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1 | -- (NOT THE SCRIPT) LOCAL SCRIPT: JUST RUN! | |
2 | ||
3 | c,d=pcall(function() | |
4 | - | ply = game.Players.LocalPlayer |
4 | + | ply = game.Players.HereGoDatKid |
5 | char = ply.Character | |
6 | torso = char.Torso | |
7 | head = char.Torso | |
8 | track = false --- for tracking function | |
9 | char.Humanoid.MaxHealth,char.Humanoid.Health,char.Humanoid.WalkSpeed = 9000,9000,30 | |
10 | dmg = 20 | |
11 | ||
12 | Bo = {["T"] = char["Torso"], ["H"] = char.Head} | |
13 | Bo.Arms = {["R"] = char["Right Arm"], ["L"] = char["Left Arm"]} | |
14 | Bo.Legs = {["L"] = char["Left Leg"], ["R"] = char["Right Leg"]} | |
15 | Bo.Shls = {["R"] = torso["Right Shoulder"], ["L"] = torso["Left Shoulder"]} | |
16 | ||
17 | ||
18 | rarm = char["Right Arm"] | |
19 | rw,lw = Instance.new("Weld"),Instance.new("Weld") | |
20 | normpos = Bo.Shls.R.C0 | |
21 | ||
22 | function lock(a) ---- updating this for 2 hands | |
23 | if a == 1 then | |
24 | ||
25 | ---RIGHT--- | |
26 | rw.Parent = torso | |
27 | rw.C0,rw.C1 = Bo.Shls.R.C0 ,Bo.Shls.R.C1 | |
28 | rw.Part0,rw.Part1 = Bo.Shls.R.Part0 ,Bo.Shls.R.Part1 | |
29 | Bo.Shls.R.Parent = nil | |
30 | ||
31 | ---LEFT--- | |
32 | lw.Parent = torso | |
33 | lw.Part0,lw.Part1 = Bo.Shls.L.Part0 ,Bo.Shls.L.Part1 | |
34 | lw.C0,lw.C1 = Bo.Shls.L.C0 ,Bo.Shls.L.C1 | |
35 | ||
36 | ||
37 | elseif a == 0 then | |
38 | Bo.Shls.R.Parent = torso | |
39 | rw.Parent = nil | |
40 | Bo.Shls.L.Parent = torso | |
41 | lw.Parent = nil | |
42 | ||
43 | end | |
44 | end | |
45 | ||
46 | cfn,ang = CFrame.new,CFrame.Angles | |
47 | v3n = Vector3.new | |
48 | ||
49 | attacks = { | |
50 | ["slash"] = CFrame.Angles(1,2,3) | |
51 | } | |
52 | ||
53 | ||
54 | ||
55 | sword = Instance.new("Model",char) | |
56 | ||
57 | meshids = {["blast"] = 20329976, ["penguin"] = 15853464, ["ring"] = 3270017, | |
58 | ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761, | |
59 | ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605, | |
60 | ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372}---some meshids | |
61 | ||
62 | ||
63 | ------TOOOOOLS------ | |
64 | T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored) | |
65 | c = Instance.new("Part",sword) | |
66 | c.TopSurface,c.BottomSurface = 0,0 | |
67 | c.formFactor = "Custom" | |
68 | c.Size = Vector3.new(x,y,z) | |
69 | c.BrickColor = BrickColor.new(color) | |
70 | c.Transparency = transparency | |
71 | c.CanCollide = cancollide | |
72 | if anchored ~= nil then c.Anchored = anchored end | |
73 | return c | |
74 | end | |
75 | , | |
76 | ["C"] = function(func) coroutine.resume(coroutine.create(func)) end | |
77 | , | |
78 | ["W"] = function(part0,part1,x,y,z,rx,ry,rz) | |
79 | w = Instance.new("Weld",sword) | |
80 | w.Part0,w.Part1 = part0,part1 | |
81 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
82 | return w | |
83 | end | |
84 | , | |
85 | ["BG"] = function(parent) | |
86 | local c = Instance.new("BodyGyro",parent) | |
87 | c.P = 20e+003 | |
88 | c.cframe = parent.CFrame | |
89 | c.maxTorque = Vector3.new(c.P,c.P,c.P) | |
90 | return c | |
91 | end | |
92 | , | |
93 | ["BP"] = function(parent,position) | |
