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| 1 | --]] | |
| 2 | - | --|| CREATED BY SHACKLUSTER |
| 2 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
| 3 | - | --\\====================================================//-- |
| 3 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | ||
| 8 | ||
| 9 | wait(0.2) | |
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | ||
| 33 | IT = Instance.new | |
| 34 | CF = CFrame.new | |
| 35 | VT = Vector3.new | |
| 36 | RAD = math.rad | |
| 37 | C3 = Color3.new | |
| 38 | UD2 = UDim2.new | |
| 39 | BRICKC = BrickColor.new | |
| 40 | ANGLES = CFrame.Angles | |
| 41 | EULER = CFrame.fromEulerAnglesXYZ | |
| 42 | COS = math.cos | |
| 43 | ACOS = math.acos | |
| 44 | SIN = math.sin | |
| 45 | ASIN = math.asin | |
| 46 | ABS = math.abs | |
| 47 | MRANDOM = math.random | |
| 48 | FLOOR = math.floor | |
| 49 | ||
| 50 | --//=================================\\ | |
| 51 | --|| USEFUL VALUES | |
| 52 | --\\=================================// | |
| 53 | ||
| 54 | Animation_Speed = 3 | |
| 55 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 56 | local Speed = 46 | |
| 57 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 58 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 59 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 60 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 61 | local DAMAGEMULTIPLIER = 1 | |
| 62 | local ANIM = "Idle" | |
| 63 | local ATTACK = false | |
| 64 | local EQUIPPED = false | |
| 65 | local HOLD = false | |
| 66 | local COMBO = 1 | |
| 67 | local Rooted = false | |
| 68 | local SINE = 0 | |
| 69 | local KEYHOLD = false | |
| 70 | local CHANGE = 2 / Animation_Speed | |
| 71 | local WALKINGANIM = false | |
| 72 | local VALUE1 = false | |
| 73 | local VALUE2 = false | |
| 74 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 75 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 76 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 77 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 78 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 79 | WEAPONGUI.Name = "ReaperGUI" | |
| 80 | local Effects = IT("Folder", Character)
| |
| 81 | Effects.Name = "Effects" | |
| 82 | local ANIMATOR = Humanoid.Animator | |
| 83 | local ANIMATE = Character.Animate | |
| 84 | local UNANCHOR = true | |
| 85 | ||
| 86 | --//=================================\\ | |
| 87 | --\\=================================// | |
| 88 | ||
| 89 | ||
| 90 | --//=================================\\ | |
| 91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 92 | --\\=================================// | |
| 93 | ||
| 94 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 95 | ArtificialHB.Name = "ArtificialHB" | |
| 96 | ||
| 97 | script:WaitForChild("ArtificialHB")
| |
| 98 | ||
| 99 | frame = Frame_Speed | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | lastframe = tick() | |
| 104 | script.ArtificialHB:Fire() | |
| 105 | ||
| 106 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 107 | tf = tf + s | |
| 108 | if tf >= frame then | |
| 109 | if allowframeloss then | |
| 110 | script.ArtificialHB:Fire() | |
| 111 | lastframe = tick() | |
| 112 | else | |
| 113 | for i = 1, math.floor(tf / frame) do | |
| 114 | script.ArtificialHB:Fire() | |
| 115 | end | |
| 116 | lastframe = tick() | |
| 117 | end | |
| 118 | if tossremainder then | |
| 119 | tf = 0 | |
| 120 | else | |
| 121 | tf = tf - frame * math.floor(tf / frame) | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | --//=================================\\ | |
| 130 | --|| SOME FUNCTIONS | |
| 131 | --\\=================================// | |
| 132 | ||
| 133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 135 | end | |
| 136 | ||
| 137 | function PositiveAngle(NUMBER) | |
| 138 | if NUMBER >= 0 then | |
| 139 | NUMBER = 0 | |
| 140 | end | |
| 141 | return NUMBER | |
| 142 | end | |
| 143 | ||
| 144 | function NegativeAngle(NUMBER) | |
| 145 | if NUMBER <= 0 then | |
| 146 | NUMBER = 0 | |
| 147 | end | |
| 148 | return NUMBER | |
| 149 | end | |
| 150 | ||
| 151 | function Swait(NUMBER) | |
| 152 | if NUMBER == 0 or NUMBER == nil then | |
| 153 | ArtificialHB.Event:wait() | |
| 154 | else | |
| 155 | for i = 1, NUMBER do | |
| 156 | ArtificialHB.Event:wait() | |
| 157 | end | |
| 158 | end | |
| 159 | end | |
| 160 | ||
| 161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 162 | local NEWMESH = IT(MESH) | |
| 163 | if MESH == "SpecialMesh" then | |
| 164 | NEWMESH.MeshType = MESHTYPE | |
| 165 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 167 | end | |
| 168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 170 | end | |
| 171 | end | |
| 172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 173 | NEWMESH.Scale = SCALE | |
| 174 | NEWMESH.Parent = PARENT | |
| 175 | return NEWMESH | |
| 176 | end | |
| 177 | ||
| 178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 179 | local NEWPART = IT("Part")
| |
| 180 | NEWPART.formFactor = FORMFACTOR | |
| 181 | NEWPART.Reflectance = REFLECTANCE | |
| 182 | NEWPART.Transparency = TRANSPARENCY | |
| 183 | NEWPART.CanCollide = false | |
| 184 | NEWPART.Locked = true | |
| 185 | NEWPART.Anchored = true | |
| 186 | if ANCHOR == false then | |
| 187 | NEWPART.Anchored = false | |
| 188 | end | |
| 189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 190 | NEWPART.Name = NAME | |
| 191 | NEWPART.Size = SIZE | |
| 192 | NEWPART.Position = Torso.Position | |
| 193 | NEWPART.Material = MATERIAL | |
| 194 | NEWPART:BreakJoints() | |
| 195 | NEWPART.Parent = PARENT | |
| 196 | return NEWPART | |
| 197 | end | |
| 198 | ||
| 199 | local function weldBetween(a, b) | |
| 200 | local weldd = Instance.new("ManualWeld")
| |
| 201 | weldd.Part0 = a | |
| 202 | weldd.Part1 = b | |
| 203 | weldd.C0 = CFrame.new() | |
| 204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 205 | weldd.Parent = a | |
| 206 | return weldd | |
| 207 | end | |
| 208 | ||
| 209 | ||
| 210 | function QuaternionFromCFrame(cf) | |
| 211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 212 | local trace = m00 + m11 + m22 | |
| 213 | if trace > 0 then | |
