == false then | |
| 187 | NEWPART.Anchored = false | |
| 188 | end | |
| 189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 190 | NEWPART.Name = NAME | |
| 191 | NEWPART.Size = SIZE | |
| 192 | NEWPART.Position = Torso.Position | |
| 193 | NEWPART.Material = MATERIAL | |
| 194 | NEWPART:BreakJoints() | |
| 195 | NEWPART.Parent = PARENT | |
| 196 | return NEWPART | |
| 197 | end | |
| 198 | ||
| 199 | local function weldBetween(a, b) | |
| 200 | local weldd = Instance.new("ManualWeld")
| |
| 201 | weldd.Part0 = a | |
| 202 | weldd.Part1 = b | |
| 203 | weldd.C0 = CFrame.new() | |
| 204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 205 | weldd.Parent = a | |
| 206 | return weldd | |
| 207 | end | |
| 208 | ||
| 209 | ||
| 210 | function QuaternionFromCFrame(cf) | |
| 211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 212 | local trace = m00 + m11 + m22 | |
| 213 | if trace > 0 then | |
| 214 | local s = math.sqrt(1 + trace) | |
| 215 | local recip = 0.5 / s | |
| 216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 217 | else | |
| 218 | local i = 0 | |
| 219 | if m11 > m00 then | |
| 220 | i = 1 | |
| 221 | end | |
| 222 | if m22 > (i == 0 and m00 or m11) then | |
| 223 | i = 2 | |
| 224 | end | |
| 225 | if i == 0 then | |
| 226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 227 | local recip = 0.5 / s | |
| 228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 229 | elseif i == 1 then | |
| 230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 231 | local recip = 0.5 / s | |
| 232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 233 | elseif i == 2 then | |
| 234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 236 | end | |
| 237 | end | |
| 238 | end | |
| 239 | ||
| 240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 241 | local xs, ys, zs = x + x, y + y, z + z | |
| 242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 243 | local xx = x * xs | |
| 244 | local xy = x * ys | |
| 245 | local xz = x * zs | |
| 246 | local yy = y * ys | |
| 247 | local yz = y * zs | |
| 248 | local zz = z * zs | |
| 249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 250 | end | |
| 251 | ||
| 252 | function QuaternionSlerp(a, b, t) | |
| 253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 254 | local startInterp, finishInterp; | |
| 255 | if cosTheta >= 0.0001 then | |
| 256 | if (1 - cosTheta) > 0.0001 then | |
| 257 | local theta = ACOS(cosTheta) | |
| 258 | local invSinTheta = 1 / SIN(theta) | |
| 259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 260 | finishInterp = SIN(t * theta) * invSinTheta | |
| 261 | else | |
| 262 | startInterp = 1 - t | |
| 263 | finishInterp = t | |
| 264 | end | |
| 265 | else | |
| 266 | if (1 + cosTheta) > 0.0001 then | |
| 267 | local theta = ACOS(-cosTheta) | |
| 268 | local invSinTheta = 1 / SIN(theta) | |
| 269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 270 | finishInterp = SIN(t * theta) * invSinTheta | |
| 271 | else | |
| 272 | startInterp = t - 1 | |
| 273 | finishInterp = t | |
| 274 | end | |
| 275 | end | |
| 276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 277 | end | |
| 278 | ||
| 279 | function Clerp(a, b, t) | |
| 280 | local qa = {QuaternionFromCFrame(a)}
| |
| 281 | local qb = {QuaternionFromCFrame(b)}
| |
| 282 | local ax, ay, az = a.x, a.y, a.z | |
| 283 | local bx, by, bz = b.x, b.y, b.z | |
| 284 | local _t = 1 - t | |
| 285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 286 | end | |
| 287 | ||
| 288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 289 | local frame = IT("Frame")
| |
| 290 | frame.BackgroundTransparency = TRANSPARENCY | |
| 291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 292 | frame.Position = POSITION | |
| 293 | frame.Size = SIZE | |
| 294 | frame.BackgroundColor3 = COLOR | |
| 295 | frame.BorderColor3 = BORDERCOLOR | |
| 296 | frame.Name = NAME | |
| 297 | frame.Parent = PARENT | |
| 298 | return frame | |
| 299 | end | |
| 300 | ||
| 301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 302 | local label = IT("TextLabel")
| |
| 303 | label.BackgroundTransparency = 1 | |
| 304 | label.Size = UD2(1, 0, 1, 0) | |
