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| 1 | --Kidd_Anonymouse#9926 | |
| 2 | local player = game.Players.LocalPlayer | |
| 3 | local char = player.Character | |
| 4 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 5 | local RArm = char["Right Arm"] | |
| 6 | local LArm = char["Left Arm"] | |
| 7 | local RLeg = char["Right Leg"] | |
| 8 | local LLeg = char["Left Leg"] | |
| 9 | local To = char["Torso"] | |
| 10 | local He = char["Head"] | |
| 11 | local HRP = char["HumanoidRootPart"] | |
| 12 | local mouse = player:GetMouse() | |
| 13 | local taunting = false | |
| 14 | local dancing = false | |
| 15 | local face = "rbxasset://textures/face.png" | |
| 16 | hum.WalkSpeed = 10 | |
| 17 | lasthealth = hum.MaxHealth | |
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | if char:FindFirstChild("Animation") ~= nil then
| |
| 22 | char:FindFirstChild("Animation"):remove()
| |
| 23 | end | |
| 24 | ||
| 25 | function Lerp(c1,c2,al) | |
| 26 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 27 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 28 | for i,v in pairs(com1) do | |
| 29 | com1[i] = v+(com2[i]-v)*al | |
| 30 | end | |
| 31 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 32 | end | |
| 33 | ||
| 34 | ||
| 35 | function CreateWeld(P0,P1,Name,x,y,z) | |
| 36 | local w = Instance.new("Weld",P0)
| |
| 37 | w.Part0 = w.Parent | |
| 38 | w.Part1 = P1 | |
| 39 | w.Name = Name | |
| 40 | w.C0 = CFrame.new(x, y, z) | |
| 41 | return w | |
| 42 | end | |
| 43 | ||
| 44 | local RS = CreateWeld(To,RArm,"Right Shoulder",1.5,0,0) | |
| 45 | local LS = CreateWeld(To,LArm,"Left Shoulder",-1.5,0,0) | |
| 46 | local RH = CreateWeld(To,RLeg,"Right Hip",.5,-2,0) | |
| 47 | local LH = CreateWeld(To,LLeg,"Left Hip",-.5,-2,0) | |
| 48 | local Ne = CreateWeld(To,He,"Neck",0,1.5,0) | |
| 49 | local RJ = CreateWeld(HRP,To,"RootJoint") | |
| 50 | ||
| 51 | for i = 5,1,-1 do | |
| 52 | if To:FindFirstChildOfClass("Motor6D") ~= nil then
| |
| 53 | To:FindFirstChildOfClass("Motor6D"):remove()
| |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | --[[ | |
| 58 | for i = 20,1,-1 do | |
| 59 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 60 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 61 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 62 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 63 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 64 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 65 | wait() | |
| 66 | end | |
| 67 | --]] | |
| 68 | ||
| 69 | local pose = "Idle" | |
| 70 | local lastpose = nil | |
| 71 | ||
| 72 | ||
| 73 | ||
| 74 | ||
| 75 | ||
| 76 | ||
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | hum.Running:connect(function(Speed) | |
| 81 | if Speed > 1 then | |
| 82 | pose = "Walking" | |
| 83 | else | |
| 84 | pose = "Idle" | |
| 85 | end | |
| 86 | print(pose) | |
| 87 | ||
| 88 | end) | |
| 89 | ||
| 90 | hum.StateChanged:connect(function(State) | |
| 91 | if State == Enum.HumanoidStateType.Jumping then | |
| 92 | pose = "Jumping" | |
| 93 | elseif State == Enum.HumanoidStateType.Freefall then | |
| 94 | pose = "Falling" | |
| 95 | end | |
| 96 | print(State) | |
| 97 | end) | |
| 98 | ||
| 99 | ||
| 100 | -------------------------------------------Start of Attacks & Stuff------------------------------------------- | |
| 101 | ||
| 102 | function taunt(t) | |
| 103 | ||
| 104 | if t.Parent.ClassName == "Model" and t.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 105 | ||
| 106 | local RS2 = CreateWeld(t.Parent.Torso,t.Parent["Right Arm"],"Right Shoulder",1.5,0,0) | |
| 107 | local LS2 = CreateWeld(t.Parent.Torso,t.Parent["Left Arm"],"Left Shoulder",-1.5,0,0) | |
| 108 | local RH2 = CreateWeld(t.Parent.Torso,t.Parent["Right Leg"],"Right Hip",.5,-2,0) | |
| 109 | local LH2 = CreateWeld(t.Parent.Torso,t.Parent["Left Leg"],"Left Hip",-.5,-2,0) | |
| 110 | local Ne2 = CreateWeld(t.Parent.Torso,t.Parent["Head"],"Neck",0,1.5,0) | |
| 111 | local RJ2 = CreateWeld(t.Parent.HumanoidRootPart,t.Parent.Torso,"RootJoint") | |
| 112 | ||
| 113 | local URDED = Instance.new("Sound",char.Head)
| |