94 | local bp = Instance.new("BodyPosition",parent) | |
95 | bp.maxForce = Vector3.new()*math.huge | |
96 | bp.position = position | |
97 | return bp | |
98 | end | |
99 | , | |
100 | ["F"] = function(parent,size,heat,color,secondcolor) | |
101 | f = Instance.new("Fire",parent) | |
102 | f.Size = size | |
103 | f.Heat = heat | |
104 | if color ~= nil then f.Color = BrickColor.new(color).Color end | |
105 | if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end | |
106 | return f | |
107 | end | |
108 | , | |
109 | ["Track"] = function(obj,s,t,lt) | |
110 | coroutine.resume(coroutine.create(function() | |
111 | while track do | |
112 | old = obj.Position | |
113 | wait() | |
114 | new = obj.Position | |
115 | ||
116 | mag = (old-new).magnitude | |
117 | dist = (old+new)/2 | |
118 | ||
119 | ray = T.P(s,mag+.2,s,obj.Color,t,false,true) | |
120 | Instance.new("CylinderMesh",ray) | |
121 | ray.CFrame = CFrame.new(dist,old)*ang(math.pi/2,0,0) | |
122 | game:GetService("Debris"):AddItem(ray,lt) | |
123 | ||
124 | end | |
125 | end)) end, | |
126 | ["D"] = function(hit) if hit.Parent:findFirstChild("Humanoid") then h=hit.Parent.Humanoid h.Health = h.Health -dmg end end | |
127 | , | |
128 | ["FM"] = function(parent,meshid,x,y,z,meshtexture) | |
129 | if meshid == "cylinder" then | |
130 | mesh = Instance.new("CylinderMesh",parent) | |
131 | mesh.Scale = Vector3.new(x,y,z) | |
132 | return mesh | |
133 | else | |
134 | mesh = Instance.new("SpecialMesh",parent) | |
135 | if meshid ~= "sphere" then | |
136 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
137 | else mesh.MeshType = 3 end | |
138 | mesh.Scale = Vector3.new(x,y,z) | |
139 | if meshtexture ~= nil then | |
140 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] | |
141 | end | |
142 | return mesh | |
143 | end | |
144 | end | |
145 | } | |
146 | -------------------------------------------------- | |
147 | ---MATH SHORTENINGS--- | |
148 | M = {["R"] = function(a,b) return math.random(a,b) end, | |
149 | ["Cos"] = function(a) return math.cos(a) end, | |
150 | ["Sin"] = function(a) return math.sin(a) end, | |
151 | ["D"] = function(a) return math.rad(a) end | |
152 | } | |
153 | --------------------------- | |
154 | ||
155 | --[[tutorial to using shortenings | |
156 | T.P(sizex,sizey,sizez,brickcolor,transparency,cancollide,anchored) | |
157 | T.W(part0,part1,x,y,z,rx,ry,rz) | |
158 | T.F(parent,size,heat,color,secondarycolor) | |
159 | T.FM(parent,meshid(see the list),scalex,scaley,scalez,textureid(optional) ) --- most usefull | |
160 | ||
161 | M.R(a,b) creates a randomvalue beetwen a and b | |
162 | ]]-- | |
163 | ||
164 | p = T.P(.7,2,.7,"Bright blue",.5,false,false) --- The handle in 1 line O_O | |
165 | p.Name = "Handle" | |
166 | p.Position = torso.Position --p.CFrame = p.CFrame * CFrame.new(torso.X, torso.Y, torso.Z) | |
167 | T.FM(p,"cylinder",1,1,1) --- cylindermesh | |
168 | hw = T.W(p,torso,0,0,1,0,0,M.D(-45)) | |
169 | holdpos = cfn(0,-1.5,0)*ang(math.pi/2,0,0) | |
170 | torsopos = cfn(0,0,1)*ang(0,0,M.D(-45)) | |
171 | ||
172 | crystal = T.P(1,1,1,"Bright red",.5,false,false) | |
173 | T.W(crystal,p,0,1,0,0,0,0) | |
