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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | function clerp(c1,c2,al) | |
| 154 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 155 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 156 | for i,v in pairs(com1) do | |
| 157 | com1[i] = v+(com2[i]-v)*al | |
| 158 | end | |
| 159 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 160 | end | |
| 161 | ||
| 162 | function weld(p0,p1,c0,c1,par) | |
| 163 | local w = Instance.new("Weld", par)
| |
| 164 | w.Part0 = p0 | |
| 165 | w.Part1 = p1 | |
| 166 | w.C0 = c0 or CFrame.new() | |
| 167 | w.C1 = c1 or CFrame.new() | |
| 168 | return w | |
| 169 | end | |
| 170 | ||
| 171 | xmathrandom = math.random(-10,10) | |
| 172 | ymathrandom = math.random(2,10) | |
| 173 | zmathrandom = math.random(-10,10) | |
| 174 | ||
| 175 | ||
| 176 | player = game:service("Players").LocalPlayer
| |
| 177 | char = player.Character | |
| 178 | local beat = true | |
| 179 | local beattime = 0.6 | |
| 180 | suit = Instance.new("Model", char)
| |
| 181 | suit.Name = "Gaster" | |
| 182 | local vDebounce = false | |
| 183 | Torso = char.Torso | |
| 184 | cf=CFrame.new | |
| 185 | euler=CFrame.fromEulerAnglesXYZ | |
| 186 | local SHOT_SPEED = 100 | |
| 187 | local SHOT_TIME = 1 | |
| 188 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
| 189 | mouse = player:GetMouse() | |
| 190 | ||
| 191 | shieldparent1 = nil | |
| 192 | shieldparent2 = nil | |
| 193 | shieldparent3 = nil | |
| 194 | shieldparent4 = nil | |
| 195 | shieldparent5 = nil | |
| 196 | shieldparent6 = nil | |
| 197 | ||
| 198 | switchvalue = 0 | |
| 199 | RandomGasterRotaion = 0 | |
| 200 | RandomPerseverance = 0 | |
| 201 | ||
| 202 | ShieldValueToGaster = false | |
| 203 | ShieldValueToGasterDebounce = false | |
| 204 | ||
| 205 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 206 | ||
| 207 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 208 | ||
| 209 | ||
| 210 | RSH, LSH = nil, nil | |
| 211 | ||
| 212 | LS = Torso["Left Shoulder"] | |
| 213 | ||
| 214 | LH = Torso["Left Hip"] | |
| 215 | ||
| 216 | RS = Torso["Right Shoulder"] | |
| 217 | ||
| 218 | RH = Torso["Right Hip"] | |
| 219 | RSH = char.Torso["Right Shoulder"] | |
| 220 | ||
| 221 | LSH = char.Torso["Left Shoulder"] | |
| 222 | ||
| 223 | ||
| 224 | ||
| 225 | function startup() | |
| 226 | ||
| 227 | RW.Part0 = char.Torso | |
| 228 | ||
| 229 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 230 | ||
| 231 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 232 | ||
| 233 | RW.Part1 = char["Right Arm"] | |
| 234 | ||
| 235 | RW.Parent = char.Torso | |
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | LW.Part0 = char.Torso | |
| 240 | ||
| 241 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 242 | ||
| 243 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 244 | ||
| 245 | LW.Part1 = char["Left Arm"] | |
| 246 | ||
| 247 | LW.Parent = char.Torso | |
| 248 | ||
| 249 | for i = 1,5 do wait() | |
| 250 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
| 251 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
| 252 | ||
| 253 | ||
| 254 | end | |
| 255 | coroutine.resume(coroutine.create(function() | |
| 256 | wait(1) | |
| 257 | for i = 1,20 do wait() | |
| 258 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
| 259 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
| 260 | ||
| 261 | ||
| 262 | end | |
| 263 | ||
| 264 | for i = 1,20 do wait() | |
| 265 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
| 266 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
| 267 | ||
| 268 | ||
| 269 | end | |
| 270 | ||
| 271 | ||
| 272 | end)) | |
| 273 | end | |
| 274 | ||
| 275 | ||
| 276 | ||
| 277 | local Sounds = {
| |
| 278 | Gaster = Instance.new("Sound"),
| |
| 279 | Gun = Instance.new("Sound"),
| |
| 280 | Switch = Instance.new("Sound"),
| |
| 281 | Explode = Instance.new("Sound"),
| |
| 282 | GasterTheme = Instance.new("Sound")
| |
| 283 | } | |
| 284 | ||
| 285 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
| 286 | Sounds["Gaster"].Volume = 1 | |
| 287 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
| 288 | Sounds["Gun"].Volume = 1 | |
| 289 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
| 290 | Sounds["Switch"].Volume = 1 | |
| 291 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
| 292 | Sounds["Explode"].Volume = .1 | |
| 293 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
| 294 | Sounds["GasterTheme"].Volume = 99 | |
| 295 | ||
| 296 | function PlaySound(soundname, pitch, where, looped) | |
| 297 | Sounds[soundname].Parent = where | |
| 298 | Sounds[soundname].Pitch = pitch | |
| 299 | Sounds[soundname].Looped= looped | |
| 300 | Sounds[soundname]:Play() | |
| 301 | local oldsound = Sounds[soundname] | |
| 302 | coroutine.resume(coroutine.create(function() | |
| 303 | ||
| 304 | wait(4) | |
| 305 | for i = 1,1 do | |
| 306 | if oldsound.Looped == true then return end | |
| 307 | oldsound:Destroy() | |
| 308 | end | |
| 309 | end)) | |
| 310 | Sounds[soundname] = Sounds[soundname]:clone() | |
| 311 | end | |
| 312 | ||
| 313 | firstuse = true | |
| 314 | InUse = false | |
| 315 | ||
| 316 | JusticeAttack = false | |
| 317 | JusticeAttackDebounce = false | |
| 318 | ||
| 319 | IntegrityAttack = false | |
| 320 | IntegrityAttackDebounce = false | |
| 321 | ||
| 322 | PerseveranceAttack = false | |
| 323 | PerseveranceAttackDebounce = false | |
| 324 | ||
| 325 | KindnessAttack = false | |
| 326 | KindnessAttackDebounce = false | |
| 327 | ||
| 328 | DeterminationAttack = false | |
| 329 | DetermiantionAttackDebounce = false | |
| 330 | ||
| 331 | PatienceAttack = false | |
| 332 | PatienceAttackDebounce = false | |
| 333 | ||
| 334 | BraveryAttack = false | |
| 335 | BraveryAttackDebounce = false | |
| 336 | ||
| 337 | ||
| 338 | hand1DeterminationhealthDown = false | |
| 339 | hand2PerseverancehealthDown = false | |
| 340 | hand3PatiencehealthDown = false | |
| 341 | hand4IntegrityhealthDown = false | |
| 342 | hand5BraveryhealthDown = false | |
| 343 | hand6JusticehealthDown = false | |
| 344 | hand7KindnesshealthDown = false | |
| 345 | ||
| 346 | hand1Determination = Instance.new("Model", char)
| |
| 347 | hand1Determination.Name ="Red" | |
| 348 | hand2Perseverance = Instance.new("Model", char)
| |
| 349 | hand2Perseverance.Name ="Purple" | |
| 350 | hand3Patience = Instance.new("Model", char)
| |
| 351 | hand3Patience.Name = "Cyan" | |
| 352 | hand4Integrity = Instance.new("Model", char)
| |
| 353 | hand4Integrity.Name = "Blue" | |
| 354 | hand5Bravery = Instance.new("Model", char)
| |
| 355 | hand5Bravery.Name = "Orange" | |
| 356 | hand6Justice = Instance.new("Model", char)
| |
| 357 | hand6Justice.Name = "Yellow" | |
| 358 | hand7Kindness = Instance.new("Model", char)
| |
| 359 | hand7Kindness.Name = "Green" | |
| 360 | ||
| 361 | function teleportPlayer(pos) | |
| 362 | ||
| 363 | if player == nil or player.Character == nil then return end | |
| 364 | ||
| 365 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
| 366 | coroutine.resume(coroutine.create(function() | |
| 367 | ||
| 368 | TeleportPart = Instance.new("Part",workspace)
| |
| 369 | ||
| 370 | TeleportPart.FormFactor="Custom" | |
| 371 | ||
| 372 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
| 373 | ||
| 374 | TeleportPart.TopSurface = 0 | |
| 375 | ||
| 376 | TeleportPart.BottomSurface = 0 | |
| 377 | ||
| 378 | local colorc = {"Black"}
| |
| 379 | ||
| 380 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 381 | ||
| 382 | TeleportPart.BrickColor = Fire | |
| 383 | ||
| 384 | TeleportPart.CanCollide=false | |
| 385 | ||
| 386 | TeleportPart.Anchored=true | |
| 387 | ||
| 388 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 389 | ||
| 390 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart)
| |
| 391 | ||
| 392 | ||
| 393 | game.Debris:AddItem(TeleportPart,1.5) | |
| 394 | ||
| 395 | for i = 1,5 do wait() | |
| 396 | Torso.Transparency = Torso.Transparency - 0.2 | |
| 397 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
| 398 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
| 399 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
| 400 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
| 401 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
| 402 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
| 403 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
| 404 | mouth.Transparency = mouth.Transparency - 0.2 | |
| 405 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
| 406 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
| 407 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
| 408 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
| 409 | end | |
| 410 | ||
| 411 | ||
| 412 | Torso.Transparency = 0 | |
| 413 | char["Left Arm"].Transparency = 0 | |
| 414 | char["Left Leg"].Transparency = 0 | |
| 415 | char["Right Arm"].Transparency = 0 | |
| 416 | char["Right Leg"].Transparency = 0 | |
| 417 | char.Head.Transparency = 0 | |
| 418 | Crack1.Transparency = 0 | |
| 419 | Crack2.Transparency = 0 | |
| 420 | mouth.Transparency = 0 | |
| 421 | Eye1.Transparency = 0 | |
| 422 | Eye2.Transparency = 0 | |
| 423 | MEye1.Transparency = 0 | |
| 424 | MEye2.Transparency = 0 | |
| 425 | ||
| 426 | end)) | |
| 427 | ||
| 428 | for i = 1,7 do | |
| 429 | local parti = Instance.new("Part",Torso)
| |
| 430 | parti.Anchored = true | |
| 431 | parti.TopSurface = 0 | |
| 432 | parti.BottomSurface = 0 | |
| 433 | parti.CanCollide = false | |
| 434 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 435 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 436 | parti.Transparency = 0 | |
| 437 | parti.BrickColor = BrickColor.new("Black")
| |
| 438 | game.Debris:AddItem(parti,1.5) | |
| 439 | ||
| 440 | ||
| 441 | ||
| 442 | ||
| 443 | ||
| 444 | ||
| 445 | ||
| 446 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 447 | game:service("RunService").Stepped:connect(function()
| |
| 448 | parti.Transparency = parti.Transparency + 0.05 | |
| 449 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 450 | end) | |
| 451 | ||
| 452 | ||
| 453 | ||
| 454 | end | |
| 455 | for i = 1,10 do wait() | |
| 456 | ||
| 457 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
| 458 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
| 459 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
| 460 | end | |
| 461 | end | |
| 462 | ||
| 463 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
| 464 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
| 465 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
| 466 | shirt=Instance.new("Shirt", char)
| |
| 467 | pants=Instance.new("Pants", char)
| |
| 468 | char.Head.BrickColor = BrickColor.new("Institutional white")
| |
| 469 | ||
| 470 | ||
| 471 | shirt.ShirtTemplate="rbxassetid://535199088" | |
| 472 | pants.PantsTemplate="rbxassetid://532840011" | |
| 473 | ||
| 474 | --------Gaster's head | |
| 475 | ||
| 476 | ||
| 477 | ||
| 478 | mouth = Instance.new("Part",suit)
| |
| 479 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
| 480 | mouth.Transparency = 0 | |
| 481 | mouth.BrickColor = BrickColor.new("Really black")
| |
| 482 | mouth.CanCollide = false | |
| 483 | mouthMesh = Instance.new("SpecialMesh",mouth)
| |
| 484 | mouthMesh.MeshType = "Sphere" | |
| 485 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
| 486 | ||
| 487 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 488 | ||
| 489 | ||
| 490 | Crack2 = Instance.new("Part",suit)
| |
| 491 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
| 492 | Crack2.Transparency = 0 | |
| 493 | Crack2.BrickColor = BrickColor.new("Really black")
| |
| 494 | Crack2.CanCollide = false | |
| 495 | Crack2Mesh = Instance.new("SpecialMesh",Crack2)
| |
| 496 | Crack2Mesh.MeshType = "Sphere" | |
| 497 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
| 498 | ||
| 499 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
| 500 | ||
| 501 | ||
| 502 | Crack1 = Instance.new("Part",suit)
| |
| 503 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
| 504 | Crack1.Transparency = 0 | |
| 505 | Crack1.BrickColor = BrickColor.new("Really black")
| |
| 506 | Crack1.CanCollide = false | |
| 507 | Crack1Mesh = Instance.new("SpecialMesh",Crack1)
| |
| 508 | Crack1Mesh.MeshType = "Sphere" | |
| 509 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
| 510 | ||
| 511 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
| 512 | ||
| 513 | ||
| 514 | Eye1 = Instance.new("Part",suit)
| |
| 515 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
| 516 | Eye1.Transparency = 0 | |
| 517 | Eye1.BrickColor = BrickColor.new("Really black")
| |
| 518 | Eye1.CanCollide = false | |
| 519 | Eye1Mesh = Instance.new("SpecialMesh",Eye1)
| |
| 520 | Eye1Mesh.MeshType = "Sphere" | |
| 521 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
| 522 | ||
| 523 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 524 | ||
| 525 | ||
| 526 | Eye2 = Instance.new("Part",suit)
| |
| 527 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
| 528 | Eye2.Transparency = 0 | |
| 529 | Eye2.CanCollide = false | |
| 530 | Eye2.BrickColor = BrickColor.new("Really black")
| |
| 531 | Eye2Mesh = Instance.new("SpecialMesh",Eye2)
| |
| 532 | Eye2Mesh.MeshType = "Sphere" | |
| 533 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
| 534 | ||
| 535 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 536 | ||
| 537 | MEye1 = Instance.new("Part",suit)
| |
| 538 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
| 539 | MEye1.Transparency = 0 | |
| 540 | MEye1.Material= "Neon" | |
| 541 | MEye1.BrickColor = BrickColor.new("Institutional white")
| |
| 542 | MEye1.CanCollide = false | |
| 543 | MEye1Mesh = Instance.new("SpecialMesh",MEye1)
| |
| 544 | MEye1Mesh.MeshType = "Sphere" | |
| 545 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
| 546 | ||
| 547 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 548 | ||
| 549 | MEye2 = Instance.new("Part",suit)
| |