| 114 | URDED.SoundId = "rbxassetid://991087693" | |
| 115 | URDED.Volume = 1 | |
| 116 | URDED.PlaybackSpeed = .9 | |
| 117 | URDED.PlayOnRemove = true | |
| 118 | ||
| 119 | local NO = Instance.new("Sound",char.Head)
| |
| 120 | NO.SoundId = "rbxassetid://679798810" | |
| 121 | NO.Volume = 1 | |
| 122 | NO.PlaybackSpeed = 1 | |
| 123 | NO.PlayOnRemove = true | |
| 124 | NO.TimePosition = .15 | |
| 125 | ||
| 126 | local Yus = Instance.new("Sound",char.Head)
| |
| 127 | Yus.SoundId = "rbxassetid://269597232" | |
| 128 | Yus.Volume = 1 | |
| 129 | Yus.PlaybackSpeed = 1 | |
| 130 | Yus.PlayOnRemove = true | |
| 131 | ||
| 132 | local Ded = Instance.new("Sound",t.Parent.Head)
| |
| 133 | Ded.SoundId = "rbxassetid://153259684" | |
| 134 | Ded.Volume = 1 | |
| 135 | Ded.PlaybackSpeed = 1 | |
| 136 | Ded.PlayOnRemove = true | |
| 137 | ||
| 138 | local DeathIsSTUPID = Instance.new("Sound",t.Parent.Head)
| |
| 139 | DeathIsSTUPID.SoundId = "rbxassetid://203952633" | |
| 140 | DeathIsSTUPID.Volume = 1 | |
| 141 | DeathIsSTUPID.PlaybackSpeed = 1 | |
| 142 | DeathIsSTUPID.TimePosition = 4.5 | |
| 143 | DeathIsSTUPID.PlayOnRemove = false | |
| 144 | ||
| 145 | ||
| 146 | local UhNo = Instance.new("Sound",t.Parent.Head)
| |
| 147 | UhNo.SoundId = "rbxassetid://154606531" | |
| 148 | UhNo.Volume = 1 | |
| 149 | UhNo.PlaybackSpeed = 1 | |
| 150 | UhNo.PlayOnRemove = true | |
| 151 | ||
| 152 | local DeathScream = Instance.new("Sound",t.Parent.Head)
| |
| 153 | DeathScream.SoundId = "rbxassetid://527970724" | |
| 154 | DeathScream.Volume = 1 | |
| 155 | DeathScream.PlaybackSpeed = 1 | |
| 156 | DeathScream.PlayOnRemove = true | |
| 157 | ||
| 158 | hum.WalkSpeed = 0 | |
| 159 | hum.JumpPower = 0 | |
| 160 | ||
| 161 | t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0.01
| |
| 162 | t.Parent:FindFirstChildOfClass("Humanoid").JumpPower = 0
| |
| 163 | wait(2) | |
| 164 | t.Parent:FindFirstChildOfClass("Humanoid").WalkToPart = To
| |
| 165 | wait(.1) | |
| 166 | t.Parent:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
| |
| 167 | ||
| 168 | for i = 20,1,-1 do | |
| 169 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(120)), 0.2) | |
| 170 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.8,.9,0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-120)), 0.2) | |
| 171 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 172 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 173 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 174 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2) | |
| 175 | wait() | |
| 176 | end | |
| 177 | DeathIsSTUPID:Play() | |
| 178 | wait(2.5) | |
| 179 | DeathIsSTUPID:remove() | |
| 180 | for i = 20,1,-1 do | |
| 181 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 182 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 183 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 184 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 185 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 186 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 187 | wait() | |
| 188 | end | |
| 189 | NO:remove() | |
| 190 | wait(1) | |
| 191 | URDED:remove() | |
| 192 | for i = 20,1,-2 do | |
| 193 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 194 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) | |
| 195 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 196 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 197 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 198 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 199 | wait() | |
| 200 | end | |
| 201 | ||
| 202 | for i = 20,1,-2 do | |
| 203 | RS.C0 = Lerp(RS.C0, CFrame.new(.3,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.8) | |
| 204 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.8) | |
| 205 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) | |
| 206 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 207 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 208 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 209 | wait() | |
| 210 | end | |
| 211 | for i = 20,1,-1 do | |
| 212 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.2) | |
