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| 1 | --------------------------This is an Official script from Duelist Edited By UilmateGate-------------------------- | |
| 2 | ---{-------------------- -------------------}---
| |
| 3 | ---{-------------------- / \ -------------------}---
| |
| 4 | ---{-------------------- II -------------------}---
| |
| 5 | ---{-------------------- II -------------------}---
| |
| 6 | ---{-------------------- II -------------------}---
| |
| 7 | ---{-------------------- A========A -------------------}---
| |
| 8 | ---{-------------------- II -------------------}---
| |
| 9 | ---{-------------------- II -------------------}---
| |
| 10 | ---{-------------------- W -------------------}---
| |
| 11 | ------------------------------------------------------------------------------------------------------------- | |
| 12 | wait(0.016666666666666666) | |
| 13 | Player = game:GetService("Players").LocalPlayer
| |
| 14 | Character = Player.Character | |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | Backpack = Player.Backpack | |
| 17 | Torso = Character.Torso | |
| 18 | Head = Character.Head | |
| 19 | Humanoid = Character.Humanoid | |
| 20 | LeftArm = Character["Left Arm"] | |
| 21 | LeftLeg = Character["Left Leg"] | |
| 22 | RightArm = Character["Right Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LS = Torso["Left Shoulder"] | |
| 25 | LH = Torso["Left Hip"] | |
| 26 | RS = Torso["Right Shoulder"] | |
| 27 | RH = Torso["Right Hip"] | |
| 28 | Face = Head.face | |
| 29 | Neck = Torso.Neck | |
| 30 | local sick = Instance.new("Sound",Character)
| |
| 31 | sick.SoundId = "rbxassetid://190845741" | |
| 32 | sick.Looped = true | |
| 33 | sick.Pitch = 1 | |
| 34 | sick.Volume = 3.2 | |
| 35 | sick:Play() | |
| 36 | it = Instance.new | |
| 37 | attacktype = 1 | |
| 38 | vt = Vector3.new | |
| 39 | cf = CFrame.new | |
| 40 | euler = CFrame.fromEulerAnglesXYZ | |
| 41 | angles = CFrame.Angles | |
| 42 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 43 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 44 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 45 | RootPart = Character.HumanoidRootPart | |
| 46 | RootJoint = RootPart.RootJoint | |
| 47 | RootCF = euler(-1.57, 0, 3.14) | |
| 48 | attack = false | |
| 49 | equipped = false | |
| 50 | Mouse = Player:GetMouse() | |
| 51 | mana = 0 | |
| 52 | local idle = 0 | |
| 53 | local Anim = "Idle" | |
| 54 | local ShotTarget = RootPart | |
| 55 | player = nil | |
| 56 | local Stats = Instance.new("Folder", Character)
| |
| 57 | Stats.Name = "Stats" | |
| 58 | local Defense = Instance.new("NumberValue", Stats)
| |
| 59 | Defense.Name = "Defense" | |
| 60 | Defense.Value = 0.6 | |
| 61 | local Speed = Instance.new("NumberValue", Stats)
| |
| 62 | Speed.Name = "Speed" | |
| 63 | Speed.Value = 1.6625 | |
| 64 | local Damage = Instance.new("NumberValue", Stats)
| |
| 65 | Damage.Name = "Damage" | |
| 66 | Damage.Value = 1 | |
| 67 | local BlockValue = Instance.new("BoolValue", Stats)
| |
| 68 | BlockValue.Name = "BlockValue" | |
| 69 | BlockValue.Value = false | |
| 70 | local StaggerHitAnim = Instance.new("BoolValue", Stats)
| |
| 71 | StaggerHitAnim.Name = "StaggerHitAnim" | |
| 72 | StaggerHitAnim.Value = false | |
| 73 | local staghitanim = false | |
| 74 | local StaggerAnim = Instance.new("BoolValue", Stats)
| |
| 75 | StaggerAnim.Name = "StaggerAnim" | |
| 76 | StaggerAnim.Value = false | |
| 77 | local staganim = false | |
| 78 | local StunAnim = Instance.new("BoolValue", Stats)
| |
| 79 | StunAnim.Name = "StunAnim" | |
| 80 | StunAnim.Value = false | |
| 81 | local stunanim = false | |
| 82 | local StunValue = Instance.new("NumberValue", Stats)
| |
| 83 | StunValue.Name = "StunValue" | |
| 84 | StunValue.Value = 0 | |
| 85 | local cooldown1 = 0 | |
| 86 | local cooldown2 = 0 | |
| 87 | local cooldown3 = 0 | |
| 88 | local cooldown4 = 0 | |
| 89 | local mana = 0 | |
| 90 | CustomColor = BrickColor.new("Really black")
| |
| 91 | Colorpart1 = CustomColor.r | |
| 92 | Colorpart2 = CustomColor.g | |
| 93 | Colorpart3 = CustomColor.b | |
| 94 | local scrn = Instance.new("ScreenGui", PlayerGui)
| |
| 95 | local ud = UDim2.new | |
| 96 | local c3 = Color3.new | |
| 97 | local skillcolorscheme = c3(1, 1, 1) | |
| 98 | local co1 = 0 | |
| 99 | local co2 = 0 | |
| 100 | local co3 = 0 | |
| 101 | local co4 = 0 | |
| 102 | local maxmana = 0 | |
| 103 | local maxstun = 1 | |
| 104 | local recovermana = 0 | |
| 105 | local losestun = 0 | |
| 106 | local stunwait = 0 | |
| 107 | local manawait = 0 | |
| 108 | local skill1mana = 0 | |
| 109 | local skill2mana = 0 | |
| 110 | local skill3mana = 0 | |
| 111 | local skill4mana = 0 | |
| 112 | local menuupdatespeed = 0 | |
| 113 | local constantupdate = false | |
| 114 | local showstats = false | |
| 115 | local showstunbar = false | |
| 116 | function makeframe(par, trans, pos, size, color, name) | |
| 117 | local frame = Instance.new("Frame")
| |
| 118 | frame.Parent = par | |
| 119 | frame.BackgroundTransparency = trans | |
| 120 | frame.BorderSizePixel = 0 | |
| 121 | frame.Position = pos | |
| 122 | frame.Size = size | |
| 123 | frame.BackgroundColor3 = color | |
| 124 | frame.Name = name | |
| 125 | return frame | |
| 126 | end | |
| 127 | function makelabel(par, text, trans, stroketrans, name) | |
| 128 | local label = Instance.new("TextLabel")
| |
| 129 | label.Parent = par | |
| 130 | label.BackgroundTransparency = 1 | |
| 131 | label.Size = ud(1, 0, 1, 0) | |
| 132 | label.Position = ud(0, 0, 0, 0) | |
| 133 | label.TextColor3 = c3(255, 255, 255) | |
| 134 | label.TextStrokeTransparency = stroketrans | |
| 135 | label.TextTransparency = trans | |
| 136 | label.FontSize = Enum.FontSize.Size32 | |
| 137 | label.Font = Enum.Font.Legacy | |
| 138 | label.BorderSizePixel = 0 | |
| 139 | label.TextScaled = true | |
| 140 | label.Text = text | |
| 141 | label.Name = name | |
| 142 | return label | |
| 143 | end | |
| 144 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 1") | |
| 145 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 2") | |
| 146 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 3") | |
| 147 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 4") | |
| 148 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 1") | |
| 149 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 2") | |
| 150 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 3") | |
| 151 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 4") | |
| 152 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
| 153 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
| 154 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
| 155 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
| 156 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
| 157 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
| 158 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
| 159 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Bar") | |
| 160 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Cover") | |
| 161 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
| 162 | if showstunbar == true then | |
| 163 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137254902), "Stun Frame") | |
| 164 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137254902), "Stun Bar") | |
| 165 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
| 166 | end | |
| 167 | if showstats == true then | |
| 168 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 0.39215686274509803, 1), "Defense Frame") | |
| 169 | damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.39215686274509803, 0.39215686274509803), "Damage Frame") | |
| 170 | speedframe = makeframe(scrn, 0.5, ud(0.4145, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 1, 0.39215686274509803), "Speed Frame") | |
| 171 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
| 172 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
| 173 | speedtext = makelabel(speedframe, "Speed: " .. Speed.Value, 1, 1, "Speed Text") | |
| 174 | end | |
| 175 | function NoOutline(Part) | |
| 176 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 177 | end | |
| 178 | local weldBetween = function(a, b) | |
| 179 | local weldd = Instance.new("ManualWeld")
| |
| 180 | weldd.Part0 = a | |
| 181 | weldd.Part1 = b | |
| 182 | weldd.C0 = CFrame.new() | |
| 183 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 184 | weldd.Parent = a | |
| 185 | return weldd | |
| 186 | end | |
| 187 | ArtificialHeartbeat = Instance.new("BindableEvent", script)
| |
| 188 | ArtificialHeartbeat.Name = "ArtificialHeartbeat" | |
| 189 | script:WaitForChild("ArtificialHeartbeat")
| |
| 190 | frame = 0.016666666666666666 | |
| 191 | tf = 0 | |
| 192 | allowframeloss = false | |
| 193 | tossremainder = false | |
| 194 | lastframe = tick() | |
| 195 | script.ArtificialHeartbeat:Fire() | |
| 196 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 197 | tf = tf + s | |
| 198 | if tf >= frame then | |
| 199 | if allowframeloss then | |
| 200 | script.ArtificialHeartbeat:Fire() | |
| 201 | lastframe = tick() | |
| 202 | else | |
| 203 | for i = 1, math.floor(tf / frame) do | |
| 204 | script.ArtificialHeartbeat:Fire() | |
| 205 | end | |
| 206 | lastframe = tick() | |
| 207 | end | |
| 208 | if tossremainder then | |
| 209 | tf = 0 | |
| 210 | else | |
| 211 | tf = tf - frame * math.floor(tf / frame) | |
| 212 | end | |
| 213 | end | |
| 214 | end) | |
| 215 | function nooutline(part) | |
| 216 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 217 | end | |
| 218 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 219 | local fp = it("Part")
| |
| 220 | fp.formFactor = formfactor | |
| 221 | fp.Parent = parent | |
| 222 | fp.Reflectance = reflectance | |
| 223 | fp.Transparency = transparency | |
| 224 | fp.CanCollide = false | |
| 225 | fp.Locked = true | |
| 226 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 227 | fp.Name = name | |
| 228 | fp.Size = size | |
| 229 | fp.Position = Character.Torso.Position | |
| 230 | nooutline(fp) | |
| 231 | fp.Material = material | |
| 232 | fp:BreakJoints() | |
| 233 | return fp | |
| 234 | end | |
| 235 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 236 | local mesh = it(Mesh) | |
| 237 | mesh.Parent = part | |
| 238 | if Mesh == "SpecialMesh" then | |
| 239 | mesh.MeshType = meshtype | |
| 240 | mesh.MeshId = meshid | |
| 241 | end | |
| 242 | mesh.Offset = offset | |
| 243 | mesh.Scale = scale | |
| 244 | return mesh | |
| 245 | end | |
| 246 | function weld(parent, part0, part1, c0, c1) | |
| 247 | local weld = it("Weld")
| |
| 248 | weld.Parent = parent | |
| 249 | weld.Part0 = part0 | |
| 250 | weld.Part1 = part1 | |
| 251 | weld.C0 = c0 | |
| 252 | weld.C1 = c1 | |
| 253 | return weld | |
| 254 | end | |
| 255 | Humanoid.CameraOffset = vt(0, 12, 0) | |
| 256 | Humanoid.JumpPower = Humanoid.JumpPower * 2 | |
| 257 | coroutine.resume(coroutine.create(function() | |
| 258 | Humanoid.MaxHealth = 5100 | |
| 259 | wait(0.1) | |
| 260 | Humanoid.Health = Humanoid.MaxHealth | |
| 261 | end)) | |
| 262 | m = Instance.new("Model", Character)
| |
| 263 | m.Name = "Outer Being" | |
| 264 | healthscript = Character:FindFirstChild("Health")
| |
| 265 | if healthscript ~= nil then | |
| 266 | healthscript:Destroy() | |
| 267 | end | |
| 268 | Effects = Instance.new("Folder", m)
| |
| 269 | Effects.Name = "Effects" | |
| 270 | local outerbeingtransparency = 1 | |
| 271 | local head2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Head2", vt(0, 0, 0)) | |
| 272 | local head2mesh = mesh("SpecialMesh", head2, "Head", "", vt(0, 0, 0), vt(248.20, 125, 125))
| |
| 273 | local torso2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Torso2", vt(0, 0, 0)) | |
| 274 | local torso2mesh = mesh("BlockMesh", torso2, "", "", vt(0, 0, 0), vt(200, 200, 100))
| |
| 275 | local leftarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftArm2", vt(0, 0, 0)) | |
| 276 | local leftarm2mesh = mesh("BlockMesh", leftarm2, "", "", vt(0, 0, 0), vt(100, 200, 100))
| |
| 277 | local rightarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightArm2", vt(0, 0, 0)) | |
