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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
28
IT = Instance.new
29
CF = CFrame.new
30
VT = Vector3.new
31
RAD = math.rad
32
C3 = Color3.new
33
UD2 = UDim2.new
34
BRICKC = BrickColor.new
35
ANGLES = CFrame.Angles
36
EULER = CFrame.fromEulerAnglesXYZ
37
COS = math.cos
38
ACOS = math.acos
39
SIN = math.sin
40
ASIN = math.asin
41
ABS = math.abs
42
MRANDOM = math.random
43
FLOOR = math.floor
44
45
--//=================================\\
46
--|| 	      USEFUL VALUES
47
--\\=================================//
48
49
Animation_Speed = 3
50
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
51
local Speed = 16
52
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
53
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
54
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
55
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
56
local DAMAGEMULTIPLIER = 1
57
local ANIM = "Idle"
58
local ATTACK = false
59
local EQUIPPED = false
60
local HOLD = false
61
local COMBO = 1
62
local Rooted = false
63
local SINE = 0
64
local KEYHOLD = false
65
local CHANGE = 2 / Animation_Speed
66
local WALKINGANIM = false
67
local VALUE1 = false
68
local VALUE2 = false
69
local ROBLOXIDLEANIMATION = IT("Animation")
70
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
71
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
72
--ROBLOXIDLEANIMATION.Parent = Humanoid
73
local WEAPONGUI = IT("ScreenGui", PlayerGui)
74
WEAPONGUI.Name = "Weapon GUI"
75
local Weapon = IT("Model")
76
Weapon.Name = "Adds"
77
local Effects = IT("Folder", Weapon)
78
Effects.Name = "Effects"
79
local ANIMATOR = Humanoid.Animator
80
local ANIMATE = Character.Animate
81
local UNANCHOR = true
82
local ENERGYSOUND = 1417051162
83
local BEAMSOUND = 1417056781
84
local EXPLOSIONSOUND = 1417056081
85
86
--//=================================\\
87
--\\=================================//
88
89
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
97
script:WaitForChild("ArtificialHB")
98
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			script.ArtificialHB:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				script.ArtificialHB:Fire()
115
			end
116
		lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
126
--//=================================\\
127
--\\=================================//
128
129
--//=================================\\
130
--|| 	      SOME FUNCTIONS
131
--\\=================================//
132
133
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
134
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
135
end
136
137
function PositiveAngle(NUMBER)
138
	if NUMBER >= 0 then
139
		NUMBER = 0
140
	end
141
	return NUMBER
142
end
143
144
function NegativeAngle(NUMBER)
145
	if NUMBER <= 0 then
146
		NUMBER = 0
147
	end
148
	return NUMBER
149
end
150
151
function Swait(NUMBER)
152
	if NUMBER == 0 or NUMBER == nil then
153
		ArtificialHB.Event:wait()
154
	else
155
		for i = 1, NUMBER do
156
			ArtificialHB.Event:wait()
157
		end
158
	end
159
end
160
161
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
162
	local NEWMESH = IT(MESH)
163
	if MESH == "SpecialMesh" then
164
		NEWMESH.MeshType = MESHTYPE
165
		if MESHID ~= "nil" and MESHID ~= "" then
166
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
167
		end
168
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
169
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
170
		end
171
	end
172
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
173
	NEWMESH.Scale = SCALE
174
	NEWMESH.Parent = PARENT
175
	return NEWMESH
176
end
177
178
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
179
	local NEWPART = IT("Part")
180
	NEWPART.formFactor = FORMFACTOR
181
	NEWPART.Reflectance = REFLECTANCE
182
	NEWPART.Transparency = TRANSPARENCY
183
	NEWPART.CanCollide = false
184
	NEWPART.Locked = true
185
	NEWPART.Anchored = true
186
	if ANCHOR == false then
187
		NEWPART.Anchored = false
188
	end
189
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
190
	NEWPART.Name = NAME
191
	NEWPART.Size = SIZE
192
	NEWPART.Position = Torso.Position
193
	NEWPART.Material = MATERIAL
194
	NEWPART:BreakJoints()
195
	NEWPART.Parent = PARENT
196
	return NEWPART
197
end
198
199
	local function weldBetween(a, b)
200
	    local weldd = Instance.new("ManualWeld")
201
	    weldd.Part0 = a
202
	    weldd.Part1 = b
203
	    weldd.C0 = CFrame.new()
204
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
205
	    weldd.Parent = a
206
	    return weldd
207
