SHOW:
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| 1 | game.sound.shootSpacecraft = new Howl({
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| 2 | urls: ["Sound/Laser_Shoot4.wav"] | |
| 3 | }); | |
| 4 | game.sound.music = new Howl({
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| 5 | - | urls: ["Sound/file1.mid"] |
| 5 | + | urls: ["Sound/file1.mid"], |
| 6 | onload: function() {
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| 7 | console.log("lol")
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| 8 | run(context,canvas,game,input,gameConfig); | |
| 9 | } | |
| 10 | }); | |
| 11 | game.pause = false; | |
| 12 | //INPUTS | |
| 13 | var input = {};
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| 14 | input.up = 0; | |
| 15 | input.down = 0; | |
| 16 | input.left = 0; | |
| 17 | input.right = 0; | |
| 18 | - | //LANCEMENT DE run dans Main.js |
| 18 | + | |
| 19 | - | game.sound.music.onload = function(){
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| 19 | + | |
| 20 | - | console.log("lol")
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| 20 | + | |
| 21 | - | run(context,canvas,game,input,gameConfig); |
| 21 | + | |
| 22 | - | } |
| 22 | + | //LANCEMENT DE run dans Main.js |