| 278 | local rightarm2mesh = mesh("BlockMesh", rightarm2, "", "", vt(0, 0, 0), vt(100, 200, 100))
| |
| 279 | local leftleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftLeg2", vt(0, 0, 0)) | |
| 280 | local leftleg2mesh = mesh("BlockMesh", leftleg2, "", "", vt(0, 0, 0), vt(100, 200, 100))
| |
| 281 | local rightleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightLeg2", vt(0, 0, 0)) | |
| 282 | local rightleg2mesh = mesh("BlockMesh", rightleg2, "", "", vt(0, 0, 0), vt(100, 200, 100))
| |
| 283 | head2.CFrame = Head.CFrame | |
| 284 | torso2.CFrame = Head.CFrame | |
| 285 | leftarm2.CFrame = Head.CFrame | |
| 286 | rightarm2.CFrame = Head.CFrame | |
| 287 | leftleg2.CFrame = Head.CFrame | |
| 288 | rightleg2.CFrame = Head.CFrame | |
| 289 | local head2weld = weld(m, Torso, head2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 290 | local torso2weld = weld(m, Torso, torso2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 291 | local leftarm2weld = weld(m, Torso, leftarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 292 | local rightarm2weld = weld(m, Torso, rightarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 293 | local leftleg2weld = weld(m, Torso, leftleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 294 | local rightleg2weld = weld(m, Torso, rightleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 295 | head2weld.C1 = cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0) | |
| 296 | torso2weld.C1 = cf(0, 0, 0) | |
| 297 | rightarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 298 | leftarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 299 | rightleg2weld.C1 = cf(0, 5, 0) | |
| 300 | leftleg2weld.C1 = cf(0, 5, 0) | |
| 301 | coroutine.resume(coroutine.create(function() | |
| 302 | while Humanoid.Health ~= 0 do | |
| 303 | ArtificialHeartbeat.Event:wait() | |
| 304 | head2weld.C0 = cf(0, 4, 0) * Neck.C0 | |
| 305 | torso2weld.C0 = cf(0, 0, 0) | |
| 306 | rightarm2weld.C0 = cf(6, 2, 0) * RW.C0 | |
| 307 | leftarm2weld.C0 = cf(-6, 2, 0) * LW.C0 | |
| 308 | rightleg2weld.C0 = cf(1.5, -4, 0) * RH.C0 | |
| 309 | leftleg2weld.C0 = cf(-1.5, -4, 0) * LH.C0 | |
| 310 | head2.Transparency = outerbeingtransparency | |
| 311 | torso2.Transparency = outerbeingtransparency | |
| 312 | leftarm2.Transparency = outerbeingtransparency | |
| 313 | rightarm2.Transparency = outerbeingtransparency | |
| 314 | leftleg2.Transparency = outerbeingtransparency | |
| 315 | rightleg2.Transparency = outerbeingtransparency | |
| 316 | end | |
| 317 | end)) | |
| 318 | Humanoid.Died:connect(function() | |
| 319 | end) | |
| 320 | for i, v in pairs(Character:GetChildren()) do | |
| 321 | if v:IsA("Model") then
| |
| 322 | for _, c in pairs(v:GetChildren()) do | |
| 323 | if c:IsA("Part") then
| |
| 324 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 325 | end | |
| 326 | end | |
| 327 | end | |
| 328 | end | |
| 329 | print([[ | |
| 330 | Vanta loaded. | |
| 331 | Unleash your power on your enemies.]]) | |
| 332 | function so(id, par, vol, pit) | |
| 333 | coroutine.resume(coroutine.create(function() | |
| 334 | local sou = Instance.new("Sound", par or workspace)
| |
| 335 | sou.Volume = vol | |
| 336 | sou.Pitch = pit or 1 | |
| 337 | sou.SoundId = id | |
| 338 | ArtificialHeartbeat.Event:wait() | |
| 339 | sou:play() | |
| 340 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 341 | end)) | |
| 342 | end | |
| 343 | function clerp(a, b, t) | |
| 344 | local qa = {
| |
| 345 | QuaternionFromCFrame(a) | |
| 346 | } | |
| 347 | local qb = {
| |
| 348 | QuaternionFromCFrame(b) | |
| 349 | } | |
| 350 | local ax, ay, az = a.x, a.y, a.z | |
| 351 | local bx, by, bz = b.x, b.y, b.z | |
| 352 | local _t = 1 - t | |
| 353 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 354 | end | |
| 355 | function QuaternionFromCFrame(cf) | |
| 356 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 357 | local trace = m00 + m11 + m22 | |
| 358 | if trace > 0 then | |
| 359 | local s = math.sqrt(1 + trace) | |
| 360 | local recip = 0.5 / s | |
| 361 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 362 | else | |
| 363 | local i = 0 | |
| 364 | if m00 < m11 then | |
| 365 | i = 1 | |
| 366 | end | |
| 367 | if m22 > (i == 0 and m00 or m11) then | |
| 368 | i = 2 | |
| 369 | end | |
| 370 | if i == 0 then | |
| 371 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 372 | local recip = 0.5 / s | |
| 373 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 374 | elseif i == 1 then | |
| 375 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 376 | local recip = 0.5 / s | |
| 377 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 378 | elseif i == 2 then | |
| 379 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 380 | local recip = 0.5 / s | |
| 381 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 382 | end | |
| 383 | end | |
| 384 | end | |
| 385 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 386 | local xs, ys, zs = x + x, y + y, z + z | |
| 387 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 388 | local xx = x * xs | |
| 389 | local xy = x * ys | |
| 390 | local xz = x * zs | |
| 391 | local yy = y * ys | |
| 392 | local yz = y * zs | |
| 393 | local zz = z * zs | |
| 394 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 395 | end | |
| 396 | function QuaternionSlerp(a, b, t) | |
| 397 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 398 | local startInterp, finishInterp | |
| 399 | if cosTheta >= 1.0E-4 then | |
| 400 | if 1 - cosTheta > 1.0E-4 then | |
| 401 | local theta = math.acos(cosTheta) | |
| 402 | local invSinTheta = 1 / math.sin(theta) | |
| 403 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 404 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 405 | else | |
| 406 | startInterp = 1 - t | |
| 407 | finishInterp = t | |
| 408 | end | |
| 409 | elseif 1 + cosTheta > 1.0E-4 then | |
| 410 | local theta = math.acos(-cosTheta) | |
| 411 | local invSinTheta = 1 / math.sin(theta) | |
| 412 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 413 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 414 | else | |
| 415 | startInterp = t - 1 | |
| 416 | finishInterp = t | |
| 417 | end | |
| 418 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 419 | end | |
| 420 | function rayCast(Pos, Dir, Max, Ignore) | |
| 421 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 422 | end | |
| 423 | function makegui(cframe, text, color) | |
| 424 | local c = Instance.new("Part")
| |
| 425 | c.Size = vt(0.2, 0.2, 0.2) | |
| 426 | c.Transparency = 1 | |
| 427 | Instance.new("BodyGyro").Parent = c
| |
| 428 | c.Parent = Effects | |
| 429 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
| 430 | local f = Instance.new("BodyPosition")
| |
| 431 | f.P = 2000 | |
| 432 | f.D = 100 | |
| 433 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
| 434 | f.position = c.Position + vt(0, 6, 0) | |
| 435 | f.Parent = c | |
| 436 | game:GetService("Debris"):AddItem(c, 5)
| |
| 437 | c.CanCollide = false | |
| 438 | c.Parent = workspace | |
| 439 | c.CanCollide = false | |
| 440 | local bg = Instance.new("BillboardGui", c)
| |
| 441 | bg.Adornee = c | |
| 442 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 443 | bg.StudsOffset = vt(-2, 2, 0) | |
| 444 | bg.AlwaysOnTop = false | |
| 445 | local tl = Instance.new("TextLabel", bg)
| |
| 446 | tl.BackgroundTransparency = 1 | |
| 447 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 448 | tl.Text = text | |
| 449 | tl.Font = Enum.Font.SourceSans | |
| 450 | tl.FontSize = Enum.FontSize.Size42 | |
| 451 | tl.TextColor3 = color | |
| 452 | tl.TextScaled = false | |
| 453 | tl.TextStrokeTransparency = 0 | |
| 454 | tl.TextScaled = true | |
| 455 | tl.TextWrapped = true | |
| 456 | f.Parent = c | |
| 457 | coroutine.resume(coroutine.create(function() | |
| 458 | wait(0.25) | |
| 459 | for i = 1, 5 do | |
| 460 | ArtificialHeartbeat.Event:wait() | |
| 461 | f.position = c.Position - vt(0, 0.5, 0) | |
| 462 | end | |
| 463 | end)) | |
| 464 | coroutine.resume(coroutine.create(function() | |
| 465 | wait(2) | |
| 466 | for i = 1, 10 do | |
| 467 | ArtificialHeartbeat.Event:wait() | |
| 468 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 469 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 470 | f.position = c.Position + vt(0, 0.5, 0) | |
| 471 | end | |
| 472 | c.Parent = nil | |
| 473 | end)) | |
| 474 | end | |
| 475 | local CritChance = Instance.new("NumberValue", Stats)
| |
| 476 | CritChance.Name = "CritChance" | |
| 477 | CritChance.Value = 1 | |
| 478 | local critchancenumber = 50 | |
| 479 | local cancrit = false | |
| 480 | local canpenetratearmor = false | |
| 481 | local cancollidewithhitbox = false | |
| 482 | local sethitblockvaluetofalse = true | |
| 483 | local antiteamkill = false | |
| 484 | local HitPlayerSounds = {
| |
| 485 | 199149137, | |
| 486 | 199149186, | |
| 487 | 199149221, | |
| 488 | 199149235, | |
| 489 | 199149269, | |
| 490 | 199149297 | |
| 491 | } | |
| 492 | local HitArmorSounds = {
| |
| 493 | 199149321, | |
| 494 | 199149338, | |
| 495 | 199149367, | |
| 496 | 199149409, | |
| 497 | 199149452 | |
| 498 | } | |
| 499 | local HitWeaponSounds = {
| |
| 500 | 199148971, | |
| 501 | 199149025, | |
| 502 | 199149072, | |
| 503 | 199149109, | |
| 504 | 199149119 | |
| 505 | } | |
| 506 | local HitBlockSounds = {199148933, 199148947}
| |
| 507 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 508 | if hit.Parent == nil then | |
| 509 | return | |
| 510 | end | |
| 511 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 512 | for _, v in pairs(hit.Parent:children()) do | |
| 513 | if v:IsA("Humanoid") then
| |
| 514 | h = v | |
| 515 | end | |
| 516 | end | |
| 517 | if antiteamkill == true then | |
| 518 | if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then | |
| 519 | opponent = game.Players:FindFirstChild(hit.Parent.Name) | |
| 520 | end | |
| 521 | if opponent ~= nil and opponent.TeamColor == Player.TeamColor then | |
| 522 | return | |
| 523 | end | |
| 524 | end | |
| 525 | if hit.Name == "Hitbox" and hit:FindFirstChild("TouchInterest") ~= nil then
| |
| 526 | StaggerHitAnim.Value = true | |
| 527 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
| |
| 528 | return | |
| 529 | end | |
| 530 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 531 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 532 | end | |
| 533 | if hit.Parent.className == "Hat" then | |
| 534 | hit = hit.Parent.Parent:findFirstChild("Head")
| |
| 535 | end | |
| 536 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 537 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 538 | return | |
| 539 | end | |
| 540 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 541 | if hit.Parent.Stats:findFirstChild("StunValue") ~= nil then
| |
| 542 | hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun
| |
| 543 | end | |
| 544 | elseif hit.Parent:findFirstChild("StunValue") ~= nil then
| |
| 545 | hit.Parent:findFirstChild("StunValue").Value = hit.Parent:findFirstChild("StunValue").Value + incstun
| |
| 546 | end | |
| 547 | if hit.Parent:findFirstChild("StaggerAnim") ~= nil and stagger == true then
| |
| 548 | hit.Parent:findFirstChild("StaggerAnim").Value = true
| |
| 549 | end | |
| 550 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 551 | if hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then
| |
| 552 | makegui(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 553 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 554 | if ranged ~= true then | |
| 555 | if sethitblockvaluetofalse == true then | |
| 556 | hit.Parent.Stats:findFirstChild("BlockValue").Value = false
| |
| 557 | end | |
| 558 | StaggerAnim.Value = true | |
| 559 | end | |
| 560 | return | |
| 561 | end | |
| 562 | elseif hit.Parent:findFirstChild("BlockValue") ~= nil and hit.Parent:findFirstChild("BlockValue").Value == true then
| |
| 563 | makegui(Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 564 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 565 | if ranged ~= true then | |
| 566 | if sethitblockvaluetofalse == true then | |
| 567 | hit.Parent:findFirstChild("BlockValue").Value = false
