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1
-- (NOT THE SCRIPT) LOCAL SCRIPT: JUST RUN!
2
3
c,d=pcall(function()
4-
ply = game.Players.LocalPlayer
4+
ply = game.Players.HereGoDatKid
5
char = ply.Character
6
torso = char.Torso
7
head = char.Torso
8
track = false --- for tracking function
9
char.Humanoid.MaxHealth,char.Humanoid.Health,char.Humanoid.WalkSpeed = 9000,9000,30
10
dmg = 20
11
12
Bo = {["T"] = char["Torso"], ["H"] = char.Head}
13
Bo.Arms = {["R"] = char["Right Arm"], ["L"] = char["Left Arm"]}
14
Bo.Legs = {["L"] = char["Left Leg"], ["R"] = char["Right Leg"]}
15
Bo.Shls = {["R"] = torso["Right Shoulder"], ["L"] = torso["Left Shoulder"]}
16
17
18
rarm = char["Right Arm"]
19
rw,lw = Instance.new("Weld"),Instance.new("Weld")
20
normpos = Bo.Shls.R.C0
21
22
function lock(a) ---- updating this for 2 hands
23
if a == 1 then
24
25
---RIGHT---
26
rw.Parent = torso
27
rw.C0,rw.C1 = Bo.Shls.R.C0 ,Bo.Shls.R.C1
28
rw.Part0,rw.Part1 = Bo.Shls.R.Part0 ,Bo.Shls.R.Part1
29
Bo.Shls.R.Parent = nil
30
31
---LEFT---
32
lw.Parent = torso
33
lw.Part0,lw.Part1 = Bo.Shls.L.Part0 ,Bo.Shls.L.Part1
34
lw.C0,lw.C1 = Bo.Shls.L.C0 ,Bo.Shls.L.C1
35
36
37
elseif a == 0 then
38
Bo.Shls.R.Parent = torso
39
rw.Parent = nil
40
Bo.Shls.L.Parent = torso
41
lw.Parent = nil
42
43
end
44
end
45
46
cfn,ang = CFrame.new,CFrame.Angles
47
v3n = Vector3.new
48
49
attacks = {
50
["slash"] = CFrame.Angles(1,2,3)
51
}
52
53
54
55
sword = Instance.new("Model",char)
56
57
meshids = {["blast"] = 20329976, ["penguin"] = 15853464, ["ring"] = 3270017,
58
["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
59
["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
60
["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372}---some meshids
61
62
63
------TOOOOOLS------
64
T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored)
65
c = Instance.new("Part",sword)
66
c.TopSurface,c.BottomSurface = 0,0
67
c.formFactor = "Custom"
68
c.Size = Vector3.new(x,y,z)
69
c.BrickColor = BrickColor.new(color)
70
c.Transparency = transparency
71
c.CanCollide = cancollide
72
if anchored ~= nil then c.Anchored = anchored end
73
return c
74
end
75
,
76
["C"] = function(func) coroutine.resume(coroutine.create(func)) end
77
,
78
["W"] = function(part0,part1,x,y,z,rx,ry,rz)
79
w = Instance.new("Weld",sword)
80
w.Part0,w.Part1 = part0,part1
81
w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
82
return w
83
end
84
,
85
["BG"] = function(parent)
86
local c = Instance.new("BodyGyro",parent)
87
c.P = 20e+003
88
c.cframe = parent.CFrame
89
c.maxTorque = Vector3.new(c.P,c.P,c.P)
90
return c
91
end
92
,
93
["BP"] = function(parent,position)
94
local bp = Instance.new("BodyPosition",parent)
95
bp.maxForce = Vector3.new()*math.huge
96
bp.position = position
97
return bp
98
end
99
,
100
["F"] = function(parent,size,heat,color,secondcolor)
101
f = Instance.new("Fire",parent)
102
f.Size = size
103
f.Heat = heat
104
if color ~= nil then f.Color = BrickColor.new(color).Color end
105
if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
106
return f
107
end
108
,
109