| 305 | label.Position = UD2(0, 0, 0, 0) | |
| 306 | label.TextColor3 = TEXTCOLOR | |
| 307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 308 | label.TextTransparency = TRANSPARENCY | |
| 309 | label.FontSize = TEXTFONTSIZE | |
| 310 | label.Font = TEXTFONT | |
| 311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 312 | label.TextScaled = false | |
| 313 | label.Text = TEXT | |
| 314 | label.Name = NAME | |
| 315 | label.Parent = PARENT | |
| 316 | return label | |
| 317 | end | |
| 318 | ||
| 319 | function NoOutlines(PART) | |
| 320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 321 | end | |
| 322 | ||
| 323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 324 | local NEWWELD = IT(TYPE) | |
| 325 | NEWWELD.Part0 = PART0 | |
| 326 | NEWWELD.Part1 = PART1 | |
| 327 | NEWWELD.C0 = C0 | |
| 328 | NEWWELD.C1 = C1 | |
| 329 | NEWWELD.Parent = PARENT | |
| 330 | return NEWWELD | |
| 331 | end | |
| 332 | ||
| 333 | local S = IT("Sound")
| |
| 334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 335 | local NEWSOUND = nil | |
| 336 | coroutine.resume(coroutine.create(function() | |
| 337 | NEWSOUND = S:Clone() | |
| 338 | NEWSOUND.Parent = PARENT | |
| 339 | NEWSOUND.Volume = VOLUME | |
| 340 | NEWSOUND.Pitch = PITCH | |
| 341 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 342 | NEWSOUND:play() | |
| 343 | if DOESLOOP == true then | |
| 344 | NEWSOUND.Looped = true | |
| 345 | else | |
| 346 | repeat wait(1) until NEWSOUND.Playing == false | |
| 347 | NEWSOUND:remove() | |
| 348 | end | |
| 349 | end)) | |
| 350 | return NEWSOUND | |
| 351 | end | |
| 352 | ||
| 353 | function CFrameFromTopBack(at, top, back) | |
| 354 | local right = top:Cross(back) | |
| 355 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 356 | end | |
| 357 | ||
| 358 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 359 | function WACKYEFFECT(Table) | |
| 360 | local TYPE = (Table.EffectType or "Sphere") | |
| 361 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 362 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 363 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 364 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 365 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 366 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 367 | local ROTATION1 = (Table.RotationX or 0) | |
| 368 | local ROTATION2 = (Table.RotationY or 0) | |
| 369 | local ROTATION3 = (Table.RotationZ or 0) | |
| 370 | local MATERIAL = (Table.Material or "Neon") | |
| 371 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 372 | local TIME = (Table.Time or 45) | |
| 373 | local SOUNDID = (Table.SoundID or nil) | |
| 374 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 375 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 376 | coroutine.resume(coroutine.create(function() | |
| 377 | local PLAYSSOUND = false | |
| 378 | local SOUND = nil | |
| 379 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 380 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 381 | PLAYSSOUND = true | |
| 382 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 383 | end | |
| 384 | EFFECT.Color = COLOR | |
| 385 | local MSH = nil | |
| 386 | if TYPE == "Sphere" then | |
| 387 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 388 | elseif TYPE == "Block" then | |
| 389 | MSH = IT("BlockMesh",EFFECT)
| |
| 390 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 391 | elseif TYPE == "Wave" then | |
| 392 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 393 | elseif TYPE == "Ring" then | |
| 394 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 395 | elseif TYPE == "Slash" then | |
| 396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 397 | elseif TYPE == "Round Slash" then | |
| 398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 399 | elseif TYPE == "Swirl" then | |
| 400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 401 | elseif TYPE == "Skull" then | |
| 402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 403 | elseif TYPE == "Crystal" then | |
| 404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 405 | end | |