| |
| 568 | end | |
| 569 | StaggerAnim.Value = true | |
| 570 | end | |
| 571 | return | |
| 572 | end | |
| 573 | local D = math.random(minim, maxim) * Damage.Value | |
| 574 | if hit.Parent:FindFirstChild("Stats") ~= nil then
| |
| 575 | if hit.Parent.Stats:FindFirstChild("Defense") then
| |
| 576 | if canpenetratearmor == true then | |
| 577 | else | |
| 578 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
| |
| 579 | end | |
| 580 | elseif hit.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 581 | end | |
| 582 | elseif hit.Parent:FindFirstChild("Defense") then
| |
| 583 | if canpenetratearmor == true then | |
| 584 | else | |
| 585 | D = D / hit.Parent:FindFirstChild("Defense").Value
| |
| 586 | end | |
| 587 | elseif hit.Parent:FindFirstChild("Defense") == nil then
| |
| 588 | end | |
| 589 | if cancrit == true then | |
| 590 | CritChance.Value = math.random(1, critchancenumber) | |
| 591 | if CritChance.Value == critchancenumber then | |
| 592 | D = D * 2 | |
| 593 | end | |
| 594 | end | |
| 595 | h.Health = h.Health - D | |
| 596 | if D <= 3 and staghit == true then | |
| 597 | if ranged ~= true then | |
| 598 | StaggerHitAnim.Value = true | |
| 599 | end | |
| 600 | so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
| |
| 601 | elseif D > 3 and ranged ~= true then | |
| 602 | so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
| |
| 603 | end | |
| 604 | if D > 2 and D < 20 then | |
| 605 | if CritChance.Value == critchancenumber then | |
| 606 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 607 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 608 | else | |
| 609 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0.8627450980392157, 0)) | |
| 610 | end | |
| 611 | elseif D >= 20 then | |
| 612 | if CritChance.Value == critchancenumber then | |
| 613 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 614 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 615 | else | |
| 616 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0)) | |
| 617 | end | |
| 618 | else | |
| 619 | if D <= 2 then | |
| 620 | if CritChance.Value == critchancenumber then | |
| 621 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 622 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 623 | else | |
| 624 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(0.8823529411764706, 0.8823529411764706, 0.8823529411764706)) | |
| 625 | end | |
| 626 | else | |
| 627 | end | |
| 628 | end | |
| 629 | if Type == "Normal" then | |
| 630 | vp = Instance.new("BodyVelocity")
| |
| 631 | vp.P = 500 | |
| 632 | vp.maxForce = vt(math.huge, 0, math.huge) | |
| 633 | if KnockbackType == 1 then | |
| 634 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 635 | elseif KnockbackType == 2 then | |
| 636 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 637 | end | |
| 638 | if knockback > 0 then | |
| 639 | vp.Parent = hit.Parent.Torso | |
| 640 | end | |
| 641 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 642 | end | |
| 643 | debounce = Instance.new("BoolValue")
| |
| 644 | debounce.Name = "DebounceHit" | |
| 645 | debounce.Parent = hit.Parent | |
| 646 | debounce.Value = true | |
| 647 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 648 | c = Instance.new("ObjectValue")
| |
| 649 | c.Name = "creator" | |
| 650 | c.Value = Player | |
| 651 | c.Parent = h | |
| 652 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 653 | end | |
| 654 | end | |
| 655 | function DecreaseStat(Location, CFrame, Stat, Amount, Duration, ShowDebuff) | |
| 656 | if Location[Stat] ~= nil then | |
| 657 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 658 | if ShowDebuff == true then | |
| 659 | if Location[Stat].Name == "Defense" then | |
| 660 | makegui(CFrame, "-Defense", c3(1, 1, 1)) | |
| 661 | elseif Location[Stat].Name == "Damage" then | |
| 662 | makegui(CFrame, "-Damage", c3(1, 1, 1)) | |
| 663 | elseif Location[Stat].Name == "Speed" then | |
| 664 | makegui(CFrame, "-Movement", c3(1, 1, 1)) | |
| 665 | end | |
| 666 | end | |
| 667 | coroutine.resume(coroutine.create(function() | |
| 668 | wait(Duration) | |
| 669 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 670 | end)) | |
| 671 | end | |
| 672 | end | |
| 673 | function IncreaseStat(Location, CFrame, Stat, Amount, Duration, ShowBuff) | |
| 674 | if Location[Stat] ~= nil then | |
| 675 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 676 | if ShowBuff == true then | |
| 677 | if Location[Stat].Name == "Defense" then | |
| 678 | makegui(CFrame, "+Defense", c3(1, 1, 1)) | |
| 679 | elseif Location[Stat].Name == "Damage" then | |
| 680 | makegui(CFrame, "+Damage", c3(1, 1, 1)) | |
| 681 | elseif Location[Stat].Name == "Speed" then | |
| 682 | makegui(CFrame, "+Movement", c3(1, 1, 1)) | |
| 683 | end | |
| 684 | end | |
| 685 | coroutine.resume(coroutine.create(function() | |
| 686 | wait(Duration) | |
| 687 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 688 | end)) | |
| 689 | end | |
| 690 | end | |
| 691 | function GetDist(Part1, Part2, magni) | |
| 692 | local targ = Part1.Position - Part2.Position | |
| 693 | local mag = targ.magnitude | |
| 694 | if magni >= mag then | |
| 695 | return true | |
| 696 | else | |
| 697 | return false | |
| 698 | end | |
| 699 | end | |
| 700 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 701 | for _, c in pairs(workspace:children()) do | |
| 702 | local hum = c:findFirstChild("Humanoid")
| |
| 703 | if hum ~= nil then | |
| 704 | local head = c:findFirstChild("Torso")
| |
| 705 | if head ~= nil then | |
| 706 | local targ = head.Position - Part.Position | |
| 707 | local mag = targ.magnitude | |
| 708 | if magni >= mag and c.Name ~= Player.Name then | |
| 709 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | function Lightning(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
| 716 | local magz = (p0 - p1).magnitude | |
| 717 | local curpos = p0 | |
| 718 | local trz = {
| |
| 719 | -ofs, | |
| 720 | ofs | |
| 721 | } | |
| 722 | for i = 1, tym do | |
| 723 | do | |
| 724 | local li = Instance.new("Part", workspace)
| |
| 725 | li.TopSurface = 0 | |
| 726 | li.BottomSurface = 0 | |
| 727 | li.Anchored = true | |
| 728 | li.Transparency = tra or 0.4 | |
| 729 | li.BrickColor = brickcolor | |
| 730 | li.formFactor = "Custom" | |
| 731 | li.CanCollide = false | |
| 732 | li.Size = vt(th, th, magz / tym) | |
| 733 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 734 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
| 735 | if tym == i then | |
| 736 | local magz2 = (curpos - p1).magnitude | |
| 737 | li.Size = vt(th, th, magz2) | |
| 738 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
| 739 | else | |
| 740 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
| 741 | end | |
| 742 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
| 743 | game.Debris:AddItem(li, last) | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | while li.Transparency ~= 1 do | |
| 746 | for i = 0, 1, last do | |
| 747 | ArtificialHeartbeat.Event:wait() | |
| 748 | li.Transparency = li.Transparency + 0.1 / last | |
| 749 | end | |
| 750 | end | |
| 751 | end)) | |
| 752 | end | |
| 753 | end | |
| 754 | end | |
| 755 | function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 756 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 757 | prt.Anchored = true | |
| 758 | prt.CFrame = cframe | |
| 759 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 760 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 761 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 762 | for i = 0, 1, delay do | |
| 763 | ArtificialHeartbeat.Event:wait() | |
| 764 | Part.CFrame = Part.CFrame | |
| 765 | Part.Transparency = i | |
| 766 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 767 | end | |
| 768 | Part.Parent = nil | |
| 769 | end), prt, msh) | |
| 770 | end | |
| 771 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 772 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 773 | prt.Anchored = true | |
| 774 | prt.CFrame = cframe | |
| 775 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 776 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 777 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 778 | for i = 0, 1, delay do | |
| 779 | ArtificialHeartbeat.Event:wait() | |
| 780 | Part.CFrame = Part.CFrame | |
| 781 | Part.Transparency = i | |
| 782 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 783 | end | |
| 784 | Part.Parent = nil | |
| 785 | end), prt, msh) | |
| 786 | end | |
| 787 | function MagicBlock(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 788 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 789 | prt.Anchored = true | |
| 790 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 791 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 792 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 793 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 794 | for i = 0, 1, delay do | |
| 795 | ArtificialHeartbeat.Event:wait() | |
| 796 | if rotate == true then | |
| 797 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 798 | else | |
| 799 | end | |
| 800 | Part.Transparency = i | |
| 801 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 802 | end | |
| 803 | Part.Parent = nil | |
| 804 | end), prt, msh) | |
| 805 | end | |
| 806 | function MagicBlock2(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 807 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 808 | prt.Anchored = true | |
| 809 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 810 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 811 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 812 | CF = prt.CFrame | |
| 813 | num = math.random(5, 20) | |
| 814 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
| 815 | for i = 0, 1, delay do | |
| 816 | ArtificialHeartbeat.Event:wait() | |
| 817 | if rotate == true then | |
| 818 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 819 | else | |
| 820 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
| 821 | end | |
| 822 | Part.Transparency = i | |
| 823 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 824 | end | |
| 825 | Part.Parent = nil | |
| 826 | end), prt, msh, CF, num) | |
| 827 | end | |
| 828 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 829 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 830 | prt.Anchored = true | |
| 831 | prt.CFrame = cframe | |
| 832 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 833 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 834 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 835 | for i = 0, 1, delay do | |
| 836 | ArtificialHeartbeat.Event:wait() | |
| 837 | Part.Transparency = i | |
| 838 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 839 | end | |
| 840 | Part.Parent = nil | |
| 841 | end), prt, msh) | |
| 842 | end | |
| 843 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 844 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 845 | prt.Anchored = true | |
| 846 | prt.CFrame = cframe | |
| 847 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 848 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 849 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 850 | for i = 0, 1, delay do | |
| 851 | ArtificialHeartbeat.Event:wait() | |
| 852 | Part.Transparency = i | |
| 853 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 854 | end | |
| 855 | Part.Parent = nil | |
| 856 | end), prt, msh) | |
| 857 | end | |
| 858 | function BreakEffect(brickcolor, rotate, cframe, x1, y1, z1, delay) | |
| 859 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 860 | prt.Anchored = true | |
| 861 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 862 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 863 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 864 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
| 865 | CF = Part.CFrame | |
| 866 | Numbb = 0 | |
| 867 | randnumb = math.random() - math.random() | |
| 868 | for i = 0, 1, delay do | |
| 869 | ArtificialHeartbeat.Event:wait() | |
| 870 | CF = CF * cf(0, 1, 0) | |
| 871 | if rotate == true then | |
| 872 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
