SHOW:
|
|
- or go back to the newest paste.
1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | function clerp(c1,c2,al) | |
154 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
155 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
156 | for i,v in pairs(com1) do | |
157 | com1[i] = v+(com2[i]-v)*al | |
158 | end | |
159 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
160 | end | |
161 | ||
162 | function weld(p0,p1,c0,c1,par) | |
163 | local w = Instance.new("Weld", par) | |
164 | w.Part0 = p0 | |
165 | w.Part1 = p1 | |
166 | w.C0 = c0 or CFrame.new() | |
167 | w.C1 = c1 or CFrame.new() | |
168 | return w | |
169 | end | |
170 | ||
171 | xmathrandom = math.random(-10,10) | |
172 | ymathrandom = math.random(2,10) | |
173 | zmathrandom = math.random(-10,10) | |
174 | ||
175 | ||
176 | player = game:service("Players").LocalPlayer | |
177 | char = player.Character | |
178 | local beat = true | |
179 | local beattime = 0.6 | |
180 | suit = Instance.new("Model", char) | |
181 | suit.Name = "Gaster" | |
182 | local vDebounce = false | |
183 | Torso = char.Torso | |
184 | cf=CFrame.new | |
185 | euler=CFrame.fromEulerAnglesXYZ | |
186 | local SHOT_SPEED = 100 | |
187 | local SHOT_TIME = 1 | |
188 | local NOZZLE_OFFSET = Vector3.new(0, 0, 0) | |
189 | mouse = player:GetMouse() | |
190 | ||
191 | shieldparent1 = nil | |
192 | shieldparent2 = nil | |
193 | shieldparent3 = nil | |
194 | shieldparent4 = nil | |
195 | shieldparent5 = nil | |
196 | shieldparent6 = nil | |
197 | ||
198 | switchvalue = 0 | |
199 | RandomGasterRotaion = 0 | |
200 | RandomPerseverance = 0 | |
201 | ||
202 | ShieldValueToGaster = false | |
203 | ShieldValueToGasterDebounce = false | |
204 | ||
205 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
206 | ||
207 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
208 | ||
209 | ||
210 | RSH, LSH = nil, nil | |
211 | ||
212 | LS = Torso["Left Shoulder"] | |
213 | ||
214 | LH = Torso["Left Hip"] | |
215 | ||
216 | RS = Torso["Right Shoulder"] | |
217 | ||
218 | RH = Torso["Right Hip"] | |
219 | RSH = char.Torso["Right Shoulder"] | |
220 | ||
221 | LSH = char.Torso["Left Shoulder"] | |
222 | ||
223 | ||
224 | ||
225 | function startup() | |
226 | ||
227 | RW.Part0 = char.Torso | |
228 | ||
229 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
230 | ||
231 | RW.C1 = CFrame.new(0, 0.5, 0) | |
232 | ||
233 | RW.Part1 = char["Right Arm"] | |
234 | ||
235 | RW.Parent = char.Torso | |
236 | ||
237 | ||
238 | ||
239 | LW.Part0 = char.Torso | |
240 | ||
241 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
242 | ||
243 | LW.C1 = CFrame.new(0, 0.5, 0) | |
244 | ||
245 | LW.Part1 = char["Left Arm"] | |
246 | ||
247 | LW.Parent = char.Torso | |
248 | ||
249 | for i = 1,5 do wait() | |
250 | RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1) | |
251 | LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1) | |
252 | ||
253 | ||
254 | end | |
255 | coroutine.resume(coroutine.create(function() | |
256 | wait(1) | |
257 | for i = 1,20 do wait() | |
258 | RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1) | |
259 | LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1) | |
260 | ||
261 | ||
262 | end | |
263 | ||
264 | for i = 1,20 do wait() | |
265 | RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1) | |
266 | LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1) | |
267 | ||
268 | ||
269 | end | |
270 | ||
271 | ||
272 | end)) | |
273 | end | |
274 | ||
275 | ||
276 | ||
277 | local Sounds = { | |
278 | Gaster = Instance.new("Sound"), | |
279 | Gun = Instance.new("Sound"), | |
280 | Switch = Instance.new("Sound"), | |
281 | Explode = Instance.new("Sound"), | |
282 | GasterTheme = Instance.new("Sound") | |
283 | } | |
284 | ||
285 | Sounds["Gaster"].SoundId = "rbxassetid://345052019" | |
286 | Sounds["Gaster"].Volume = 1 | |
287 | Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243" | |
288 | Sounds["Gun"].Volume = 1 | |
289 | Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678" | |
290 | Sounds["Switch"].Volume = 1 | |
291 | Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav" | |
292 | Sounds["Explode"].Volume = .1 | |
293 | Sounds["GasterTheme"].SoundId = "rbxassetid://323177357" | |
294 | Sounds["GasterTheme"].Volume = 99 | |
295 | ||
296 | function PlaySound(soundname, pitch, where, looped) | |
297 | Sounds[soundname].Parent = where | |
298 | Sounds[soundname].Pitch = pitch | |
299 | Sounds[soundname].Looped= looped | |
300 | Sounds[soundname]:Play() | |
301 | local oldsound = Sounds[soundname] | |
302 | coroutine.resume(coroutine.create(function() | |
303 | ||
304 | wait(4) | |
305 | for i = 1,1 do | |
306 | if oldsound.Looped == true then return end | |
307 | oldsound:Destroy() | |
308 | end | |
309 | end)) | |
310 | Sounds[soundname] = Sounds[soundname]:clone() | |
311 | end | |
312 | ||
313 | firstuse = true | |
314 | InUse = false | |
315 | ||
316 | JusticeAttack = false | |
317 | JusticeAttackDebounce = false | |
318 | ||
319 | IntegrityAttack = false | |
320 | IntegrityAttackDebounce = false | |
321 | ||
322 | PerseveranceAttack = false | |
323 | PerseveranceAttackDebounce = false | |
324 | ||
325 | KindnessAttack = false | |
326 | KindnessAttackDebounce = false | |
327 | ||
328 | DeterminationAttack = false | |
329 | DetermiantionAttackDebounce = false | |
330 | ||
331 | PatienceAttack = false | |
332 | PatienceAttackDebounce = false | |
333 | ||
334 | BraveryAttack = false | |
335 | BraveryAttackDebounce = false | |
336 | ||
337 | ||
338 | hand1DeterminationhealthDown = false | |
339 | hand2PerseverancehealthDown = false | |
340 | hand3PatiencehealthDown = false | |
341 | hand4IntegrityhealthDown = false | |
342 | hand5BraveryhealthDown = false | |
343 | hand6JusticehealthDown = false | |
344 | hand7KindnesshealthDown = false | |
345 | ||
346 | hand1Determination = Instance.new("Model", char) | |
347 | hand1Determination.Name ="Red" | |
348 | hand2Perseverance = Instance.new("Model", char) | |
349 | hand2Perseverance.Name ="Purple" | |
350 | hand3Patience = Instance.new("Model", char) | |
351 | hand3Patience.Name = "Cyan" | |
352 | hand4Integrity = Instance.new("Model", char) | |
353 | hand4Integrity.Name = "Blue" | |
354 | hand5Bravery = Instance.new("Model", char) | |
355 | hand5Bravery.Name = "Orange" | |
356 | hand6Justice = Instance.new("Model", char) | |
357 | hand6Justice.Name = "Yellow" | |
358 | hand7Kindness = Instance.new("Model", char) | |
359 | hand7Kindness.Name = "Green" | |
360 | ||
361 | function teleportPlayer(pos) | |
362 | ||
363 | if player == nil or player.Character == nil then return end | |
364 | ||
365 | char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)) | |
366 | coroutine.resume(coroutine.create(function() | |
367 | ||
368 | TeleportPart = Instance.new("Part",workspace) | |
369 | ||
370 | TeleportPart.FormFactor="Custom" | |
371 | ||
372 | TeleportPart.Size=Vector3.new(0.8,0.8,0.8) | |
373 | ||
374 | TeleportPart.TopSurface = 0 | |
375 | ||
376 | TeleportPart.BottomSurface = 0 | |
377 | ||
378 | local colorc = {"Black"} | |
379 | ||
380 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
381 | ||
382 | TeleportPart.BrickColor = Fire | |
383 | ||
384 | TeleportPart.CanCollide=false | |
385 | ||
386 | TeleportPart.Anchored=true | |
387 | ||
388 | TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
389 | ||
390 | TeleportPartmesh = Instance.new("BlockMesh",TeleportPart) | |
391 | ||
392 | ||
393 | game.Debris:AddItem(TeleportPart,1.5) | |
394 | ||
395 | for i = 1,5 do wait() | |
396 | Torso.Transparency = Torso.Transparency - 0.2 | |
397 | char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2 | |
398 | char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2 | |
399 | char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2 | |
400 | char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2 | |
401 | char.Head.Transparency = char.Head.Transparency - 0.2 | |
402 | Crack1.Transparency = Crack1.Transparency - 0.2 | |
403 | Crack2.Transparency = Crack2.Transparency - 0.2 | |
404 | mouth.Transparency = mouth.Transparency - 0.2 | |
405 | Eye1.Transparency = Eye1.Transparency - 0.2 | |
406 | Eye2.Transparency = Eye2.Transparency - 0.2 | |
407 | MEye1.Transparency = MEye1.Transparency - 0.2 | |
408 | MEye2.Transparency = MEye2.Transparency - 0.2 | |
409 | end | |
410 | ||
411 | ||
412 | Torso.Transparency = 0 | |
413 | char["Left Arm"].Transparency = 0 | |
414 | char["Left Leg"].Transparency = 0 | |
415 | char["Right Arm"].Transparency = 0 | |
416 | char["Right Leg"].Transparency = 0 | |
417 | char.Head.Transparency = 0 | |
418 | Crack1.Transparency = 0 | |
419 | Crack2.Transparency = 0 | |
420 | mouth.Transparency = 0 | |
421 | Eye1.Transparency = 0 | |
422 | Eye2.Transparency = 0 | |
423 | MEye1.Transparency = 0 | |
424 | MEye2.Transparency = 0 | |
425 | ||
426 | end)) | |
427 | ||
428 | for i = 1,7 do | |
429 | local parti = Instance.new("Part",Torso) | |
430 | parti.Anchored = true | |
431 | parti.TopSurface = 0 | |
432 | parti.BottomSurface = 0 | |
433 | parti.CanCollide = false | |
434 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
435 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
436 | parti.Transparency = 0 | |
437 | parti.BrickColor = BrickColor.new("Black") | |
438 | game.Debris:AddItem(parti,1.5) | |
439 | ||
440 | ||
441 | ||
442 | ||
443 | ||
444 | ||
445 | ||
446 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
447 | game:service("RunService").Stepped:connect(function() | |
448 | parti.Transparency = parti.Transparency + 0.05 | |
449 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
450 | end) | |
451 | ||
452 | ||
453 | ||
454 | end | |
455 | for i = 1,10 do wait() | |
456 | ||
457 | TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i) | |
458 | TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1) | |
459 | TeleportPart.Transparency = TeleportPart.Transparency + 0.1 | |
460 | end | |
461 | end | |
462 | ||
463 | for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end | |
464 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end | |
465 | for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end | |
466 | shirt=Instance.new("Shirt", char) | |
467 | pants=Instance.new("Pants", char) | |
468 | char.Head.BrickColor = BrickColor.new("Institutional white") | |
469 | ||
470 | ||
471 | shirt.ShirtTemplate="rbxassetid://535199088" | |
472 | pants.PantsTemplate="rbxassetid://532840011" | |
473 | ||
474 | --------Gaster's head | |
475 | ||
476 | ||
477 | ||
478 | mouth = Instance.new("Part",suit) | |
479 | mouth.Size = Vector3.new(0.2,.7,0.4) | |
480 | mouth.Transparency = 0 | |
481 | mouth.BrickColor = BrickColor.new("Really black") | |
482 | mouth.CanCollide = false | |
483 | mouthMesh = Instance.new("SpecialMesh",mouth) | |
484 | mouthMesh.MeshType = "Sphere" | |
485 | mouthMesh.Scale = Vector3.new(2.5,0.1,0.8) | |
486 | ||
487 | weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
488 | ||
489 | ||
490 | Crack2 = Instance.new("Part",suit) | |
491 | Crack2.Size = Vector3.new(0.2,.7,0.4) | |
492 | Crack2.Transparency = 0 | |
493 | Crack2.BrickColor = BrickColor.new("Really black") | |
494 | Crack2.CanCollide = false | |
495 | Crack2Mesh = Instance.new("SpecialMesh",Crack2) | |
496 | Crack2Mesh.MeshType = "Sphere" | |
497 | Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8) | |
498 | ||
499 | weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char) | |
500 | ||
501 | ||
502 | Crack1 = Instance.new("Part",suit) | |
503 | Crack1.Size = Vector3.new(0.2,.7,0.4) | |
504 | Crack1.Transparency = 0 | |
505 | Crack1.BrickColor = BrickColor.new("Really black") | |
506 | Crack1.CanCollide = false | |
507 | Crack1Mesh = Instance.new("SpecialMesh",Crack1) | |
508 | Crack1Mesh.MeshType = "Sphere" | |
509 | Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65) | |
510 | ||
511 | weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char) | |
512 | ||
513 | ||
514 | Eye1 = Instance.new("Part",suit) | |
515 | Eye1.Size = Vector3.new(0.4,0.4,0.4) | |
516 | Eye1.Transparency = 0 | |
517 | Eye1.BrickColor = BrickColor.new("Really black") | |
518 | Eye1.CanCollide = false | |
519 | Eye1Mesh = Instance.new("SpecialMesh",Eye1) | |
520 | Eye1Mesh.MeshType = "Sphere" | |
521 | Eye1Mesh.Scale = Vector3.new(1,1,0.6) | |
522 | ||
523 | weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
524 | ||
525 | ||
526 | Eye2 = Instance.new("Part",suit) | |
527 | Eye2.Size = Vector3.new(0.4,0.4,0.4) | |
528 | Eye2.Transparency = 0 | |
529 | Eye2.CanCollide = false | |
530 | Eye2.BrickColor = BrickColor.new("Really black") | |
531 | Eye2Mesh = Instance.new("SpecialMesh",Eye2) | |
532 | Eye2Mesh.MeshType = "Sphere" | |
533 | Eye2Mesh.Scale = Vector3.new(1,1,0.6) | |
534 | ||
535 | weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
536 | ||
537 | MEye1 = Instance.new("Part",suit) | |
538 | MEye1.Size = Vector3.new(0.3,0.3,0.3) | |
539 | MEye1.Transparency = 0 | |
540 | MEye1.Material= "Neon" | |
541 | MEye1.BrickColor = BrickColor.new("Institutional white") | |
542 | MEye1.CanCollide = false | |
543 | MEye1Mesh = Instance.new("SpecialMesh",MEye1) | |
544 | MEye1Mesh.MeshType = "Sphere" | |
545 | MEye1Mesh.Scale = Vector3.new(.2,.5,.2) | |
546 | ||
547 | weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
548 | ||
549 | MEye2 = Instance.new("Part",suit) | |