| 550 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
| 551 | MEye2.Transparency = 0 | |
| 552 | MEye2.Material= "Neon" | |
| 553 | MEye2.BrickColor = BrickColor.new("Institutional white")
| |
| 554 | MEye2.CanCollide = false | |
| 555 | MEye2Mesh = Instance.new("SpecialMesh",MEye2)
| |
| 556 | MEye2Mesh.MeshType = "Sphere" | |
| 557 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
| 558 | ||
| 559 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 560 | ||
| 561 | ||
| 562 | --------Gaster's hand | |
| 563 | ||
| 564 | startup() | |
| 565 | ||
| 566 | hand1DeterminationPosition = Instance.new("Part",suit)
| |
| 567 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
| 568 | hand1DeterminationPosition.Transparency = 1 | |
| 569 | hand1DeterminationPosition.CanCollide = false | |
| 570 | ||
| 571 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 572 | ||
| 573 | hand2PerseverancePosition = Instance.new("Part",suit)
| |
| 574 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
| 575 | hand2PerseverancePosition.Transparency = 1 | |
| 576 | hand2PerseverancePosition.CanCollide = false | |
| 577 | ||
| 578 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 579 | ||
| 580 | hand3PatiencePosition = Instance.new("Part",suit)
| |
| 581 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
| 582 | hand3PatiencePosition.Transparency = 1 | |
| 583 | hand3PatiencePosition.CanCollide = false | |
| 584 | ||
| 585 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 586 | ||
| 587 | hand4IntegrityPosition = Instance.new("Part",suit)
| |
| 588 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
| 589 | hand4IntegrityPosition.Transparency = 1 | |
| 590 | hand4IntegrityPosition.CanCollide = false | |
| 591 | ||
| 592 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 593 | ||
| 594 | hand5BraveryPosition = Instance.new("Part",suit)
| |
| 595 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
| 596 | hand5BraveryPosition.Transparency = 1 | |
| 597 | hand5BraveryPosition.CanCollide = false | |
| 598 | ||
| 599 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 600 | ||
| 601 | hand6JusticePosition = Instance.new("Part",suit)
| |
| 602 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
| 603 | hand6JusticePosition.Transparency = 1 | |
| 604 | hand6JusticePosition.CanCollide = false | |
| 605 | ||
| 606 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 607 | ||
| 608 | hand7KindnessPosition = Instance.new("Part",suit)
| |
| 609 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
| 610 | hand7KindnessPosition.Transparency = 1 | |
| 611 | hand7KindnessPosition.CanCollide = false | |
| 612 | ||
| 613 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 614 | ||
| 615 | ||
| 616 | AttackPosition = Instance.new("Part",suit)
| |
| 617 | AttackPosition.Size = Vector3.new(1,1,1) | |
| 618 | AttackPosition.Transparency = 1 | |
| 619 | AttackPosition.CanCollide = false | |
| 620 | ||
| 621 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 622 | ||
| 623 | ||
| 624 | ||
| 625 | --------Gaster's Health of hands and hands | |
| 626 | ||
| 627 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination)
| |
| 628 | hand1Determinationhealth.DisplayDistanceType = "None" | |
| 629 | hand1Determinationhealth.Health = 100 | |
| 630 | hand1Determinationhealth.MaxHealth = 100 | |
| 631 | ||
| 632 | Determination = Instance.new("Part",hand1Determination)
| |
| 633 | Determination.Size = Vector3.new(1,1.5,0.2) | |
| 634 | Determination.Name = "Head" | |
| 635 | Determination.Position = hand1DeterminationPosition.Position | |
| 636 | DeterminationMesh = Instance.new("SpecialMesh",Determination)
| |
| 637 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
| 638 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 639 | Determination.BrickColor = BrickColor.new("Institutional white")
| |
| 640 | ||
| 641 | DeterminationOrb = Instance.new("Part",Determination)
| |
| 642 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 643 | DeterminationOrb.BrickColor = BrickColor.new("Really red")
| |
| 644 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 645 | ||
| 646 | ||
| 647 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 648 | ||
| 649 | local p = Instance.new("Part",workspace)
| |
| 650 | ||
| 651 | p.FormFactor="Custom" | |
| 652 | ||
| 653 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 654 | ||
| 655 | p.TopSurface = 0 | |
| 656 | ||
| 657 | p.BottomSurface = 0 | |
| 658 | ||
| 659 | local colorc = {"Really red"}
| |
| 660 | ||
| 661 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 662 | ||
| 663 | p.BrickColor = Fire | |
| 664 | ||
| 665 | p.CanCollide=false | |
| 666 | ||
| 667 | p.Anchored=true | |
| 668 | ||
| 669 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 670 | ||
| 671 | ||
| 672 | for i = 1,8 do wait() | |
| 673 | ||
| 674 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 675 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 676 | end | |
| 677 | p:remove() | |
| 678 | ||
| 679 | ||
| 680 | ||
| 681 | --2-- | |
| 682 | ||
| 683 | ||
| 684 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance)
| |
| 685 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
| 686 | hand2Perseverancehealth.Health = 100 | |
| 687 | hand2Perseverancehealth.MaxHealth = 100 | |
| 688 | ||
| 689 | Perseverance = Instance.new("Part",hand2Perseverance)
| |
| 690 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
| 691 | Perseverance.Name = "Head" | |
| 692 | Perseverance.Position = hand2PerseverancePosition.Position | |
| 693 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance)
| |
| 694 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
| 695 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 696 | Perseverance.BrickColor = BrickColor.new("Institutional white")
| |
| 697 | ||
| 698 | PerseveranceOrb = Instance.new("Part",Perseverance)
| |
| 699 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 700 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta")
| |
| 701 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 702 | ||
| 703 | ||
| 704 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 705 | ||
| 706 | local p = Instance.new("Part",workspace)
| |
| 707 | ||
| 708 | p.FormFactor="Custom" | |
| 709 | ||
| 710 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 711 | ||
| 712 | p.TopSurface = 0 | |
| 713 | ||
| 714 | p.BottomSurface = 0 | |
| 715 | ||
| 716 | local colorc = {"Magenta"}
| |
| 717 | ||
| 718 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 719 | ||
| 720 | p.BrickColor = Fire | |
| 721 | ||
| 722 | p.CanCollide=false | |
| 723 | ||
| 724 | p.Anchored=true | |
| 725 | ||
| 726 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 727 | ||
| 728 | ||
| 729 | for i = 1,8 do wait() | |
| 730 | ||
| 731 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 732 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 733 | end | |
| 734 | p:remove() | |
| 735 | ||
| 736 | --3-- | |
| 737 | ||
| 738 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience)
| |
| 739 | hand3Patiencehealth.DisplayDistanceType = "None" | |
| 740 | hand3Patiencehealth.Health = 100 | |
| 741 | hand3Patiencehealth.MaxHealth = 100 | |
| 742 | ||
| 743 | Patience = Instance.new("Part",hand3Patience)
| |
| 744 | Patience.Size = Vector3.new(1,1.5,0.2) | |
| 745 | Patience.Name = "Head" | |
| 746 | PatienceMesh = Instance.new("SpecialMesh",Patience)
| |
| 747 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
| 748 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 749 | Patience.BrickColor = BrickColor.new("Institutional white")
| |
| 750 | ||
| 751 | ||
| 752 | PatienceOrb = Instance.new("Part",Patience)
| |
| 753 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 754 | PatienceOrb.BrickColor = BrickColor.new("Cyan")
| |
| 755 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 756 | ||
| 757 | ||
| 758 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 759 | ||
| 760 | local p = Instance.new("Part",workspace)
| |
| 761 | ||
| 762 | p.FormFactor="Custom" | |
| 763 | ||
| 764 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 765 | ||
| 766 | p.TopSurface = 0 | |
| 767 | ||
| 768 | p.BottomSurface = 0 | |
| 769 | ||
| 770 | local colorc = {"Cyan"}
| |
| 771 | ||
| 772 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 773 | ||
| 774 | p.BrickColor = Fire | |
| 775 | ||
| 776 | p.CanCollide=false | |
| 777 | ||
| 778 | p.Anchored=true | |
| 779 | ||
| 780 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 781 | ||
| 782 | ||
| 783 | for i = 1,8 do wait() | |
| 784 | ||
| 785 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 786 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 787 | end | |
| 788 | p:remove() | |
| 789 | ||
| 790 | --4-- | |
| 791 | ||
| 792 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity)
| |
| 793 | hand4Integrityhealth.DisplayDistanceType = "None" | |
| 794 | hand4Integrityhealth.Health = 100 | |
| 795 | hand4Integrityhealth.MaxHealth = 100 | |
| 796 | ||
| 797 | Integrity = Instance.new("Part",hand4Integrity)
| |
| 798 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
| 799 | Integrity.Name = "Head" | |
| 800 | Integrity.Position = hand1DeterminationPosition.Position | |
| 801 | IntegrityMesh = Instance.new("SpecialMesh",Integrity)
| |
| 802 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
| 803 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 804 | Integrity.BrickColor = BrickColor.new("Institutional white")
| |
| 805 | ||
| 806 | ||
| 807 | IntegrityOrb = Instance.new("Part",Integrity)
| |
| 808 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 809 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue")
| |
| 810 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 811 | ||
| 812 | ||
| 813 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 814 | ||
| 815 | ||
| 816 | local p = Instance.new("Part",workspace)
| |
| 817 | ||
| 818 | p.FormFactor="Custom" | |
| 819 | ||
| 820 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 821 | ||
| 822 | p.TopSurface = 0 | |
| 823 | ||
| 824 | p.BottomSurface = 0 | |
| 825 | ||
| 826 | local colorc = {"Deep blue"}
| |
| 827 | ||
| 828 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 829 | ||
| 830 | p.BrickColor = Fire | |
| 831 | ||
| 832 | p.CanCollide=false | |
| 833 | ||
| 834 | p.Anchored=true | |
| 835 | ||
| 836 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 837 | ||
| 838 | ||
| 839 | for i = 1,8 do wait() | |
| 840 | ||
| 841 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 842 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 843 | end | |
| 844 | p:remove() | |
| 845 | ||
| 846 | --5-- | |
| 847 | ||
| 848 | ||
| 849 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery)
| |
| 850 | hand5Braveryhealth.DisplayDistanceType = "None" | |
| 851 | hand5Braveryhealth.Health = 100 | |
| 852 | hand5Braveryhealth.MaxHealth = 100 | |
| 853 | ||
| 854 | ||
| 855 | Bravery = Instance.new("Part",hand5Bravery)
| |
| 856 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
| 857 | Bravery .Name = "Head" | |
| 858 | Bravery.Position = hand1DeterminationPosition.Position | |
| 859 | BraveryMesh = Instance.new("SpecialMesh",Bravery)
| |
| 860 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
| 861 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 862 | Bravery.BrickColor = BrickColor.new("Institutional white")
| |
| 863 | ||
| 864 | BraveryOrb = Instance.new("Part",Bravery)
| |
| 865 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 866 | BraveryOrb.BrickColor = BrickColor.new("Deep orange")
| |
| 867 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 868 | ||
| 869 | ||
| 870 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 871 | ||
| 872 | ||
| 873 | ||
| 874 | local p = Instance.new("Part",workspace)
| |
| 875 | ||
| 876 | p.FormFactor="Custom" | |
| 877 | ||
| 878 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 879 | ||
| 880 | p.TopSurface = 0 | |
| 881 | ||
| 882 | p.BottomSurface = 0 | |
| 883 | ||
| 884 | local colorc = {"Deep orange"}
| |
| 885 | ||
| 886 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 887 | ||
| 888 | p.BrickColor = Fire | |
| 889 | ||
| 890 | p.CanCollide=false | |
| 891 | ||
| 892 | p.Anchored=true | |
| 893 | ||
| 894 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 895 | ||
| 896 | ||
| 897 | for i = 1,8 do wait() | |
| 898 | ||
| 899 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 900 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 901 | end | |
| 902 | p:remove() | |
| 903 | --6-- | |
| 904 | ||
| 905 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice)
| |
| 906 | hand6Justicehealth.DisplayDistanceType = "None" | |
| 907 | hand6Justicehealth.Health = 100 | |
| 908 | hand6Justicehealth.MaxHealth = 100 | |
| 909 | ||
| 910 | Justice = Instance.new("Part",hand6Justice)
| |
| 911 | Justice .Size = Vector3.new(1,1.5,0.2) | |
| 912 | Justice.Name = "Head" | |
| 913 | Justice.Position = hand1DeterminationPosition.Position | |
| 914 | JusticeMesh = Instance.new("SpecialMesh",Justice)
| |
| 915 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
| 916 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 917 | Justice.BrickColor = BrickColor.new("Institutional white")
| |
| 918 | ||
| 919 | JusticeOrb = Instance.new("Part",Justice)
| |
| 920 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 921 | JusticeOrb.BrickColor = BrickColor.new("New Yeller")
| |
| 922 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 923 | ||
| 924 | ||
| 925 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 926 | ||
| 927 | ||
| 928 | ||
| 929 | local p = Instance.new("Part",workspace)
| |
| 930 | ||
| 931 | p.FormFactor="Custom" | |
| 932 | ||
| 933 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 934 | ||
| 935 | p.TopSurface = 0 | |
| 936 | ||
| 937 | p.BottomSurface = 0 | |
| 938 | ||
| 939 | local colorc = {"New Yeller"}
| |
| 940 | ||
| 941 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 942 | ||
