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| 1 | function chat(chatt) | |
| 2 | local text = Instance.new("BillboardGui", game.Players.LocalPlayer.Character)
| |
| 3 | text.Size = UDim2.new(0,100,0,40) | |
| 4 | text.StudsOffset = Vector3.new(0,3,0) | |
| 5 | text.Adornee = game.Players.LocalPlayer.Character.Head | |
| 6 | text.Name = "1" | |
| 7 | local text1 = Instance.new("TextLabel",text)
| |
| 8 | text1.BackgroundTransparency = 1 | |
| 9 | text1.TextStrokeTransparency = 0 | |
| 10 | text1.TextTransparency = 0 | |
| 11 | text1.BorderSizePixel = 0 | |
| 12 | text1.Text = chatt | |
| 13 | text1.Font = Enum.Font.SourceSansBold | |
| 14 | text1.FontSize = "Size36" | |
| 15 | text1.TextStrokeTransparency = 0 | |
| 16 | text1.TextColor3 = Color3.fromRGB(255,255,255) | |
| 17 | text1.TextStrokeColor3 = Color3.new(0,0,0) | |
| 18 | text1.Size = UDim2.new(1,0,0.5,0) | |
| 19 | wait(0.7) | |
| 20 | for i=1,25 do | |
| 21 | wait() | |
| 22 | text1.TextStrokeTransparency = text1.TextStrokeTransparency + 0.1 | |
| 23 | text1.TextTransparency = text1.TextTransparency + 0.1 | |
| 24 | end | |
| 25 | end | |
| 26 | ||
| 27 | local plr = game:GetService"Players".LocalPlayer | |
| 28 | local mouse = plr:GetMouse() | |
| 29 | repeat wait() until plr.Character | |
| 30 | local char = plr.Character | |
| 31 | local hr = char:WaitForChild"HumanoidRootPart" | |
| 32 | local plrHum | |
| 33 | repeat wait() | |
| 34 | plrHum = char:FindFirstChildWhichIsA"Humanoid" until plrHum~=nil | |
| 35 | local keydown = false | |
| 36 | local playing = false | |
| 37 | rt = 0 | |
| 38 | m = Instance.new"Part" | |
| 39 | m.Material = Enum.Material.Neon | |
| 40 | m.BrickColor = BrickColor.new("Institutional white")
| |
| 41 | m.Transparency = 0.85 | |
| 42 | m.CanCollide = false | |
| 43 | meshID = 'rbxassetid://1471350128' | |
| 44 | gc = game.Workspace.CurrentCamera | |
| 45 | BLAST_FORCE = 99e999999999999999999999999999999999999999999999999999999999999999999999999999 | |
| 46 | local fire = function()local pos = hr.CFrame + hr.CFrame.lookVector *15 + Vector3.new(0,1.5,0)for i =1,1 do local m2 = m:Clone() | |
| 47 | local mesh = Instance.new("SpecialMesh")
| |
| 48 | mesh.MeshType = Enum.MeshType.Sphere | |
| 49 | mesh.Parent= m2 | |
| 50 | m2.Size = Vector3.new(4,4,4) | |
| 51 | local bv = Instance.new'BodyVelocity' | |
| 52 | ||
| 53 | bv.MaxForce= Vector3.new(0,0,0) | |
| 54 | m2.CFrame = pos | |
| 55 | bv.Velocity = m2.CFrame.lookVector *0 | |
| 56 | m2.Locked = true | |
| 57 | m2.CanCollide = false | |
| 58 | m2.Anchored = true | |
| 59 | bv.Parent = m2 | |
| 60 | m2.Parent = workspace | |
| 61 | coroutine.resume(coroutine.create(function()for a =1,2 do | |
| 62 | plrHum.Parent["Right Leg"].Anchored = true | |
| 63 | plrHum.Parent["Left Leg"].Anchored = true | |
| 64 | plrHum.Parent["Right Arm"].Anchored = true | |
| 65 | plrHum.Parent["Left Arm"].Anchored = true | |
| 66 | plrHum.Parent["Torso"].Anchored = true | |
| 67 | plrHum.Parent["Head"].Anchored = true | |
| 68 | plrHum.Parent["HumanoidRootPart"].Anchored = true | |
| 69 | plrHum.WalkSpeed = 100 | |
| 70 | m2.Size = Vector3.new(6,6,6) * 5.5 | |
| 71 | wait() | |
| 72 | m2.Size = Vector3.new(8,8,8) * 5.5 | |
| 73 | wait() | |
| 74 | m2.Size = Vector3.new(10,10,10) * 5.5 | |
| 75 | wait() | |