| 214 | local s = math.sqrt(1 + trace) | |
| 215 | local recip = 0.5 / s | |
| 216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 217 | else | |
| 218 | local i = 0 | |
| 219 | if m11 > m00 then | |
| 220 | i = 1 | |
| 221 | end | |
| 222 | if m22 > (i == 0 and m00 or m11) then | |
| 223 | i = 2 | |
| 224 | end | |
| 225 | if i == 0 then | |
| 226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 227 | local recip = 0.5 / s | |
| 228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 229 | elseif i == 1 then | |
| 230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 231 | local recip = 0.5 / s | |
| 232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 233 | elseif i == 2 then | |
| 234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 236 | end | |
| 237 | end | |
| 238 | end | |
| 239 | ||
| 240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 241 | local xs, ys, zs = x + x, y + y, z + z | |
| 242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 243 | local xx = x * xs | |
| 244 | local xy = x * ys | |
| 245 | local xz = x * zs | |
| 246 | local yy = y * ys | |
| 247 | local yz = y * zs | |
| 248 | local zz = z * zs | |
| 249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 250 | end | |
| 251 | ||
| 252 | function QuaternionSlerp(a, b, t) | |
| 253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 254 | local startInterp, finishInterp; | |
| 255 | if cosTheta >= 0.0001 then | |
| 256 | if (1 - cosTheta) > 0.0001 then | |
| 257 | local theta = ACOS(cosTheta) | |
| 258 | local invSinTheta = 1 / SIN(theta) | |
| 259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 260 | finishInterp = SIN(t * theta) * invSinTheta | |
| 261 | else | |
| 262 | startInterp = 1 - t | |
| 263 | finishInterp = t | |
| 264 | end | |
| 265 | else | |
| 266 | if (1 + cosTheta) > 0.0001 then | |
| 267 | local theta = ACOS(-cosTheta) | |
| 268 | local invSinTheta = 1 / SIN(theta) | |
| 269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 270 | finishInterp = SIN(t * theta) * invSinTheta | |
| 271 | else | |
| 272 | startInterp = t - 1 | |
| 273 | finishInterp = t | |
| 274 | end | |
| 275 | end | |
| 276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 277 | end | |
| 278 | ||
| 279 | function Clerp(a, b, t) | |
| 280 | local qa = {QuaternionFromCFrame(a)}
| |
| 281 | local qb = {QuaternionFromCFrame(b)}
| |
| 282 | local ax, ay, az = a.x, a.y, a.z | |
| 283 | local bx, by, bz = b.x, b.y, b.z | |
| 284 | local _t = 1 - t | |
| 285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 286 | end | |
| 287 | ||
| 288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 289 | local frame = IT("Frame")
| |
| 290 | frame.BackgroundTransparency = TRANSPARENCY | |
| 291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 292 | frame.Position = POSITION | |
| 293 | frame.Size = SIZE | |
| 294 | frame.BackgroundColor3 = COLOR | |
| 295 | frame.BorderColor3 = BORDERCOLOR | |
| 296 | frame.Name = NAME | |
| 297 | frame.Parent = PARENT | |
| 298 | return frame | |
| 299 | end | |
| 300 | ||
| 301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 302 | local label = IT("TextLabel")
| |
| 303 | label.BackgroundTransparency = 1 | |
| 304 | label.Size = UD2(1, 0, 1, 0) | |
| 305 | label.Position = UD2(0, 0, 0, 0) | |
| 306 | label.TextColor3 = TEXTCOLOR | |
| 307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 308 | label.TextTransparency = TRANSPARENCY | |
| 309 | label.FontSize = TEXTFONTSIZE | |
| 310 | label.Font = TEXTFONT | |
| 311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 312 | label.TextScaled = false | |
| 313 | label.Text = TEXT | |
| 314 | label.Name = NAME | |
| 315 | label.Parent = PARENT | |
| 316 | return label | |
| 317 | end | |
| 318 | ||
| 319 | function NoOutlines(PART) | |
| 320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 321 | end | |
| 322 | ||
| 323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 324 | local NEWWELD = IT(TYPE) | |
| 325 | NEWWELD.Part0 = PART0 | |
| 326 | NEWWELD.Part1 = PART1 | |
| 327 | NEWWELD.C0 = C0 | |
| 328 | NEWWELD.C1 = C1 | |
| 329 | NEWWELD.Parent = PARENT | |
| 330 | return NEWWELD | |
| 331 | end | |
| 332 | ||
| 333 | local S = IT("Sound")
| |
| 334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 335 | local NEWSOUND = nil | |
| 336 | coroutine.resume(coroutine.create(function() | |
| 337 | NEWSOUND = S:Clone() | |
| 338 | NEWSOUND.Parent = PARENT | |
| 339 | NEWSOUND.Volume = VOLUME | |
| 340 | NEWSOUND.Pitch = PITCH | |
| 341 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 342 | NEWSOUND:play() | |
| 343 | if DOESLOOP == true then | |
| 344 | NEWSOUND.Looped = true | |
| 345 | else | |
| 346 | local REPOSITION = NEWSOUND.AncestryChanged:Connect(function() | |
| 347 | NEWSOUND.Parent = PARENT | |
| 348 | end) | |
| 349 | repeat wait(1) until NEWSOUND.Playing == false | |
| 350 | REPOSITION:disconnect() | |
| 351 | NEWSOUND:remove() | |
| 352 | end | |
| 353 | end)) | |
| 354 | return NEWSOUND | |
| 355 | end | |
| 356 | ||
| 357 | function CFrameFromTopBack(at, top, back) | |
| 358 | local right = top:Cross(back) | |
| 359 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 360 | end | |
| 361 | ||
| 362 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 363 | function WACKYEFFECT(Table) | |
| 364 | local TYPE = (Table.EffectType or "Sphere") | |
| 365 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 366 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 367 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 368 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 369 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 370 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 371 | local ROTATION1 = (Table.RotationX or 0) | |
| 372 | local ROTATION2 = (Table.RotationY or 0) | |
| 373 | local ROTATION3 = (Table.RotationZ or 0) | |
| 374 | local MATERIAL = (Table.Material or "Neon") | |
| 375 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 376 | local TIME = (Table.Time or 45) | |
| 377 | local SOUNDID = (Table.SoundID or nil) | |
| 378 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 379 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 380 | coroutine.resume(coroutine.create(function() | |