	end
208
209
210
function QuaternionFromCFrame(cf)
211
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
212
	local trace = m00 + m11 + m22
213
	if trace > 0 then 
214
		local s = math.sqrt(1 + trace)
215
		local recip = 0.5 / s
216
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
217
	else
218
		local i = 0
219
		if m11 > m00 then
220
			i = 1
221
		end
222
		if m22 > (i == 0 and m00 or m11) then
223
			i = 2
224
		end
225
		if i == 0 then
226
			local s = math.sqrt(m00 - m11 - m22 + 1)
227
			local recip = 0.5 / s
228
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
229
		elseif i == 1 then
230
			local s = math.sqrt(m11 - m22 - m00 + 1)
231
			local recip = 0.5 / s
232
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
233
		elseif i == 2 then
234
			local s = math.sqrt(m22 - m00 - m11 + 1)
235
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
236
		end
237
	end
238
end
239
 
240
function QuaternionToCFrame(px, py, pz, x, y, z, w)
241
	local xs, ys, zs = x + x, y + y, z + z
242
	local wx, wy, wz = w * xs, w * ys, w * zs
243
	local xx = x * xs
244
	local xy = x * ys
245
	local xz = x * zs
246
	local yy = y * ys
247
	local yz = y * zs
248
	local zz = z * zs
249
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
250
end
251
 
252
function QuaternionSlerp(a, b, t)
253
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
254
	local startInterp, finishInterp;
255
	if cosTheta >= 0.0001 then
256
		if (1 - cosTheta) > 0.0001 then
257
			local theta = ACOS(cosTheta)
258
			local invSinTheta = 1 / SIN(theta)
259
			startInterp = SIN((1 - t) * theta) * invSinTheta
260
			finishInterp = SIN(t * theta) * invSinTheta
261
		else
262
			startInterp = 1 - t
263
			finishInterp = t
264
		end
265
	else
266
		if (1 + cosTheta) > 0.0001 then
267
			local theta = ACOS(-cosTheta)
268
			local invSinTheta = 1 / SIN(theta)
269
			startInterp = SIN((t - 1) * theta) * invSinTheta
270
			finishInterp = SIN(t * theta) * invSinTheta
271
		else
272
			startInterp = t - 1
273
			finishInterp = t
274
		end
275
	end
276
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
277
end
278
279
function Clerp(a, b, t)
280
	local qa = {QuaternionFromCFrame(a)}
281
	local qb = {QuaternionFromCFrame(b)}
282
	local ax, ay, az = a.x, a.y, a.z
283
	local bx, by, bz = b.x, b.y, b.z
284
	local _t = 1 - t
285
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
286
end
287
288
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
289
	local frame = IT("Frame")
290
	frame.BackgroundTransparency = TRANSPARENCY
291
	frame.BorderSizePixel = BORDERSIZEPIXEL
292
	frame.Position = POSITION
293
	frame.Size = SIZE
294
	frame.BackgroundColor3 = COLOR
295
	frame.BorderColor3 = BORDERCOLOR
296
	frame.Name = NAME
297
	frame.Parent = PARENT
298
	return frame
299
end
300
301
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
302
	local label = IT("TextLabel")
303
	label.BackgroundTransparency = 1
304
	label.Size = UD2(1, 0, 1, 0)
305
	label.Position = UD2(0, 0, 0, 0)
306
	label.TextColor3 = TEXTCOLOR
307
	label.TextStrokeTransparency = STROKETRANSPARENCY
308
	label.TextTransparency = TRANSPARENCY
309
	label.FontSize = TEXTFONTSIZE
310
	label.Font = TEXTFONT
311
	label.BorderSizePixel = BORDERSIZEPIXEL
312
	label.TextScaled = false
313
	label.Text = TEXT
314
	label.Name = NAME
315
	label.Parent = PARENT
316
	return label
317
end
318
319
function NoOutlines(PART)
320
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
321
end
322
323
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
324
	local NEWWELD = IT(TYPE)
325
	NEWWELD.Part0 = PART0
326
	NEWWELD.Part1 = PART1
327
	NEWWELD.C0 = C0
328
	NEWWELD.C1 = C1
329
	NEWWELD.Parent = PARENT
330
	return NEWWELD
331
end
332
333
local S = IT("Sound")
334
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
335
	local NEWSOUND = nil
336
	coroutine.resume(coroutine.create(function()
337
		NEWSOUND = S:Clone()
338
		NEWSOUND.Parent = PARENT
339
		NEWSOUND.Volume = VOLUME
340
		NEWSOUND.Pitch = PITCH
341
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
342
		NEWSOUND:play()
343
		if DOESLOOP == true then
344
			NEWSOUND.Looped = true
345
		else
346
			repeat wait(1) until NEWSOUND.Playing == false
347
			NEWSOUND:remove()
348
		end
349
	end))
350
	return NEWSOUND
351
end
352
353
function CFrameFromTopBack(at, top, back)
354
	local right = top:Cross(back)
355
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
356
end
357
358
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
359
function WACKYEFFECT(Table)