["Track"] = function(obj,s,t,lt)
110
coroutine.resume(coroutine.create(function()
111
while track do
112
old = obj.Position
113
wait()
114
new = obj.Position
115
116
mag = (old-new).magnitude
117
dist = (old+new)/2
118
119
ray = T.P(s,mag+.2,s,obj.Color,t,false,true)
120
Instance.new("CylinderMesh",ray)
121
ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0)
122
game:GetService("Debris"):AddItem(ray,lt)
123
124
end
125
end)) end,
126
["D"] = function(hit) if hit.Parent:findFirstChild("Humanoid") then h=hit.Parent.Humanoid h.Health = h.Health -dmg end end
127
,
128
["FM"] = function(parent,meshid,x,y,z,meshtexture)
129
if meshid == "cylinder" then
130
mesh = Instance.new("CylinderMesh",parent)
131
mesh.Scale = Vector3.new(x,y,z)
132
return mesh
133
else
134
mesh = Instance.new("SpecialMesh",parent)
135
if meshid ~= "sphere" then
136
mesh.MeshId = "rbxassetid://"..meshids[meshid]
137
else mesh.MeshType = 3 end
138
mesh.Scale = Vector3.new(x,y,z)
139
if meshtexture ~= nil then
140
mesh.TextureId = "rbxassetid://"..textureids[meshtexture]
141
end
142
return mesh
143
end
144
end
145
}
146
--------------------------------------------------
147
---MATH SHORTENINGS---
148
M = {["R"] = function(a,b) return math.random(a,b) end,
149
["Cos"] = function(a) return math.cos(a) end,
150
["Sin"] = function(a) return math.sin(a) end,
151
["D"] = function(a) return math.rad(a) end
152
}
153
---------------------------
154
155
--[[tutorial to using shortenings
156
T.P(sizex,sizey,sizez,brickcolor,transparency,cancollide,anchored)
157
T.W(part0,part1,x,y,z,rx,ry,rz)
158
T.F(parent,size,heat,color,secondarycolor)
159
T.FM(parent,meshid(see the list),scalex,scaley,scalez,textureid(optional) ) --- most usefull
160
161
M.R(a,b) creates a randomvalue beetwen a and b
162
]]--
163
164
p = T.P(.7,2,.7,"Bright blue",.5,false,false) --- The handle in 1 line O_O
165
p.Name = "Handle"
166
p.Position = torso.Position --p.CFrame = p.CFrame * CFrame.new(torso.X, torso.Y, torso.Z)
167
T.FM(p,"cylinder",1,1,1) --- cylindermesh
168
hw = T.W(p,torso,0,0,1,0,0,M.D(-45))
169
holdpos = cfn(0,-1.5,0)*ang(math.pi/2,0,0)
170
torsopos = cfn(0,0,1)*ang(0,0,M.D(-45))
171
172
crystal = T.P(1,1,1,"Bright red",.5,false,false)
173
T.W(crystal,p,0,1,0,0,0,0)
174
T.FM(crystal,"diamond",.5,1,.5)
175
176
p.Touched:connect(function(h)
177
T.D(h)
178
end)
179
180
c=nil
181
mainweld = nil
182
radius = 1
183
184
main = T.P(1,1,1,"White",1,false,false)
185
mainweld = T.W(main,p,0,-1.5,0,0,0,0)
186
187
188
----SHIELD----
189
sp = T.P(2,4,.5,"Magenta",.5,false,false)
190
sp2 = T.P(1,4,.5,"Magenta",.5,false,false)
191
sp3 = T.P(1,4,.5,"Magenta",.5,false,false)
192
--sp,sp2,sp3.Transparency = 0.5,0.5,0.5
193
T.W(sp2,sp,-1.4,0,.15,0,M.D(20),0)
194
T.W(sp3,sp,1.4,0,.15,0,M.D(-20),0)
195
196
mw = T.W(sp,Bo.Arms.L,-.5,0,0,0,math.pi/2,0,0)
197
----------------------------------------
198
199
for i = 1,360,60 do --- I weld diamonds to part at bottom of handle
200
c = T.P(1,1,1,"White",.5,false,false)
201
T.FM(c,"diamond",.5,1.4,.5)
202
203
T.W(c,main,M.Cos(M.D(i))*radius,0,M.Sin(M.D(i))*radius,0,0,0)
204