550 | MEye2.Size = Vector3.new(0.3,0.3,0.3) | |
551 | MEye2.Transparency = 0 | |
552 | MEye2.Material= "Neon" | |
553 | MEye2.BrickColor = BrickColor.new("Institutional white") | |
554 | MEye2.CanCollide = false | |
555 | MEye2Mesh = Instance.new("SpecialMesh",MEye2) | |
556 | MEye2Mesh.MeshType = "Sphere" | |
557 | MEye2Mesh.Scale = Vector3.new(.2,.5,.2) | |
558 | ||
559 | weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
560 | ||
561 | ||
562 | --------Gaster's hand | |
563 | ||
564 | startup() | |
565 | ||
566 | hand1DeterminationPosition = Instance.new("Part",suit) | |
567 | hand1DeterminationPosition.Size = Vector3.new(1,1,1) | |
568 | hand1DeterminationPosition.Transparency = 1 | |
569 | hand1DeterminationPosition.CanCollide = false | |
570 | ||
571 | weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
572 | ||
573 | hand2PerseverancePosition = Instance.new("Part",suit) | |
574 | hand2PerseverancePosition.Size = Vector3.new(1,1,1) | |
575 | hand2PerseverancePosition.Transparency = 1 | |
576 | hand2PerseverancePosition.CanCollide = false | |
577 | ||
578 | weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
579 | ||
580 | hand3PatiencePosition = Instance.new("Part",suit) | |
581 | hand3PatiencePosition.Size = Vector3.new(1,1,1) | |
582 | hand3PatiencePosition.Transparency = 1 | |
583 | hand3PatiencePosition.CanCollide = false | |
584 | ||
585 | weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
586 | ||
587 | hand4IntegrityPosition = Instance.new("Part",suit) | |
588 | hand4IntegrityPosition.Size = Vector3.new(1,1,1) | |
589 | hand4IntegrityPosition.Transparency = 1 | |
590 | hand4IntegrityPosition.CanCollide = false | |
591 | ||
592 | weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
593 | ||
594 | hand5BraveryPosition = Instance.new("Part",suit) | |
595 | hand5BraveryPosition.Size = Vector3.new(1,1,1) | |
596 | hand5BraveryPosition.Transparency = 1 | |
597 | hand5BraveryPosition.CanCollide = false | |
598 | ||
599 | weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
600 | ||
601 | hand6JusticePosition = Instance.new("Part",suit) | |
602 | hand6JusticePosition.Size = Vector3.new(1,1,1) | |
603 | hand6JusticePosition.Transparency = 1 | |
604 | hand6JusticePosition.CanCollide = false | |
605 | ||
606 | weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
607 | ||
608 | hand7KindnessPosition = Instance.new("Part",suit) | |
609 | hand7KindnessPosition.Size = Vector3.new(1,1,1) | |
610 | hand7KindnessPosition.Transparency = 1 | |
611 | hand7KindnessPosition.CanCollide = false | |
612 | ||
613 | weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
614 | ||
615 | ||
616 | AttackPosition = Instance.new("Part",suit) | |
617 | AttackPosition.Size = Vector3.new(1,1,1) | |
618 | AttackPosition.Transparency = 1 | |
619 | AttackPosition.CanCollide = false | |
620 | ||
621 | weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
622 | ||
623 | ||
624 | ||
625 | --------Gaster's Health of hands and hands | |
626 | ||
627 | hand1Determinationhealth = Instance.new("Humanoid",hand1Determination) | |
628 | hand1Determinationhealth.DisplayDistanceType = "None" | |
629 | hand1Determinationhealth.Health = 100 | |
630 | hand1Determinationhealth.MaxHealth = 100 | |
631 | ||
632 | Determination = Instance.new("Part",hand1Determination) | |
633 | Determination.Size = Vector3.new(1,1.5,0.2) | |
634 | Determination.Name = "Head" | |
635 | Determination.Position = hand1DeterminationPosition.Position | |
636 | DeterminationMesh = Instance.new("SpecialMesh",Determination) | |
637 | DeterminationMesh.MeshId = "rbxassetid://430045961" | |
638 | DeterminationMesh.Offset = Vector3.new(0.09,0.1,0) | |
639 | Determination.BrickColor = BrickColor.new("Institutional white") | |
640 | ||
641 | DeterminationOrb = Instance.new("Part",Determination) | |
642 | DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2) | |
643 | DeterminationOrb.BrickColor = BrickColor.new("Really red") | |
644 | weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
645 | ||
646 | ||
647 | weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
648 | ||
649 | local p = Instance.new("Part",workspace) | |
650 | ||
651 | p.FormFactor="Custom" | |
652 | ||
653 | p.Size=Vector3.new(0.8,0.8,0.8) | |
654 | ||
655 | p.TopSurface = 0 | |
656 | ||
657 | p.BottomSurface = 0 | |
658 | ||
659 | local colorc = {"Really red"} | |
660 | ||
661 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
662 | ||
663 | p.BrickColor = Fire | |
664 | ||
665 | p.CanCollide=false | |
666 | ||
667 | p.Anchored=true | |
668 | ||
669 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
670 | ||
671 | ||
672 | for i = 1,8 do wait() | |
673 | ||
674 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
675 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
676 | end | |
677 | p:remove() | |
678 | ||
679 | ||
680 | ||
681 | --2-- | |
682 | ||
683 | ||
684 | hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance) | |
685 | hand2Perseverancehealth.DisplayDistanceType = "None" | |
686 | hand2Perseverancehealth.Health = 100 | |
687 | hand2Perseverancehealth.MaxHealth = 100 | |
688 | ||
689 | Perseverance = Instance.new("Part",hand2Perseverance) | |
690 | Perseverance.Size = Vector3.new(1,1.5,0.2) | |
691 | Perseverance.Name = "Head" | |
692 | Perseverance.Position = hand2PerseverancePosition.Position | |
693 | PerseveranceMesh = Instance.new("SpecialMesh",Perseverance) | |
694 | PerseveranceMesh.MeshId = "rbxassetid://430045961" | |
695 | PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0) | |
696 | Perseverance.BrickColor = BrickColor.new("Institutional white") | |
697 | ||
698 | PerseveranceOrb = Instance.new("Part",Perseverance) | |
699 | PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
700 | PerseveranceOrb.BrickColor = BrickColor.new("Magenta") | |
701 | weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
702 | ||
703 | ||
704 | weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
705 | ||
706 | local p = Instance.new("Part",workspace) | |
707 | ||
708 | p.FormFactor="Custom" | |
709 | ||
710 | p.Size=Vector3.new(0.8,0.8,0.8) | |
711 | ||
712 | p.TopSurface = 0 | |
713 | ||
714 | p.BottomSurface = 0 | |
715 | ||
716 | local colorc = {"Magenta"} | |
717 | ||
718 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
719 | ||
720 | p.BrickColor = Fire | |
721 | ||
722 | p.CanCollide=false | |
723 | ||
724 | p.Anchored=true | |
725 | ||
726 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
727 | ||
728 | ||
729 | for i = 1,8 do wait() | |
730 | ||
731 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
732 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
733 | end | |
734 | p:remove() | |
735 | ||
736 | --3-- | |
737 | ||
738 | hand3Patiencehealth = Instance.new("Humanoid",hand3Patience) | |
739 | hand3Patiencehealth.DisplayDistanceType = "None" | |
740 | hand3Patiencehealth.Health = 100 | |
741 | hand3Patiencehealth.MaxHealth = 100 | |
742 | ||
743 | Patience = Instance.new("Part",hand3Patience) | |
744 | Patience.Size = Vector3.new(1,1.5,0.2) | |
745 | Patience.Name = "Head" | |
746 | PatienceMesh = Instance.new("SpecialMesh",Patience) | |
747 | PatienceMesh.MeshId = "rbxassetid://430045961" | |
748 | PatienceMesh.Offset = Vector3.new(0.09,0.1,0) | |
749 | Patience.BrickColor = BrickColor.new("Institutional white") | |
750 | ||
751 | ||
752 | PatienceOrb = Instance.new("Part",Patience) | |
753 | PatienceOrb.Size = Vector3.new(0.3,0.3,0.2) | |
754 | PatienceOrb.BrickColor = BrickColor.new("Cyan") | |
755 | weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
756 | ||
757 | ||
758 | weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
759 | ||
760 | local p = Instance.new("Part",workspace) | |
761 | ||
762 | p.FormFactor="Custom" | |
763 | ||
764 | p.Size=Vector3.new(0.8,0.8,0.8) | |
765 | ||
766 | p.TopSurface = 0 | |
767 | ||
768 | p.BottomSurface = 0 | |
769 | ||
770 | local colorc = {"Cyan"} | |
771 | ||
772 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
773 | ||
774 | p.BrickColor = Fire | |
775 | ||
776 | p.CanCollide=false | |
777 | ||
778 | p.Anchored=true | |
779 | ||
780 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
781 | ||
782 | ||
783 | for i = 1,8 do wait() | |
784 | ||
785 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
786 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
787 | end | |
788 | p:remove() | |
789 | ||
790 | --4-- | |
791 | ||
792 | hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity) | |
793 | hand4Integrityhealth.DisplayDistanceType = "None" | |
794 | hand4Integrityhealth.Health = 100 | |
795 | hand4Integrityhealth.MaxHealth = 100 | |
796 | ||
797 | Integrity = Instance.new("Part",hand4Integrity) | |
798 | Integrity.Size = Vector3.new(1,1.5,0.2) | |
799 | Integrity.Name = "Head" | |
800 | Integrity.Position = hand1DeterminationPosition.Position | |
801 | IntegrityMesh = Instance.new("SpecialMesh",Integrity) | |
802 | IntegrityMesh.MeshId = "rbxassetid://430045961" | |
803 | IntegrityMesh.Offset = Vector3.new(0.09,0.1,0) | |
804 | Integrity.BrickColor = BrickColor.new("Institutional white") | |
805 | ||
806 | ||
807 | IntegrityOrb = Instance.new("Part",Integrity) | |
808 | IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2) | |
809 | IntegrityOrb.BrickColor = BrickColor.new("Deep blue") | |
810 | weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
811 | ||
812 | ||
813 | weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
814 | ||
815 | ||
816 | local p = Instance.new("Part",workspace) | |
817 | ||
818 | p.FormFactor="Custom" | |
819 | ||
820 | p.Size=Vector3.new(0.8,0.8,0.8) | |
821 | ||
822 | p.TopSurface = 0 | |
823 | ||
824 | p.BottomSurface = 0 | |
825 | ||
826 | local colorc = {"Deep blue"} | |
827 | ||
828 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
829 | ||
830 | p.BrickColor = Fire | |
831 | ||
832 | p.CanCollide=false | |
833 | ||
834 | p.Anchored=true | |
835 | ||
836 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
837 | ||
838 | ||
839 | for i = 1,8 do wait() | |
840 | ||
841 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
842 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
843 | end | |
844 | p:remove() | |
845 | ||
846 | --5-- | |
847 | ||
848 | ||
849 | hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery) | |
850 | hand5Braveryhealth.DisplayDistanceType = "None" | |
851 | hand5Braveryhealth.Health = 100 | |
852 | hand5Braveryhealth.MaxHealth = 100 | |
853 | ||
854 | ||
855 | Bravery = Instance.new("Part",hand5Bravery) | |
856 | Bravery .Size = Vector3.new(1,1.5,0.2) | |
857 | Bravery .Name = "Head" | |
858 | Bravery.Position = hand1DeterminationPosition.Position | |
859 | BraveryMesh = Instance.new("SpecialMesh",Bravery) | |
860 | BraveryMesh.MeshId = "rbxassetid://430045961" | |
861 | BraveryMesh.Offset = Vector3.new(0.09,0.1,0) | |
862 | Bravery.BrickColor = BrickColor.new("Institutional white") | |
863 | ||
864 | BraveryOrb = Instance.new("Part",Bravery) | |
865 | BraveryOrb.Size = Vector3.new(0.3,0.3,0.2) | |
866 | BraveryOrb.BrickColor = BrickColor.new("Deep orange") | |
867 | weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
868 | ||
869 | ||
870 | weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
871 | ||
872 | ||
873 | ||
874 | local p = Instance.new("Part",workspace) | |
875 | ||
876 | p.FormFactor="Custom" | |
877 | ||
878 | p.Size=Vector3.new(0.8,0.8,0.8) | |
879 | ||
880 | p.TopSurface = 0 | |
881 | ||
882 | p.BottomSurface = 0 | |
883 | ||
884 | local colorc = {"Deep orange"} | |
885 | ||
886 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
887 | ||
888 | p.BrickColor = Fire | |
889 | ||
890 | p.CanCollide=false | |
891 | ||
892 | p.Anchored=true | |
893 | ||
894 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
895 | ||
896 | ||
897 | for i = 1,8 do wait() | |
898 | ||
899 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
900 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
901 | end | |
902 | p:remove() | |
903 | --6-- | |
904 | ||
905 | hand6Justicehealth = Instance.new("Humanoid",hand6Justice) | |
906 | hand6Justicehealth.DisplayDistanceType = "None" | |
907 | hand6Justicehealth.Health = 100 | |
908 | hand6Justicehealth.MaxHealth = 100 | |
909 | ||
910 | Justice = Instance.new("Part",hand6Justice) | |
911 | Justice .Size = Vector3.new(1,1.5,0.2) | |
912 | Justice.Name = "Head" | |
913 | Justice.Position = hand1DeterminationPosition.Position | |
914 | JusticeMesh = Instance.new("SpecialMesh",Justice) | |
915 | JusticeMesh.MeshId = "rbxassetid://430045961" | |
916 | JusticeMesh.Offset = Vector3.new(0.09,0.1,0) | |
917 | Justice.BrickColor = BrickColor.new("Institutional white") | |
918 | ||
919 | JusticeOrb = Instance.new("Part",Justice) | |
920 | JusticeOrb.Size = Vector3.new(0.3,0.3,0.2) | |
921 | JusticeOrb.BrickColor = BrickColor.new("New Yeller") | |
922 | weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
923 | ||
924 | ||
925 | weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
926 | ||
927 | ||
928 | ||
929 | local p = Instance.new("Part",workspace) | |
930 | ||
931 | p.FormFactor="Custom" | |
932 | ||
933 | p.Size=Vector3.new(0.8,0.8,0.8) | |
934 | ||
935 | p.TopSurface = 0 | |
936 | ||
937 | p.BottomSurface = 0 | |
938 | ||
939 | local colorc = {"New Yeller"} | |
940 | ||
941 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
