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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | --minimize |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | rh.Parent = nil |
3 | - | local Player,game,owner = owner,game |
3 | + | lh.Parent = nil |
4 | - | local RealPlayer = Player |
4 | + | rs.Parent = nil |
5 | - | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end |
5 | + | ls.Parent = nil |
6 | neck.Parent = nil | |
7 | - | wait(0) |
7 | + | rj.Parent = nil |
8 | ||
9 | ||
10 | rl.FormFactor = "Custom" | |
11 | ll.FormFactor = "Custom" | |
12 | ra.FormFactor = "Custom" | |
13 | la.FormFactor = "Custom" | |
14 | torso.FormFactor = "Custom" | |
15 | head.FormFactor = "Custom" | |
16 | rootpart.FormFactor = "Custom" | |
17 | ||
18 | ||
19 | ||
20 | ||
21 | rootpart.Size = Vector3.new(.4, .4, .2) | |
22 | rl.Size = Vector3.new(.2, .4, .2) | |
23 | ll.Size = Vector3.new(.2, .4, .2) | |
24 | ra.Size = Vector3.new(.2, .4, .2) | |
25 | la.Size = Vector3.new(.2, .4, .2) | |
26 | torso.Size = Vector3.new(.4, .4, .2) | |
27 | head.Size = Vector3.new(.4, .2, .2) | |
28 | ||
29 | rh.Parent = torso | |
30 | lh.Parent = torso | |
31 | rs.Parent = torso | |
32 | ls.Parent = torso | |
33 | neck.Parent = torso | |
34 | rj.Parent = rootpart | |
35 | ||
36 | ||
37 | if torso:findFirstChild("roblox") then | |
38 | local p = Instance.new("Part", char) | |
39 | p.FormFactor = "Custom" | |
40 | p.Size = torso.Size | |
41 | p.Transparency = 1 | |
42 | p:BreakJoints() | |
43 | local w = Instance.new("Weld", char) | |
44 | w.Part0 = p | |
45 | w.Part1 = torso | |
46 | torso:findFirstChild("roblox").Parent = p | |
47 | end | |
48 | ||
49 | ||
50 | --[[mesh1 = Instance.new("SpecialMesh", torso) | |
51 | mesh1.Name = "Mesh" | |
52 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
53 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
54 | mesh2 = Instance.new("SpecialMesh", la) | |
55 | mesh2.Name = "Mesh" | |
56 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
57 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
58 | mesh3 = Instance.new("SpecialMesh", ra) | |
59 | mesh3.Name = "Mesh" | |
60 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
61 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
62 | mesh4 = Instance.new("SpecialMesh", ll) | |
63 | mesh4.Name = "Mesh" | |
64 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
65 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
66 | mesh5 = Instance.new("SpecialMesh", rl) | |
67 | mesh5.Name = "Mesh" | |
68 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
69 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]] | |
70 | ||
71 | ||
72 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
73 | ||
74 | ls.C0 = CFrame.new(-.3,.1,0) | |
75 | ls.C1 = CFrame.new(0,.1,0) | |
76 | rs.C0 = CFrame.new(.3,.1,0) | |
77 | rs.C1 = CFrame.new(0,.1,0) | |
78 | rh.C0 = CFrame.new(.1,-.2,0) | |
79 | rh.C1 = CFrame.new(0, .2, 0) | |
80 | lh.C0 = CFrame.new(-.1,-.2,0) | |
81 | lh.C1 = CFrame.new(0, .2, 0) | |
82 | neck.C0 = CFrame.new(0,.2,0) | |
83 | neck.C1 = CFrame.new(0,-.1,0) | |
84 | ||
85 | bodyc = char:findFirstChild("Body Colors") | |
86 | if bodyc then | |
87 | bodyc:Destroy() | |
88 | end | |
89 | ||
90 | wait(1) | |
91 | ||
92 | local body = {} | |
93 | for i,v in pairs(char:children()) do | |
94 | if v:IsA'BasePart' then | |
95 | print(v.Name) | |
96 | body[v.Name] = {Color = v.BrickColor} | |
97 | end | |
98 | end | |
99 | ||
100 | print(body.Torso) | |
101 | function restorecolors() | |
102 | for _,bp in pairs(char:children()) do | |
103 | if bp:IsA("BasePart") then | |
104 | bp.BrickColor = body[bp.Name].Color | |
105 | end | |
106 | end | |
107 | end | |
108 | ||
109 | ||
110 | local LightForTorso = Instance.new("PointLight", head) | |
111 | LightForTorso.Color = torso.BrickColor.Color | |
112 | LightForTorso.Range = 7 | |
113 | LightForTorso.Brightness = 1.5 | |
114 | wait(0.8) | |
115 | Player = game.Players.LocalPlayer | |
116 | ||
117 | local count = 0 | |
118 | local countspeed = 1 | |
119 | local sine = 0 | |
120 | local sinespeed = 1 | |
121 | local angle = nil | |
122 | local global_wait = 0 | |
123 | local showtag = false | |
124 | ||
125 | ||
126 | --dance booleans-- | |
127 | local jerk = false | |
128 | local party = false | |
129 | local canttouch = false | |