end
205
206
T.C(function() -- ROTATE
207
while true do
208
wait()
209
mainweld.C1 = mainweld.C1 * ang(0,M.D(10),0)
210
end
211
end)
212
213
214
T.C(function()
215
while wait(0.1) do
216
for i = 0,1,0.1 do
217
p.Transparency = i
218
wait()
219
end
220
221
for i = 1,0,0.1 do
222
p.Transparency = i
223
wait()
224
end
225
226
end
227
end) -- Same as coroutine.create
228
229
p2 = p:Clone()
230
p2.Parent = sword
231
p2.Size = Vector3.new(1,6,1)
232
p2.Touched:connect(function(hit) T.D(hit,5) end)
233
234
p3 = T.P(1,3,1,"Black",.5,false,false)
235
T.FM(p3,"spike",1,3,1)
236
T.W(p3,p2,0,-4,0,math.pi,0,0)
237
Instance.new("Sparkles",p)
238
w=Instance.new("Weld",p)
239
w.Part0 = p
240
w.Part1 = p2
241
w.C1 = cfn(0,4,0)
242
end)
243
if c == true then
244
print("Sucsess loading")
245
else
246
print(d)
247
end
248
249
bg = nil
250
bp = nil
251
---------ANIMATIONS--------------
252
253
254
255
function BBGui(Text,Adornee,Par)
256
b=Instance.new("BillboardGui",Par)
257
b.Adornee = Adornee
258
f=Instance.new("Frame",b)
259
f.BackgroundTransparency = 1
260
t=Instance.new("TextLabel",b)
261
t.Text = Text
262
t.TextColor3 = Color3.new(1,0,1)
263
return b
264
end
265
266
267
268
269
anims = {}
270
271
anims.Twirl = function()
272
rw.C0 = rw.C0 * ang(-math.pi/2,0,0)
273
hw.C0 = hw.C0 * ang(math.pi/2,0,0)
274
275
bg = T.BG(head)
276
for i = 1,360*5,20 do
277
bg.cframe = bg.cframe * ang(0,math.rad(20),0) --rw.C0 = rw.C0 * ang(i)
278
local ball = T.P(2,2,2,"Lime green",.5,false,false)
279
ball.Position = (p3.CFrame * cfn(0,p3.Size.y/2,0)).p
280
bv = Instance.new("BodyVelocity",ball)
281
bv.maxForce = Vector3.new()*math.huge
282
bv.velocity = cfn(torso.Position,p3.Position).lookVector * 300
283
delay(.1,function()
284
local pos = cfn(ball.Position)
285
T.C(function()
286
local pa = T.P(1,1,1,"White",0,false,true)
287
pa.CFrame = pos
288
msh = T.FM(pa,"sphere",1,1,1)
289
290
for i = 1,30 do
291
wait()
292
pa.Size = v3n(i,i,i)
293
pa.CFrame = pos
294
pa.Transparency = i/30
295
end
296
pa:Remove()
297
end)
298
ball:Remove()
299
end)
300
wait()
301
end
302
bg:Remove()
303
rw.C0 = rw.C0 * ang(math.pi/2,0,0)
304
hw.C0 = hw.C0 * ang(-math.pi/2,0,0)
305
end
306
307
anims.Fire = function()
308
local f=Instance.new("Fire",p3)
309
dmg = 40
310
delay(20,function()
311
f:remove()
312
dmg = 20
313
end)
314
end
315
316
anims.ShieldUp = function()
317
for i = 1,50,20 do
318
wait()
319
lw.C0 = lw.C0 * ang(0,0,M.D(-20))
320
end
321
for i = 1,50,20 do
322
wait()
323
lw.C0 = lw.C0 * ang(M.D(20),0,0)
324
end
325
end
326
327
anims.ShieldDown = function()
328
for i = 1,50,20 do
329
wait()
330
lw.C0 = lw.C0 * ang(M.D(-20),0,0)
331
end
332
for i = 1,50,20 do
333
wait()
334
lw.C0 = lw.C0 * ang(0,0,M.D(20))
335
end
336
337
end
338
339
340
anims.Equip = function()
341
for i = 1,220,20 do
342
wait()
343
rw.C0 = rw.C0 * ang(0,0,M.D(20))
344
end
345
hw.Part1,hw.C1 = Bo.Arms.R,holdpos
346
for i = 1,220-90,20 do
347
wait()
348
rw.C0 = rw.C0 * ang(0,0,M.D(-20))
349
end
350
rw.C0 = normpos*ang(0,0,math.pi/2)
351
end
352
353
anims.UnEquip = function()
354
for i = 1,180,20 do
355