942 | ||
943 | p.BrickColor = Fire | |
944 | ||
945 | p.CanCollide=false | |
946 | ||
947 | p.Anchored=true | |
948 | ||
949 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
950 | ||
951 | ||
952 | for i = 1,8 do wait() | |
953 | ||
954 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
955 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
956 | end | |
957 | p:remove() | |
958 | --7-- | |
959 | ||
960 | hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness) | |
961 | hand7Kindnesshealth.DisplayDistanceType = "None" | |
962 | hand7Kindnesshealth.Health = 100 | |
963 | hand7Kindnesshealth.MaxHealth = 100 | |
964 | ||
965 | Kindness = Instance.new("Part",hand7Kindness) | |
966 | Kindness .Size = Vector3.new(1,1.5,0.2) | |
967 | Kindness.Name = "Head" | |
968 | Kindness.Position = hand1DeterminationPosition.Position | |
969 | KindnessMesh = Instance.new("SpecialMesh",Kindness) | |
970 | KindnessMesh.MeshId = "rbxassetid://430045961" | |
971 | KindnessMesh.Offset = Vector3.new(0.09,0.1,0) | |
972 | Kindness.BrickColor = BrickColor.new("Institutional white") | |
973 | ||
974 | KindnessOrb = Instance.new("Part",Kindness) | |
975 | KindnessOrb.Size = Vector3.new(0.3,0.3,0.2) | |
976 | KindnessOrb.BrickColor = BrickColor.new("Lime green") | |
977 | weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
978 | ||
979 | ||
980 | weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char) | |
981 | local p = Instance.new("Part",workspace) | |
982 | ||
983 | p.FormFactor="Custom" | |
984 | ||
985 | p.Size=Vector3.new(0.8,0.8,0.8) | |
986 | ||
987 | p.TopSurface = 0 | |
988 | ||
989 | p.BottomSurface = 0 | |
990 | ||
991 | local colorc = {"Lime green"} | |
992 | ||
993 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
994 | ||
995 | p.BrickColor = Fire | |
996 | ||
997 | p.CanCollide=false | |
998 | ||
999 | p.Anchored=true | |
1000 | ||
1001 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1002 | ||
1003 | ||
1004 | for i = 1,8 do wait() | |
1005 | ||
1006 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1007 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1008 | end | |
1009 | p:remove() | |
1010 | ||
1011 | PlaySound("GasterTheme", 1, char.Torso, true) | |
1012 | ||
1013 | ---functions and attacks | |
1014 | ||
1015 | function BravAttack() | |
1016 | if hand5BraveryhealthDown == true then return end | |
1017 | if switchvalue == 7 then | |
1018 | ||
1019 | BraveryAttack = true | |
1020 | ||
1021 | WeldBravery = Instance.new("Weld",Bravery) | |
1022 | WeldBravery.Part0 = AttackPosition | |
1023 | WeldBravery.Part1 = Bravery | |
1024 | WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1025 | ||
1026 | local p = Instance.new("Part",workspace) | |
1027 | ||
1028 | p.FormFactor="Custom" | |
1029 | ||
1030 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1031 | ||
1032 | p.TopSurface = 0 | |
1033 | ||
1034 | p.BottomSurface = 0 | |
1035 | ||
1036 | local colorc = {"Deep orange"} | |
1037 | ||
1038 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1039 | ||
1040 | p.BrickColor = Fire | |
1041 | ||
1042 | p.CanCollide=false | |
1043 | ||
1044 | p.Anchored=true | |
1045 | ||
1046 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1047 | ||
1048 | coroutine.resume(coroutine.create(function() | |
1049 | for i = 1,8 do wait() | |
1050 | ||
1051 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1052 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
1053 | end | |
1054 | p:remove() | |
1055 | end)) | |
1056 | ||
1057 | ||
1058 | ||
1059 | end | |
1060 | ||
1061 | end | |
1062 | ||
1063 | ||
1064 | ||
1065 | function BravRest() | |
1066 | if hand5BraveryhealthDown == true then return end | |
1067 | if switchvalue == 6 then | |
1068 | ||
1069 | if BraveryAttack == true then | |
1070 | WeldBravery:remove() | |
1071 | ||
1072 | ||
1073 | local p = Instance.new("Part",workspace) | |
1074 | ||
1075 | p.FormFactor="Custom" | |
1076 | ||
1077 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1078 | ||
1079 | p.TopSurface = 0 | |
1080 | ||
1081 | p.BottomSurface = 0 | |
1082 | ||
1083 | local colorc = {"Deep orange"} | |
1084 | ||
1085 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1086 | ||
1087 | p.BrickColor = Fire | |
1088 | ||
1089 | p.CanCollide=false | |
1090 | ||
1091 | p.Anchored=true | |
1092 | ||
1093 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1094 | coroutine.resume(coroutine.create(function() | |
1095 | for i = 1,8 do wait() | |
1096 | ||
1097 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1098 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
1099 | end | |
1100 | p:remove() | |
1101 | end)) | |
1102 | ||
1103 | BraveryAttack = false | |
1104 | ||
1105 | ||
1106 | end | |
1107 | end | |
1108 | end | |
1109 | ||
1110 | function PatAttack() | |
1111 | if hand3PatiencehealthDown == true then return end | |
1112 | if switchvalue == 6 then | |
1113 | ||
1114 | PatienceAttack = true | |
1115 | ||
1116 | WeldPatience = Instance.new("Weld",Patience) | |
1117 | WeldPatience.Part0 = AttackPosition | |
1118 | WeldPatience.Part1 = Patience | |
1119 | WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1120 | ||
1121 | local p = Instance.new("Part",workspace) | |
1122 | ||
1123 | p.FormFactor="Custom" | |
1124 | ||
1125 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1126 | ||
1127 | p.TopSurface = 0 | |
1128 | ||
1129 | p.BottomSurface = 0 | |
1130 | ||
1131 | local colorc = {"Cyan"} | |
1132 | ||
1133 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1134 | ||
1135 | p.BrickColor = Fire | |
1136 | ||
1137 | p.CanCollide=false | |
1138 | ||
1139 | p.Anchored=true | |
1140 | ||
1141 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1142 | ||
1143 | coroutine.resume(coroutine.create(function() | |
1144 | for i = 1,8 do wait() | |
1145 | ||
1146 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1147 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1148 | end | |
1149 | p:remove() | |
1150 | end)) | |
1151 | ||
1152 | ||
1153 | ||
1154 | end | |
1155 | ||
1156 | end | |
1157 | ||
1158 | ||
1159 | ||
1160 | function PatRest() | |
1161 | if hand3PatiencehealthDown == true then return end | |
1162 | if switchvalue == 7 or switchvalue == 5 then | |
1163 | ||
1164 | if PatienceAttack == true then | |
1165 | WeldPatience:remove() | |
1166 | ||
1167 | ||
1168 | local p = Instance.new("Part",workspace) | |
1169 | ||
1170 | p.FormFactor="Custom" | |
1171 | ||
1172 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1173 | ||
1174 | p.TopSurface = 0 | |
1175 | ||
1176 | p.BottomSurface = 0 | |
1177 | ||
1178 | local colorc = {"Cyan"} | |
1179 | ||
1180 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1181 | ||
1182 | p.BrickColor = Fire | |
1183 | ||
1184 | p.CanCollide=false | |
1185 | ||
1186 | p.Anchored=true | |
1187 | ||
1188 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1189 | coroutine.resume(coroutine.create(function() | |
1190 | for i = 1,8 do wait() | |
1191 | ||
1192 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1193 | p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)) | |
1194 | end | |
1195 | p:remove() | |
1196 | end)) | |
1197 | ||
1198 | PatienceAttack = false | |
1199 | ||
1200 | ||
1201 | end | |
1202 | end | |
1203 | end | |
1204 | ||
1205 | ||
1206 | function DetAttack() | |
1207 | if hand1DeterminationhealthDown == true then return end | |
1208 | if switchvalue == 5 then | |
1209 | ||
1210 | DeterminationAttack = true | |
1211 | ||
1212 | WeldDet = Instance.new("Weld",Determination) | |
1213 | WeldDet.Part0 = AttackPosition | |
1214 | WeldDet.Part1 = Determination | |
1215 | WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1216 | ||
1217 | local p = Instance.new("Part",workspace) | |
1218 | ||
1219 | p.FormFactor="Custom" | |
1220 | ||
1221 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1222 | ||
1223 | p.TopSurface = 0 | |
1224 | ||
1225 | p.BottomSurface = 0 | |
1226 | ||
1227 | local colorc = {"Really red"} | |
1228 | ||
1229 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1230 | ||
1231 | p.BrickColor = Fire | |
1232 | ||
1233 | p.CanCollide=false | |
1234 | ||
1235 | p.Anchored=true | |
1236 | ||
1237 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1238 | ||
1239 | coroutine.resume(coroutine.create(function() | |
1240 | for i = 1,8 do wait() | |
1241 | ||
1242 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1243 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1244 | end | |
1245 | p:remove() | |
1246 | end)) | |
1247 | ||
1248 | ||
1249 | ||
1250 | end | |
1251 | ||
1252 | end | |
1253 | ||
1254 | ||
1255 | ||
1256 | function DetRest() | |
1257 | if hand1DeterminationhealthDown == true then return end | |
1258 | if switchvalue == 6 or switchvalue == 4 then | |
1259 | ||
1260 | if DeterminationAttack == true then | |
1261 | WeldDet:remove() | |
1262 | ||
1263 | ||
1264 | local p = Instance.new("Part",workspace) | |
1265 | ||
1266 | p.FormFactor="Custom" | |
1267 | ||
1268 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1269 | ||
1270 | p.TopSurface = 0 | |
1271 | ||
1272 | p.BottomSurface = 0 | |
1273 | ||
1274 | local colorc = {"Really red"} | |
1275 | ||
1276 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1277 | ||
1278 | p.BrickColor = Fire | |
1279 | ||
1280 | p.CanCollide=false | |
1281 | ||
1282 | p.Anchored=true | |
1283 | ||
1284 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1285 | coroutine.resume(coroutine.create(function() | |
1286 | for i = 1,8 do wait() | |
1287 | ||
1288 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1289 | p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)) | |
1290 | end | |
1291 | p:remove() | |
1292 | end)) | |
1293 | ||
1294 | DeterminationAttack = false | |
1295 | ||
1296 | ||
1297 | end | |
1298 | end | |
1299 | end | |
1300 | ||
1301 | ||
1302 | ||
1303 | function KinAttack() | |
1304 | if hand7KindnesshealthDown == true then return end | |
1305 | if switchvalue == 4 then | |
1306 | ||
1307 | KindAttack = true | |
1308 | ||
1309 | WeldKind = Instance.new("Weld",Kindness) | |
1310 | WeldKind.Part0 = AttackPosition | |
1311 | WeldKind.Part1 = Kindness | |
1312 | WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1313 | ||
1314 | local p = Instance.new("Part",workspace) | |
1315 | ||
1316 | p.FormFactor="Custom" | |
1317 | ||
1318 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1319 | ||
1320 | p.TopSurface = 0 | |
1321 | ||
1322 | p.BottomSurface = 0 | |
1323 | ||
1324 | local colorc = {"Lime green"} | |
1325 | ||
1326 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1327 | ||
1328 | p.BrickColor = Fire | |
1329 | ||
1330 | p.CanCollide=false | |
1331 | ||
1332 | p.Anchored=true | |
1333 | ||
1334 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1335 | ||
1336 | coroutine.resume(coroutine.create(function() | |
1337 | for i = 1,8 do wait() | |
1338 | ||
1339 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1340 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1341 | end | |
1342 | p:remove() | |
1343 | end)) | |
1344 | ||
1345 | ||
1346 | ||
1347 | end | |
1348 | ||
1349 | end | |
1350 | ||
1351 | ||
1352 | ||
1353 | function KinRest() | |
1354 | if hand7KindnesshealthDown == true then return end | |
1355 | if switchvalue == 5 or switchvalue == 3 then | |
1356 | ||
1357 | if KindAttack == true then | |
1358 | WeldKind:remove() | |
1359 | ||
1360 | ||
1361 | local p = Instance.new("Part",workspace) | |
1362 | ||
1363 | p.FormFactor="Custom" | |
1364 | ||
1365 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1366 | ||
1367 | p.TopSurface = 0 | |
1368 | ||
1369 | p.BottomSurface = 0 | |
1370 | ||
1371 | local colorc = {"Lime green"} | |
1372 | ||
1373 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1374 | ||
1375 | p.BrickColor = Fire | |
1376 | ||
1377 | p.CanCollide=false | |
1378 | ||
1379 | p.Anchored=true | |
1380 | ||
1381 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1382 | coroutine.resume(coroutine.create(function() | |
1383 | for i = 1,8 do wait() | |
1384 | ||
1385 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1386 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
1387 | end | |
1388 | p:remove() | |
1389 | end)) | |
1390 | ||
1391 | KindAttack = false | |
1392 | ||
1393 | ||
1394 | end | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | ||
1399 | ||
1400 | ||
1401 | function PerAttack() | |
1402 | if hand2PerseverancehealthDown == true then return end | |
1403 | if switchvalue == 3 then | |
1404 | ||
1405 | PerseveranceAttack = true | |
1406 | ||
1407 | WeldPer = Instance.new("Weld",Perseverance) | |
1408 | WeldPer.Part0 = AttackPosition | |
1409 | WeldPer.Part1 = Perseverance | |
1410 | WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1411 | ||
1412 | local p = Instance.new("Part",workspace) | |
1413 | ||
1414 | p.FormFactor="Custom" | |
1415 | ||
1416 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1417 | ||
1418 | p.TopSurface = 0 | |
1419 | ||
1420 | p.BottomSurface = 0 | |
1421 | ||
1422 | local colorc = {"Magenta"} | |
1423 | ||
1424 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1425 | ||
1426 | p.BrickColor = Fire | |
1427 | ||
1428 | p.CanCollide=false | |
1429 | ||
1430 | p.Anchored=true | |
1431 | ||
1432 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1433 | ||