| 406 | if MSH ~= nil then | |
| 407 | local MOVESPEED = nil | |
| 408 | if MOVEDIRECTION ~= nil then | |
| 409 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 410 | end | |
| 411 | local GROWTH = SIZE - ENDSIZE | |
| 412 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 413 | if TYPE == "Block" then | |
| 414 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 415 | else | |
| 416 | EFFECT.CFrame = CFRAME | |
| 417 | end | |
| 418 | for LOOP = 1, TIME+1 do | |
| 419 | Swait() | |
| 420 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 421 | if TYPE == "Wave" then | |
| 422 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 423 | end | |
| 424 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 425 | if TYPE == "Block" then | |
| 426 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 427 | else | |
| 428 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 429 | end | |
| 430 | if MOVEDIRECTION ~= nil then | |
| 431 | local ORI = EFFECT.Orientation | |
| 432 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 433 | EFFECT.Orientation = ORI | |
| 434 | end | |
| 435 | end | |
| 436 | if PLAYSSOUND == false then | |
| 437 | EFFECT:remove() | |
| 438 | else | |
| 439 | repeat Swait() until SOUND.Playing == false | |
| 440 | EFFECT:remove() | |
| 441 | end | |
| 442 | else | |
| 443 | if PLAYSSOUND == false then | |
| 444 | EFFECT:remove() | |
| 445 | else | |
| 446 | repeat Swait() until SOUND.Playing == false | |
| 447 | EFFECT:remove() | |
| 448 | end | |
| 449 | end | |
| 450 | end)) | |
| 451 | end | |
| 452 | ||
| 453 | function MakeForm(PART,TYPE) | |
| 454 | if TYPE == "Cyl" then | |
| 455 | local MSH = IT("CylinderMesh",PART)
| |
| 456 | elseif TYPE == "Ball" then | |
| 457 | local MSH = IT("SpecialMesh",PART)
| |
| 458 | MSH.MeshType = "Sphere" | |
| 459 | elseif TYPE == "Wedge" then | |
| 460 | local MSH = IT("SpecialMesh",PART)
| |
| 461 | MSH.MeshType = "Wedge" | |
| 462 | end | |
| 463 | end | |
| 464 | ||
| 465 | Debris = game:GetService("Debris")
| |
| 466 | ||
| 467 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 468 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 469 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 470 | end | |
| 471 | ||
| 472 | function turnto(position) | |
| 473 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 474 | end | |
| 475 | ||
| 476 | --//=================================\\ | |
| 477 | --|| WEAPON CREATION | |
| 478 | --\\=================================// | |
| 479 | ||
| 480 | - | local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false) |
| 480 | + | local HEADLERP = Instance.new("ManualWeld")
|
| 481 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 481 | + | HEADLERP.Parent = Head |
| 482 | - | for i = 1, 3 do |
| 482 | + | HEADLERP.Part0 = Head |
| 483 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 483 | + | HEADLERP.Part1 = Torso |
| 484 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
|
| 484 | + | HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 485 | - | MakeForm(Part,"Cyl") |
| 485 | + | |
| 486 | local TORSOLERP = Instance.new("ManualWeld")
| |
| 487 | - | for i = 1, 3 do |
| 487 | + | TORSOLERP.Parent = Torso |
| 488 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) |
| 488 | + | TORSOLERP.Part0 = Torso |
| 489 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
|
| 489 | + | TORSOLERP.Part1 = Torso |
| 490 | - | MakeForm(Part,"Cyl") |
| 490 | + | TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 491 | ||
| 492 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 492 | + | local ROOTLERP = Instance.new("ManualWeld")
|
| 493 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
|
| 493 | + | ROOTLERP.Parent = Root |
| 494 | - | MakeForm(Part,"Wedge") |
| 494 | + | ROOTLERP.Part0 = Root |
| 495 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) |
| 495 | + | ROOTLERP.Part1 = Torso |
| 496 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
|
| 496 | + | ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 497 | - | MakeForm(Part,"Wedge") |
| 497 | + | |
| 498 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 498 | + | local RIGHTARMLERP = Instance.new("ManualWeld")