| 381 | local PLAYSSOUND = false | |
| 382 | local SOUND = nil | |
| 383 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 384 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 385 | PLAYSSOUND = true | |
| 386 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 387 | end | |
| 388 | EFFECT.Color = COLOR | |
| 389 | local MSH = nil | |
| 390 | if TYPE == "Sphere" then | |
| 391 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 392 | elseif TYPE == "Block" then | |
| 393 | MSH = IT("BlockMesh",EFFECT)
| |
| 394 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 395 | elseif TYPE == "Wave" then | |
| 396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 397 | elseif TYPE == "Ring" then | |
| 398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 399 | elseif TYPE == "Slash" then | |
| 400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 401 | elseif TYPE == "Round Slash" then | |
| 402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 403 | elseif TYPE == "Swirl" then | |
| 404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 405 | elseif TYPE == "Skull" then | |
| 406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 407 | elseif TYPE == "Crystal" then | |
| 408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 409 | end | |
| 410 | if MSH ~= nil then | |
| 411 | local MOVESPEED = nil | |
| 412 | if MOVEDIRECTION ~= nil then | |
| 413 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 414 | end | |
| 415 | local GROWTH = SIZE - ENDSIZE | |
| 416 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 417 | if TYPE == "Block" then | |
| 418 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 419 | else | |
| 420 | EFFECT.CFrame = CFRAME | |
| 421 | end | |
| 422 | for LOOP = 1, TIME+1 do | |
| 423 | Swait() | |
| 424 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 425 | if TYPE == "Wave" then | |
| 426 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 427 | end | |
| 428 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 429 | if TYPE == "Block" then | |
| 430 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 431 | else | |
| 432 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 433 | end | |
| 434 | if MOVEDIRECTION ~= nil then | |
| 435 | local ORI = EFFECT.Orientation | |
| 436 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 437 | EFFECT.Orientation = ORI | |
| 438 | end | |
| 439 | end | |
| 440 | EFFECT.Transparency = 1 | |
| 441 | if PLAYSSOUND == false then | |
| 442 | EFFECT:remove() | |
| 443 | else | |
| 444 | repeat Swait() until SOUND.Playing == false | |
| 445 | EFFECT:remove() | |
| 446 | end | |
| 447 | else | |
| 448 | if PLAYSSOUND == false then | |
| 449 | EFFECT:remove() | |
| 450 | else | |
| 451 | repeat Swait() until SOUND.Playing == false | |
| 452 | EFFECT:remove() | |
| 453 | end | |
| 454 | end | |
| 455 | end)) | |
| 456 | end | |
| 457 | ||
| 458 | function Shatter(Part) | |
| 459 | if Part.Transparency < 1 then | |
| 460 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 461 | Debris:AddItem(SOUNDPART,5) | |
| 462 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 463 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 464 | local SIZESET = SIZE/4 | |
| 465 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 466 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 467 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 468 | for x = 1, math.ceil(XOffset) do | |
| 469 | for y = 1, math.ceil(YOffset) do | |
| 470 | for z = 1, math.ceil(ZOffset) do | |
| 471 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 472 | SHARD.CanCollide = true | |
| 473 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 474 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 475 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 476 | for _, c in pairs(Part:GetChildren()) do | |
| 477 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 478 | c:Clone().Parent = SHARD | |
| 479 | end | |
| 480 | end | |
| 481 | end | |
| 482 | end | |
| 483 | end | |
| 484 | end | |
| 485 | Part:remove() | |
| 486 | end | |
| 487 | ||
| 488 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 489 | function Lightning(Table) | |
| 490 | local Color = Table.Color or C3(1,1,1) | |
| 491 | local StartPos = Table.Start or Torso.Position | |
| 492 | local EndPos = Table.End or Mouse.Hit.p | |
| 493 | local SegmentLength = Table.SegmentL or 2 | |
| 494 | local Thickness = Table.Thickness or 0.1 | |
| 495 | local Dissapear = Table.DoesFade or false | |
| 496 | local Parent = Table.Ignore or Character | |
| 497 | local MaxDist = Table.MaxDist or 400 | |
| 498 | local Branches = Table.Branches or false | |
| 499 | local Thicken = Table.Thicken or false | |
| 500 | local FadeTime = Table.FadeTime or 15 | |
| 501 | local FadeIn = Table.FadeIn or false | |
| 502 | local Material = Table.Material or "Neon" | |
| 503 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 504 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 505 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 506 | LIGHTNINGMODEL.Name = "Lightning" | |
| 507 | local LastBolt = nil | |
| 508 | for E = 1, DISTANCE do | |
| 509 | local ExtraSize = 0 | |
| 510 | if Thicken == true then | |
| 511 | ExtraSize = (DISTANCE-E)/15 | |
| 512 | end | |
| 513 | local TRANSPARENCY = 0 | |
| 514 | if FadeIn == true then | |
| 515 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 516 | if TRANSPARENCY < 0 then | |
| 517 | TRANSPARENCY = 0 | |
| 518 | end | |
| 519 | end | |
| 520 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 521 | PART.Color = Color | |
| 522 | MakeForm(PART,"Cyl") | |
| 523 | if LastBolt == nil then | |
| 524 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 525 | else | |
| 526 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 527 | end | |
| 528 | LastBolt = PART | |
| 529 | if Branches == true and E < (DISTANCE-5) then | |
| 530 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 531 | if CHOICE == 1 then | |
| 532 | local LASTBRANCH = nil | |
| 533 | for i = 1, MRANDOM(2,5) do | |
| 534 | local ExtraSize2 = 0 | |