| 76 | m2.Size = Vector3.new(12,12,12) * 5.5 | |
| 77 | wait() | |
| 78 | m2.Size = Vector3.new(14,14,14) * 5.5 | |
| 79 | wait() | |
| 80 | m2.Size = Vector3.new(16,16,16) * 5.5 | |
| 81 | wait() | |
| 82 | m2.Size = Vector3.new(18,18,18) * 5.5 | |
| 83 | wait() | |
| 84 | m2.Size = Vector3.new(20,20,20) * 5.5 | |
| 85 | wait() | |
| 86 | m2.Size = Vector3.new(22,22,22) * 5.5 | |
| 87 | wait() | |
| 88 | m2.Size = Vector3.new(24,24,24) * 5.5 | |
| 89 | wait() | |
| 90 | m2.Size = Vector3.new(26,26,26) * 5.5 | |
| 91 | wait() | |
| 92 | m2.Size = Vector3.new(28,28,28) * 5.5 | |
| 93 | wait() | |
| 94 | m2.Size = Vector3.new(30,30,30) * 5.5 | |
| 95 | wait() | |
| 96 | m2.Size = Vector3.new(32,32,32) * 5.5 | |
| 97 | wait() | |
| 98 | m2.Size = Vector3.new(34,34,34) * 5.5 | |
| 99 | wait() | |
| 100 | m2.Size = Vector3.new(36,36,36) * 5.5 | |
| 101 | wait() | |
| 102 | m2.Size = Vector3.new(38,38,38) * 5.5 | |
| 103 | wait() | |
| 104 | m2.Size = Vector3.new(40,40,40) * 5.5 | |
| 105 | wait() | |
| 106 | m2.Size = Vector3.new(42,42,42) * 5.5 | |
| 107 | wait() | |
| 108 | m2.Size = Vector3.new(44,44,44) * 5.5 | |
| 109 | wait() | |
| 110 | m2.Size = Vector3.new(46,46,46) * 5.5 | |
| 111 | wait() | |
| 112 | m2.Size = Vector3.new(48,48,48) * 5.5 | |
| 113 | wait() | |
| 114 | m2.Size = Vector3.new(50,50,50) * 5.5 | |
| 115 | wait() | |
| 116 | m2.Size = Vector3.new(52,52,52) * 5.5 | |
| 117 | wait() | |
| 118 | m2.Size = Vector3.new(54,54,54) * 5.5 | |
| 119 | wait() | |
| 120 | m2.Size = Vector3.new(56,56,56) * 5.5 | |
| 121 | wait() | |
| 122 | m2.Size = Vector3.new(58,58,58) * 5.5 | |
| 123 | wait() | |
| 124 | m2.Size = Vector3.new(60,60,60) * 5.5 | |
| 125 | wait() | |
| 126 | m2.Size = Vector3.new(62,62,62) * 5.5 | |
| 127 | wait() | |
| 128 | m2.Size = Vector3.new(64,64,64) * 5.5 | |
| 129 | wait() | |
| 130 | m2.Size = Vector3.new(66,66,66) * 5.5 | |
| 131 | wait() | |
| 132 | m2.Size = Vector3.new(68,68,68) * 5.5 | |
| 133 | wait() | |
| 134 | m2.Size = Vector3.new(70,70,70) * 5.5 | |
| 135 | wait() | |
| 136 | m2.Size = Vector3.new(72,72,72) * 5.5 | |
| 137 | wait() | |
| 138 | m2.Size = Vector3.new(74,74,74) * 5.5 | |
| 139 | wait() | |
| 140 | m2.Size = Vector3.new(76,76,76) * 5.5 | |
| 141 | wait() | |
| 142 | m2.Size = Vector3.new(78,78,78) * 5.5 | |
| 143 | wait() | |
| 144 | m2.Size = Vector3.new(80,80,80) * 5.5 | |
| 145 | wait() | |
| 146 | m2.Size = Vector3.new(82,82,82) * 5.5 | |
| 147 | wait() | |
| 148 | m2.Size = Vector3.new(84,84,84) * 5.5 | |
| 149 | wait() | |
| 150 | m2.Size = Vector3.new(86,86,86) * 5.5 | |
| 151 | wait() | |
| 152 | m2.Size = Vector3.new(88,88,88) * 5.5 | |
| 153 | wait() | |
| 154 | m2.Size = Vector3.new(90,90,90) * 5.5 | |
| 155 | wait() | |
| 156 | m2.Size = Vector3.new(92,92,92) * 5.5 | |
| 157 | wait() | |
| 158 | m2.Size = Vector3.new(94,94,94) * 5.5 | |
| 159 | wait() | |
| 160 | m2.Size = Vector3.new(96,96,96) * 5.5 | |
| 161 | wait() | |
| 162 | m2.Size = Vector3.new(98,98,98) * 5.5 | |
| 163 | wait() | |
| 164 | m2.Size = Vector3.new(100,100,100) * 5.5 | |
| 165 | wait() | |
| 166 | m2.Size = Vector3.new(102,102,102) * 5.5 | |
| 167 | wait() | |
| 168 | m2.Size = Vector3.new(104,104,104) * 5.5 | |
| 169 | wait() | |
| 170 | m2.Size = Vector3.new(106,106,106) * 5.5 | |
| 171 | wait() | |