| 873 | elseif rotate == false then | |
| 874 | Part.CFrame = CF | |
| 875 | end | |
| 876 | Part.Transparency = i | |
| 877 | Numbb = Numbb + randnumb | |
| 878 | end | |
| 879 | Part.Parent = nil | |
| 880 | end), prt, CF, Numbb, randnumb) | |
| 881 | end | |
| 882 | function ElecEffect(brickcolor, cf, x, y, z, delay) | |
| 883 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 884 | prt.Anchored = true | |
| 885 | prt.CFrame = cf | |
| 886 | xval = math.random() | |
| 887 | yval = math.random() | |
| 888 | zval = math.random() | |
| 889 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
| |
| 890 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 891 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
| 892 | for i = 0, 1, delay do | |
| 893 | ArtificialHeartbeat.Event:wait() | |
| 894 | Part.CFrame = Part.CFrame | |
| 895 | xvaal = xvaal - 0.1 * (delay * 10) | |
| 896 | yvaal = yvaal - 0.1 * (delay * 10) | |
| 897 | zvaal = zvaal - 0.1 * (delay * 10) | |
| 898 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
| 899 | Part.Transparency = i | |
| 900 | end | |
| 901 | Part.Parent = nil | |
| 902 | end), prt, msh, xval, yval, zval) | |
| 903 | end | |
| 904 | function subtractmana(k) | |
| 905 | if k <= mana then | |
| 906 | mana = mana - k | |
| 907 | end | |
| 908 | end | |
| 909 | local idleangle = 0 | |
| 910 | local idlen = 0 | |
| 911 | local donum = 0 | |
| 912 | local sine = 0 | |
| 913 | local change = 1 | |
| 914 | local val = 0 | |
| 915 | local walkinganim = false | |
| 916 | local handidle = false | |
| 917 | local walk = 0 | |
| 918 | local someangle = 0 | |
| 919 | local change2 = 1 | |
| 920 | local stundelay = 0 | |
| 921 | local manadelay = 0 | |
| 922 | local dieanim = false | |
| 923 | local robloxidleanimation = Instance.new("Animation", Torso)
| |
| 924 | robloxidleanimation.Name = "robloxidleanimation" | |
| 925 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 926 | Animator = Humanoid:findFirstChild("Animator")
| |
| 927 | Animate = Character:findFirstChild("Animate")
| |
| 928 | Running = Head:FindFirstChild("Running")
| |
| 929 | if Running ~= nil then | |
| 930 | Running.Volume = 0 | |
| 931 | end | |
| 932 | local startequipped = false | |
| 933 | local startequippedwithequipanimation = true | |
| 934 | local disableanimator = true | |
| 935 | local disableanimate = false | |
| 936 | local alternatewalk = false | |
| 937 | local customwalk = false | |
| 938 | local hidemenu = false | |
| 939 | local allowmenutofunction = false | |
| 940 | local allowabilitestofunction = false | |
| 941 | local canunequiporequip = false | |
| 942 | local allowidle = false | |
| 943 | local allowwalking = false | |
| 944 | local disablemovingarms = false | |
| 945 | local usemotorsinsteadofwelds = false | |
| 946 | local leftarm = false | |
| 947 | local rightarm = false | |
| 948 | local allowhopperbin = false | |
| 949 | local allowstunbar = false | |
| 950 | local walkspeeddependsonspeedvalue = true | |
| 951 | local alternatemanaregensystem = false | |
| 952 | local showhealthmanaandstunnumbers = false | |
| 953 | local changebarcolorsifnotenoughmana = false | |
| 954 | local disablejumpifstaggeredorstunned = false | |
| 955 | if hidemenu == true then | |
| 956 | for _, v in pairs(scrn:children()) do | |
| 957 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
| 958 | v.Visible = false | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | if disablejumpifstaggeredorstunned == true then | |
| 963 | Humanoid.Changed:connect(function(Jump) | |
| 964 | if Jump == "Jump" and (StaggerAnim.Value == true or StunAnim.Value == true) then | |
| 965 | Humanoid.Jump = false | |
| 966 | end | |
| 967 | end) | |
| 968 | end | |
| 969 | if allowmenutofunction == true then | |
| 970 | for _, v in pairs(scrn:GetChildren()) do | |
| 971 | if v.ClassName == "Frame" then | |
| 972 | for _, b in pairs(v:GetChildren()) do | |
| 973 | if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then | |
| 974 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 975 | wait(menuupdatespeed) | |
| 976 | for i = 1, 0, -0.1 do | |
| 977 | ArtificialHeartbeat.Event:wait() | |
| 978 | TheTextLabel.TextTransparency = i | |
| 979 | TheTextLabel.TextStrokeTransparency = i | |
| 980 | end | |
| 981 | TheTextLabel.TextTransparency = 0 | |
| 982 | TheTextLabel.TextStrokeTransparency = 0 | |
| 983 | end), b) | |
| 984 | end | |
| 985 | end | |
| 986 | end | |
| 987 | end | |
| 988 | end | |
| 989 | if allowmenutofunction == true and allowabilitestofunction == true then | |
| 990 | for _, v in pairs(scrn:GetChildren()) do | |
| 991 | if v.ClassName == "Frame" then | |
| 992 | for _, b in pairs(v:GetChildren()) do | |
| 993 | if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then | |
| 994 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 995 | wait(menuupdatespeed) | |
| 996 | for i = 1, 0, -0.1 do | |
| 997 | ArtificialHeartbeat.Event:wait() | |
| 998 | TheTextLabel.TextTransparency = i | |
| 999 | TheTextLabel.TextStrokeTransparency = i | |
| 1000 | end | |
| 1001 | TheTextLabel.TextTransparency = 0 | |
| 1002 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1003 | end), b) | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | if allowhopperbin == true then | |
| 1010 | if script.Parent.className ~= "HopperBin" then | |
| 1011 | Tool = Instance.new("HopperBin")
| |
| 1012 | Tool.Parent = Backpack | |
| 1013 | Tool.Name = "Weapon Name" | |
| 1014 | script.Parent = Tool | |
| 1015 | end | |
| 1016 | Bin = script.Parent | |
| 1017 | end | |
| 1018 | if disablemovingarms == true then | |
| 1019 | RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 1020 | LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 1021 | RSH, LSH = nil, nil | |
| 1022 | if usemotorsinsteadofwelds == true then | |
| 1023 | RW = Instance.new("Motor")
| |
| 1024 | LW = Instance.new("Motor")
| |
| 1025 | else | |
| 1026 | RW = Instance.new("Weld")
| |
| 1027 | LW = Instance.new("Weld")
| |
| 1028 | end | |
| 1029 | RW.Name = "Right Shoulder" | |
| 1030 | LW.Name = "Left Shoulder" | |
| 1031 | RSH = Torso["Right Shoulder"] | |
| 1032 | LSH = Torso["Left Shoulder"] | |
| 1033 | RSH.Parent = Torso | |
| 1034 | LSH.Parent = Torso | |
| 1035 | RW.Name = "Right Shoulder" | |
| 1036 | RW.Part0 = Torso | |
| 1037 | RW.C0 = cf(1.5, 0.5, 0) | |
| 1038 | RW.C1 = cf(0, 0.5, 0) | |
| 1039 | RW.Part1 = Character["Right Arm"] | |
| 1040 | RW.Parent = nil | |
| 1041 | LW.Name = "Left Shoulder" | |
| 1042 | LW.Part0 = Torso | |
| 1043 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 1044 | LW.C1 = cf(0, 0.5, 0) | |
| 1045 | LW.Part1 = Character["Left Arm"] | |
| 1046 | LW.Parent = nil | |
| 1047 | else | |
| 1048 | RW = Torso["Right Shoulder"] | |
| 1049 | LW = Torso["Left Shoulder"] | |
| 1050 | LH = Torso["Left Hip"] | |
| 1051 | RH = Torso["Right Hip"] | |
| 1052 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 1053 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
| 1054 | end | |
| 1055 | if allowidle == true then | |
| 1056 | coroutine.resume(coroutine.create(function() | |
| 1057 | while true do | |
| 1058 | for i = 0, 1, 0.08 do | |
| 1059 | wait() | |
| 1060 | idleangle = idleangle + 0.005 * idlen | |
| 1061 | idlen = idlen - 0.1 | |
| 1062 | end | |
| 1063 | idlen = 0 | |
| 1064 | for i = 0, 1, 0.08 do | |
| 1065 | wait() | |
| 1066 | idleangle = idleangle - 0.005 * idlen | |
| 1067 | idlen = idlen - 0.1 | |
| 1068 | end | |
| 1069 | idlen = 0 | |
| 1070 | idleangle = 0 | |
| 1071 | end | |
| 1072 | end)) | |
| 1073 | end | |
| 1074 | function equipanim() | |
| 1075 | attack = true | |
| 1076 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 1077 | equipvelocity.P = 500 | |
| 1078 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1079 | equipvelocity.Velocity = Vector3.new(0, 10, 0) | |
| 1080 | for i = 0, 1, 0.02 do | |
| 1081 | ArtificialHeartbeat.Event:wait() | |
| 1082 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
| 1083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 1084 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1085 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1086 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1087 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1088 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 1089 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1090 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1091 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1092 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1093 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1094 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1095 | end | |
| 1096 | coroutine.resume(coroutine.create(function() | |
| 1097 | for i = 0, 1, 0.1 do | |
| 1098 | wait() | |
| 1099 | outerbeingtransparency = outerbeingtransparency - 0.05 | |
| 1100 | end | |
| 1101 | outerbeingtransparency = 0.5 | |
| 1102 | end)) | |
| 1103 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 1104 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 1105 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 1106 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 1)
| |
| 1107 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 1)
| |
| 1108 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 1)
| |
| 1109 | so("http://roblox.com/asset/?id=160740121", Torso, 1, 1.5)
| |
| 1110 | for i = 0, 1, 0.02 do | |
| 1111 | ArtificialHeartbeat.Event:wait() | |
| 1112 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1113 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1114 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * RWC0, 0.15) | |
| 1115 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)) * LWC0, 0.15) | |
| 1116 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1117 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1118 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1119 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1120 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1121 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1122 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1123 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1124 | end | |
| 1125 | equipvelocity:Destroy() | |
| 1126 | Speed.Value = Speed.Value - 0.1 | |
| 1127 | Defense.Value = Defense.Value + 0.4 | |
| 1128 | attack = false | |
| 1129 | end | |
| 1130 | function unequipanim() | |
| 1131 | attack = true | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | Humanoid.MaxHealth = math.huge | |
| 1134 | wait(0.1) | |
| 1135 | Humanoid.Health = Humanoid.MaxHealth | |
| 1136 | end)) | |
| 1137 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 1138 | equipvelocity.P = 500 | |
| 1139 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1140 | equipvelocity.Velocity = Vector3.new(0, 1, 0) | |
| 1141 | so("http://roblox.com/asset/?id=183763515", Torso, 1, 0.4)
| |
| 1142 | for i = 0, 1, 0.005 do | |
| 1143 | ArtificialHeartbeat.Event:wait() | |
| 1144 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
| 1145 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 25, 1, 0.05) | |
| 1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20 + math.random(-10, 10)), math.rad(0), math.rad(0 + math.random(-10, 10))), 0.15) | |
| 1147 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1148 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1149 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1150 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1151 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 1152 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1153 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1154 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1155 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1156 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1157 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1158 | end | |
| 1159 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 1160 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 1161 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 1162 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.6)
