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| 1 | if(fs.exists("conf") == false) then
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| 2 | shell.run("pastebin get 38M5cNbZ conf")
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| 3 | term.clear() | |
| 4 | end | |
| 5 | - | local rangeUpgrade = 7 --Amount of Range Upgrades in Network, Including Relays |
| 5 | + | local rangeUpgrade = 8 --Amount of Range Upgrades in Network, Including Relays |
| 6 | - | local OffsetValue = 7 --How much you want your shield to be configured forward |
| 6 | + | local OffsetValue = 0 --How much you want your shield to be configured forward |
| 7 | local shield = peripheral.find("warpdriveForceFieldProjector")
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| 8 | local laser = peripheral.find("warpdriveLaserCamera")
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| 9 | local lever = "front" -- format: front,back,left,right,top,bottom ONLY | |
| 10 | local safedist = 15 --Set Safe Distance | |
| 11 | -- Sets the frequency of the laser to 1420 | |
| 12 | laser.beamFrequency(1420) | |
| 13 | ||
| 14 | -- initial message | |
| 15 | print("Control System Online, Toggle Redstone To Toggle Shields, Press C to Configure")
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| 16 | ||
| 17 | ||
| 18 | local _, upgrades = shield.getUpgrades() | |
| 19 | ||
| 20 | Size = rangeUpgrade * 16 | |
| 21 | ||
| 22 | while true do | |
| 23 | os.sleep(0.5) | |
| 24 | local event, key = os.pullEvent() | |
| 25 | ||
| 26 | if event == "key" then | |
| 27 | -- keys are represented by numbers, the number for 'C' is 46 | |
| 28 | if key == 46 then | |
| 29 | print("C key pressed, running 'conf' script...")
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| 30 | shell.run("conf")
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| 31 | end | |
| 32 | elseif event == "laserScanning" then | |
| 33 | - | local type, lx, ly, lz, block = laser.getScanResult() |
| 33 | + | -- Laser scan target position |
| 34 | - | local fx, fy, fz = shield.getLocalPosition() |
| 34 | + | local lx, ly, lz = laser.getScanResult() |
| 35 | ||
| 36 | - | t1x = lx - fx |
| 36 | + | -- Shield position |
| 37 | - | t1y = ly - fy |
| 37 | + | local fx, fy, fz = shield.getLocalPosition() |
| 38 | - | t1z = lz - fz |
| 38 | + | |
| 39 | function shieldOffset() | |
| 40 | - | function shieldOffset() |
| 40 | + | -- Calculate direction vector from shield position to laser scan target position |
| 41 | - | if t1x > 0 then xfunc = -1 |
| 41 | + | local dx = lx - fx |
| 42 | - | elseif t1x < 0 then xfunc = 1 |
| 42 | + | local dy = ly - fy |
| 43 | - | elseif t1x == 0 then xfunc = 0 |
| 43 | + | local dz = lz - fz |
| 44 | - | end |
| 44 | + | |
| 45 | - | if t1y > 0 then yfunc = -1 |
| 45 | + | -- Calculate the length of the direction vector |
| 46 | - | elseif t1y < 0 then yfunc = 1 |
| 46 | + | local distance = math.sqrt(dx * dx + dy * dy + dz * dz) |
| 47 | - | elseif t1y == 0 then yfunc = 0 |
| 47 | + | |
| 48 | - | end |
| 48 | + | -- Normalize the direction vector to have a length of 1 (unit vector) |
| 49 | - | if t1z > 0 then zfunc = -1 |
| 49 | + | dx = dx / distance |
| 50 | - | elseif t1z < 0 then zfunc = 1 |
| 50 | + | dy = dy / distance |
| 51 | - | elseif t1z == 0 then zfunc = 0 |
| 51 | + | dz = dz / distance |
| 52 | - | end |
| 52 | + | |
| 53 | -- Calculate the final target position by extending the direction vector by OffsetValue | |
| 54 | local t1x = lx + dx * OffsetValue | |
| 55 | local t1y = ly + dy * OffsetValue | |
| 56 | - | function dis() |
| 56 | + | local t1z = lz + dz * OffsetValue |
| 57 | - | l1x = lx - (xfunc*OffsetValue) |
| 57 | + | |
| 58 | - | l1y = ly - (yfunc*OffsetValue) |
| 58 | + | |
| 59 | - | l1z = lz - (zfunc*OffsetValue) |
| 59 | + | |
| 60 | ||
| 61 | - | tx = (l1x-fx) / Size |
| 61 | + | tx = (t1x-fx) / Size |
| 62 | - | ty = (l1y-fy) / Size |
| 62 | + | ty = (t1y-fy) / Size |
| 63 | - | tz = (l1z-fz) / Size |
| 63 | + | tz = (t1z-fz) / Size |
| 64 | ||
| 65 | - | -- Assuming (lx, ly, lz) and (fx, fy, fz) are the coordinates of your two points |
| 65 | + | |
| 66 | - | dx = l1x - fx |
| 66 | + | |
| 67 | - | dy = l1y - fy |
| 67 | + | |
| 68 | - | dz = l1z - fz |
| 68 | + | |
| 69 | print("Target is too Close! Shield Disabled!")
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| 70 | - | distance = math.sqrt(dx*dx + dy*dy + dz*dz) |
| 70 | + | |
| 71 | elseif distance > safedist then | |
| 72 | shield.translation(tx, ty, tz) | |
| 73 | end | |
| 74 | elseif event == "redstone" then | |
| 75 | dis() | |
| 76 | local on = redstone.getAnalogInput(lever) | |
| 77 | if on > 6 and distance > safedist then | |
| 78 | shield.enable(true) | |
| 79 | elseif on > 6 and distance < safedist then | |
| 80 | shield.enable(false) | |
| 81 | print("Target is too Close! Shield Disabled!")
| |
| 82 | elseif on < 5 then | |
| 83 | shield.enable(false) | |
| 84 | end | |
| 85 | end | |
| 86 | end | |
| 87 |