130 | local happy = false | |
131 | local spin = false | |
132 | local thriller = false | |
133 | local barrel = false | |
134 | local sax = false | |
135 | local spooky = false | |
136 | local stride = false | |
137 | local shuffle = false | |
138 | local rock = false | |
139 | local gagnam = false | |
140 | local snoop = false | |
141 | local darude = false | |
142 | local taco = false | |
143 | ------------------ | |
144 | --dance accessory-- | |
145 | local barrelbrick = nil | |
146 | local saxtool = nil | |
147 | ------------------- | |
148 | --custom animate-- | |
149 | local walk = false | |
150 | local jump = false | |
151 | local sit = false | |
152 | local run = false | |
153 | ------------------ | |
154 | --walk keys-- | |
155 | local W = false | |
156 | local A = false | |
157 | local S = false | |
158 | local D = false | |
159 | ------------- | |
160 | local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts" | |
161 | local miniweld = nil | |
162 | local rootpart = nil | |
163 | ||
164 | local Mouse = nil | |
165 | local Animate = nil | |
166 | local Music = nil | |
167 | local Asset = "http://www.roblox.com/asset/?id=" | |
168 | local Animating = nil | |
169 | local humanoid = nil | |
170 | local face = nil | |
171 | ||
172 | local head = nil | |
173 | local torso = nil | |
174 | local ra = nil | |
175 | local la = nil | |
176 | local rl = nil | |
177 | local ll = nil | |
178 | local rs = nil | |
179 | local ls = nil | |
180 | local rh = nil | |
181 | local lh = nil | |
182 | local neck = nil | |
183 | local rj = nil | |
184 | ||
185 | local char = nil | |
186 | local Hat1 = nil | |
187 | local Hat2 = nil | |
188 | local a,b = nil | |
189 | ||
190 | ----------musics----------------- | |
191 | local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil | |
192 | --------------------------------- | |
193 | ||
194 | local mesh,meshids,textureids,w | |
195 | ||
196 | function fm(parent,meshid,x,y,z,meshtexture) | |
197 | if meshid == "cylinder" then | |
198 | mesh = Instance.new("CylinderMesh",parent) | |
199 | mesh.Scale = Vector3.new(x,y,z) | |
200 | return mesh | |
201 | else | |
202 | mesh = Instance.new("SpecialMesh",parent) | |
203 | if meshid ~= "sphere" then | |
204 | if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else | |
205 | mesh.MeshId = "rbxassetid://"..meshids[meshid] | |
206 | end | |
207 | else mesh.MeshType = 3 end | |
208 | mesh.Scale = Vector3.new(x,y,z) | |
209 | if meshtexture ~= nil then | |
210 | if type(meshtexture) == "number" then | |
211 | mesh.TextureId = "rbxassetid://"..meshtexture | |
212 | else | |
213 | mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end | |
214 | end | |
215 | return mesh | |
216 | end | |
217 | end | |
218 | ||
219 | function P(x,y,z,color,transparency,cancollide,anchored,parent,typee) | |
220 | if typee ~= nil then | |
221 | c = Instance.new("WedgePart",m) | |
222 | else | |
223 | c = Instance.new("Part",m) | |
224 | end | |
225 | c.TopSurface,c.BottomSurface = 0,0 | |
226 | c.Locked = true | |
227 | c.formFactor = "Custom" | |
228 | c.Size = Vector3.new(x,y,z) | |
229 | if color ~= "random" then | |
230 | c.BrickColor = BrickColor.new(color) | |
231 | else | |
232 | c.BrickColor = BrickColor:random() | |
233 | end | |
234 | c.Transparency = transparency | |
235 | c.CanCollide = cancollide | |
236 | if anchored ~= nil then | |
237 | c.Anchored = anchored | |
238 | end | |
239 | if parent ~= nil then | |
240 | c.Parent = parent | |
241 | end | |
242 | return c | |
243 | end | |
244 | ||
245 | function We(part0,part1,x,y,z,rx,ry,rz,parent) | |
246 | w = Instance.new("Motor",m) | |
247 | if parent ~= nil then w.Parent = parent end | |
248 | w.Part0,w.Part1 = part0,part1 | |
249 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz) | |
250 | return w | |
251 | end | |
252 | ||
253 | function SetAnimation(id,humanoid) | |
254 | if Animating ~= nil then | |
255 | Animating:Stop() | |
256 | end | |
257 | Animate.AnimationId = Asset .. id | |
258 | Animating = humanoid:LoadAnimation(Animate) | |
259 | Animating:Play() | |
260 | end | |
261 | ||
262 | function AnimationStop() | |
263 | jerk = false | |
264 | - | M4=SetMusic(143788522) |
264 | + | |
265 | canttouch = false | |
266 | happy = false | |
267 | spin = false | |
268 | thriller = false | |
269 | barrel = false | |
270 | sax = false | |