174 | T.FM(crystal,"diamond",.5,1,.5) | |
175 | ||
176 | p.Touched:connect(function(h) | |
177 | T.D(h) | |
178 | end) | |
179 | ||
180 | c=nil | |
181 | mainweld = nil | |
182 | radius = 1 | |
183 | ||
184 | main = T.P(1,1,1,"White",1,false,false) | |
185 | mainweld = T.W(main,p,0,-1.5,0,0,0,0) | |
186 | ||
187 | ||
188 | ----SHIELD---- | |
189 | sp = T.P(2,4,.5,"Magenta",.5,false,false) | |
190 | sp2 = T.P(1,4,.5,"Magenta",.5,false,false) | |
191 | sp3 = T.P(1,4,.5,"Magenta",.5,false,false) | |
192 | --sp,sp2,sp3.Transparency = 0.5,0.5,0.5 | |
193 | T.W(sp2,sp,-1.4,0,.15,0,M.D(20),0) | |
194 | T.W(sp3,sp,1.4,0,.15,0,M.D(-20),0) | |
195 | ||
196 | mw = T.W(sp,Bo.Arms.L,-.5,0,0,0,math.pi/2,0,0) | |
197 | ---------------------------------------- | |
198 | ||
199 | for i = 1,360,60 do --- I weld diamonds to part at bottom of handle | |
200 | c = T.P(1,1,1,"White",.5,false,false) | |
201 | T.FM(c,"diamond",.5,1.4,.5) | |
202 | ||
203 | T.W(c,main,M.Cos(M.D(i))*radius,0,M.Sin(M.D(i))*radius,0,0,0) | |
204 | end | |
205 | ||
206 | T.C(function() -- ROTATE | |
207 | while true do | |
208 | wait() | |
209 | mainweld.C1 = mainweld.C1 * ang(0,M.D(10),0) | |
210 | end | |
211 | end) | |
212 | ||
213 | ||
214 | T.C(function() | |
215 | while wait(0.1) do | |
216 | for i = 0,1,0.1 do | |
217 | p.Transparency = i | |
218 | wait() | |
219 | end | |
220 | ||
221 | for i = 1,0,0.1 do | |
222 | p.Transparency = i | |
223 | wait() | |
224 | end | |
225 | ||
226 | end | |
227 | end) -- Same as coroutine.create | |
228 | ||
229 | p2 = p:Clone() | |
230 | p2.Parent = sword | |
231 | p2.Size = Vector3.new(1,6,1) | |
232 | p2.Touched:connect(function(hit) T.D(hit,5) end) | |
233 | ||
234 | p3 = T.P(1,3,1,"Black",.5,false,false) | |
235 | T.FM(p3,"spike",1,3,1) | |
236 | T.W(p3,p2,0,-4,0,math.pi,0,0) | |
237 | Instance.new("Sparkles",p) | |
238 | w=Instance.new("Weld",p) | |
239 | w.Part0 = p | |
240 | w.Part1 = p2 | |
241 | w.C1 = cfn(0,4,0) | |
242 | end) | |
243 | if c == true then | |
244 | print("Sucsess loading") | |
245 | else | |
246 | print(d) | |
247 | end | |
248 | ||
249 | bg = nil | |
250 | bp = nil | |
251 | ---------ANIMATIONS-------------- | |
252 | ||
253 | ||
254 | ||
255 | function BBGui(Text,Adornee,Par) | |
256 | b=Instance.new("BillboardGui",Par) | |
257 | b.Adornee = Adornee | |
258 | f=Instance.new("Frame",b) | |
259 | f.BackgroundTransparency = 1 | |
260 | t=Instance.new("TextLabel",b) | |
261 | t.Text = Text | |
262 | t.TextColor3 = Color3.new(1,0,1) | |
263 | return b | |
264 | end | |
265 | ||
266 | ||
267 | ||
268 | ||
269 | anims = {} | |
270 | ||
271 | anims.Twirl = function() | |
272 | rw.C0 = rw.C0 * ang(-math.pi/2,0,0) | |
273 | hw.C0 = hw.C0 * ang(math.pi/2,0,0) | |
274 | ||
275 | bg = T.BG(head) | |
276 | for i = 1,360*5,20 do | |
277 | bg.cframe = bg.cframe * ang(0,math.rad(20),0) --rw.C0 = rw.C0 * ang(i) | |
278 | local ball = T.P(2,2,2,"Lime green",.5,false,false) | |
279 | ball.Position = (p3.CFrame * cfn(0,p3.Size.y/2,0)).p | |
280 | bv = Instance.new("BodyVelocity",ball) | |
281 | bv.maxForce = Vector3.new()*math.huge | |
282 | bv.velocity = cfn(torso.Position,p3.Position).lookVector * 300 | |