| 535 | if Thicken == true then | |
| 536 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 537 | end | |
| 538 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 539 | PART.Color = Color | |
| 540 | MakeForm(PART,"Cyl") | |
| 541 | if LASTBRANCH == nil then | |
| 542 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 543 | else | |
| 544 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 545 | end | |
| 546 | LASTBRANCH = PART | |
| 547 | end | |
| 548 | end | |
| 549 | end | |
| 550 | end | |
| 551 | if Dissapear == true then | |
| 552 | coroutine.resume(coroutine.create(function() | |
| 553 | for i = 1, FadeTime do | |
| 554 | Swait() | |
| 555 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 556 | if c.ClassName == "Part" then | |
| 557 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 558 | end | |
| 559 | end | |
| 560 | end | |
| 561 | LIGHTNINGMODEL:remove() | |
| 562 | end)) | |
| 563 | elseif Dissapear == false then | |
| 564 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 565 | end | |
| 566 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 567 | end | |
| 568 | ||
| 569 | function MakeForm(PART,TYPE) | |
| 570 | if TYPE == "Cyl" then | |
| 571 | local MSH = IT("CylinderMesh",PART)
| |
| 572 | elseif TYPE == "Ball" then | |
| 573 | local MSH = IT("SpecialMesh",PART)
| |
| 574 | MSH.MeshType = "Sphere" | |
| 575 | elseif TYPE == "Wedge" then | |
| 576 | local MSH = IT("SpecialMesh",PART)
| |
| 577 | MSH.MeshType = "Wedge" | |
| 578 | end | |
| 579 | end | |
| 580 | ||
| 581 | Debris = game:GetService("Debris")
| |
| 582 | ||
| 583 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 584 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 585 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 586 | end | |
| 587 | ||
| 588 | function turnto(position) | |
| 589 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 590 | end | |
| 591 | ||
| 592 | --//=================================\\ | |
| 593 | --|| WEAPON CREATION | |
| 594 | --\\=================================// | |
| 595 | ||
| 596 | local BASECOLOR = C3(50/255, 25/255, 25/255) | |
| 597 | local BONE = script.SpinePart | |
| 598 | BONE.Parent = nil | |
| 599 | ||
| 600 | Head:ClearAllChildren() | |
| 601 | ||
| 602 | for _, c in pairs(Character:GetChildren()) do | |
| 603 | if script:FindFirstChild(c.Name) then | |
| 604 | local Part = script[c.Name] | |
| 605 | Part.Parent = Character | |
| 606 | Part.Base.Anchored = false | |
| 607 | Part:SetPrimaryPartCFrame(c.CFrame) | |
| 608 | weldBetween(c,Part.Base) | |
| 609 | c.Transparency = 1 | |
| 610 | for _, e in pairs(Part:GetChildren()) do | |
| 611 | if e:IsA("BasePart") then
| |
| 612 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 613 | end | |
| 614 | end | |
| 615 | end | |
| 616 | end | |
| 617 | ||
| 618 | local SCYTHE = script.ThrowScythe | |
| 619 | SCYTHE.Parent = nil | |
| 620 | ||
| 621 | local GUN = script.Gun | |
| 622 | GUN.Parent = Character | |
| 623 | GUN.Grip.Anchored = false | |
| 624 | GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0)) | |
| 625 | local GRIP = weldBetween(RightArm,GUN.Grip) | |
| 626 | ||
| 627 | local TAIL = {}
| |
| 628 | local LASTPART = Torso | |
| 629 | local SIZE = BONE.Size | |
| 630 | for i = 1, 16 do | |
| 631 | local PART = BONE:Clone() | |
| 632 | PART.Anchored = false | |
| 633 | PART.Parent = Character | |
| 634 | PART.Size = SIZE*((19-i)/10)/1.25 | |
| 635 | if LASTPART == Torso then | |
| 636 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
| |
| 637 | LASTPART = PART | |
| 638 | table.insert(TAIL,WELD) | |
| 639 | else | |
| 640 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
| |
| 641 | LASTPART = PART | |
| 642 | table.insert(TAIL,WELD) | |
| 643 | end | |
| 644 | end | |
| 645 | RightLeg:remove() | |
| 646 | LeftLeg:remove() | |
| 647 | Torso.Transparency = 1 | |
| 648 | Head.Transparency = 1 | |
| 649 | ||
| 650 | Humanoid.DisplayDistanceType = "None" | |
| 651 | ||
| 652 | Humanoid.HipHeight = 2 | |
| 653 | ||
| 654 | local SKILLFONT = "Antique" | |
| 655 | local SKILLTEXTSIZE = 7 | |
| 656 | ||
| 657 | Humanoid.Died:connect(function() | |
| 658 | workspace:ClearAllChildren() | |
| 659 | end) | |
| 660 | ||
| 661 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 662 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 663 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 664 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 665 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 666 | ||
| 667 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 668 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 669 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 670 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 671 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 672 | ||
| 673 | --//=================================\\ | |
| 674 | --|| DAMAGING | |
| 675 | --\\=================================// | |
| 676 | ||
| 677 | function ApplyDamage(Humanoid,Damage) | |
| 678 | Damage = Damage * DAMAGEMULTIPLIER | |
| 679 | if Humanoid.Health ~= 0 then | |
| 680 | Humanoid.Health = Humanoid.Health - Damage | |
| 681 | end | |
| 682 | end | |
| 683 | ||
| 684 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
| 685 | local CHILDREN = workspace:GetDescendants() | |
| 686 | for index, CHILD in pairs(CHILDREN) do | |
| 687 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 688 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 689 | if HUM then | |
| 690 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 691 | if TORSO then | |
| 692 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 693 | if INSTAKILL == true then | |
| 694 | CHILD:BreakJoints() | |
| 695 | if OPTION ~= nil then | |
| 696 | Kill(CHILD,OPTION) | |
| 697 | end | |
| 698 | else | |
| 699 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 700 | ApplyDamage(HUM,DMG) | |
| 701 | end | |
| 702 | if FLING ~= 0 then | |
| 703 | for _, c in pairs(CHILD:GetChildren()) do | |
| 704 | if c:IsA("BasePart") then
| |
| 705 | local bv = Instance.new("BodyVelocity")
| |