|
| 499 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
|
| 499 | + | RIGHTARMLERP.Parent = RightArm |
| 500 | - | MakeForm(Part,"Wedge") |
| 500 | + | RIGHTARMLERP.Part0 = RightArm |
| 501 | - | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) |
| 501 | + | RIGHTARMLERP.Part1 = Torso |
| 502 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
|
| 502 | + | RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 503 | - | MakeForm(Part,"Wedge") |
| 503 | + | |
| 504 | local LEFTARMLERP = Instance.new("ManualWeld")
| |
| 505 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 505 | + | LEFTARMLERP.Parent = LeftArm |
| 506 | - | if c.ClassName == "Part" then |
| 506 | + | LEFTARMLERP.Part0 = LeftArm |
| 507 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 507 | + | LEFTARMLERP.Part1 = Torso |
| 508 | - | local AURA = c:Clone() |
| 508 | + | LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 509 | - | AURA:BreakJoints() |
| 509 | + | |
| 510 | - | AURA.Parent = c |
| 510 | + | local RIGHTLEGLERP = Instance.new("ManualWeld")
|
| 511 | - | AURA.CFrame = c.CFrame |
| 511 | + | RIGHTLEGLERP.Parent = RightLeg |
| 512 | - | AURA.Size = AURA.Size*1.001 |
| 512 | + | RIGHTLEGLERP.Part0 = RightLeg |
| 513 | - | AURA.Transparency = 0.3 |
| 513 | + | RIGHTLEGLERP.Part1 = Torso |
| 514 | - | AURA.BrickColor = BRICKC"Gold" |
| 514 | + | RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 515 | - | AURA.Material = "Neon" |
| 515 | + | |
| 516 | - | weldBetween(c,AURA) |
| 516 | + | local LEFTLEGLERP = Instance.new("ManualWeld")
|
| 517 | LEFTLEGLERP.Parent = LeftLeg | |
| 518 | LEFTLEGLERP.Part0 = LeftLeg | |
| 519 | LEFTLEGLERP.Part1 = Torso | |
| 520 | - | local SKILLTEXTCOLOR = BRICKC"Gold".Color |
| 520 | + | LEFTLEGLERP.C0 = CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) |
| 521 | ||
| 522 | HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20 + 3*math.cos(sine/18)), math.rad(0), math.rad(0)), 0.3) | |
| 523 | ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) | |
| 524 | RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.7) * CFrame.Angles(math.rad(-15), math.rad(30), math.rad(0.01)), 0.5) | |
| 525 | LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.3, 0.8) * CFrame.Angles(math.rad(-30), math.rad(-25), math.rad(0)), 0.5) | |
| 526 | RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) | |
| 527 | LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(3)), 0.5) | |
| 528 | ||
| 529 | local function weldBetween(a, b) | |
| 530 | local weld = Instance.new("ManualWeld", a)
| |
| 531 | weld.Part0 = a | |
| 532 | weld.Part1 = b | |
| 533 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 534 | return weld | |
| 535 | end | |
| 536 | end | |
| 537 | ||
| 538 | local SKILLTEXTCOLOR = BRICKC"Medium lilac".Color | |
| 539 | local SKILLFONT = "Bodoni" | |
| 540 | local SKILLTEXTSIZE = 7 | |
| 541 | ||
| 542 | Weapon.Parent = Character | |
| 543 | ||
| 544 | Humanoid.Died:connect(function() | |
| 545 | ATTACK = true | |
| 546 | end) | |
| 547 | ||
| 548 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 549 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 550 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 551 | ||
| 552 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 553 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 554 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 555 | ||
| 556 | --//=================================\\ | |
| 557 | --|| DAMAGE FUNCTIONS | |
| 558 | --\\=================================// | |
| 559 | ||
| 560 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 561 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 562 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 563 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 564 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 565 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 566 | BILLBOARDGUI.Adornee = STATPART | |
| 567 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 568 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 569 | BILLBOARDGUI.AlwaysOnTop = false | |