1434 | coroutine.resume(coroutine.create(function() | |
1435 | for i = 1,8 do wait() | |
1436 | ||
1437 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1438 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1439 | end | |
1440 | p:remove() | |
1441 | end)) | |
1442 | ||
1443 | ||
1444 | ||
1445 | end | |
1446 | ||
1447 | end | |
1448 | ||
1449 | ||
1450 | ||
1451 | function PerRest() | |
1452 | if hand2PerseverancehealthDown == true then return end | |
1453 | if switchvalue == 4 or switchvalue == 2 then | |
1454 | ||
1455 | if PerseveranceAttack == true then | |
1456 | WeldPer:remove() | |
1457 | ||
1458 | ||
1459 | local p = Instance.new("Part",workspace) | |
1460 | ||
1461 | p.FormFactor="Custom" | |
1462 | ||
1463 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1464 | ||
1465 | p.TopSurface = 0 | |
1466 | ||
1467 | p.BottomSurface = 0 | |
1468 | ||
1469 | local colorc = {"Magenta"} | |
1470 | ||
1471 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1472 | ||
1473 | p.BrickColor = Fire | |
1474 | ||
1475 | p.CanCollide=false | |
1476 | ||
1477 | p.Anchored=true | |
1478 | ||
1479 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1480 | coroutine.resume(coroutine.create(function() | |
1481 | for i = 1,8 do wait() | |
1482 | ||
1483 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1484 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
1485 | end | |
1486 | p:remove() | |
1487 | end)) | |
1488 | ||
1489 | PerseveranceAttack = false | |
1490 | ||
1491 | ||
1492 | end | |
1493 | end | |
1494 | end | |
1495 | ||
1496 | ||
1497 | function IntAttack() | |
1498 | if hand4IntegrityhealthDown == true then return end | |
1499 | if switchvalue == 2 then | |
1500 | ||
1501 | IntegrityAttack = true | |
1502 | ||
1503 | WeldInt = Instance.new("Weld",Integrity) | |
1504 | WeldInt.Part0 = AttackPosition | |
1505 | WeldInt.Part1 = Integrity | |
1506 | WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1507 | ||
1508 | local p = Instance.new("Part",workspace) | |
1509 | ||
1510 | p.FormFactor="Custom" | |
1511 | ||
1512 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1513 | ||
1514 | p.TopSurface = 0 | |
1515 | ||
1516 | p.BottomSurface = 0 | |
1517 | ||
1518 | local colorc = {"Dark blue"} | |
1519 | ||
1520 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1521 | ||
1522 | p.BrickColor = Fire | |
1523 | ||
1524 | p.CanCollide=false | |
1525 | ||
1526 | p.Anchored=true | |
1527 | ||
1528 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1529 | ||
1530 | coroutine.resume(coroutine.create(function() | |
1531 | for i = 1,8 do wait() | |
1532 | ||
1533 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1534 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1535 | end | |
1536 | p:remove() | |
1537 | end)) | |
1538 | ||
1539 | ||
1540 | ||
1541 | end | |
1542 | ||
1543 | end | |
1544 | ||
1545 | ||
1546 | ||
1547 | function IntRest() | |
1548 | if hand4IntegrityhealthDown == true then return end | |
1549 | if switchvalue == 3 or switchvalue == 1 then | |
1550 | ||
1551 | if IntegrityAttack == true then | |
1552 | WeldInt:remove() | |
1553 | ||
1554 | ||
1555 | local p = Instance.new("Part",workspace) | |
1556 | ||
1557 | p.FormFactor="Custom" | |
1558 | ||
1559 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1560 | ||
1561 | p.TopSurface = 0 | |
1562 | ||
1563 | p.BottomSurface = 0 | |
1564 | ||
1565 | local colorc = {"Dark blue"} | |
1566 | ||
1567 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1568 | ||
1569 | p.BrickColor = Fire | |
1570 | ||
1571 | p.CanCollide=false | |
1572 | ||
1573 | p.Anchored=true | |
1574 | ||
1575 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1576 | coroutine.resume(coroutine.create(function() | |
1577 | for i = 1,8 do wait() | |
1578 | ||
1579 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1580 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
1581 | end | |
1582 | p:remove() | |
1583 | end)) | |
1584 | ||
1585 | IntegrityAttack = false | |
1586 | ||
1587 | ||
1588 | end | |
1589 | end | |
1590 | end | |
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | function JusAttack() | |
1596 | ||
1597 | if switchvalue == 1 then | |
1598 | if hand6JusticehealthDown == true then return end | |
1599 | JusticeAttack = true | |
1600 | ||
1601 | Weldjus = Instance.new("Weld",Justice) | |
1602 | Weldjus.Part0 = AttackPosition | |
1603 | Weldjus.Part1 = Justice | |
1604 | Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1605 | ||
1606 | local p = Instance.new("Part",workspace) | |
1607 | ||
1608 | p.FormFactor="Custom" | |
1609 | ||
1610 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1611 | ||
1612 | p.TopSurface = 0 | |
1613 | ||
1614 | p.BottomSurface = 0 | |
1615 | ||
1616 | local colorc = {"New Yeller"} | |
1617 | ||
1618 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1619 | ||
1620 | p.BrickColor = Fire | |
1621 | ||
1622 | p.CanCollide=false | |
1623 | ||
1624 | p.Anchored=true | |
1625 | ||
1626 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1627 | ||
1628 | coroutine.resume(coroutine.create(function() | |
1629 | for i = 1,8 do wait() | |
1630 | ||
1631 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1632 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1633 | end | |
1634 | p:remove() | |
1635 | end)) | |
1636 | ||
1637 | ||
1638 | ||
1639 | end | |
1640 | ||
1641 | end | |
1642 | ||
1643 | ||
1644 | ||
1645 | ||
1646 | function JusRest() | |
1647 | if hand6JusticehealthDown == true then return end | |
1648 | if switchvalue == 2 then | |
1649 | ||
1650 | if JusticeAttack == true then | |
1651 | Weldjus:remove() | |
1652 | ||
1653 | ||
1654 | local p = Instance.new("Part",workspace) | |
1655 | ||
1656 | p.FormFactor="Custom" | |
1657 | ||
1658 | p.Size=Vector3.new(0.8,0.8,0.8) | |
1659 | ||
1660 | p.TopSurface = 0 | |
1661 | ||
1662 | p.BottomSurface = 0 | |
1663 | ||
1664 | local colorc = {"New Yeller"} | |
1665 | ||
1666 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
1667 | ||
1668 | p.BrickColor = Fire | |
1669 | ||
1670 | p.CanCollide=false | |
1671 | ||
1672 | p.Anchored=true | |
1673 | ||
1674 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
1675 | coroutine.resume(coroutine.create(function() | |
1676 | for i = 1,8 do wait() | |
1677 | ||
1678 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
1679 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
1680 | end | |
1681 | p:remove() | |
1682 | end)) | |
1683 | ||
1684 | JusticeAttack = false | |
1685 | ||
1686 | ||
1687 | end | |
1688 | end | |
1689 | end | |
1690 | ||
1691 | ||
1692 | ||
1693 | ||
1694 | ||
1695 | ||
1696 | ||
1697 | ||
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | --Key Presses | |
1703 | ||
1704 | mouse.Button1Up:connect(function() | |
1705 | ||
1706 | InUse = false | |
1707 | ||
1708 | ||
1709 | end) | |
1710 | ||
1711 | mouse.Button1Down:connect(function() | |
1712 | ||
1713 | InUse = true | |
1714 | ||
1715 | ||
1716 | end) | |
1717 | ||
1718 | mouse.KeyDown:connect(function(key) | |
1719 | ||
1720 | if key =="r" then | |
1721 | if hand7KindnesshealthDown == true then return end | |
1722 | if ShieldValueToGasterDebounce == true then return end | |
1723 | ||
1724 | if ShieldValueToGaster == false then | |
1725 | ShieldValueToGaster = true | |
1726 | if ShieldValueToGasterDebounce == false then | |
1727 | ShieldValueToGasterDebounce = true | |
1728 | ||
1729 | ||
1730 | local ShieldOfGaster6= Instance.new("Part",hand7Kindness) | |
1731 | ShieldOfGaster6.TopSurface = "Smooth" | |
1732 | ShieldOfGaster6.BottomSurface = "Smooth" | |
1733 | ShieldOfGaster6.Size = Vector3.new(18, 3, 18) | |
1734 | ShieldOfGaster6.CanCollide = true | |
1735 | ShieldOfGaster6.Anchored =true | |
1736 | ShieldOfGaster6.BrickColor = BrickColor.new("Lime green") | |
1737 | ShieldOfGaster6 .FormFactor = "Custom" | |
1738 | ShieldOfGaster6.Transparency = 0.7 | |
1739 | ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1740 | shieldparent6 = ShieldOfGaster6 | |
1741 | ||
1742 | local ShieldOfGaster5= Instance.new("Part",hand7Kindness) | |
1743 | ShieldOfGaster5.TopSurface = "Smooth" | |
1744 | ShieldOfGaster5.BottomSurface = "Smooth" | |
1745 | ShieldOfGaster5.Size = Vector3.new(18, 3, 18) | |
1746 | ShieldOfGaster5.CanCollide = true | |
1747 | ShieldOfGaster5.Anchored =true | |
1748 | ShieldOfGaster5.BrickColor = BrickColor.new("Lime green") | |
1749 | ShieldOfGaster5 .FormFactor = "Custom" | |
1750 | ShieldOfGaster5.Transparency = 0.7 | |
1751 | ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1752 | shieldparent5 = ShieldOfGaster5 | |
1753 | ||
1754 | local ShieldOfGaster4= Instance.new("Part",hand7Kindness) | |
1755 | ShieldOfGaster4.TopSurface = "Smooth" | |
1756 | ShieldOfGaster4.BottomSurface = "Smooth" | |
1757 | ShieldOfGaster4.Size = Vector3.new(3, 18, 18) | |
1758 | ShieldOfGaster4.CanCollide = true | |
1759 | ShieldOfGaster4.Anchored =true | |
1760 | ShieldOfGaster4.BrickColor = BrickColor.new("Lime green") | |
1761 | ShieldOfGaster4 .FormFactor = "Custom" | |
1762 | ShieldOfGaster4.Transparency = 0.7 | |
1763 | ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1764 | shieldparent4 = ShieldOfGaster4 | |
1765 | ||
1766 | local ShieldOfGaster3= Instance.new("Part",hand7Kindness) | |
1767 | ShieldOfGaster3.TopSurface = "Smooth" | |
1768 | ShieldOfGaster3.BottomSurface = "Smooth" | |
1769 | ShieldOfGaster3.Size = Vector3.new(3, 18, 18) | |
1770 | ShieldOfGaster3.CanCollide = true | |
1771 | ShieldOfGaster3.Anchored =true | |
1772 | ShieldOfGaster3.BrickColor = BrickColor.new("Lime green") | |
1773 | ShieldOfGaster3 .FormFactor = "Custom" | |
1774 | ShieldOfGaster3.Transparency = 0.7 | |
1775 | ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1776 | shieldparent3 = ShieldOfGaster3 | |
1777 | ||
1778 | local ShieldOfGaster2= Instance.new("Part",hand7Kindness) | |
1779 | ShieldOfGaster2.TopSurface = "Smooth" | |
1780 | ShieldOfGaster2.BottomSurface = "Smooth" | |
1781 | ShieldOfGaster2.Size = Vector3.new(18, 18, 3) | |
1782 | ShieldOfGaster2.CanCollide = true | |
1783 | ShieldOfGaster2.Anchored =true | |
1784 | ShieldOfGaster2.BrickColor = BrickColor.new("Lime green") | |
1785 | ShieldOfGaster2 .FormFactor = "Custom" | |
1786 | ShieldOfGaster2.Transparency = 0.7 | |
1787 | ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1788 | shieldparent2 = ShieldOfGaster2 | |
1789 | ||
1790 | local ShieldOfGaster1= Instance.new("Part",hand7Kindness) | |
1791 | ShieldOfGaster1.TopSurface = "Smooth" | |
1792 | ShieldOfGaster1.BottomSurface = "Smooth" | |
1793 | ShieldOfGaster1.Size = Vector3.new(18, 18, 3) | |
1794 | ShieldOfGaster1.CanCollide = true | |
1795 | ShieldOfGaster1.Anchored =true | |
1796 | ShieldOfGaster1.BrickColor = BrickColor.new("Lime green") | |
1797 | ShieldOfGaster1 .FormFactor = "Custom" | |
1798 | ShieldOfGaster1.Transparency = 0.7 | |
1799 | ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1800 | shieldparent1 = ShieldOfGaster1 | |
1801 | ||
1802 | for i = 1,7 do | |
1803 | local parti = Instance.new("Part",Torso) | |
1804 | parti.Anchored = true | |
1805 | parti.TopSurface = 0 | |
1806 | parti.BottomSurface = 0 | |
1807 | parti.CanCollide = false | |
1808 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
1809 | parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1810 | parti.Transparency = 0 | |
1811 | parti.BrickColor = BrickColor.new("Lime green") | |
1812 | game.Debris:AddItem(parti,1.5) | |
1813 | ||
1814 | ||
1815 | ||
1816 | ||
1817 | ||
1818 | ||
1819 | ||
1820 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
1821 | game:service("RunService").Stepped:connect(function() | |
1822 | parti.Transparency = parti.Transparency + 0.05 | |
1823 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
1824 | end) | |
1825 | end | |
1826 | ||
1827 | ShieldValueToGasterDebounce = false | |
1828 | ShieldValueToGaster = true | |
1829 | end | |
1830 | ||
1831 | ||
1832 | elseif ShieldValueToGaster == true then | |
1833 | ShieldValueToGaster = false | |
1834 | if ShieldValueToGasterDebounce == false then | |
1835 | ShieldValueToGasterDebounce = true | |
1836 | ||
1837 | ||
1838 | for i = 1,3 do wait() | |
1839 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
1840 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
1841 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
1842 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
1843 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
1844 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
1845 | end | |
1846 | shieldparent6:remove() | |
1847 | shieldparent5:remove() | |
1848 | shieldparent4:remove() | |
1849 | shieldparent3:remove() | |
1850 | shieldparent2:remove() | |
1851 | shieldparent1:remove() | |
1852 | ||
1853 | shieldparent1=nil | |
1854 | shieldparent2=nil | |
1855 | shieldparent3=nil | |
1856 | shieldparent4=nil | |
1857 | shieldparent5=nil | |
1858 | shieldparent6=nil | |
1859 | ||
1860 | ||
1861 | ShieldValueToGasterDebounce = false | |
1862 | ShieldValueToGaster = false | |
1863 | end | |
1864 | end | |
1865 | ||
1866 | ||
1867 | end | |
1868 | ||
1869 | ||
1870 | if key =="x" then | |
1871 | if (not vDebounce) then | |
1872 | vDebounce = true | |
1873 | for i = 1,5 do wait() | |
1874 | Torso.Transparency = Torso.Transparency + 0.2 | |
1875 | char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2 | |
