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1
scriptName "Functions\misc\fn_selfActions.sqf";
2
/***********************************************************
3
	ADD ACTIONS FOR SELF
4
	- Function
5
	- [] call fnc_usec_selfActions;
6
************************************************************/
7
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID"];
8
9
if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
10
11
_vehicle = vehicle player;
12
_isPZombie = player isKindOf "PZombie_VB";
13
_inVehicle = (_vehicle != player);
14
15
_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
16
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
17
18
_nearLight = 	nearestObject [player,"LitObject"];
19
_canPickLight = false;
20
if (!isNull _nearLight) then {
21
	if (_nearLight distance player < 4) then {
22
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
23
	};
24
};
25
26
//Grab Flare
27
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
28
	if (s_player_grabflare < 0) then {
29
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
30
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
31
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
32
	};
33
} else {
34
	player removeAction s_player_grabflare;
35
	player removeAction s_player_removeflare;
36
	s_player_grabflare = -1;
37
	s_player_removeflare = -1;
38
};
39
40
if (DZE_HeliLift) then {
41
	_hasAttached = _vehicle getVariable["hasAttached",false];
42
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
43
		if (s_player_heli_detach < 0) then {
44
			dayz_myLiftVehicle = _vehicle;
45
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
46
		};
47
	} else {
48
		dayz_myLiftVehicle removeAction s_player_heli_detach;
49
		s_player_heli_detach = -1;
50
	};
51
};
52
53
if(DZE_HaloJump) then {
54
	if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
55
		if (s_halo_action < 0) then {
56
			DZE_myHaloVehicle = _vehicle;
57
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
58
		};
59
	} else {
60
		DZE_myHaloVehicle removeAction s_halo_action;
61
		s_halo_action = -1;
62
	};
63
};
64
65
if (!DZE_ForceNameTagsOff) then {
66
	if (s_player_showname < 0 && !_isPZombie) then {
67
		if (DZE_ForceNameTags) then {
68
			s_player_showname = 1;
69
			player setVariable["DZE_display_name",true,true];
70
		} else {
71
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
72
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
73
		};
74
	};
75
};
76
77
if(_isPZombie) then {
78
	if (s_player_callzombies < 0) then {
79
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
80
	};
81
	if (DZE_PZATTACK) then {
82
		call pz_attack;
83
		DZE_PZATTACK = false;
84
	};
85
	if (s_player_pzombiesvision < 0) then {
86
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
87
	};
88
	if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {	//Has some kind of target
89
		_isAnimal = cursorTarget isKindOf "Animal";
90
		_isZombie = cursorTarget isKindOf "zZombie_base";
91
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
92
		_playerUID = getPlayerUID player;
93
		_isMan = cursorTarget isKindOf "Man";
94
		// Pzombie Gut human corpse || animal
95
		if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
96
			if (s_player_pzombiesfeed < 0) then {
97
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
98
			};
99
		} else {
100
			player removeAction s_player_pzombiesfeed;
101
			s_player_pzombiesfeed = -1;
102
		};
103
	} else {
104
		player removeAction s_player_pzombiesfeed;
105
		s_player_pzombiesfeed = -1;
106
	};
107
};
108
109
// Increase distance only if AIR || SHIP
110
_allowedDistance = 4;
111
_isAir = cursorTarget isKindOf "Air";
112
_isShip = cursorTarget isKindOf "Ship";
113
if(_isAir || _isShip) then {
114
	_allowedDistance = 8;
115
};
116
117
if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {	//Has some kind of target
118
119
	// set cursortarget to variable
120
	_cursorTarget = cursorTarget;
121
122
	// get typeof cursortarget once
123
	_typeOfCursorTarget = typeOf _cursorTarget;
124
125
	// hintsilent _typeOfCursorTarget;
126
127
	_isVehicle = _cursorTarget isKindOf "AllVehicles";
128
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
129
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
130
	
131
	// get items && magazines only once
132
	_magazinesPlayer = magazines player;
133
134
	//boiled Water
135
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
136
	_hastinitem = false;
137
	{
138
		if (_x in _magazinesPlayer) then {
139
			_hastinitem = true;
140
		};
141
	} count boil_tin_cans;
142
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
143
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
144
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;
145
146
	_itemsPlayer = items player;
147
	
148
	_temp_keys = [];
149
	_temp_keys_names = [];
150
	// find available keys
151
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
152
	{
153
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
154
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
155
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
156
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
157
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
158
		};
159
	} count _itemsPlayer;
160
161
	_hasKnife = 	"ItemKnife" in _itemsPlayer;
162
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;
163
164
	_isMan = _cursorTarget isKindOf "Man";
165
	_traderType = _typeOfCursorTarget;
166
	_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
167
	_characterID = _cursorTarget getVariable ["CharacterID","0"];
168
	_isAnimal = _cursorTarget isKindOf "Animal";
169
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
170
	_isZombie = _cursorTarget isKindOf "zZombie_base";
171
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
172
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
173
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
174
	_isModular = _cursorTarget isKindOf "ModularItems";
175
	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
176
177
	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
178
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
179
180
	_isTent = _cursorTarget isKindOf "TentStorage";
181
	