| 570 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 571 | TEXTLABEL.BackgroundTransparency = 1 | |
| 572 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 573 | TEXTLABEL.Text = TEXT | |
| 574 | TEXTLABEL.Font = SKILLFONT | |
| 575 | TEXTLABEL.FontSize="Size42" | |
| 576 | TEXTLABEL.TextColor3 = COLOR | |
| 577 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 578 | TEXTLABEL.TextScaled = true | |
| 579 | TEXTLABEL.TextWrapped = true | |
| 580 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 581 | for i = 1, 50 do | |
| 582 | Swait() | |
| 583 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 584 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 585 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 586 | end | |
| 587 | THEPART.Parent = nil | |
| 588 | end),STATPART, TEXTLABEL) | |
| 589 | end | |
| 590 | ||
| 591 | --//=================================\\ | |
| 592 | --|| DAMAGING | |
| 593 | --\\=================================// | |
| 594 | ||
| 595 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 596 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 597 | defence.Name = ("HitBy"..Player.Name)
| |
| 598 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 599 | Damage = Damage * DAMAGEMULTIPLIER | |
| 600 | if Humanoid.Health ~= 0 then | |
| 601 | local CritChance = MRANDOM(1,100) | |
| 602 | if Damage > Humanoid.Health then | |
| 603 | Damage = math.ceil(Humanoid.Health) | |
| 604 | if Damage == 0 then | |
| 605 | Damage = 0.1 | |
| 606 | end | |
| 607 | end | |
| 608 | Humanoid.Health = Humanoid.Health - Damage | |
| 609 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 610 | end | |
| 611 | end | |
| 612 | ||
| 613 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS) | |
| 614 | local CHILDREN = workspace:GetDescendants() | |
| 615 | for index, CHILD in pairs(CHILDREN) do | |
| 616 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 617 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 618 | if HUM then | |
| 619 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 620 | if TORSO then | |
| 621 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 622 | if STUNS == true then | |
| 623 | coroutine.resume(coroutine.create(function() | |
| 624 | if HUM:FindFirstChild("StunValue") == nil then
| |
| 625 | StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1)) | |
| 626 | HUM.PlatformStand = true | |
| 627 | local STUNVALUE = IT("NumberValue",HUM)
| |
| 628 | STUNVALUE.Name = "StunValue" | |
| 629 | STUNVALUE.Value = 8 | |
| 630 | repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0 | |
| 631 | HUM.PlatformStand = false | |
| 632 | STUNVALUE:remove() | |
| 633 | else | |
| 634 | HUM.StunValue.Value = 8 | |
| 635 | end | |
| 636 | end)) | |
| 637 | end | |
| 638 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 639 | ApplyDamage(HUM,DMG,TORSO) | |
| 640 | if FLING > 0 then | |
| 641 | for _, c in pairs(CHILD:GetChildren()) do | |
| 642 | if c:IsA("BasePart") then
| |
| 643 | local bv = Instance.new("BodyVelocity")
| |
| 644 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 645 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 646 | bv.Parent = c | |
| 647 | Debris:AddItem(bv,0.05) | |
| 648 | end | |
| 649 | end | |
| 650 | end | |
| 651 | end | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | end | |
| 656 | end | |
| 657 | ||
| 658 | --//=================================\\ | |
| 659 | --|| ATTACK FUNCTIONS AND STUFF | |
| 660 | --\\=================================// | |
| 661 | ||
| 662 | function Charge(TIME,GYRO) | |
| 663 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 664 | local G = nil | |
| 665 | if GYRO == true then | |
| 666 | G = IT("BodyGyro",RootPart)
| |
| 667 | G.D = 250 | |
| 668 | G.P = 200000 | |
| 669 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 670 | end | |
| 671 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 672 | Swait() | |
| 673 | if G then | |
| 674 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 675 | end | |
| 676 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 683 | end | |
| 684 | SND:remove() | |
| 685 | if G then | |