| |
| 1163 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.6)
| |
| 1164 | for i = 1, 2 do | |
| 1165 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 0.8)
| |
| 1166 | so("http://roblox.com/asset/?id=297472596", Torso, 1, 0.8)
| |
| 1167 | end | |
| 1168 | coroutine.resume(coroutine.create(function() | |
| 1169 | for i = 0, 1, 0.01 do | |
| 1170 | wait() | |
| 1171 | outerbeingtransparency = outerbeingtransparency + 0.005 | |
| 1172 | end | |
| 1173 | outerbeingtransparency = 1 | |
| 1174 | end)) | |
| 1175 | Face.Transparency = 1 | |
| 1176 | for _, v in pairs(Character:children()) do | |
| 1177 | if v:IsA("Part") and v.ClassName ~= "Model" then
| |
| 1178 | coroutine.resume(coroutine.create(function(Part) | |
| 1179 | for i = 0, 1, 0.01 do | |
| 1180 | wait() | |
| 1181 | Part.Transparency = Part.Transparency + 0.01 | |
| 1182 | end | |
| 1183 | Part.Anchored = true | |
| 1184 | Part.Transparency = 1 | |
| 1185 | end), v) | |
| 1186 | elseif v:IsA("Hat") then
| |
| 1187 | coroutine.resume(coroutine.create(function(Hat) | |
| 1188 | for i = 0, 1, 0.01 do | |
| 1189 | wait() | |
| 1190 | Hat.Transparency = Hat.Transparency + 0.01 | |
| 1191 | end | |
| 1192 | Hat.Anchored = true | |
| 1193 | Hat.Transparency = 1 | |
| 1194 | end), v.Handle) | |
| 1195 | end | |
| 1196 | end | |
| 1197 | local deathnum = 0 | |
| 1198 | for i = 0, 1, 0.005 do | |
| 1199 | ArtificialHeartbeat.Event:wait() | |
| 1200 | if deathnum >= 10 then | |
| 1201 | deathnum = 0 | |
| 1202 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1202 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1203 | refpart.CFrame = Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 1204 | refpart.Anchored = true | |
| 1205 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1206 | MagicBlock(CustomColor, true, refpart.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.01) | |
| 1207 | MagicSphere(CustomColor, refpart.CFrame, 60, 60, 60, 1, 1, 1, 0.01) | |
| 1208 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 1209 | end | |
| 1210 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 50, 1, 0.05) | |
| 1211 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 1212 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 1213 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))) * RWC0, 0.15) | |
| 1214 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))) * LWC0, 0.15) | |
| 1215 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))), 0.15) | |
| 1216 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))), 0.15) | |
| 1217 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1218 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1219 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1220 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1221 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1222 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1223 | deathnum = deathnum + 1 | |
| 1224 | end | |
| 1225 | Humanoid.MaxHealth = 0 | |
| 1226 | Humanoid.Health = 0 | |
| 1227 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 1228 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.008) | |
| 1229 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.008) | |
| 1230 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.4)
| |
| 1231 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.4)
| |
| 1232 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.4)
| |
| 1233 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 1.2)
| |
| 1234 | attack = false | |
| 1235 | end | |
| 1236 | if startequipped == true then | |
| 1237 | equipped = true | |
| 1238 | if disableanimate == true then | |
| 1239 | Animate.Disabled = true | |
| 1240 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1241 | idleanimation:Play() | |
| 1242 | end | |
| 1243 | if disableanimator == true then | |
| 1244 | Animator.Parent = nil | |
| 1245 | end | |
| 1246 | if disablemovingarms == true then | |
| 1247 | RW.Parent = Torso | |
| 1248 | LW.Parent = Torso | |
| 1249 | RSH.Parent = nil | |
| 1250 | LSH.Parent = nil | |
| 1251 | end | |
| 1252 | Speed.Value = Speed.Value - 0.1 | |
| 1253 | Defense.Value = Defense.Value + 0.4 | |
| 1254 | elseif startequippedwithequipanimation == true then | |
| 1255 | equipped = true | |
| 1256 | if disableanimate == true then | |
| 1257 | Animate.Disabled = true | |
| 1258 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1259 | idleanimation:Play() | |
| 1260 | end | |
| 1261 | if disableanimator == true then | |
| 1262 | Animator.Parent = nil | |
| 1263 | end | |
| 1264 | if disablemovingarms == true then | |
| 1265 | RW.Parent = Torso | |
| 1266 | LW.Parent = Torso | |
| 1267 | RSH.Parent = nil | |
| 1268 | LSH.Parent = nil | |
| 1269 | end | |
| 1270 | equipanim() | |
| 1271 | end | |
| 1272 | function StaggerHit() | |
| 1273 | attack = true | |
| 1274 | attack = false | |
| 1275 | end | |
| 1276 | function Stagger() | |
| 1277 | attack = true | |
| 1278 | attack = false | |
| 1279 | end | |
| 1280 | function Stun() | |
| 1281 | attack = true | |
| 1282 | attack = false | |
| 1283 | end | |
| 1284 | function EAbility() | |
| 1285 | attack = true | |
| 1286 | attack = false | |
| 1287 | end | |
| 1288 | function attackone() | |
| 1289 | attack = true | |
| 1290 | attack = false | |
| 1291 | end | |
| 1292 | function attacktwo() | |
| 1293 | attack = true | |
| 1294 | attack = false | |
| 1295 | end | |
| 1296 | function attackthree() | |
| 1297 | attack = true | |
| 1298 | attack = false | |
| 1299 | end | |
| 1300 | function attackfour() | |
| 1301 | attack = true | |
| 1302 | attack = false | |
| 1303 | end | |
| 1304 | function Move1() | |
| 1305 | attack = true | |
| 1306 | for i = 0, 1, 0.25 do | |
| 1307 | ArtificialHeartbeat.Event:wait() | |
| 1308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1309 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1310 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 1311 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1312 | if Anim ~= "Walk" then | |
| 1313 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1314 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1315 | elseif Anim == "Walk" then | |
| 1316 | if walkinganim == true then | |
| 1317 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1318 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1319 | else | |
| 1320 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1321 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1322 | end | |
| 1323 | end | |
| 1324 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1325 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1326 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1327 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1328 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1329 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1330 | end | |
| 1331 | for i = 0, 1, 0.04 do | |
| 1332 | ArtificialHeartbeat.Event:wait() | |
| 1333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1334 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1335 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 1336 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1337 | if Anim ~= "Walk" then | |
| 1338 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1339 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1340 | elseif Anim == "Walk" then | |
| 1341 | if walkinganim == true then | |
| 1342 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1343 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1344 | else | |
| 1345 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1346 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1347 | end | |
| 1348 | end | |
| 1349 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1350 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1351 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1352 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1353 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1354 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1355 | end | |
| 1356 | local orbnumber = math.random(20, 40) | |
| 1357 | coroutine.resume(coroutine.create(function() | |
| 1358 | for i = 1, orbnumber do | |
| 1359 | wait() | |
| 1360 | local orbblastpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
| 1361 | local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
| |
| 1362 | orbblastpart.Anchored = true | |
| 1363 | game:GetService("Debris"):AddItem(orbblastpart, 5)
| |
| 1364 | orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(50, 100), math.random(-10, 10))) | |
| 1365 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 1366 | MagicSphere(CustomColor, orbblastpart.CFrame, 10, 10, 10, 0.5, 0.5, 0.5, 0.05) | |
| 1367 | so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2)
| |
| 1368 | coroutine.resume(coroutine.create(function(Part) | |
| 1369 | wait(1) | |
| 1370 | local spread = vt(math.random(-16, 16), math.random(-16, 16), math.random(-16, 16)) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100 | |
| 1371 | local TheHit = Part.Position + vt(0, -1, 0) | |
| 1372 | local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread) | |
| 1373 | local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character) | |
| 1374 | local mag = (Part.Position - pos).magnitude | |
| 1375 | MagicCylinder(CustomColor, cf((Part.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 1, mag * 5, 1, 0.25, 0, 0.25, 0.025) | |
| 1376 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 1377 | Part.Parent = nil | |
| 1378 | if hit ~= nil then | |
| 1379 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1379 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1380 | refpart.CFrame = cf(pos) | |
| 1381 | refpart.Anchored = true | |
| 1382 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1383 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 1384 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 3, 3, 3, 0.05) | |
| 1385 | MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 1, 1, 1, 1, 0.025) | |
| 1386 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
| |
| 1387 | Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 1388 | MagniDamage(refpart, 15, 5, 10, 0, "Normal", 0, 1, 0, nil, true, true) | |
| 1389 | end | |
| 1390 | end), orbblastpart) | |
| 1391 | end | |
| 1392 | end)) | |
| 1393 | for i = 0, 1, (0.015 + orbnumber / 10000) / 2 do | |
| 1394 | ArtificialHeartbeat.Event:wait() | |
| 1395 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1396 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1397 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 1398 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1399 | if Anim ~= "Walk" then | |
| 1400 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1401 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1402 | elseif Anim == "Walk" then | |
| 1403 | if walkinganim == true then | |
| 1404 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1405 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1406 | else | |
| 1407 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1408 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1409 | end | |
| 1410 | end | |
| 1411 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1412 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1413 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1414 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1415 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1416 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1417 | end | |
| 1418 | for i = 0, 1, 0.25 do | |
| 1419 | ArtificialHeartbeat.Event:wait() | |
| 1420 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1421 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1422 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 1423 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1424 | if Anim ~= "Walk" then | |
| 1425 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1426 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1427 | elseif Anim == "Walk" then | |
| 1428 | if walkinganim == true then | |