271 | spooky = false | |
272 | stride = false | |
273 | shuffle = false | |
274 | rock = false | |
275 | gagnam = false | |
276 | snoop = false | |
277 | darude = false | |
278 | taco = false | |
279 | if barrelbrick ~= nil then | |
280 | barrelbrick:Remove() | |
281 | barrelbrick = nil | |
282 | end | |
283 | if saxtool ~= nil then | |
284 | saxtool:Remove() | |
285 | saxtool = nil | |
286 | end | |
287 | if sandstorm ~= nil then | |
288 | sandstorm:Remove() | |
289 | sandstorm = nil | |
290 | end | |
291 | end | |
292 | ||
293 | local Musical | |
294 | function SetMusic(id,volume) | |
295 | Musical = Instance.new("Sound",char.Head) | |
296 | if volume == nil then | |
297 | Musical.Volume = 1 | |
298 | else | |
299 | Musical.Volume = volume | |
300 | end | |
301 | Musical.Looped = true | |
302 | Musical.SoundId = Asset .. id | |
303 | return Musical | |
304 | end | |
305 | ||
306 | function GenerateGui() | |
307 | a=Instance.new("ScreenGui") | |
308 | a.Name = "Memer" | |
309 | b=Instance.new("ImageLabel",a) | |
310 | b.BackgroundTransparency = 1 | |
311 | b.Size = UDim2.new(0,250,0,100) | |
312 | b.Position = UDim2.new(0,0,1,0) | |
313 | b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804" | |
314 | b.Name = "Logo" | |
315 | c=Instance.new("Sound",a) | |
316 | c.Name = "Intro" | |
317 | c.Volume = 1 | |
318 | c.SoundId = Asset .. "rbxassetid://533871935" | |
319 | c.Looped = false | |
320 | return a | |
321 | end | |
322 | ||
323 | function Generate(player) | |
324 | char = player.Character | |
325 | Hat1 = P(1,1,1,'Bright violet ',0,false,false) | |
326 | Hat2 = P(1,1,1,'Bright violet ',0,false,false) | |
327 | wait() | |
328 | a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1) | |
329 | b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1) | |
330 | wait() | |
331 | if char:FindFirstChild("Head") then | |
332 | We(Hat1,char.Head,0,0.25,-0.135,0,0,0) | |
333 | We(Hat2,char.Head,0,0.8,0,0,0,0) | |
334 | if char.Head:FindFirstChild("face") ~= nil then | |
335 | face = char.Head:FindFirstChild("face") | |
336 | face.Texture = "rbxasset://textures/face.png" | |
337 | end | |
338 | c=char.Head:clone() | |
339 | c.Name = "FalseHead" | |
340 | c.CanCollide = false | |
341 | c.Parent = char | |
342 | We(c,char.Head,0,0,0,0,0,0) | |
343 | char.Head.Transparency = 1 | |
344 | for i,v in pairs(char:GetChildren()) do | |
345 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then | |
346 | v:Remove() | |
347 | end | |
348 | if v.ClassName == "BodyColors" then | |
349 | v.HeadColor = BrickColor.new("Bright yellow") | |
350 | v.LeftArmColor = BrickColor.new("Bright yellow") | |
351 | v.LeftLegColor = BrickColor.new("Br. yellowish green") | |
352 | v.RightArmColor = BrickColor.new("Bright yellow") | |
353 | v.RightLegColor = BrickColor.new("Br. yellowish green") | |
354 | v.TorsoColor = BrickColor.new("Bright Blue") | |
355 | end | |
356 | if v.ClassName == "Part" then | |
357 | if v.Name == "Head" or v.Name == "FalseHead" then | |
358 | v.BrickColor = BrickColor.new("Bright yellow") | |
359 | else | |
360 | v.BrickColor = BrickColor.new("Bright yellow") | |
361 | end | |
362 | end | |
363 | end | |
364 | ----------musics--------------- | |
365 | M1=SetMusic(142524640) | |
366 | M1.Volume = 50 | |
367 | M2=SetMusic(663760008) | |
368 | M2.Volume = 50 | |
369 | M3=SetMusic(148047526) | |
370 | M3.Volume = 50 | |
371 | M4=SetMusic(518673637) | |
372 | M4.Volume = 50 | |
373 | M5=SetMusic(194380361) | |
374 | M5.Volume = 50 | |
375 | M6=SetMusic(540190383) | |
376 | M6.Volume = 50 | |
377 | M7=SetMusic(253827644) | |
378 | M7.Volume = 50 | |
379 | M8=SetMusic(358776516) | |
380 | M8.Volume = 50 | |
381 | M9=SetMusic(178297940) | |
382 | M9.Volume = 50 | |
383 | M10=SetMusic(241814102) | |
384 | M10.Volume = 50 | |
385 | M11=SetMusic(533874013) | |
386 | M11.Volume = 50 | |
387 | M12=SetMusic(316168561) | |
388 | M12.Volume = 50 | |
389 | M13=SetMusic(142300879) | |
390 | M13.Volume = 50 | |
391 | M14=SetMusic(684159363) | |
392 | M14.Volume = 50 | |
393 | M15=SetMusic(787297457) | |
394 | M15.Volume = 50 | |
395 | M16=SetMusic(597084853) | |
396 | M16.Volume = 50 | |
397 | boi=SetMusic(597084853) | |
398 | ------------------------------- | |
399 | ||
400 | if char:FindFirstChild("HumanoidRootPart") ~= nil then | |
401 | rootpart = char:FindFirstChild("HumanoidRootPart") | |
402 | end | |
403 | if showtag == true then | |
404 | local bbg = Instance.new("BillboardGui",c) | |
405 | bbg.Adornee = c | |
406 | bbg.Name = "satuttava" | |
407 | bbg.Size = UDim2.new(6,0,2,0) | |
408 | bbg.StudsOffset = Vector3.new(0,2,0) | |
409 | local box = Instance.new("TextLabel",bbg) | |
410 | box.Size = UDim2.new(1,0,1,0) | |
411 | box.BackgroundColor = BrickColor.new("White") | |
412 | box.TextColor3 = Color3.new(255,0,0) | |
413 | box.TextStrokeTransparency = 0.5 | |
414 | box.Font = "Arcade" | |
415 | box.Text = Player.Name | |
416 | box.BackgroundTransparency = 1 | |
417 | box.Position = UDim2.new(0,0,0,0) | |
418 | box.TextScaled = true | |
419 | end | |
420 | if char:FindFirstChild("Humanoid") ~= nil then | |
421 | char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100 | |
422 | wait() | |
423 | char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth | |
424 | --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name | |
425 | humanoid = char:FindFirstChild("Humanoid") | |
426 | if humanoid:FindFirstChild("Animator") ~= nil then | |
427 | humanoid:FindFirstChild("Animator"):Remove() | |
428 | --Instance.new("Animator",humanoid) | |
429 | end | |
430 | if char:FindFirstChild("Animate") ~= nil then | |
431 | char:FindFirstChild("Animate"):Remove() | |
432 | end | |
433 | end | |
434 | Mouse = player:GetMouse() | |
435 | Music = Instance.new("Sound",char.Head) | |
436 | Music.Volume = 1 | |
437 | Music.Looped = true | |
438 | Music.SoundId = Asset | |
439 | Animate = Instance.new("Animation",char.Head) | |
440 | Animate.AnimationId = Asset | |
441 | ||
442 | ||
443 | ||
444 | head = char:FindFirstChild("Head") | |
445 | torso = char:FindFirstChild("Torso") | |
446 | ra = char:findFirstChild("Right Arm") | |
447 | la = char:findFirstChild("Left Arm") | |
448 | rl = char:findFirstChild("Right Leg") | |
449 | ll = char:findFirstChild("Left Leg") | |
450 | rs = torso:findFirstChild("Right Shoulder") | |
451 | ls = torso:findFirstChild("Left Shoulder") | |
452 | rh = torso:findFirstChild("Right Hip") | |
453 | lh = torso:findFirstChild("Left Hip") | |
454 | neck = torso:findFirstChild("Neck") | |
455 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
456 | ||
457 | state = humanoid:GetState() | |
458 | local ca = nil | |
459 | ca=GenerateGui() | |
460 | ca.Parent = player.PlayerGui | |
461 | if ca:FindFirstChild("Logo") ~= nil then | |
462 | ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true) | |
463 | if ca:FindFirstChild("Intro") ~= nil then | |
464 | ca:FindFirstChild("Intro"):Play() | |
465 | coroutine.resume(coroutine.create(function() | |
466 | for i=0,30 do | |
467 | ca:FindFirstChild("Intro").Volume = 1/(i/2) | |
468 | wait(0.5) | |
469 | if i >= 30 then | |
470 | break | |
471 | end | |
472 | end | |
473 | end)) | |
474 | end | |
475 | end | |
476 | ||
477 | if humanoid ~= nil then | |
478 | humanoid.Changed:connect(function(pro) | |
479 | if pro == "MoveDirection" or pro == "Jump" then | |
480 | if Music.IsPlaying == true then | |
481 | AnimationStop() | |
482 | end | |
483 | end | |
484 | end) | |
485 | humanoid.Died:connect(function() | |
486 | AnimationStop() | |
487 | end) | |
488 | ||
489 | Mouse.KeyUp:connect(function(key) | |
490 | if key == "w" then | |
491 | W = false | |
492 | end | |
493 | if key == "a" then | |
494 | A = false | |
495 | end | |
496 | if key == "s" then | |
497 | S = false | |
498 | end | |
499 | if key == "d" then | |
500 | D = false | |
501 | end | |
502 | if string.byte(key) == 48 then | |
503 | run = false | |
504 | end | |
505 | end) | |
506 | ||
507 | Mouse.KeyDown:connect(function(key) | |
508 | if key == "w" then | |
509 | W = true | |
510 | AnimationStop() | |
511 | end | |
512 | if key == "a" then | |
513 | A = true | |
514 | AnimationStop() | |
515 | end | |
516 | if key == "s" then | |
517 | S = true | |
518 | AnimationStop() | |
519 | end | |
520 | if key == "d" then | |
521 | D = true | |
522 | AnimationStop() | |
523 | end | |
524 | end) | |
525 | ||
526 | ||
527 | ||
528 | Mouse.KeyDown:connect(function(key) | |
529 | KeyUsed(key) | |
530 | end) | |
531 | end | |
532 | end | |
533 | print'fuck you!' | |
534 | end | |
535 | ||
536 | function KeyUsed(key) | |
537 | if humanoid ~= nil then | |
538 | if humanoid.Health > 0 then | |
539 | if string.byte(key) == 32 then | |
540 | jump = true | |
541 | AnimationStop() | |
542 | --sit = false | |
543 | end | |
544 | if string.byte(key) == 50 then | |
545 | AnimationStop() | |
546 | if sit == true then | |
547 | sit = false | |
548 | else | |
549 | sit = true | |
550 | end | |
551 | end | |
552 | if string.byte(key) == 48 then | |
553 | run = true | |
554 | end | |
555 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
556 | if key == "Q" or key == "q" then | |
557 | AnimationStop() | |
558 | canttouch = true | |
559 | M1:Play() | |
560 | end | |
561 | if key == "E" or key == "e" then | |
562 | AnimationStop() | |
563 | party = true | |
564 | M2:Play() | |
565 | end | |
566 | if key == "R" or key == "r" then | |
567 | AnimationStop() | |
568 | jerk = true | |
569 | M3:Play() | |
570 | end | |
571 | if key == "T" or key == "t" then | |
572 | AnimationStop() | |
573 | happy = true | |
574 | M4:Play() | |
575 | end | |
576 | if key == "Y" or key == "y" then | |
577 | AnimationStop() | |
578 | spin = true | |
579 | M5:Play() | |
580 | end | |
581 | if key == "U" or key == "u" then | |
582 | AnimationStop() | |
583 | thriller = true | |
584 | M6:Play() | |
585 | end | |
586 | if key == "F" or key == "f" then | |
587 | AnimationStop() | |
588 | barrel = true | |
589 | M7:Play() | |
590 | if barrelbrick == nil and barrel == true then | |
591 | barrelbrick = P(2,2,1,'Black',0,false,false) | |
592 | a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1) | |
593 | We(barrelbrick,char.Torso,0,-0.2,0,0,0,0) | |
594 | end | |
595 | end | |
596 | if key == "P" or key == "p" then | |
597 | AnimationStop() | |
598 | sax = true | |
599 | M8:Play() | |
600 | if saxtool == nil and sax == true then | |
601 | saxtool = P(1,2,2,'Black',0,false,false) | |
602 | a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1) | |
603 | b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0) | |
604 | b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8) | |
605 | end | |
606 | end | |
607 | if key == "G" or key == "g" then | |
608 | AnimationStop() | |
609 | spooky = true | |
610 | M9:Play() | |
611 | end | |
612 | if key == "H" or key == "h" then | |
613 | AnimationStop() | |
614 | stride = true | |
615 | M10:Play() | |
616 | end | |
617 | if key == "J" or key == "j" then | |
618 | AnimationStop() | |
619 | shuffle = true | |
620 | M11:Play() | |
621 | end | |
622 | if key == "K" or key == "k" then | |
623 | AnimationStop() | |
624 | rock = true | |
625 | M12:Play() | |
626 | end | |
627 | if key == "L" or key == "l" then | |
628 | AnimationStop() | |
629 | gagnam = true | |
630 | M13:Play() | |
631 | end | |
632 | if key == "Z" or key == "z" then | |
633 | AnimationStop() | |
634 | snoop = true | |
635 | M14:Play() | |
636 | end | |
637 | if key == "X" or key == "x" then | |
638 | AnimationStop() | |
639 | darude = true | |
640 | M15:Play() | |
641 | if sandstorm == nil and darude == true then | |
642 | sandstorm = P(1,1,1,'Black',0,false,false) | |
643 | sandstorm.Transparency = 1 | |
644 | a=Instance.new("Smoke",sandstorm) | |
645 | a.Color = Color3.new(255/255,255/255,175/255) | |
646 | a.Size = 0.4 | |
647 | a.RiseVelocity = 3 | |
648 | a.Opacity = 0.75 | |
649 | b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0) | |
650 | b.C1 = CFrame.new(0, -2, 0) | |
651 | end | |
652 | end | |
653 | if key == "C" or key == "c" then | |
654 | AnimationStop() | |
655 | taco = true | |
656 | M16:Play() | |
657 | boi:Stop() | |
658 | end | |
659 | end | |
660 | end | |
661 | end | |
662 | end | |
663 | ||
664 | Generate(Player) | |
665 | ||
666 | game:service'RunService'.Stepped:connect(function() | |
667 | count = (count % 100) + countspeed | |
668 | angle = math.pi * math.sin(math.pi*2/100*count) | |
669 | countspeed = 1 | |
670 | ||
671 | state = humanoid:GetState() | |
672 | if state ~= Enum.HumanoidStateType.Freefall then | |
673 | jump = false | |
674 | else | |
675 | jump = true | |
676 | sit = false | |
677 | AnimationStop() | |
678 | end | |
679 | ||
680 | local mesh1anan = Instance.new("SpecialMesh") | |
681 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
682 | mesh1anan.Scale = Vector3.new(0.3,0.3,0.3) | |
683 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147" | |
684 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159" | |
685 | mesh1anan.Scale = Vector3.new(0.1,0.1,0.1) | |
686 | ||
687 | if taco == true then | |
688 | if char ~= nil then | |
689 | local locationanan = char:GetModelCFrame() | |
690 | local tacoa = Instance.new("Part") | |
691 | tacoa.CanCollide = false | |
692 | tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi) | |
693 | local meshanananan = mesh1anan:clone() | |
694 | meshanananan.Parent = tacoa | |
695 | tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250) | |
696 | tacoa.Parent = workspace | |
697 | game:GetService("Debris"):AddItem(tacoa,4) | |
698 | end | |
699 | end | |
700 | ||
701 | ||
702 | ||
703 | ||
704 | if canttouch == false then | |
705 | M1:Stop() | |
706 | end | |
707 | if party == false then | |
708 | M2:Stop() | |
709 | end | |
710 | if jerk == false then | |
711 | M3:Stop() | |
712 | end | |
713 | if happy == false then | |
714 | M4:Stop() | |
715 | end | |
716 | if spin == false then | |
717 | M5:Stop() | |
718 | end | |
719 | if thriller == false then | |
720 | M6:Stop() | |
721 | end | |
722 | if barrel == false then | |
723 | M7:Stop() | |
724 | end | |
725 | if sax == false then | |
726 | M8:Stop() | |
727 | end | |
728 | if spooky == false then | |
729 | M9:Stop() | |
730 | end | |
731 | if stride == false then | |
732 | M10:Stop() | |
733 | end | |
734 | if shuffle == false then | |
735 | M11:Stop() | |
736 | end | |
737 | if rock == false then | |
738 | M12:Stop() | |
739 | end | |
740 | if gagnam == false then | |
741 | M13:Stop() | |
742 | end | |
743 | if snoop == false then | |
744 | M14:Stop() | |
745 | end | |
746 | if darude == false then | |
747 | M15:Stop() | |
748 | end | |
749 | if taco == false then | |
750 | M16:Stop() | |
751 | boi:Stop() | |
752 | end | |
753 | ||
754 | if run == true and sit == false then | |
755 | humanoid.WalkSpeed = 25 | |
756 | elseif sit == true then | |
757 | humanoid.WalkSpeed = 0 | |
758 | else | |
759 | humanoid.WalkSpeed = 16 | |
760 | end | |
761 | ||
762 | if global_wait == 380 then global_wait = 0 end | |
763 | ||
764 | if (W == false or A == false or S == false or D == false) and jump == false and sit == false then | |
765 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
766 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75) | |
767 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
768 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75) | |
769 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0) | |
770 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
771 | end | |
772 | ||
773 | ||
774 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
775 | local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0)) | |
776 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
777 | if hitz then | |
778 | if rootpart:FindFirstChild("Weld") == nil then | |
779 | miniweld = Instance.new("Weld", rootpart) | |
780 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
781 | miniweld.Part0 = hitz | |
782 | miniweld.Part1 = rootpart | |
783 | humanoid.PlatformStand = true | |
784 | end | |
785 | end | |
786 | else | |
787 | if rootpart:FindFirstChild("Weld") ~= nil then | |
788 | rootpart:FindFirstChild("Weld"):Destroy() | |
789 | humanoid.PlatformStand = false | |
790 | end | |
791 | end | |
792 | ||
793 | if (W == false or A == false or S == false or D == false) and jump == false and sit == true then | |
794 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15) | |
795 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15) | |
796 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15) | |
797 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15) | |
798 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
799 | rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0) | |
800 | end | |
801 | ||
802 | if jump == true and sit == false then | |
803 | countspeed = 2 | |
804 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
805 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12) | |
806 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
807 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12) | |
808 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
809 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
810 | end | |
811 | ||
812 | if (W == true or A == true or S == true or D == true) and jump == false and sit == false then | |
813 | if run == true then | |
814 | countspeed = 4 | |
815 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
816 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
817 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
818 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5) | |
819 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
820 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0) | |
821 | else | |
822 | countspeed = 2 | |
823 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
824 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4) | |
825 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
826 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6) | |
827 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
828 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0) | |
829 | end | |
830 | end | |
831 | ||
832 | if W == false and A == false and S == false and D == false and jump == false and sit == false then | |
833 | if jerk == true and jump == false and sit == false then | |
834 | countspeed = 2 | |
835 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4) | |
836 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4) | |
837 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15)) | |
838 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15)) | |
839 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
840 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0) | |
841 | elseif party == true and jump == false and sit == false then | |
842 | countspeed = 4 | |
843 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
844 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15) | |
845 | ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
846 | rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10) | |
847 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0) | |
848 | rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
849 | elseif canttouch == true and jump == false and sit == false then | |
850 | countspeed = 2 | |
851 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12) | |
852 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12) | |
853 | lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8) | |
854 | rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8) | |
855 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
856 | rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
857 | elseif happy == true and jump == false and sit == false then | |
858 | countspeed = 4 | |
859 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8) | |
860 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8) | |
861 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
862 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10) | |
863 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15) | |
864 | rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
865 | elseif spin == true and jump == false and sit == false then | |
866 | global_wait = (global_wait % 360) + 4 | |
867 | countspeed = 4 | |
868 | ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10) | |
869 | rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10) | |
870 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
871 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10) | |
872 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
873 | rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
874 | elseif thriller == true and jump == false and sit == false then | |
875 | countspeed = 2 | |
876 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15) | |
877 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15) | |
878 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15) | |
879 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15) | |
880 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0) | |
881 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50) | |
882 | elseif barrel == true and jump == false and sit == false then | |
883 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
884 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi) | |
885 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
886 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0) | |
887 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
888 | rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle) | |
889 | elseif sax == true and jump == false and sit == false then | |
890 | countspeed = 2 | |
891 | ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30)) | |
892 | rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30)) | |
893 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30)) | |
894 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30)) | |
895 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
896 | rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0) | |
897 | elseif spooky == true and jump == false and sit == false then | |
898 | countspeed = 3 | |
899 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5) | |
900 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5) | |
901 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16) | |
902 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16) | |
903 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0) | |
904 | rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0) | |
905 | elseif stride == true and jump == false and sit == false then | |
906 | countspeed = 2.5 | |
907 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8) | |
908 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8) | |
909 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
910 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16) | |
911 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
912 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0) | |
913 | elseif shuffle == true and jump == false and sit == false then | |
914 | countspeed = 2 | |
915 | ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5) | |
916 | rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5) | |
917 | lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
918 | rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15) | |
919 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0) | |
920 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0) | |
921 | elseif rock == true and jump == false and sit == false then | |
922 | countspeed = 4 | |
923 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2) | |
924 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2) | |
925 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32) | |
926 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32) | |
927 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
928 | rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
929 | elseif gagnam == true and jump == false and sit == false then | |
930 | countspeed = 5 | |
931 | ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20) | |
932 | rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20) | |
933 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
934 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0) | |
935 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0) | |
936 | rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
937 | elseif snoop == true and jump == false and sit == false then | |
938 | countspeed = 2 | |
939 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4) | |
940 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4) | |
941 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
942 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4) | |
943 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0) | |
944 | rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0) | |
945 | elseif darude == true and jump == false and sit == false then | |
946 | countspeed = 3 | |
947 | ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5) | |
948 | rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3) | |
949 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3) | |
950 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5) | |
951 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0) | |
952 | rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0) | |
953 | elseif taco == true and jump == false and sit == false then | |
954 | countspeed = 20 | |
955 | global_wait = (global_wait % 360) + 4 | |
956 | ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
957 | rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi) | |
958 | lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
959 | rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16) | |
960 | neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0) | |
961 | rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4)) | |
962 | end | |
963 | end | |
964 | end) |