| 706 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 707 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 708 | bv.Parent = c | |
| 709 | Debris:AddItem(bv,0.05) | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | end | |
| 718 | end | |
| 719 | ||
| 720 | function Kill(Victim,Fire) | |
| 721 | coroutine.resume(coroutine.create(function() | |
| 722 | local NIL = script.TotalNil:Clone() | |
| 723 | NIL.Parent = Victim | |
| 724 | NIL.Disabled = false | |
| 725 | if Fire ~= true then | |
| 726 | Victim:BreakJoints() | |
| 727 | for _, c in pairs(Victim:GetChildren()) do | |
| 728 | if c:IsA("BasePart") then
| |
| 729 | c.Anchored = true | |
| 730 | end | |
| 731 | end | |
| 732 | for _, c in pairs(Victim:GetChildren()) do | |
| 733 | if c:IsA("BasePart") then
| |
| 734 | Shatter(c) | |
| 735 | end | |
| 736 | end | |
| 737 | else | |
| 738 | Victim:BreakJoints() | |
| 739 | local FIRES = {}
| |
| 740 | for _, e in pairs(Victim:GetDescendants()) do | |
| 741 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
| |
| 742 | e.Transparency = 1 | |
| 743 | e:ClearAllChildren() | |
| 744 | local FIRE = script.HellFire:Clone() | |
| 745 | FIRE.Parent = e | |
| 746 | FIRE.Enabled = true | |
| 747 | table.insert(FIRES,FIRE) | |
| 748 | elseif e.ClassName == "Decal" then | |
| 749 | e:remove() | |
| 750 | end | |
| 751 | end | |
| 752 | for i = 1, 50 do | |
| 753 | Victim:BreakJoints() | |
| 754 | wait() | |
| 755 | end | |
| 756 | for i = 1, #FIRES do | |
| 757 | FIRES[i].Enabled = false | |
| 758 | end | |
| 759 | wait(1.1) | |
| 760 | Victim:remove() | |
| 761 | end | |
| 762 | end)) | |
| 763 | end | |
| 764 | ||
| 765 | --//=================================\\ | |
| 766 | --|| ATTACK FUNCTIONS AND STUFF | |
| 767 | --\\=================================// | |
| 768 | ||
| 769 | function Bullet() | |
| 770 | ATTACK = true | |
| 771 | Rooted = false | |
| 772 | local GYRO = IT("BodyGyro",RootPart)
| |
| 773 | GYRO.D = 750 | |
| 774 | GYRO.P = 20000 | |
| 775 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 776 | local LOCKED = true | |
| 777 | local SHOT = false | |
| 778 | coroutine.resume(coroutine.create(function() | |
| 779 | for i=0, 1, 0.1 / Animation_Speed do | |
| 780 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 781 | Swait() | |
| 782 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 783 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 784 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 785 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 786 | end | |
| 787 | LOCKED = false | |
| 788 | SHOT = true | |
| 789 | repeat | |
| 790 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 791 | Swait() | |
| 792 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 794 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 795 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 796 | until HOLD == false and SHOT == false | |
| 797 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 798 | Swait() | |
| 799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 803 | end | |
| 804 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 805 | Swait() | |
| 806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 810 | end | |
| 811 | GYRO:remove() | |
| 812 | ATTACK = false | |
| 813 | Rooted = false | |
| 814 | end)) | |
| 815 | repeat wait() until LOCKED == false | |
| 816 | repeat | |
| 817 | SHOT = true | |
| 818 | wait(0.2) | |
| 819 | SHOT = false | |
| 820 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 821 | local HIT = BULLET.Hit | |
| 822 | local HITPOS = BULLET.End | |
| 823 | if HIT then | |
| 824 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 825 | Kill(HIT.Parent) | |
| 826 | end | |
| 827 | end | |
| 828 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
| |
| 829 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
| |
| 830 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 831 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 832 | until HOLD == false | |
| 833 | end | |
| 834 | ||
| 835 | function ScytheThrow() | |
| 836 | ATTACK = true | |
| 837 | Rooted = false | |
| 838 | local GYRO = IT("BodyGyro",RootPart)
| |
| 839 | GYRO.D = 750 | |
| 840 | GYRO.P = 20000 | |
| 841 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 842 | local BLADE = SCYTHE:Clone() | |
| 843 | CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false) | |
| 844 | BLADE.Parent = Effects | |
| 845 | BLADE.Anchored = false | |
| 846 | BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0)) | |
| 847 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
| |
| 848 | for i=1, 25 do | |
| 849 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 850 | Swait() | |
| 851 | BLADE.Transparency = BLADE.Transparency - 1/25 | |
| 852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 856 | end | |
| 857 | for _, c in pairs(BLADE:GetDescendants()) do | |
| 858 | if c.ClassName == "ParticleEmitter" then | |
| 859 | c.Enabled = true | |
| 860 | end | |
| 861 | end | |
| 862 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 863 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 864 | Swait() | |
| 865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 869 | end | |
| 870 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 871 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 872 | Swait() | |
| 873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 877 | end | |
| 878 | coroutine.resume(coroutine.create(function() | |
| 879 | WELD:remove() | |
| 880 | BLADE.Anchored = true | |
| 881 | BLADE.Orientation = VT(0,BLADE.Orientation.Y,90) | |
| 882 | local DISSAPEAR = false | |
| 883 | local TOPOS = nil | |
| 884 | local TARGET = nil | |
| 885 | coroutine.resume(coroutine.create(function() | |
| 886 | local ORI = BLADE.Orientation.Y | |
| 887 | repeat | |
| 888 | wait() | |
| 889 | ORI = BLADE.Orientation.Y | |
| 890 | if TOPOS == nil then | |
| 891 | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
| 892 | else | |
| 893 | BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
| 894 | if TARGET ~= nil then | |
| 895 | if (BLADE.Position - TARGET.Position).Magnitude < 5 then | |
| 896 | Kill(TARGET.Parent,true) | |