| 1429 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1430 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1431 | else | |
| 1432 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1433 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1434 | end | |
| 1435 | end | |
| 1436 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1437 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1438 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1439 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1440 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1441 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1442 | end | |
| 1443 | attack = false | |
| 1444 | end | |
| 1445 | function Move2() | |
| 1446 | attack = true | |
| 1447 | local oldspeedvalue = Speed.Value | |
| 1448 | Speed.Value = 0 | |
| 1449 | for i = 0, 1, 0.25 do | |
| 1450 | ArtificialHeartbeat.Event:wait() | |
| 1451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1452 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1453 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1454 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1455 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1456 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1457 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1458 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1459 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 1460 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 1461 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1462 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1463 | end | |
| 1464 | for i = 0, 1, 0.015 do | |
| 1465 | ArtificialHeartbeat.Event:wait() | |
| 1466 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1467 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1468 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1469 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1470 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1471 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1472 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1473 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1474 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 1475 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 1476 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1477 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1478 | end | |
| 1479 | so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6)
| |
| 1480 | for i = 0, 1, 0.25 do | |
| 1481 | ArtificialHeartbeat.Event:wait() | |
| 1482 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 1483 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1485 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 1486 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1487 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1488 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1489 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 1490 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1491 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1492 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 1493 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 1494 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 1495 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1496 | end | |
| 1497 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1497 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1498 | refpart.CFrame = RootPart.CFrame * cf(0, 500, -20) | |
| 1499 | refpart.Anchored = true | |
| 1500 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1501 | local TheHit = refpart.Position + vt(0, -1, 0) | |
| 1502 | local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit) | |
| 1503 | local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character) | |
| 1504 | local mag = (refpart.Position - pos).magnitude | |
| 1505 | - | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1505 | + | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1506 | refpart2.CFrame = cf(pos) | |
| 1507 | refpart2.Anchored = true | |
| 1508 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 1509 | MagicCylinder(CustomColor, cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, 0.1, 0, 0.1, 0.025) | |
| 1510 | if hit ~= nil then | |
| 1511 | MagicBlock(CustomColor, true, refpart2.CFrame, 15, 15, 15, 1.5, 1.5, 1.5, 0.01) | |
| 1512 | MagicSphere(CustomColor, refpart2.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 1513 | MagicWave(CustomColor, refpart2.CFrame, 5, 5, 5, 1, 1.5, 1, 0.025) | |
| 1514 | MagicRing(CustomColor, refpart2.CFrame * angles(math.rad(90), 0, 0), 2.5, 2.5, 2.5, 2, 2, 2, 0.025) | |
| 1515 | so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8)
| |
| 1516 | so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8)
| |
| 1517 | MagniDamage(refpart2, 25, 20, 50, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true) | |
| 1518 | end | |
| 1519 | for i = 0, 1, 0.02 do | |
| 1520 | ArtificialHeartbeat.Event:wait() | |
| 1521 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1522 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 1523 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1524 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1525 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1526 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 1527 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1528 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1529 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 1530 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 1531 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 1532 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1533 | end | |
| 1534 | Speed.Value = Speed.Value + oldspeedvalue | |
| 1535 | attack = false | |
| 1536 | end | |
| 1537 | function Move3() | |
| 1538 | attack = true | |
| 1539 | local oldspeedvalue = Speed.Value | |
| 1540 | Speed.Value = 0 | |
| 1541 | so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6)
| |
| 1542 | for i = 0, 1, 0.05 do | |
| 1543 | ArtificialHeartbeat.Event:wait() | |
| 1544 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1545 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 1546 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 1547 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1548 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
| 1549 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1550 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1551 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1552 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1553 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1554 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1555 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1556 | end | |
| 1557 | for i = 0, 1, 0.05 do | |
| 1558 | ArtificialHeartbeat.Event:wait() | |
| 1559 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1560 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 1561 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 1562 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1563 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1564 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1565 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1566 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1567 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1568 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1569 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.15) | |
| 1570 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1571 | end | |
| 1572 | MagicSphere(CustomColor, RootPart.CFrame * cf(2.5, -3, -2), 10, 4, 10, 2.5, 1.5, 2.5, 0.025) | |
| 1573 | local num = 0 | |
| 1574 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1574 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1575 | refpart.CFrame = RootPart.CFrame * cf(2.5, 0, -6) | |
| 1576 | refpart.Anchored = true | |
| 1577 | game:GetService("Debris"):AddItem(refpart, 3)
| |
| 1578 | for i = 1, 4 do | |
| 1579 | - | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1579 | + | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1580 | refpart2.CFrame = refpart.CFrame * cf(2.5, 0, num) | |
| 1581 | refpart2.Anchored = true | |
| 1582 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 1583 | local TheHit = refpart2.Position + vt(0, -1, 0) | |
| 1584 | local MouseLook = cf((refpart2.Position + TheHit) / 2, TheHit) | |
| 1585 | local hit, pos = rayCast(refpart2.Position, MouseLook.lookVector, 999, Character) | |
| 1586 | if hit ~= nil then | |
| 1587 | - | local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1587 | + | local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1588 | refpart3.CFrame = cf(pos) | |
| 1589 | refpart3.Anchored = true | |
| 1590 | game:GetService("Debris"):AddItem(refpart3, 1)
| |
| 1591 | MagicSphere(CustomColor, refpart3.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 1592 | MagicWave(CustomColor, refpart3.CFrame, 5, 5, 5, 1, 1, 1, 0.025) | |
| 1593 | so("http://www.roblox.com/asset/?id=161006093", refpart3, 1, 0.6)
| |
| 1594 | MagniDamage(refpart3, 20, 20, 30, math.random(5, 20), "Normal", 0, 1, 0, nil, true, true) | |
| 1595 | end | |
| 1596 | num = num - 20 | |
| 1597 | wait(0.4) | |
| 1598 | end | |
| 1599 | Speed.Value = Speed.Value + oldspeedvalue | |
| 1600 | attack = false | |
| 1601 | end | |
| 1602 | function Move4() | |
| 1603 | attack = true | |
| 1604 | for i = 0, 1, 0.25 do | |
| 1605 | ArtificialHeartbeat.Event:wait() | |
| 1606 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1607 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1608 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1609 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1610 | if Anim ~= "Walk" then | |
| 1611 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1612 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1613 | elseif Anim == "Walk" then | |
| 1614 | if walkinganim == true then | |
| 1615 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1616 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1617 | else | |
| 1618 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1619 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1620 | end | |
| 1621 | end | |
| 1622 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1623 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1624 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1625 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1626 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1627 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1628 | end | |
| 1629 | for i = 0, 1, 0.04 do | |
| 1630 | ArtificialHeartbeat.Event:wait() | |
| 1631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1632 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1633 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1634 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1635 | if Anim ~= "Walk" then | |
| 1636 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1637 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1638 | elseif Anim == "Walk" then | |
| 1639 | if walkinganim == true then | |
| 1640 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1641 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1642 | else | |
| 1643 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1644 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1645 | end | |
| 1646 | end | |
| 1647 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1648 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1649 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1650 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1651 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1652 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1653 | end | |
| 1654 | local orbpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
| 1655 | local orbmesh = mesh("SpecialMesh", orbpart, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
| |
| 1656 | local orbweld = weld(orbpart, Torso, orbpart, cf(0, 0, 0), cf(0, -15, 0)) | |
