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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12-
local plr = S.Players.LocalPlayer
12+
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25-
local mouse = plr:GetMouse()
25+
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
84
-- Created by Nebula_Zorua. Credit to Shack for the idea --
85
-- Dominus Corona Australis --
86
-- Nos viles. --
87
-- Nos mos probabiliter ut oblivioni tradatur C annis. --
88
-- So cur nos efficere conatur mutare mundi? --
89
-- Et sic ducunt ad nihil. --
90
-- Discord: Nebula the Zorua#6969
91
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
92
93
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
94
95
local plr = owner
96
local char = plr.Character
97
local PlayerGUI = plr:FindFirstChildOfClass'PlayerGui'
98
local hum = char:FindFirstChildOfClass'Humanoid'
99
local rarm = char["Right Arm"]
100
local larm= char["Left Arm"]
101
local rleg= char["Right Leg"]
102
local lleg = char["Left Leg"]	
103
local root = char:FindFirstChild'HumanoidRootPart'
104
local torso = char.Torso
105
local head = char.Head
106
local runService = S.RunService
107
local blackholeActive = false
108
local PaintBody = BrickColor.new'Navy blue'
109
hum.DisplayDistanceType = "None"
110
hum.Name = "CoronaAustralis"
111
local Taunts = {
112
	907329893,
113
	907330103,
114
	907332856,
115
	907329532,
116
	907333294
117
}
118
local I = Instance.new;
119
local CN = CFrame.new;
120
local V3 = Vector3.new;
121
local CA = CFrame.Angles;
122
local UD2 = UDim2.new;
123
local C3 = Color3.new;
124
local COS = math.cos;
125
local SIN = math.sin;
126
local RAD = math.rad;
127
local FLOOR = math.floor;
128
local RANDOM = math.random;
129
local R3 = Region3.new;
130
131
local WEAPONGUI = I("ScreenGui", PlayerGUI)
132
WEAPONGUI.Name = "Weapon GUI"
133
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
134
135
-- // FUNCTIONS \\ --
136
function SOUND(id,parent,pitch,volume,looped)
137
	local SOUND = I("Sound")
138
	SOUND.SoundId = id;
139
	SOUND.Parent = parent or torso
140
	SOUND.Pitch = pitch or 1
141
	SOUND.Looped = looped or false
142
	SOUND.Volume = volume or 1
143
	return SOUND;
144
end
145
146
147
function FRAME(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
148
	local frame = I("Frame")
149
	frame.BackgroundTransparency = TRANSPARENCY
150
	frame.BorderSizePixel = BORDERSIZEPIXEL
151
	frame.Position = POSITION
152
	frame.Size = SIZE
153
	frame.BackgroundColor3 = COLOR
154
	frame.BorderColor3 = BORDERCOLOR
155
	frame.Name = NAME
156
	frame.Parent = PARENT
157
	return frame
158
end
159
160
function LABEL(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
161
	local label = I("TextLabel")
162
	label.BackgroundTransparency = 1
163
	label.Size = UD2(1, 0, 1, 0)
164
	label.Position = UD2(0, 0, 0, 0)
165
	label.TextColor3 = TEXTCOLOR
166
	label.TextStrokeTransparency = STROKETRANSPARENCY
167
	label.TextTransparency = TRANSPARENCY
168
	label.FontSize = TEXTFONTSIZE
169
	label.Font = TEXTFONT
170
	label.BorderSizePixel = BORDERSIZEPIXEL
171
	label.TextScaled = false
172
	label.Text = TEXT
173
	label.Name = NAME
174
	label.Parent = PARENT
175
	return label
176
end
177
178
function FX(id,parent,pitch,volume)
179
	return coroutine.wrap(function()
180
		local FX = SOUND(id,parent,pitch,volume)
181
		FX:Play()
182
		repeat wait() until FX.IsLoaded
183
		S.Debris:AddItem(FX,FX.TimeLength+1)
184
	end)()
185
	
186
end
187
188
function WELDBETWEEN(a, b)
189
    local weldd = Instance.new("ManualWeld")
190
    weldd.Part0 = a
191
    weldd.Part1 = b
192
    weldd.C0 = CFrame.new()
193
    weldd.C1 = b.CFrame:inverse() * a.CFrame
194
    weldd.Parent = a
195
    return weldd
196
end
197
198
function POINTATCELESTIALBODY(body)
199
	assert(body == 'Sun' or body == 'Moon',"Celestial body has to be Sun or Moon!")
