SHOW:
|
|
- or go back to the newest paste.
| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class PongPaddle : MonoBehaviour | |
| 6 | {
| |
| 7 | //paddle speed | |
| 8 | public float speed = 5f; | |
| 9 | ||
| 10 | ||
| 11 | void Update() | |
| 12 | {
| |
| 13 | Move(); | |
| 14 | } | |
| 15 | ||
| 16 | //movement function | |
| 17 | void Move() | |
| 18 | {
| |
| 19 | ||
| 20 | if(gameObject.name == "Paddle1") | |
| 21 | {
| |
| 22 | //Getting information from up-down arrows or w-s keys to check which direction are we moving to | |
| 23 | //GetAxisRaw returns only -1, 0, 1 so the speed will be constant | |
| 24 | float y = Input.GetAxisRaw("Vertical");
| |
| 25 | ||
| 26 | //calculating speed, direction and elapsed time | |
| 27 | float speddDir = y * speed * Time.deltaTime; | |
| 28 | ||
| 29 | //changing the position of the paddle | |
| 30 | transform.position += new Vector3(0, speddDir, 0); | |
| 31 | } | |
| 32 | ||
| 33 | if (gameObject.name == "Paddle2") | |
| 34 | {
| |
| 35 | float y = Input.GetAxisRaw("Vertical2");
| |
| 36 | float speddDir = y * speed * Time.deltaTime; | |
| 37 | transform.position += new Vector3(0, speddDir, 0); | |
| 38 | } | |
| 39 | ||
| 40 | ||
| 41 | } | |
| 42 | } | |
| 43 |