| 943 | p.BrickColor = Fire | |
| 944 | ||
| 945 | p.CanCollide=false | |
| 946 | ||
| 947 | p.Anchored=true | |
| 948 | ||
| 949 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 950 | ||
| 951 | ||
| 952 | for i = 1,8 do wait() | |
| 953 | ||
| 954 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 955 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 956 | end | |
| 957 | p:remove() | |
| 958 | --7-- | |
| 959 | ||
| 960 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness)
| |
| 961 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
| 962 | hand7Kindnesshealth.Health = 100 | |
| 963 | hand7Kindnesshealth.MaxHealth = 100 | |
| 964 | ||
| 965 | Kindness = Instance.new("Part",hand7Kindness)
| |
| 966 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
| 967 | Kindness.Name = "Head" | |
| 968 | Kindness.Position = hand1DeterminationPosition.Position | |
| 969 | KindnessMesh = Instance.new("SpecialMesh",Kindness)
| |
| 970 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
| 971 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
| 972 | Kindness.BrickColor = BrickColor.new("Institutional white")
| |
| 973 | ||
| 974 | KindnessOrb = Instance.new("Part",Kindness)
| |
| 975 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
| 976 | KindnessOrb.BrickColor = BrickColor.new("Lime green")
| |
| 977 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 978 | ||
| 979 | ||
| 980 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
| 981 | local p = Instance.new("Part",workspace)
| |
| 982 | ||
| 983 | p.FormFactor="Custom" | |
| 984 | ||
| 985 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 986 | ||
| 987 | p.TopSurface = 0 | |
| 988 | ||
| 989 | p.BottomSurface = 0 | |
| 990 | ||
| 991 | local colorc = {"Lime green"}
| |
| 992 | ||
| 993 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 994 | ||
| 995 | p.BrickColor = Fire | |
| 996 | ||
| 997 | p.CanCollide=false | |
| 998 | ||
| 999 | p.Anchored=true | |
| 1000 | ||
| 1001 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1002 | ||
| 1003 | ||
| 1004 | for i = 1,8 do wait() | |
| 1005 | ||
| 1006 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1007 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 1008 | end | |
| 1009 | p:remove() | |
| 1010 | ||
| 1011 | PlaySound("GasterTheme", 1, char.Torso, true)
| |
| 1012 | ||
| 1013 | ---functions and attacks | |
| 1014 | ||
| 1015 | function BravAttack() | |
| 1016 | if hand5BraveryhealthDown == true then return end | |
| 1017 | if switchvalue == 7 then | |
| 1018 | ||
| 1019 | BraveryAttack = true | |
| 1020 | ||
| 1021 | WeldBravery = Instance.new("Weld",Bravery)
| |
| 1022 | WeldBravery.Part0 = AttackPosition | |
| 1023 | WeldBravery.Part1 = Bravery | |
| 1024 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1025 | ||
| 1026 | local p = Instance.new("Part",workspace)
| |
| 1027 | ||
| 1028 | p.FormFactor="Custom" | |
| 1029 | ||
| 1030 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1031 | ||
| 1032 | p.TopSurface = 0 | |
| 1033 | ||
| 1034 | p.BottomSurface = 0 | |
| 1035 | ||
| 1036 | local colorc = {"Deep orange"}
| |
| 1037 | ||
| 1038 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1039 | ||
| 1040 | p.BrickColor = Fire | |
| 1041 | ||
| 1042 | p.CanCollide=false | |
| 1043 | ||
| 1044 | p.Anchored=true | |
| 1045 | ||
| 1046 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1047 | ||
| 1048 | coroutine.resume(coroutine.create(function() | |
| 1049 | for i = 1,8 do wait() | |
| 1050 | ||
| 1051 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1052 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 1053 | end | |
| 1054 | p:remove() | |
| 1055 | end)) | |
| 1056 | ||
| 1057 | ||
| 1058 | ||
| 1059 | end | |
| 1060 | ||
| 1061 | end | |
| 1062 | ||
| 1063 | ||
| 1064 | ||
| 1065 | function BravRest() | |
| 1066 | if hand5BraveryhealthDown == true then return end | |
| 1067 | if switchvalue == 6 then | |
| 1068 | ||
| 1069 | if BraveryAttack == true then | |
| 1070 | WeldBravery:remove() | |
| 1071 | ||
| 1072 | ||
| 1073 | local p = Instance.new("Part",workspace)
| |
| 1074 | ||
| 1075 | p.FormFactor="Custom" | |
| 1076 | ||
| 1077 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1078 | ||
| 1079 | p.TopSurface = 0 | |
| 1080 | ||
| 1081 | p.BottomSurface = 0 | |
| 1082 | ||
| 1083 | local colorc = {"Deep orange"}
| |
| 1084 | ||
| 1085 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1086 | ||
| 1087 | p.BrickColor = Fire | |
| 1088 | ||
| 1089 | p.CanCollide=false | |
| 1090 | ||
| 1091 | p.Anchored=true | |
| 1092 | ||
| 1093 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1094 | coroutine.resume(coroutine.create(function() | |
| 1095 | for i = 1,8 do wait() | |
| 1096 | ||
| 1097 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1098 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 1099 | end | |
| 1100 | p:remove() | |
| 1101 | end)) | |
| 1102 | ||
| 1103 | BraveryAttack = false | |
| 1104 | ||
| 1105 | ||
| 1106 | end | |
| 1107 | end | |
| 1108 | end | |
| 1109 | ||
| 1110 | function PatAttack() | |
| 1111 | if hand3PatiencehealthDown == true then return end | |
| 1112 | if switchvalue == 6 then | |
| 1113 | ||
| 1114 | PatienceAttack = true | |
| 1115 | ||
| 1116 | WeldPatience = Instance.new("Weld",Patience)
| |
| 1117 | WeldPatience.Part0 = AttackPosition | |
| 1118 | WeldPatience.Part1 = Patience | |
| 1119 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1120 | ||
| 1121 | local p = Instance.new("Part",workspace)
| |
| 1122 | ||
| 1123 | p.FormFactor="Custom" | |
| 1124 | ||
| 1125 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1126 | ||
| 1127 | p.TopSurface = 0 | |
| 1128 | ||
| 1129 | p.BottomSurface = 0 | |
| 1130 | ||
| 1131 | local colorc = {"Cyan"}
| |
| 1132 | ||
| 1133 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1134 | ||
| 1135 | p.BrickColor = Fire | |
| 1136 | ||
| 1137 | p.CanCollide=false | |
| 1138 | ||
| 1139 | p.Anchored=true | |
| 1140 | ||
| 1141 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1142 | ||
| 1143 | coroutine.resume(coroutine.create(function() | |
| 1144 | for i = 1,8 do wait() | |
| 1145 | ||
| 1146 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1147 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 1148 | end | |
| 1149 | p:remove() | |
| 1150 | end)) | |
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | end | |
| 1155 | ||
| 1156 | end | |
| 1157 | ||
| 1158 | ||
| 1159 | ||
| 1160 | function PatRest() | |
| 1161 | if hand3PatiencehealthDown == true then return end | |
| 1162 | if switchvalue == 7 or switchvalue == 5 then | |
| 1163 | ||
| 1164 | if PatienceAttack == true then | |
| 1165 | WeldPatience:remove() | |
| 1166 | ||
| 1167 | ||
| 1168 | local p = Instance.new("Part",workspace)
| |
| 1169 | ||
| 1170 | p.FormFactor="Custom" | |
| 1171 | ||
| 1172 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1173 | ||
| 1174 | p.TopSurface = 0 | |
| 1175 | ||
| 1176 | p.BottomSurface = 0 | |
| 1177 | ||
| 1178 | local colorc = {"Cyan"}
| |
| 1179 | ||
| 1180 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1181 | ||
| 1182 | p.BrickColor = Fire | |
| 1183 | ||
| 1184 | p.CanCollide=false | |
| 1185 | ||
| 1186 | p.Anchored=true | |
| 1187 | ||
| 1188 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1189 | coroutine.resume(coroutine.create(function() | |
| 1190 | for i = 1,8 do wait() | |
| 1191 | ||
| 1192 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1193 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
| 1194 | end | |
| 1195 | p:remove() | |
| 1196 | end)) | |
| 1197 | ||
| 1198 | PatienceAttack = false | |
| 1199 | ||
| 1200 | ||
| 1201 | end | |
| 1202 | end | |
| 1203 | end | |
| 1204 | ||
| 1205 | ||
| 1206 | function DetAttack() | |
| 1207 | if hand1DeterminationhealthDown == true then return end | |
| 1208 | if switchvalue == 5 then | |
| 1209 | ||
| 1210 | DeterminationAttack = true | |
| 1211 | ||
| 1212 | WeldDet = Instance.new("Weld",Determination)
| |
| 1213 | WeldDet.Part0 = AttackPosition | |
| 1214 | WeldDet.Part1 = Determination | |
| 1215 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1216 | ||
| 1217 | local p = Instance.new("Part",workspace)
| |
| 1218 | ||
| 1219 | p.FormFactor="Custom" | |
| 1220 | ||
| 1221 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1222 | ||
| 1223 | p.TopSurface = 0 | |
| 1224 | ||
| 1225 | p.BottomSurface = 0 | |
| 1226 | ||
| 1227 | local colorc = {"Really red"}
| |
| 1228 | ||
| 1229 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1230 | ||
| 1231 | p.BrickColor = Fire | |
| 1232 | ||
| 1233 | p.CanCollide=false | |
| 1234 | ||
| 1235 | p.Anchored=true | |
| 1236 | ||
| 1237 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1238 | ||
| 1239 | coroutine.resume(coroutine.create(function() | |
| 1240 | for i = 1,8 do wait() | |
| 1241 | ||
| 1242 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1243 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 1244 | end | |
| 1245 | p:remove() | |
| 1246 | end)) | |
| 1247 | ||
| 1248 | ||
| 1249 | ||
| 1250 | end | |
| 1251 | ||
| 1252 | end | |
| 1253 | ||
| 1254 | ||
| 1255 | ||
| 1256 | function DetRest() | |
| 1257 | if hand1DeterminationhealthDown == true then return end | |
| 1258 | if switchvalue == 6 or switchvalue == 4 then | |
| 1259 | ||
| 1260 | if DeterminationAttack == true then | |
| 1261 | WeldDet:remove() | |
| 1262 | ||
| 1263 | ||
| 1264 | local p = Instance.new("Part",workspace)
| |
| 1265 | ||
| 1266 | p.FormFactor="Custom" | |
| 1267 | ||
| 1268 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1269 | ||
| 1270 | p.TopSurface = 0 | |
| 1271 | ||
| 1272 | p.BottomSurface = 0 | |
| 1273 | ||
| 1274 | local colorc = {"Really red"}
| |
| 1275 | ||
| 1276 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1277 | ||
| 1278 | p.BrickColor = Fire | |
| 1279 | ||
| 1280 | p.CanCollide=false | |
| 1281 | ||
| 1282 | p.Anchored=true | |
| 1283 | ||
| 1284 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1285 | coroutine.resume(coroutine.create(function() | |
| 1286 | for i = 1,8 do wait() | |
| 1287 | ||
| 1288 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1289 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
| 1290 | end | |
| 1291 | p:remove() | |
| 1292 | end)) | |
| 1293 | ||
| 1294 | DeterminationAttack = false | |
| 1295 | ||
| 1296 | ||
| 1297 | end | |
| 1298 | end | |
| 1299 | end | |
| 1300 | ||
| 1301 | ||
| 1302 | ||
| 1303 | function KinAttack() | |
| 1304 | if hand7KindnesshealthDown == true then return end | |
| 1305 | if switchvalue == 4 then | |
| 1306 | ||
| 1307 | KindAttack = true | |
| 1308 | ||
| 1309 | WeldKind = Instance.new("Weld",Kindness)
| |
| 1310 | WeldKind.Part0 = AttackPosition | |
| 1311 | WeldKind.Part1 = Kindness | |
| 1312 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1313 | ||
| 1314 | local p = Instance.new("Part",workspace)
| |
| 1315 | ||
| 1316 | p.FormFactor="Custom" | |
| 1317 | ||
| 1318 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1319 | ||
| 1320 | p.TopSurface = 0 | |
| 1321 | ||
| 1322 | p.BottomSurface = 0 | |
| 1323 | ||
| 1324 | local colorc = {"Lime green"}
| |
| 1325 | ||
| 1326 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1327 | ||
| 1328 | p.BrickColor = Fire | |
| 1329 | ||
| 1330 | p.CanCollide=false | |
| 1331 | ||
| 1332 | p.Anchored=true | |
| 1333 | ||
| 1334 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1335 | ||
| 1336 | coroutine.resume(coroutine.create(function() | |
| 1337 | for i = 1,8 do wait() | |
| 1338 | ||
| 1339 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1340 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 1341 | end | |
| 1342 | p:remove() | |
| 1343 | end)) | |
| 1344 | ||
| 1345 | ||
| 1346 | ||
| 1347 | end | |
| 1348 | ||
| 1349 | end | |
| 1350 | ||
| 1351 | ||
| 1352 | ||
| 1353 | function KinRest() | |
| 1354 | if hand7KindnesshealthDown == true then return end | |
| 1355 | if switchvalue == 5 or switchvalue == 3 then | |
| 1356 | ||
| 1357 | if KindAttack == true then | |
| 1358 | WeldKind:remove() | |
| 1359 | ||
| 1360 | ||
| 1361 | local p = Instance.new("Part",workspace)
| |
| 1362 | ||
| 1363 | p.FormFactor="Custom" | |
| 1364 | ||
| 1365 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1366 | ||
| 1367 | p.TopSurface = 0 | |
| 1368 | ||
| 1369 | p.BottomSurface = 0 | |
| 1370 | ||
| 1371 | local colorc = {"Lime green"}
| |
| 1372 | ||
| 1373 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1374 | ||
| 1375 | p.BrickColor = Fire | |
| 1376 | ||
| 1377 | p.CanCollide=false | |
| 1378 | ||
| 1379 | p.Anchored=true | |
| 1380 | ||
| 1381 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1382 | coroutine.resume(coroutine.create(function() | |
| 1383 | for i = 1,8 do wait() | |
| 1384 | ||
| 1385 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1386 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 1387 | end | |
| 1388 | p:remove() | |
| 1389 | end)) | |
| 1390 | ||
| 1391 | KindAttack = false | |
| 1392 | ||
| 1393 | ||
| 1394 | end | |
| 1395 | end | |
| 1396 | end | |
| 1397 | ||
| 1398 | ||
| 1399 | ||
| 1400 | ||
| 1401 | function PerAttack() | |
| 1402 | if hand2PerseverancehealthDown == true then return end | |
| 1403 | if switchvalue == 3 then | |
| 1404 | ||
| 1405 | PerseveranceAttack = true | |
| 1406 | ||
| 1407 | WeldPer = Instance.new("Weld",Perseverance)
| |
| 1408 | WeldPer.Part0 = AttackPosition | |
| 1409 | WeldPer.Part1 = Perseverance | |
| 1410 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1411 | ||
| 1412 | local p = Instance.new("Part",workspace)
| |
| 1413 | ||
| 1414 | p.FormFactor="Custom" | |
| 1415 | ||
| 1416 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1417 | ||
| 1418 | p.TopSurface = 0 | |
| 1419 | ||
| 1420 | p.BottomSurface = 0 | |
| 1421 | ||
| 1422 | local colorc = {"Magenta"}
| |
| 1423 | ||
| 1424 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1425 | ||
| 1426 | p.BrickColor = Fire | |