200
	if(body == 'Sun')then
201
		return CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
202
	elseif(body == 'Moon')then
203
		return CFrame.new(Vector3.new(),game:service'Lighting':GetMoonDirection())
204
	end
205
end
206
function IT(instance,parent,properties)
207
	local inst = I(instance)
208
	for i,v in next, properties do
209
		pcall(function() inst[v[1]] = v[2] end)
210
	end
211
	inst.Parent = parent
212
	return inst
213
end
214
function WELD(type,parent,part0,part1,c0,c1)
215
	local WELD = Instance.new(type,parent)
216
	WELD.Part0 = part0
217
	WELD.Part1 = part1
218
	WELD.C0 = c0 or CN()
219
	WELD.C1 = c1 or CN()
220
	return WELD
221
end
222
223
function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
224
	local NEWPART = IT("Part",PARENT,{})
225
	NEWPART.formFactor = FORMFACTOR
226
	NEWPART.Reflectance = REFLECTANCE
227
	NEWPART.Transparency = TRANSPARENCY
228
	NEWPART.CanCollide = false
229
	NEWPART.Locked = true
230
	NEWPART.Anchored = true
231
	if ANCHOR == false then
232
		NEWPART.Anchored = false
233
	end
234
	NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
235
	NEWPART.Name = NAME
236
	NEWPART.Size = SIZE
237
	NEWPART.Position = torso.CFrame.p
238
	NEWPART.Material = MATERIAL
239
	NEWPART:BreakJoints()
240
	return NEWPART
241
end
242
243
function CLEARCHILDRENWITHCLASS(where,class,recursive)
244
	local children = (recursive and where:GetDescendants() or where:GetChildren())
245
	for _,v in next, children do
246
		if(v:IsA(class))then
247
			v:destroy()
248
		end
249
	end
250
end
251
252
function ISANIMPLAYING(humanoid,animation)
253
	for _,v in next, humanoid:GetPlayingAnimationTracks() do
254
		if(v.Animation == animation)then
255
			return true
256
		end
257
	end	
258
	return false
259
end
260
261
function GETREGION(point,range,ignore)
262
    return workspace:FindPartsInRegion3WithIgnoreList(R3(point-V3(1,1,1)*range/2,point+V3(1,1,1)*range/2),ignore,250)
263
end
264
265
266
function Fragment(part,fragSize,startPos,endPos)
267
	if part then
268
		local dir = (startPos - endPos).unit
269
		-- gatekeeper fragmentation
270
		if not part:IsA("Terrain") then
271
			pcall(part.BreakJoints, part)
272
			local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block
273
			local mass = part:GetMass()
274
			local size = part.Size
275
			if (is_block and ((size.X < fragSize and size.Y < fragSize and size.Z < fragSize))) then
276
				local part_transparency = math.max(part.Transparency + 0.007 * fragSize, 0.5)
277
				if part_transparency >= 0.5 then
278
					pcall(game.Destroy, part)
279
				else
280
					local cframe = part.CFrame
281
					part.Anchored = false
282
					part.BrickColor = BrickColor.new("Medium stone grey")
283
					part.CanCollide = true
284
					part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragSize
285
					part.Transparency = part_transparency
286
					part.CFrame = cframe + dir * 5
287
					part.Velocity = part.Velocity + dir * 40
288
				end
289
			elseif is_block then
290
				local parts = {part}
291
				local model = Instance.new("Model", part.Parent)
292
				model.Name = "Fragments"
293
				if size.X >= fragSize then
294
					size = Vector3.new(0.5, 1, 1) * size
295
					local archivable = part.Archivable
296
					local cframe = part.CFrame
297
					part.FormFactor = "Custom"
298
					part.Size = size
299
					part.Archivable = true
300
					local part_clone = part:Clone()
301
					part.Archivable = archivable
302
					part_clone.Archivable = archivable
303
					part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0)
304
					part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0)
305
					part_clone.Parent = model
306
					parts[2] = part_clone
307
				end
308
				if size.Y >= fragSize then
309
					size = Vector3.new(1, 0.5, 1) * size
310
					for part_index = 1, #parts do
311
						local part = parts[part_index]
312
						local archivable = part.Archivable
313
						local cframe = part.CFrame
314
						part.FormFactor = "Custom"
315
						part.Size = size
316
						part.Archivable = true
317
						local part_clone = part:Clone()
318
						part.Archivable = archivable
319
						part_clone.Archivable = archivable
320
						part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0)
321
						part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0)
322
						part_clone.Parent = model
323
						table.insert(parts, part_clone)
324
					end
325
				end
326
				if size.Z >= fragSize then
327
					size = Vector3.new(1, 1, 0.5) * size
328
					for part_index = 1, #parts do
329
						local part = parts[part_index]
330
						local archivable = part.Archivable
331
						local cframe = part.CFrame
332
						part.FormFactor = "Custom"
333
						part.Size = size
334
						part.Archivable = true
335
						local part_clone = part:Clone()
336
						part.Archivable = archivable