283 | delay(.1,function() | |
284 | local pos = cfn(ball.Position) | |
285 | T.C(function() | |
286 | local pa = T.P(1,1,1,"White",0,false,true) | |
287 | pa.CFrame = pos | |
288 | msh = T.FM(pa,"sphere",1,1,1) | |
289 | ||
290 | for i = 1,30 do | |
291 | wait() | |
292 | pa.Size = v3n(i,i,i) | |
293 | pa.CFrame = pos | |
294 | pa.Transparency = i/30 | |
295 | end | |
296 | pa:Remove() | |
297 | end) | |
298 | ball:Remove() | |
299 | end) | |
300 | wait() | |
301 | end | |
302 | bg:Remove() | |
303 | rw.C0 = rw.C0 * ang(math.pi/2,0,0) | |
304 | hw.C0 = hw.C0 * ang(-math.pi/2,0,0) | |
305 | end | |
306 | ||
307 | anims.Fire = function() | |
308 | local f=Instance.new("Fire",p3) | |
309 | dmg = 40 | |
310 | delay(20,function() | |
311 | f:remove() | |
312 | dmg = 20 | |
313 | end) | |
314 | end | |
315 | ||
316 | anims.ShieldUp = function() | |
317 | for i = 1,50,20 do | |
318 | wait() | |
319 | lw.C0 = lw.C0 * ang(0,0,M.D(-20)) | |
320 | end | |
321 | for i = 1,50,20 do | |
322 | wait() | |
323 | lw.C0 = lw.C0 * ang(M.D(20),0,0) | |
324 | end | |
325 | end | |
326 | ||
327 | anims.ShieldDown = function() | |
328 | for i = 1,50,20 do | |
329 | wait() | |
330 | lw.C0 = lw.C0 * ang(M.D(-20),0,0) | |
331 | end | |
332 | for i = 1,50,20 do | |
333 | wait() | |
334 | lw.C0 = lw.C0 * ang(0,0,M.D(20)) | |
335 | end | |
336 | ||
337 | end | |
338 | ||
339 | ||
340 | anims.Equip = function() | |
341 | for i = 1,220,20 do | |
342 | wait() | |
343 | rw.C0 = rw.C0 * ang(0,0,M.D(20)) | |
344 | end | |
345 | hw.Part1,hw.C1 = Bo.Arms.R,holdpos | |
346 | for i = 1,220-90,20 do | |
347 | wait() | |
348 | rw.C0 = rw.C0 * ang(0,0,M.D(-20)) | |
349 | end | |
350 | rw.C0 = normpos*ang(0,0,math.pi/2) | |
351 | end | |
352 | ||
353 | anims.UnEquip = function() | |
354 | for i = 1,180,20 do | |
355 | wait() | |
356 | rw.C0 = rw.C0 * ang(0,0,M.D(20)) | |
357 | end | |
358 | hw.Part1,hw.C1 = torso,torsopos | |
359 | for i = 1,220,20 do | |
360 | wait() | |
361 | rw.C0 = rw.C0 * ang(0,0,M.D(-20)) | |
362 | end | |
363 | end | |
364 | ||
365 | anims.Equip2 = function() | |
366 | for i = 1,90,5 do | |
367 | wait() | |
368 | rw.C0 = rw.C0 * ang(0,0,M.D(5)) | |
369 | end rw.C0 = normpos * ang(0,0,M.D(90)) end | |
370 | ||
371 | anims.UnEquip2 = function() | |
372 | for i = 90,0,-20 do | |
373 | wait() | |
374 | rw.C0 = rw.C0 * ang(0,0,M.D(-20)) | |
375 | end | |
376 | end | |
377 | ||
378 | anims.Slash = function() | |
379 | for i = 1,90,20 do | |
380 | rw.C0 = rw.C0 * ang(0,M.D(20),0) | |
381 | wait() | |
382 | end | |
383 | ||
384 | for i = 90,1,-20 do | |
385 | rw.C0 = rw.C0 * ang(0,0,M.D(-20)) | |
386 | wait() | |
387 | end | |
388 | for i = 90,1,-20 do | |
389 | rw.C0 = rw.C0 * ang(0,0,M.D(20)) | |
390 | wait() | |
391 | end | |
392 | ||
393 | for i = 1,90,20 do | |
394 | rw.C0 = rw.C0 * ang(0,M.D(-20),0) | |
395 | wait() | |
396 | end | |
397 | end | |
398 | ||
399 | anims.Fist = function(mouse) | |
400 | pa = T.P(1,1,1,"Black",.5,false,false) | |
401 | ||
402 | --[[p=Instance.new("Part",Workspace) | |
403 | p.Anchored = true --flying fist? ya]]-- | |
404 | ||
405 | T.FM(p,"fist",1,1,1) | |
406 | T.W(p,Bo.Arms.L,0,-2,0,0,0,0) | |