1876 | char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2 | |
1877 | char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2 | |
1878 | char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2 | |
1879 | char.Head.Transparency = char.Head.Transparency + 0.2 | |
1880 | Crack1.Transparency = Crack1.Transparency + 0.2 | |
1881 | Crack2.Transparency = Crack2.Transparency + 0.2 | |
1882 | mouth.Transparency = mouth.Transparency + 0.2 | |
1883 | Eye1.Transparency = Eye1.Transparency + 0.2 | |
1884 | Eye2.Transparency = Eye2.Transparency + 0.2 | |
1885 | MEye1.Transparency = MEye1.Transparency + 0.2 | |
1886 | MEye2.Transparency = MEye2.Transparency + 0.2 | |
1887 | end | |
1888 | ||
1889 | teleportPlayer(mouse.hit.p) | |
1890 | char.Humanoid.PlatformStand = false | |
1891 | vDebounce = false | |
1892 | end | |
1893 | end | |
1894 | ||
1895 | ||
1896 | ||
1897 | if key == "q" then | |
1898 | ||
1899 | if switchvalue == 1 then return end | |
1900 | ||
1901 | switchvalue = switchvalue - 1 | |
1902 | ||
1903 | print (switchvalue) | |
1904 | ||
1905 | JusAttack() | |
1906 | JusRest() | |
1907 | IntAttack() | |
1908 | IntRest() | |
1909 | PerAttack() | |
1910 | PerRest() | |
1911 | KinAttack() | |
1912 | KinRest() | |
1913 | DetAttack() | |
1914 | DetRest() | |
1915 | PatAttack() | |
1916 | PatRest() | |
1917 | BravAttack() | |
1918 | BravRest() | |
1919 | end | |
1920 | ||
1921 | if key == "e" then | |
1922 | ||
1923 | if switchvalue == 7 then return end | |
1924 | ||
1925 | switchvalue = switchvalue + 1 | |
1926 | ||
1927 | print (switchvalue) | |
1928 | ||
1929 | JusAttack() | |
1930 | JusRest() | |
1931 | IntAttack() | |
1932 | IntRest() | |
1933 | PerAttack() | |
1934 | PerRest() | |
1935 | KinAttack() | |
1936 | KinRest() | |
1937 | DetAttack() | |
1938 | DetRest() | |
1939 | PatAttack() | |
1940 | PatRest() | |
1941 | BravAttack() | |
1942 | BravRest() | |
1943 | end | |
1944 | ||
1945 | ||
1946 | ||
1947 | end) | |
1948 | ||
1949 | ||
1950 | ||
1951 | ||
1952 | ||
1953 | ||
1954 | ||
1955 | ||
1956 | ||
1957 | ---runservices | |
1958 | ||
1959 | ||
1960 | ||
1961 | ||
1962 | ||
1963 | ||
1964 | ||
1965 | ||
1966 | game:service("RunService").Stepped:connect(function() wait(.5) | |
1967 | ||
1968 | ||
1969 | if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then | |
1970 | ||
1971 | char.Humanoid.Health = 0 | |
1972 | ||
1973 | ||
1974 | end | |
1975 | ||
1976 | ||
1977 | if InUse == false then return end | |
1978 | ||
1979 | if JusticeAttack == true then | |
1980 | ||
1981 | if InUse == false then return end | |
1982 | if InUse == true then | |
1983 | if JusticeAttackDebounce == true then return end | |
1984 | if JusticeAttackDebounce == false then | |
1985 | ||
1986 | ||
1987 | JusticeAttackDebounce = true | |
1988 | ||
1989 | wait(.2) | |
1990 | ||
1991 | ||
1992 | local PewJustice = Instance.new("Part",suit) | |
1993 | PewJustice.Size = Vector3.new(2,1,4) | |
1994 | PewJustice.BrickColor = BrickColor.new("New Yeller") | |
1995 | PewJustice.Position = Justice.Position | |
1996 | PewJustice.CanCollide = false | |
1997 | ||
1998 | for i = 1,7 do | |
1999 | local parti = Instance.new("Part",Torso) | |
2000 | parti.Anchored = true | |
2001 | parti.TopSurface = 0 | |
2002 | parti.BottomSurface = 0 | |
2003 | parti.CanCollide = false | |
2004 | parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)) | |
2005 | parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
2006 | parti.Transparency = 0 | |
2007 | parti.BrickColor = BrickColor.new("New Yeller") | |
2008 | game.Debris:AddItem(parti,1.5) | |
2009 | ||
2010 | ||
2011 | ||
2012 | ||
2013 | ||
2014 | ||
2015 | ||
2016 | local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100) | |
2017 | game:service("RunService").Stepped:connect(function() | |
2018 | parti.Transparency = parti.Transparency + 0.05 | |
2019 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2020 | end) | |
2021 | ||
2022 | ||
2023 | ||
2024 | end | |
2025 | ||
2026 | coroutine.resume(coroutine.create(function() | |
2027 | for i = 1,8 do wait() | |
2028 | ||
2029 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2030 | p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)) | |
2031 | end | |
2032 | p:remove() | |
2033 | end)) | |
2034 | ||
2035 | local handleCFrame = PewJustice.CFrame | |
2036 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2037 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2038 | local laserShotClone = PewJustice:Clone() | |
2039 | PewJustice:remove() | |
2040 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)) | |
2041 | local bodyVelocity = Instance.new('BodyVelocity') | |
2042 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2043 | bodyVelocity.Parent = laserShotClone | |
2044 | bodyVelocity.Name = "Magic" | |
2045 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2046 | ||
2047 | ||
2048 | laserShotClone.Parent = suit | |
2049 | ||
2050 | ||
2051 | function touch(hit) | |
2052 | ||
2053 | ||
2054 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2055 | ||
2056 | if hit.Parent.Name == char.Name then return end | |
2057 | if hit.Parent.Name == hand1Determination.Name then return end | |
2058 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2059 | if hit.Parent.Name == hand3Patience.Name then return end | |
2060 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2061 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2062 | if hit.Parent.Name == hand6Justice.Name then return end | |
2063 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2064 | ||
2065 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3 | |
2066 | ||
2067 | local HitSounds = { | |
2068 | Hurt = Instance.new("Sound") | |
2069 | ||
2070 | } | |
2071 | ||
2072 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2073 | HitSounds["Hurt"].Volume = 1 | |
2074 | ||
2075 | function PlayHitSound(soundname, pitch) | |
2076 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2077 | HitSounds[soundname].Pitch = pitch | |
2078 | HitSounds[soundname]:Play() | |
2079 | local oldsound = HitSounds[soundname] | |
2080 | coroutine.resume(coroutine.create(function() | |
2081 | wait(4) | |
2082 | oldsound:Destroy() | |
2083 | end)) | |
2084 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2085 | end | |
2086 | ||
2087 | PlayHitSound("Hurt", 1) | |
2088 | ||
2089 | coroutine.resume(coroutine.create(function() | |
2090 | laserShotClone.Magic:remove() | |
2091 | ||
2092 | wait(3) | |
2093 | laserShotClone:remove() | |
2094 | end)) | |
2095 | ||
2096 | end end laserShotClone.Touched:connect(touch) | |
2097 | ||
2098 | game.Debris:AddItem(laserShotClone,10) | |
2099 | ||
2100 | ||
2101 | JusticeAttackDebounce = false | |
2102 | end | |
2103 | end | |
2104 | end | |
2105 | ||
2106 | ||
2107 | ----2nd Attack | |
2108 | ||
2109 | ||
2110 | ||
2111 | ||
2112 | ||
2113 | ||
2114 | ||
2115 | ||
2116 | if IntegrityAttack == true then | |
2117 | ||
2118 | if InUse == false then return end | |
2119 | if InUse == true then | |
2120 | if IntegrityAttackDebounce == true then return end | |
2121 | if IntegrityAttackDebounce == false then | |
2122 | ||
2123 | ||
2124 | IntegrityAttackDebounce = true | |
2125 | ||
2126 | wait(.5) | |
2127 | ||
2128 | for i = 1,2 do wait(1) | |
2129 | local PewIntegrity = Instance.new("Part",suit) | |
2130 | PewIntegrity.Size = Vector3.new(5,1,5) | |
2131 | PewIntegrity.BrickColor = BrickColor.new("Dark blue") | |
2132 | PewIntegrity.Position = Integrity.Position | |
2133 | PewIntegrity.CanCollide = false | |
2134 | PewIntegrity.Transparency = 0.4 | |
2135 | ||
2136 | local p = Instance.new("Part",workspace) | |
2137 | ||
2138 | p.FormFactor="Custom" | |
2139 | ||
2140 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2141 | ||
2142 | p.TopSurface = 0 | |
2143 | ||
2144 | p.BottomSurface = 0 | |
2145 | ||
2146 | local colorc = {"Dark blue"} | |
2147 | ||
2148 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2149 | ||
2150 | p.BrickColor = Fire | |
2151 | ||
2152 | p.CanCollide=false | |
2153 | ||
2154 | p.Anchored=true | |
2155 | ||
2156 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2157 | coroutine.resume(coroutine.create(function() | |
2158 | for i = 1,8 do wait() | |
2159 | ||
2160 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2161 | p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)) | |
2162 | end | |
2163 | p:remove() | |
2164 | end)) | |
2165 | ||
2166 | local handleCFrame = PewIntegrity.CFrame | |
2167 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2168 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2169 | local laserShotClone = PewIntegrity:Clone() | |
2170 | PewIntegrity:remove() | |
2171 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)) | |
2172 | local bodyVelocity = Instance.new('BodyVelocity') | |
2173 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2174 | negativevelocity = bodyVelocity.velocity*-1 | |
2175 | bodyVelocity.Parent = laserShotClone | |
2176 | bodyVelocity.Name = "Magic" | |
2177 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2178 | ||
2179 | ||
2180 | laserShotClone.Parent = suit | |
2181 | ||
2182 | ||
2183 | function touch(hit) | |
2184 | ||
2185 | ||
2186 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2187 | ||
2188 | if hit.Parent.Name == char.Name then return end | |
2189 | if hit.Parent.Name == hand1Determination.Name then return end | |
2190 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2191 | if hit.Parent.Name == hand3Patience.Name then return end | |
2192 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2193 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2194 | if hit.Parent.Name == hand6Justice.Name then return end | |
2195 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2196 | ||
2197 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2198 | ||
2199 | local HitSounds = { | |
2200 | Hurt = Instance.new("Sound") | |
2201 | ||
2202 | } | |
2203 | ||
2204 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2205 | HitSounds["Hurt"].Volume = 1 | |
2206 | ||
2207 | function PlayHitSound(soundname, pitch) | |
2208 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2209 | HitSounds[soundname].Pitch = pitch | |
2210 | HitSounds[soundname]:Play() | |
2211 | local oldsound = HitSounds[soundname] | |
2212 | coroutine.resume(coroutine.create(function() | |
2213 | wait(4) | |
2214 | oldsound:Destroy() | |
2215 | end)) | |
2216 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2217 | end | |
2218 | ||
2219 | PlayHitSound("Hurt", 1) | |
2220 | ||
2221 | ||
2222 | ||
2223 | end end laserShotClone.Touched:connect(touch) | |
2224 | ||
2225 | game.Debris:AddItem(laserShotClone,10) | |
2226 | coroutine.resume(coroutine.create(function() | |
2227 | for i = 1,25 do wait() | |
2228 | ||
2229 | local p = Instance.new("Part",workspace) | |
2230 | ||
2231 | p.FormFactor="Custom" | |
2232 | ||
2233 | p.Size=Vector3.new(5,1,5) | |
2234 | ||
2235 | p.TopSurface = 0 | |
2236 | ||
2237 | p.BottomSurface = 0 | |
2238 | ||
2239 | local colorc = {"Dark blue"} | |
2240 | ||
2241 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2242 | ||
2243 | p.BrickColor = Fire | |
2244 | ||
2245 | p.CanCollide=false | |
2246 | ||
2247 | p.Anchored=true | |
2248 | ||
2249 | p.Transparency = 0.7 | |
2250 | ||
2251 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2252 | ||
2253 | game.Debris:AddItem(p,.2) | |
2254 | ||
2255 | end | |
2256 | ||
2257 | bodyVelocity.velocity = negativevelocity | |
2258 | ||
2259 | for i = 1,25 do wait() | |
2260 | ||
2261 | local p = Instance.new("Part",workspace) | |
2262 | ||
2263 | p.FormFactor="Custom" | |
2264 | ||
2265 | p.Size=Vector3.new(5,1,5) | |
2266 | ||
2267 | p.TopSurface = 0 | |
2268 | ||
2269 | p.BottomSurface = 0 | |
2270 | ||
2271 | local colorc = {"Dark blue"} | |
2272 | ||
2273 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2274 | ||
2275 | p.BrickColor = Fire | |
2276 | ||
2277 | p.CanCollide=false | |
2278 | ||
2279 | p.Anchored=true | |
2280 | ||
2281 | p.Transparency = 0.7 | |
2282 | ||
2283 | game.Debris:AddItem(p,.2) | |
2284 | p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)) | |
2285 | ||
2286 | end | |
2287 | end)) | |
2288 | end | |
2289 | wait(1) | |
2290 | IntegrityAttackDebounce = false | |
2291 | end | |
2292 | end | |
2293 | end | |
2294 | ||
2295 | ||
2296 | --3rd AttackPosition | |
2297 | if PerseveranceAttack == true then | |
2298 | ||
2299 | if InUse == false then return end | |
2300 | if InUse == true then | |
2301 | if PerseveranceAttackDebounce == true then return end | |
2302 | if PerseveranceAttackDebounce == false then | |
2303 | PerseveranceAttackDebounce = true | |
2304 | RandomPerseverance = math.random(1,2) | |
2305 | ||
2306 | if RandomPerseverance == 2 then | |
2307 | local randomnumber = math.random(1,2) | |
2308 | ||
2309 | ||
2310 | ||
2311 | wait(.3) | |
2312 | ||
2313 | ||
2314 | ||
2315 | local p = Instance.new("Part",workspace) | |
2316 | ||
2317 | p.FormFactor="Custom" | |
2318 | ||
2319 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2320 | ||
2321 | p.TopSurface = 0 | |
2322 | ||
2323 | p.BottomSurface = 0 | |
2324 | ||
2325 | local colorc = {"Magenta"} | |
2326 | ||
2327 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2328 | ||
2329 | p.BrickColor = Fire | |
2330 | ||
2331 | p.CanCollide=false | |
2332 | ||
2333 | p.Anchored=true | |
2334 | ||