337
						part_clone.Archivable = archivable
338
						part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z)
339
						part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z)
340
						part_clone.Parent = model
341
						table.insert(parts, part_clone)
342
					end
343
				end
344
				for _, part in ipairs(parts) do
345
					part:MakeJoints()
346
				end
347
			else
348
				return false
349
			end
350
		end
351
	end
352
	return true						
353
end
354
355
local music = SOUND("rbxassetid://168448384",torso,1,1,true)
356
music.MaxDistance = 150
357
music:Play()
358
359
-- // CUSTOMIZATION \\ --
360
361
local Player_Size = 1
362
local Animation_Speed = 3
363
local Frame_Speed = 1 / 60
364
365
local Speed = 35
366
367
-- // WELDS \\ --
368
369
local LS = WELD('Motor',torso,torso,larm,CN(-1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
370
local RS = WELD('Motor',torso,torso,rarm,CN(1.5 * Player_Size,0.5 * Player_Size,0),CN(0,.5 * Player_Size,0))
371
local NK = WELD('Motor',torso,torso,head,CN(0,1.5,0))
372
local LH = WELD('Motor',torso,torso,lleg,CN(-.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
373
local RH = WELD('Motor',torso,torso,rleg,CN(.5 * Player_Size,-1 * Player_Size,0),CN(0,1 * Player_Size,0))
374
local RJ = WELD('Motor',root,root,torso)
375
376
-- // MISC \\ --
377
pcall(game.Destroy,char:FindFirstChild'Animate')
378
pcall(game.Destroy,hum:FindFirstChild'Animator')
379
local EFFECTS = IT("Folder",char,{{"Name","Effects"}})
380
local ANIM = "Idle"
381
local TPOSE = false
382
local NEUTRAL_ANIMS = true
383
local ROOTED = false
384
local ATTACK = false
385
local SINE = 0
386
local CHANGE = 2 / Animation_Speed
387
local LSC0 = LS.C0
388
local RSC0 = RS.C0
389
local NKC0 = NK.C0
390
local LHC0 = LH.C0
391
local RHC0 = RH.C0
392
local RJC0 = RJ.C0
393
local FLOATING = {}
394
-- // ARTIFICIAL HB \\ --
395
local ArtificialHB = IT("BindableEvent", script,{{"Name","ArtificialHB"}})
396
397
script:WaitForChild("ArtificialHB")
398
399
local frame = Frame_Speed
400
local tf = 0
401
local allowframeloss = false
402
local tossremainder = false
403
local lastframe = tick()
404
script.ArtificialHB:Fire()
405
406
game:GetService("RunService").Heartbeat:connect(function(s, p)
407
	tf = tf + s
408
	if tf >= frame then
409
		if allowframeloss then
410
			script.ArtificialHB:Fire()
411
			lastframe = tick()
412
		else
413
			for i = 1, math.floor(tf / frame) do
414
				script.ArtificialHB:Fire()
415
			end
416
		lastframe = tick()
417
		end
418
		if tossremainder then
419
			tf = 0
420
		else
421
			tf = tf - frame * math.floor(tf / frame)
422
		end
423
	end
424
end)
425
426
-- // MORE FUNCTIONS \\ --
427
function swait(NUMBER)
428
	if NUMBER == 0 or NUMBER == nil then
429
		ArtificialHB.Event:wait()
430
	else
431
		for i = 1, NUMBER do
432
			ArtificialHB.Event:wait()
433
		end
434
	end
435
end
436
437
438
function HigherCelestialBody()
439
	return (game:service'Lighting':GetMoonDirection().y >= game:service'Lighting':GetSunDirection().y and 'Moon' or 'Sun')
440
end
441
	
442
function Shatter(v)
443
	--PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
444
	local STORE = IT("Folder",v.Parent,{{"Name","ShardStore"}})
445
	local size = v.Size.x + v.Size.y + v.Size.z
446
	local sizeset = size/4
447
	local Offset = V3(v.Size.x*1.5/sizeset,v.Size.y*1.5/sizeset,v.Size.z*1.5/sizeset)
448
	for x = 1, math.ceil(Offset.x) do
449
		for y = 1, math.ceil(Offset.y) do
450
			for z = 1, math.ceil(Offset.z) do
451
				local shard = PART(3,STORE,v.Material,v.Reflectance,v.Transparency,v.BrickColor,v.Name.." Shard",V3(size,size,size)/10,v.Anchored)
452
				shard.CanCollide = true
453
				shard.CFrame = v.CFrame*CN((v.Size.x/2-v.Size.x/4),(v.Size.y/2-v.Size.y/4),(v.Size.z/2-v.Size.z/4))
454
				shard.Velocity = V3(RANDOM(-15,15),RANDOM(-15,15),RANDOM(-15,15))*2
455
				for _,c in next, v:children() do
456
					if(c:IsA'ParticleEmitter' or v:IsA'Sparkles' or v:IsA'Smoke' or v:IsA'PointLight' or v:IsA'Fire' or v:IsA'SpotLight' or v:IsA'SurfaceLight')then
457
						local oArc = c.Archivable
458
						c.Archivable = true
459
						local clone = c:Clone()
460
						clone.Parent = shard
461
						clone.Archivable = oArc
462
					end
463
				end
464
			end
465
		end
466
	end
467
	v:Destroy()
468
end
469
470
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
471
	local STATPART = PART(3, EFFECTS, "SmoothPlastic", 0, 1, "Really black", "Effect", V3())
472
	STATPART.CFrame = CN(CFRAME.p + V3(0, 1.5, 0))
473
	local BODYGYRO = IT("BodyGyro", STATPART,{})
474
	local BODYPOSITION = IT("BodyPosition", STATPART,{})
475
	BODYPOSITION.P = 2000
476
	BODYPOSITION.D = 100
477
	BODYPOSITION.maxForce = V3(math.huge, math.huge, math.huge)
478
	if LABELTYPE == "Normal" then
479
		BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 6, RANDOM(-2, 2))