| 1427 | ||
| 1428 | p.CanCollide=false | |
| 1429 | ||
| 1430 | p.Anchored=true | |
| 1431 | ||
| 1432 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1433 | ||
| 1434 | coroutine.resume(coroutine.create(function() | |
| 1435 | for i = 1,8 do wait() | |
| 1436 | ||
| 1437 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1438 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 1439 | end | |
| 1440 | p:remove() | |
| 1441 | end)) | |
| 1442 | ||
| 1443 | ||
| 1444 | ||
| 1445 | end | |
| 1446 | ||
| 1447 | end | |
| 1448 | ||
| 1449 | ||
| 1450 | ||
| 1451 | function PerRest() | |
| 1452 | if hand2PerseverancehealthDown == true then return end | |
| 1453 | if switchvalue == 4 or switchvalue == 2 then | |
| 1454 | ||
| 1455 | if PerseveranceAttack == true then | |
| 1456 | WeldPer:remove() | |
| 1457 | ||
| 1458 | ||
| 1459 | local p = Instance.new("Part",workspace)
| |
| 1460 | ||
| 1461 | p.FormFactor="Custom" | |
| 1462 | ||
| 1463 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1464 | ||
| 1465 | p.TopSurface = 0 | |
| 1466 | ||
| 1467 | p.BottomSurface = 0 | |
| 1468 | ||
| 1469 | local colorc = {"Magenta"}
| |
| 1470 | ||
| 1471 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1472 | ||
| 1473 | p.BrickColor = Fire | |
| 1474 | ||
| 1475 | p.CanCollide=false | |
| 1476 | ||
| 1477 | p.Anchored=true | |
| 1478 | ||
| 1479 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1480 | coroutine.resume(coroutine.create(function() | |
| 1481 | for i = 1,8 do wait() | |
| 1482 | ||
| 1483 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1484 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 1485 | end | |
| 1486 | p:remove() | |
| 1487 | end)) | |
| 1488 | ||
| 1489 | PerseveranceAttack = false | |
| 1490 | ||
| 1491 | ||
| 1492 | end | |
| 1493 | end | |
| 1494 | end | |
| 1495 | ||
| 1496 | ||
| 1497 | function IntAttack() | |
| 1498 | if hand4IntegrityhealthDown == true then return end | |
| 1499 | if switchvalue == 2 then | |
| 1500 | ||
| 1501 | IntegrityAttack = true | |
| 1502 | ||
| 1503 | WeldInt = Instance.new("Weld",Integrity)
| |
| 1504 | WeldInt.Part0 = AttackPosition | |
| 1505 | WeldInt.Part1 = Integrity | |
| 1506 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1507 | ||
| 1508 | local p = Instance.new("Part",workspace)
| |
| 1509 | ||
| 1510 | p.FormFactor="Custom" | |
| 1511 | ||
| 1512 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1513 | ||
| 1514 | p.TopSurface = 0 | |
| 1515 | ||
| 1516 | p.BottomSurface = 0 | |
| 1517 | ||
| 1518 | local colorc = {"Dark blue"}
| |
| 1519 | ||
| 1520 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1521 | ||
| 1522 | p.BrickColor = Fire | |
| 1523 | ||
| 1524 | p.CanCollide=false | |
| 1525 | ||
| 1526 | p.Anchored=true | |
| 1527 | ||
| 1528 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1529 | ||
| 1530 | coroutine.resume(coroutine.create(function() | |
| 1531 | for i = 1,8 do wait() | |
| 1532 | ||
| 1533 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1534 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 1535 | end | |
| 1536 | p:remove() | |
| 1537 | end)) | |
| 1538 | ||
| 1539 | ||
| 1540 | ||
| 1541 | end | |
| 1542 | ||
| 1543 | end | |
| 1544 | ||
| 1545 | ||
| 1546 | ||
| 1547 | function IntRest() | |
| 1548 | if hand4IntegrityhealthDown == true then return end | |
| 1549 | if switchvalue == 3 or switchvalue == 1 then | |
| 1550 | ||
| 1551 | if IntegrityAttack == true then | |
| 1552 | WeldInt:remove() | |
| 1553 | ||
| 1554 | ||
| 1555 | local p = Instance.new("Part",workspace)
| |
| 1556 | ||
| 1557 | p.FormFactor="Custom" | |
| 1558 | ||
| 1559 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1560 | ||
| 1561 | p.TopSurface = 0 | |
| 1562 | ||
| 1563 | p.BottomSurface = 0 | |
| 1564 | ||
| 1565 | local colorc = {"Dark blue"}
| |
| 1566 | ||
| 1567 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1568 | ||
| 1569 | p.BrickColor = Fire | |
| 1570 | ||
| 1571 | p.CanCollide=false | |
| 1572 | ||
| 1573 | p.Anchored=true | |
| 1574 | ||
| 1575 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1576 | coroutine.resume(coroutine.create(function() | |
| 1577 | for i = 1,8 do wait() | |
| 1578 | ||
| 1579 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1580 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 1581 | end | |
| 1582 | p:remove() | |
| 1583 | end)) | |
| 1584 | ||
| 1585 | IntegrityAttack = false | |
| 1586 | ||
| 1587 | ||
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | ||
| 1592 | ||
| 1593 | ||
| 1594 | ||
| 1595 | function JusAttack() | |
| 1596 | ||
| 1597 | if switchvalue == 1 then | |
| 1598 | if hand6JusticehealthDown == true then return end | |
| 1599 | JusticeAttack = true | |
| 1600 | ||
| 1601 | Weldjus = Instance.new("Weld",Justice)
| |
| 1602 | Weldjus.Part0 = AttackPosition | |
| 1603 | Weldjus.Part1 = Justice | |
| 1604 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1605 | ||
| 1606 | local p = Instance.new("Part",workspace)
| |
| 1607 | ||
| 1608 | p.FormFactor="Custom" | |
| 1609 | ||
| 1610 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1611 | ||
| 1612 | p.TopSurface = 0 | |
| 1613 | ||
| 1614 | p.BottomSurface = 0 | |
| 1615 | ||
| 1616 | local colorc = {"New Yeller"}
| |
| 1617 | ||
| 1618 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1619 | ||
| 1620 | p.BrickColor = Fire | |
| 1621 | ||
| 1622 | p.CanCollide=false | |
| 1623 | ||
| 1624 | p.Anchored=true | |
| 1625 | ||
| 1626 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1627 | ||
| 1628 | coroutine.resume(coroutine.create(function() | |
| 1629 | for i = 1,8 do wait() | |
| 1630 | ||
| 1631 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1632 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 1633 | end | |
| 1634 | p:remove() | |
| 1635 | end)) | |
| 1636 | ||
| 1637 | ||
| 1638 | ||
| 1639 | end | |
| 1640 | ||
| 1641 | end | |
| 1642 | ||
| 1643 | ||
| 1644 | ||
| 1645 | ||
| 1646 | function JusRest() | |
| 1647 | if hand6JusticehealthDown == true then return end | |
| 1648 | if switchvalue == 2 then | |
| 1649 | ||
| 1650 | if JusticeAttack == true then | |
| 1651 | Weldjus:remove() | |
| 1652 | ||
| 1653 | ||
| 1654 | local p = Instance.new("Part",workspace)
| |
| 1655 | ||
| 1656 | p.FormFactor="Custom" | |
| 1657 | ||
| 1658 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 1659 | ||
| 1660 | p.TopSurface = 0 | |
| 1661 | ||
| 1662 | p.BottomSurface = 0 | |
| 1663 | ||
| 1664 | local colorc = {"New Yeller"}
| |
| 1665 | ||
| 1666 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 1667 | ||
| 1668 | p.BrickColor = Fire | |
| 1669 | ||
| 1670 | p.CanCollide=false | |
| 1671 | ||
| 1672 | p.Anchored=true | |
| 1673 | ||
| 1674 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 1675 | coroutine.resume(coroutine.create(function() | |
| 1676 | for i = 1,8 do wait() | |
| 1677 | ||
| 1678 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 1679 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 1680 | end | |
| 1681 | p:remove() | |
| 1682 | end)) | |
| 1683 | ||
| 1684 | JusticeAttack = false | |
| 1685 | ||
| 1686 | ||
| 1687 | end | |
| 1688 | end | |
| 1689 | end | |
| 1690 | ||
| 1691 | ||
| 1692 | ||
| 1693 | ||
| 1694 | ||
| 1695 | ||
| 1696 | ||
| 1697 | ||
| 1698 | ||
| 1699 | ||
| 1700 | ||
| 1701 | ||
| 1702 | --Key Presses | |
| 1703 | ||
| 1704 | mouse.Button1Up:connect(function() | |
| 1705 | ||
| 1706 | InUse = false | |
| 1707 | ||
| 1708 | ||
| 1709 | end) | |
| 1710 | ||
| 1711 | mouse.Button1Down:connect(function() | |
| 1712 | ||
| 1713 | InUse = true | |
| 1714 | ||
| 1715 | ||
| 1716 | end) | |
| 1717 | ||
| 1718 | mouse.KeyDown:connect(function(key) | |
| 1719 | ||
| 1720 | if key =="r" then | |
| 1721 | if hand7KindnesshealthDown == true then return end | |
| 1722 | if ShieldValueToGasterDebounce == true then return end | |
| 1723 | ||
| 1724 | if ShieldValueToGaster == false then | |
| 1725 | ShieldValueToGaster = true | |
| 1726 | if ShieldValueToGasterDebounce == false then | |
| 1727 | ShieldValueToGasterDebounce = true | |
| 1728 | ||
| 1729 | ||
| 1730 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness)
| |
| 1731 | ShieldOfGaster6.TopSurface = "Smooth" | |
| 1732 | ShieldOfGaster6.BottomSurface = "Smooth" | |
| 1733 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
| 1734 | ShieldOfGaster6.CanCollide = true | |
| 1735 | ShieldOfGaster6.Anchored =true | |
| 1736 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green")
| |
| 1737 | ShieldOfGaster6 .FormFactor = "Custom" | |
| 1738 | ShieldOfGaster6.Transparency = 0.7 | |
| 1739 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1740 | shieldparent6 = ShieldOfGaster6 | |
| 1741 | ||
| 1742 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness)
| |
| 1743 | ShieldOfGaster5.TopSurface = "Smooth" | |
| 1744 | ShieldOfGaster5.BottomSurface = "Smooth" | |
| 1745 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
| 1746 | ShieldOfGaster5.CanCollide = true | |
| 1747 | ShieldOfGaster5.Anchored =true | |
| 1748 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green")
| |
| 1749 | ShieldOfGaster5 .FormFactor = "Custom" | |
| 1750 | ShieldOfGaster5.Transparency = 0.7 | |
| 1751 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1752 | shieldparent5 = ShieldOfGaster5 | |
| 1753 | ||
| 1754 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness)
| |
| 1755 | ShieldOfGaster4.TopSurface = "Smooth" | |
| 1756 | ShieldOfGaster4.BottomSurface = "Smooth" | |
| 1757 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
| 1758 | ShieldOfGaster4.CanCollide = true | |
| 1759 | ShieldOfGaster4.Anchored =true | |
| 1760 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green")
| |
| 1761 | ShieldOfGaster4 .FormFactor = "Custom" | |
| 1762 | ShieldOfGaster4.Transparency = 0.7 | |
| 1763 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1764 | shieldparent4 = ShieldOfGaster4 | |
| 1765 | ||
| 1766 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness)
| |
| 1767 | ShieldOfGaster3.TopSurface = "Smooth" | |
| 1768 | ShieldOfGaster3.BottomSurface = "Smooth" | |
| 1769 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
| 1770 | ShieldOfGaster3.CanCollide = true | |
| 1771 | ShieldOfGaster3.Anchored =true | |
| 1772 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green")
| |
| 1773 | ShieldOfGaster3 .FormFactor = "Custom" | |
| 1774 | ShieldOfGaster3.Transparency = 0.7 | |
| 1775 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1776 | shieldparent3 = ShieldOfGaster3 | |
| 1777 | ||
| 1778 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness)
| |
| 1779 | ShieldOfGaster2.TopSurface = "Smooth" | |
| 1780 | ShieldOfGaster2.BottomSurface = "Smooth" | |
| 1781 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
| 1782 | ShieldOfGaster2.CanCollide = true | |
| 1783 | ShieldOfGaster2.Anchored =true | |
| 1784 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green")
| |
| 1785 | ShieldOfGaster2 .FormFactor = "Custom" | |
| 1786 | ShieldOfGaster2.Transparency = 0.7 | |
| 1787 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1788 | shieldparent2 = ShieldOfGaster2 | |
| 1789 | ||
| 1790 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness)
| |
| 1791 | ShieldOfGaster1.TopSurface = "Smooth" | |
| 1792 | ShieldOfGaster1.BottomSurface = "Smooth" | |
| 1793 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
| 1794 | ShieldOfGaster1.CanCollide = true | |
| 1795 | ShieldOfGaster1.Anchored =true | |
| 1796 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green")
| |
| 1797 | ShieldOfGaster1 .FormFactor = "Custom" | |
| 1798 | ShieldOfGaster1.Transparency = 0.7 | |
| 1799 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1800 | shieldparent1 = ShieldOfGaster1 | |
| 1801 | ||
| 1802 | for i = 1,7 do | |
| 1803 | local parti = Instance.new("Part",Torso)
| |
| 1804 | parti.Anchored = true | |
| 1805 | parti.TopSurface = 0 | |
| 1806 | parti.BottomSurface = 0 | |
| 1807 | parti.CanCollide = false | |
| 1808 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 1809 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1810 | parti.Transparency = 0 | |
| 1811 | parti.BrickColor = BrickColor.new("Lime green")
| |
| 1812 | game.Debris:AddItem(parti,1.5) | |
| 1813 | ||
| 1814 | ||
| 1815 | ||
| 1816 | ||
| 1817 | ||
| 1818 | ||
| 1819 | ||
| 1820 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 1821 | game:service("RunService").Stepped:connect(function()
| |
| 1822 | parti.Transparency = parti.Transparency + 0.05 | |
| 1823 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 1824 | end) | |
| 1825 | end | |
| 1826 | ||
| 1827 | ShieldValueToGasterDebounce = false | |
| 1828 | ShieldValueToGaster = true | |
| 1829 | end | |
| 1830 | ||
| 1831 | ||
| 1832 | elseif ShieldValueToGaster == true then | |
| 1833 | ShieldValueToGaster = false | |
| 1834 | if ShieldValueToGasterDebounce == false then | |
| 1835 | ShieldValueToGasterDebounce = true | |
| 1836 | ||
| 1837 | ||
| 1838 | for i = 1,3 do wait() | |
| 1839 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
| 1840 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
| 1841 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
| 1842 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
| 1843 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
| 1844 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
| 1845 | end | |
| 1846 | shieldparent6:remove() | |
| 1847 | shieldparent5:remove() | |
| 1848 | shieldparent4:remove() | |
| 1849 | shieldparent3:remove() | |
| 1850 | shieldparent2:remove() | |
| 1851 | shieldparent1:remove() | |
| 1852 | ||
| 1853 | shieldparent1=nil | |
| 1854 | shieldparent2=nil | |
| 1855 | shieldparent3=nil | |
| 1856 | shieldparent4=nil | |
| 1857 | shieldparent5=nil | |
| 1858 | shieldparent6=nil | |
| 1859 | ||
| 1860 | ||
| 1861 | ShieldValueToGasterDebounce = false | |
| 1862 | ShieldValueToGaster = false | |
| 1863 | end | |
| 1864 | end | |
| 1865 | ||