360
	local TYPE = (Table.EffectType or "Sphere")
361
	local SIZE = (Table.Size or VT(1,1,1))
362
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
363
	local TRANSPARENCY = (Table.Transparency or 0)
364
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
365
	local CFRAME = (Table.CFrame or Torso.CFrame)
366
	local MOVEDIRECTION = (Table.MoveToPos or nil)
367
	local ROTATION1 = (Table.RotationX or 0)
368
	local ROTATION2 = (Table.RotationY or 0)
369
	local ROTATION3 = (Table.RotationZ or 0)
370
	local MATERIAL = (Table.Material or "Neon")
371
	local COLOR = (Table.Color or C3(1,1,1))
372
	local TIME = (Table.Time or 45)
373
	local SOUNDID = (Table.SoundID or nil)
374
	local SOUNDPITCH = (Table.SoundPitch or nil)
375
	local SOUNDVOLUME = (Table.SoundVolume or nil)
376
	coroutine.resume(coroutine.create(function()
377
		local PLAYSSOUND = false
378
		local SOUND = nil
379
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
380
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
381
			PLAYSSOUND = true
382
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
383
		end
384
		EFFECT.Color = COLOR
385
		local MSH = nil
386
		if TYPE == "Sphere" then
387
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
388
		elseif TYPE == "Block" then
389
			MSH = IT("BlockMesh",EFFECT)
390
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
391
		elseif TYPE == "Wave" then
392
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
393
		elseif TYPE == "Ring" then
394
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
395
		elseif TYPE == "Slash" then
396
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
397
		elseif TYPE == "Round Slash" then
398
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
399
		elseif TYPE == "Swirl" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Skull" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Crystal" then
404
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
405
		end
406
		if MSH ~= nil then
407
			local MOVESPEED = nil
408
			if MOVEDIRECTION ~= nil then
409
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
410
			end
411
			local GROWTH = SIZE - ENDSIZE
412
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
413
			if TYPE == "Block" then
414
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
415
			else
416
				EFFECT.CFrame = CFRAME
417
			end
418
			for LOOP = 1, TIME+1 do
419
				Swait()
420
				MSH.Scale = MSH.Scale - GROWTH/TIME
421
				if TYPE == "Wave" then
422
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
423
				end
424
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
425
				if TYPE == "Block" then
426
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
427
				else
428
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
429
				end
430
				if MOVEDIRECTION ~= nil then
431
					local ORI = EFFECT.Orientation
432
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
433
					EFFECT.Orientation = ORI
434
				end
435
			end
436
			if PLAYSSOUND == false then
437
				EFFECT:remove()
438
			else
439
				repeat Swait() until SOUND.Playing == false
440
				EFFECT:remove()
441
			end
442
		else
443
			if PLAYSSOUND == false then
444
				EFFECT:remove()
445
			else
446
				repeat Swait() until SOUND.Playing == false
447
				EFFECT:remove()
448
			end
449
		end
450
	end))
451
end
452
453
function MakeForm(PART,TYPE)
454
	if TYPE == "Cyl" then
455
		local MSH = IT("CylinderMesh",PART)
456
	elseif TYPE == "Ball" then
457
		local MSH = IT("SpecialMesh",PART)
458
		MSH.MeshType = "Sphere"
459
	elseif TYPE == "Wedge" then
460
		local MSH = IT("SpecialMesh",PART)
461
		MSH.MeshType = "Wedge"
462
	end
463
end
464
465
Debris = game:GetService("Debris")
466
467
function CastProperRay(StartPos, EndPos, Distance, Ignore)
468
	local DIRECTION = CF(StartPos,EndPos).lookVector
469
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
470
end
471
472
function turnto(position)
473
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
474
end
475
476
--//=================================\\
477
--||	     WEAPON CREATION
478
--\\=================================//
479
480-
local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
480+
local HEADLERP = Instance.new("ManualWeld")
481-
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
481+
HEADLERP.Parent = Head
482-
for i = 1, 3 do
482+
HEADLERP.Part0 = Head
483-
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
483+
HEADLERP.Part1 = Torso
484-
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
