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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--written by kent911t =D
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local ScreenGui = Instance.new("ScreenGui")
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local TextBox = Instance.new("TextBox")
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local TextButton = Instance.new("TextButton")
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ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
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TextBox.Parent = ScreenGui
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TextBox.BackgroundColor3 = Color3.new(0.529412, 0.529412, 0.529412)
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TextBox.Position = UDim2.new(0, 0, 0, 300)
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TextBox.Size = UDim2.new(0, 200, 0, 50)
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TextBox.Font = Enum.Font.SciFi
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TextBox.FontSize = Enum.FontSize.Size14
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TextButton.Parent = TextBox
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TextButton.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
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TextButton.Position = UDim2.new(0, 200, 0, 0)
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TextButton.Size = UDim2.new(0, 50, 0, 50)
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TextButton.Font = Enum.Font.SciFi
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TextButton.FontSize = Enum.FontSize.Size14
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TextButton.Text = "OK"
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-------------------------
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a=Instance.new("Part", game.Players.LocalPlayer.Character)
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a.Name = "Visualizer"
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a.Anchored = false
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a.CanCollide = false
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a.Size = Vector3.new(0,0,0)
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a.BrickColor = BrickColor.new("Really red")
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a.Material = "Neon"
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b = Instance.new("CylinderMesh")
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b.Parent = a
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we = Instance.new("Weld")
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we.Part0 = a
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we.Part1 = game.Players.LocalPlayer.Character.Torso
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we.C0 = CFrame.new(0, 2.9, 0)*CFrame.fromEulerAnglesXYZ(0, -90, 0)
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we.Parent = a
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c=Instance.new("Part", game.Players.LocalPlayer.Character)
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c.Name = "Visualizer2"
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c.Anchored = false
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c.CanCollide = false
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c.Size = Vector3.new(0,0,0)
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c.BrickColor = BrickColor.new("White")
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c.Material = "Neon"
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d = Instance.new("CylinderMesh")
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d.Parent = c
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we2 = Instance.new("Weld")
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we2.Part0 = c
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we2.Part1 = game.Players.LocalPlayer.Character.Torso
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we2.C0 = CFrame.new(0, 2.9, 0)*CFrame.fromEulerAnglesXYZ(0, -90, 0)
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we2.Parent = c
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e=Instance.new("Part", game.Players.LocalPlayer.Character)
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e.Name = "Bass"
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e.Anchored = false
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e.CanCollide = false
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e.Size = Vector3.new(0,0,0)
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e.BrickColor = BrickColor.new("Royal purple")
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e.Material = "Neon"
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e.Transparency = 1
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f = Instance.new("CylinderMesh")
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f.Parent = e
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we3 = Instance.new("Weld")
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we3.Part0 = e
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we3.Part1 = game.Players.LocalPlayer.Character.Torso
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we3.C0 = CFrame.new(0, 2.9, 0)*CFrame.fromEulerAnglesXYZ(0, -90, 0)
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we3.Parent = e
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function onClicked()
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local id = TextBox.Text
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if a:FindFirstChild("Sound") then
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	a.Sound:Destroy()
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end
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local sou = Instance.new("Sound", a)
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sou.Looped = true
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sou.Pitch = 1
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sou.Volume = 1
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sou.SoundId = ("http://www.roblox.com/asset/?id="..id)
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wait()
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sou:Play()
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end 
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TextButton.MouseButton1Down:connect(onClicked)
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coroutine.resume(coroutine.create(function()
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	game:GetService("RunService").RenderStepped:connect(function()
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		if a:FindFirstChild("Sound") ~= nil then
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		local soundvolume = a.Sound.PlaybackLoudness
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		b.Scale = Vector3.new(soundvolume / 10, 1, soundvolume / 10)
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		d.Scale = Vector3.new(soundvolume / 30, 1.1, soundvolume / 30)
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		f.Scale = Vector3.new(soundvolume / 8, 0.9, soundvolume / 8)
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		if e.Transparency < 1 then
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			e.Transparency = e.Transparency + 0.01
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		end
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		if soundvolume < 150 then
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			a.BrickColor = BrickColor.new("Black")
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			c.BrickColor = BrickColor.new("White")
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		elseif soundvolume >= 500 and soundvolume <= 750 then
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			a.BrickColor = BrickColor.new("White")
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			c.BrickColor = BrickColor.new("Black")
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			e.Transparency = 0
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			elseif soundvolume > 750 then
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			a.BrickColor = BrickColor.random()
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			c.BrickColor = BrickColor.new("White")
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			elseif soundvolume <= 500 and soundvolume >= 150 then
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			a.BrickColor = BrickColor.new("Really red")
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			c.BrickColor = BrickColor.new("White")
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		end
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		else
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			b.Scale = Vector3.new(0.01, 0.01, 0.01)
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			d.Scale = Vector3.new(0.01, 0.01, 0.01)
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			f.Scale = Vector3.new(0.01, 0.01, 0.01)
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		end
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	end)
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end))