| 897 | TARGET = nil | |
| 898 | end | |
| 899 | end | |
| 900 | if (BLADE.Position - TOPOS).Magnitude < 5 then | |
| 901 | TOPOS = nil | |
| 902 | end | |
| 903 | end | |
| 904 | ORI = BLADE.Orientation.Y | |
| 905 | until DISSAPEAR == true | |
| 906 | for i = 1, 35 do | |
| 907 | wait() | |
| 908 | ORI = BLADE.Orientation.Y | |
| 909 | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) | |
| 910 | BLADE.Transparency = BLADE.Transparency + 1/35 | |
| 911 | ORI = BLADE.Orientation.Y | |
| 912 | end | |
| 913 | for _, c in pairs(BLADE:GetDescendants()) do | |
| 914 | if c.ClassName == "ParticleEmitter" then | |
| 915 | c.Enabled = false | |
| 916 | end | |
| 917 | end | |
| 918 | Debris:AddItem(BLADE,5) | |
| 919 | end)) | |
| 920 | TOPOS = RootPart.CFrame*CF(0,-3,-15).p | |
| 921 | for i = 1, 7 do | |
| 922 | wait(1) | |
| 923 | local DISTANCE = 100 | |
| 924 | local HUMAN = nil | |
| 925 | for _, c in pairs(workspace:GetChildren()) do | |
| 926 | if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
| |
| 927 | local HUM = c:FindFirstChildOfClass("Humanoid")
| |
| 928 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 929 | if TORSO and HUM.Health > 0 then | |
| 930 | if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then | |
| 931 | DISTANCE = (TORSO.Position - BLADE.Position).Magnitude | |
| 932 | TARGET = TORSO | |
| 933 | HUMAN = HUM | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | end | |
| 938 | if TARGET then | |
| 939 | TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p | |
| 940 | local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 941 | if HITFLOOR then | |
| 942 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
| |
| 943 | end | |
| 944 | end | |
| 945 | repeat wait(1) until TOPOS == nil | |
| 946 | end | |
| 947 | DISSAPEAR = true | |
| 948 | end)) | |
| 949 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 950 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 951 | Swait() | |
| 952 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 956 | end | |
| 957 | GYRO:remove() | |
| 958 | ATTACK = false | |
| 959 | Rooted = false | |
| 960 | end | |
| 961 | ||
| 962 | function FingerMagic() | |
| 963 | ATTACK = true | |
| 964 | Rooted = false | |
| 965 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 966 | Swait() | |
| 967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 971 | end | |
| 972 | for i=0, 1, 0.1 / Animation_Speed do | |
| 973 | Swait() | |
| 974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 978 | end | |
| 979 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 980 | for i = 1, 5 do | |
| 981 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
| |
| 982 | end | |
| 983 | CreateSound(217767125, LeftArm, 10, 1, false) | |
| 984 | coroutine.resume(coroutine.create(function() | |
| 985 | local EXPLODED = false | |
| 986 | for i = 1, 3 do | |
| 987 | coroutine.resume(coroutine.create(function() | |
| 988 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 989 | if HITFLOOR then | |
| 990 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
| 991 | for i = 1, 35 do | |
| 992 | wait() | |
| 993 | for _, c in pairs(workspace:GetChildren()) do | |
| 994 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
| |
| 995 | local HUM = c:FindFirstChildOfClass("Humanoid")
| |
| 996 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 997 | if TORSO and HUM.Health > 0 then | |
| 998 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
| 999 | EXPLODED = true | |
| 1000 | coroutine.resume(coroutine.create(function() | |
| 1001 | for i = 1, 15 do | |
| 1002 | ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
| 1003 | wait(0.2) | |
| 1004 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 1005 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 1006 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
| |
| 1007 | end | |
| 1008 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 1009 | wait(1) | |
| 1010 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
| |
| 1011 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1012 | PART.CFrame = CFRAME*CF(0,10,0) | |
| 1013 | Debris:AddItem(PART,10) | |
| 1014 | local PARTICLES = script.Explode:Clone() | |
| 1015 | PARTICLES.Parent = PART | |
| 1016 | PARTICLES:Emit(500) | |
| 1017 | ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
| 1018 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 1019 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1020 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1021 | end)) | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | if EXPLODED == true then | |
| 1027 | break | |
| 1028 | end | |
| 1029 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
| 1030 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 1031 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 1032 | end | |
| 1033 | end | |
| 1034 | end)) | |
| 1035 | end | |
| 1036 | end)) | |
| 1037 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1038 | Swait() | |
| 1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1043 | end | |
| 1044 | ATTACK = false | |
| 1045 | Rooted = false | |
| 1046 | end | |
| 1047 | ||
| 1048 | function PainlessRain() | |
| 1049 | ATTACK = true | |
| 1050 | Rooted = true | |
| 1051 | local SPOTS = {}
| |
| 1052 | local BULLETS = 0 | |
| 1053 | repeat | |
| 1054 | BULLETS = BULLETS + 1 | |
| 1055 | for i = 1, 15 do | |
| 1056 | Swait() | |
| 1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1061 | end | |
| 1062 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 1063 | until KEYHOLD == false | |
| 1064 | for i = 1, BULLETS do | |
| 1065 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1066 | Swait() | |
| 1067 | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1072 | end | |
| 1073 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 1074 | table.insert(SPOTS,HITPOS) | |
| 1075 | CreateSound(145080998, GUN.Barrel, 2, 1, false) | |
| 1076 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 1077 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1078 | Swait() | |
| 1079 | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1084 | end | |