484+
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
485-
	MakeForm(Part,"Cyl")
485+
486
local TORSOLERP = Instance.new("ManualWeld")
487-
for i = 1, 3 do
487+
TORSOLERP.Parent = Torso
488-
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
488+
TORSOLERP.Part0 = Torso
489-
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
489+
TORSOLERP.Part1 = Torso
490-
	MakeForm(Part,"Cyl")
490+
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
491
492-
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
492+
local ROOTLERP = Instance.new("ManualWeld")
493-
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
493+
ROOTLERP.Parent = Root
494-
MakeForm(Part,"Wedge")
494+
ROOTLERP.Part0 = Root
495-
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
495+
ROOTLERP.Part1 = Torso
496-
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
496+
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
497-
MakeForm(Part,"Wedge")
497+
498-
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
498+
local RIGHTARMLERP = Instance.new("ManualWeld")
499-
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
499+
RIGHTARMLERP.Parent = RightArm
500-
MakeForm(Part,"Wedge")
500+
RIGHTARMLERP.Part0 = RightArm
501-
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
501+
RIGHTARMLERP.Part1 = Torso
502-
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
502+
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
503-
MakeForm(Part,"Wedge")
503+
504
local LEFTARMLERP = Instance.new("ManualWeld")
505-
for _, c in pairs(Weapon:GetChildren()) do
505+
LEFTARMLERP.Parent = LeftArm
506-
	if c.ClassName == "Part" then
506+
LEFTARMLERP.Part0 = LeftArm
507-
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
507+
LEFTARMLERP.Part1 = Torso
508-
		local AURA = c:Clone()
508+
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
509-
		AURA:BreakJoints()
509+
510-
		AURA.Parent = c
510+
local RIGHTLEGLERP = Instance.new("ManualWeld")
511-
		AURA.CFrame = c.CFrame
511+
RIGHTLEGLERP.Parent = RightLeg
512-
		AURA.Size = AURA.Size*1.001
512+
RIGHTLEGLERP.Part0 = RightLeg
513-
		AURA.Transparency = 0.3
513+
RIGHTLEGLERP.Part1 = Torso
514-
		AURA.BrickColor = BRICKC"Gold"
514+
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
515-
		AURA.Material = "Neon"
515+
516-
		weldBetween(c,AURA)
516+
local LEFTLEGLERP = Instance.new("ManualWeld")
517
LEFTLEGLERP.Parent = LeftLeg
518
LEFTLEGLERP.Part0 = LeftLeg
519
LEFTLEGLERP.Part1 = Torso
520-
local SKILLTEXTCOLOR = BRICKC"Gold".Color
520+
LEFTLEGLERP.C0 = CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
521
522
HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20 + 3*math.cos(sine/18)), math.rad(0), math.rad(0)), 0.3)
523
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
524
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.7) * CFrame.Angles(math.rad(-15), math.rad(30), math.rad(0.01)), 0.5)
525
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.3, 0.8) * CFrame.Angles(math.rad(-30), math.rad(-25), math.rad(0)), 0.5)
526
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
527
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(3)), 0.5)
528
529
local function weldBetween(a, b)
530
    local weld = Instance.new("ManualWeld", a)
531
    weld.Part0 = a
532
    weld.Part1 = b
533
    weld.C0 = a.CFrame:inverse() * b.CFrame
534
    return weld
535
	end
536
end
537
538
local SKILLTEXTCOLOR = BRICKC"Medium lilac".Color
539
local SKILLFONT = "Bodoni"
540
local SKILLTEXTSIZE = 7
541
542
Weapon.Parent = Character
543
544
Humanoid.Died:connect(function()
545
	ATTACK = true
546
end)
547
548
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
549
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
550
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
551
552
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
553
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
554
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
555
556
--//=================================\\
557
--||	     DAMAGE FUNCTIONS
558
--\\=================================//
559
560
function StatLabel(CFRAME, TEXT, COLOR)
561
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
562
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
563
	local BODYGYRO = IT("BodyGyro", STATPART)
564
	game:GetService("Debris"):AddItem(STATPART ,5)
565
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
566
	BILLBOARDGUI.Adornee = STATPART
567
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
568