480
	elseif LABELTYPE == "Debuff" then
481
		BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2, 2), 8, RANDOM(-2, 2))
482
	elseif LABELTYPE == "Interruption" then
483
		BODYPOSITION.position = STATPART.Position + V3(RANDOM(-2,2), 8, RANDOM(-2, 2))
484
	end
485
	game:GetService("Debris"):AddItem(STATPART ,5)
486
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
487
	BILLBOARDGUI.Adornee = STATPART
488
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
489
	BILLBOARDGUI.StudsOffset = V3(-2, 2, 0)
490
	BILLBOARDGUI.AlwaysOnTop = false
491
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
492
	TEXTLABEL.BackgroundTransparency = 1
493
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
494
	TEXTLABEL.Text = TEXT
495
	TEXTLABEL.Font = "SciFi"
496
	TEXTLABEL.FontSize="Size42"
497
	TEXTLABEL.TextColor3 = COLOR
498
	TEXTLABEL.TextStrokeTransparency = 1
499
	TEXTLABEL.TextScaled = true
500
	TEXTLABEL.TextWrapped = true
501
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
502
		wait(0.2)
503
		for i=1, 5 do
504
			wait()
505
			THEBODYPOSITION.Position = THEPART.Position - V3(0, 0.5 ,0)
506
		end
507
		wait(1.2)
508
		for i=1, 5 do
509
			wait()
510
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
511
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
512
			THEBODYPOSITION.position = THEPART.Position + V3(0, 0.5, 0)
513
		end
514
		THEPART.Parent = nil
515
	end),STATPART, BODYPOSITION, TEXTLABEL)
516
end
517
518
519
function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
520
	local dmg = RANDOM(min,max)
521
	local R3 = GETREGION(pos,rad,{char})
522
	local Hit = {}
523
	for _,v in next, R3 do
524
		local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
525
		if(h and not Hit[h])then
526
			Hit[h] = true
527
			if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart')then
528
				local hed = v.Parent.Head
529
				local crit = RANDOM(1,100)
530
				local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
531
				
532
				if(kill)then
533
					dmgText = "INSTANT"
534
					v.Parent:breakJoints()
535
				end
536
				if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
537
					if(crit <= critRate)then
538
						--dmg*critMult
539
						h.Health = h.Health - dmg*critMult
540
					else
541
						h.Health = h.Health - dmg
542
					end
543
					StatLabel('Normal',hed.CFrame * CN(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
544
				end
545
			end
546
		end
547
	end
548
end
549
550
function getMouseDir()
551
	return {CN(root.Position, Vector3.new(mouse.Hit.p.x,root.Position.y,mouse.Hit.p.z))}
552
end
553
554
function newBezier(startpos, pos2, pos3, endpos, t)
555
	local A = startpos:lerp(pos2, t)
556
	local B  =pos2:lerp(pos3, t)
557
	local C = pos3:lerp(endpos, t)
558
	local lerp1 = A:lerp(B, t)
559
	local lerp2 = B:lerp(C, t)
560
	local cubic = lerp1:lerp(lerp2, t)
561
	return cubic
562
end
563
564
function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
565
	local part = IT("Part",parent or EFFECTS,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
566
	local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
567
	for i,v in next, partProps do
568
		pcall(function() part[i] = v end)
569
	end
570
	for i,v in next, meshProps do
571
		pcall(function() mesh[i] = v end)
572
	end
573
	return part,mesh
574
end
575
576
-- // MODEL, ETC \\ --
577
CLEARCHILDRENWITHCLASS(char,"BodyColors",true)
578
579
local SKILL1FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
580
local SKILL2FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
581
local SKILL3FRAME = FRAME(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
582
583
local SKILL1TEXT = LABEL(SKILL1FRAME, "[Z] Celestial Beam", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
584
local SKILL2TEXT = LABEL(SKILL2FRAME, "[X] Meteor Crush", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
585
local SKILL3TEXT = LABEL(SKILL3FRAME, "[V] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
586
587
for _,v in next, char:children() do
588
	if(v:IsA'BasePart')then
589
		local BF = I("BodyForce",v)
590
	end
591
end
592
593
			
594
torso.Color = C3(0,0,0)
595
rarm.BrickColor = BrickColor.new'Navy blue'
596
larm.BrickColor = BrickColor.new'Navy blue'
597
rleg.Color = Color3.fromRGB(0,19,57)
598
lleg.Color = Color3.fromRGB(0,19,57)
599
hum.HipHeight = 2
600
for _,v in next, char:GetDescendants() do
601
	if(v:IsA'BasePart')then
602
		v.Material = Enum.Material.Neon
603
	end
604
end
605
local Dominus = IT("SpecialMesh",head,{{"MeshId","http://www.roblox.com/asset/?id=21057410"},{"Scale",V3(1.1,1.1,1.1)},{"TextureId","http://www.roblox.com/asset/?id=278072540"}})
606
--[[local ZeroGravityField = IT("Part",char,{
607
		{"Transparency",0.85},
608
		{"BrickColor",BrickColor.new"White"},
609
		{"Size",V3(1,1,1)},
610
		{"TopSurface",10},
611
		{"BottomSurface",10},
612
		{"Material",Enum.Material.Neon},
613
		{"CFrame",torso.CFrame},
614
		{"Anchored",false},
615
		{"CanCollide",false},
616
		{"Locked",true},
617
		{"Archivable",false}
618
	}
619
)
620
local ZeroGravityWeld = WELD("Weld",torso,torso,ZeroGravityField)
621
local ZeroGravityMesh = IT("SpecialMesh",ZeroGravityField,{{"Scale",V3(30,30,30)},{"MeshType",Enum.MeshType.Sphere}})]]
622
CLEARCHILDRENWITHCLASS(char,"Clothing")
623
CLEARCHILDRENWITHCLASS(char,"Accoutrement")
624
CLEARCHILDRENWITHCLASS(char,"Decal",true)
625
626
-- // ANTI DEATH \\ --
627
local FF = I("ForceField",char)
628
FF.Visible = false
629
function refit()
630
	RJ.Parent = root
631
	NK.Parent = torso
632
	RS.Parent = torso
633
	LS.Parent = torso
634
	RH.Parent = torso
635
	LH.Parent = torso
636
	--ZeroGravityField.Parent = char
637
	root.Parent = char
638
	larm.Parent = char
639
	rarm.Parent = char
640
	rleg.Parent = char
641
	lleg.Parent = char
642
	torso.Parent = char
643
	head.Parent = char
644
	--ZeroGravityWeld.Parent = char
645
end
646
647
-- // ATTACK FUNCTIONS/ETC \\ --
648
649
function Taunt()
650
	local id = Taunts[RANDOM(1,#Taunts)]
651
	local taunt = SOUND("rbxassetid://"..id,head,1,5)
652
	taunt.MaxDistance = 150
653
	taunt:Play()
654
	repeat swait() until not taunt.Playing
655
	taunt:Destroy()
656
end
657
658
function CelestialLazor()
659
	local target = mouse.Hit
660
	local beam = I("Part",EFFECTS)
661
	beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false	
662
	beam.Material,beam.BrickColor = Enum.Material.Glass,BrickColor.new'Navy blue'
663
664
	local kthx = IT("Part",nil,{
665
		{'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',target.p}
666
	})
667
	local high = HigherCelestialBody()
668
	local look = CN(V3(),game:service'Lighting':GetSunDirection())
669
	if(high == 'Moon')then
670
		look = CN(V3(),game:service'Lighting':GetMoonDirection())
671
	end
672
	root.CFrame = getMouseDir()[1]
673
	local mesh = I("BlockMesh",beam)
674
	mesh.Scale = V3(5,5,1e4)
675
	for i = 5, 0, -.15 do
676
677
		local circle = PARTANDMESH(EFFECTS,BrickColor.new'White',"Neon",true,false,true,V3(1,1,1),CN(kthx.Position) * look * CA(RAD(90),0,0) * CN(0,-RANDOM(5,175),0)* CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))) * CN(0,0,RANDOM(5,15)),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Sphere})
678
		game:service'Debris':AddItem(circle,.25)
679
		beam.CFrame = CN(kthx.Position) * look * CN(0,0,-4970)
680
		mesh.Scale = Vector3.new(i,i,1e4)
681
		beam.Transparency = beam.Transparency + 0.035
682
		swait()
683
	end
684
	beam:destroy()
685
	local explosion,explosionMesh = PARTANDMESH(EFFECTS,BrickColor.new'Navy blue',"Neon",true,false,true,V3(1,1,1),target,"","",V3(20,20,20),{},{MeshType=Enum.MeshType.Sphere})
686
	AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
687
	for trans = 0, 1, .15 do
688
689
		explosion.Transparency = trans
690
		explosionMesh.Scale = explosionMesh.Scale + V3(2,2,2)
691
		swait()
692
	end
693
	explosion:destroy()
694
end
695
function AsteroidCrusher()
696
	if(mouse.Target)then
697
		ATTACK = true
698
		ROOTED = true
699
		local TRACKING = true
700
		local target = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,V3(.05,25,25),CN(mouse.Hit.p)*CA(0,0,-math.pi/2),"","",V3(1,1,1),{Transparency = .5},{MeshType=Enum.MeshType.Cylinder})
701
		local down;
702
		local targetCF = CN(mouse.Hit.p)*CA(0,0,-math.pi/2);
703
		down = mouse.Button1Down:connect(function()
704
			down:disconnect()
705
			TRACKING = false
706
		end)
707
		
708
		repeat swait()
709
			root.CFrame = getMouseDir()[1]
710
			if(mouse.Target)then
711
				target.CFrame = CN(mouse.Hit.p)*CA(0,0,-math.pi/2)
712
			end
713
		until not TRACKING
714
		NEUTRAL_ANIMS = false
715
716
		target:Destroy()
717
		for i = 0, 2, .1/Animation_Speed do
718
			RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
719
			NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
720
			RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(125)),.3/Animation_Speed)
721
			LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.3/Animation_Speed)
722
			RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
723
			LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
724
			swait()
725
		end
726
		for i = 0, .45, .1/Animation_Speed do
727
			RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
728
			NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
729
			RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.3,0)*CA(0,0,RAD(180)),.7/Animation_Speed)
730
			LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),.7/Animation_Speed)
731
			RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
732
			LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
733
			swait()
734
		end
735
		
736
