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1 | wait(1) | |
2 | ------------------------------------------------------------------------------------ | |
3 | - | local Character = game.Workspace.NyonicBear |
3 | + | local Character = game:service'Players'.LocalPlayer.Character |
4 | local moosick = Instance.new("Sound",Character) | |
5 | moosick.SoundId = "rbxassetid://293397463" | |
6 | moosick.Looped = true | |
7 | moosick.Pitch = 1 | |
8 | moosick.Volume = 0 | |
9 | moosick:Play() | |
10 | ------------------------------------------------------------------------------------- | |
11 | ------------------------------------------------------------------------------------- | |
12 | ||
13 | local Color = 255, 0, 2000 | |
14 | ||
15 | local Celor = 0,0,2000 | |
16 | ||
17 | local Num = 10 | |
18 | ||
19 | local Num3 = 2 | |
20 | ||
21 | local Num4 = 8 | |
22 | ||
23 | local Sezi = 0.3 | |
24 | ||
25 | local Num2 = 0.8 -------------Mods:1,4,8,10,15,20------------------------------------- | |
26 | local Size = 0.5 | |
27 | local Rate = 600 | |
28 | ------------------------------------------------------------------------------------- | |
29 | ||
30 | ------------------------------------------------------------------------------------------------ | |
31 | local Player = game:service'Players'.LocalPlayer | |
32 | local Character = Player.Character | |
33 | Torso = Character:WaitForChild'Torso' | |
34 | Left = Character:WaitForChild'Left Arm' | |
35 | Right = Character:WaitForChild'Right Arm' | |
36 | rleg = Character:WaitForChild'Right Leg' | |
37 | lleg = Character:WaitForChild'Left Leg' | |
38 | ||
39 | local Wing1 = Instance.new("Part",Character) | |
40 | Wing1.FormFactor = Enum.FormFactor.Custom | |
41 | Wing1.Size = Vector3.new(.2, .2, .2) | |
42 | Wing1.Name = "WIng_1" | |
43 | ||
44 | local fire = Instance.new("ParticleEmitter", Wing1) | |
45 | fire.VelocitySpread = 0 | |
46 | fire.Lifetime = NumberRange.new(3) | |
47 | fire.Acceleration = Vector3.new(0, 0, 0) | |
48 | fire.RotSpeed = NumberRange.new(2) | |
49 | fire.Rate = Rate | |
50 | fire.Rotation = NumberRange.new(151515) | |
51 | fire.Name = "Fire" | |
52 | fire.LightEmission = 0.78 | |
53 | fire.LockedToPart = false | |
54 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
55 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor)) | |
56 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)}) | |
57 | ||
58 | local Wing2 = Wing1:Clone() | |
59 | Wing2.Parent = Torso | |
60 | local x,y,z = 0,-1,-6 | |
61 | ||
62 | game:service'RunService'.Stepped:connect(function() | |
63 | --z = 6+math.sin(tick()*2) | |
64 | y = -1+math.sin(tick()*Num3)*Sezi | |
65 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
66 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
67 | end) | |
68 | ||
69 | local fire = Instance.new("ParticleEmitter", Wing2) | |
70 | fire.VelocitySpread = 0 | |
71 | fire.Lifetime = NumberRange.new(4) | |
72 | fire.Acceleration = Vector3.new(0, 0, 4) | |
73 | fire.RotSpeed = NumberRange.new(2) | |
74 | fire.Rate = Rate | |
75 | fire.Rotation = NumberRange.new(151515) | |
76 | fire.Name = "Fire" | |
77 | fire.LightEmission = 0.78 | |
78 | fire.LockedToPart = false | |
79 | fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
80 | fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Celor)) | |
81 | fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Sezi), NumberSequenceKeypoint.new(1, Size)}) | |
82 | ||
83 | Wld = function(a,b,cf) | |
84 | local Weld = Instance.new('Weld',a) | |
85 | Weld.Part0 = a | |
86 | Weld.Part1 = b | |
87 | Weld.C1 = cf | |
88 | return Weld | |
89 | end | |
90 | ||
91 | local wld = Wld(Left,Wing1,CFrame.new(0,0,-.3)*CFrame.Angles(-math.rad(90),-math.rad(-95),-math.rad(-60))) | |
92 | local wld2 = Wld(Right,Wing2,CFrame.new(0,0,.3)*CFrame.Angles(-math.rad(90),-math.rad(90),-math.rad(60))) | |
93 | ||
94 | print'Loaded' | |
95 | ||
96 | game:service'RunService'.Stepped:connect(function() | |
97 | --z = 6+math.sin(tick()*2) | |
98 | y = -1+math.sin(tick()*Num3)*Sezi | |
99 | Wing1.Fire.Acceleration = Vector3.new(x,y,z) | |
100 | Wing2.Fire.Acceleration = Vector3.new(x,y,-z) | |
101 | end) |