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
569
	BILLBOARDGUI.AlwaysOnTop = false
570
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
571
	TEXTLABEL.BackgroundTransparency = 1
572
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
573
	TEXTLABEL.Text = TEXT
574
	TEXTLABEL.Font = SKILLFONT
575
	TEXTLABEL.FontSize="Size42"
576
	TEXTLABEL.TextColor3 = COLOR
577
	TEXTLABEL.TextStrokeTransparency = 0
578
	TEXTLABEL.TextScaled = true
579
	TEXTLABEL.TextWrapped = true
580
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
581
		for i = 1, 50 do
582
			Swait()
583
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
584
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
585
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
586
		end
587
		THEPART.Parent = nil
588
	end),STATPART, TEXTLABEL)
589
end
590
591
--//=================================\\
592
--||			DAMAGING
593
--\\=================================//
594
595
function ApplyDamage(Humanoid,Damage,TorsoPart)
596
	local defence = Instance.new("BoolValue",Humanoid.Parent)
597
	defence.Name = ("HitBy"..Player.Name)
598
	game:GetService("Debris"):AddItem(defence, 0.001)
599
	Damage = Damage * DAMAGEMULTIPLIER
600
	if Humanoid.Health ~= 0 then
601
		local CritChance = MRANDOM(1,100)
602
		if Damage > Humanoid.Health then
603
			Damage = math.ceil(Humanoid.Health)
604
			if Damage == 0 then
605
				Damage = 0.1
606
			end
607
		end
608
		Humanoid.Health = Humanoid.Health - Damage
609
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
610
	end
611
end
612
613
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
614
	local CHILDREN = workspace:GetDescendants()
615
	for index, CHILD in pairs(CHILDREN) do
616
		if CHILD.ClassName == "Model" and CHILD ~= Character then
617
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
618
			if HUM then
619
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
620
				if TORSO then
621
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
622
						if STUNS == true then
623
							coroutine.resume(coroutine.create(function()
624
								if HUM:FindFirstChild("StunValue") == nil then
625
									StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
626
									HUM.PlatformStand = true
627
									local STUNVALUE = IT("NumberValue",HUM)
628
									STUNVALUE.Name = "StunValue"
629
									STUNVALUE.Value = 8
630
									repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
631
									HUM.PlatformStand = false
632
									STUNVALUE:remove()
633
								else
634
									HUM.StunValue.Value = 8
635
								end
636
							end))
637
						end
638
						local DMG = MRANDOM(MINDMG,MAXDMG)
639
						ApplyDamage(HUM,DMG,TORSO)
640
						if FLING > 0 then
641
							for _, c in pairs(CHILD:GetChildren()) do
642
								if c:IsA("BasePart") then
643
									local bv = Instance.new("BodyVelocity") 
644
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
645
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
646
									bv.Parent = c
647
									Debris:AddItem(bv,0.05)
648
								end
649
							end
650
						end
651
					end
652
				end
653
			end
654
		end
655
	end
656
end
657
658
--//=================================\\
659
--||	ATTACK FUNCTIONS AND STUFF
660
--\\=================================//
661
662
function Charge(TIME,GYRO)
663
	local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
664
	local G = nil
665
	if GYRO == true then
666
		G = IT("BodyGyro",RootPart)
667
		G.D = 250
668
		G.P = 200000
669
		G.MaxTorque = VT(math.huge,math.huge,math.huge)
670
	end
671
	for i=0, TIME, 0.1 / Animation_Speed do
672
		Swait()
673
		if G then
674
			G.cframe = CF(RootPart.Position,Mouse.Hit.p)
675
		end
676
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
677
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
678
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
679
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
680
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
681
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
682
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
683
	end
684
	SND:remove()
685
	if G then
686
		return G
687
	end
688
end
689
690
function Aether_Beam()
691
	ATTACK = true
692
	Rooted = false
693
	local GRAV = IT("BodyPosition",RootPart)
694
	GRAV.D = 75
695
	GRAV.P = 20000
696
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
697
	GRAV.Position = RootPart.Position
698
	local GYRO = Charge(2,true)
699
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
700
	MakeForm(BEAM,"Ball")