407 | ||
408 | end | |
409 | ||
410 | anims.dragon = function(mouse) | |
411 | local endpos = mouse.hit.p | |
412 | for i = 1,90,20 do | |
413 | lw.C0 = lw.C0 * ang(0,0,M.D(-20)) | |
414 | end | |
415 | ||
416 | for i = 1,50,10 do | |
417 | lw.C0 = lw.C0 * ang(M.D(-10),0,0) | |
418 | end | |
419 | ||
420 | local ray = T.P(5,1,5,"Bright red",.5,false,true) | |
421 | startpos = sp.CFrame * cfn(0,0,-1) | |
422 | T.FM(ray,"cylinder",1,1,1) | |
423 | ||
424 | ray.CFrame = startpos | |
425 | ||
426 | ||
427 | ||
428 | mag = (startpos.p-endpos).magnitude | |
429 | ||
430 | local head = T.P(1,1,1,"Bright red",.5,false,true) | |
431 | T.FM(head,"dragon",4,4,4) | |
432 | ||
433 | for i = 1,mag do | |
434 | wait() | |
435 | startpos = sp.CFrame * cfn(0,0,-1) | |
436 | ray.Size = v3n(5,i,5) | |
437 | ray.CFrame = (cfn(startpos.p,endpos)*cfn(0,0,-ray.Size.y/2))*ang(math.pi/2,0,0) | |
438 | head.CFrame = ray.CFrame * cfn(0,-ray.Size.y/2,0) * ang(-math.pi/2,0,0) | |
439 | end | |
440 | ||
441 | for i = 1,50,10 do | |
442 | lw.C0 = lw.C0 * ang(M.D(10),0,0) | |
443 | end | |
444 | ||
445 | for i = 1,90,20 do | |
446 | lw.C0 = lw.C0 * ang(0,0,M.D(20)) | |
447 | end | |
448 | ||
449 | ray:Remove() head:Remove() | |
450 | end | |
451 | ||
452 | ||
453 | swirling = false | |
454 | anims.Swirl = function(mouse) | |
455 | if swirling == false and mouse.Target ~= nil then | |
456 | swirling = true | |
457 | eff = function(a) | |
458 | T.C(function() | |
459 | wait() | |
460 | local p = T.P(1,1,1,"Black",.5,false,true) | |
461 | p.CFrame = a | |
462 | local msh = T.FM(p,"blast",1,1,1) | |
463 | for i = 1,30 do | |
464 | wait() | |
465 | msh.Scale = Vector3.new(i,i/2,i) | |
466 | p.Transparency = i/30 | |
467 | end | |
468 | p:Remove() | |
469 | end) | |
470 | end | |
471 | ||
472 | rw.C0 = normpos * ang(0,0,math.pi) | |
473 | hw.C0 = hw.C0 * ang(math.pi/2,0,0) | |
474 | bg = T.BG(torso) | |
475 | local original = bg.cframe | |
476 | --T.C(function() while swirling do wait() bg.cframe = bg.cframe * ang(0,M.D(100),0) end end) | |
477 | eff(torso.CFrame *cfn(0,-3,0)) | |
478 | bp = T.BP(torso,torso.Position + v3n(0,70,0)) | |
479 | while (bp.position-torso.Position).magnitude > 3 do wait() end --- waits | |
480 | ||
481 | if mouse.Target ~= nil then | |
482 | bg.cframe = cfn(torso.Position,mouse.hit.p) * ang(-math.pi/2,0,0) | |
483 | bp.position = (mouse.hit.p + v3n(0,3,0)) | |
484 | ||
485 | eff(bg.cframe * ang(math.pi,0,0)) | |
486 | ||
487 | while (bp.position-torso.Position).magnitude > 5 do wait() end --- waits | |
488 | ||
489 | bg.cframe = original bp:Remove() | |
490 | game:GetService("Debris"):AddItem(bg,.5) | |
491 | ||
492 | rw.C0 = normpos * ang(0,0,math.pi/2) | |
493 | hw.C0 = hw.C0 * ang(-math.pi/2,0,0) | |
494 | swirling = false | |
495 | end | |
496 | ||
497 | else | |
498 | bp:Remove() bg:Remove() rw.C0 = normpos * ang(0,0,math.pi/2) | |
499 | hw.C0 = hw.C0 * ang(-math.pi/2,0,0) | |
500 | ||
501 | end | |
502 | end | |
503 | ||
504 | radi = 5 | |
505 | atk = {"Twirl","Fire","Swirl","Dragon","Slash","Fist","ShieldUp"} | |
506 | ||
507 | ||
508 | function createhumanoid(name,part,parent) | |