| 686 | return G | |
| 687 | end | |
| 688 | end | |
| 689 | ||
| 690 | function Aether_Beam() | |
| 691 | ATTACK = true | |
| 692 | Rooted = false | |
| 693 | local GRAV = IT("BodyPosition",RootPart)
| |
| 694 | GRAV.D = 75 | |
| 695 | GRAV.P = 20000 | |
| 696 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 697 | GRAV.Position = RootPart.Position | |
| 698 | local GYRO = Charge(2,true) | |
| 699 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0)) | |
| 700 | MakeForm(BEAM,"Ball") | |
| 701 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
| 702 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
| 703 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
| 704 | for i = 1, 150 do | |
| 705 | Swait() | |
| 706 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
| 707 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false) | |
| 708 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 709 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
| 710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 716 | end | |
| 717 | GRAV:remove() | |
| 718 | BEAM:remove() | |
| 719 | GYRO:remove() | |
| 720 | ATTACK = false | |
| 721 | Rooted = false | |
| 722 | end | |
| 723 | ||
| 724 | function Aether_Explosion() | |
| 725 | ATTACK = true | |
| 726 | Rooted = true | |
| 727 | for i=0, 1, 0.1 / Animation_Speed do | |
| 728 | Swait() | |
| 729 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 730 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 731 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 732 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 735 | end | |
| 736 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 737 | Swait() | |
| 738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 744 | end | |
| 745 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0)) | |
| 746 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0)) | |
| 747 | MakeForm(BEAM,"Ball") | |
| 748 | MakeForm(BEAM2,"Ball") | |
| 749 | BEAM.CFrame = CF(RootPart.Position) | |
| 750 | BEAM2.CFrame = CF(RootPart.Position) | |
| 751 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 752 | for i=1, 100 do | |
| 753 | Swait() | |
| 754 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
| 755 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
| 756 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false) | |
| 757 | BEAM.CFrame = CF(RootPart.Position) | |
| 758 | BEAM2.CFrame = CF(RootPart.Position) | |
| 759 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 766 | end | |
| 767 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 768 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 769 | BEAM2:remove() | |
| 770 | BEAM:remove() | |
| 771 | ATTACK = false | |
| 772 | Rooted = false | |
| 773 | end | |
| 774 | ||
| 775 | function Aether_Immobilization() | |
| 776 | ATTACK = true | |
| 777 | Rooted = true | |
| 778 | Charge(2,false) | |
| 779 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 780 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
| 781 | for i = 1, 60 do | |
| 782 | Swait() | |
| 783 | ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true) | |
| 784 | SND.Pitch = SND.Pitch - 1/60 | |
| 785 | SND2.Pitch = SND.Pitch | |
| 786 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 787 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 788 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 795 | end | |
| 796 | SND:remove() | |
| 797 | SND2:remove() | |
| 798 | ATTACK = false | |
| 799 | Rooted = false | |
| 800 | end | |
| 801 | ||
| 802 | --//=================================\\ | |
| 803 | --|| ASSIGN THINGS TO KEYS | |
| 804 | --\\=================================// | |
| 805 | ||
| 806 | function MouseDown(Mouse) | |
| 807 | if ATTACK == false then | |
| 808 | end | |
| 809 | end | |
| 810 | ||
| 811 | function MouseUp(Mouse) | |
| 812 | HOLD = false | |
| 813 | end | |
| 814 | ||
| 815 | function KeyDown(Key) | |
| 816 | KEYHOLD = true | |
| 817 | if Key == "z" and ATTACK == false then | |
| 818 | Aether_Beam() | |
| 819 | end | |
| 820 | ||
| 821 | if Key == "b" and ATTACK == false then | |