701
	CreateSound(BEAMSOUND,BEAM,10,1,false)
702
	CreateSound(BEAMSOUND,BEAM,10,0.9,false)
703
	CreateSound(BEAMSOUND,BEAM,10,0.8,false)
704
	for i = 1, 150 do
705
		Swait()
706
		BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
707
		ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
708
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
709
		BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
710
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
711
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
712
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
713
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
714
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
715
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
716
	end
717
	GRAV:remove()
718
	BEAM:remove()
719
	GYRO:remove()
720
	ATTACK = false
721
	Rooted = false
722
end
723
724
function Aether_Explosion()
725
	ATTACK = true
726
	Rooted = true
727
	for i=0, 1, 0.1 / Animation_Speed do
728
		Swait()
729
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
730
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
731
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
732
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
733
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
734
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
735
	end
736
	for i=0, 0.4, 0.1 / Animation_Speed do
737
		Swait()
738
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
739
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
740
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
741
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
742
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
743
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
744
	end
745
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
746
	local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
747
	MakeForm(BEAM,"Ball")
748
	MakeForm(BEAM2,"Ball")
749
	BEAM.CFrame = CF(RootPart.Position)
750
	BEAM2.CFrame = CF(RootPart.Position)
751
	CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
752
	for i=1, 100 do
753
		Swait()
754
		BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
755
		BEAM2.Size = BEAM2.Size + VT(2,2,2)
756
		ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
757
		BEAM.CFrame = CF(RootPart.Position)
758
		BEAM2.CFrame = CF(RootPart.Position)
759
		WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
760
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
761
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
762
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
763
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
764
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
765
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
766
	end
767
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
768
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
769
	BEAM2:remove()
770
	BEAM:remove()
771
	ATTACK = false
772
	Rooted = false
773
end
774
775
function Aether_Immobilization()
776
	ATTACK = true
777
	Rooted = true
778
	Charge(2,false)
779
	local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
780
	local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
781
	for i = 1, 60 do
782
		Swait()
783
		ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
784
		SND.Pitch = SND.Pitch - 1/60
785
		SND2.Pitch = SND.Pitch
786
		WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
787
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
788
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
789
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
790
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
791
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
792
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
793
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
794
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
795
	end
796
	SND:remove()
797
	SND2:remove()
798
	ATTACK = false
799
	Rooted = false
800
end
801
802
--//=================================\\
803
--||	  ASSIGN THINGS TO KEYS
804
--\\=================================//
805
806
function MouseDown(Mouse)
807
	if ATTACK == false then
808
	end
809
end
810
811
function MouseUp(Mouse)
812
HOLD = false
813
end
814
815
function KeyDown(Key)
816
	KEYHOLD = true
817
	if Key == "z" and ATTACK == false then
818
		Aether_Beam()
819
	end
820
821
	if Key == "b" and ATTACK == false then
822
		Aether_Explosion()
823
	end
824
825
