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| 1 | {
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| 2 | options = {
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| 3 | -- locations of lakes, in x and y coordinates. It illetrates through the x table, so make sure the y table has enough values | |
| 4 | lakes = {
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| 5 | x = { 3, 4, 7, 8, 3, 4, 7, 8 },
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| 6 | y = { 4, 4, 4, 4, 5, 5, 5, 5 }
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| 7 | }, | |
| 8 | ||
| 9 | -- set the amount of rows players can use when setting up their pieces. Maximum is 4, or 5 if "rotate" is true | |
| 10 | rows = 3, | |
| 11 | ||
| 12 | -- if true, play on the short sides rather than the long sides. The spotter and default max pieces are adjusted accordingly | |
| 13 | rotate = false, | |
| 14 | ||
| 15 | -- determines how many pieces are required. Defaults and maxs to rows * 10 (or columns * 8 if "rotate" is true) | |
| 16 | requiredPieces = 30, | |
| 17 | ||
| 18 | -- number of flags required. Set to 0 to require no flags (meaning victory is only by opponent's forfeit) | |
| 19 | requiredFlags = 1, | |
| 20 | ||
| 21 | -- maximum pieces of each type allowed. If a type is unset, the maximum will be 0 | |
| 22 | maxPieces = {
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| 23 | S = 1, F = 1, ['!'] = 1, [9] = 1, [8] = 1, [7] = 1, | |
| 24 | [6] = 2, [5] = 2, [4] = 2, [1] = 2, | |
| 25 | [3] = 5, [2] = 5, | |
| 26 | ['*'] = 6 | |
| 27 | }, | |
| 28 | ||
| 29 | -- if true, blue (or the guest) gets to go first | |
| 30 | blueFirst = false, | |
| 31 | } | |
| 32 | } |