2335 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2336 | coroutine.resume(coroutine.create(function() | |
2337 | for i = 1,5 do wait() | |
2338 | ||
2339 | p.Size=Vector3.new(0.5*i,0.5*i,0.5*i) | |
2340 | p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)) | |
2341 | end | |
2342 | p:remove() | |
2343 | end)) | |
2344 | ||
2345 | local throwbone1 = Instance.new("Part",suit) | |
2346 | throwbone1.TopSurface = "Smooth" | |
2347 | throwbone1.BottomSurface = "Smooth" | |
2348 | throwbone1.Size = Vector3.new(0.2, 0.2, 3) | |
2349 | throwbone1.CanCollide = true | |
2350 | throwbone1.BrickColor = BrickColor.new("Magenta") | |
2351 | throwbone1 .FormFactor = "Custom" | |
2352 | local Weldbonepart2 = Instance.new("Weld",throwbone1) | |
2353 | Weldbonepart2.Part0 = throwbone1 | |
2354 | Weldbonepart2.Part1 = Perseverance | |
2355 | Weldbonepart2.Name = "WBP22" | |
2356 | ||
2357 | local throwbone1weld2 = Instance.new("Part",throwbone1) | |
2358 | throwbone1weld2.TopSurface = "Smooth" | |
2359 | throwbone1weld2.BottomSurface = "Smooth" | |
2360 | throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4) | |
2361 | throwbone1weld2.CanCollide = true | |
2362 | throwbone1weld2.BrickColor = BrickColor.new("Magenta") | |
2363 | throwbone1weld2 .FormFactor = "Custom" | |
2364 | local Weldbonepart2weld2 = Instance.new("Weld",throwbone1) | |
2365 | Weldbonepart2weld2.Part0 = throwbone1weld2 | |
2366 | Weldbonepart2weld2.Part1 = throwbone1 | |
2367 | Weldbonepart2weld2.Name = "WBP2W2" | |
2368 | Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2369 | ||
2370 | ||
2371 | local throwbone1weld1 = Instance.new("Part",throwbone1) | |
2372 | throwbone1weld1.TopSurface = "Smooth" | |
2373 | throwbone1weld1.BottomSurface = "Smooth" | |
2374 | throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4) | |
2375 | throwbone1weld1.CanCollide = true | |
2376 | throwbone1weld1.BrickColor = BrickColor.new("Magenta") | |
2377 | throwbone1weld1 .FormFactor = "Custom" | |
2378 | local Weldbonepart2weld1 = Instance.new("Weld",throwbone1) | |
2379 | Weldbonepart2weld1.Part0 = throwbone1weld1 | |
2380 | Weldbonepart2weld1.Part1 = throwbone1 | |
2381 | Weldbonepart2weld1.Name = "WBP2W1" | |
2382 | Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2383 | ||
2384 | ||
2385 | if randomnumber == 1 then | |
2386 | for i = 1,10 do wait() | |
2387 | ||
2388 | Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2389 | ||
2390 | ||
2391 | end | |
2392 | end | |
2393 | ||
2394 | if randomnumber == 2 then | |
2395 | for i = 1,10 do wait() | |
2396 | ||
2397 | Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0) | |
2398 | ||
2399 | ||
2400 | end | |
2401 | end | |
2402 | ||
2403 | ||
2404 | local handleCFrame = throwbone1.CFrame | |
2405 | local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET) | |
2406 | local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p) | |
2407 | local laserShotClone = throwbone1:Clone() | |
2408 | laserShotClone.WBP22:remove() | |
2409 | laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)) | |
2410 | local bodyVelocity = Instance.new('BodyVelocity') | |
2411 | bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED | |
2412 | bodyVelocity.Parent = laserShotClone | |
2413 | bodyVelocity.Name = "Magic" | |
2414 | bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000) | |
2415 | ||
2416 | ||
2417 | laserShotClone.Parent = suit | |
2418 | ||
2419 | throwbone1:remove() | |
2420 | ||
2421 | ||
2422 | ||
2423 | function touch(hit) | |
2424 | ||
2425 | ||
2426 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2427 | ||
2428 | if hit.Parent.Name == char.Name then return end | |
2429 | if hit.Parent.Name == hand1Determination.Name then return end | |
2430 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2431 | if hit.Parent.Name == hand3Patience.Name then return end | |
2432 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2433 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2434 | if hit.Parent.Name == hand6Justice.Name then return end | |
2435 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2436 | ||
2437 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5 | |
2438 | ||
2439 | local HitSounds = { | |
2440 | Hurt = Instance.new("Sound") | |
2441 | ||
2442 | } | |
2443 | ||
2444 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2445 | HitSounds["Hurt"].Volume = 1 | |
2446 | ||
2447 | function PlayHitSound(soundname, pitch) | |
2448 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2449 | HitSounds[soundname].Pitch = pitch | |
2450 | HitSounds[soundname]:Play() | |
2451 | local oldsound = HitSounds[soundname] | |
2452 | coroutine.resume(coroutine.create(function() | |
2453 | wait(4) | |
2454 | oldsound:Destroy() | |
2455 | end)) | |
2456 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2457 | end | |
2458 | ||
2459 | PlayHitSound("Hurt", 1) | |
2460 | ||
2461 | coroutine.resume(coroutine.create(function() | |
2462 | laserShotClone.Magic:remove() | |
2463 | ||
2464 | wait(3) | |
2465 | laserShotClone:remove() | |
2466 | end)) | |
2467 | ||
2468 | end end laserShotClone.Touched:connect(touch) | |
2469 | ||
2470 | game.Debris:AddItem(laserShotClone,10) | |
2471 | ||
2472 | ||
2473 | elseif RandomPerseverance == 1 then | |
2474 | ||
2475 | PlaySound("Gaster", 1, PerseveranceOrb,false) | |
2476 | wait(1) | |
2477 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000) | |
2478 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2479 | ||
2480 | ||
2481 | ||
2482 | ||
2483 | ||
2484 | local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300) | |
2485 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2486 | local distance = (position - PerseveranceOrb.CFrame.p).magnitude | |
2487 | local rp=Instance.new("Part",workspace) | |
2488 | rp.Anchored=true | |
2489 | rp.TopSurface="Smooth" | |
2490 | rp.BottomSurface="Smooth" | |
2491 | rp.Transparency=0 | |
2492 | rp.BrickColor=BrickColor.new("Bright purple") | |
2493 | rp.FormFactor="Custom" | |
2494 | rp.CanCollide=false | |
2495 | rp.Size=Vector3.new(0.8,0.1,distance) | |
2496 | rp.Material = "Neon" | |
2497 | rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2498 | local cy=Instance.new("BlockMesh",rp) | |
2499 | ||
2500 | ||
2501 | ||
2502 | coroutine.resume(coroutine.create(function() | |
2503 | wait(1) | |
2504 | for i=1,10 do | |
2505 | wait() | |
2506 | rp.Transparency=rp.Transparency + 0.1 | |
2507 | ||
2508 | end | |
2509 | rp:remove() | |
2510 | end)) | |
2511 | ||
2512 | function touch(hit) | |
2513 | ||
2514 | ||
2515 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2516 | ||
2517 | if hit.Parent.Name == char.Name then return end | |
2518 | if hit.Parent.Name == hand1Determination.Name then return end | |
2519 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2520 | if hit.Parent.Name == hand3Patience.Name then return end | |
2521 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2522 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2523 | if hit.Parent.Name == hand6Justice.Name then return end | |
2524 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2525 | ||
2526 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20 | |
2527 | ||
2528 | local HitSounds = { | |
2529 | Hurt = Instance.new("Sound") | |
2530 | ||
2531 | } | |
2532 | ||
2533 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2534 | HitSounds["Hurt"].Volume = 1 | |
2535 | ||
2536 | function PlayHitSound(soundname, pitch) | |
2537 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2538 | HitSounds[soundname].Pitch = pitch | |
2539 | HitSounds[soundname]:Play() | |
2540 | local oldsound = HitSounds[soundname] | |
2541 | coroutine.resume(coroutine.create(function() | |
2542 | wait(4) | |
2543 | oldsound:Destroy() | |
2544 | end)) | |
2545 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2546 | end | |
2547 | ||
2548 | PlayHitSound("Hurt", 1) | |
2549 | ||
2550 | end end rp.Touched:connect(touch) | |
2551 | ||
2552 | ||
2553 | ||
2554 | ||
2555 | ||
2556 | ||
2557 | ||
2558 | end | |
2559 | RandomPerseverance = 0 | |
2560 | ||
2561 | PerseveranceAttackDebounce = false | |
2562 | end | |
2563 | end | |
2564 | end | |
2565 | ||
2566 | if KindAttack == true then | |
2567 | ||
2568 | if InUse == false then return end | |
2569 | if InUse == true then | |
2570 | if KindnessAttackDebounce == true then return end | |
2571 | if KindnessAttackDebounce == false then | |
2572 | KindnessAttackDebounce = true | |
2573 | local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300) | |
2574 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2575 | local distance = (position - Kindness.CFrame.p).magnitude | |
2576 | local rp=Instance.new("Part",workspace) | |
2577 | rp.Anchored=true | |
2578 | rp.TopSurface="Smooth" | |
2579 | rp.BottomSurface="Smooth" | |
2580 | rp.Transparency=1 | |
2581 | rp.BrickColor=BrickColor.new("Deep orange") | |
2582 | rp.FormFactor="Custom" | |
2583 | rp.CanCollide=false | |
2584 | rp.Size=Vector3.new(0.6,0.6,distance) | |
2585 | rp.Material = "Neon" | |
2586 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2587 | local cy=Instance.new("BlockMesh",rp) | |
2588 | rp:Destroy() | |
2589 | ||
2590 | ||
2591 | ||
2592 | local ps = Instance.new("Part", suit) | |
2593 | ps.Name = "MagicPart" | |
2594 | ps.TopSurface = "Smooth" | |
2595 | ps.BottomSurface = "Smooth" | |
2596 | ps.BrickColor = BrickColor.new("Toothpaste") | |
2597 | ps.FormFactor = "Custom" | |
2598 | ps.Transparency = 1 | |
2599 | ps.Size = Vector3.new(.2, 3, 3) | |
2600 | ps.Anchored = true | |
2601 | ps.CanCollide = false | |
2602 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
2603 | local cy=Instance.new("SpecialMesh",ps) | |
2604 | cy.MeshType = "Cylinder" | |
2605 | ||
2606 | coroutine.resume(coroutine.create(function() | |
2607 | ||
2608 | ||
2609 | ||
2610 | local SpawnSounds = { | |
2611 | Spike = Instance.new("Sound") | |
2612 | ||
2613 | } | |
2614 | ||
2615 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
2616 | SpawnSounds["Spike"].Volume = 0.5 | |
2617 | ||
2618 | function PlaySpawnSound(soundname, pitch) | |
2619 | SpawnSounds[soundname].Parent = ps | |
2620 | SpawnSounds[soundname].Pitch = pitch | |
2621 | SpawnSounds[soundname]:Play() | |
2622 | local oldsound = SpawnSounds[soundname] | |
2623 | coroutine.resume(coroutine.create(function() | |
2624 | wait(4) | |
2625 | oldsound:Destroy() | |
2626 | end)) | |
2627 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
2628 | end | |
2629 | ||
2630 | ||
2631 | ||
2632 | local p = Instance.new("Part",workspace) | |
2633 | ||
2634 | p.FormFactor="Custom" | |
2635 | ||
2636 | p.Size=Vector3.new(0.8,0.8,0.8) | |
2637 | ||
2638 | p.TopSurface = 0 | |
2639 | ||
2640 | p.BottomSurface = 0 | |
2641 | ||
2642 | local colorc = {"Lime green"} | |
2643 | ||
2644 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
2645 | ||
2646 | p.BrickColor = Fire | |
2647 | ||
2648 | p.CanCollide=false | |
2649 | ||
2650 | p.Anchored=true | |
2651 | ||
2652 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
2653 | coroutine.resume(coroutine.create(function() | |
2654 | for i = 1,8 do wait() | |
2655 | ||
2656 | p.Size=Vector3.new(0.8*i,0.8*i,0.8*i) | |
2657 | p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)) | |
2658 | end | |
2659 | p:remove() | |
2660 | end)) | |
2661 | ||
2662 | PlaySpawnSound("Spike", 1) | |
2663 | ||
2664 | ||
2665 | ||
2666 | ||
2667 | wait(0.5) | |
2668 | ||
2669 | ||
2670 | ||
2671 | end)) | |
2672 | ||
2673 | ||
2674 | ||
2675 | local Shield6= Instance.new("Part",hand7Kindness) | |
2676 | Shield6.TopSurface = "Smooth" | |
2677 | Shield6.BottomSurface = "Smooth" | |
2678 | Shield6.Size = Vector3.new(18, 3, 18) | |
2679 | Shield6.CanCollide = true | |
2680 | Shield6.Anchored =true | |
2681 | Shield6.BrickColor = BrickColor.new("Lime green") | |
2682 | Shield6 .FormFactor = "Custom" | |
2683 | Shield6.Transparency = 0.7 | |
2684 | Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2685 | ||
2686 | ||
2687 | local Shield5= Instance.new("Part",hand7Kindness) | |
2688 | Shield5.TopSurface = "Smooth" | |
2689 | Shield5.BottomSurface = "Smooth" | |
2690 | Shield5.Size = Vector3.new(18, 3, 18) | |
2691 | Shield5.CanCollide = true | |
2692 | Shield5.Anchored =true | |
2693 | Shield5.BrickColor = BrickColor.new("Lime green") | |
2694 | Shield5 .FormFactor = "Custom" | |
2695 | Shield5.Transparency = 0.7 | |
2696 | Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2697 | ||
2698 | ||
2699 | local Shield4= Instance.new("Part",hand7Kindness) | |
2700 | Shield4.TopSurface = "Smooth" | |
2701 | Shield4.BottomSurface = "Smooth" | |
2702 | Shield4.Size = Vector3.new(3, 18, 18) | |
2703 | Shield4.CanCollide = true | |
2704 | Shield4.Anchored =true | |
2705 | Shield4.BrickColor = BrickColor.new("Lime green") | |
2706 | Shield4 .FormFactor = "Custom" | |
2707 | Shield4.Transparency = 0.7 | |
2708 | Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2709 | ||
2710 | ||
2711 | local Shield3= Instance.new("Part",hand7Kindness) | |
2712 | Shield3.TopSurface = "Smooth" | |
2713 | Shield3.BottomSurface = "Smooth" | |
2714 | Shield3.Size = Vector3.new(3, 18, 18) | |
2715 | Shield3.CanCollide = true | |
2716 | Shield3.Anchored =true | |
2717 | Shield3.BrickColor = BrickColor.new("Lime green") | |
2718 | Shield3 .FormFactor = "Custom" | |
2719 | Shield3.Transparency = 0.7 | |