| 822 | Aether_Explosion() | |
| 823 | end | |
| 824 | ||
| 825 | if Key == "c" and ATTACK == false then | |
| 826 | Aether_Immobilization() | |
| 827 | end | |
| 828 | end | |
| 829 | ||
| 830 | function KeyUp(Key) | |
| 831 | KEYHOLD = false | |
| 832 | end | |
| 833 | ||
| 834 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 835 | MouseDown(NEWKEY) | |
| 836 | end) | |
| 837 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 838 | MouseUp(NEWKEY) | |
| 839 | end) | |
| 840 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 841 | KeyDown(NEWKEY) | |
| 842 | end) | |
| 843 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 844 | KeyUp(NEWKEY) | |
| 845 | end) | |
| 846 | ||
| 847 | --//=================================\\ | |
| 848 | --\\=================================// | |
| 849 | ||
| 850 | function unanchor() | |
| 851 | if UNANCHOR == true then | |
| 852 | g = Character:GetChildren() | |
| 853 | for i = 1, #g do | |
| 854 | if g[i].ClassName == "Part" then | |
| 855 | g[i].Anchored = false | |
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | end | |
| 860 | ||
| 861 | --//=================================\\ | |
| 862 | --|| WRAP THE WHOLE SCRIPT UP | |
| 863 | --\\=================================// | |
| 864 | ||
| 865 | Humanoid.Changed:connect(function(Jump) | |
| 866 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 867 | Humanoid.Jump = false | |
| 868 | end | |
| 869 | end) | |
| 870 | ||
| 871 | while true do | |
| 872 | Swait() | |
| 873 | script.Parent = WEAPONGUI | |
| 874 | ANIMATE.Parent = nil | |
| 875 | if Humanoid then | |
| 876 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 877 | IDLEANIMATION:Play() | |
| 878 | end | |
| 879 | SINE = SINE + CHANGE | |
| 880 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 881 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 882 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 883 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
| 884 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 885 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 886 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 887 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 888 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 889 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 890 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 891 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 892 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 893 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 894 | end | |
| 895 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 896 | ANIM = "Jump" | |
| 897 | if ATTACK == false then | |
| 898 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 902 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 904 | end | |
| 905 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 906 | ANIM = "Fall" | |
| 907 | if ATTACK == false then | |
| 908 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 914 | end | |
| 915 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 916 | ANIM = "Idle" | |
| 917 | if ATTACK == false then | |
| 918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 924 | end | |
| 925 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 926 | ANIM = "Walk" | |
| 927 | if ATTACK == false then | |
| 928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 932 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 934 | end | |
| 935 | end | |
| 936 | unanchor() | |
| 937 | Humanoid.MaxHealth = "inf" | |
| 938 | Humanoid.Health = "inf" | |
| 939 | if Rooted == false then | |
| 940 | Disable_Jump = false | |
| 941 | Humanoid.WalkSpeed = Speed | |
| 942 | elseif Rooted == true then | |
| 943 | Disable_Jump = true | |
| 944 | Humanoid.WalkSpeed = 0 | |
| 945 | end | |
| 946 | end | |
| 947 | ||
| 948 | --//=================================\\ | |
| 949 | --\\=================================// | |
| 950 | ||
| 951 | ||
| 952 | ||
| 953 | ||
| 954 | ||
| 955 | --//====================================================\\-- | |
| 956 | --|| END OF SCRIPT | |
| 957 | --\\====================================================//-- |