| 1085 | end | |
| 1086 | coroutine.resume(coroutine.create(function() | |
| 1087 | for i = 1, #SPOTS do | |
| 1088 | wait(0.1) | |
| 1089 | coroutine.resume(coroutine.create(function() | |
| 1090 | local SPOT = SPOTS[i] | |
| 1091 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
| |
| 1092 | local POSITION = BOLT.Pos | |
| 1093 | ApplyAoE(POSITION,75/2,0,0,350,true) | |
| 1094 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 1095 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
| |
| 1096 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 1097 | end)) | |
| 1098 | end | |
| 1099 | end)) | |
| 1100 | ATTACK = false | |
| 1101 | Rooted = false | |
| 1102 | end | |
| 1103 | ||
| 1104 | function ShadowRush() | |
| 1105 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1106 | if HITFLOOR then | |
| 1107 | ATTACK = true | |
| 1108 | Rooted = true | |
| 1109 | local A = false | |
| 1110 | coroutine.resume(coroutine.create(function() | |
| 1111 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1112 | Swait() | |
| 1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1117 | end | |
| 1118 | A = true | |
| 1119 | repeat | |
| 1120 | Swait() | |
| 1121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1125 | until ATTACK == false | |
| 1126 | end)) | |
| 1127 | repeat wait() until A == true | |
| 1128 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15)) | |
| 1129 | ZONE.Color = C3(0,0,0) | |
| 1130 | MakeForm(ZONE,"Cyl") | |
| 1131 | ZONE.CFrame = CF(HITPOS) | |
| 1132 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
| 1133 | for i =1, 45 do | |
| 1134 | Swait() | |
| 1135 | AURA.Volume = AURA.Volume + 10/45 | |
| 1136 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
| 1137 | ZONE.Size = ZONE.Size + VT(0.3,0,0.3) | |
| 1138 | end | |
| 1139 | local SIZE = ZONE.Size | |
| 1140 | local BARRAGE = true | |
| 1141 | local ZAPS = {224339201,168586621,168586586}
| |
| 1142 | coroutine.resume(coroutine.create(function() | |
| 1143 | local LOOP = 0 | |
| 1144 | repeat | |
| 1145 | Swait() | |
| 1146 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
| |
| 1147 | AURA.Parent = ZONE | |
| 1148 | LOOP = LOOP + 1 | |
| 1149 | if MRANDOM(1,15) == 1 then | |
| 1150 | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) | |
| 1151 | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) | |
| 1152 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
| |
| 1153 | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1154 | end | |
| 1155 | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) | |
| 1156 | until BARRAGE == false | |
| 1157 | for i = 1, 35 do | |
| 1158 | Swait() | |
| 1159 | --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
| |
| 1160 | AURA.Parent = ZONE | |
| 1161 | LOOP = LOOP + 1 | |
| 1162 | if MRANDOM(1,15) == 1 then | |
| 1163 | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) | |
| 1164 | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) | |
| 1165 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
| |
| 1166 | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1167 | end | |
| 1168 | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) | |
| 1169 | end | |
| 1170 | for i =1, 45 do | |
| 1171 | Swait() | |
| 1172 | AURA.Volume = AURA.Volume - 10/45 | |
| 1173 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
| 1174 | ZONE.Size = ZONE.Size - VT(0.3,0,0.3) | |
| 1175 | end | |
| 1176 | Debris:AddItem(ZONE,10) | |
| 1177 | end)) | |
| 1178 | repeat | |
| 1179 | wait(0.25) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10)) | |
| 1182 | BLOD.Color = C3(0,0,0) | |
| 1183 | MakeForm(BLOD,"Cyl") | |
| 1184 | local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p) | |
| 1185 | BLOD.CFrame = DIRECTION | |
| 1186 | for i = 1, 40 do | |
| 1187 | Swait() | |
| 1188 | BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6) | |
| 1189 | end | |
| 1190 | local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z) | |
| 1191 | BLOD.CFrame = CF(BLOD.Position,TOPOS) | |
| 1192 | local DISTANCE = 15 | |
| 1193 | for i = 1, 500 do | |
| 1194 | Swait() | |
| 1195 | BLOD.CFrame = BLOD.CFrame * CF(0,0,-1) | |
| 1196 | DISTANCE = (BLOD.Position-TOPOS).Magnitude | |
| 1197 | if DISTANCE <= 2 then | |
| 1198 | break | |
| 1199 | end | |
| 1200 | end | |
| 1201 | ApplyAoE(BLOD.Position,15,0,0,50,true,true) | |
| 1202 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
| |
| 1203 | Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
| |
| 1204 | for i = 1, 45 do | |
| 1205 | Swait() | |
| 1206 | BLOD.Size = BLOD.Size + VT(0.25,0,0.25) | |
| 1207 | BLOD.Transparency = BLOD.Transparency + 1/45 | |
| 1208 | end | |
| 1209 | BLOD:remove() | |
| 1210 | end)) | |
| 1211 | until KEYHOLD == false | |
| 1212 | BARRAGE = false | |
| 1213 | ATTACK = false | |
| 1214 | Rooted = false | |
| 1215 | end | |
| 1216 | end | |
| 1217 | ||
| 1218 | function AttackTemplate() | |
| 1219 | ATTACK = true | |
| 1220 | Rooted = false | |
| 1221 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1227 | end | |
| 1228 | ATTACK = false | |
| 1229 | Rooted = false | |
| 1230 | end | |
| 1231 | ||
| 1232 | --//=================================\\ | |
| 1233 | --|| MISC | |
| 1234 | --\\=================================// | |
| 1235 | ||
| 1236 | function TAUNT1() | |
| 1237 | ATTACK = true | |
| 1238 | Rooted = false | |
| 1239 | CreateSound(865772398, Torso, 6, 1, false) | |
| 1240 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1246 | end | |
| 1247 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1248 | Swait() | |
| 1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1253 | end | |
| 1254 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1255 | Swait() | |
| 1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1260 | end | |
| 1261 | ATTACK = false | |
| 1262 | Rooted = false | |
| 1263 | end | |
| 1264 | ||
| 1265 | function TAUNT2() | |
| 1266 | ATTACK = true | |
| 1267 | Rooted = false | |
| 1268 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1269 | Swait() | |
| 1270 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1274 | end | |
| 1275 | ATTACK = false | |
| 1276 | Rooted = false | |