		local asteroid,asteroidMesh = PARTANDMESH(EFFECTS,BrickColor.new'Dark stone grey',"Granite",false,false,true,V3(target.Size.y,target.Size.y,target.Size.z),CN(target.CFrame.p)*CN(0,500,0),"","",V3(1,1,1),{},{})
737
		asteroidMesh.MeshType=Enum.MeshType.Sphere
738
		local fat = Instance.new("BodyPosition",asteroid)
739
		fat.position = target.CFrame.p
740
		fat.D = 500
741
		fat.P = 10000
742
		fat.maxForce = V3(math.huge,math.huge,math.huge)
743
		coroutine.wrap(function()
744
			repeat swait() 
745
				for _,v in next, GETREGION(asteroid.CFrame.p,asteroid.Size.x+2,{char}) do
746
					if(v:IsA'BasePart' and not v:IsDescendantOf(char) and v.Name ~= 'Base' and (v.Parent and v.Parent.Name ~= 'ShardStore' or true))then
747
						if(not v.Parent or v.Parent:FindFirstChildOfClass'Humanoid' and not v.Parent:IsA'Accoutrement')then
748
							--if(not Fragment(part,fragSize,originPos,pos))then break end
749
							local size = v.Size
750
							local fragSize = 1.25
751
							Fragment(v,fragSize,(CN(target.CFrame.p) * CN(0,250,0)).p,target.CFrame.p)
752
						else
753
							Shatter(v)
754
							swait(1)
755
						end
756
					end
757
				end
758
			until (asteroid.CFrame.p-target.CFrame.p).magnitude <= 4
759
				local effect = PARTANDMESH(EFFECTS,BrickColor.new'Really red',"Neon",true,false,true,target.Size,target.CFrame,"","",V3(1,1,1),{},{MeshType=Enum.MeshType.Cylinder})
760
				fat:destroy()
761
				asteroid.Anchored = true
762
				coroutine.wrap(function()
763
					for i = 0, 1, .05 do
764
						effect.Size = effect.Size + V3(.2,.2,.2)
765
						asteroid.Size = asteroid.Size + V3(.15,.15,.15)
766
						effect.Transparency = (i/1)
767-
				runService.RenderStepped:wait()
767+
768
						swait()
769
					end
770
					effect:destroy()
771
					asteroid:destroy()
772
				end)()
773
				
774
			-- explode
775
		end)()
776
		for i = 0, 2, .1/Animation_Speed do
777
			RJ.C0 = RJ.C0:lerp(CA(0,RAD(75),0)*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),.3/Animation_Speed)
778
			NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(0,RAD(-75),0),.3/Animation_Speed)
779
			RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12)))*CN(-.25,.1,0)*CA(0,0,RAD(45)),1/Animation_Speed)
780
			LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12)))*CA(0,RAD(35),0),1/Animation_Speed)
781
			RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
782
			LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),.3 / Animation_Speed)
783
			swait()
784
		end
785
		NEUTRAL_ANIMS = true
786
		ROOTED = false
787
		ATTACK = false
788
	end
789
end
790
function Blackhole(pos,destroy)
791
	local lol = {}
792
	local n = 0
793
	local hole,holeMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),pos,"","",V3(20,20,20),{},{})
794
	holeMesh.MeshType=Enum.MeshType.Sphere
795
	function checkObject(obj)
796
		if (obj ~= hole) and (obj.className == "Part") then
797
			if (obj.Anchored == false) then
798
				table.insert(lol, 1, obj)
799
			end
800
		elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
801
			local child = obj:GetChildren()
802
			for x = 1, #child do
803
				checkObject(child[x])
804
			end
805
			obj.ChildAdded:connect(checkObject)
806
		end
807
	end
808
	checkObject(workspace)
809
	local blackholeing = true
810
	for i = 1, 450 do
811
		if(i%8 == 0)then
812
			local NewInstance = function(instance,parent,properties) -- lol lazy
813
				local inst = Instance.new(instance)
814
				if(properties)then
815
					for i,v in next, properties do
816
						pcall(function() inst[i] = v end)
817
					end
818
				end
819
				inst.Parent = parent
820
				return inst;
821
			end
822
			coroutine.wrap(function()
823
				local cf = hole.CFrame * CA(0,math.pi*2/n*i,0)*CN(0,0,RANDOM(90,170))
824
				local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(cf.p,((CFrame.new(cf.p,cf.p - Vector3.new(0,1,0))).lookVector).unit * 1000), char)
825
				if(hitfloor)then
826
					local block = NewInstance("Part",workspace,{CanCollide=false,Anchored=true,CFrame=cf*CN(0,1,0),BrickColor = hitfloor.BrickColor,Transparency=hitfloor.Transparency,Reflectance=hitfloor.Reflectance,Material=hitfloor.Material,Size=V3(2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100,2+RANDOM(-25,75)/100)})
827
					local onefourth = posfloor:Lerp(hole.CFrame.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
828
					local threefourths = posfloor:Lerp(hole.CFrame.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
829
					local MPos = hole.CFrame.p
830
					for i = 0, 1, RANDOM(650,800)/1e5 do
831
						swait()
832
						if(not blackholeing)then
833
							block:destroy()					
834
							break
835
						else
836
							block.CFrame = CFrame.new(newBezier(posfloor, onefourth, threefourths, MPos, i))
837
						end
838
					end
839
					block:destroy()
840
				end
841
			end)()
842
		end
843