182
	_isAlive = alive _cursorTarget;
183
	
184
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
185
	
186
	_rawmeat = meatraw;
187
	_hasRawMeat = false;
188
	{
189
		if (_x in _magazinesPlayer) then {
190
			_hasRawMeat = true;
191
		};
192
	} count _rawmeat; 
193
	
194
	_isFuel = false;
195
	if (_hasFuelE || _hasFuelBarrelE) then {
196
		{
197
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
198
		} count dayz_fuelsources;
199
	};
200
201
	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
202
	
203
	// logic vars
204
	_player_flipveh = false;
205
	_player_deleteBuild = false;
206
	_player_lockUnlock_crtl = false;
207
208
	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
209
		 if (s_player_maintain_area < 0) then {
210
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
211
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
212
		 };
213
	 } else {
214
    		player removeAction s_player_maintain_area;
215
    		s_player_maintain_area = -1;
216
    		player removeAction s_player_maintain_area_preview;
217
    		s_player_maintain_area_preview = -1;
218
	 };
219
220
	// CURSOR TARGET ALIVE
221
	if(_isAlive) then {
222
		diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
223
		diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
224
		//Allow player to delete objects
225
		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
226
			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
227
				_player_deleteBuild = true;
228
			};
229
		};
230
		
231
		//Allow owners to delete modulars
232
                if(_isModular && (_playerUID == _ownerID)) then {
233
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
234
                                _player_deleteBuild = true;
235
                        };
236
                };
237
		//Allow owners to delete modular doors without locks
238
				if(_isModularDoor && (_playerUID == _ownerID)) then {
239
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
240
                                _player_deleteBuild = true;
241
                        };		
242
				};	
243
		// CURSOR TARGET VEHICLE
244
		if(_isVehicle) then {
245
			
246
			//flip vehicle small vehicles by your self && all other vehicles with help nearby
247
			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
248
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
249
				if(_isVehicletype || (_playersNear >= 2)) then {
250
					_player_flipveh = true;	
251
				};
252
			};
253
254
255
			if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
256
				_player_lockUnlock_crtl = true;
257
			};
258
259
		};
260
	
261
	};
262
263
	if(_player_deleteBuild) then {
264
		if (s_player_deleteBuild < 0) then {
265
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "compile\remove.sqf",_cursorTarget, 1, true, true, "", ""];
266
		};
267
	} else {
268
		player removeAction s_player_deleteBuild;
269
		s_player_deleteBuild = -1;
270
	};
271
	
272
	if (DZE_HeliLift) then {
273
		_liftHeli = objNull;
274
		_found = false;
275
	
276
		_allowTow = false;
277
		if ((count (crew _cursorTarget)) == 0) then {
278
			{
279
				if(!_allowTow) then {
280
					_allowTow = _cursorTarget isKindOf _x;
281
				};
282
			} count DZE_HeliAllowToTow;
283
		};
284
285
		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
286
287
		if (_allowTow) then {
288
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
289
			{
290
				if(!_found) then {
291
					_posL = [_x] call FNC_getPos;
292
					_posC = [_cursorTarget] call FNC_getPos;
293
					_height = (_posL select 2) - (_posC select 2);
294
					_hasAttached = _x getVariable["hasAttached",false];
295
					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
296
						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
297
							_liftHeli = _x;
298
							_found = true;
299
						};
300
					};
301
				};
302
			} count _liftHelis;
303
		};
304
305
		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
306
307
		_attached = _cursorTarget getVariable["attached",false];
308
		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
309
			if (s_player_heli_lift < 0) then {
310
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
311
			};
312
		} else {
313
			player removeAction s_player_heli_lift;
314
			s_player_heli_lift = -1;
315
		};
316
	};
317
	
318
	// Allow Owner to lock && unlock vehicle  
319
	if(_player_lockUnlock_crtl) then {
320
		if (s_player_lockUnlock_crtl < 0) then {
321
					_hasKey = _characterID in _temp_keys;
322
					_oldOwner = (_characterID == dayz_playerUID);
323
			if(locked _cursorTarget) then {
324
				if(_hasKey || _oldOwner) then {
325
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
326
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
327
					s_player_lockUnlock_crtl = 1;
328
				} else {
329
					if(_hasHotwireKit) then {
330
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
331
					} else {
332
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
333
					};
334
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
335
					s_player_lockUnlock_crtl = 1;
336
				};
337
			} else {
338
				if(_hasKey || _oldOwner) then {
339
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
340
					s_player_lockunlock set [count s_player_lockunlock,_lock];
341
					s_player_lockUnlock_crtl = 1;
342
				};
343
			};
344
		};
345
		 
346
	} else {
347
		{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
348
		s_player_lockUnlock_crtl = -1;
349
	};
350
351
	if(DZE_AllowForceSave) then {
352
		//Allow player to force save
353
		if((_isVehicle || _isTent) && !_isMan) then {
354
			if (s_player_forceSave < 0) then {
355
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
356
			};
357
		} else {
358
			player removeAction s_player_forceSave;
359
			s_player_forceSave = -1;
360
		};
361
	};
362
363
	
364
	
365
	If(DZE_AllowCargoCheck) then {
366
		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
367
			if (s_player_checkGear < 0) then {
368
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
369
			};
370
		} else {
371
			player removeAction s_player_checkGear;
372
			s_player_checkGear = -1;
373
		};
374
	};
375
	
376
	
377
	//flip vehicle small vehicles by your self && all other vehicles with help nearby
378
	if(_player_flipveh) then {
379
		if (s_player_flipveh  < 0) then {
380
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
381
		};
382
	} else {
383
		player removeAction s_player_flipveh;
384
		s_player_flipveh = -1;
385
	}; 
386
	
387
	//Allow player to fill jerrycan
388
	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
389
		if (s_player_fillfuel < 0) then {
390
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
391
		};
392
	} else {
393
		player removeAction s_player_fillfuel;
394
		s_player_fillfuel = -1;
395
	};
396
	
397
	// logic vars for addactions
398
	_player_butcher = false;
399
	_player_studybody = false;
400
	_player_SurrenderedGear = false;
401
402
	// CURSOR TARGET NOT ALIVE
403
	if (!_isAlive) then {
404
405
		// Gut animal/zed
406
		if((_isAnimal || _isZombie) && _hasKnife) then {
407
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
408
			if (!_isHarvested) then {
409
				_player_butcher = true;
410
			};
411
		};
412
413
		// Study body
414
		if (_isMan && !_isZombie && !_isAnimal) then {
415
			_player_studybody = true;
416
		}
417
	} else {
418
		// unit alive
419
420
		// gear access on surrendered player
421
		if(_isMan && !_isZombie && !_isAnimal) then {
422
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
423
			if (_isSurrendered) then {
424
				_player_SurrenderedGear = true;
425
			};
426
		};
427
	};
428
429
430
	// Human Gut animal || zombie
431
	if (_player_butcher) then {
432
		if (s_player_butcher < 0) then {
433
			if(_isZombie) then {
434
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
435
			} else {
436
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
437
			};
438
		};
439
	} else {
440
		player removeAction s_player_butcher;
441
		s_player_butcher = -1;
442
	};
443
444
	// Study Body
445
	if (_player_studybody) then {
446
		if (s_player_studybody < 0) then {
447
		 // --------ZUPA - Check Wallet --------
448
				s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
449
			// ---- ZUPA END ---
450
		};
451
	} else {
452
		player removeAction s_player_studybody;
453
		s_player_studybody = -1;
454
	};
455
456
	// logic vars
457
	_player_cook = false;
458
	_player_boil = false;
459
460
	// CURSOR TARGET IS FIRE
461
	if (inflamed _cursorTarget) then {
462
		
463
		//Fireplace Actions check
464
		if (_hasRawMeat) then {
465
			_player_cook = true;	
466
		};
467
		
468
		// Boil water
469
		if (_hasbottleitem && _hastinitem) then {
470
			_player_boil = true;
471
		};
472
	};
473
474
	if (_player_SurrenderedGear) then {
475
		if (s_player_SurrenderedGear < 0) then {
476
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
477
		};
478
	} else {
479
		player removeAction s_player_SurrenderedGear;
480
		s_player_SurrenderedGear = -1;
481
	};
482
483
	//Fireplace Actions check
484
	if (_player_cook) then {
485
		if (s_player_cook < 0) then {
486
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
487
		};
488
	} else {
489
		player removeAction s_player_cook;
490
		s_player_cook = -1;
491
	};
492
	
493
	// Boil water
494
	if (_player_boil) then {
495
		if (s_player_boil < 0) then {
496
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
497
		};
498
	} else {
499
		player removeAction s_player_boil;
500
		s_player_boil = -1;
501
	};
502
	
503
	if(_cursorTarget == dayz_hasFire) then {
504
		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
505
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
506
		};
507
	} else {
508
		player removeAction s_player_fireout;
509
		s_player_fireout = -1;
510
	};
511
	