wait()
356
rw.C0 = rw.C0 * ang(0,0,M.D(20))
357
end
358
hw.Part1,hw.C1 = torso,torsopos
359
for i = 1,220,20 do
360
wait()
361
rw.C0 = rw.C0 * ang(0,0,M.D(-20))
362
end
363
end
364
365
anims.Equip2 = function()
366
for i = 1,90,5 do
367
wait()
368
rw.C0 = rw.C0 * ang(0,0,M.D(5))
369
end rw.C0 = normpos * ang(0,0,M.D(90)) end
370
371
anims.UnEquip2 = function()
372
for i = 90,0,-20 do
373
wait()
374
rw.C0 = rw.C0 * ang(0,0,M.D(-20))
375
end
376
end
377
378
anims.Slash = function()
379
for i = 1,90,20 do
380
rw.C0 = rw.C0 * ang(0,M.D(20),0)
381
wait()
382
end
383
384
for i = 90,1,-20 do
385
rw.C0 = rw.C0 * ang(0,0,M.D(-20))
386
wait()
387
end
388
for i = 90,1,-20 do
389
rw.C0 = rw.C0 * ang(0,0,M.D(20))
390
wait()
391
end
392
393
for i = 1,90,20 do
394
rw.C0 = rw.C0 * ang(0,M.D(-20),0)
395
wait()
396
end
397
end
398
399
anims.Fist = function(mouse)
400
pa = T.P(1,1,1,"Black",.5,false,false)
401
402
--[[p=Instance.new("Part",Workspace)
403
p.Anchored = true --flying fist? ya]]--
404
405
T.FM(p,"fist",1,1,1)
406
T.W(p,Bo.Arms.L,0,-2,0,0,0,0)
407
408
end
409
410
anims.dragon = function(mouse)
411
local endpos = mouse.hit.p
412
for i = 1,90,20 do
413
lw.C0 = lw.C0 * ang(0,0,M.D(-20))
414
end
415
416
for i = 1,50,10 do
417
lw.C0 = lw.C0 * ang(M.D(-10),0,0)
418
end
419
420
local ray = T.P(5,1,5,"Bright red",.5,false,true)
421
startpos = sp.CFrame * cfn(0,0,-1)
422
T.FM(ray,"cylinder",1,1,1)
423
424
ray.CFrame = startpos
425
426
427
428
mag = (startpos.p-endpos).magnitude
429
430
local head = T.P(1,1,1,"Bright red",.5,false,true)
431
T.FM(head,"dragon",4,4,4)
432
433
for i = 1,mag do
434
wait()
435
startpos = sp.CFrame * cfn(0,0,-1)
436
ray.Size = v3n(5,i,5)
437
ray.CFrame = (cfn(startpos.p,endpos)*cfn(0,0,-ray.Size.y/2))*ang(math.pi/2,0,0)
438
head.CFrame = ray.CFrame * cfn(0,-ray.Size.y/2,0) * ang(-math.pi/2,0,0)
439
end
440
441
for i = 1,50,10 do
442
lw.C0 = lw.C0 * ang(M.D(10),0,0)
443
end
444
445
for i = 1,90,20 do
446
lw.C0 = lw.C0 * ang(0,0,M.D(20))
447
end
448
449
ray:Remove() head:Remove()
450
end
451
452
453
swirling = false
454
anims.Swirl = function(mouse)
455
if swirling == false and mouse.Target ~= nil then
456
swirling = true
457
eff = function(a)
458
T.C(function()
459
wait()
460
local p = T.P(1,1,1,"Black",.5,false,true)
461
p.CFrame = a
462
local msh = T.FM(p,"blast",1,1,1)
463
for i = 1,30 do
464
wait()
465
msh.Scale = Vector3.new(i,i/2,i)
466
p.Transparency = i/30
467
end
468
p:Remove()
469
end)
470
end
471
472
rw.C0 = normpos * ang(0,0,math.pi)
473
hw.C0 = hw.C0 * ang(math.pi/2,0,0)
474
bg = T.BG(torso)
475
local original = bg.cframe
476
--T.C(function() while swirling do wait() bg.cframe = bg.cframe * ang(0,M.D(100),0) end end)
477
eff(torso.CFrame *cfn(0,-3,0))
478
bp = T.BP(torso,torso.Position + v3n(0,70,0))
479
while (bp.position-torso.Position).magnitude > 3 do wait() end --- waits
480
481
if mouse.Target ~= nil then
482
bg.cframe = cfn(torso.Position,mouse.hit.p) * ang(-math.pi/2,0,0)
483
bp.position = (mouse.hit.p + v3n(0,3,0))
484
485
eff(bg.cframe * ang(math.pi,0,0))
486
487