		local effect,effectMesh = PARTANDMESH(EFFECTS,BrickColor.new'Black',"Plastic",true,false,true,V3(1,1,1),CN(hole.CFrame.p)*CA(RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360)),RAD(RANDOM(-360,360))),"rbxassetid://662586858","",V3(1/10,1/10,1/10),{},{})
844
		coroutine.wrap(function()
845
			for trans = 0, 1, .025 do
846
				effect.Transparency = trans
847
				effect.CFrame = effect.CFrame * CA(0,RAD((trans/1)*5),0)
848
				effectMesh.Scale = V3((1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10,(1/10)+(trans/1)*2/10)
849
				runService.Stepped:wait()
850
			end
851
			effect:destroy()
852
		end)()
853
		if n < #lol then
854
			n = n + 1
855
			if n % 800 == 0 then
856
				swait()
857
			end
858
		else
859
			n = 1
860
			swait()
861
		end
862
		local child = lol[n]
863
		if child and (child ~= hole) and child.Parent ~= char and (child:IsA"BasePart") and (child.Anchored == false) then
864
			local relPos = hole.Position - child.Position
865
			local motivator = child:FindFirstChild("BlackHole Influence")
866
			if(relPos.magnitude < 150)then
867
				if relPos.magnitude < 5 then
868
					child:destroy()
869
					table.remove(lol,n)
870
					n = n - 1
871
				else
872
					child.CanCollide = false
873
					if(not motivator)then
874
						motivator = I("BodyPosition",child)
875
						motivator.Name = 'BlackHole Influence'
876
					end
877
					motivator.position = hole.Position
878
					motivator.maxForce = V3(math.huge,math.huge,math.huge)
879
					game:service'Debris':AddItem(motivator,.5)
880
				end
881
			elseif(motivator)then
882
				motivator:destroy()
883
			end
884
		end
885
		swait()
886
	end
887
	blackholeing = false
888
	coroutine.wrap(function()
889
		for i = 20, 1, -.5 do
890
			holeMesh.Scale = V3(i,i,i)
891
			swait()
892
		end
893
		AoEDAMAGE(hole.CFrame.p,20,50,85,false,25,2)
894
		for trans = 0, 1, .05 do
895
			hole.Transparency = trans
896
			holeMesh.Scale = holeMesh.Scale + V3(2,2,2)
897
			swait()
898
		end
899
		hole:destroy()
900
	end)()
901
end
902
function BlackholeAttack()
903
	if(not blackholeActive)then
904-
runService.RenderStepped:connect(function()
904+
905
		ROOTED = true
906
		NEUTRAL_ANIMS = false
907
		blackholeActive = true
908
		Animation_Speed = 6
909
		for i = 0, 2, .1 / Animation_Speed do
910
			swait()
911
			RS.C0 = RS.C0:lerp(RSC0*CN(-0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(-25)),.3/Animation_Speed)
912
			LS.C0 = LS.C0:lerp(LSC0*CN(0.431007385, -0.30518651, -0.706886292)*CA(RAD(180),0,RAD(25)),.3/Animation_Speed)
913
			RH.C0 = RH.C0:lerp(RHC0*CN(0,.9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
914
			LH.C0 = LH.C0:lerp(LHC0*CN(0, .9, -0.6)*CA(RAD(-21.41),0,0),.3/Animation_Speed)
915
			NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-23.29),RAD(-0.89),0),.3/Animation_Speed)
916
			RJ.C0 = RJ.C0:lerp(CN(),.3/Animation_Speed)
917
		end
918
		Animation_Speed = 3
919
		for i = 0, 1, .1 / Animation_Speed do
920
			swait()
921
			hum.CameraOffset = hum.CameraOffset:lerp(V3(0,4,0),.3/Animation_Speed)
922
			RS.C0 = RS.C0:lerp(RSC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
923
			LS.C0 = LS.C0:lerp(LSC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
924
			RH.C0 = RH.C0:lerp(RHC0*CA(RAD(-35),0,RAD(35)),.3/Animation_Speed)
925
			LH.C0 = LH.C0:lerp(LHC0*CA(RAD(-35),0,RAD(-35)),.3/Animation_Speed)
926
			NK.C0 = NK.C0:lerp(NKC0*CA(RAD(25),0,0),.3/Animation_Speed)
927
			RJ.C0 = RJ.C0:lerp(CN(0,4,0)*CA(RAD(15),0,0),.3/Animation_Speed)
928
		end
929
		root.Anchored = true
930
		local where = torso.CFrame
931
		coroutine.wrap(function()
932
			Blackhole(where,true)
933
			blackholeActive = false
934
		end)()
935
		swait(60)
936
		coroutine.wrap(function()
937
			for i = 0, 1, .1 / Animation_Speed do
938
				hum.CameraOffset = hum.CameraOffset:lerp(V3(0,0,0),.2/Animation_Speed)
939
				swait()
940
			end
941
			hum.CameraOffset = V3(0,0,0)
942
		end)()
943
		root.Anchored = false
944
		ROOTED = false
945
		NEUTRAL_ANIMS = true
946
		ATTACK = false
947
	end
948
end
949
-- // BIND EVERYTHING \\ --
950
951
mouse.KeyDown:connect(function(k)
952
	if(ATTACK)then return end
953
	if(k == 't')then
954
		Taunt()
955
	elseif(k == 'v')then
956
		BlackholeAttack()
957
	elseif(k == 'x')then
958
		AsteroidCrusher()
959
	elseif(k == 'z')then
960
		CelestialLazor()
961
	end
962
end)
963
-- // WRAP EVERYTHING UP \\ --
964
965
local naeeym2 = Instance.new("BillboardGui",char)
966
naeeym2.AlwaysOnTop = true
967
naeeym2.Size = UDim2.new(5,35,2,35)
968
naeeym2.StudsOffset = Vector3.new(0,1,0)
969
naeeym2.Adornee = head
970
naeeym2.Name = "Name"
971
naeeym2.PlayerToHideFrom = plr
972
local tecks2 = Instance.new("TextLabel",naeeym2)
973
tecks2.BackgroundTransparency = 1
974
tecks2.TextScaled = true
975
tecks2.BorderSizePixel = 0
976
