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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {}; | |
2 | do | |
3 | script.Parent = InternalData.RealOwner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
5 | local function createObject (connections, index) | |
6 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
8 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
9 | meta.__index = function (self, i) | |
10 | if (i == 'TriggerEvent') then return runbind end; | |
11 | return connections[i] and connections[i].Event or index[i]; | |
12 | end; | |
13 | meta.__newindex = index;meta.__metatable = false;return proxy | |
14 | end; | |
15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
16 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
21 | if FiredBy ~= InternalData.RealOwner then return end | |
22 | if Input.MouseEvent then | |
23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
24 | elseif Input.Sound then | |
25 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
26 | else | |
27 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
28 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
29 | for _,Action in pairs(ContextActionService.Actions) do | |
30 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
31 | end | |
32 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
33 | end | |
34 | end) | |
35 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
36 | Event.Parent = NLS([[ | |
37 | local Player = owner; | |
38 | local Sounds = {}; | |
39 | local Event = script:WaitForChild("UserInput"); | |
40 | local UserInputService = game:GetService("UserInputService"); | |
41 | local Mouse = Player:GetMouse(); | |
42 | local Input = function(Input,gameProcessedEvent) | |
43 | if gameProcessedEvent then return end | |
44 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
45 | end | |
46 | Event.OnClientEvent:connect(function(Args) | |
47 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
48 | end) | |
49 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
50 | local Hit,Target | |
51 | while wait(1/30) do | |
52 | for x,Sound in pairs(Sounds) do | |
53 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
54 | end | |
55 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
56 | Hit = Mouse.Hit;Target = Mouse.Target; | |
57 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
58 | end | |
59 | end | |
60 | ]],InternalData.RealOwner.Character) | |
61 | end | |
62 | InternalData.NewOwner = setmetatable({},{ | |
63 | __index = function (self,Index) | |
64 | local Type = type(InternalData.RealOwner[Index]) | |
65 | if Type == "function" then | |
66 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
67 | return function (self)return InternalData["Mouse"] end | |
68 | end | |
69 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
70 | elseif Index == "FakePlayer" then | |
71 | return true | |
72 | end | |
73 | return InternalData.RealOwner[Index] | |
74 | end; | |
75 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
76 | }) | |
77 | --LoadLibrary("RbxUtility").Create | |
78 | rans=string.reverse'!321enirboreheibmoz yb edam' | |
79 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
80 | if Library == "RbxUtility" then | |
81 | return setmetatable({},{ | |
82 | __tostring = function() return "RbxUtility" end; | |
83 | __index = function(self, Index) | |
84 | if Index:lower() == "create" then | |
85 | return function(Type) | |
86 | return function(Data) | |
87 | Data = Data or {} | |
88 | local Inst = Instance.new(Type) | |
89 | for x,y in pairs(Data) do | |
90 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
91 | if y == owner then y = InternalData.RealOwner end | |
92 | Inst[x] = y | |
93 | end | |
94 | return Inst | |
95 | end | |
96 | end | |
97 | end | |
98 | return InternalData.LoadLibrary(Library)[Index] | |
99 | end | |
100 | }) | |
101 | end | |
102 | return InternalData.LoadLibrary(Library) | |
103 | end | |
104 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
105 | __index = function (self,Index) | |
106 | if Index:lower() == 'new' then | |
107 | return function (Type, Parent) | |
108 | if Parent == owner then Parent = InternalData.RealOwner end | |
109 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
110 | local Real = InternalData.RealInstance.new(Type,Parent) | |
111 | if not Type then return end | |
112 | if Type == "BillboardGui" then | |
113 | local ToReturn = setmetatable({},{ | |
114 | __index = function (self,Index) | |
115 | if type(Real[Index]) == "function" then | |
116 | if Index:lower() == "clone" then | |
117 | return function (self) | |
118 | local Real = Real:Clone() | |
119 | local ToReturn = setmetatable({RealObject = Real},{ | |
120 | __index = function (self,Index) | |
121 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
122 | return Real[Index] | |
123 | end; | |
124 | __newindex = function (self,Index,Value) | |
125 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
126 | if Value == owner then Value = InternalData.RealOwner end | |
127 | Real[Index] = Value | |
128 | end; | |
129 | __tostring = function(self) return tostring(Real) end; | |
130 | }) | |
131 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
132 | end | |
133 | end | |
134 | return function (self,...) return Real[Index](Real,...)end | |
135 | end | |
136 | return Real[Index] | |
137 | end; | |
138 | __newindex = function (self,Index,Value) | |
139 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
140 | if Value == owner then Value = InternalData.RealOwner end | |
141 | Real[Index] = Value | |
142 | end; | |
143 | __tostring = function(self) return tostring(Real) end; | |
144 | }) | |
145 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
146 | elseif Type:lower() == "sound" then | |
147 | Real.Parent = owner.Character; | |
148 | local ToReturn = setmetatable({RealObject = Real},{ | |
149 | __index = function (self,Index) | |
150 | if Index:lower() == "playbackloudness" then | |
151 | return InternalData.SoundLoudness[Real] or 0 | |
152 | elseif type(Real[Index]) == "function" then | |
153 | if Index:lower() == "clone" then | |
154 | return function (self) | |
155 | local Real = Real:Clone() | |
156 | local ToReturn = setmetatable({},{ | |
157 | __index = function (self,Index) | |
158 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
159 | return Real[Index] | |
160 | end; | |