| 1657 | game:GetService("Debris"):AddItem(orbpart, 5)
| |
| 1658 | so("http://roblox.com/asset/?id=137463716", orbpart, 1, 0.6)
| |
| 1659 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1660 | for i = 0, 0.7, 0.005 do | |
| 1661 | ArtificialHeartbeat.Event:wait() | |
| 1662 | Mesh.Scale = Mesh.Scale + vt(0.25, 0.25, 0.25) | |
| 1663 | MagicBlock(CustomColor, true, orbpart.CFrame, 15, 15, 15, 1, 1, 1, 0.05) | |
| 1664 | local orbchargeeffect = part(3, Effects, "SmoothPlastic", 0, 0, CustomColor, "Effect", vt()) | |
| 1665 | local orbchargeeffectmesh = mesh("SpecialMesh", orbchargeeffect, "Sphere", "", vt(0, 0, 0), vt(2, math.random(10, 15), 2))
| |
| 1666 | local orbchargecframe = angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) * cf(0, math.random(10, 20), 0) | |
| 1667 | orbchargeeffect.CFrame = orbpart.CFrame * orbchargecframe | |
| 1668 | orbchargeeffect.Anchored = true | |
| 1669 | game:GetService("Debris"):AddItem(orbchargeeffect, 2)
| |
| 1670 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1671 | for i = 0, 1, 0.1 do | |
| 1672 | ArtificialHeartbeat.Event:wait() | |
| 1673 | Part.Transparency = i | |
| 1674 | Part.CFrame = Part.CFrame * cf(0, -1, 0) | |
| 1675 | end | |
| 1676 | Part.Parent = nil | |
| 1677 | end), orbchargeeffect, orbchargeeffectmesh) | |
| 1678 | end | |
| 1679 | wait(0.5) | |
| 1680 | local range = 999 | |
| 1681 | local MainPos = Part.Position | |
| 1682 | local MainPos2 = Mouse.Hit.p | |
| 1683 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 1684 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, range, ShotTarget.Parent) | |
| 1685 | local mag = (MainPos - pos).magnitude | |
| 1686 | MagicCylinder(CustomColor, cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, mag * 5, 10, 0.25, 0, 0.25, 0.005) | |
| 1687 | for i = 1, 5 do | |
| 1688 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, mag / 5 * (i / 2), 0) | |
| 1689 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
| 1690 | end | |
| 1691 | for i = 0, 5 do | |
| 1692 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, -mag / 5 * (i / 2), 0) | |
| 1693 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
| 1694 | end | |
| 1695 | so("http://roblox.com/asset/?id=183763506", Part, 1, 0.6)
| |
| 1696 | so("http://roblox.com/asset/?id=178452221", Part, 1, 0.6)
| |
| 1697 | so("http://www.roblox.com/asset/?id=87767777", Part, 1, 1)
| |
| 1698 | if hit ~= nil then | |
| 1699 | - | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
|
| 1699 | + | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Steel blue"), "Effect", vt())
|
| 1700 | refpart.CFrame = cf(pos) | |
| 1701 | refpart.Anchored = true | |
| 1702 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1703 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 1704 | MagicSphere(CustomColor, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 1705 | so("http://roblox.com/asset/?id=183763506", refpart, 1, 0.6)
| |
| 1706 | so("http://roblox.com/asset/?id=178452221", refpart, 1, 0.6)
| |
| 1707 | so("http://www.roblox.com/Asset?ID=87767777", refpart, 1, 1)
| |
| 1708 | Damagefunc(hit, 30, 70, 50, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 1709 | MagniDamage(refpart, 20, 10, 30, 40, "Normal", 0, 1, 0, nil, true, true) | |
| 1710 | end | |
| 1711 | for i = 0, 1, 0.01 do | |
| 1712 | ArtificialHeartbeat.Event:wait() | |
| 1713 | Mesh.Scale = Mesh.Scale + vt(0.5, 0.5, 0.5) | |
| 1714 | Part.Transparency = Part.Transparency + 0.01 | |
| 1715 | end | |
| 1716 | Part.Parent = nil | |
| 1717 | end), orbpart, orbmesh) | |
| 1718 | for i = 0, 1, 0.004 do | |
| 1719 | ArtificialHeartbeat.Event:wait() | |
| 1720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1721 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1722 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1723 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1724 | if Anim ~= "Walk" then | |
| 1725 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1726 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1727 | elseif Anim == "Walk" then | |
| 1728 | if walkinganim == true then | |
| 1729 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1730 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1731 | else | |
| 1732 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1733 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1734 | end | |
| 1735 | end | |
| 1736 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1737 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1738 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1739 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1740 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1741 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1742 | end | |
| 1743 | for i = 0, 1, 0.25 do | |
| 1744 | ArtificialHeartbeat.Event:wait() | |
| 1745 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1746 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1747 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 1748 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 1749 | if Anim ~= "Walk" then | |
| 1750 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1751 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1752 | elseif Anim == "Walk" then | |
| 1753 | if walkinganim == true then | |
| 1754 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1755 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 1756 | else | |
| 1757 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1758 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 1759 | end | |
| 1760 | end | |
| 1761 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1762 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1763 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1764 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 1765 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1766 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1767 | end | |
| 1768 | attack = false | |
| 1769 | end | |
| 1770 | hold = false | |
| 1771 | Mouse.Button1Down:connect(function() | |
| 1772 | if attack == true or equipped == false then | |
| 1773 | return | |
| 1774 | end | |
| 1775 | hold = true | |
| 1776 | if attacktype == 1 then | |
| 1777 | attacktype = 2 | |
| 1778 | attackone() | |
| 1779 | elseif attacktype == 2 then | |
| 1780 | attacktype = 3 | |
| 1781 | attacktwo() | |
| 1782 | elseif attacktype == 3 then | |
| 1783 | attacktype = 4 | |
| 1784 | attackthree() | |
| 1785 | elseif attacktype == 4 then | |
| 1786 | attacktype = 1 | |
| 1787 | attackfour() | |
| 1788 | end | |
| 1789 | coroutine.resume(coroutine.create(function() | |
| 1790 | for i = 1, 50 do | |
| 1791 | if attack == false then | |
| 1792 | wait() | |
| 1793 | end | |
| 1794 | end | |
| 1795 | if attack == false then | |
| 1796 | attacktype = 1 | |
| 1797 | end | |
| 1798 | end)) | |
| 1799 | end) | |
| 1800 | if allowhopperbin == true then | |
| 1801 | function ob1u(Mouse) | |
| 1802 | hold = false | |
| 1803 | end | |
| 1804 | end | |
| 1805 | Mouse.KeyDown:connect(function(key) | |
| 1806 | if key == "f" and canunequiporequip == true and attack == false then | |
| 1807 | if equipped == false then | |
| 1808 | equipped = true | |
| 1809 | if disableanimate == true then | |
| 1810 | Animate.Disabled = true | |
| 1811 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1812 | idleanimation:Play() | |
| 1813 | end | |
| 1814 | if disableanimator == true then | |
| 1815 | Animator.Parent = nil | |
| 1816 | end | |
| 1817 | if disablemovingarms == true then | |
| 1818 | RW.Parent = Torso | |
| 1819 | LW.Parent = Torso | |
| 1820 | RSH.Parent = nil | |
| 1821 | LSH.Parent = nil | |
| 1822 | end | |
| 1823 | equipanim() | |
| 1824 | elseif equipped == true then | |
| 1825 | equipped = false | |
| 1826 | unequipanim() | |
| 1827 | ArtificialHeartbeat.Event:wait() | |
| 1828 | if disablemovingarms == true then | |
| 1829 | RW.Parent = nil | |
| 1830 | LW.Parent = nil | |
| 1831 | RSH.Parent = Torso | |
| 1832 | LSH.Parent = Torso | |
| 1833 | end | |
| 1834 | if disableanimator == true then | |
| 1835 | Animator.Parent = Humanoid | |
| 1836 | end | |
| 1837 | if disableanimate == true then | |
| 1838 | Animate.Disabled = false | |
| 1839 | end | |
| 1840 | end | |
| 1841 | end | |
| 1842 | if key == "e" and attack == false and equipped == true then | |
| 1843 | EAbility() | |
| 1844 | end | |
| 1845 | if key == "z" and attack == false and equipped == true and cooldown1 >= co1 and mana >= skill1mana then | |
| 1846 | subtractmana(skill1mana) | |
| 1847 | cooldown1 = 0 | |
| 1848 | Move1() | |
| 1849 | end | |
| 1850 | if key == "x" and attack == false and equipped == true and cooldown2 >= co2 and mana >= skill2mana then | |
| 1851 | subtractmana(skill2mana) | |
| 1852 | cooldown2 = 0 | |
| 1853 | Move2() | |
| 1854 | end | |
| 1855 | if key == "c" and attack == false and equipped == true and cooldown3 >= co3 and mana >= skill3mana then | |
| 1856 | subtractmana(skill3mana) | |
| 1857 | cooldown3 = 0 | |
| 1858 | Move3() | |
| 1859 | end | |
| 1860 | if key == "v" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
| 1861 | subtractmana(skill4mana) | |
| 1862 | cooldown4 = 0 | |
| 1863 | Move4() | |
| 1864 | end | |
| 1865 | if key == "m" then | |
| 1866 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 1867 | if hitfloor == nil then | |
| 1868 | RootPart.CFrame = RootPart.CFrame * cf(0, 12, 0) | |
| 1869 | end | |
| 1870 | end | |
| 1871 | end) | |
| 1872 | if allowhopperbin == true then | |
| 1873 | function key2(key) | |
| 1874 | end | |
| 1875 | end | |
| 1876 | if allowhopperbin == true then | |
| 1877 | function s(Mouse) | |
| 1878 | Mouse.Button1Down:connect(function() | |
| 1879 | ob1d(Mouse) | |
| 1880 | end) | |
| 1881 | Mouse.Button1Up:connect(function() | |
| 1882 | ob1u(Mouse) | |
| 1883 | end) | |
| 1884 | Mouse.KeyDown:connect(key) | |
| 1885 | Mouse.KeyUp:connect(key2) | |
| 1886 | end | |
| 1887 | end | |
| 1888 | if allowhopperbin == true then | |
| 1889 | function ds(Mouse) | |
| 1890 | end | |
| 1891 | end | |
| 1892 | if allowhopperbin == true then | |
| 1893 | Bin.Selected:connect(s) | |
| 1894 | Bin.Deselected:connect(ds) | |
| 1895 | end | |
| 1896 | function updateskills() | |
| 1897 | if allowabilitestofunction == true then | |
| 1898 | if cooldown1 <= co1 then | |
| 1899 | cooldown1 = cooldown1 + 0.03333333333333333 | |
| 1900 | if cooldown1 >= co1 then | |
| 1901 | cooldown1 = co1 | |
| 1902 | end | |
| 1903 | end | |
| 1904 | if cooldown2 <= co2 then | |
| 1905 | cooldown2 = cooldown2 + 0.03333333333333333 | |
| 1906 | if cooldown2 >= co2 then | |
| 1907 | cooldown2 = co2 | |
| 1908 | end | |
| 1909 | end | |
| 1910 | if cooldown3 <= co3 then | |
| 1911 | cooldown3 = cooldown3 + 0.03333333333333333 | |
| 1912 | if cooldown3 >= co3 then | |
| 1913 | cooldown3 = co3 | |
| 1914 | end | |
| 1915 | end | |
| 1916 | if cooldown4 <= co4 then | |
| 1917 | cooldown4 = cooldown4 + 0.03333333333333333 | |
| 1918 | elseif cooldown4 >= co4 then | |
| 1919 | cooldown4 = co4 | |
| 1920 | end | |
| 1921 | if changebarcolorsifnotenoughmana == true then | |
| 1922 | if mana <= skill1mana then | |
| 1923 | bar4.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 1924 | else | |
| 1925 | bar4.BackgroundColor3 = skillcolorscheme | |
| 1926 | end | |
| 1927 | if mana <= skill2mana then | |
| 1928 | bar3.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 1929 | else | |
| 1930 | bar3.BackgroundColor3 = skillcolorscheme | |
| 1931 | end | |
| 1932 | if mana <= skill3mana then | |
| 1933 | bar1.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 1934 | else | |
| 1935 | bar1.BackgroundColor3 = skillcolorscheme | |
| 1936 | end | |
| 1937 | if mana <= skill4mana then | |
| 1938 | bar2.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 1939 | else | |
| 1940 | bar2.BackgroundColor3 = skillcolorscheme | |
| 1941 | end | |
| 1942 | elseif changebarcolorsifnotenoughmana == false then | |
| 1943 | bar1.BackgroundColor3 = skillcolorscheme | |
| 1944 | bar2.BackgroundColor3 = skillcolorscheme | |
| 1945 | bar3.BackgroundColor3 = skillcolorscheme | |