	if Key == "c" and ATTACK == false then
826
		Aether_Immobilization()
827
	end
828
end
829
830
function KeyUp(Key)
831
	KEYHOLD = false
832
end
833
834
	Mouse.Button1Down:connect(function(NEWKEY)
835
		MouseDown(NEWKEY)
836
	end)
837
	Mouse.Button1Up:connect(function(NEWKEY)
838
		MouseUp(NEWKEY)
839
	end)
840
	Mouse.KeyDown:connect(function(NEWKEY)
841
		KeyDown(NEWKEY)
842
	end)
843
	Mouse.KeyUp:connect(function(NEWKEY)
844
		KeyUp(NEWKEY)
845
	end)
846
847
--//=================================\\
848
--\\=================================//
849
850
function unanchor()
851
	if UNANCHOR == true then
852
		g = Character:GetChildren()
853
		for i = 1, #g do
854
			if g[i].ClassName == "Part" then
855
				g[i].Anchored = false
856
			end
857
		end
858
	end
859
end
860
861
--//=================================\\
862
--||	WRAP THE WHOLE SCRIPT UP
863
--\\=================================//
864
865
Humanoid.Changed:connect(function(Jump)
866
	if Jump == "Jump" and (Disable_Jump == true) then
867
		Humanoid.Jump = false
868
	end
869
end)
870
871
while true do
872
	Swait()
873
	script.Parent = WEAPONGUI
874
	ANIMATE.Parent = nil
875
	if Humanoid then
876
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
877
		IDLEANIMATION:Play()
878
	end
879
	SINE = SINE + CHANGE
880
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
881
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
882
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
883
	local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
884
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
885
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
886
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
887
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
888
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
889
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
890
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
891
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
892
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
893
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
894
	end
895
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
896
		ANIM = "Jump"
897
		if ATTACK == false then
898
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
899
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
900
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
901
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
902
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
903
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
904
	    end
905
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
906
		ANIM = "Fall"
907
		if ATTACK == false then
908
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
909
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
910
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
911
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
912
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
913
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
914
		end
915
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
916
		ANIM = "Idle"
917
		if ATTACK == false then
918
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
919
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
920
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
921
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
922
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
923
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
924
		end
925
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
926
		ANIM = "Walk"
927
		if ATTACK == false then
928
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
929
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
930
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
931
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
932
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
933
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
934
		end
935
	end
936
	unanchor()
937
	Humanoid.MaxHealth = "inf"
938
	Humanoid.Health = "inf"
939
	if Rooted == false then
940
		Disable_Jump = false
941
		Humanoid.WalkSpeed = Speed
942
	elseif Rooted == true then
943
		Disable_Jump = true
944
		Humanoid.WalkSpeed = 0
945
	end
946
end
947
948
--//=================================\\
949
--\\=================================//
950
951
952
953
954
955
--//====================================================\\--
956
--||			  		 END OF SCRIPT
957
--\\====================================================//--