| 1277 | end | |
| 1278 | ||
| 1279 | function EMOTE() | |
| 1280 | ATTACK = true | |
| 1281 | Rooted = false | |
| 1282 | local LOOP = 0 | |
| 1283 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1284 | Swait() | |
| 1285 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1286 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1287 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1288 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1289 | end | |
| 1290 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1291 | Swait() | |
| 1292 | LOOP = LOOP + 1 | |
| 1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1297 | end | |
| 1298 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1299 | Swait() | |
| 1300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1304 | end | |
| 1305 | ATTACK = false | |
| 1306 | Rooted = false | |
| 1307 | end | |
| 1308 | ||
| 1309 | --//=================================\\ | |
| 1310 | --|| ASSIGN THINGS TO KEYS | |
| 1311 | --\\=================================// | |
| 1312 | ||
| 1313 | function MouseDown(Mouse) | |
| 1314 | HOLD = true | |
| 1315 | if ATTACK == false then | |
| 1316 | Bullet() | |
| 1317 | end | |
| 1318 | end | |
| 1319 | ||
| 1320 | function MouseUp(Mouse) | |
| 1321 | HOLD = false | |
| 1322 | end | |
| 1323 | ||
| 1324 | function KeyDown(Key) | |
| 1325 | KEYHOLD = true | |
| 1326 | if Key == "z" and ATTACK == false then | |
| 1327 | ScytheThrow() | |
| 1328 | end | |
| 1329 | ||
| 1330 | if Key == "b" and ATTACK == false then | |
| 1331 | FingerMagic() | |
| 1332 | end | |
| 1333 | ||
| 1334 | if Key == "c" and ATTACK == false then | |
| 1335 | PainlessRain() | |
| 1336 | end | |
| 1337 | ||
| 1338 | if Key == "v" and ATTACK == false then | |
| 1339 | ShadowRush() | |
| 1340 | end | |
| 1341 | ||
| 1342 | if Key == "x" and ATTACK == false then | |
| 1343 | end | |
| 1344 | ||
| 1345 | if Key == "t" and ATTACK == false then | |
| 1346 | TAUNT1() | |
| 1347 | end | |
| 1348 | ||
| 1349 | if Key == "p" and ATTACK == false then | |
| 1350 | EMOTE() | |
| 1351 | end | |
| 1352 | end | |
| 1353 | ||
| 1354 | function KeyUp(Key) | |
| 1355 | KEYHOLD = false | |
| 1356 | end | |
| 1357 | ||
| 1358 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1359 | MouseDown(NEWKEY) | |
| 1360 | end) | |
| 1361 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1362 | MouseUp(NEWKEY) | |
| 1363 | end) | |
| 1364 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1365 | KeyDown(NEWKEY) | |
| 1366 | end) | |
| 1367 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1368 | KeyUp(NEWKEY) | |
| 1369 | end) | |
| 1370 | ||
| 1371 | --//=================================\\ | |
| 1372 | --\\=================================// | |
| 1373 | ||
| 1374 | function unanchor() | |
| 1375 | if UNANCHOR == true then | |
| 1376 | for _, c in pairs(Character:GetDescendants()) do | |
| 1377 | if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
| |
| 1378 | c.Anchored = false | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | ||
| 1384 | --//=================================\\ | |
| 1385 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1386 | --\\=================================// | |
| 1387 | ||
| 1388 | Humanoid.Changed:connect(function(Jump) | |
| 1389 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1390 | Humanoid.Jump = false | |
| 1391 | end | |
| 1392 | end) | |
| 1393 | ||
| 1394 | sick.AncestryChanged:Connect(function() | |
| 1395 | sick.Parent = Character | |
| 1396 | end) | |
| 1397 | ||
| 1398 | while true do | |
| 1399 | Swait() | |
| 1400 | script.Parent = WEAPONGUI | |
| 1401 | ANIMATE.Parent = nil | |
| 1402 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1403 | v:Stop(); | |
| 1404 | end | |
| 1405 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1406 | Humanoid = IT("Humanoid",Character)
| |
| 1407 | end | |
| 1408 | Humanoid.HipHeight = 5 | |
| 1409 | SINE = SINE + CHANGE | |
| 1410 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1411 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1412 | if ATTACK == false then | |
| 1413 | if TORSOVELOCITY < 1 then | |
| 1414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1418 | elseif TORSOVELOCITY > 1 then | |
| 1419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1423 | end | |
| 1424 | end | |
| 1425 | for E = 1, #TAIL do | |
| 1426 | TAIL[E].Parent.Parent = Character | |
| 1427 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 1428 | end | |
| 1429 | unanchor() | |
| 1430 | Humanoid.MaxHealth = "inf" | |
| 1431 | Humanoid.Health = "inf" | |
| 1432 | if Rooted == false then | |
| 1433 | Disable_Jump = false | |
| 1434 | Humanoid.WalkSpeed = Speed | |
| 1435 | elseif Rooted == true then | |
| 1436 | Disable_Jump = true | |
| 1437 | Humanoid.WalkSpeed = 0 | |
| 1438 | end | |
| 1439 | for _, c in pairs(Character:GetChildren()) do | |
| 1440 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1441 | c.Material = "Neon" | |
| 1442 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1443 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1444 | end | |
| 1445 | c.Color = C3(0,0,0) | |
| 1446 | if c == Head then | |
| 1447 | if c:FindFirstChild("face") then
| |
| 1448 | c.face:remove() | |
| 1449 | end | |
| 1450 | end | |
| 1451 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1452 | c:remove() | |
| 1453 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1454 | c:remove() | |
| 1455 | end | |
| 1456 | end | |
| 1457 | sick.SoundId = "rbxassetid://292773785" | |
| 1458 | sick.Looped = true | |
| 1459 | sick.Pitch = 1 | |
| 1460 | sick.Volume = 1.5 | |
| 1461 | sick.Playing = true | |
| 1462 | sick.Parent = Character | |
| 1463 | --refit() | |
| 1464 | Humanoid.Name = "Grim" | |
| 1465 | Humanoid.PlatformStand = false | |
| 1466 | end | |
| 1467 | ||
| 1468 | --//=================================\\ | |
| 1469 | --\\=================================// | |
| 1470 | ||
| 1471 | ||
| 1472 | ||
| 1473 | ||
| 1474 | ||
| 1475 | --//====================================================\\-- | |
| 1476 | --|| END OF SCRIPT | |
| 1477 | --\\====================================================//-- |