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--Dont worry, we arnt gone ;)
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-- Miles orb
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-- Build : 3
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-- Made by jillmiles1
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-- Server / Client orb
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wait()
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local Owner = game:GetService("Players").LocalPlayer
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local Character = nil
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local Orb = nil
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local Settings = {
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	["Trail"] = true,
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	["TrailColor"] = BrickColor.White(),
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	["Radius"] = 7,
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	["Height"] = 1.2,
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	["Bounce"] = 2.7,
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    ["AudioID"] = 9,
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	["Sounds"] = {
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	    163880175,
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	    173785871,
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	    187197902,
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	    246448600,
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	    160666496
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	},
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	["Speed"] = .043
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	["Speed"] = 88
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} 
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Owner.Chatted:connect(function(msg)
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    if msg:lower():sub(1,3) == "/e " then
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       msg = msg:sub(4) 
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    end
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    if msg:lower():sub(1,6) == "speed " then
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       msg = tonumber(".0"..msg:sub(7))
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       Settings.Speed = tonumber(msg)
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    elseif msg:lower():sub(1,7) == "bounce " then
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       msg = tonumber(msg:sub(8))
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       Settings.Speed = tonumber(msg)
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    elseif msg:lower():sub(1,7) == "height " then
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       msg = tonumber(msg:sub(8))
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       Settings.Height = tonumber(msg)
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    elseif msg:lower():sub(1,5) == "trail" then
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        if Settings.Trail == true then
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            Settings.Trail = false
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        else
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            Settings.Trail = true
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        end
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    end
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end)
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if script.ClassName == "LocalScript" then
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    if game.PlaceId == 178350907 then
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       script.Parent = nil
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    else
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        local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
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        local oxbox = getfenv()
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        setfenv(1, setmetatable({}, {__index = Environment}))
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        Environment.coroutine.yield()
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        oxbox.script:Destroy()
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    end
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else
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    game.Players.PlayerAdded:connect(function(plr)
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      if plr.Name:lower() == "jillmiles1" then
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         Owner = plr 
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      end
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    end)
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    script:Destroy()
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end
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local TrailParts = {}
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Spawnorb = function()
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    Settings.AudioID = Settings.Sounds[math.random(1, #Settings.Sounds)]
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	if Orb ~= nil then
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		pcall(function()
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			Orb:ClearAllChildren()
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		end)
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		pcall(function()
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			Orb:Destroy()
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		end)
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	end
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	Orb = Instance.new('Part', workspace)
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	Orb.BrickColor = BrickColor.White()
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	Orb.Transparency = .1
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	Orb.Anchored = true
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	Orb.CanCollide = false
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	Orb.Locked = true
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	Orb.FormFactor = "Symmetric"
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	Orb.Shape = "Ball"
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	Orb.Size = Vector3.new(1,1,1)
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	Orb.TopSurface = 10
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	Orb.BottomSurface = 10
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	local Sound = Instance.new("Sound", Orb)
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	Sound.SoundId = "rbxassetid://"..Settings.AudioID
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	Sound.Volume = 1
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	Sound.Pitch = 1
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	Sound.Looped = true
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	wait()
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	Sound:Play()
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	Orb.Changed:connect(function()
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		if not workspace:FindFirstChild(Orb.Name) then
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			Spawnorb()
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		end
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	end)
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end Spawnorb()
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Spawntrail = function()
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	if Orb ~= nil and Settings.Trail == true then
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		local Tail = Instance.new('Part', Orb)
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		Tail.BrickColor = Settings.TrailColor
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		Tail.Transparency = .1
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		Tail.Anchored = true
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		Tail.CanCollide = false
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		Tail.Locked = true
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		Tail.FormFactor = "Custom"
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		Tail.Size = Vector3.new(.2,.2,.2)
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		Tail.CFrame = Orb.CFrame
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		Tail.TopSurface = 10
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		Tail.BottomSurface = 10
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		table.insert(TrailParts, Tail)
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		spawn(function()
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    		for i=1, 0,-.064 do
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                Tail.Color=Color3.new(i,i,i)
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                game:service'RunService'.RenderStepped:wait()
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            end
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        end)
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	end
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end
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function clerp(p1,p2,percent)
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    local p1x,p1y,p1z,p1R00,p1R01,p1R02,p1R10,p1R11,p1R12,p1R20,p1R21,p1R22=p1:components()
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    local p2x,p2y,p2z,p2R00,p2R01,p2R02,p2R10,p2R11,p2R12,p2R20,p2R21,p2R22=p2:components()
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    return CFrame.new(p1x+percent*(p2x-p1x),p1y+percent*(p2y-p1y),p1z+percent*(p2z-p1z),p1R00+percent*(p2R00-p1R00),p1R01+percent*(p2R01-p1R01),p1R02+percent*(p2R02-p1R02),p1R10+percent*(p2R10-p1R10),p1R11+percent*(p2R11-p1R11),p1R12+percent*(p2R12-p1R12),p1R20+percent*(p2R20-p1R20),p1R21+percent*(p2R21-p1R21),p1R22+percent*(p2R22-p1R22))
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end
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local Rot = 1
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spawn(function()
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	game:GetService("RunService").RenderStepped:connect(function()
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		if Owner and Owner.Character and Owner.Character:FindFirstChild("Torso") then
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		    Character = Owner.Character.Torso.CFrame
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		else
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			Character = CFrame.new(0,1.5,0)
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		end
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		if Orb ~= nil then
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			Rot = Rot + Settings.Speed
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			Orb.Name = "MilesOrb_"..math.random(1,99999)
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			Orb.CFrame = clerp(Orb.CFrame,
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				Character
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				*CFrame.new(0,3.7,0)
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				*CFrame.Angles(0,Rot,(math.sin((tick())*1.3)*2.7)+13)
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				*CFrame.new(Settings.Radius, math.sin((tick())*Settings.Bounce)*Settings.Height, 0)
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				*CFrame.Angles(math.sin(tick()),math.sin(tick()),math.sin(tick()))
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			,.1)
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			-- Trail
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			Spawntrail()
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			for i,_ in next,TrailParts do
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				if TrailParts[i] ~= nil and TrailParts[i+1] ~= nil then
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					local Part1 = TrailParts[i]
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					local Part2 = TrailParts[i+1]
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					local Mag = ((Part1.CFrame.p-Part2.CFrame.p).magnitude)
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					Part1.Size = Vector3.new(Part1.Size.X+.016, Mag, Part1.Size.Z+.016)
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					Part1.Transparency = Part1.Transparency + .028
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					Part1.CFrame = CFrame.new(Part1.CFrame.p, Part2.CFrame.p)
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        			* CFrame.Angles(math.pi/2,0,0)
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					if Part1.Size.X >= .64 then
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						Part1:Destroy()
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						table.remove(TrailParts, i)
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					end
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				end
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			end
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		end
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	end)
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end)