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| 1 | print("starting aspirin...")
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| 2 | --function variables | |
| 3 | local drawRectFill = zmg.drawRectFill | |
| 4 | local drawCircle = zmg.drawCircle | |
| 5 | local fastCopy = zmg.fastCopy | |
| 6 | local makeColor = zmg.makeColor | |
| 7 | local drawPoint = zmg.drawPoint | |
| 8 | local drawLine = zmg.drawLine | |
| 9 | local clear = zmg.clear | |
| 10 | local drawText = zmg.drawText | |
| 11 | local keyDirectPoll = zmg.keyDirectPoll | |
| 12 | local keyDirect = zmg.keyDirect | |
| 13 | local floor = math.floor | |
| 14 | local random = math.random | |
| 15 | ||
| 16 | --variables | |
| 17 | local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47, Optn=68, Up=28, Down=37, Left=38, Right=27}
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| 18 | local color = {bg=makeColor("black"),fg=makeColor("blue"),fg2=makeColor("red"),line=makeColor("lightblue")}
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| 19 | --lines={{x1,y1,direction(-1,1),direction(0=horiz,1=vert)},{...}}
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| 20 | local lines={}
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| 21 | local player={x=384/2,y=216/2,size=5,speed=2}
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| 22 | local target={x=384/2,y=216/4,size=10}
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| 23 | local linewidth=20 | |
| 24 | local linespeed=2 | |
| 25 | local exit=0 | |
| 26 | local exitall=0 | |
| 27 | ||
| 28 | local score=0 | |
| 29 | ||
| 30 | --screen vars | |
| 31 | local SCREEN_WIDTH = 384 | |
| 32 | local SCREEN_HEIGHT = 216 | |
| 33 | ||
| 34 | --game loop | |
| 35 | keyDirectPoll() | |
| 36 | while exitall~=1 do | |
| 37 | while exit~=1 do | |
| 38 | if keyDirect(key.Exit)>0 then | |
| 39 | exit=1 | |
| 40 | exitall=1 | |
| 41 | end | |
| 42 | --clear screen | |
| 43 | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) | |
| 44 | --display score | |
| 45 | drawText(1,1,"SCORE: " .. score,color.fg2,color.bg) | |
| 46 | ||
| 47 | --keys | |
| 48 | if keyDirect(key.Left)>0 and player.x>0 then player.x=player.x-player.speed | |
| 49 | elseif keyDirect(key.Right)>0 and player.x<SCREEN_WIDTH then player.x=player.x+player.speed | |
| 50 | end | |
| 51 | if keyDirect(key.Up)>0 and player.y>0 then player.y=player.y-player.speed | |
| 52 | elseif keyDirect(key.Down)>0 and player.y<SCREEN_HEIGHT then player.y=player.y+player.speed | |
| 53 | end | |
| 54 | ||
| 55 | --calculations | |
| 56 | --check collision with target | |
| 57 | if player.x<target.x+target.size and player.x>target.x-target.size | |
| 58 | and player.y-player.size<target.y+target.size and player.y+player.size>target.y-target.size then | |
| 59 | target.x=random(0,SCREEN_WIDTH) | |
| 60 | target.y=random(0,SCREEN_HEIGHT) | |
| 61 | score=score+100 | |
| 62 | -- create lines | |
| 63 | if player.y>SCREEN_HEIGHT/2 then | |
| 64 | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(0,SCREEN_HEIGHT/2-player.size),1,0}
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| 65 | else | |
| 66 | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(SCREEN_HEIGHT/2+player.size,SCREEN_HEIGHT),1,0}
| |