| 213 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 214 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.2) | |
| 215 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 216 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 217 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 218 | wait() | |
| 219 | end | |
| 220 | ||
| 221 | for i = 20,1,-1 do | |
| 222 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 223 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 224 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 225 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 226 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 227 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 228 | wait() | |
| 229 | end | |
| 230 | wait(1.5) | |
| 231 | UhNo:remove() | |
| 232 | for i = 2,1,-1 do | |
| 233 | for i = 20,1,-2 do | |
| 234 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 235 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 236 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)),0.2) | |
| 237 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 238 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 239 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 240 | wait() | |
| 241 | end | |
| 242 | for i = 20,1,-2 do | |
| 243 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 244 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 245 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.2) | |
| 246 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 247 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 248 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 249 | wait() | |
| 250 | end | |
| 251 | end | |
| 252 | ||
| 253 | for i = 20,1,-1 do | |
| 254 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 255 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 256 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 257 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 258 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 259 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 260 | wait() | |
| 261 | end | |
| 262 | wait(0.5) | |
| 263 | Yus:remove() | |
| 264 | for i = 2,1,-1 do | |
| 265 | for i = 20,1,-2 do | |
| 266 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 267 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 268 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)),0.2) | |
| 269 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 270 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 271 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 272 | wait() | |
| 273 | end | |
| 274 | for i = 20,1,-2 do | |
| 275 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 276 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 277 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.2) | |
| 278 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 279 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 280 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 281 | wait() | |
| 282 | end | |
| 283 | end | |
| 284 | ||
| 285 | for i = 20,1,-1 do | |
| 286 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) | |
| 287 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) | |
| 288 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.2) | |
| 289 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2) | |
| 290 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 291 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 292 | wait() | |
| 293 | end | |
| 294 | DeathScream:remove() | |
| 295 | ||
| 296 | for i = 20,1,-2 do | |
| 297 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.5,0.6,-.7) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 298 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-.5,0.5,-.5) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(90)), 0.8) | |
| 299 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(13), math.rad(0), math.rad(8)),0.8) | |
| 300 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(10), math.rad(0), 0), 0.8) | |
| 301 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.8) | |