| 1866 | ||
| 1867 | end | |
| 1868 | ||
| 1869 | ||
| 1870 | if key =="x" then | |
| 1871 | if (not vDebounce) then | |
| 1872 | vDebounce = true | |
| 1873 | for i = 1,5 do wait() | |
| 1874 | Torso.Transparency = Torso.Transparency + 0.2 | |
| 1875 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
| 1876 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
| 1877 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
| 1878 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
| 1879 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
| 1880 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
| 1881 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
| 1882 | mouth.Transparency = mouth.Transparency + 0.2 | |
| 1883 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
| 1884 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
| 1885 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
| 1886 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
| 1887 | end | |
| 1888 | ||
| 1889 | teleportPlayer(mouse.hit.p) | |
| 1890 | char.Humanoid.PlatformStand = false | |
| 1891 | vDebounce = false | |
| 1892 | end | |
| 1893 | end | |
| 1894 | ||
| 1895 | ||
| 1896 | ||
| 1897 | if key == "q" then | |
| 1898 | ||
| 1899 | if switchvalue == 1 then return end | |
| 1900 | ||
| 1901 | switchvalue = switchvalue - 1 | |
| 1902 | ||
| 1903 | print (switchvalue) | |
| 1904 | ||
| 1905 | JusAttack() | |
| 1906 | JusRest() | |
| 1907 | IntAttack() | |
| 1908 | IntRest() | |
| 1909 | PerAttack() | |
| 1910 | PerRest() | |
| 1911 | KinAttack() | |
| 1912 | KinRest() | |
| 1913 | DetAttack() | |
| 1914 | DetRest() | |
| 1915 | PatAttack() | |
| 1916 | PatRest() | |
| 1917 | BravAttack() | |
| 1918 | BravRest() | |
| 1919 | end | |
| 1920 | ||
| 1921 | if key == "e" then | |
| 1922 | ||
| 1923 | if switchvalue == 7 then return end | |
| 1924 | ||
| 1925 | switchvalue = switchvalue + 1 | |
| 1926 | ||
| 1927 | print (switchvalue) | |
| 1928 | ||
| 1929 | JusAttack() | |
| 1930 | JusRest() | |
| 1931 | IntAttack() | |
| 1932 | IntRest() | |
| 1933 | PerAttack() | |
| 1934 | PerRest() | |
| 1935 | KinAttack() | |
| 1936 | KinRest() | |
| 1937 | DetAttack() | |
| 1938 | DetRest() | |
| 1939 | PatAttack() | |
| 1940 | PatRest() | |
| 1941 | BravAttack() | |
| 1942 | BravRest() | |
| 1943 | end | |
| 1944 | ||
| 1945 | ||
| 1946 | ||
| 1947 | end) | |
| 1948 | ||
| 1949 | ||
| 1950 | ||
| 1951 | ||
| 1952 | ||
| 1953 | ||
| 1954 | ||
| 1955 | ||
| 1956 | ||
| 1957 | ---runservices | |
| 1958 | ||
| 1959 | ||
| 1960 | ||
| 1961 | ||
| 1962 | ||
| 1963 | ||
| 1964 | ||
| 1965 | ||
| 1966 | game:service("RunService").Stepped:connect(function() wait(.5)
| |
| 1967 | ||
| 1968 | ||
| 1969 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
| 1970 | ||
| 1971 | char.Humanoid.Health = 0 | |
| 1972 | ||
| 1973 | ||
| 1974 | end | |
| 1975 | ||
| 1976 | ||
| 1977 | if InUse == false then return end | |
| 1978 | ||
| 1979 | if JusticeAttack == true then | |
| 1980 | ||
| 1981 | if InUse == false then return end | |
| 1982 | if InUse == true then | |
| 1983 | if JusticeAttackDebounce == true then return end | |
| 1984 | if JusticeAttackDebounce == false then | |
| 1985 | ||
| 1986 | ||
| 1987 | JusticeAttackDebounce = true | |
| 1988 | ||
| 1989 | wait(.2) | |
| 1990 | ||
| 1991 | ||
| 1992 | local PewJustice = Instance.new("Part",suit)
| |
| 1993 | PewJustice.Size = Vector3.new(2,1,4) | |
| 1994 | PewJustice.BrickColor = BrickColor.new("New Yeller")
| |
| 1995 | PewJustice.Position = Justice.Position | |
| 1996 | PewJustice.CanCollide = false | |
| 1997 | ||
| 1998 | for i = 1,7 do | |
| 1999 | local parti = Instance.new("Part",Torso)
| |
| 2000 | parti.Anchored = true | |
| 2001 | parti.TopSurface = 0 | |
| 2002 | parti.BottomSurface = 0 | |
| 2003 | parti.CanCollide = false | |
| 2004 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
| 2005 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 2006 | parti.Transparency = 0 | |
| 2007 | parti.BrickColor = BrickColor.new("New Yeller")
| |
| 2008 | game.Debris:AddItem(parti,1.5) | |
| 2009 | ||
| 2010 | ||
| 2011 | ||
| 2012 | ||
| 2013 | ||
| 2014 | ||
| 2015 | ||
| 2016 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
| 2017 | game:service("RunService").Stepped:connect(function()
| |
| 2018 | parti.Transparency = parti.Transparency + 0.05 | |
| 2019 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 2020 | end) | |
| 2021 | ||
| 2022 | ||
| 2023 | ||
| 2024 | end | |
| 2025 | ||
| 2026 | coroutine.resume(coroutine.create(function() | |
| 2027 | for i = 1,8 do wait() | |
| 2028 | ||
| 2029 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 2030 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
| 2031 | end | |
| 2032 | p:remove() | |
| 2033 | end)) | |
| 2034 | ||
| 2035 | local handleCFrame = PewJustice.CFrame | |
| 2036 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 2037 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 2038 | local laserShotClone = PewJustice:Clone() | |
| 2039 | PewJustice:remove() | |
| 2040 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
| 2041 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 2042 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 2043 | bodyVelocity.Parent = laserShotClone | |
| 2044 | bodyVelocity.Name = "Magic" | |
| 2045 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 2046 | ||
| 2047 | ||
| 2048 | laserShotClone.Parent = suit | |
| 2049 | ||
| 2050 | ||
| 2051 | function touch(hit) | |
| 2052 | ||
| 2053 | ||
| 2054 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2055 | ||
| 2056 | if hit.Parent.Name == char.Name then return end | |
| 2057 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2058 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2059 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2060 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2061 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2062 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2063 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2064 | ||
| 2065 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
| 2066 | ||
| 2067 | local HitSounds = {
| |
| 2068 | Hurt = Instance.new("Sound")
| |
| 2069 | ||
| 2070 | } | |
| 2071 | ||
| 2072 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2073 | HitSounds["Hurt"].Volume = 1 | |
| 2074 | ||
| 2075 | function PlayHitSound(soundname, pitch) | |
| 2076 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2077 | HitSounds[soundname].Pitch = pitch | |
| 2078 | HitSounds[soundname]:Play() | |
| 2079 | local oldsound = HitSounds[soundname] | |
| 2080 | coroutine.resume(coroutine.create(function() | |
| 2081 | wait(4) | |
| 2082 | oldsound:Destroy() | |
| 2083 | end)) | |
| 2084 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2085 | end | |
| 2086 | ||
| 2087 | PlayHitSound("Hurt", 1)
| |
| 2088 | ||
| 2089 | coroutine.resume(coroutine.create(function() | |
| 2090 | laserShotClone.Magic:remove() | |
| 2091 | ||
| 2092 | wait(3) | |
| 2093 | laserShotClone:remove() | |
| 2094 | end)) | |
| 2095 | ||
| 2096 | end end laserShotClone.Touched:connect(touch) | |
| 2097 | ||
| 2098 | game.Debris:AddItem(laserShotClone,10) | |
| 2099 | ||
| 2100 | ||
| 2101 | JusticeAttackDebounce = false | |
| 2102 | end | |
| 2103 | end | |
| 2104 | end | |
| 2105 | ||
| 2106 | ||
| 2107 | ----2nd Attack | |
| 2108 | ||
| 2109 | ||
| 2110 | ||
| 2111 | ||
| 2112 | ||
| 2113 | ||
| 2114 | ||
| 2115 | ||
| 2116 | if IntegrityAttack == true then | |
| 2117 | ||
| 2118 | if InUse == false then return end | |
| 2119 | if InUse == true then | |
| 2120 | if IntegrityAttackDebounce == true then return end | |
| 2121 | if IntegrityAttackDebounce == false then | |
| 2122 | ||
| 2123 | ||
| 2124 | IntegrityAttackDebounce = true | |
| 2125 | ||
| 2126 | wait(.5) | |
| 2127 | ||
| 2128 | for i = 1,2 do wait(1) | |
| 2129 | local PewIntegrity = Instance.new("Part",suit)
| |
| 2130 | PewIntegrity.Size = Vector3.new(5,1,5) | |
| 2131 | PewIntegrity.BrickColor = BrickColor.new("Dark blue")
| |
| 2132 | PewIntegrity.Position = Integrity.Position | |
| 2133 | PewIntegrity.CanCollide = false | |
| 2134 | PewIntegrity.Transparency = 0.4 | |
| 2135 | ||
| 2136 | local p = Instance.new("Part",workspace)
| |
| 2137 | ||
| 2138 | p.FormFactor="Custom" | |
| 2139 | ||
| 2140 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2141 | ||
| 2142 | p.TopSurface = 0 | |
| 2143 | ||
| 2144 | p.BottomSurface = 0 | |
| 2145 | ||
| 2146 | local colorc = {"Dark blue"}
| |
| 2147 | ||
| 2148 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2149 | ||
| 2150 | p.BrickColor = Fire | |
| 2151 | ||
| 2152 | p.CanCollide=false | |
| 2153 | ||
| 2154 | p.Anchored=true | |
| 2155 | ||
| 2156 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2157 | coroutine.resume(coroutine.create(function() | |
| 2158 | for i = 1,8 do wait() | |
| 2159 | ||
| 2160 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 2161 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
| 2162 | end | |
| 2163 | p:remove() | |
| 2164 | end)) | |
| 2165 | ||
| 2166 | local handleCFrame = PewIntegrity.CFrame | |
| 2167 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 2168 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 2169 | local laserShotClone = PewIntegrity:Clone() | |
| 2170 | PewIntegrity:remove() | |
| 2171 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
| 2172 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 2173 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 2174 | negativevelocity = bodyVelocity.velocity*-1 | |
| 2175 | bodyVelocity.Parent = laserShotClone | |
| 2176 | bodyVelocity.Name = "Magic" | |
| 2177 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 2178 | ||
| 2179 | ||
| 2180 | laserShotClone.Parent = suit | |
| 2181 | ||
| 2182 | ||
| 2183 | function touch(hit) | |
| 2184 | ||
| 2185 | ||
| 2186 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2187 | ||
| 2188 | if hit.Parent.Name == char.Name then return end | |
| 2189 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2190 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2191 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2192 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2193 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2194 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2195 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2196 | ||
| 2197 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 2198 | ||
| 2199 | local HitSounds = {
| |
| 2200 | Hurt = Instance.new("Sound")
| |
| 2201 | ||
| 2202 | } | |
| 2203 | ||
| 2204 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2205 | HitSounds["Hurt"].Volume = 1 | |
| 2206 | ||
| 2207 | function PlayHitSound(soundname, pitch) | |
| 2208 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2209 | HitSounds[soundname].Pitch = pitch | |
| 2210 | HitSounds[soundname]:Play() | |
| 2211 | local oldsound = HitSounds[soundname] | |
| 2212 | coroutine.resume(coroutine.create(function() | |
| 2213 | wait(4) | |
| 2214 | oldsound:Destroy() | |
| 2215 | end)) | |
| 2216 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2217 | end | |
| 2218 | ||
| 2219 | PlayHitSound("Hurt", 1)
| |
| 2220 | ||
| 2221 | ||
| 2222 | ||
| 2223 | end end laserShotClone.Touched:connect(touch) | |
| 2224 | ||
| 2225 | game.Debris:AddItem(laserShotClone,10) | |
| 2226 | coroutine.resume(coroutine.create(function() | |
| 2227 | for i = 1,25 do wait() | |
| 2228 | ||
| 2229 | local p = Instance.new("Part",workspace)
| |
| 2230 | ||
| 2231 | p.FormFactor="Custom" | |
| 2232 | ||
| 2233 | p.Size=Vector3.new(5,1,5) | |
| 2234 | ||
| 2235 | p.TopSurface = 0 | |
| 2236 | ||
| 2237 | p.BottomSurface = 0 | |
| 2238 | ||
| 2239 | local colorc = {"Dark blue"}
| |
| 2240 | ||
| 2241 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2242 | ||
| 2243 | p.BrickColor = Fire | |
| 2244 | ||
| 2245 | p.CanCollide=false | |
| 2246 | ||
| 2247 | p.Anchored=true | |
| 2248 | ||
| 2249 | p.Transparency = 0.7 | |
| 2250 | ||
| 2251 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
| 2252 | ||
| 2253 | game.Debris:AddItem(p,.2) | |
| 2254 | ||
| 2255 | end | |
| 2256 | ||
| 2257 | bodyVelocity.velocity = negativevelocity | |
| 2258 | ||
| 2259 | for i = 1,25 do wait() | |
| 2260 | ||
| 2261 | local p = Instance.new("Part",workspace)
| |
| 2262 | ||
| 2263 | p.FormFactor="Custom" | |
| 2264 | ||
| 2265 | p.Size=Vector3.new(5,1,5) | |
| 2266 | ||
| 2267 | p.TopSurface = 0 | |
| 2268 | ||
| 2269 | p.BottomSurface = 0 | |
| 2270 | ||
| 2271 | local colorc = {"Dark blue"}
| |
| 2272 | ||
| 2273 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2274 | ||
| 2275 | p.BrickColor = Fire | |
| 2276 | ||
| 2277 | p.CanCollide=false | |
| 2278 | ||
| 2279 | p.Anchored=true | |
| 2280 | ||
| 2281 | p.Transparency = 0.7 | |
| 2282 | ||
| 2283 | game.Debris:AddItem(p,.2) | |
| 2284 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
| 2285 | ||
| 2286 | end | |
| 2287 | end)) | |
| 2288 | end | |
| 2289 | wait(1) | |
| 2290 | IntegrityAttackDebounce = false | |
| 2291 | end | |
| 2292 | end | |
| 2293 | end | |
| 2294 | ||
| 2295 | ||
| 2296 | --3rd AttackPosition | |
| 2297 | if PerseveranceAttack == true then | |
| 2298 | ||
| 2299 | if InUse == false then return end | |
| 2300 | if InUse == true then | |
| 2301 | if PerseveranceAttackDebounce == true then return end | |
| 2302 | if PerseveranceAttackDebounce == false then | |
| 2303 | PerseveranceAttackDebounce = true | |
| 2304 | RandomPerseverance = math.random(1,2) | |
| 2305 | ||
| 2306 | if RandomPerseverance == 2 then | |
| 2307 | local randomnumber = math.random(1,2) | |
| 2308 | ||
| 2309 | ||
| 2310 | ||
| 2311 | wait(.3) | |
| 2312 | ||
| 2313 | ||
| 2314 | ||
| 2315 | local p = Instance.new("Part",workspace)
| |
| 2316 | ||
| 2317 | p.FormFactor="Custom" | |
| 2318 | ||
| 2319 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2320 | ||
| 2321 | p.TopSurface = 0 | |