| 67 | end | |
| 68 | ||
| 69 | if player.x>SCREEN_WIDTH/2 then | |
| 70 | lines[#lines+1]={random(0,SCREEN_WIDTH/2-player.size),random(0,SCREEN_HEIGHT/2),1,1}
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| 71 | else | |
| 72 | lines[#lines+1]={random(SCREEN_WIDTH/2+player.size,SCREEN_WIDTH),random(0,SCREEN_HEIGHT/2),1,1}
| |
| 73 | fastCopy() | |
| 74 | end | |
| 75 | ||
| 76 | --workaround to improve framerate | |
| 77 | - | if player.x<6 then |
| 77 | + | if player.speed<6 then |
| 78 | linespeed = math.floor(#lines/10+2) | |
| 79 | player.speed = math.floor(#lines/10+2) | |
| 80 | end | |
| 81 | end | |
| 82 | ||
| 83 | --lines | |
| 84 | for i=1,#lines,1 do | |
| 85 | --if horizontal | |
| 86 | if lines[i][4]==0 then | |
| 87 | --reverse direction if hit edge | |
| 88 | if lines[i][1]>SCREEN_WIDTH-linewidth or lines[i][1]<0 then | |
| 89 | lines[i][3]=lines[i][3]*-1 | |
| 90 | end | |
| 91 | --check collisions | |
| 92 | if lines[i][1]+linewidth>player.x-player.size and lines[i][1]<player.x+player.size | |
| 93 | and lines[i][2]>player.y-player.size and lines[i][2]<player.y+player.size then | |
| 94 | exit=1 | |
| 95 | end | |
| 96 | --move it along | |
| 97 | lines[i][1]=lines[i][1]+linespeed*lines[i][3] | |
| 98 | --draw it | |
| 99 | drawLine(lines[i][1],lines[i][2],lines[i][1]+linewidth,lines[i][2],color.line) | |
| 100 | end | |
| 101 | ||
| 102 | --if vertical | |
| 103 | if lines[i][4]==1 then | |
| 104 | --reverse direction if hit edge | |
| 105 | if lines[i][2]>SCREEN_HEIGHT-linewidth or lines[i][2]<0 then | |
| 106 | lines[i][3]=lines[i][3]*-1 | |
| 107 | end | |
| 108 | --check collisions | |
| 109 | if lines[i][2]+linewidth>player.y-player.size and lines[i][2]<player.y+player.size | |
| 110 | and lines[i][1]>player.x-player.size and lines[i][1]<player.x+player.size then | |
| 111 | exit=1 | |
| 112 | end | |
| 113 | --move it along | |
| 114 | lines[i][2]=lines[i][2]+linespeed*lines[i][3] | |
| 115 | --draw it | |
| 116 | drawLine(lines[i][1],lines[i][2],lines[i][1],lines[i][2]+linewidth,color.line) | |
| 117 | end | |
| 118 | end | |
| 119 | ||
| 120 | keyDirectPoll() | |
| 121 | ||
| 122 | --display | |
| 123 | drawCircle(player.x,player.y,player.size,color.fg) | |
| 124 | drawCircle(target.x,target.y,target.size,color.fg2) | |
| 125 | fastCopy() | |
| 126 | ||
| 127 | keyDirectPoll() | |
| 128 | end | |
| 129 | --death screen | |
| 130 | keyDirectPoll() | |
| 131 | --clear screen | |
| 132 | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) | |
| 133 | ||
| 134 | --draw text | |
| 135 | drawText(1,1,"YOU DIED!",color.fg2,color.bg) | |
| 136 | drawText(1,20,"SCORE: " .. score,color.fg2,color.bg) | |
| 137 | drawText(1,40,"F1: Play again",color.fg2,color.bg) | |
| 138 | drawText(1,60,"F6: Exit",color.fg2,color.bg) | |
| 139 | ||
| 140 | fastCopy() | |
| 141 | ||
| 142 | if keyDirect(key.F1)>0 then | |
| 143 | --reset stuff | |
| 144 | exit=0 | |
| 145 | lines={}
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| 146 | player={x=384/2,y=216/2,size=5,speed=2}
| |
| 147 | target={x=384/2,y=216/4,size=10}
| |
| 148 | linewidth=20 | |
| 149 | linespeed=2 | |
| 150 | score=0 | |
| 151 | ||
| 152 | elseif keyDirect(key.F6)>0 then exitall=1 | |
| 153 | end | |
| 154 | end |