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1 | print("starting aspirin...") | |
2 | --function variables | |
3 | local drawRectFill = zmg.drawRectFill | |
4 | local drawCircle = zmg.drawCircle | |
5 | local fastCopy = zmg.fastCopy | |
6 | local makeColor = zmg.makeColor | |
7 | local drawPoint = zmg.drawPoint | |
8 | local drawLine = zmg.drawLine | |
9 | local clear = zmg.clear | |
10 | local drawText = zmg.drawText | |
11 | local keyDirectPoll = zmg.keyDirectPoll | |
12 | local keyDirect = zmg.keyDirect | |
13 | local floor = math.floor | |
14 | local random = math.random | |
15 | ||
16 | --variables | |
17 | local key = {F1=79, F2=69, F3=59, F4=49, F5=39, F6=29, Alpha=77, Exit=47, Optn=68, Up=28, Down=37, Left=38, Right=27} | |
18 | local color = {bg=makeColor("black"),fg=makeColor("blue"),fg2=makeColor("red"),line=makeColor("lightblue")} | |
19 | --lines={{x1,y1,direction(-1,1),direction(0=horiz,1=vert)},{...}} | |
20 | local lines={} | |
21 | local player={x=384/2,y=216/2,size=5,speed=2} | |
22 | local target={x=384/2,y=216/4,size=10} | |
23 | local linewidth=20 | |
24 | local linespeed=2 | |
25 | local exit=0 | |
26 | local exitall=0 | |
27 | ||
28 | local score=0 | |
29 | ||
30 | --screen vars | |
31 | local SCREEN_WIDTH = 384 | |
32 | local SCREEN_HEIGHT = 216 | |
33 | ||
34 | --game loop | |
35 | keyDirectPoll() | |
36 | while exitall~=1 do | |
37 | while exit~=1 do | |
38 | if keyDirect(key.Exit)>0 then | |
39 | exit=1 | |
40 | exitall=1 | |
41 | end | |
42 | --clear screen | |
43 | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) | |
44 | --display score | |
45 | drawText(1,1,"SCORE: " .. score,color.fg2,color.bg) | |
46 | ||
47 | --keys | |
48 | if keyDirect(key.Left)>0 and player.x>0 then player.x=player.x-player.speed | |
49 | elseif keyDirect(key.Right)>0 and player.x<SCREEN_WIDTH then player.x=player.x+player.speed | |
50 | end | |
51 | if keyDirect(key.Up)>0 and player.y>0 then player.y=player.y-player.speed | |
52 | elseif keyDirect(key.Down)>0 and player.y<SCREEN_HEIGHT then player.y=player.y+player.speed | |
53 | end | |
54 | ||
55 | --calculations | |
56 | --check collision with target | |
57 | if player.x<target.x+target.size and player.x>target.x-target.size | |
58 | and player.y-player.size<target.y+target.size and player.y+player.size>target.y-target.size then | |
59 | target.x=random(0,SCREEN_WIDTH) | |
60 | target.y=random(0,SCREEN_HEIGHT) | |
61 | score=score+100 | |
62 | -- create lines | |
63 | if player.y>SCREEN_HEIGHT/2 then | |
64 | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(0,SCREEN_HEIGHT/2-player.size),1,0} | |
65 | else | |
66 | lines[#lines+1]={random(0,SCREEN_WIDTH/2),random(SCREEN_HEIGHT/2+player.size,SCREEN_HEIGHT),1,0} | |
67 | end | |
68 | ||
69 | if player.x>SCREEN_WIDTH/2 then | |
70 | lines[#lines+1]={random(0,SCREEN_WIDTH/2-player.size),random(0,SCREEN_HEIGHT/2),1,1} | |
71 | else | |
72 | lines[#lines+1]={random(SCREEN_WIDTH/2+player.size,SCREEN_WIDTH),random(0,SCREEN_HEIGHT/2),1,1} | |
73 | fastCopy() | |
74 | end | |
75 | ||
76 | --workaround to improve framerate | |
77 | - | if player.x<6 then |
77 | + | if player.speed<6 then |
78 | linespeed = math.floor(#lines/10+2) | |
79 | player.speed = math.floor(#lines/10+2) | |
80 | end | |
81 | end | |
82 | ||
83 | --lines | |
84 | for i=1,#lines,1 do | |
85 | --if horizontal | |
86 | if lines[i][4]==0 then | |
87 | --reverse direction if hit edge | |
88 | if lines[i][1]>SCREEN_WIDTH-linewidth or lines[i][1]<0 then | |
89 | lines[i][3]=lines[i][3]*-1 | |
90 | end | |
91 | --check collisions | |
92 | if lines[i][1]+linewidth>player.x-player.size and lines[i][1]<player.x+player.size | |
93 | and lines[i][2]>player.y-player.size and lines[i][2]<player.y+player.size then | |
94 | exit=1 | |
95 | end | |
96 | --move it along | |
97 | lines[i][1]=lines[i][1]+linespeed*lines[i][3] | |
98 | --draw it | |
99 | drawLine(lines[i][1],lines[i][2],lines[i][1]+linewidth,lines[i][2],color.line) | |
100 | end | |
101 | ||
102 | --if vertical | |
103 | if lines[i][4]==1 then | |
104 | --reverse direction if hit edge | |
105 | if lines[i][2]>SCREEN_HEIGHT-linewidth or lines[i][2]<0 then | |
106 | lines[i][3]=lines[i][3]*-1 | |
107 | end | |
108 | --check collisions | |
109 | if lines[i][2]+linewidth>player.y-player.size and lines[i][2]<player.y+player.size | |
110 | and lines[i][1]>player.x-player.size and lines[i][1]<player.x+player.size then | |
111 | exit=1 | |
112 | end | |
113 | --move it along | |
114 | lines[i][2]=lines[i][2]+linespeed*lines[i][3] | |
115 | --draw it | |
116 | drawLine(lines[i][1],lines[i][2],lines[i][1],lines[i][2]+linewidth,color.line) | |
117 | end | |
118 | end | |
119 | ||
120 | keyDirectPoll() | |
121 | ||
122 | --display | |
123 | drawCircle(player.x,player.y,player.size,color.fg) | |
124 | drawCircle(target.x,target.y,target.size,color.fg2) | |
125 | fastCopy() | |
126 | ||
127 | keyDirectPoll() | |
128 | end | |
129 | --death screen | |
130 | keyDirectPoll() | |
131 | --clear screen | |
132 | drawRectFill(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,color.bg) | |
133 | ||
134 | --draw text | |
135 | drawText(1,1,"YOU DIED!",color.fg2,color.bg) | |
136 | drawText(1,20,"SCORE: " .. score,color.fg2,color.bg) | |
137 | drawText(1,40,"F1: Play again",color.fg2,color.bg) | |
138 | drawText(1,60,"F6: Exit",color.fg2,color.bg) | |
139 | ||
140 | fastCopy() | |
141 | ||
142 | if keyDirect(key.F1)>0 then | |
143 | --reset stuff | |
144 | exit=0 | |
145 | lines={} | |
146 | player={x=384/2,y=216/2,size=5,speed=2} | |
147 | target={x=384/2,y=216/4,size=10} | |
148 | linewidth=20 | |
149 | linespeed=2 | |
150 | score=0 | |
151 | ||
152 | elseif keyDirect(key.F6)>0 then exitall=1 | |
153 | end | |
154 | end |