161 | __newindex = function (self,Index,Value) | |
162 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
163 | if Value == owner then Value = InternalData.RealOwner end | |
164 | Real[Index] = Value | |
165 | end; | |
166 | __tostring = function(self) return tostring(Real) end; | |
167 | }) | |
168 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
169 | end | |
170 | end | |
171 | return function (self,...) return Real[Index](Real,...)end | |
172 | end | |
173 | return Real[Index] | |
174 | end; | |
175 | __newindex = function (self,Index,Value) | |
176 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
177 | if Value == owner then Value = InternalData.RealOwner end | |
178 | Real[Index] = Value | |
179 | end; | |
180 | __tostring = function(self) return tostring(Real) end; | |
181 | }) | |
182 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
183 | else | |
184 | local ToReturn = setmetatable({RealObject = Real},{ | |
185 | __index = function (self,Index) | |
186 | if type(Real[Index]) == "function" then | |
187 | if Index:lower() == "clone" then | |
188 | return function (self) | |
189 | local Real = Real:Clone() | |
190 | local ToReturn = setmetatable({},{ | |
191 | __index = function (self,Index) | |
192 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
193 | return Real[Index] | |
194 | end; | |
195 | __newindex = function (self,Index,Value) | |
196 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
197 | if Value == owner then Value = InternalData.RealOwner end | |
198 | Real[Index] = Value | |
199 | end; | |
200 | __tostring = function(self) return tostring(Real) end; | |
201 | }) | |
202 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
203 | end | |
204 | end | |
205 | return function (self,...) return Real[Index](Real,...)end | |
206 | end | |
207 | return Real[Index] | |
208 | end; | |
209 | __newindex = function (self,Index,Value) | |
210 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
211 | if Value == owner then Value = InternalData.RealOwner end | |
212 | Real[Index] = Value | |
213 | end; | |
214 | __tostring = function(self) return tostring(Real) end; | |
215 | }) | |
216 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
217 | end | |
218 | end | |
219 | end | |
220 | return InternalData.RealInstance[Index] | |
221 | end; | |
222 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
223 | }); | |
224 | InternalData.RealGame = game;game = setmetatable({},{ | |
225 | __index = function (self,Index) | |
226 | if InternalData.RealGame[Index] then | |
227 | local Type = type(InternalData.RealGame[Index]) | |
228 | if Type == "function" then | |
229 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
230 | return function (self,Service) | |
231 | local FakeServices = { | |
232 | ["players"] = function() | |
233 | return setmetatable({},{ | |
234 | __index = function (self2,Index2) | |
235 | local RealService = InternalData.RealGame:GetService(Service) | |
236 | local Type2 = type(RealService[Index2]) | |
237 | if Type2 == "function" then | |
238 | return function (self,...) return RealService[Index2](RealService,...)end | |
239 | else | |
240 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
241 | return RealService[Index2] | |
242 | end | |
243 | end; | |
244 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
245 | }) | |
246 | end; | |
247 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
248 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
249 | ["debris"] = function() | |
250 | return setmetatable({},{ | |
251 | __index = function(self2,Index2) | |
252 | local RealService = InternalData.RealGame:GetService(Service) | |
253 | local Type2 = type(RealService[Index2]) | |
254 | if Type2 == "function" then | |
255 | if Index2:lower() == "additem" then | |
256 | return function (self,Item,Time) | |
257 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
258 | return RealService:AddItem(Item,Time) | |
259 | end | |
260 | end | |
261 | return function (self,...) return RealService[Index2](RealService,...) end | |
262 | end | |
263 | return RealService[Index2] | |
264 | end; | |
265 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
266 | }) | |
267 | end; | |
268 | ["runservice"] = function() | |
269 | return setmetatable({},{ | |
270 | __index = function(self2,Index2) | |
271 | local RealService = InternalData.RealGame:GetService(Service) | |
272 | local Type2 = type(RealService[Index2]) | |
273 | if Type2 == "function" then | |
274 | return function (self,...) return RealService[Index2](RealService,...) end | |
275 | else | |
276 | local RunServices = { | |
277 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
278 | ["renderstepped"] = function() return RealService["Stepped"] end | |
279 | } | |
280 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
281 | return RealService[Index2] | |
282 | end | |
283 | end; | |
284 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
285 | }) | |
286 | end | |
287 | } | |
288 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
289 | return InternalData.RealGame:GetService(Service) | |
290 | end | |
291 | end | |
292 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
293 | else | |
294 | if game:GetService(Index) then return game:GetService(Index) end | |
295 | return InternalData.RealGame[Index] | |
296 | end | |
297 | end | |
298 | return nil | |
299 | end; | |
300 | __tostring = function(self) return tostring(InternalData.game) end | |
301 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
302 | ||
303 | ||
304 | --SINGING ME REWORK-- | |
305 | ||
306 | local plr = game.Players.LocalPlayer | |
307 | repeat wait() until plr.Character | |
308 | plr = game.Players.LocalPlayer | |
309 | char = plr.Character | |
310 | torso = char.Torso | |
311 | head = char.Head | |
312 | neck = torso.Neck | |
313 | head.face:Destroy() | |
314 | sound = Instance.new("Sound", head) | |
315 | sound.SoundId = "rbxassetid://1571736139" | |
316 | sound.Volume = 0.5 | |
317 | sound:Play() | |
318 | sound.MaxDistance = 10 | |
319 | sound.Looped = true | |
320 | - | flange = ("FlangeSoundEffect",sound) |
320 | + | flange = Instance.new("FlangeSoundEffect",sound) |
321 | plr.Chatted:connect(function(message) | |
322 | if message:sub(1,4) == "Play" then | |
323 | sound:Stop() | |
324 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
325 | sound:Play() | |
326 | end | |
327 | end) |