2720 | Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2721 | ||
2722 | ||
2723 | local Shield2= Instance.new("Part",hand7Kindness) | |
2724 | Shield2.TopSurface = "Smooth" | |
2725 | Shield2.BottomSurface = "Smooth" | |
2726 | Shield2.Size = Vector3.new(18, 18, 3) | |
2727 | Shield2.CanCollide = true | |
2728 | Shield2.Anchored =true | |
2729 | Shield2.BrickColor = BrickColor.new("Lime green") | |
2730 | Shield2 .FormFactor = "Custom" | |
2731 | Shield2.Transparency = 0.7 | |
2732 | Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2733 | ||
2734 | ||
2735 | local Shield1= Instance.new("Part",hand7Kindness) | |
2736 | Shield1.TopSurface = "Smooth" | |
2737 | Shield1.BottomSurface = "Smooth" | |
2738 | Shield1.Size = Vector3.new(18, 18, 3) | |
2739 | Shield1.CanCollide = true | |
2740 | Shield1.Anchored =true | |
2741 | Shield1.BrickColor = BrickColor.new("Lime green") | |
2742 | Shield1 .FormFactor = "Custom" | |
2743 | Shield1.Transparency = 0.7 | |
2744 | Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2745 | ||
2746 | for i = 1,7 do | |
2747 | local parti = Instance.new("Part",Torso) | |
2748 | parti.Anchored = true | |
2749 | parti.TopSurface = 0 | |
2750 | parti.BottomSurface = 0 | |
2751 | parti.CanCollide = false | |
2752 | parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)) | |
2753 | parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
2754 | parti.Transparency = 0 | |
2755 | parti.BrickColor = BrickColor.new("Lime green") | |
2756 | game.Debris:AddItem(parti,1.5) | |
2757 | ||
2758 | ||
2759 | ||
2760 | ||
2761 | ||
2762 | ||
2763 | ||
2764 | local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100) | |
2765 | game:service("RunService").Stepped:connect(function() | |
2766 | parti.Transparency = parti.Transparency + 0.05 | |
2767 | parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad | |
2768 | end) | |
2769 | end | |
2770 | ||
2771 | wait(3) | |
2772 | ||
2773 | function squeeze(hit) | |
2774 | ||
2775 | ||
2776 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2777 | ||
2778 | if hit.Parent.Name == char.Name then return end | |
2779 | if hit.Parent.Name == hand1Determination.Name then return end | |
2780 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2781 | if hit.Parent.Name == hand3Patience.Name then return end | |
2782 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2783 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2784 | if hit.Parent.Name == hand6Justice.Name then return end | |
2785 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2786 | ||
2787 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
2788 | ||
2789 | local HitSounds = { | |
2790 | Hurt = Instance.new("Sound") | |
2791 | ||
2792 | } | |
2793 | ||
2794 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2795 | HitSounds["Hurt"].Volume = 1 | |
2796 | ||
2797 | function PlayHitSound(soundname, pitch) | |
2798 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2799 | HitSounds[soundname].Pitch = pitch | |
2800 | HitSounds[soundname]:Play() | |
2801 | local oldsound = HitSounds[soundname] | |
2802 | coroutine.resume(coroutine.create(function() | |
2803 | wait(4) | |
2804 | oldsound:Destroy() | |
2805 | end)) | |
2806 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2807 | end | |
2808 | ||
2809 | PlayHitSound("Hurt", 1) | |
2810 | ||
2811 | end end | |
2812 | ||
2813 | Shield6.Touched:connect(squeeze) | |
2814 | Shield5.Touched:connect(squeeze) | |
2815 | Shield4.Touched:connect(squeeze) | |
2816 | Shield3.Touched:connect(squeeze) | |
2817 | Shield2.Touched:connect(squeeze) | |
2818 | Shield1.Touched:connect(squeeze) | |
2819 | ||
2820 | ||
2821 | for i = 1,30 do wait() | |
2822 | ||
2823 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2824 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2825 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2826 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2827 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2828 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2829 | ||
2830 | ||
2831 | end | |
2832 | ||
2833 | ||
2834 | for i = 1,30 do wait() | |
2835 | ||
2836 | Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1) | |
2837 | Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1) | |
2838 | Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1) | |
2839 | Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1) | |
2840 | Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1) | |
2841 | Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1) | |
2842 | ||
2843 | ||
2844 | end | |
2845 | ||
2846 | ||
2847 | ps:remove() | |
2848 | ||
2849 | ||
2850 | wait(3) | |
2851 | Shield1:Remove() | |
2852 | Shield2:Remove() | |
2853 | Shield3:Remove() | |
2854 | Shield4:Remove() | |
2855 | Shield5:Remove() | |
2856 | Shield6:Remove() | |
2857 | ||
2858 | KindnessAttackDebounce = false | |
2859 | end | |
2860 | end | |
2861 | end | |
2862 | ||
2863 | ||
2864 | ||
2865 | ||
2866 | ||
2867 | ---5th attack--- | |
2868 | ||
2869 | ||
2870 | if DeterminationAttack == true then | |
2871 | ||
2872 | if InUse == false then return end | |
2873 | if InUse == true then | |
2874 | if DetermiantionAttackDebounce == true then return end | |
2875 | if DetermiantionAttackDebounce == false then | |
2876 | ||
2877 | ||
2878 | DetermiantionAttackDebounce = true | |
2879 | ||
2880 | ||
2881 | for i = 1,3 do | |
2882 | local head = Instance.new("Part",char) | |
2883 | head.Size = Vector3.new(18,.2,18) | |
2884 | head.CanCollide = false | |
2885 | head.Anchored = true | |
2886 | head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2887 | head.Transparency = 1 | |
2888 | for i = 1,2 do | |
2889 | decal = Instance.new("Decal",head) | |
2890 | decal.Texture = "rbxassetid://333659534" | |
2891 | if i == 1 then | |
2892 | decal.Face = Enum.NormalId.Top | |
2893 | else | |
2894 | decal.Face = Enum.NormalId.Bottom | |
2895 | end | |
2896 | end | |
2897 | ||
2898 | local bg = Instance.new("BodyGyro") | |
2899 | bg.Parent = head | |
2900 | bg.maxTorque = Vector3.new(0,0,0) | |
2901 | bg.maxTorque = Vector3.new(0,0,0) | |
2902 | ||
2903 | RandomGasterRotaion = math.random(-10,10) | |
2904 | ||
2905 | for i = 1,5 do wait() | |
2906 | print ' test' | |
2907 | head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1) | |
2908 | ||
2909 | ||
2910 | end | |
2911 | RandomGasterRotaion = 0 | |
2912 | ||
2913 | ||
2914 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000) | |
2915 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
2916 | ||
2917 | ||
2918 | ||
2919 | ||
2920 | ||
2921 | local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300) | |
2922 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
2923 | local distance = (position - head.CFrame.p).magnitude | |
2924 | local rp=Instance.new("Part",workspace) | |
2925 | rp.Anchored=true | |
2926 | rp.TopSurface="Smooth" | |
2927 | rp.BottomSurface="Smooth" | |
2928 | rp.Transparency=0 | |
2929 | rp.BrickColor=BrickColor.new("Institutional white") | |
2930 | rp.FormFactor="Custom" | |
2931 | rp.CanCollide=false | |
2932 | rp.Size=Vector3.new(10,0,distance) | |
2933 | rp.Material = "Neon" | |
2934 | rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
2935 | local cy=Instance.new("BlockMesh",rp) | |
2936 | head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) | |
2937 | function touch(hit) | |
2938 | ||
2939 | ||
2940 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
2941 | ||
2942 | if hit.Parent.Name == char.Name then return end | |
2943 | if hit.Parent.Name == hand1Determination.Name then return end | |
2944 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
2945 | if hit.Parent.Name == hand3Patience.Name then return end | |
2946 | if hit.Parent.Name == hand4Integrity.Name then return end | |
2947 | if hit.Parent.Name == hand5Bravery.Name then return end | |
2948 | if hit.Parent.Name == hand6Justice.Name then return end | |
2949 | if hit.Parent.Name == hand7Kindness.Name then return end | |
2950 | ||
2951 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
2952 | ||
2953 | local HitSounds = { | |
2954 | Hurt = Instance.new("Sound") | |
2955 | ||
2956 | } | |
2957 | ||
2958 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
2959 | HitSounds["Hurt"].Volume = 1 | |
2960 | ||
2961 | function PlayHitSound(soundname, pitch) | |
2962 | HitSounds[soundname].Parent = hit.Parent.Torso | |
2963 | HitSounds[soundname].Pitch = pitch | |
2964 | HitSounds[soundname]:Play() | |
2965 | local oldsound = HitSounds[soundname] | |
2966 | coroutine.resume(coroutine.create(function() | |
2967 | wait(4) | |
2968 | oldsound:Destroy() | |
2969 | end)) | |
2970 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
2971 | end | |
2972 | ||
2973 | PlayHitSound("Hurt", 1) | |
2974 | ||
2975 | end end rp.Touched:connect(touch) | |
2976 | ||
2977 | coroutine.resume(coroutine.create(function() | |
2978 | ||
2979 | PlaySound("Gaster", 1, head,false) | |
2980 | for i=1,10 do | |
2981 | wait() | |
2982 | cy.Scale=cy.Scale+Vector3.new(0,0,.01*i) | |
2983 | head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0) | |
2984 | end | |
2985 | for i=1,10 do wait() | |
2986 | ||
2987 | decal.Transparency = decal.Transparency + 0.1 | |
2988 | rp.Transparency = rp.Transparency + 0.1 | |
2989 | ||
2990 | end | |
2991 | wait(1) | |
2992 | head:Destroy() | |
2993 | rp:Destroy() | |
2994 | end)) | |
2995 | end | |
2996 | ||
2997 | ||
2998 | wait(0.1) | |
2999 | DetermiantionAttackDebounce = false | |
3000 | ||
3001 | end | |
3002 | ||
3003 | end | |
3004 | end | |
3005 | ||
3006 | ||
3007 | ||
3008 | ||
3009 | if PatienceAttack == true then | |
3010 | ||
3011 | if InUse == false then return end | |
3012 | if InUse == true then | |
3013 | if PatienceAttackDebounce == true then return end | |
3014 | if PatienceAttackDebounce == false then | |
3015 | ||
3016 | ||
3017 | PatienceAttackDebounce = true | |
3018 | ||
3019 | ||
3020 | ||
3021 | ||
3022 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000) | |
3023 | local hit, position = game.Workspace:FindPartOnRay(ray, char) | |
3024 | ||
3025 | ||
3026 | ||
3027 | ||
3028 | ||
3029 | local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300) | |
3030 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
3031 | local distance = (position - PatienceOrb.CFrame.p).magnitude | |
3032 | local rp=Instance.new("Part",workspace) | |
3033 | rp.Anchored=true | |
3034 | rp.TopSurface="Smooth" | |
3035 | rp.BottomSurface="Smooth" | |
3036 | rp.Transparency=0 | |
3037 | rp.BrickColor=BrickColor.new("Cyan") | |
3038 | rp.FormFactor="Custom" | |
3039 | rp.CanCollide=false | |
3040 | rp.Size=Vector3.new(0.5,0.5,distance) | |
3041 | rp.Material = "Neon" | |
3042 | rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
3043 | local cy=Instance.new("BlockMesh",rp) | |
3044 | coroutine.resume(coroutine.create(function() | |
3045 | for i=1,13 do | |
3046 | wait() | |
3047 | cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0) | |
3048 | ||
3049 | end | |
3050 | end)) | |
3051 | function touch(hit) | |
3052 | ||
3053 | ||
3054 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3055 | ||
3056 | if hit.Parent.Name == char.Name then return end | |
3057 | if hit.Parent.Name == hand1Determination.Name then return end | |
3058 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3059 | if hit.Parent.Name == hand3Patience.Name then return end | |
3060 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3061 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3062 | if hit.Parent.Name == hand6Justice.Name then return end | |
3063 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3064 | ||
3065 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7 | |
3066 | local hittorso = hit.Parent.Torso | |
3067 | local HitSounds = { | |
3068 | Hurt = Instance.new("Sound") | |
3069 | ||
3070 | } | |
3071 | ||
3072 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3073 | HitSounds["Hurt"].Volume = 1 | |
3074 | ||
3075 | function PlayHitSound(soundname, pitch) | |
3076 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3077 | HitSounds[soundname].Pitch = pitch | |
3078 | HitSounds[soundname]:Play() | |
3079 | local oldsound = HitSounds[soundname] | |
3080 | coroutine.resume(coroutine.create(function() | |
3081 | wait(4) | |
3082 | oldsound:Destroy() | |
3083 | end)) | |
3084 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3085 | end | |
3086 | ||
3087 | PlayHitSound("Hurt", 1) | |
3088 | ||
3089 | local Tied = Instance.new("Part",hittorso) | |
3090 | Tied.Size = Vector3.new(4,2,1.5) | |
3091 | Tied.Name = "Rope" | |
3092 | Tied.CanCollide = false | |
3093 | Tied.Transparency = 0.1 | |
3094 | Tied.BrickColor = BrickColor.new("Cyan") | |
3095 | Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3096 | ||
3097 | local Weld = Instance.new("Weld",hittorso) | |
3098 | Weld.Part0 = hittorso | |
3099 | Weld.Part1 = Tied | |
3100 | Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3101 | ||
3102 | ||
3103 | hit.Parent.Torso.Anchored = true | |
3104 | hit.Parent["Left Arm"].Anchored = true | |
3105 | hit.Parent["Right Arm"].Anchored = true | |
3106 | ||
3107 | wait(3) | |
3108 | ||
3109 | for i = 1,10 do wait(.1) | |
3110 | ||
3111 | Tied.Transparency = Tied.Transparency + 0.1 | |
3112 | ||
3113 | ||
3114 | end | |
3115 | ||
3116 | ||
3117 | hit.Parent.Torso.Anchored = false | |