| 172 | m2.Size = Vector3.new(108,108,108) * 5.5 | |
| 173 | wait() | |
| 174 | m2.Size = Vector3.new(110,110,110) * 5.5 | |
| 175 | wait() | |
| 176 | m2.Size = Vector3.new(112,112,112) * 5.5 | |
| 177 | wait() | |
| 178 | m2.Size = Vector3.new(114,114,114) * 5.5 | |
| 179 | wait() | |
| 180 | m2.Size = Vector3.new(116,116,116) * 5.5 | |
| 181 | wait() | |
| 182 | m2.Size = Vector3.new(118,118,118) * 5.5 | |
| 183 | wait() | |
| 184 | m2.Size = Vector3.new(120,120,120) * 5.5 | |
| 185 | wait() | |
| 186 | m2.Size = Vector3.new(122,122,122) * 5.5 | |
| 187 | wait() | |
| 188 | m2.Size = Vector3.new(124,124,124) * 5.5 | |
| 189 | wait() | |
| 190 | m2.Size = Vector3.new(126,126,126) * 5.5 | |
| 191 | wait() | |
| 192 | m2.Size = Vector3.new(128,128,128) * 5.5 | |
| 193 | wait() | |
| 194 | m2.Size = Vector3.new(130,130,130) * 5.5 | |
| 195 | wait(0.1) | |
| 196 | plrHum.Parent["Right Leg"].Anchored = false | |
| 197 | plrHum.Parent["Left Leg"].Anchored = false | |
| 198 | plrHum.Parent["Right Arm"].Anchored = false | |
| 199 | plrHum.Parent["Left Arm"].Anchored = false | |
| 200 | plrHum.Parent["Torso"].Anchored = false | |
| 201 | plrHum.Parent["Head"].Anchored = false | |
| 202 | plrHum.Parent["HumanoidRootPart"].Anchored = false | |
| 203 | plrHum.WalkSpeed = 100 | |
| 204 | end | |
| 205 | end)) | |
| 206 | m2.Touched:connect(function(hit) | |
| 207 | if hit.Name ~= "Baseplate" and hit.Name ~="Base" then | |
| 208 | hit.Anchored = false | |
| 209 | hit.Locked = false | |
| 210 | hit:BreakJoints() | |
| 211 | local blastForce = Instance.new('BodyForce', hit)
| |
| 212 | blastForce.force = m2.CFrame.lookVector * BLAST_FORCE * hit:GetMass() | |
| 213 | game.Debris:AddItem(blastForce,.2)end | |
| 214 | end)wait()game.Debris:AddItem(m2,2)end | |
| 215 | end | |
| 216 | deb = function ()hr.Anchored = false | |
| 217 | wait(rt)keydown = false end | |
| 218 | mouse.KeyDown:connect(function(key)key = key:lower()if key == 't' and keydown == false then local m2 =m:Clone()s=nil | |
| 219 | m2.Locked = true | |
| 220 | keydown = true | |
| 221 | while keydown == true do hr.Anchored = true | |
| 222 | hr.CFrame = CFrame.new(hr.Position,mouse.Hit.p)m2.Size = m2.Size | |
| 223 | m2.CFrame = hr.CFrame+ hr.CFrame.lookVector * 5 | |
| 224 | s = m2.Size | |
| 225 | wait()end | |
| 226 | game.Debris:AddItem(m2,0.11)end | |
| 227 | end) | |
| 228 | ku = function(key)key = key:lower()if key == 't' and keydown ~= nil then local tensei = Instance.new("Sound",workspace)
| |
| 229 | tensei.SoundId = "rbxassetid://603504317" | |
| 230 | tensei.Volume = 10 | |
| 231 | tensei.TimePosition = 0.13000000000000000444 | |
| 232 | tensei:Play() | |
| 233 | - | chat("REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE")
|
| 233 | + | chat("GRAVITY PULSE")
|
| 234 | wait(0.475) | |
| 235 | tensei:Stop() | |
| 236 | tensei2 = Instance.new("Sound",workspace)
| |
| 237 | tensei2.SoundId = "rbxassetid://535817500" | |
| 238 | tensei2.Volume = 99 | |
| 239 | tensei2:Play() | |
| 240 | wait(0.15)coroutine.resume(coroutine.create(fire))keydown = nil | |
| 241 | deb() | |
| 242 | end | |
| 243 | end | |
| 244 | mouse.KeyUp:connect(ku) | |
| 245 | plr.Character:FindFirstChildOfClass("Humanoid").Name = "shinratensei"
| |
| 246 | Instance.new("ForceField",plr.Character).Visible = false |