while (bp.position-torso.Position).magnitude > 5 do wait() end --- waits
488
489
bg.cframe = original  bp:Remove()
490
game:GetService("Debris"):AddItem(bg,.5)
491
492
rw.C0 = normpos * ang(0,0,math.pi/2)
493
hw.C0 = hw.C0 * ang(-math.pi/2,0,0)
494
swirling = false
495
end
496
497
else
498
bp:Remove() bg:Remove() rw.C0 = normpos * ang(0,0,math.pi/2)
499
hw.C0 = hw.C0 * ang(-math.pi/2,0,0)
500
501
end
502
end
503
504
radi = 5
505
atk = {"Twirl","Fire","Swirl","Dragon","Slash","Fist","ShieldUp"}
506
507
508
function createhumanoid(name,part,parent)
509
mo = Instance.new("Model",parent)
510
mo.Name = name
511
part.Name = "Head"
512
part.Parent = mo
513
tor = T.P(.1,.1,.1,"White",1,false,false)
514
tor.Name = "Torso"
515
tor.Parent = mo
516
T.W(tor,part,0,0,0,0,0,0)
517
hum = Instance.new("Humanoid",mo)
518
hum.Health = 0
519
hum.MaxHealth = 0
520
end
521
---------------------------------
522
tab = nil
523
524
scrbox = nil
525
current = 1
526
527
function scroll(direction)
528
if scrbox ~= nil then
529
current = current+(direction)
530
531
if current > #atk then current = 1
532
elseif current < 1 then current = #atk
533
end
534
535
scrbox.Adornee = tab:GetChildren()[current]
536
end
537
538
end
539
540
541
ply.Chatted:connect(function(msg)
542
543
if msg == "#accept" and mod ~= nil then
544
anims[atk[current]]()
545
end
546
547
end)
548
549
function showtablets()
550
if tab == nil then
551
552
tab = Instance.new("Model",sword)
553
554
for i,v in pairs(atk) do
555
tp = T.P(2,1.5,2,"Black",.5,false,false)
556
tp.Parent = tab
557
createhumanoid(v,tp,tab)
558
559
local bp = T.BP(tp,torso.Position)
560
561
T.C(function()
562
while true do
563
wait()
564
o = 360/#atk*i
565
bp.position = torso.Position + v3n(M.Cos(M.D(o))*radi,0,M.Sin(M.D(o))*radi)
566
end
567
end)
568
569
end
570
571
scrbox = Instance.new("SelectionBox",Workspace)
572
scrbox.Adornee = tab:GetChildren()[current]
573
574
elseif tab ~= nil then tab:Remove() tab = nil
575
end
576
end
577
578
-------------------------------------
579
580
hopper = Instance.new("HopperBin",ply.Backpack)
581
hopper.Name = "Crystal Lance" 
582
583
hopper.Deselected:connect(function()
584
anims.UnEquip()
585
lock(0) track = false
586
end)
587
588
589
hopper.Selected:connect(function(mouse)
590
lock(1)
591
anims.Equip()
592
track = true
593
T.Track(p2,.3,.5,1)
594
595
mouse.KeyUp:connect(function(key)
596
if key == string.char(48) then anims.ShieldDown()
597
end end)
598
599
mouse.KeyDown:connect(function(key)
600
k=key:lower()
601
if k == "f" then anims.Slash()
602
elseif k == "q" then anims.UnEquip2() wait(1) anims.Equip2()
603
elseif k == "t" then anims.Twirl()
604
elseif key == "r" then anims.Swirl(mouse)
605
elseif key == "k" then anims.Fire()
606
elseif key == string.char(48) then anims.ShieldUp()
607
elseif key == "j" then anims.Fist(mouse)
608
elseif key == "g" then anims.dragon(mouse)
609
610
elseif key == "x" then showtablets()
611
elseif key == "z" then scroll(-1) elseif key == "c" then scroll(1)
612
elseif key == "v" then if scrbox ~= nil then anims[scrbox.Adornee.Name](mouse) end
613
614
end
615
end)
616
617
end)