| 1946 | bar4.BackgroundColor3 = skillcolorscheme | |
| 1947 | end | |
| 1948 | end | |
| 1949 | if alternatemanaregensystem == false then | |
| 1950 | if mana <= maxmana then | |
| 1951 | mana = mana + recovermana / 30 | |
| 1952 | elseif mana >= maxmana then | |
| 1953 | mana = maxmana | |
| 1954 | end | |
| 1955 | elseif alternatemanaregensystem == true then | |
| 1956 | if mana >= maxmana then | |
| 1957 | mana = maxmana | |
| 1958 | elseif manadelay <= manawait then | |
| 1959 | manadelay = manadelay + 1 | |
| 1960 | else | |
| 1961 | manadelay = 0 | |
| 1962 | mana = mana + 1 | |
| 1963 | end | |
| 1964 | end | |
| 1965 | if allowstunbar == true then | |
| 1966 | if 0 >= StunValue.Value then | |
| 1967 | StunValue.Value = 0 | |
| 1968 | elseif stundelay <= stunwait then | |
| 1969 | stundelay = stundelay + 1 | |
| 1970 | else | |
| 1971 | stundelay = 0 | |
| 1972 | StunValue.Value = StunValue.Value - 1 | |
| 1973 | end | |
| 1974 | elseif allowstunbar == false then | |
| 1975 | StunValue.Value = 0 | |
| 1976 | end | |
| 1977 | end | |
| 1978 | if allowmenutofunction == true then | |
| 1979 | ArtificialHeartbeat.Event:connect(function() | |
| 1980 | updateskills() | |
| 1981 | if allowabilitestofunction == true then | |
| 1982 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1983 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1984 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1985 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1986 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1987 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1988 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1989 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1990 | end | |
| 1991 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1992 | manacover:TweenSize(ud(1 * (mana / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1993 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1994 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1995 | if allowstunbar == true then | |
| 1996 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1997 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 1998 | end | |
| 1999 | if showhealthmanaandstunnumbers == true then | |
| 2000 | manatext.Text = "Mana [" .. mana .. "]" | |
| 2001 | healthtext.Text = "Health [" .. Humanoid.Health .. "]" | |
| 2002 | if allowstunbar == true then | |
| 2003 | stuntext.Text = "Stun [" .. StunValue.Value .. "]" | |
| 2004 | end | |
| 2005 | end | |
| 2006 | if showstats == true then | |
| 2007 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2008 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2009 | speedframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2010 | defensetext.Text = "Defense: " .. Defense.Value | |
| 2011 | damagetext.Text = "Damage: " .. Damage.Value | |
| 2012 | speedtext.Text = "Speed: " .. Speed.Value | |
| 2013 | end | |
| 2014 | end) | |
| 2015 | end | |
| 2016 | ArtificialHeartbeat.Event:connect(function() | |
| 2017 | if Humanoid.Health < 100 and dieanim == false then | |
| 2018 | dieanim = true | |
| 2019 | unequipanim() | |
| 2020 | end | |
| 2021 | if Humanoid.Health > 0 then | |
| 2022 | if walkspeeddependsonspeedvalue == true then | |
| 2023 | if 0 > Speed.Value or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true then | |
| 2024 | Humanoid.WalkSpeed = 0 | |
| 2025 | else | |
| 2026 | Humanoid.WalkSpeed = 16 * Speed.Value | |
| 2027 | end | |
| 2028 | end | |
| 2029 | if StunValue.Value >= maxstun then | |
| 2030 | StunValue.Value = 0 | |
| 2031 | StunAnim.Value = true | |
| 2032 | end | |
| 2033 | if StaggerAnim.Value == true and staganim == false then | |
| 2034 | coroutine.resume(coroutine.create(function() | |
| 2035 | staganim = true | |
| 2036 | while attack == true do | |
| 2037 | ArtificialHeartbeat.Event:wait() | |
| 2038 | end | |
| 2039 | Stagger() | |
| 2040 | StaggerAnim.Value = false | |
| 2041 | staganim = false | |
| 2042 | end)) | |
| 2043 | end | |
| 2044 | if StaggerHitAnim.Value == true and staghitanim == false then | |
| 2045 | coroutine.resume(coroutine.create(function() | |
| 2046 | staghitanim = true | |
| 2047 | while attack == true do | |
| 2048 | ArtificialHeartbeat.Event:wait() | |
| 2049 | end | |
| 2050 | StaggerHit() | |
| 2051 | StaggerHitAnim.Value = false | |
| 2052 | staghitanim = false | |
| 2053 | end)) | |
| 2054 | end | |
| 2055 | if StunAnim.Value == true and stunanim == false or 100 <= StunValue.Value then | |
| 2056 | coroutine.resume(coroutine.create(function() | |
| 2057 | StunValue.Value = 0 | |
| 2058 | stunanim = true | |
| 2059 | while attack == true do | |
| 2060 | ArtificialHeartbeat.Event:wait() | |
| 2061 | end | |
| 2062 | Stun() | |
| 2063 | StunAnim.Value = false | |
| 2064 | stunanim = false | |
| 2065 | end)) | |
| 2066 | end | |
| 2067 | sine = sine + change | |
| 2068 | someangle = someangle % 100 + change2 / 10 | |
| 2069 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
| 2070 | local velderp = RootPart.Velocity.y | |
| 2071 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
| 2072 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 2073 | if donum >= 0.5 then | |
| 2074 | handidle = true | |
| 2075 | elseif donum <= 0 then | |
| 2076 | handidle = false | |
| 2077 | end | |
| 2078 | if handidle == false then | |
| 2079 | donum = donum + 0.002 | |
| 2080 | else | |
| 2081 | donum = donum - 0.002 | |
| 2082 | end | |
| 2083 | if equipped == true or equipped == false then | |
| 2084 | if attack == false then | |
| 2085 | idle = idle + 1 | |
| 2086 | else | |
| 2087 | idle = 0 | |
| 2088 | end | |
| 2089 | if not (idle >= 500) or attack == false then | |
| 2090 | end | |
| 2091 | if leftarm == true then | |
| 2092 | if Anim == "Walk" and equipped == true and attack == false then | |
| 2093 | if alternatewalk == false then | |
| 2094 | if walkinganim == true then | |
| 2095 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2096 | else | |
| 2097 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2098 | end | |
| 2099 | elseif walkinganim == true then | |
| 2100 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2101 | else | |
| 2102 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2103 | end | |
| 2104 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 2105 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2106 | end | |
| 2107 | end | |
| 2108 | if rightarm == true then | |
| 2109 | if Anim == "Walk" and equipped == true and attack == false then | |
| 2110 | if alternatewalk == false then | |
| 2111 | if walkinganim == true then | |
| 2112 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2113 | else | |
| 2114 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2115 | end | |
| 2116 | elseif walkinganim == true then | |
| 2117 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2118 | else | |
| 2119 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2120 | end | |
| 2121 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 2122 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2123 | end | |
| 2124 | end | |
| 2125 | if allowwalking == true then | |
| 2126 | if Anim == "Walk" and equipped == true then | |
| 2127 | if alternatewalk == false then | |
| 2128 | if walkinganim == true then | |
| 2129 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2130 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2131 | else | |
| 2132 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2133 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2134 | end | |
| 2135 | elseif walkinganim == true then | |
| 2136 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2137 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2138 | else | |
| 2139 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2140 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 2141 | end | |
| 2142 | elseif Anim ~= "Walk" and equipped == true then | |
| 2143 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2144 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2145 | end | |
| 2146 | end | |
| 2147 | if velderp > 1 and hitfloor == nil then | |
| 2148 | Anim = "Jump" | |
| 2149 | if attack == false and equipped == true then | |
| 2150 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2151 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 2152 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 2153 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 2154 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.1) | |
| 2155 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.1) | |
| 2156 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 2157 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 2158 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2159 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2160 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2161 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2162 | end | |
| 2163 | elseif velderp < -1 and hitfloor == nil then | |
| 2164 | Anim = "Fall" | |
| 2165 | if attack == false and equipped == true then | |
| 2166 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2167 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 2168 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(60)) * RWC0, 0.1) | |
| 2169 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.1) | |
| 2170 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 2171 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 2172 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 2173 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 2174 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2175 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2176 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2177 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2178 | end | |
| 2179 | elseif torvel < 1 and hitfloor ~= nil then | |
| 2180 | Anim = "Idle" | |
| 2181 | if attack == false and equipped == true then | |
| 2182 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 2183 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.075) | |
| 2184 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.075) | |
| 2185 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.075) | |
| 2186 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 2187 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 2188 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.075) | |
| 2189 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.075) | |
| 2190 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 2191 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 2192 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 2193 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 2194 | end | |
| 2195 | elseif torvel > 1 and hitfloor ~= nil then | |
| 2196 | Anim = "Walk" | |
| 2197 | walk = walk + 0.5 | |
| 2198 | if walk >= 20 then | |
| 2199 | walk = 0 | |
| 2200 | if walkinganim == true then | |
| 2201 | walkinganim = false | |
| 2202 | elseif walkinganim == false then | |
| 2203 | walkinganim = true | |
| 2204 | end | |
| 2205 | end | |
| 2206 | if attack == false and equipped == true then | |
| 2207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2208 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2209 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 2210 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 2211 | if walkinganim == true then | |
| 2212 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2213 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2214 | else | |
| 2215 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2216 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2217 | end | |
| 2218 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 2219 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 2220 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2221 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 2222 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2223 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 2224 | end | |
| 2225 | end | |
| 2226 | end | |
| 2227 | end | |
| 2228 | end) |