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Name:
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Name: Khotar Nor
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Race: http://pastebin.com/svidM0rw
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Race: Half-Orc
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Religion: http://pastebin.com/QxjHSYD9
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Religion: Prothmere and Sekri
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Age:
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Age: 28
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Appearance:
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Weapons:
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Weapons: Scales of Fate, Mace of Blood
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Armor:
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Armor: Chainmail
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Misc. Equipment:
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Riches: Gold, silver, copper, gems, etc.
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Riches: 
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	(5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold)
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Notable Skills: Divine Magic of Balance II, Diplomacy I, Barter III, Mace Combat II, Chaos Flame I
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Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended)
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	(Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.)
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Magical Specialty: Divine
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Spell Components: Scales of Fate: Material is given up to the gods on the scales to give power for spells and abilities.
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Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.)
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Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.)
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Divine Magic of Flame: Following Sekri, God of disorder, he stokes the flames of chaos to inflict wounds onto the battlefield itself, warping reality, and burning at the laws of causality. These flames cost, and tear at the user itself, costing in blood, and even the own user's sanity. The longer they are unleashed, the more these are drained. 
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Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed.
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Spells and Abilities: 
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Backstory: Anything you wanna put down can be added to later, just not replaced.
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Family:
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>Balance:
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Example character sheet: http://pastebin.com/c10PSJjh
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Barter in Blood: A pact of blood is given to the enemy. For every ounce of blood they drop, the user is healed for some of the damage. However, blood and injury itself must first be traded to enact the pact. 
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Trade of Brawn: A pact is made to give the user greater strength. A trade of meat and ale is required for this pact.
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Shared Fate: A pact with an enemy or ally. It requires a bit of their own blood rather than his own. They share a lifeforce, sharing injuries between them, lessening the blows, but dealing damage to both. 
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Divine Will: By trading gold, an opponent or individual to sway them to the user.
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>Chaos Flames:
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Flames of Chaos: A powerful flame attack that stokes flames of chaos. These flames have a variable strength, that ranges from merely a warm, to deep flames that burn at stone and water. These flames have a tendency to spread across the battlefield. They soak into the earth itself as more flames are spread.
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Hellscape Lands: A battlefield itself is summoned, spraying flames across the battlefield, shifting it to chaos itself. Flames warp the battlefield, causing it to shift. Flames spew forth from the surrounding, attacking friend or foe. As well the heat shifts the vision, creating illusions. Those of lesser sanity can see and fight better within the surroundings. 
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Summon Flame Elemental: An elemental of chaotic flames is summoned to 'assist' the user. They cost in blood and sanity the longer they are summoned and have a tendency to lash back.
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Backstory:
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Family: