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| 1 | - | me = game.Players.rockman5 |
| 1 | + | me = game.Players.LocalPlayer |
| 2 | char = me.Character | |
| 3 | Selected = false | |
| 4 | Able = true | |
| 5 | Arrow = nil | |
| 6 | ArrowOn = false | |
| 7 | Hurt = false | |
| 8 | Deb = true | |
| 9 | Reloading = false | |
| 10 | Shooting = false | |
| 11 | Slashing = false | |
| 12 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 13 | EffectOn = false | |
| 14 | Accuracy = 1 | |
| 15 | SelAnim = false | |
| 16 | DMG = 25 | |
| 17 | ||
| 18 | LapaCol = "Really black" | |
| 19 | HandCol = "Really black" | |
| 20 | MiddleCol = "Really black" | |
| 21 | ViiniCol = "Really black" | |
| 22 | ||
| 23 | Icon = "http://www.roblox.com/asset/?id=51902588" | |
| 24 | ||
| 25 | Keys = {
| |
| 26 | e = false, | |
| 27 | } | |
| 28 | ||
| 29 | ModelName = "Epic Bow" | |
| 30 | ||
| 31 | CA = CFrame.Angles | |
| 32 | CN = CFrame.new | |
| 33 | MR = math.rad | |
| 34 | MP = math.pi | |
| 35 | MRA = math.random | |
| 36 | MH = math.huge | |
| 37 | ||
| 38 | UD = UDim2.new | |
| 39 | C3 = Color3.new | |
| 40 | ||
| 41 | MaximumPower = 200 | |
| 42 | MaxSpecial = 100 | |
| 43 | Special = MaxSpecial | |
| 44 | ||
| 45 | Sounds = {
| |
| 46 | Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
| |
| 47 | Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
| |
| 48 | Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
| |
| 49 | Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
| |
| 50 | Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
| |
| 51 | } | |
| 52 | ||
| 53 | function RC(Pos, Dir, Max, Ignore) | |
| 54 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 55 | end | |
| 56 | ||
| 57 | function RayC(Start, En, MaxDist, Ignore) | |
| 58 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 59 | end | |
| 60 | ||
| 61 | function DetectSurface(pos, part) | |
| 62 | local surface = nil | |
| 63 | local pospos = part.CFrame | |
| 64 | local pos2 = pospos:pointToObjectSpace(pos) | |
| 65 | local siz = part.Size | |
| 66 | local shaep = part.Shape | |
| 67 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
| 68 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
| |
| 69 | else | |
| 70 | if pos2.Y > ((siz.Y/2)-0.04) then | |
| 71 | surface = {"Top", CA(0, 0, 0)}
| |
| 72 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
| 73 | surface = {"Bottom", CA(-MP, 0, 0)}
| |
| 74 | elseif pos2.X > ((siz.X/2)-0.04) then | |
| 75 | surface = {"Right", CA(0, 0, MR(-90))}
| |
| 76 | elseif pos2.X < -((siz.X/2)-0.04) then | |
| 77 | surface = {"Left", CA(0, 0, MR(90))}
| |
| 78 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
| 79 | surface = {"Back", CA(MR(90), 0, 0)}
| |
| 80 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
| 81 | surface = {"Front", CA(MR(-90), 0, 0)}
| |
| 82 | end | |
| 83 | end | |
| 84 | return surface | |
| 85 | end | |
| 86 | ||
| 87 | function Compute(pos1, pos2) | |
| 88 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 89 | return CN(pos1, pos3) | |
| 90 | end | |
| 91 | ||
| 92 | function Notime(func, tiem) | |
| 93 | if tiem then wait(tiem) end | |
| 94 | coroutine.resume(coroutine.create(function() func() end)) | |
| 95 | end | |
| 96 | ||
| 97 | function waitChild(p, n) | |
| 98 | local child = p:findFirstChild(n) | |
| 99 | if child then return child end | |
| 100 | while true do | |
| 101 | child = p.ChildAdded:wait() | |
| 102 | if child.Name == n then return child end | |
| 103 | end | |
| 104 | end | |
| 105 | ||
| 106 | function getHumanoid(c) | |
| 107 | for _,v in pairs(c:children()) do | |
| 108 | if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
| |
| 109 | end | |
| 110 | end | |
| 111 | ||
| 112 | function SE(part, pos) | |
| 113 | EffectOn = true | |
| 114 | local lastP = (part.CFrame * pos).p | |
| 115 | Notime(function() | |
| 116 | while EffectOn do | |
| 117 | wait() | |
| 118 | local posnow = (part.CFrame * pos).p | |
| 119 | local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2) | |
| 120 | local magn = (lastP - posnow).magnitude | |
| 121 | local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0) | |
| 122 | local mes2 = Instance.new("SpecialMesh",eff)
| |
| 123 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
| 124 | eff.CFrame = cf * CN(0, magn/2, 0) | |
| 125 | Notime(function() | |
| 126 | for i = 0, 1, 0.1 do | |
| 127 | wait() | |
| 128 | eff.Transparency = i | |
| 129 | eff.Reflectance = 0.15*i | |
| 130 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
| 131 | end | |
| 132 | eff:remove() | |
| 133 | end) | |
| 134 | lastP = posnow | |
| 135 | end | |
| 136 | end) | |
| 137 | end | |
| 138 | ||
| 139 | function EE() | |
| 140 | EffectOn = false | |
| 141 | end | |
| 142 | ||
| 143 | torso = waitChild(char, "Torso") | |
| 144 | Rarm = waitChild(char, "Right Arm") | |
| 145 | Larm = waitChild(char, "Left Arm") | |
| 146 | Rleg = waitChild(char, "Right Leg") | |
| 147 | Lleg = waitChild(char, "Left Leg") | |
| 148 | Hum = waitChild(char, "Humanoid") | |
| 149 | neck = waitChild(torso, "Neck") | |
| 150 | ||
| 151 | function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto) | |
| 152 | obj.Size = size | |
| 153 | obj.Position = position | |
| 154 | obj.BackgroundColor3 = bgcolor | |
| 155 | obj.BorderColor3 = bordercolor | |
| 156 | obj.BackgroundTransparency = transparency | |
| 157 | if obj:IsA("TextLabel") or obj:IsA("TextButton") then
| |
| 158 | obj.Text = text | |
| 159 | obj.TextColor3 = textcolor | |
| 160 | end | |
| 161 | if obj:IsA("ImageButton") or obj:IsA("TextButton") then
| |
| 162 | obj.AutoButtonColor = auto | |
| 163 | obj.MouseButton1Down:connect(function() | |
| 164 | RemoveOptions() | |
| 165 | end) | |
| 166 | end | |
| 167 | obj.Parent = parent | |
| 168 | end | |
| 169 | ||
| 170 | Gui = waitChild(me, "PlayerGui") | |
| 171 | ||
| 172 | for _,v in pairs(Gui:children()) do | |
| 173 | if v.Name == "Power" then v:remove() end | |
| 174 | end | |
| 175 | ||
| 176 | Sc = Instance.new("ScreenGui", Gui)
| |
| 177 | Sc.Name = "Power" | |
| 178 | ||
| 179 | Main = Instance.new("TextLabel")
| |
| 180 | Main.Visible = false | |
| 181 | EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0)) | |
| 182 | Main.TextYAlignment = "Top" | |
| 183 | Main.FontSize = "Size36" | |
| 184 | Main.Font = "ArialBold" | |
| 185 | Main.TextTransparency = 0.5 | |
| 186 | ||
| 187 | BarBack = Instance.new("Frame")
| |
| 188 | EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5) | |
| 189 | ||
| 190 | Bar = Instance.new("ImageLabel")
| |
| 191 | EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5) | |
| 192 | Bar.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 193 | ||
| 194 | Spec = Instance.new("Frame")
| |
| 195 | EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0) | |
| 196 | ||
| 197 | SpecialBack = Instance.new("Frame")
| |
| 198 | EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0) | |
| 199 | ||
| 200 | SpecialBar = Instance.new("ImageLabel")
| |
| 201 | EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0) | |
| 202 | SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 203 | ||
| 204 | for i = 1, 3, 1 do | |
| 205 | local p = Instance.new("Frame")
| |
| 206 | EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0) | |
| 207 | p.BorderSizePixel = 0 | |
| 208 | end | |
| 209 | ||
| 210 | SpecialText = Instance.new("TextLabel")
| |
| 211 | EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1)) | |
| 212 | SpecialText.Font = "ArialBold" | |
| 213 | SpecialText.FontSize = "Size14" | |
| 214 | ||
| 215 | function Play(Sound) | |
| 216 | local s = Instance.new("Sound")
| |
| 217 | s.SoundId = Sound[1] | |
| 218 | s.Pitch = Sound[2] | |
| 219 | s.Volume = Sound[3] | |
| 220 | s.Parent = torso | |
| 221 | s.PlayOnRemove = true | |
| 222 | game.Debris:AddItem(s, 0.0001) | |
| 223 | end | |
| 224 | ||
| 225 | RSH = waitChild(torso, "Right Shoulder") | |
| 226 | LSH = waitChild(torso, "Left Shoulder") | |
| 227 | RH = waitChild(torso, "Right Hip") | |
| 228 | LH = waitChild(torso, "Left Hip") | |
| 229 | ||
| 230 | for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end | |
| 231 | ||
| 232 | function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z) | |
| 233 | local p = Instance.new("Part")
| |
| 234 | p.TopSurface = 0 | |
| 235 | p.BottomSurface = 0 | |
| 236 | p.Transparency = Tran | |
| 237 | p.Reflectance = Ref | |
| 238 | p.CanCollide = Coll | |
| 239 | p.Anchored = Anch | |
| 240 | p.BrickColor = BrickColor.new(Col) | |
| 241 | p.formFactor = "Custom" | |
| 242 | p.Size = Vector3.new(X,Y,Z) | |
| 243 | p.Parent = P | |
| 244 | p.Locked = true | |
| 245 | p:BreakJoints() | |
| 246 | return p | |
| 247 | end | |
| 248 | ||
| 249 | function Weld(P0, P1, X, Y, Z, A, B, C) | |
| 250 | local w = Instance.new("Weld")
| |
| 251 | w.Part0 = P0 | |
| 252 | w.Part1 = P1 | |
| 253 | w.C1 = CN(X, Y, Z) * CA(A, B, C) | |
| 254 | w.Parent = P0 | |
| 255 | return w | |
| 256 | end | |
| 257 | ||
| 258 | Mo = Instance.new("Model")
| |
| 259 | Mo.Name = ModelName | |
| 260 | ||
| 261 | FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z) | |
| 262 | FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0) | |
| 263 | ||
| 264 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 265 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 266 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 267 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 268 | ||
| 269 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 270 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 271 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 272 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 273 | ||
| 274 | function Atch(p) | |
| 275 | RABW.Part0 = p | |
| 276 | LABW.Part0 = p | |
| 277 | RLBW.Part0 = p | |
| 278 | LLBW.Part0 = p | |
| 279 | RSH.Part0 = p | |
| 280 | LSH.Part0 = p | |
| 281 | RH.Part0 = p | |
| 282 | LH.Part0 = p | |
| 283 | end | |
| 284 | ||
| 285 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 286 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 287 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 288 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 289 | ||
| 290 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 291 | HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0) | |
| 292 | HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0) | |
| 293 | ||
| 294 | AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1) | |
| 295 | ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0) | |
| 296 | AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0) | |
| 297 | ||
| 298 | TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0) | |
| 299 | ||
| 300 | Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6) | |
| 301 | Instance.new("SpecialMesh",Handle)
| |
| 302 | TW.Part1 = Handle | |
| 303 | ||
| 304 | for i = -0.6, 0.61, 1.2 do | |
| 305 | local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1) | |
| 306 | Weld(Handle, p, 0, i, 0.15, 0, 0, 0) | |
| 307 | Instance.new("BlockMesh", p)
| |
| 308 | end | |
| 309 | ||
| 310 | local UpPoint, DownPoint | |
| 311 | ||
| 312 | for i = -10, 95, 15 do | |
| 313 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
| 314 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
| 315 | w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0) | |
| 316 | Instance.new("BlockMesh", p)
| |
| 317 | UpPoint = p | |
| 318 | end | |
| 319 | ||
| 320 | for i = 10, -95, -15 do | |
| 321 | local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2) | |
| 322 | local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0) | |
| 323 | w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0) | |
| 324 | Instance.new("BlockMesh", p)
| |
| 325 | DownPoint = p | |
| 326 | end | |
| 327 | ||
| 328 | StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) | |
| 329 | StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2) | |
| 330 | ||
| 331 | SUM = Instance.new("SpecialMesh", StringUp)
| |
| 332 | SDM = Instance.new("SpecialMesh", StringDown)
| |
| 333 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 334 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 335 | ||
| 336 | ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0) | |
| 337 | ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0) | |
| 338 | ||
| 339 | SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0) | |
| 340 | SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0) | |
| 341 | SUW.C0 = CN(0, 0.15, 0) | |
| 342 | SDW.C0 = CN(0, -0.15, 0) | |
| 343 | SUW.C1 = ORSU | |
| 344 | SDW.C1 = ORSD | |
| 345 | ||
| 346 | Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4) | |
| 347 | local mesh = Instance.new("SpecialMesh",Arrow)
| |
| 348 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 349 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 350 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
| 351 | AW.Part1 = Arrow | |
| 352 | ||
| 353 | ||
| 354 | Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2) | |
| 355 | RingM = Instance.new("SpecialMesh", Ring)
| |
| 356 | RingM.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 357 | RingM.Scale = Vector3.new(0.6, 1, 21) | |
| 358 | local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30)) | |
| 359 | www.C0 = CA(MR(-10), 0, 0) | |
| 360 | ||
| 361 | Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1) | |
| 362 | local S = Instance.new("SpecialMesh",Sp)
| |
| 363 | S.MeshType = "Sphere" | |
| 364 | S.Scale = Vector3.new(0.65, 1, 1.05) | |
| 365 | Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0) | |
| 366 | ||
| 367 | function makeArrow(pos, ang) | |
| 368 | local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2) | |
| 369 | local mesh = Instance.new("SpecialMesh",arrow)
| |
| 370 | mesh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 371 | mesh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 372 | mesh.Scale = Vector3.new(1, 1, 2.1) | |
| 373 | Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang) | |
| 374 | end | |
| 375 | ||
| 376 | makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8) | |
| 377 | makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4) | |
| 378 | makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8) | |
| 379 | makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2) | |
| 380 | makeArrow(Vector3.new(0, 0.3, 0.6), 0.28) | |
| 381 | makeArrow(Vector3.new(0, 0, 0.65), 0.34) | |
| 382 | makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9) | |
| 383 | makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9) | |
| 384 | ||
| 385 | Mo.Parent = char | |
| 386 | ||
| 387 | function Normal() | |
| 388 | FTorso.Transparency = 1 | |
| 389 | FWeld.C0 = CN() | |
| 390 | torso.Transparency = 0 | |
| 391 | LAW.C0 = CA(0, 0, MR(30)) | |
| 392 | RAW.Part1 = nil | |
| 393 | RAW.C0 = CN() | |
| 394 | RAW.C1 = CN(0, 0.5, 0) | |
| 395 | LAW.C1 = CN(0, 0.5, 0) | |
| 396 | LAW.Part1 = Larm | |
| 397 | RABW.Part0 = torso | |
| 398 | LABW.Part0 = torso | |
| 399 | RLBW.Part0 = torso | |
| 400 | LLBW.Part0 = torso | |
| 401 | RSH.Part0 = torso | |
| 402 | LSH.Part0 = torso | |
| 403 | RH.Part0 = torso | |
| 404 | LH.Part0 = torso | |
| 405 | AW.C0 = CN() | |
| 406 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 407 | SUW.C0 = CN(0, 0.15, 0) | |
| 408 | SDW.C0 = CN(0, -0.15, 0) | |
| 409 | SUW.C1 = ORSU | |
| 410 | SDW.C1 = ORSD | |
| 411 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 412 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 413 | end | |
| 414 | ||
| 415 | if script.Parent.className ~= "HopperBin" then | |
| 416 | h = Instance.new("HopperBin", me.Backpack)
| |
| 417 | h.Name = "xBow" | |
| 418 | script.Parent = h | |
| 419 | end | |
| 420 | ||
| 421 | bin = script.Parent | |
| 422 | ||
| 423 | function ShowDmg(pos, dmg) | |
| 424 | local col = "Bright red" | |
| 425 | if dmg < 1 then | |
| 426 | col = "Bright blue" | |
| 427 | end | |
| 428 | local m = Instance.new("Model")
| |
| 429 | m.Name = dmg | |
| 430 | local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8) | |
| 431 | p.Name = "Head" | |
| 432 | p.CFrame = CFrame.new(pos) | |
| 433 | local bp = Instance.new("BodyPosition", p)
| |
| 434 | bp.position = pos + Vector3.new(0, 2.5, 0) | |
| 435 | bp.P = 6500 | |
| 436 | bp.maxForce = Vector3.new(MH, MH, MH) | |
| 437 | local h = Instance.new("Humanoid",m)
| |
| 438 | h.MaxHealth = 0 | |
| 439 | h.Health = 0 | |
| 440 | h.Name = "fffsaf" | |
| 441 | m.Parent = workspace | |
| 442 | game.Debris:AddItem(m, 1.5) | |
| 443 | end | |
| 444 | ||
| 445 | function Dmg(hum, dmg, pos) | |
| 446 | if hum.Health > 0 then | |
| 447 | hum.Health = hum.Health - dmg | |
| 448 | ShowDmg(pos, dmg) | |
| 449 | end | |
| 450 | end | |
| 451 | ||
| 452 | function ArrowT(hit) | |
| 453 | local h = getHumanoid(hit.Parent) | |
| 454 | if h and Deb and Hurt then | |
| 455 | Deb = false | |
| 456 | Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p) | |
| 457 | end | |
| 458 | end | |
| 459 | ||
| 460 | Arrow.Touched:connect(ArrowT) | |
| 461 | ||
| 462 | function SelectAnim() | |
| 463 | LAW.Part1 = Larm | |
| 464 | SelAnim = true | |
| 465 | for i = 0.2, 1, 0.2 do | |
| 466 | LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0) | |
| 467 | wait() | |
| 468 | end | |
| 469 | HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180)) | |
| 470 | HW.Part1 = Handle | |
| 471 | TW.Part1 = nil | |
| 472 | for i = 0.08, 1, 0.08 do | |
| 473 | LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0) | |
| 474 | HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i)) | |
| 475 | wait() | |
| 476 | end | |
| 477 | SelAnim = false | |
| 478 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 479 | end | |
| 480 | ||
| 481 | function DeselectAnim() | |
| 482 | for i = 0.12, 1, 0.12 do | |
| 483 | LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0) | |
| 484 | HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i)) | |
| 485 | if SelAnim or Selected then return end | |
| 486 | wait() | |
| 487 | end | |
| 488 | HW.Part1 = nil | |
| 489 | TW.Part1 = Handle | |
| 490 | for i = 0.12, 1, 0.12 do | |
| 491 | LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0) | |
| 492 | if SelAnim or Selected then return end | |
| 493 | wait() | |
| 494 | end | |
| 495 | if Selected == false and SelAnim == false then | |
| 496 | LAW.Part1 = nil | |
| 497 | end | |
| 498 | end | |
| 499 | ||
| 500 | function Slash() | |
| 501 | RAW.Part1 = Rarm | |
| 502 | Slashing = true | |
| 503 | Play(Sounds.Slash) | |
| 504 | for i = 0.15, 1, 0.15 do | |
| 505 | RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i)) | |
| 506 | AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i) | |
| 507 | wait() | |
| 508 | end | |
| 509 | for i = 0.33, 1, 0.33 do | |
| 510 | RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i)) | |
| 511 | AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i) | |
| 512 | wait() | |
| 513 | end | |
| 514 | local blockk = false | |
| 515 | local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char) | |
| 516 | if hit ~= nil then | |
| 517 | if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then | |
| 518 | blockk = true | |
| 519 | end | |
| 520 | end | |
| 521 | SE(Arrow, CN(0, 0, 2.2)) | |
| 522 | if blockk == false then | |
| 523 | Hurt = true | |
| 524 | Deb = true | |
| 525 | for i = 0.2, 1, 0.2 do | |
| 526 | RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0) | |
| 527 | AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i) | |
| 528 | wait() | |
| 529 | end | |
| 530 | EE() | |
| 531 | Hurt = false | |
| 532 | for i = 0.33, 1, 0.33 do | |
| 533 | RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0) | |
| 534 | AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i) | |
| 535 | wait() | |
| 536 | end | |
| 537 | for i = 0.25, 1, 0.25 do | |
| 538 | RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0) | |
| 539 | AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i) | |
| 540 | wait() | |
| 541 | end | |
| 542 | for i = 0.25, 1, 0.25 do | |
| 543 | RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i)) | |
| 544 | AW.C0 = CA(MR(50-50*i), 0, 0) | |
| 545 | wait() | |
| 546 | end | |
| 547 | else | |
| 548 | for i = 0.5, 1, 0.5 do | |
| 549 | RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0) | |
| 550 | AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i) | |
| 551 | wait() | |
| 552 | end | |
| 553 | Play(Sounds.Block) | |
| 554 | for i = 0.25, 1, 0.25 do | |
| 555 | RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0) | |
| 556 | AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1) | |
| 557 | wait() | |
| 558 | end | |
| 559 | EE() | |
| 560 | for i = 0.33, 1, 0.33 do | |
| 561 | RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0) | |
| 562 | AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1) | |
| 563 | wait() | |
| 564 | end | |
| 565 | for i = 0.18, 1, 0.18 do | |
| 566 | RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0) | |
| 567 | AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i) | |
| 568 | wait() | |
| 569 | end | |
| 570 | for i = 0.33, 1, 0.33 do | |
| 571 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0) | |
| 572 | AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i) | |
| 573 | wait() | |
| 574 | end | |
| 575 | AW.C0 = CN() | |
| 576 | end | |
| 577 | Slashing = false | |
| 578 | RAW.Part1 = nil | |
| 579 | end | |
| 580 | ||
| 581 | function Reload() | |
| 582 | if ArrowOn == false then | |
| 583 | RAW.Part1 = Rarm | |
| 584 | Reloading = true | |
| 585 | for i = 0.16, 1, 0.16 do | |
| 586 | RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0) | |
| 587 | wait() | |
| 588 | end | |
| 589 | AW.C0 = CA(0, MR(-90), 0) | |
| 590 | AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0) | |
| 591 | Arrow.Transparency = 0 | |
| 592 | ArrowOn = true | |
| 593 | for i = 0.2, 1, 0.2 do | |
| 594 | RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0) | |
| 595 | AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0) | |
| 596 | wait() | |
| 597 | end | |
| 598 | for i = 0.33, 1, 0.33 do | |
| 599 | RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0) | |
| 600 | AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0) | |
| 601 | wait() | |
| 602 | end | |
| 603 | for i = 0.18, 1, 0.18 do | |
| 604 | RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0) | |
| 605 | AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0) | |
| 606 | AW.C0 = CA(0, MR(-90+80*i), 0) | |
| 607 | wait() | |
| 608 | end | |
| 609 | for i = 0.33, 1, 0.33 do | |
| 610 | RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0) | |
| 611 | AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0) | |
| 612 | AW.C0 = CA(0, MR(-10+10*i), 0) | |
| 613 | wait() | |
| 614 | end | |
| 615 | AW.C1 = CN() | |
| 616 | AW.C0 = CN() | |
| 617 | RAW.C0 = CN() | |
| 618 | RAW.Part1 = nil | |
| 619 | Reloading = false | |
| 620 | else | |
| 621 | Slash() | |
| 622 | end | |
| 623 | end | |
| 624 | ||
| 625 | function AddDetail(Surface, pos, bool, part, hu) | |
| 626 | local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
| 627 | if Surface[1] == "Anything" then | |
| 628 | caf = Surface[2] | |
| 629 | end | |
| 630 | Notime(function() | |
| 631 | if bool then | |
| 632 | Notime(function() | |
| 633 | for i = 1, MRA(2,7) do | |
| 634 | local x = MRA(0.4*100, 0.9*100)/100 | |
| 635 | local z = MRA(0.7*100, 1.2*100)/100 | |
| 636 | local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
| 637 | local ms = Instance.new("SpecialMesh",pp)
| |
| 638 | ms.MeshType = "Sphere" | |
| 639 | ms.Scale = Vector3.new(x*5, 1, z*5) | |
| 640 | pp.CFrame = caf | |
| 641 | local w = Weld(part, pp, 0, 0, 0, 0, 0, 0) | |
| 642 | local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0) | |
| 643 | w.C0 = c0 | |
| 644 | Notime(function() | |
| 645 | local moar = MRA(-1.1*1000, 1.1*1000)/1000 | |
| 646 | for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do | |
| 647 | wait() | |
| 648 | w.C0 = c0 * CN(0, 0, -moar*i) | |
| 649 | ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i) | |
| 650 | pp.Transparency = -0.5+1.5*i | |
| 651 | end | |
| 652 | pp:remove() | |
| 653 | end) | |
| 654 | end | |
| 655 | end) | |
| 656 | for i = 1, MRA(4,8) do | |
| 657 | Notime(function() | |
| 658 | local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2) | |
| 659 | pp2.CFrame = caf | |
| 660 | local ms2 = Instance.new("SpecialMesh",pp2)
| |
| 661 | ms2.MeshType = "Sphere" | |
| 662 | ms2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 663 | local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40))) | |
| 664 | local center = caf * face * CN(0, -5, 0) | |
| 665 | Notime(function() | |
| 666 | for i = 0, 1, 0.1 do | |
| 667 | pp2.Transparency = -0.7+1.7*i | |
| 668 | pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0) | |
| 669 | wait() | |
| 670 | end | |
| 671 | pp2:remove() | |
| 672 | end) | |
| 673 | end) | |
| 674 | end | |
| 675 | else | |
| 676 | Notime(function() | |
| 677 | for i = 1, MRA(5,8) do | |
| 678 | Notime(function() | |
| 679 | local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
| |
| 680 | local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2) | |
| 681 | local mes = Instance.new("SpecialMesh",pp)
| |
| 682 | mes.MeshType = "Sphere" | |
| 683 | mes.Scale = Vector3.new(0.5, 0.5, 1) | |
| 684 | local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180))) | |
| 685 | pp.CFrame = caa | |
| 686 | for i = 0.25, 1, 0.25 do | |
| 687 | wait() | |
| 688 | mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i) | |
| 689 | pp.CFrame = caa * CN(0, 0, -0.4*i) | |
| 690 | end | |
| 691 | for i = 0.25, 1, 0.25 do | |
| 692 | wait() | |
| 693 | mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i) | |
| 694 | pp.CFrame = caa * CN(0, 0, -0.6-0.32*i) | |
| 695 | pp.Transparency = -0.2+1.2*i | |
| 696 | end | |
| 697 | pp:remove() | |
| 698 | end) | |
| 699 | end | |
| 700 | end) | |
| 701 | end | |
| 702 | end) | |
| 703 | end | |
| 704 | ||
| 705 | function ShootArrow(pos, power, targ) | |
| 706 | local Start = Handle.Position | |
| 707 | local mag = (Start - pos).magnitude/200 | |
| 708 | if mag > 12.5 then mag = 12.5 end | |
| 709 | if targ == nil then mag = 1 end | |
| 710 | local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000)) | |
| 711 | local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2) | |
| 712 | local mes = Instance.new("SpecialMesh",Arr)
| |
| 713 | mes.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 714 | mes.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 715 | mes.Scale = Vector3.new(1, 1, 2.1) | |
| 716 | Arr.CFrame = Face | |
| 717 | local Go = 2.8+(power/30) | |
| 718 | local Dist = 200+(power*2.8) | |
| 719 | local Drop = 0.55/(Go*1.25) | |
| 720 | local lastP = Start | |
| 721 | local didhit = false | |
| 722 | local omg = 0 | |
| 723 | local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char) | |
| 724 | local hu2 = nil | |
| 725 | if hit2 then | |
| 726 | local hh = getHumanoid(hit2.Parent) | |
| 727 | if hh then | |
| 728 | hit2 = nil | |
| 729 | end | |
| 730 | end | |
| 731 | for i = Go, Dist, Go do | |
| 732 | Drop = Drop + 1/(Go*3.5) | |
| 733 | omg = omg + Drop | |
| 734 | local dropping = CA(MR(-Drop), 0, 0) | |
| 735 | if omg > 130 then | |
| 736 | dropping = CN() | |
| 737 | end | |
| 738 | Face = Face * dropping * CN(0, 0, -Go) | |
| 739 | Arr.CFrame = Face * CA(MR(-180), 0, 0) | |
| 740 | local hit, p = RayC(lastP, Face.p, Go+0.5, char) | |
| 741 | local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2) | |
| 742 | local magn = (lastP - Face.p).magnitude | |
| 743 | local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0) | |
| 744 | if hit then | |
| 745 | magn = (lastP - p).magnitude | |
| 746 | cf = CN(lastP, p) * CA(MR(-90), 0, 0) | |
| 747 | end | |
| 748 | local mes2 = Instance.new("SpecialMesh",eff)
| |
| 749 | mes2.Scale = Vector3.new(0.6, magn, 0.6) | |
| 750 | eff.CFrame = cf * CN(0, magn/2, 0) | |
| 751 | Notime(function() | |
| 752 | for i = 0, 1, 0.12 do | |
| 753 | wait() | |
| 754 | eff.Transparency = i | |
| 755 | eff.Reflectance = 0.15*i | |
| 756 | mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i) | |
| 757 | end | |
| 758 | eff:remove() | |
| 759 | end) | |
| 760 | local realhit = hit | |
| 761 | if hit2 then realhit = hit2 p = pos2 end | |
| 762 | if hit or hit2 then | |
| 763 | local h = getHumanoid(realhit.Parent) | |
| 764 | local sound = Sounds.Stick | |
| 765 | if h and hit.Parent.className ~= "Hat" then | |
| 766 | local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5)) | |
| 767 | if hit.Name == "Head" then | |
| 768 | d = math.floor(d*1.4) | |
| 769 | end | |
| 770 | Dmg(h, d, p) | |
| 771 | sound = Sounds.Hit | |
| 772 | elseif h == nil and realhit.Parent.className ~= "Hat" then | |
| 773 | if realhit.Anchored == false then | |
| 774 | Notime(function() | |
| 775 | wait(0.08) | |
| 776 | local mas = realhit:GetMass()/5+2 | |
| 777 | local vel = (16+(power/3))/mas | |
| 778 | if vel < 0 then vel = 0 end | |
| 779 | realhit.Velocity = (CN(lastP, p).lookVector) * vel | |
| 780 | end) | |
| 781 | end | |
| 782 | end | |
| 783 | local a = -1.2 | |
| 784 | if realhit.Anchored then | |
| 785 | Arr.CFrame = CN(p, lastP) * CN(0, 0, a) | |
| 786 | if realhit == hit2 then | |
| 787 | Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9) | |
| 788 | end | |
| 789 | else | |
| 790 | a = (power-200)/110 | |
| 791 | local w8 = 13 | |
| 792 | if realhit.Parent.className == "Hat" then | |
| 793 | a = ((power/2)-170)/110 | |
| 794 | w8 = 5 | |
| 795 | end | |
| 796 | Arr.Anchored = false | |
| 797 | local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0) | |
| 798 | w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame)) | |
| 799 | if realhit == hit2 then | |
| 800 | w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame)) | |
| 801 | end | |
| 802 | Notime(function() | |
| 803 | if power < 50 then | |
| 804 | wait(w8+power/7.5) | |
| 805 | local caa = Arr.CFrame | |
| 806 | w:remove() | |
| 807 | Arr.Size = Vector3.new(0.3, 0.3, 4) | |
| 808 | Arr.CFrame = caa | |
| 809 | Arr.CanCollide = true | |
| 810 | end | |
| 811 | end) | |
| 812 | end | |
| 813 | didhit = true | |
| 814 | Notime( | |
| 815 | function() | |
| 816 | wait(26) | |
| 817 | for i = 0, 1, 0.02 do | |
| 818 | Arr.Transparency = i | |
| 819 | wait() | |
| 820 | end | |
| 821 | Arr:remove() | |
| 822 | end | |
| 823 | ) | |
| 824 | Play(sound) | |
| 825 | local Surface = DetectSurface(p, realhit) | |
| 826 | AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h) | |
| 827 | wait(0.05) | |
| 828 | break | |
| 829 | end | |
| 830 | lastP = Face.p | |
| 831 | wait() | |
| 832 | end | |
| 833 | if didhit == false then | |
| 834 | for i = 0, 1, 0.2 do | |
| 835 | Arr.Transparency = i | |
| 836 | wait() | |
| 837 | end | |
| 838 | Arr:remove() | |
| 839 | end | |
| 840 | end | |
| 841 | ||
| 842 | function Shoot(mouse) | |
| 843 | Shooting = true | |
| 844 | RAW.Part1 = Rarm | |
| 845 | Atch(FTorso) | |
| 846 | FTorso.Transparency = 0 | |
| 847 | torso.Transparency = 1 | |
| 848 | local shoot = false | |
| 849 | Spec.BorderColor3 = C3() | |
| 850 | local amg, omg = false, false | |
| 851 | Notime(function() | |
| 852 | repeat | |
| 853 | wait() | |
| 854 | until Selected == false or omg | |
| 855 | if omg == false then | |
| 856 | omg = true | |
| 857 | Shooting = false | |
| 858 | Reloading = false | |
| 859 | Hurt = false | |
| 860 | Slashing = false | |
| 861 | Normal() | |
| 862 | EE() | |
| 863 | return | |
| 864 | end | |
| 865 | end) | |
| 866 | Notime(function() | |
| 867 | mouse.Button1Up:wait() | |
| 868 | shoot = true | |
| 869 | end) | |
| 870 | for i = 0.16, 1, 0.16 do | |
| 871 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
| 872 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
| 873 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
| 874 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
| 875 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
| 876 | wait() | |
| 877 | end | |
| 878 | for i = 0.33, 1, 0.33 do | |
| 879 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
| 880 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
| 881 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
| 882 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
| 883 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
| 884 | wait() | |
| 885 | end | |
| 886 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1) | |
| 887 | HW.C0 = CA(MR(180), 0, MR(215)) | |
| 888 | FWeld.C0 = CA(0, MR(-90), 0) | |
| 889 | for i = 0.25, 1, 0.25 do | |
| 890 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
| 891 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
| 892 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
| 893 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 894 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
| 895 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 896 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
| 897 | wait() | |
| 898 | end | |
| 899 | for i = 0.33, 1, 0.33 do | |
| 900 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
| 901 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
| 902 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
| 903 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 904 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
| 905 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 906 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
| 907 | wait() | |
| 908 | end | |
| 909 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
| 910 | local powe = 10 | |
| 911 | Main.Visible = true | |
| 912 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
| 913 | Notime(function() | |
| 914 | repeat wait() until powe >= MaximumPower or shoot | |
| 915 | wait(6) | |
| 916 | if shoot == false then | |
| 917 | shoot = true | |
| 918 | end | |
| 919 | end) | |
| 920 | repeat | |
| 921 | wait() | |
| 922 | powe = powe + 4.8 | |
| 923 | if powe > MaximumPower then powe = MaximumPower end | |
| 924 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
| 925 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
| 926 | Hum.WalkSpeed = sped | |
| 927 | until shoot | |
| 928 | Main.Visible = false | |
| 929 | Notime(function() | |
| 930 | for i = 0.5, 1, 0.5 do | |
| 931 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
| 932 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
| 933 | SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
| 934 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
| 935 | SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4) | |
| 936 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
| 937 | wait() | |
| 938 | end | |
| 939 | end) | |
| 940 | local pos = mouse.Hit.p | |
| 941 | ArrowOn = false | |
| 942 | Arrow.Transparency = 1 | |
| 943 | Notime(function() | |
| 944 | Play(Sounds.Shoot) | |
| 945 | ShootArrow(pos, powe, mouse.Target) | |
| 946 | end) | |
| 947 | for i = 0.2, 1, 0.2 do | |
| 948 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
| 949 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
| 950 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
| 951 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
| 952 | wait() | |
| 953 | end | |
| 954 | Hum.WalkSpeed = 16 | |
| 955 | for i = 0.25, 1, 0.25 do | |
| 956 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
| 957 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
| 958 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
| 959 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 960 | wait() | |
| 961 | end | |
| 962 | for i = 0.14, 1, 0.14 do | |
| 963 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
| 964 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
| 965 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
| 966 | wait() | |
| 967 | end | |
| 968 | for i = 0.33, 1, 0.33 do | |
| 969 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
| 970 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
| 971 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
| 972 | wait() | |
| 973 | end | |
| 974 | AW.C0 = CN() | |
| 975 | FWeld.C0 = CN() | |
| 976 | LAW.C0 = CA(0, 0, MR(-30)) | |
| 977 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 978 | FTorso.Transparency = 1 | |
| 979 | torso.Transparency = 0 | |
| 980 | Atch(torso) | |
| 981 | Shooting = false | |
| 982 | RAW.Part1 = nil | |
| 983 | RAW.C0 = CN() | |
| 984 | Spec.BorderColor3 = C3() | |
| 985 | omg = true | |
| 986 | end | |
| 987 | ||
| 988 | function SpecialAtk(mouse) | |
| 989 | if Special < 50 then return end | |
| 990 | Shooting = true | |
| 991 | Spec.BorderColor3 = C3(0, 1, 0) | |
| 992 | RAW.Part1 = Rarm | |
| 993 | Atch(FTorso) | |
| 994 | FTorso.Transparency = 0 | |
| 995 | torso.Transparency = 1 | |
| 996 | local amg, omg = false, false | |
| 997 | Notime(function() | |
| 998 | repeat | |
| 999 | wait() | |
| 1000 | until Selected == false or omg | |
| 1001 | if omg == false then | |
| 1002 | omg = true | |
| 1003 | Shooting = false | |
| 1004 | Reloading = false | |
| 1005 | Hurt = false | |
| 1006 | Slashing = false | |
| 1007 | Normal() | |
| 1008 | EE() | |
| 1009 | return | |
| 1010 | end | |
| 1011 | end) | |
| 1012 | local shoot = false | |
| 1013 | Notime(function() | |
| 1014 | mouse.Button1Up:wait() | |
| 1015 | shoot = true | |
| 1016 | end) | |
| 1017 | for i = 0.2, 1, 0.2 do | |
| 1018 | FWeld.C0 = CA(0, MR(-80*i), 0) | |
| 1019 | LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i) | |
| 1020 | RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0) | |
| 1021 | HW.C0 = CA(MR(180), 0, MR(150+60*i)) | |
| 1022 | AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i) | |
| 1023 | wait() | |
| 1024 | end | |
| 1025 | for i = 0.5, 1, 0.5 do | |
| 1026 | FWeld.C0 = CA(0, MR(-80-10*i), 0) | |
| 1027 | LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1) | |
| 1028 | RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0) | |
| 1029 | HW.C0 = CA(MR(180), 0, MR(210+5*i)) | |
| 1030 | AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i) | |
| 1031 | wait() | |
| 1032 | end | |
| 1033 | LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0) | |
| 1034 | HW.C0 = CA(MR(180), 0, MR(215)) | |
| 1035 | FWeld.C0 = CA(0, MR(-90), 0) | |
| 1036 | AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2) | |
| 1037 | for i = 0.33, 1, 0.33 do | |
| 1038 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
| 1039 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
| 1040 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
| 1041 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 1042 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
| 1043 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 1044 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
| 1045 | wait() | |
| 1046 | end | |
| 1047 | for i = 0.5, 1, 0.5 do | |
| 1048 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
| 1049 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
| 1050 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
| 1051 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 1052 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
| 1053 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 1054 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
| 1055 | wait() | |
| 1056 | end | |
| 1057 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0) | |
| 1058 | local powe = 0 | |
| 1059 | Main.Visible = true | |
| 1060 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
| 1061 | Notime(function() | |
| 1062 | repeat wait() until powe >= MaximumPower or shoot | |
| 1063 | if shoot == false then | |
| 1064 | shoot = true | |
| 1065 | end | |
| 1066 | end) | |
| 1067 | repeat | |
| 1068 | wait() | |
| 1069 | powe = powe + 5 | |
| 1070 | if powe > MaximumPower then powe = MaximumPower end | |
| 1071 | Bar.Size = UD(powe/MaximumPower, 0, 1, 0) | |
| 1072 | local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end | |
| 1073 | Hum.WalkSpeed = sped | |
| 1074 | until shoot | |
| 1075 | Special = Special - 50 | |
| 1076 | Main.Visible = false | |
| 1077 | local pos = mouse.Hit.p | |
| 1078 | Notime(function() | |
| 1079 | Play(Sounds.Shoot) | |
| 1080 | ShootArrow(pos, powe/1.2, mouse.Target) | |
| 1081 | end) | |
| 1082 | SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0) | |
| 1083 | SUW.C1 = CN(0, 0, 0) * ORSU | |
| 1084 | SUM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 1085 | SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0) | |
| 1086 | SDM.Scale = Vector3.new(0.4, 2.4, 0.4) | |
| 1087 | SDW.C1 = CN(0, 0, 0) * ORSD | |
| 1088 | for i = 0.33, 1, 0.33 do | |
| 1089 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0) | |
| 1090 | wait() | |
| 1091 | end | |
| 1092 | for i = 0.33, 1, 0.33 do | |
| 1093 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0) | |
| 1094 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0) | |
| 1095 | SUW.C1 = CN(0, -0.22*i, 0) * ORSU | |
| 1096 | SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 1097 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0) | |
| 1098 | SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4) | |
| 1099 | SDW.C1 = CN(0, 0.25*i, 0) * ORSD | |
| 1100 | wait() | |
| 1101 | end | |
| 1102 | for i = 0.5, 1, 0.5 do | |
| 1103 | RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0) | |
| 1104 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0) | |
| 1105 | SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU | |
| 1106 | SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 1107 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0) | |
| 1108 | SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4) | |
| 1109 | SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD | |
| 1110 | wait() | |
| 1111 | end | |
| 1112 | Notime(function() | |
| 1113 | Arrow.Transparency = 1 | |
| 1114 | ArrowOn = false | |
| 1115 | Play(Sounds.Shoot) | |
| 1116 | ShootArrow(pos, powe/1.2, mouse.Target) | |
| 1117 | end) | |
| 1118 | Notime(function() | |
| 1119 | for i = 0.5, 1, 0.5 do | |
| 1120 | SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0) | |
| 1121 | SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU | |
| 1122 | SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
| 1123 | SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0) | |
| 1124 | SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4) | |
| 1125 | SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD | |
| 1126 | wait() | |
| 1127 | end | |
| 1128 | end) | |
| 1129 | for i = 0.25, 1, 0.25 do | |
| 1130 | FWeld.C0 = CA(0, MR(-90+25*i), 0) | |
| 1131 | LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i) | |
| 1132 | RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0) | |
| 1133 | HW.C0 = CA(MR(180), 0, MR(215-65*i)) | |
| 1134 | wait() | |
| 1135 | end | |
| 1136 | Hum.WalkSpeed = 16 | |
| 1137 | for i = 0.33, 1, 0.33 do | |
| 1138 | FWeld.C0 = CA(0, MR(-65+5*i), 0) | |
| 1139 | LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i)) | |
| 1140 | RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0) | |
| 1141 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 1142 | wait() | |
| 1143 | end | |
| 1144 | for i = 0.16, 1, 0.16 do | |
| 1145 | FWeld.C0 = CA(0, MR(-60+55*i), 0) | |
| 1146 | LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i)) | |
| 1147 | RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0) | |
| 1148 | wait() | |
| 1149 | end | |
| 1150 | for i = 0.5, 1, 0.5 do | |
| 1151 | FWeld.C0 = CA(0, MR(-5+5*i), 0) | |
| 1152 | LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i)) | |
| 1153 | RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i)) | |
| 1154 | wait() | |
| 1155 | end | |
| 1156 | Spec.BorderColor3 = C3() | |
| 1157 | AW.C0 = CN() | |
| 1158 | FWeld.C0 = CN() | |
| 1159 | LAW.C0 = CA(0, 0, MR(-30)) | |
| 1160 | HW.C0 = CA(MR(180), 0, MR(150)) | |
| 1161 | FTorso.Transparency = 1 | |
| 1162 | torso.Transparency = 0 | |
| 1163 | Atch(torso) | |
| 1164 | Shooting = false | |
| 1165 | RAW.Part1 = nil | |
| 1166 | RAW.C0 = CN() | |
| 1167 | omg = false | |
| 1168 | end | |
| 1169 | ||
| 1170 | function Sel(mouse) | |
| 1171 | mouse.Icon = Icon | |
| 1172 | SelectAnim() | |
| 1173 | Selected = true | |
| 1174 | mouse.KeyDown:connect(function(key) | |
| 1175 | key = key:lower() | |
| 1176 | if Reloading == false and Slashing == false and Shooting == false then | |
| 1177 | if key == "f" then | |
| 1178 | Reload() | |
| 1179 | end | |
| 1180 | end | |
| 1181 | if Shooting == false then | |
| 1182 | if key == "e" then | |
| 1183 | Keys.e = true | |
| 1184 | local k | |
| 1185 | Spec.BorderColor3 = C3(1, 1, 0.4) | |
| 1186 | repeat | |
| 1187 | wait() | |
| 1188 | k = mouse.KeyUp:wait() | |
| 1189 | until k == "e" | |
| 1190 | Keys.e = false | |
| 1191 | if Shooting == false then | |
| 1192 | Spec.BorderColor3 = C3() | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end) | |
| 1197 | mouse.Button1Down:connect(function() | |
| 1198 | if Reloading == false and Slashing == false and Shooting == false then | |
| 1199 | if ArrowOn == false then | |
| 1200 | local yesh = true | |
| 1201 | Notime(function() | |
| 1202 | mouse.Button1Up:wait() | |
| 1203 | yesh = false | |
| 1204 | end) | |
| 1205 | local ah = Keys.e | |
| 1206 | Reload() | |
| 1207 | if yesh then | |
| 1208 | local mm = Special >= 50 | |
| 1209 | if ah and mm or Keys.e and mm then | |
| 1210 | SpecialAtk(mouse) | |
| 1211 | else | |
| 1212 | Shoot(mouse) | |
| 1213 | end | |
| 1214 | end | |
| 1215 | else | |
| 1216 | local mm = Special >= 50 | |
| 1217 | if Keys.e and mm then | |
| 1218 | SpecialAtk(mouse) | |
| 1219 | else | |
| 1220 | Shoot(mouse) | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end) | |
| 1225 | end | |
| 1226 | ||
| 1227 | function Desel(mouse) | |
| 1228 | Selected = false | |
| 1229 | Main.Visible = false | |
| 1230 | Hum.WalkSpeed = 16 | |
| 1231 | DeselectAnim() | |
| 1232 | end | |
| 1233 | ||
| 1234 | bin.Deselected:connect(Desel) | |
| 1235 | bin.Selected:connect(Sel) | |
| 1236 | ||
| 1237 | while Mo.Parent == char do | |
| 1238 | wait() | |
| 1239 | Special = Special + 0.07 | |
| 1240 | if Special > MaxSpecial then Special = MaxSpecial end | |
| 1241 | SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0) | |
| 1242 | end |