| 2322 | ||
| 2323 | p.BottomSurface = 0 | |
| 2324 | ||
| 2325 | local colorc = {"Magenta"}
| |
| 2326 | ||
| 2327 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2328 | ||
| 2329 | p.BrickColor = Fire | |
| 2330 | ||
| 2331 | p.CanCollide=false | |
| 2332 | ||
| 2333 | p.Anchored=true | |
| 2334 | ||
| 2335 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2336 | coroutine.resume(coroutine.create(function() | |
| 2337 | for i = 1,5 do wait() | |
| 2338 | ||
| 2339 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
| 2340 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
| 2341 | end | |
| 2342 | p:remove() | |
| 2343 | end)) | |
| 2344 | ||
| 2345 | local throwbone1 = Instance.new("Part",suit)
| |
| 2346 | throwbone1.TopSurface = "Smooth" | |
| 2347 | throwbone1.BottomSurface = "Smooth" | |
| 2348 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
| 2349 | throwbone1.CanCollide = true | |
| 2350 | throwbone1.BrickColor = BrickColor.new("Magenta")
| |
| 2351 | throwbone1 .FormFactor = "Custom" | |
| 2352 | local Weldbonepart2 = Instance.new("Weld",throwbone1)
| |
| 2353 | Weldbonepart2.Part0 = throwbone1 | |
| 2354 | Weldbonepart2.Part1 = Perseverance | |
| 2355 | Weldbonepart2.Name = "WBP22" | |
| 2356 | ||
| 2357 | local throwbone1weld2 = Instance.new("Part",throwbone1)
| |
| 2358 | throwbone1weld2.TopSurface = "Smooth" | |
| 2359 | throwbone1weld2.BottomSurface = "Smooth" | |
| 2360 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
| 2361 | throwbone1weld2.CanCollide = true | |
| 2362 | throwbone1weld2.BrickColor = BrickColor.new("Magenta")
| |
| 2363 | throwbone1weld2 .FormFactor = "Custom" | |
| 2364 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1)
| |
| 2365 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
| 2366 | Weldbonepart2weld2.Part1 = throwbone1 | |
| 2367 | Weldbonepart2weld2.Name = "WBP2W2" | |
| 2368 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2369 | ||
| 2370 | ||
| 2371 | local throwbone1weld1 = Instance.new("Part",throwbone1)
| |
| 2372 | throwbone1weld1.TopSurface = "Smooth" | |
| 2373 | throwbone1weld1.BottomSurface = "Smooth" | |
| 2374 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
| 2375 | throwbone1weld1.CanCollide = true | |
| 2376 | throwbone1weld1.BrickColor = BrickColor.new("Magenta")
| |
| 2377 | throwbone1weld1 .FormFactor = "Custom" | |
| 2378 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1)
| |
| 2379 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
| 2380 | Weldbonepart2weld1.Part1 = throwbone1 | |
| 2381 | Weldbonepart2weld1.Name = "WBP2W1" | |
| 2382 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2383 | ||
| 2384 | ||
| 2385 | if randomnumber == 1 then | |
| 2386 | for i = 1,10 do wait() | |
| 2387 | ||
| 2388 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
| 2389 | ||
| 2390 | ||
| 2391 | end | |
| 2392 | end | |
| 2393 | ||
| 2394 | if randomnumber == 2 then | |
| 2395 | for i = 1,10 do wait() | |
| 2396 | ||
| 2397 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
| 2398 | ||
| 2399 | ||
| 2400 | end | |
| 2401 | end | |
| 2402 | ||
| 2403 | ||
| 2404 | local handleCFrame = throwbone1.CFrame | |
| 2405 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
| 2406 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
| 2407 | local laserShotClone = throwbone1:Clone() | |
| 2408 | laserShotClone.WBP22:remove() | |
| 2409 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
| 2410 | local bodyVelocity = Instance.new('BodyVelocity')
| |
| 2411 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
| 2412 | bodyVelocity.Parent = laserShotClone | |
| 2413 | bodyVelocity.Name = "Magic" | |
| 2414 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
| 2415 | ||
| 2416 | ||
| 2417 | laserShotClone.Parent = suit | |
| 2418 | ||
| 2419 | throwbone1:remove() | |
| 2420 | ||
| 2421 | ||
| 2422 | ||
| 2423 | function touch(hit) | |
| 2424 | ||
| 2425 | ||
| 2426 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2427 | ||
| 2428 | if hit.Parent.Name == char.Name then return end | |
| 2429 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2430 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2431 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2432 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2433 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2434 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2435 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2436 | ||
| 2437 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
| 2438 | ||
| 2439 | local HitSounds = {
| |
| 2440 | Hurt = Instance.new("Sound")
| |
| 2441 | ||
| 2442 | } | |
| 2443 | ||
| 2444 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2445 | HitSounds["Hurt"].Volume = 1 | |
| 2446 | ||
| 2447 | function PlayHitSound(soundname, pitch) | |
| 2448 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2449 | HitSounds[soundname].Pitch = pitch | |
| 2450 | HitSounds[soundname]:Play() | |
| 2451 | local oldsound = HitSounds[soundname] | |
| 2452 | coroutine.resume(coroutine.create(function() | |
| 2453 | wait(4) | |
| 2454 | oldsound:Destroy() | |
| 2455 | end)) | |
| 2456 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2457 | end | |
| 2458 | ||
| 2459 | PlayHitSound("Hurt", 1)
| |
| 2460 | ||
| 2461 | coroutine.resume(coroutine.create(function() | |
| 2462 | laserShotClone.Magic:remove() | |
| 2463 | ||
| 2464 | wait(3) | |
| 2465 | laserShotClone:remove() | |
| 2466 | end)) | |
| 2467 | ||
| 2468 | end end laserShotClone.Touched:connect(touch) | |
| 2469 | ||
| 2470 | game.Debris:AddItem(laserShotClone,10) | |
| 2471 | ||
| 2472 | ||
| 2473 | elseif RandomPerseverance == 1 then | |
| 2474 | ||
| 2475 | PlaySound("Gaster", 1, PerseveranceOrb,false)
| |
| 2476 | wait(1) | |
| 2477 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
| 2478 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 2479 | ||
| 2480 | ||
| 2481 | ||
| 2482 | ||
| 2483 | ||
| 2484 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
| 2485 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2486 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
| 2487 | local rp=Instance.new("Part",workspace)
| |
| 2488 | rp.Anchored=true | |
| 2489 | rp.TopSurface="Smooth" | |
| 2490 | rp.BottomSurface="Smooth" | |
| 2491 | rp.Transparency=0 | |
| 2492 | rp.BrickColor=BrickColor.new("Bright purple")
| |
| 2493 | rp.FormFactor="Custom" | |
| 2494 | rp.CanCollide=false | |
| 2495 | rp.Size=Vector3.new(0.8,0.1,distance) | |
| 2496 | rp.Material = "Neon" | |
| 2497 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2498 | local cy=Instance.new("BlockMesh",rp)
| |
| 2499 | ||
| 2500 | ||
| 2501 | ||
| 2502 | coroutine.resume(coroutine.create(function() | |
| 2503 | wait(1) | |
| 2504 | for i=1,10 do | |
| 2505 | wait() | |
| 2506 | rp.Transparency=rp.Transparency + 0.1 | |
| 2507 | ||
| 2508 | end | |
| 2509 | rp:remove() | |
| 2510 | end)) | |
| 2511 | ||
| 2512 | function touch(hit) | |
| 2513 | ||
| 2514 | ||
| 2515 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2516 | ||
| 2517 | if hit.Parent.Name == char.Name then return end | |
| 2518 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2519 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2520 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2521 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2522 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2523 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2524 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2525 | ||
| 2526 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
| 2527 | ||
| 2528 | local HitSounds = {
| |
| 2529 | Hurt = Instance.new("Sound")
| |
| 2530 | ||
| 2531 | } | |
| 2532 | ||
| 2533 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2534 | HitSounds["Hurt"].Volume = 1 | |
| 2535 | ||
| 2536 | function PlayHitSound(soundname, pitch) | |
| 2537 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2538 | HitSounds[soundname].Pitch = pitch | |
| 2539 | HitSounds[soundname]:Play() | |
| 2540 | local oldsound = HitSounds[soundname] | |
| 2541 | coroutine.resume(coroutine.create(function() | |
| 2542 | wait(4) | |
| 2543 | oldsound:Destroy() | |
| 2544 | end)) | |
| 2545 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2546 | end | |
| 2547 | ||
| 2548 | PlayHitSound("Hurt", 1)
| |
| 2549 | ||
| 2550 | end end rp.Touched:connect(touch) | |
| 2551 | ||
| 2552 | ||
| 2553 | ||
| 2554 | ||
| 2555 | ||
| 2556 | ||
| 2557 | ||
| 2558 | end | |
| 2559 | RandomPerseverance = 0 | |
| 2560 | ||
| 2561 | PerseveranceAttackDebounce = false | |
| 2562 | end | |
| 2563 | end | |
| 2564 | end | |
| 2565 | ||
| 2566 | if KindAttack == true then | |
| 2567 | ||
| 2568 | if InUse == false then return end | |
| 2569 | if InUse == true then | |
| 2570 | if KindnessAttackDebounce == true then return end | |
| 2571 | if KindnessAttackDebounce == false then | |
| 2572 | KindnessAttackDebounce = true | |
| 2573 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
| 2574 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2575 | local distance = (position - Kindness.CFrame.p).magnitude | |
| 2576 | local rp=Instance.new("Part",workspace)
| |
| 2577 | rp.Anchored=true | |
| 2578 | rp.TopSurface="Smooth" | |
| 2579 | rp.BottomSurface="Smooth" | |
| 2580 | rp.Transparency=1 | |
| 2581 | rp.BrickColor=BrickColor.new("Deep orange")
| |
| 2582 | rp.FormFactor="Custom" | |
| 2583 | rp.CanCollide=false | |
| 2584 | rp.Size=Vector3.new(0.6,0.6,distance) | |
| 2585 | rp.Material = "Neon" | |
| 2586 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2587 | local cy=Instance.new("BlockMesh",rp)
| |
| 2588 | rp:Destroy() | |
| 2589 | ||
| 2590 | ||
| 2591 | ||
| 2592 | local ps = Instance.new("Part", suit)
| |
| 2593 | ps.Name = "MagicPart" | |
| 2594 | ps.TopSurface = "Smooth" | |
| 2595 | ps.BottomSurface = "Smooth" | |
| 2596 | ps.BrickColor = BrickColor.new("Toothpaste")
| |
| 2597 | ps.FormFactor = "Custom" | |
| 2598 | ps.Transparency = 1 | |
| 2599 | ps.Size = Vector3.new(.2, 3, 3) | |
| 2600 | ps.Anchored = true | |
| 2601 | ps.CanCollide = false | |
| 2602 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
| 2603 | local cy=Instance.new("SpecialMesh",ps)
| |
| 2604 | cy.MeshType = "Cylinder" | |
| 2605 | ||
| 2606 | coroutine.resume(coroutine.create(function() | |
| 2607 | ||
| 2608 | ||
| 2609 | ||
| 2610 | local SpawnSounds = {
| |
| 2611 | Spike = Instance.new("Sound")
| |
| 2612 | ||
| 2613 | } | |
| 2614 | ||
| 2615 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
| 2616 | SpawnSounds["Spike"].Volume = 0.5 | |
| 2617 | ||
| 2618 | function PlaySpawnSound(soundname, pitch) | |
| 2619 | SpawnSounds[soundname].Parent = ps | |
| 2620 | SpawnSounds[soundname].Pitch = pitch | |
| 2621 | SpawnSounds[soundname]:Play() | |
| 2622 | local oldsound = SpawnSounds[soundname] | |
| 2623 | coroutine.resume(coroutine.create(function() | |
| 2624 | wait(4) | |
| 2625 | oldsound:Destroy() | |
| 2626 | end)) | |
| 2627 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
| 2628 | end | |
| 2629 | ||
| 2630 | ||
| 2631 | ||
| 2632 | local p = Instance.new("Part",workspace)
| |
| 2633 | ||
| 2634 | p.FormFactor="Custom" | |
| 2635 | ||
| 2636 | p.Size=Vector3.new(0.8,0.8,0.8) | |
| 2637 | ||
| 2638 | p.TopSurface = 0 | |
| 2639 | ||
| 2640 | p.BottomSurface = 0 | |
| 2641 | ||
| 2642 | local colorc = {"Lime green"}
| |
| 2643 | ||
| 2644 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 2645 | ||
| 2646 | p.BrickColor = Fire | |
| 2647 | ||
| 2648 | p.CanCollide=false | |
| 2649 | ||
| 2650 | p.Anchored=true | |
| 2651 | ||
| 2652 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 2653 | coroutine.resume(coroutine.create(function() | |
| 2654 | for i = 1,8 do wait() | |
| 2655 | ||
| 2656 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
| 2657 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
| 2658 | end | |
| 2659 | p:remove() | |
| 2660 | end)) | |
| 2661 | ||
| 2662 | PlaySpawnSound("Spike", 1)
| |
| 2663 | ||
| 2664 | ||
| 2665 | ||
| 2666 | ||
| 2667 | wait(0.5) | |
| 2668 | ||
| 2669 | ||
| 2670 | ||
| 2671 | end)) | |
| 2672 | ||
| 2673 | ||
| 2674 | ||
| 2675 | local Shield6= Instance.new("Part",hand7Kindness)
| |
| 2676 | Shield6.TopSurface = "Smooth" | |
| 2677 | Shield6.BottomSurface = "Smooth" | |
| 2678 | Shield6.Size = Vector3.new(18, 3, 18) | |
| 2679 | Shield6.CanCollide = true | |
| 2680 | Shield6.Anchored =true | |
| 2681 | Shield6.BrickColor = BrickColor.new("Lime green")
| |
| 2682 | Shield6 .FormFactor = "Custom" | |
| 2683 | Shield6.Transparency = 0.7 | |
| 2684 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2685 | ||
| 2686 | ||
| 2687 | local Shield5= Instance.new("Part",hand7Kindness)
| |
| 2688 | Shield5.TopSurface = "Smooth" | |
| 2689 | Shield5.BottomSurface = "Smooth" | |
| 2690 | Shield5.Size = Vector3.new(18, 3, 18) | |
| 2691 | Shield5.CanCollide = true | |
| 2692 | Shield5.Anchored =true | |
| 2693 | Shield5.BrickColor = BrickColor.new("Lime green")
| |
| 2694 | Shield5 .FormFactor = "Custom" | |
| 2695 | Shield5.Transparency = 0.7 | |
| 2696 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2697 | ||
| 2698 | ||
| 2699 | local Shield4= Instance.new("Part",hand7Kindness)
| |
| 2700 | Shield4.TopSurface = "Smooth" | |
| 2701 | Shield4.BottomSurface = "Smooth" | |
| 2702 | Shield4.Size = Vector3.new(3, 18, 18) | |
| 2703 | Shield4.CanCollide = true | |
| 2704 | Shield4.Anchored =true | |
| 2705 | Shield4.BrickColor = BrickColor.new("Lime green")
| |
| 2706 | Shield4 .FormFactor = "Custom" | |
| 2707 | Shield4.Transparency = 0.7 | |
| 2708 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2709 | ||
| 2710 | ||
| 2711 | local Shield3= Instance.new("Part",hand7Kindness)
| |
| 2712 | Shield3.TopSurface = "Smooth" | |
| 2713 | Shield3.BottomSurface = "Smooth" | |
| 2714 | Shield3.Size = Vector3.new(3, 18, 18) | |
| 2715 | Shield3.CanCollide = true | |
| 2716 | Shield3.Anchored =true | |