| 302 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.8) | |
| 303 | wait() | |
| 304 | end | |
| 305 | wait(.5) | |
| 306 | Ded:remove() | |
| 307 | for i = 20,1,-2 do | |
| 308 | RS2.C0 = Lerp(RS2.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
| 309 | LS2.C0 = Lerp(LS2.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4) | |
| 310 | Ne2.C0 = Lerp(Ne2.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 311 | RJ2.C0 = Lerp(RJ2.C0, CFrame.new(0,-2.5,3.5) * CFrame.Angles(math.rad(90), math.rad(0), 0), 0.4) | |
| 312 | LH2.C0 = Lerp(LH2.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4) | |
| 313 | RH2.C0 = Lerp(RH2.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4) | |
| 314 | wait() | |
| 315 | end | |
| 316 | ||
| 317 | wait(1) | |
| 318 | hum.WalkSpeed = 10 | |
| 319 | hum.JumpPower = 50 | |
| 320 | t.Parent:FindFirstChildOfClass("Humanoid").Health = 0
| |
| 321 | ||
| 322 | ||
| 323 | ||
| 324 | end | |
| 325 | taunting = false | |
| 326 | end | |
| 327 | ||
| 328 | ||
| 329 | function dance() | |
| 330 | local moosic = Instance.new("Sound",char.Head)
| |
| 331 | - | moosic.SoundId = "rbxassetid://1040919458" |
| 331 | + | moosic.SoundId = "970111053" |
| 332 | - | moosic.Volume = 8 |
| 332 | + | moosic.Volume = 9000 |
| 333 | moosic.PlaybackSpeed = 1 | |
| 334 | moosic.PlayOnRemove = false | |
| 335 | moosic.Looped = true | |
| 336 | moosic:Play() | |
| 337 | hum.WalkSpeed = 5 | |
| 338 | ||
| 339 | function thing() | |
| 340 | ||
| 341 | ||
| 342 | local dancevalue = math.random(1,3) | |
| 343 | local face = "rbxassetid://125565218" | |
| 344 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 345 | ||
| 346 | if dancevalue == 1 then | |
| 347 | for i = 5,1,-1 do | |
| 348 | for i = 20,1,-2 do | |
| 349 | if dancing == true then | |
| 350 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 351 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 352 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 353 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 354 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 355 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.6,-.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 356 | wait() | |
| 357 | end | |
| 358 | end | |
| 359 | ||
| 360 | for i = 20,1,-2 do | |
| 361 | if dancing == true then | |
| 362 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 363 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 364 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 365 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 366 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 367 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 368 | wait() | |
| 369 | end | |
| 370 | end | |
| 371 | ||
| 372 | for i = 20,1,-2 do | |
| 373 | if dancing == true then | |
| 374 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 375 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 376 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 377 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 378 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 379 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 380 | wait() | |
| 381 | end | |
| 382 | end | |
| 383 | ||
| 384 | ||
| 385 | for i = 20,1,-2 do | |
| 386 | if dancing == true then | |
| 387 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 388 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0.5,-.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.8) | |
| 389 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8) | |
| 390 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 391 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,-0.5) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.8) | |
| 392 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0.4) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.8) | |
| 393 | wait() | |
| 394 | end | |
| 395 | end | |
| 396 | ||
| 397 | ||
| 398 | ||
| 399 | end | |
| 400 | elseif dancevalue == 2 then | |
| 401 | ||
| 402 | ||
| 403 | for i = 5,1,-1 do | |
| 404 | ||
| 405 | for i = 20,1,-1 do | |
| 406 | if dancing == true then | |
| 407 | RS.C0 = Lerp(RS.C0, CFrame.new(.1,0,-.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