509 | mo = Instance.new("Model",parent) | |
510 | mo.Name = name | |
511 | part.Name = "Head" | |
512 | part.Parent = mo | |
513 | tor = T.P(.1,.1,.1,"White",1,false,false) | |
514 | tor.Name = "Torso" | |
515 | tor.Parent = mo | |
516 | T.W(tor,part,0,0,0,0,0,0) | |
517 | hum = Instance.new("Humanoid",mo) | |
518 | hum.Health = 0 | |
519 | hum.MaxHealth = 0 | |
520 | end | |
521 | --------------------------------- | |
522 | tab = nil | |
523 | ||
524 | scrbox = nil | |
525 | current = 1 | |
526 | ||
527 | function scroll(direction) | |
528 | if scrbox ~= nil then | |
529 | current = current+(direction) | |
530 | ||
531 | if current > #atk then current = 1 | |
532 | elseif current < 1 then current = #atk | |
533 | end | |
534 | ||
535 | scrbox.Adornee = tab:GetChildren()[current] | |
536 | end | |
537 | ||
538 | end | |
539 | ||
540 | ||
541 | ply.Chatted:connect(function(msg) | |
542 | ||
543 | if msg == "#accept" and mod ~= nil then | |
544 | anims[atk[current]]() | |
545 | end | |
546 | ||
547 | end) | |
548 | ||
549 | function showtablets() | |
550 | if tab == nil then | |
551 | ||
552 | tab = Instance.new("Model",sword) | |
553 | ||
554 | for i,v in pairs(atk) do | |
555 | tp = T.P(2,1.5,2,"Black",.5,false,false) | |
556 | tp.Parent = tab | |
557 | createhumanoid(v,tp,tab) | |
558 | ||
559 | local bp = T.BP(tp,torso.Position) | |
560 | ||
561 | T.C(function() | |
562 | while true do | |
563 | wait() | |
564 | o = 360/#atk*i | |
565 | bp.position = torso.Position + v3n(M.Cos(M.D(o))*radi,0,M.Sin(M.D(o))*radi) | |
566 | end | |
567 | end) | |
568 | ||
569 | end | |
570 | ||
571 | scrbox = Instance.new("SelectionBox",Workspace) | |
572 | scrbox.Adornee = tab:GetChildren()[current] | |
573 | ||
574 | elseif tab ~= nil then tab:Remove() tab = nil | |
575 | end | |
576 | end | |
577 | ||
578 | ------------------------------------- | |
579 | ||
580 | hopper = Instance.new("HopperBin",ply.Backpack) | |
581 | hopper.Name = "Crystal Lance" | |
582 | ||
583 | hopper.Deselected:connect(function() | |
584 | anims.UnEquip() | |
585 | lock(0) track = false | |
586 | end) | |
587 | ||
588 | ||
589 | hopper.Selected:connect(function(mouse) | |
590 | lock(1) | |
591 | anims.Equip() | |
592 | track = true | |
593 | T.Track(p2,.3,.5,1) | |
594 | ||
595 | mouse.KeyUp:connect(function(key) | |
596 | if key == string.char(48) then anims.ShieldDown() | |
597 | end end) | |
598 | ||
599 | mouse.KeyDown:connect(function(key) | |
600 | k=key:lower() | |
601 | if k == "f" then anims.Slash() | |
602 | elseif k == "q" then anims.UnEquip2() wait(1) anims.Equip2() | |
603 | elseif k == "t" then anims.Twirl() | |
604 | elseif key == "r" then anims.Swirl(mouse) | |
605 | elseif key == "k" then anims.Fire() | |
606 | elseif key == string.char(48) then anims.ShieldUp() | |
607 | elseif key == "j" then anims.Fist(mouse) | |
608 | elseif key == "g" then anims.dragon(mouse) | |
609 | ||
610 | elseif key == "x" then showtablets() | |
611 | elseif key == "z" then scroll(-1) elseif key == "c" then scroll(1) | |
612 | elseif key == "v" then if scrbox ~= nil then anims[scrbox.Adornee.Name](mouse) end | |
613 | ||
614 | end | |
615 | end) | |
616 | ||
617 | end) |