| 2717 | Shield3.BrickColor = BrickColor.new("Lime green")
| |
| 2718 | Shield3 .FormFactor = "Custom" | |
| 2719 | Shield3.Transparency = 0.7 | |
| 2720 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2721 | ||
| 2722 | ||
| 2723 | local Shield2= Instance.new("Part",hand7Kindness)
| |
| 2724 | Shield2.TopSurface = "Smooth" | |
| 2725 | Shield2.BottomSurface = "Smooth" | |
| 2726 | Shield2.Size = Vector3.new(18, 18, 3) | |
| 2727 | Shield2.CanCollide = true | |
| 2728 | Shield2.Anchored =true | |
| 2729 | Shield2.BrickColor = BrickColor.new("Lime green")
| |
| 2730 | Shield2 .FormFactor = "Custom" | |
| 2731 | Shield2.Transparency = 0.7 | |
| 2732 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2733 | ||
| 2734 | ||
| 2735 | local Shield1= Instance.new("Part",hand7Kindness)
| |
| 2736 | Shield1.TopSurface = "Smooth" | |
| 2737 | Shield1.BottomSurface = "Smooth" | |
| 2738 | Shield1.Size = Vector3.new(18, 18, 3) | |
| 2739 | Shield1.CanCollide = true | |
| 2740 | Shield1.Anchored =true | |
| 2741 | Shield1.BrickColor = BrickColor.new("Lime green")
| |
| 2742 | Shield1 .FormFactor = "Custom" | |
| 2743 | Shield1.Transparency = 0.7 | |
| 2744 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2745 | ||
| 2746 | for i = 1,7 do | |
| 2747 | local parti = Instance.new("Part",Torso)
| |
| 2748 | parti.Anchored = true | |
| 2749 | parti.TopSurface = 0 | |
| 2750 | parti.BottomSurface = 0 | |
| 2751 | parti.CanCollide = false | |
| 2752 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
| 2753 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2754 | parti.Transparency = 0 | |
| 2755 | parti.BrickColor = BrickColor.new("Lime green")
| |
| 2756 | game.Debris:AddItem(parti,1.5) | |
| 2757 | ||
| 2758 | ||
| 2759 | ||
| 2760 | ||
| 2761 | ||
| 2762 | ||
| 2763 | ||
| 2764 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
| 2765 | game:service("RunService").Stepped:connect(function()
| |
| 2766 | parti.Transparency = parti.Transparency + 0.05 | |
| 2767 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
| 2768 | end) | |
| 2769 | end | |
| 2770 | ||
| 2771 | wait(3) | |
| 2772 | ||
| 2773 | function squeeze(hit) | |
| 2774 | ||
| 2775 | ||
| 2776 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2777 | ||
| 2778 | if hit.Parent.Name == char.Name then return end | |
| 2779 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2780 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2781 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2782 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2783 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2784 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2785 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2786 | ||
| 2787 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 2788 | ||
| 2789 | local HitSounds = {
| |
| 2790 | Hurt = Instance.new("Sound")
| |
| 2791 | ||
| 2792 | } | |
| 2793 | ||
| 2794 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2795 | HitSounds["Hurt"].Volume = 1 | |
| 2796 | ||
| 2797 | function PlayHitSound(soundname, pitch) | |
| 2798 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2799 | HitSounds[soundname].Pitch = pitch | |
| 2800 | HitSounds[soundname]:Play() | |
| 2801 | local oldsound = HitSounds[soundname] | |
| 2802 | coroutine.resume(coroutine.create(function() | |
| 2803 | wait(4) | |
| 2804 | oldsound:Destroy() | |
| 2805 | end)) | |
| 2806 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2807 | end | |
| 2808 | ||
| 2809 | PlayHitSound("Hurt", 1)
| |
| 2810 | ||
| 2811 | end end | |
| 2812 | ||
| 2813 | Shield6.Touched:connect(squeeze) | |
| 2814 | Shield5.Touched:connect(squeeze) | |
| 2815 | Shield4.Touched:connect(squeeze) | |
| 2816 | Shield3.Touched:connect(squeeze) | |
| 2817 | Shield2.Touched:connect(squeeze) | |
| 2818 | Shield1.Touched:connect(squeeze) | |
| 2819 | ||
| 2820 | ||
| 2821 | for i = 1,30 do wait() | |
| 2822 | ||
| 2823 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
| 2824 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
| 2825 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
| 2826 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
| 2827 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
| 2828 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
| 2829 | ||
| 2830 | ||
| 2831 | end | |
| 2832 | ||
| 2833 | ||
| 2834 | for i = 1,30 do wait() | |
| 2835 | ||
| 2836 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
| 2837 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
| 2838 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
| 2839 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
| 2840 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
| 2841 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
| 2842 | ||
| 2843 | ||
| 2844 | end | |
| 2845 | ||
| 2846 | ||
| 2847 | ps:remove() | |
| 2848 | ||
| 2849 | ||
| 2850 | wait(3) | |
| 2851 | Shield1:Remove() | |
| 2852 | Shield2:Remove() | |
| 2853 | Shield3:Remove() | |
| 2854 | Shield4:Remove() | |
| 2855 | Shield5:Remove() | |
| 2856 | Shield6:Remove() | |
| 2857 | ||
| 2858 | KindnessAttackDebounce = false | |
| 2859 | end | |
| 2860 | end | |
| 2861 | end | |
| 2862 | ||
| 2863 | ||
| 2864 | ||
| 2865 | ||
| 2866 | ||
| 2867 | ---5th attack--- | |
| 2868 | ||
| 2869 | ||
| 2870 | if DeterminationAttack == true then | |
| 2871 | ||
| 2872 | if InUse == false then return end | |
| 2873 | if InUse == true then | |
| 2874 | if DetermiantionAttackDebounce == true then return end | |
| 2875 | if DetermiantionAttackDebounce == false then | |
| 2876 | ||
| 2877 | ||
| 2878 | DetermiantionAttackDebounce = true | |
| 2879 | ||
| 2880 | ||
| 2881 | for i = 1,3 do | |
| 2882 | local head = Instance.new("Part",char)
| |
| 2883 | head.Size = Vector3.new(18,.2,18) | |
| 2884 | head.CanCollide = false | |
| 2885 | head.Anchored = true | |
| 2886 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 2887 | head.Transparency = 1 | |
| 2888 | for i = 1,2 do | |
| 2889 | decal = Instance.new("Decal",head)
| |
| 2890 | decal.Texture = "rbxassetid://333659534" | |
| 2891 | if i == 1 then | |
| 2892 | decal.Face = Enum.NormalId.Top | |
| 2893 | else | |
| 2894 | decal.Face = Enum.NormalId.Bottom | |
| 2895 | end | |
| 2896 | end | |
| 2897 | ||
| 2898 | local bg = Instance.new("BodyGyro")
| |
| 2899 | bg.Parent = head | |
| 2900 | bg.maxTorque = Vector3.new(0,0,0) | |
| 2901 | bg.maxTorque = Vector3.new(0,0,0) | |
| 2902 | ||
| 2903 | RandomGasterRotaion = math.random(-10,10) | |
| 2904 | ||
| 2905 | for i = 1,5 do wait() | |
| 2906 | print ' test' | |
| 2907 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
| 2908 | ||
| 2909 | ||
| 2910 | end | |
| 2911 | RandomGasterRotaion = 0 | |
| 2912 | ||
| 2913 | ||
| 2914 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
| 2915 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 2916 | ||
| 2917 | ||
| 2918 | ||
| 2919 | ||
| 2920 | ||
| 2921 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
| 2922 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 2923 | local distance = (position - head.CFrame.p).magnitude | |
| 2924 | local rp=Instance.new("Part",workspace)
| |
| 2925 | rp.Anchored=true | |
| 2926 | rp.TopSurface="Smooth" | |
| 2927 | rp.BottomSurface="Smooth" | |
| 2928 | rp.Transparency=0 | |
| 2929 | rp.BrickColor=BrickColor.new("Institutional white")
| |
| 2930 | rp.FormFactor="Custom" | |
| 2931 | rp.CanCollide=false | |
| 2932 | rp.Size=Vector3.new(10,0,distance) | |
| 2933 | rp.Material = "Neon" | |
| 2934 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 2935 | local cy=Instance.new("BlockMesh",rp)
| |
| 2936 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
| 2937 | function touch(hit) | |
| 2938 | ||
| 2939 | ||
| 2940 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2941 | ||
| 2942 | if hit.Parent.Name == char.Name then return end | |
| 2943 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 2944 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 2945 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 2946 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 2947 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 2948 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 2949 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 2950 | ||
| 2951 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 2952 | ||
| 2953 | local HitSounds = {
| |
| 2954 | Hurt = Instance.new("Sound")
| |
| 2955 | ||
| 2956 | } | |
| 2957 | ||
| 2958 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 2959 | HitSounds["Hurt"].Volume = 1 | |
| 2960 | ||
| 2961 | function PlayHitSound(soundname, pitch) | |
| 2962 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 2963 | HitSounds[soundname].Pitch = pitch | |
| 2964 | HitSounds[soundname]:Play() | |
| 2965 | local oldsound = HitSounds[soundname] | |
| 2966 | coroutine.resume(coroutine.create(function() | |
| 2967 | wait(4) | |
| 2968 | oldsound:Destroy() | |
| 2969 | end)) | |
| 2970 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 2971 | end | |
| 2972 | ||
| 2973 | PlayHitSound("Hurt", 1)
| |
| 2974 | ||
| 2975 | end end rp.Touched:connect(touch) | |
| 2976 | ||
| 2977 | coroutine.resume(coroutine.create(function() | |
| 2978 | ||
| 2979 | PlaySound("Gaster", 1, head,false)
| |
| 2980 | for i=1,10 do | |
| 2981 | wait() | |
| 2982 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
| 2983 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
| 2984 | end | |
| 2985 | for i=1,10 do wait() | |
| 2986 | ||
| 2987 | decal.Transparency = decal.Transparency + 0.1 | |
| 2988 | rp.Transparency = rp.Transparency + 0.1 | |
| 2989 | ||
| 2990 | end | |
| 2991 | wait(1) | |
| 2992 | head:Destroy() | |
| 2993 | rp:Destroy() | |
| 2994 | end)) | |
| 2995 | end | |
| 2996 | ||
| 2997 | ||
| 2998 | wait(0.1) | |
| 2999 | DetermiantionAttackDebounce = false | |
| 3000 | ||
| 3001 | end | |
| 3002 | ||
| 3003 | end | |
| 3004 | end | |
| 3005 | ||
| 3006 | ||
| 3007 | ||
| 3008 | ||
| 3009 | if PatienceAttack == true then | |
| 3010 | ||
| 3011 | if InUse == false then return end | |
| 3012 | if InUse == true then | |
| 3013 | if PatienceAttackDebounce == true then return end | |
| 3014 | if PatienceAttackDebounce == false then | |
| 3015 | ||
| 3016 | ||
| 3017 | PatienceAttackDebounce = true | |
| 3018 | ||
| 3019 | ||
| 3020 | ||
| 3021 | ||
| 3022 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
| 3023 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
| 3024 | ||
| 3025 | ||
| 3026 | ||
| 3027 | ||
| 3028 | ||
| 3029 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
| 3030 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 3031 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
| 3032 | local rp=Instance.new("Part",workspace)
| |
| 3033 | rp.Anchored=true | |
| 3034 | rp.TopSurface="Smooth" | |
| 3035 | rp.BottomSurface="Smooth" | |
| 3036 | rp.Transparency=0 | |
| 3037 | rp.BrickColor=BrickColor.new("Cyan")
| |
| 3038 | rp.FormFactor="Custom" | |
| 3039 | rp.CanCollide=false | |
| 3040 | rp.Size=Vector3.new(0.5,0.5,distance) | |
| 3041 | rp.Material = "Neon" | |
| 3042 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 3043 | local cy=Instance.new("BlockMesh",rp)
| |
| 3044 | coroutine.resume(coroutine.create(function() | |
| 3045 | for i=1,13 do | |
| 3046 | wait() | |
| 3047 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
| 3048 | ||
| 3049 | end | |
| 3050 | end)) | |
| 3051 | function touch(hit) | |
| 3052 | ||
| 3053 | ||
| 3054 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 3055 | ||
| 3056 | if hit.Parent.Name == char.Name then return end | |
| 3057 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 3058 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 3059 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 3060 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 3061 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 3062 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 3063 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 3064 | ||
| 3065 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
| 3066 | local hittorso = hit.Parent.Torso | |
| 3067 | local HitSounds = {
| |
| 3068 | Hurt = Instance.new("Sound")
| |
| 3069 | ||
| 3070 | } | |
| 3071 | ||
| 3072 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 3073 | HitSounds["Hurt"].Volume = 1 | |
| 3074 | ||
| 3075 | function PlayHitSound(soundname, pitch) | |
| 3076 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 3077 | HitSounds[soundname].Pitch = pitch | |
| 3078 | HitSounds[soundname]:Play() | |
| 3079 | local oldsound = HitSounds[soundname] | |
| 3080 | coroutine.resume(coroutine.create(function() | |
| 3081 | wait(4) | |
| 3082 | oldsound:Destroy() | |
| 3083 | end)) | |
| 3084 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 3085 | end | |
| 3086 | ||
| 3087 | PlayHitSound("Hurt", 1)
| |
| 3088 | ||
| 3089 | local Tied = Instance.new("Part",hittorso)
| |
| 3090 | Tied.Size = Vector3.new(4,2,1.5) | |
| 3091 | Tied.Name = "Rope" | |
| 3092 | Tied.CanCollide = false | |
| 3093 | Tied.Transparency = 0.1 | |
| 3094 | Tied.BrickColor = BrickColor.new("Cyan")
| |
| 3095 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3096 | ||
| 3097 | local Weld = Instance.new("Weld",hittorso)
| |
| 3098 | Weld.Part0 = hittorso | |
| 3099 | Weld.Part1 = Tied | |
| 3100 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3101 | ||
| 3102 | ||
| 3103 | hit.Parent.Torso.Anchored = true | |
| 3104 | hit.Parent["Left Arm"].Anchored = true | |
| 3105 | hit.Parent["Right Arm"].Anchored = true | |
| 3106 | ||
| 3107 | wait(3) | |
| 3108 | ||
| 3109 | for i = 1,10 do wait(.1) | |
| 3110 | ||
| 3111 | Tied.Transparency = Tied.Transparency + 0.1 | |
| 3112 | ||
| 3113 | ||
| 3114 | end | |
| 3115 | ||
| 3116 | ||
| 3117 | hit.Parent.Torso.Anchored = false | |
| 3118 | hit.Parent["Left Arm"].Anchored = false | |
| 3119 | hit.Parent["Right Arm"].Anchored = false | |
| 3120 | ||
| 3121 | ||