| 408 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) | |
| 409 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.4) | |
| 410 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) | |
| 411 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-7)), 0.4) | |
| 412 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(3)), 0.4) | |
| 413 | wait() | |
| 414 | end | |
| 415 | end | |
| 416 | ||
| 417 | ||
| 418 | ||
| 419 | for i = 20,1,-1 do | |
| 420 | if dancing == true then | |
| 421 | RS.C0 = Lerp(RS.C0, CFrame.new(2,0.8,0) * CFrame.Angles(math.rad(90), math.rad(20), math.rad(89)), 0.4) | |
| 422 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.4) | |
| 423 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.4) | |
| 424 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.4) | |
| 425 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-3)), 0.4) | |
| 426 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2.1,0) * CFrame.Angles(math.rad(0), 0, math.rad(7)), 0.4) | |
| 427 | wait() | |
| 428 | end | |
| 429 | end | |
| 430 | ||
| 431 | ||
| 432 | ||
| 433 | end | |
| 434 | elseif dancevalue == 3 then | |
| 435 | ||
| 436 | ||
| 437 | ||
| 438 | ||
| 439 | ||
| 440 | for i = 5,1,-1 do | |
| 441 | ||
| 442 | for i = 20,1,-1 do | |
| 443 | if dancing == true then | |
| 444 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-5)), 0.2) | |
| 445 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-5)), 0.2) | |
| 446 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) | |
| 447 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), 0.2) | |
| 448 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(-5)), 0.2) | |
| 449 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(-5)), 0.2) | |
| 450 | wait() | |
| 451 | end | |
| 452 | end | |
| 453 | ||
| 454 | ||
| 455 | for i = 20,1,-5 do | |
| 456 | if dancing == true then | |
| 457 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 458 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 459 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 460 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
| 461 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 462 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 463 | wait() | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | ||
| 468 | ||
| 469 | for i = 20,1,-1 do | |
| 470 | if dancing == true then | |
| 471 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(5)), 0.2) | |
| 472 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-.5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(5)), 0.2) | |
| 473 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) | |
| 474 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)), 0.2) | |
| 475 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(5)), 0.2) | |
| 476 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1,-1) * CFrame.Angles(math.rad(90), 0, math.rad(5)), 0.2) | |
| 477 | wait() | |
| 478 | end | |
| 479 | end | |
| 480 | ||
| 481 | ||
| 482 | ||
| 483 | ||
| 484 | ||
| 485 | for i = 20,1,-5 do | |
| 486 | if dancing == true then | |
| 487 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 488 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 489 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.4) | |
| 490 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.2,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
| 491 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 492 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.5,-.3) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4) | |
| 493 | wait() | |
| 494 | end | |
| 495 | end | |
| 496 | ||
| 497 | end | |
| 498 | ||
| 499 | ||
| 500 | ||
| 501 | ||
| 502 | ||
| 503 | ||
| 504 | elseif dancevalue == 4 then | |
| 505 | ||
| 506 | ||
| 507 | ||
| 508 | ||
| 509 | for i = 5,1,-1 do | |
| 510 | ||
| 511 | ||
| 512 | ||
| 513 | ||
| 514 | ||
| 515 | ||
| 516 | ||
| 517 | ||
| 518 | ||
| 519 | for i = 20,1,-1 do | |
| 520 | if dancing == true then | |
| 521 | RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(25)), 0.2) | |
| 522 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.2) | |
| 523 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)),0.2) | |
| 524 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.2) | |
| 525 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2) | |
| 526 | RH.C0 = Lerp(RH.C0, CFrame.new(.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.2) | |
| 527 | wait() | |
| 528 | end | |
| 529 | end | |
| 530 | ||
| 531 | ||
| 532 | for i = 20,1,-1 do | |
| 533 | if dancing == true then | |
| 534 | RS.C0 = Lerp(RS.C0, CFrame.new(1.1,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-25)), 0.2) | |
| 535 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.7,0,0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2) | |
| 536 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)),0.2) | |
| 537 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.2) | |
| 538 | LH.C0 = Lerp(LH.C0, CFrame.new(-.6,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.2) | |
| 539 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2) | |
| 540 | wait() | |
| 541 | end | |
| 542 | end | |
| 543 | ||
| 544 | ||
| 545 | end | |
| 546 | ||
| 547 | ||
| 548 | ||
| 549 | ||
| 550 | end | |
| 551 | ||
| 552 | ||
| 553 | ||
| 554 | ||
| 555 | ||
| 556 | end--end of "thing" function | |
| 557 | ||
| 558 | ||
| 559 | repeat thing() until dancing == false | |
| 560 | moosic:remove() | |
| 561 | ||
| 562 | ||
| 563 | ||
| 564 | ||
| 565 | end--end of "dance" function | |
| 566 | ||
| 567 | ||
| 568 | ||
| 569 | ||
| 570 | -------------------------------------------end of Attacks & Stuff------------------------------------------- | |
| 571 | ||
| 572 | ||
| 573 | hum.HealthChanged:connect(function() | |
| 574 | if hum.Health < lasthealth then | |
| 575 | local randomface = math.random(1,3) | |
| 576 | local s = Instance.new("Sound",char.Head)
| |
| 577 | s.SoundId = "rbxasset://sounds/uuhhh.mp3" | |
| 578 | s.PlayOnRemove = true | |
| 579 | local notimportantthing = math.random(1,3) | |
| 580 | if notimportantthing == 1 then | |
| 581 | s.PlaybackSpeed = .8 | |
| 582 | elseif notimportantthing == 2 then | |
| 583 | s.PlaybackSpeed = 1 | |
| 584 | elseif notimportantthing == 3 then | |
| 585 | s.PlaybackSpeed = 1.2 | |
| 586 | end | |
| 587 | s:remove() | |
| 588 | ||
| 589 | if randomface == 1 then | |
| 590 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://319908799"
| |
| 591 | elseif randomface == 2 then | |
| 592 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://323571827"
| |
| 593 | elseif randomface == 3 then | |
| 594 | char.Head:FindFirstChildOfClass("Decal").Texture = "rbxassetid://321234100"
| |
| 595 | end | |
| 596 | wait(.3) | |
| 597 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 598 | ||
| 599 | end | |
| 600 | ||
| 601 | lasthealth = hum.Health - 100 | |
| 602 | end) | |
| 603 | ||
| 604 | ||
| 605 | ||
| 606 | ||
| 607 | mouse.KeyDown:connect(function(key) | |
| 608 | if key == "m" then | |
| 609 | if taunting == false then | |
| 610 | taunting = true | |
| 611 | taunt(mouse.Target) | |
| 612 | end | |
| 613 | elseif key == "q" then | |
| 614 | ||
| 615 | if dancing == false and taunting == false then | |
| 616 | taunting = true | |
| 617 | dancing = true | |
| 618 | dance() | |
| 619 | elseif dancing == true and taunting == true then | |
| 620 | taunting = false | |
| 621 | dancing = false | |
| 622 | hum.WalkSpeed = 10 | |
| 623 | local face = "rbxasset://textures/face.png" | |
| 624 | char.Head:FindFirstChildOfClass("Decal").Texture = face
| |
| 625 | end | |
| 626 | ||
| 627 | end | |
| 628 | end) | |
| 629 | ||
| 630 | while true do | |
| 631 | if taunting == false then | |
| 632 | if lastpose ~= pose then | |
| 633 | ||
| 634 | ||
| 635 | ------------------------------------------Lastpose ~= pose | |
| 636 | if pose == "Idle" then | |
| 637 | ||
| 638 | ---------------------------------Idle1------------------------------- | |
| 639 | for i = 20,1,-1 do | |
| 640 | if pose == "Idle" then | |
| 641 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.05) | |
| 642 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0.1,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05) | |