3118 | hit.Parent["Left Arm"].Anchored = false | |
3119 | hit.Parent["Right Arm"].Anchored = false | |
3120 | ||
3121 | ||
3122 | end end rp.Touched:connect(touch) | |
3123 | ||
3124 | coroutine.resume(coroutine.create(function() | |
3125 | ||
3126 | ||
3127 | wait(1) | |
3128 | ||
3129 | rp:Destroy() | |
3130 | end)) | |
3131 | end | |
3132 | ||
3133 | ||
3134 | wait(1) | |
3135 | PatienceAttackDebounce = false | |
3136 | ||
3137 | end | |
3138 | ||
3139 | end | |
3140 | ||
3141 | if BraveryAttack == true then | |
3142 | ||
3143 | if InUse == false then return end | |
3144 | if InUse == true then | |
3145 | if BraveryAttackDebounce == true then return end | |
3146 | if BraveryAttackDebounce == false then | |
3147 | BraveryAttackDebounce = true | |
3148 | local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300) | |
3149 | local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus) | |
3150 | local distance = (position - Bravery.CFrame.p).magnitude | |
3151 | local rp=Instance.new("Part",workspace) | |
3152 | rp.Anchored=true | |
3153 | rp.TopSurface="Smooth" | |
3154 | rp.BottomSurface="Smooth" | |
3155 | rp.Transparency=1 | |
3156 | rp.BrickColor=BrickColor.new("Deep orange") | |
3157 | rp.FormFactor="Custom" | |
3158 | rp.CanCollide=false | |
3159 | rp.Size=Vector3.new(0.6,0.6,distance) | |
3160 | rp.Material = "Neon" | |
3161 | rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2) | |
3162 | local cy=Instance.new("BlockMesh",rp) | |
3163 | rp:Destroy() | |
3164 | ||
3165 | ||
3166 | ||
3167 | local ps = Instance.new("Part", suit) | |
3168 | ps.Name = "MagicPart" | |
3169 | ps.TopSurface = "Smooth" | |
3170 | ps.BottomSurface = "Smooth" | |
3171 | ps.BrickColor = BrickColor.new("Toothpaste") | |
3172 | ps.FormFactor = "Custom" | |
3173 | ps.Transparency = 1 | |
3174 | ps.Size = Vector3.new(.5, .5, .5) | |
3175 | ps.Anchored = true | |
3176 | ps.CanCollide = false | |
3177 | ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0) | |
3178 | local cy=Instance.new("SpecialMesh",ps) | |
3179 | cy.MeshType = "Cylinder" | |
3180 | for i =1,5 do | |
3181 | ||
3182 | coroutine.resume(coroutine.create(function() | |
3183 | coroutine.resume(coroutine.create(function() | |
3184 | ||
3185 | ||
3186 | ||
3187 | local SpawnSounds = { | |
3188 | Spike = Instance.new("Sound") | |
3189 | ||
3190 | } | |
3191 | ||
3192 | SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230" | |
3193 | SpawnSounds["Spike"].Volume = 0.1 | |
3194 | ||
3195 | function PlaySpawnSound(soundname, pitch) | |
3196 | SpawnSounds[soundname].Parent = ps | |
3197 | SpawnSounds[soundname].Pitch = pitch | |
3198 | SpawnSounds[soundname]:Play() | |
3199 | local oldsound = SpawnSounds[soundname] | |
3200 | coroutine.resume(coroutine.create(function() | |
3201 | wait(4) | |
3202 | oldsound:Destroy() | |
3203 | end)) | |
3204 | SpawnSounds[soundname] = SpawnSounds[soundname]:clone() | |
3205 | end | |
3206 | ||
3207 | ||
3208 | ||
3209 | local p = Instance.new("Part",workspace) | |
3210 | ||
3211 | p.FormFactor="Custom" | |
3212 | ||
3213 | p.Size=Vector3.new(0.3,0.3,0.3) | |
3214 | ||
3215 | p.TopSurface = 0 | |
3216 | ||
3217 | p.BottomSurface = 0 | |
3218 | ||
3219 | local colorc = {"Deep orange"} | |
3220 | ||
3221 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3222 | ||
3223 | p.BrickColor = Fire | |
3224 | ||
3225 | p.CanCollide=false | |
3226 | ||
3227 | p.Anchored=true | |
3228 | ||
3229 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3230 | coroutine.resume(coroutine.create(function() | |
3231 | for i = 1,8 do wait() | |
3232 | ||
3233 | p.Size=Vector3.new(0.3*i,0.3*i,0.3*i) | |
3234 | p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)) | |
3235 | end | |
3236 | p:remove() | |
3237 | end)) | |
3238 | ||
3239 | PlaySpawnSound("Spike", 1) | |
3240 | ||
3241 | ||
3242 | ||
3243 | wait(0.5) | |
3244 | ||
3245 | ||
3246 | ||
3247 | end)) | |
3248 | ||
3249 | ||
3250 | ||
3251 | ||
3252 | ||
3253 | ||
3254 | ||
3255 | xmathrandom = math.random(-10,10) | |
3256 | ymathrandom = math.random(2,10) | |
3257 | zmathrandom = math.random(-10,10) | |
3258 | ||
3259 | local Bomb= Instance.new("Part",hand5Bravery) | |
3260 | Bomb.TopSurface = "Smooth" | |
3261 | Bomb.BottomSurface = "Smooth" | |
3262 | Bomb.Size = Vector3.new(0.1,0.1,0.1) | |
3263 | Bomb.CanCollide = true | |
3264 | Bomb.Anchored =true | |
3265 | Bomb.BrickColor = BrickColor.new("Mid gray") | |
3266 | Bomb .Shape = "Ball" | |
3267 | Bomb .Material= "Neon" | |
3268 | Bomb.Transparency = 0 | |
3269 | Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
3270 | ||
3271 | ||
3272 | xmathrandom = 0 | |
3273 | ymathrandom = 0 | |
3274 | zmathrandom = 0 | |
3275 | ||
3276 | wait(1) | |
3277 | ||
3278 | ||
3279 | Bomb.BrickColor = BrickColor.new("Deep orange") | |
3280 | local p = Instance.new("Part",workspace) | |
3281 | ||
3282 | p.FormFactor="Custom" | |
3283 | ||
3284 | p.Size=Vector3.new(0.1,0.1,0.1) | |
3285 | ||
3286 | p.TopSurface = 0 | |
3287 | ||
3288 | p.BottomSurface = 0 | |
3289 | ||
3290 | local colorc = {"Deep orange"} | |
3291 | ||
3292 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3293 | ||
3294 | p.BrickColor = Fire | |
3295 | ||
3296 | p.CanCollide=false | |
3297 | ||
3298 | p.Anchored=true | |
3299 | ||
3300 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3301 | coroutine.resume(coroutine.create(function() | |
3302 | for i = 1,2 do wait() | |
3303 | ||
3304 | p.Size=Vector3.new(0.1*i,0.1*i,0.1*i) | |
3305 | p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)) | |
3306 | end | |
3307 | p:remove() | |
3308 | end)) | |
3309 | wait(1) | |
3310 | ||
3311 | ||
3312 | local explosion = Instance.new("Part",workspace) | |
3313 | ||
3314 | explosion.FormFactor="Custom" | |
3315 | ||
3316 | explosion.Size=Vector3.new(0.8,0.8,0.8) | |
3317 | ||
3318 | explosion.TopSurface = 0 | |
3319 | ||
3320 | explosion.BottomSurface = 0 | |
3321 | ||
3322 | local colorc = {"Deep orange"} | |
3323 | ||
3324 | local Fire = BrickColor.new(colorc[math.random(1, #colorc)]) | |
3325 | ||
3326 | explosion.BrickColor = Fire | |
3327 | ||
3328 | explosion.CanCollide=false | |
3329 | ||
3330 | explosion.Anchored=true | |
3331 | ||
3332 | explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)) | |
3333 | ||
3334 | PlaySound("Explode", 1, explosion, false) | |
3335 | ||
3336 | function touch(hit) | |
3337 | ||
3338 | ||
3339 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
3340 | ||
3341 | if hit.Parent.Name == char.Name then return end | |
3342 | if hit.Parent.Name == hand1Determination.Name then return end | |
3343 | if hit.Parent.Name == hand2Perseverance.Name then return end | |
3344 | if hit.Parent.Name == hand3Patience.Name then return end | |
3345 | if hit.Parent.Name == hand4Integrity.Name then return end | |
3346 | if hit.Parent.Name == hand5Bravery.Name then return end | |
3347 | if hit.Parent.Name == hand6Justice.Name then return end | |
3348 | if hit.Parent.Name == hand7Kindness.Name then return end | |
3349 | ||
3350 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50 | |
3351 | ||
3352 | local HitSounds = { | |
3353 | Hurt = Instance.new("Sound") | |
3354 | ||
3355 | } | |
3356 | ||
3357 | HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063" | |
3358 | HitSounds["Hurt"].Volume = 1 | |
3359 | ||
3360 | function PlayHitSound(soundname, pitch) | |
3361 | HitSounds[soundname].Parent = hit.Parent.Torso | |
3362 | HitSounds[soundname].Pitch = pitch | |
3363 | HitSounds[soundname]:Play() | |
3364 | local oldsound = HitSounds[soundname] | |
3365 | coroutine.resume(coroutine.create(function() | |
3366 | wait(4) | |
3367 | oldsound:Destroy() | |
3368 | end)) | |
3369 | HitSounds[soundname] = HitSounds[soundname]:clone() | |
3370 | end | |
3371 | ||
3372 | PlayHitSound("Hurt", 1) | |
3373 | ||
3374 | end end | |
3375 | ||
3376 | explosion.Touched:connect(touch) | |
3377 | ||
3378 | coroutine.resume(coroutine.create(function() | |
3379 | for i = 1,10 do wait() | |
3380 | explosion.Position =Bomb.Position | |
3381 | explosion.CFrame =Bomb.CFrame | |
3382 | explosion.Size=Vector3.new(3*i,3*i,3*i) | |
3383 | explosion.Position =Bomb.Position | |
3384 | explosion.CFrame =Bomb.CFrame | |
3385 | explosion.Transparency=explosion.Transparency + 0.1 | |
3386 | explosion.Position =Bomb.Position | |
3387 | explosion.CFrame =Bomb.CFrame | |
3388 | end | |
3389 | explosion:remove() | |
3390 | Bomb:remove() | |
3391 | end)) | |
3392 | ||
3393 | ||
3394 | ||
3395 | ||
3396 | ||
3397 | ||
3398 | ps:remove() | |
3399 | end)) | |
3400 | end | |
3401 | wait(2) | |
3402 | ||
3403 | ||
3404 | BraveryAttackDebounce = false | |
3405 | end | |
3406 | end | |
3407 | end | |
3408 | ||
3409 | ||
3410 | ||
3411 | ||
3412 | ||
3413 | ||
3414 | ||
3415 | ||
3416 | ||
3417 | ||
3418 | ||
3419 | ||
3420 | ||
3421 | ||
3422 | ||
3423 | ||
3424 | ||
3425 | ||
3426 | ||
3427 | ||
3428 | ||
3429 | ||
3430 | end) | |
3431 | ||
3432 | ||
3433 | game:service("RunService").Stepped:connect(function() | |
3434 | ||
3435 | ||
3436 | if hand1Determinationhealth.Health == 0 then | |
3437 | ||
3438 | if hand1DeterminationhealthDown == false then | |
3439 | hand1DeterminationhealthDown = true | |
3440 | ||
3441 | Determination:remove() | |
3442 | DeterminationAttack = false | |
3443 | DetermiantionAttackDebounce = false | |
3444 | ||
3445 | ||
3446 | ||
3447 | end | |
3448 | ||
3449 | ||
3450 | end | |
3451 | ||
3452 | end) | |
3453 | ||
3454 | game:service("RunService").Stepped:connect(function() | |
3455 | ||
3456 | ||
3457 | if hand2Perseverancehealth.Health == 0 then | |
3458 | ||
3459 | if hand2PerseverancehealthDown == false then | |
3460 | hand2PerseverancehealthDown = true | |
3461 | ||
3462 | Perseverance:remove() | |
3463 | PerseveranceAttack = false | |
3464 | PerseveranceAttackDebounce = false | |
3465 | ||
3466 | ||
3467 | ||
3468 | end | |
3469 | ||
3470 | ||
3471 | end | |
3472 | ||
3473 | end) | |
3474 | game:service("RunService").Stepped:connect(function() | |
3475 | ||
3476 | ||
3477 | if hand3Patiencehealth.Health == 0 then | |
3478 | ||
3479 | if hand3PatiencehealthDown == false then | |
3480 | hand3PatiencehealthDown = true | |
3481 | ||
3482 | Patience:remove() | |
3483 | PatienceAttack = false | |
3484 | PatienceAttackDebounce = false | |
3485 | ||
3486 | ||
3487 | ||
3488 | end | |
3489 | ||
3490 | ||
3491 | end | |
3492 | ||
3493 | ||
3494 | end) | |
3495 | game:service("RunService").Stepped:connect(function() | |
3496 | ||
3497 | ||
3498 | if hand4Integrityhealth.Health == 0 then | |
3499 | ||
3500 | if hand4IntegrityhealthDown == false then | |
3501 | hand4IntegrityhealthDown = true | |
3502 | ||
3503 | Integrity:remove() | |
3504 | IntegrityAttack = false | |
3505 | IntegrityAttackDebounce = false | |
3506 | ||
3507 | ||
3508 | ||
3509 | end | |
3510 | ||
3511 | ||
3512 | end | |
3513 | ||
3514 | end) | |
3515 | game:service("RunService").Stepped:connect(function() | |
3516 | ||
3517 | ||
3518 | if hand5Braveryhealth.Health == 0 then | |
3519 | ||
3520 | if hand5BraveryhealthDown == false then | |
3521 | hand5BraveryhealthDown = true | |
3522 | ||
3523 | Bravery:remove() | |
3524 | BraveryAttack = false | |
3525 | BraveryAttackDebounce = false | |
3526 | ||
3527 | ||
3528 | ||
3529 | end | |
3530 | ||
3531 | ||
3532 | end | |
3533 | ||
3534 | end) | |
3535 | game:service("RunService").Stepped:connect(function() | |
3536 | ||
3537 | ||
3538 | if hand6Justicehealth.Health == 0 then | |
3539 | ||
3540 | if hand6JusticehealthDown == false then | |
3541 | hand6JusticehealthDown = true | |
3542 | ||
3543 | Justice:remove() | |
3544 | JusticeAttack = false | |
3545 | JusticeAttackDebounce = false | |
3546 | ||
3547 | ||
3548 | ||
3549 | end | |
3550 | ||
3551 | ||
3552 | end | |
3553 | ||
3554 | end) | |
3555 | game:service("RunService").Stepped:connect(function() | |
3556 | ||
3557 | ||
3558 | if hand7Kindnesshealth.Health == 0 then | |
3559 | ||
3560 | if hand7KindnesshealthDown == false then | |
3561 | hand7KindnesshealthDown = true | |
3562 | ||
3563 | Kindness:remove() | |
3564 | KindnessAttack = false | |
3565 | KindnessAttackDebounce = false | |
3566 | ||
3567 | if ShieldValueToGasterDebounce == false then | |
3568 | ShieldValueToGasterDebounce = true | |
3569 | for i = 1,3 do wait() | |
3570 | shieldparent6.Transparency =shieldparent6.Transparency + 0.1 | |
3571 | shieldparent5.Transparency =shieldparent5.Transparency + 0.1 | |
3572 | shieldparent4.Transparency =shieldparent4.Transparency + 0.1 | |
3573 | shieldparent3.Transparency =shieldparent3.Transparency + 0.1 | |
3574 | shieldparent2.Transparency =shieldparent2.Transparency + 0.1 | |
3575 | shieldparent1.Transparency =shieldparent1.Transparency + 0.1 | |
3576 | end | |
3577 | shieldparent6:remove() | |
3578 | shieldparent5:remove() | |
3579 | shieldparent4:remove() | |
3580 | shieldparent3:remove() | |
3581 | shieldparent2:remove() | |
3582 | shieldparent1:remove() | |
3583 | ||
3584 | shieldparent1=nil | |
3585 | shieldparent2=nil | |
3586 | shieldparent3=nil | |
3587 | shieldparent4=nil | |
3588 | shieldparent5=nil | |
3589 | shieldparent6=nil | |
3590 | ||
3591 | ||
3592 | ||
3593 | ||
3594 | end | |
3595 | ||
3596 | end | |
3597 | ||
3598 | ||
3599 | end | |
3600 | ||
3601 | end) | |
3602 | ||
3603 | char.Humanoid.MaxHealth = 666666666 | |
3604 | wait() | |
3605 | char.Humanoid.Health = 666666666 |