| 3122 | end end rp.Touched:connect(touch) | |
| 3123 | ||
| 3124 | coroutine.resume(coroutine.create(function() | |
| 3125 | ||
| 3126 | ||
| 3127 | wait(1) | |
| 3128 | ||
| 3129 | rp:Destroy() | |
| 3130 | end)) | |
| 3131 | end | |
| 3132 | ||
| 3133 | ||
| 3134 | wait(1) | |
| 3135 | PatienceAttackDebounce = false | |
| 3136 | ||
| 3137 | end | |
| 3138 | ||
| 3139 | end | |
| 3140 | ||
| 3141 | if BraveryAttack == true then | |
| 3142 | ||
| 3143 | if InUse == false then return end | |
| 3144 | if InUse == true then | |
| 3145 | if BraveryAttackDebounce == true then return end | |
| 3146 | if BraveryAttackDebounce == false then | |
| 3147 | BraveryAttackDebounce = true | |
| 3148 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
| 3149 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
| 3150 | local distance = (position - Bravery.CFrame.p).magnitude | |
| 3151 | local rp=Instance.new("Part",workspace)
| |
| 3152 | rp.Anchored=true | |
| 3153 | rp.TopSurface="Smooth" | |
| 3154 | rp.BottomSurface="Smooth" | |
| 3155 | rp.Transparency=1 | |
| 3156 | rp.BrickColor=BrickColor.new("Deep orange")
| |
| 3157 | rp.FormFactor="Custom" | |
| 3158 | rp.CanCollide=false | |
| 3159 | rp.Size=Vector3.new(0.6,0.6,distance) | |
| 3160 | rp.Material = "Neon" | |
| 3161 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
| 3162 | local cy=Instance.new("BlockMesh",rp)
| |
| 3163 | rp:Destroy() | |
| 3164 | ||
| 3165 | ||
| 3166 | ||
| 3167 | local ps = Instance.new("Part", suit)
| |
| 3168 | ps.Name = "MagicPart" | |
| 3169 | ps.TopSurface = "Smooth" | |
| 3170 | ps.BottomSurface = "Smooth" | |
| 3171 | ps.BrickColor = BrickColor.new("Toothpaste")
| |
| 3172 | ps.FormFactor = "Custom" | |
| 3173 | ps.Transparency = 1 | |
| 3174 | ps.Size = Vector3.new(.5, .5, .5) | |
| 3175 | ps.Anchored = true | |
| 3176 | ps.CanCollide = false | |
| 3177 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
| 3178 | local cy=Instance.new("SpecialMesh",ps)
| |
| 3179 | cy.MeshType = "Cylinder" | |
| 3180 | for i =1,5 do | |
| 3181 | ||
| 3182 | coroutine.resume(coroutine.create(function() | |
| 3183 | coroutine.resume(coroutine.create(function() | |
| 3184 | ||
| 3185 | ||
| 3186 | ||
| 3187 | local SpawnSounds = {
| |
| 3188 | Spike = Instance.new("Sound")
| |
| 3189 | ||
| 3190 | } | |
| 3191 | ||
| 3192 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
| 3193 | SpawnSounds["Spike"].Volume = 0.1 | |
| 3194 | ||
| 3195 | function PlaySpawnSound(soundname, pitch) | |
| 3196 | SpawnSounds[soundname].Parent = ps | |
| 3197 | SpawnSounds[soundname].Pitch = pitch | |
| 3198 | SpawnSounds[soundname]:Play() | |
| 3199 | local oldsound = SpawnSounds[soundname] | |
| 3200 | coroutine.resume(coroutine.create(function() | |
| 3201 | wait(4) | |
| 3202 | oldsound:Destroy() | |
| 3203 | end)) | |
| 3204 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
| 3205 | end | |
| 3206 | ||
| 3207 | ||
| 3208 | ||
| 3209 | local p = Instance.new("Part",workspace)
| |
| 3210 | ||
| 3211 | p.FormFactor="Custom" | |
| 3212 | ||
| 3213 | p.Size=Vector3.new(0.3,0.3,0.3) | |
| 3214 | ||
| 3215 | p.TopSurface = 0 | |
| 3216 | ||
| 3217 | p.BottomSurface = 0 | |
| 3218 | ||
| 3219 | local colorc = {"Deep orange"}
| |
| 3220 | ||
| 3221 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3222 | ||
| 3223 | p.BrickColor = Fire | |
| 3224 | ||
| 3225 | p.CanCollide=false | |
| 3226 | ||
| 3227 | p.Anchored=true | |
| 3228 | ||
| 3229 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3230 | coroutine.resume(coroutine.create(function() | |
| 3231 | for i = 1,8 do wait() | |
| 3232 | ||
| 3233 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
| 3234 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
| 3235 | end | |
| 3236 | p:remove() | |
| 3237 | end)) | |
| 3238 | ||
| 3239 | PlaySpawnSound("Spike", 1)
| |
| 3240 | ||
| 3241 | ||
| 3242 | ||
| 3243 | wait(0.5) | |
| 3244 | ||
| 3245 | ||
| 3246 | ||
| 3247 | end)) | |
| 3248 | ||
| 3249 | ||
| 3250 | ||
| 3251 | ||
| 3252 | ||
| 3253 | ||
| 3254 | ||
| 3255 | xmathrandom = math.random(-10,10) | |
| 3256 | ymathrandom = math.random(2,10) | |
| 3257 | zmathrandom = math.random(-10,10) | |
| 3258 | ||
| 3259 | local Bomb= Instance.new("Part",hand5Bravery)
| |
| 3260 | Bomb.TopSurface = "Smooth" | |
| 3261 | Bomb.BottomSurface = "Smooth" | |
| 3262 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
| 3263 | Bomb.CanCollide = true | |
| 3264 | Bomb.Anchored =true | |
| 3265 | Bomb.BrickColor = BrickColor.new("Mid gray")
| |
| 3266 | Bomb .Shape = "Ball" | |
| 3267 | Bomb .Material= "Neon" | |
| 3268 | Bomb.Transparency = 0 | |
| 3269 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 3270 | ||
| 3271 | ||
| 3272 | xmathrandom = 0 | |
| 3273 | ymathrandom = 0 | |
| 3274 | zmathrandom = 0 | |
| 3275 | ||
| 3276 | wait(1) | |
| 3277 | ||
| 3278 | ||
| 3279 | Bomb.BrickColor = BrickColor.new("Deep orange")
| |
| 3280 | local p = Instance.new("Part",workspace)
| |
| 3281 | ||
| 3282 | p.FormFactor="Custom" | |
| 3283 | ||
| 3284 | p.Size=Vector3.new(0.1,0.1,0.1) | |
| 3285 | ||
| 3286 | p.TopSurface = 0 | |
| 3287 | ||
| 3288 | p.BottomSurface = 0 | |
| 3289 | ||
| 3290 | local colorc = {"Deep orange"}
| |
| 3291 | ||
| 3292 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3293 | ||
| 3294 | p.BrickColor = Fire | |
| 3295 | ||
| 3296 | p.CanCollide=false | |
| 3297 | ||
| 3298 | p.Anchored=true | |
| 3299 | ||
| 3300 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3301 | coroutine.resume(coroutine.create(function() | |
| 3302 | for i = 1,2 do wait() | |
| 3303 | ||
| 3304 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
| 3305 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
| 3306 | end | |
| 3307 | p:remove() | |
| 3308 | end)) | |
| 3309 | wait(1) | |
| 3310 | ||
| 3311 | ||
| 3312 | local explosion = Instance.new("Part",workspace)
| |
| 3313 | ||
| 3314 | explosion.FormFactor="Custom" | |
| 3315 | ||
| 3316 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
| 3317 | ||
| 3318 | explosion.TopSurface = 0 | |
| 3319 | ||
| 3320 | explosion.BottomSurface = 0 | |
| 3321 | ||
| 3322 | local colorc = {"Deep orange"}
| |
| 3323 | ||
| 3324 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
| 3325 | ||
| 3326 | explosion.BrickColor = Fire | |
| 3327 | ||
| 3328 | explosion.CanCollide=false | |
| 3329 | ||
| 3330 | explosion.Anchored=true | |
| 3331 | ||
| 3332 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
| 3333 | ||
| 3334 | PlaySound("Explode", 1, explosion, false)
| |
| 3335 | ||
| 3336 | function touch(hit) | |
| 3337 | ||
| 3338 | ||
| 3339 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 3340 | ||
| 3341 | if hit.Parent.Name == char.Name then return end | |
| 3342 | if hit.Parent.Name == hand1Determination.Name then return end | |
| 3343 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
| 3344 | if hit.Parent.Name == hand3Patience.Name then return end | |
| 3345 | if hit.Parent.Name == hand4Integrity.Name then return end | |
| 3346 | if hit.Parent.Name == hand5Bravery.Name then return end | |
| 3347 | if hit.Parent.Name == hand6Justice.Name then return end | |
| 3348 | if hit.Parent.Name == hand7Kindness.Name then return end | |
| 3349 | ||
| 3350 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
| 3351 | ||
| 3352 | local HitSounds = {
| |
| 3353 | Hurt = Instance.new("Sound")
| |
| 3354 | ||
| 3355 | } | |
| 3356 | ||
| 3357 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
| 3358 | HitSounds["Hurt"].Volume = 1 | |
| 3359 | ||
| 3360 | function PlayHitSound(soundname, pitch) | |
| 3361 | HitSounds[soundname].Parent = hit.Parent.Torso | |
| 3362 | HitSounds[soundname].Pitch = pitch | |
| 3363 | HitSounds[soundname]:Play() | |
| 3364 | local oldsound = HitSounds[soundname] | |
| 3365 | coroutine.resume(coroutine.create(function() | |
| 3366 | wait(4) | |
| 3367 | oldsound:Destroy() | |
| 3368 | end)) | |
| 3369 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
| 3370 | end | |
| 3371 | ||
| 3372 | PlayHitSound("Hurt", 1)
| |
| 3373 | ||
| 3374 | end end | |
| 3375 | ||
| 3376 | explosion.Touched:connect(touch) | |
| 3377 | ||
| 3378 | coroutine.resume(coroutine.create(function() | |
| 3379 | for i = 1,10 do wait() | |
| 3380 | explosion.Position =Bomb.Position | |
| 3381 | explosion.CFrame =Bomb.CFrame | |
| 3382 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
| 3383 | explosion.Position =Bomb.Position | |
| 3384 | explosion.CFrame =Bomb.CFrame | |
| 3385 | explosion.Transparency=explosion.Transparency + 0.1 | |
| 3386 | explosion.Position =Bomb.Position | |
| 3387 | explosion.CFrame =Bomb.CFrame | |
| 3388 | end | |
| 3389 | explosion:remove() | |
| 3390 | Bomb:remove() | |
| 3391 | end)) | |
| 3392 | ||
| 3393 | ||
| 3394 | ||
| 3395 | ||
| 3396 | ||
| 3397 | ||
| 3398 | ps:remove() | |
| 3399 | end)) | |
| 3400 | end | |
| 3401 | wait(2) | |
| 3402 | ||
| 3403 | ||
| 3404 | BraveryAttackDebounce = false | |
| 3405 | end | |
| 3406 | end | |
| 3407 | end | |
| 3408 | ||
| 3409 | ||
| 3410 | ||
| 3411 | ||
| 3412 | ||
| 3413 | ||
| 3414 | ||
| 3415 | ||
| 3416 | ||
| 3417 | ||
| 3418 | ||
| 3419 | ||
| 3420 | ||
| 3421 | ||
| 3422 | ||
| 3423 | ||
| 3424 | ||
| 3425 | ||
| 3426 | ||
| 3427 | ||
| 3428 | ||
| 3429 | ||
| 3430 | end) | |
| 3431 | ||
| 3432 | ||
| 3433 | game:service("RunService").Stepped:connect(function()
| |
| 3434 | ||
| 3435 | ||
| 3436 | if hand1Determinationhealth.Health == 0 then | |
| 3437 | ||
| 3438 | if hand1DeterminationhealthDown == false then | |
| 3439 | hand1DeterminationhealthDown = true | |
| 3440 | ||
| 3441 | Determination:remove() | |
| 3442 | DeterminationAttack = false | |
| 3443 | DetermiantionAttackDebounce = false | |
| 3444 | ||
| 3445 | ||
| 3446 | ||
| 3447 | end | |
| 3448 | ||
| 3449 | ||
| 3450 | end | |
| 3451 | ||
| 3452 | end) | |
| 3453 | ||
| 3454 | game:service("RunService").Stepped:connect(function()
| |
| 3455 | ||
| 3456 | ||
| 3457 | if hand2Perseverancehealth.Health == 0 then | |
| 3458 | ||
| 3459 | if hand2PerseverancehealthDown == false then | |
| 3460 | hand2PerseverancehealthDown = true | |
| 3461 | ||
| 3462 | Perseverance:remove() | |
| 3463 | PerseveranceAttack = false | |
| 3464 | PerseveranceAttackDebounce = false | |
| 3465 | ||
| 3466 | ||
| 3467 | ||
| 3468 | end | |
| 3469 | ||
| 3470 | ||
| 3471 | end | |
| 3472 | ||
| 3473 | end) | |
| 3474 | game:service("RunService").Stepped:connect(function()
| |
| 3475 | ||
| 3476 | ||
| 3477 | if hand3Patiencehealth.Health == 0 then | |
| 3478 | ||
| 3479 | if hand3PatiencehealthDown == false then | |
| 3480 | hand3PatiencehealthDown = true | |
| 3481 | ||
| 3482 | Patience:remove() | |
| 3483 | PatienceAttack = false | |
| 3484 | PatienceAttackDebounce = false | |
| 3485 | ||
| 3486 | ||
| 3487 | ||
| 3488 | end | |
| 3489 | ||
| 3490 | ||
| 3491 | end | |
| 3492 | ||
| 3493 | ||
| 3494 | end) | |
| 3495 | game:service("RunService").Stepped:connect(function()
| |
| 3496 | ||
| 3497 | ||
| 3498 | if hand4Integrityhealth.Health == 0 then | |
| 3499 | ||
| 3500 | if hand4IntegrityhealthDown == false then | |
| 3501 | hand4IntegrityhealthDown = true | |
| 3502 | ||
| 3503 | Integrity:remove() | |
| 3504 | IntegrityAttack = false | |
| 3505 | IntegrityAttackDebounce = false | |
| 3506 | ||
| 3507 | ||
| 3508 | ||
| 3509 | end | |
| 3510 | ||
| 3511 | ||
| 3512 | end | |
| 3513 | ||
| 3514 | end) | |
| 3515 | game:service("RunService").Stepped:connect(function()
| |
| 3516 | ||
| 3517 | ||
| 3518 | if hand5Braveryhealth.Health == 0 then | |
| 3519 | ||
| 3520 | if hand5BraveryhealthDown == false then | |
| 3521 | hand5BraveryhealthDown = true | |
| 3522 | ||
| 3523 | Bravery:remove() | |
| 3524 | BraveryAttack = false | |
| 3525 | BraveryAttackDebounce = false | |
| 3526 | ||
| 3527 | ||
| 3528 | ||
| 3529 | end | |
| 3530 | ||
| 3531 | ||
| 3532 | end | |
| 3533 | ||
| 3534 | end) | |
| 3535 | game:service("RunService").Stepped:connect(function()
| |
| 3536 | ||
| 3537 | ||
| 3538 | if hand6Justicehealth.Health == 0 then | |
| 3539 | ||
| 3540 | if hand6JusticehealthDown == false then | |
| 3541 | hand6JusticehealthDown = true | |
| 3542 | ||
| 3543 | Justice:remove() | |
| 3544 | JusticeAttack = false | |
| 3545 | JusticeAttackDebounce = false | |
| 3546 | ||
| 3547 | ||
| 3548 | ||
| 3549 | end | |
| 3550 | ||
| 3551 | ||
| 3552 | end | |
| 3553 | ||
| 3554 | end) | |
| 3555 | game:service("RunService").Stepped:connect(function()
| |
| 3556 | ||
| 3557 | ||
| 3558 | if hand7Kindnesshealth.Health == 0 then | |
| 3559 | ||
| 3560 | if hand7KindnesshealthDown == false then | |
| 3561 | hand7KindnesshealthDown = true | |
| 3562 | ||
| 3563 | Kindness:remove() | |
| 3564 | KindnessAttack = false | |
| 3565 | KindnessAttackDebounce = false | |
| 3566 | ||
| 3567 | if ShieldValueToGasterDebounce == false then | |
| 3568 | ShieldValueToGasterDebounce = true | |
| 3569 | for i = 1,3 do wait() | |
| 3570 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
| 3571 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
| 3572 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
| 3573 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
| 3574 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
| 3575 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
| 3576 | end | |
| 3577 | shieldparent6:remove() | |
| 3578 | shieldparent5:remove() | |
| 3579 | shieldparent4:remove() | |
| 3580 | shieldparent3:remove() | |
| 3581 | shieldparent2:remove() | |
| 3582 | shieldparent1:remove() | |
| 3583 | ||
| 3584 | shieldparent1=nil | |
| 3585 | shieldparent2=nil | |
| 3586 | shieldparent3=nil | |
| 3587 | shieldparent4=nil | |
| 3588 | shieldparent5=nil | |
| 3589 | shieldparent6=nil | |
| 3590 | ||
| 3591 | ||
| 3592 | ||
| 3593 | ||
| 3594 | end | |
| 3595 | ||
| 3596 | end | |
| 3597 | ||
| 3598 | ||
| 3599 | end | |
| 3600 | ||
| 3601 | end) | |
| 3602 | ||
| 3603 | char.Humanoid.MaxHealth = 666666666 | |
| 3604 | wait() | |
| 3605 | char.Humanoid.Health = 666666666 |