| 643 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) | |
| 644 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) | |
| 645 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) | |
| 646 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-2,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) | |
| 647 | wait() | |
| 648 | end | |
| 649 | end | |
| 650 | ---------------------------------Idle1------------------------------- | |
| 651 | ||
| 652 | ||
| 653 | elseif pose == "Walking" then | |
| 654 | ||
| 655 | ||
| 656 | ---------------------------------Walking1------------------------------- | |
| 657 | for i = 20,1,-1 do | |
| 658 | if pose == "Walking" then | |
| 659 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,0.45) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) | |
| 660 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,-0.5) * CFrame.Angles(math.rad(20), math.rad(8), math.rad(0)), 0.08) | |
| 661 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(5), math.rad(8), math.rad(0)),0.08) | |
| 662 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(-8), 0), 0.08) | |
| 663 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(8), math.rad(0)), 0.08) | |
| 664 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(8), math.rad(0)), 0.08) | |
| 665 | wait() | |
| 666 | end | |
| 667 | end | |
| 668 | ---------------------------------Walking1------------------------------- | |
| 669 | ||
| 670 | elseif pose == "Jumping" then | |
| 671 | ||
| 672 | ||
| 673 | ||
| 674 | ---------------------------------Jumping------------------------------- | |
| 675 | --None-- | |
| 676 | ---------------------------------Jumping------------------------------- | |
| 677 | ||
| 678 | ||
| 679 | ||
| 680 | ||
| 681 | ||
| 682 | end | |
| 683 | lastpose = pose | |
| 684 | elseif lastpose == pose then | |
| 685 | -------------------------------------------Lastpose == pose | |
| 686 | ||
| 687 | ||
| 688 | if pose == "Idle" then | |
| 689 | ||
| 690 | ---------------------------------Idle2------------------------------- | |
| 691 | for i = 20,1,-1 do | |
| 692 | if pose == "Idle" then | |
| 693 | RS.C0 = Lerp(RS.C0, CFrame.new(1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(7)), 0.05) | |
| 694 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.6,0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-7)), 0.05) | |
| 695 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),0.05) | |
| 696 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,-0.05,0) * CFrame.Angles(math.rad(0), math.rad(30), 0), 0.05) | |
| 697 | LH.C0 = Lerp(LH.C0, CFrame.new(-.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.05) | |
| 698 | RH.C0 = Lerp(RH.C0, CFrame.new(.7,-1.95,0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.05) | |
| 699 | wait() | |
| 700 | end | |
| 701 | end | |
| 702 | ---------------------------------Idle2------------------------------- | |
| 703 | elseif pose == "Walking" then | |
| 704 | ||
| 705 | ---------------------------------Walking2------------------------------- | |
| 706 | for i = 20,1,-1 do | |
| 707 | if pose == "Walking" then | |
| 708 | RS.C0 = Lerp(RS.C0, CFrame.new(1.5,0,-0.45) * CFrame.Angles(math.rad(20), math.rad(-8), math.rad(0)), 0.08) | |
| 709 | LS.C0 = Lerp(LS.C0, CFrame.new(-1.5,0,0.5) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) | |
| 710 | Ne.C0 = Lerp(Ne.C0, CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(4), math.rad(-8), math.rad(0)),0.08) | |
| 711 | RJ.C0 = Lerp(RJ.C0, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-5), math.rad(8), 0), 0.08) | |
| 712 | LH.C0 = Lerp(LH.C0, CFrame.new(-.5,-1.95,-1) * CFrame.Angles(math.rad(25), math.rad(-8), math.rad(0)), 0.08) | |
| 713 | RH.C0 = Lerp(RH.C0, CFrame.new(.5,-1.95,0.6) * CFrame.Angles(math.rad(-25), math.rad(-8), math.rad(0)), 0.08) | |
| 714 | wait() | |
| 715 | end | |
| 716 | end | |
| 717 | ---------------------------------Walking2------------------------------- | |
| 718 | ||
| 719 | end | |
| 720 | ||
| 721 | ||
| 722 | lastpose = nil | |
| 723 | ||
| 724 | end | |
| 725 | end | |
| 726 | wait() | |
| 727 | end |