tecks2.Text = "Dominus Corona Australis"
977
tecks2.Font = "Antique"
978
tecks2.TextSize = 30
979
tecks2.TextStrokeTransparency = 0
980
tecks2.TextColor3 = BrickColor.new'Bright blue'.Color
981
tecks2.TextStrokeColor3 = BrickColor.new'Bright blue'.Color
982
tecks2.Size = UDim2.new(1,0,0.5,0)
983
tecks2.Parent = naeeym2
984
985
--[[
986
runService.Stepped:connect(function()
987
	for _,v in next, lol do
988
		if(v.Anchored == false and (v.CFrame.p-torso.CFrame.p).magnitude <= 30)then
989
			local BF = I("BodyForce",v)
990
			BF.force = Vector3.new(0, workspace.Gravity * v:GetMass()/4, 0)
991
			S.Debris:AddItem(BF,1/60)123
992
		end
993
	end
994
end)]]
995
plr.Chatted:connect(function(m)
996
	if(m == '/e tpose')then
997
		TPOSE = not TPOSE
998
	end
999
end)	
1000
hum.Changed:connect(function()
1001
	if(ROOTED)then
1002
		hum.Jump = false
1003
	end
1004
end)
1005
1006
function ConnectHum()
1007
	hum.Died:connect(function()
1008
		hum:Destroy()
1009
		refit()
1010
		hum = IT("Humanoid",char,{{"MaxHealth",math.huge}})
1011
		FX("rbxassetid://907330011", head, 1, 10)
1012
		ConnectHum()
1013
	end)
1014
end
1015
ConnectHum()
1016
local Inanis = false
1017
local TimeVortex = false
1018
while true do
1019
	for _,v in next, char:children() do
1020
		if(v:FindFirstChild'BodyForce')then
1021
			v.BodyForce.force = Vector3.new(0, workspace.Gravity * v:GetMass()/2, 0)
1022
		end
1023
	end
1024
	if(not ROOTED)then
1025
		hum.WalkSpeed = Speed
1026
	else
1027
		hum.WalkSpeed = 0
1028
	end
1029
	FF.Parent = char
1030
	hum.Name = "CoronaAustralis"
1031
	music.Parent = torso
1032
	music.Playing = true
1033
	hum.MaxHealth = math.huge
1034
	SINE = SINE + CHANGE
1035
	hum.HipHeight = 2
1036
	pcall(function() refit()
1037
	char.Parent = workspace end)
1038
	for _,v in next, char:children() do
1039
		CLEARCHILDRENWITHCLASS(v,"BodyPosition")
1040
	end
1041
	
1042
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(root.CFrame.p,((CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), char)
1043
	local State = ((math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) and "Walk" or "Idle")
1044
	if(NEUTRAL_ANIMS)then
1045
		if(not TPOSE)then
1046
			if(State == 'Idle')then
1047
				RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1048
				LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1049
				RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1050
				LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1051
				NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12))),1 / Animation_Speed)
1052
				RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(2+3*SIN(SINE / 12)),0,0),1 / Animation_Speed)
1053
			elseif(State == 'Walk')then
1054
				RH.C0 = RH.C0:lerp(RHC0*CN(0,0+.25*COS(SINE / 12),0)*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1055
				LH.C0 = LH.C0:lerp(LHC0*CN(.1,.5,-.5)*CN(0,0+.25*COS(SINE / 12),0)*CA(RAD(10),0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1056
				RS.C0 = RS.C0:lerp(RSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),-RAD(15),RAD(10))*CA(0,0,RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1057
				LS.C0 = LS.C0:lerp(LSC0*CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(15),RAD(15),-RAD(10))*CA(0,0,-RAD(10+5*SIN(SINE / 12))),1 / Animation_Speed)
1058
				NK.C0 = NK.C0:lerp(NKC0*CA(RAD(-14+7*COS(SINE/12)),0,RAD(-2-3*COS(SINE/12)))*CA(RAD(25),0,0),1 / Animation_Speed)
1059
				RJ.C0 = RJ.C0:lerp(CN(0,0+.25*COS(SINE / 12),0)*CA(-RAD(25),0,0)*CA(-RAD(2+3*COS(SINE / 12)),0,0),1 / Animation_Speed)
1060
			end	
1061
		else
1062
			RH.C0 = RH.C0:lerp(RHC0,1 / Animation_Speed)
1063
			LH.C0 = LH.C0:lerp(LHC0,1 / Animation_Speed)
1064
			RS.C0 = RS.C0:lerp(RSC0*CA(0,0,RAD(90)),1 / Animation_Speed)
1065
			LS.C0 = LS.C0:lerp(LSC0*CA(0,0,RAD(-90)),1 / Animation_Speed)
1066
			NK.C0 = NK.C0:lerp(NKC0,1 / Animation_Speed)
1067
			RJ.C0 = RJ.C0:lerp(CN(),1 / Animation_Speed)
1068
		end
1069
	end
1070
	torso.Color = C3(0,0,0)
1071
	rarm.BrickColor = BrickColor.new'Navy blue'
1072
	larm.BrickColor = BrickColor.new'Navy blue'
1073
	rleg.Color = Color3.fromRGB(0,19,57)
1074
	lleg.Color = Color3.fromRGB(0,19,57)
1075
	torso.Transparency = 0
1076
	rarm.Transparency = 0
1077
	larm.Transparency = 0
1078
	rleg.Transparency = 0
1079
	lleg.Transparency = 0
1080
	for _,v in next, workspace:children() do
1081
		local h =  v:FindFirstChildOfClass'Humanoid'
1082
		if(h and h.Name == 'Forgotten Dominus')then
1083
			music:Stop()
1084
			Inanis = true
1085
		elseif(h and h.Name == 'name')then
1086
			TimeVortex = true
1087
			refit = function() end
1088
			char:destroy()
1089
			Blackhole(true)
1090
			break
1091
		end
1092
	end
1093
	script.Parent = WEAPONGUI;
1094
	if(not Inanis)then
1095
		music.Playing = true
1096
	end
1097
	if(TimeVortex)then
1098
		break
1099
	end
1100
	Inanis = false
1101
	swait()
1102
end