512
	//Packing my tent
513
	if(_isTent && (player distance _cursorTarget < 3)) then {
514
		if (_ownerID == _playerUID) then {
515
			if (s_player_packtent < 0) then {
516
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
517
			};
518
		} else {
519
			if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
520
				if (s_player_packtent < 0) then {
521
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "compile\remove.sqf",_cursorTarget, 1, true, true, "", ""];
522
				};
523
			};
524
		};
525
	} else {
526
		player removeAction s_player_packtent;
527
		s_player_packtent = -1;
528
	};
529
530
	//Allow owner to unlock vault
531
	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
532
		if (s_player_unlockvault < 0) then {
533
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
534
				if(_characterID == dayz_combination || _ownerID == _playerUID) then {
535
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
536
					s_player_combi set [count s_player_combi,_combi];
537
				} else {
538
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
539
					s_player_combi set [count s_player_combi,_combi];
540
				};
541
				s_player_unlockvault = 1;
542
			} else {
543
				if(_characterID != dayz_combination && _ownerID != _playerUID) then {
544
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
545
					s_player_combi set [count s_player_combi,_combi];
546
					s_player_unlockvault = 1;
547
				};
548
			};
549
		};
550
	} else {
551
		{player removeAction _x} count s_player_combi;s_player_combi = [];
552
		s_player_unlockvault = -1;
553
	};
554
	
555
	
556
	//banking
557
	
558
	if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
559
		if (s_bank_dialog < 0) then {
560
				s_bank_dialog = player addAction ["Online Banking", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];	
561
		};
562
	} else {
563
     	player removeAction s_bank_dialog;
564
		s_bank_dialog = -1;
565
	};
566
	
567
	// banking atm
568
	
569
	if(_typeOfCursorTarget in DZE_ATM  and (player distance _cursorTarget < 3)) then {		
570
		if (s_bank_dialog2 < 0) then {
571
			s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
572
		};			
573
	} else {		
574
		player removeAction s_bank_dialog2;
575
		s_bank_dialog2 = -1;
576
	};
577
	
578
	
579
580
	//Allow owner to pack vault
581
	if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then {
582
583
		if (s_player_lockvault < 0) then {
584
			if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
585
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
586
			};
587
		};
588
		if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
589
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
590
		};
591
	} else {
592
		player removeAction s_player_packvault;
593
		s_player_packvault = -1;
594
		player removeAction s_player_lockvault;
595
		s_player_lockvault = -1;
596
	};
597
598
	
599
600
    //Player Deaths
601
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
602
		if (s_player_information < 0) then {
603
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
604
		};
605
	} else {
606
		player removeAction s_player_information;
607
		s_player_information = -1;
608
	};
609
	
610
	// Zupa- SC - Give Money
611
	if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
612
		if (s_givemoney_dialog < 0) then {
613
			s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
614
		};
615
	} else {
616
		player removeAction s_givemoney_dialog;
617
		s_givemoney_dialog = -1;
618
	};
619
	
620
	//Fuel Pump
621
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
622
		if (s_player_fuelauto < 0) then {
623
			
624
			// check if Generator_DZ is running within 30 meters
625
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
626
			_findNearestGen = [];
627
			{
628
				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
629
					_findNearestGen set [(count _findNearestGen),_x];
630
				};
631
			} count _findNearestGens;
632
			_IsNearRunningGen = count (_findNearestGen);
633
			
634
			// show that pump needs power if no generator nearby.
635
			if(_IsNearRunningGen > 0) then {
636
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
637
			} else {
638
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
639
			};
640
		};
641
	} else {
642
		player removeAction s_player_fuelauto;
643
		s_player_fuelauto = -1;
644
	};
645
646
	//Fuel Pump on truck
647
	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {	
648
		if (s_player_fuelauto2 < 0) then {
649
			// show that fuel truck pump needs power.
650
			if(isEngineOn _cursorTarget) then {
651
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
652
			} else {
653
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
654
			};
655
		};
656
	} else {
657
		player removeAction s_player_fuelauto2;
658
		s_player_fuelauto2 = -1;
659
	};
660
661
	// inplace upgrade tool
662
	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
663
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
664
			if (s_player_upgrade_build > 0) then {
665
				player removeAction s_player_upgrade_build;
666
				s_player_upgrade_build = -1;
667
			};
668
		};
669
		if (s_player_upgrade_build < 0) then {
670
			// s_player_lastTarget = _cursorTarget;
671
			s_player_lastTarget set [0,_cursorTarget];
672
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "compile\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
673
		};
674
	} else {
675
		player removeAction s_player_upgrade_build;
676
		s_player_upgrade_build = -1;
677
	};
678
	
679
	diag_log text "============================================";
680
	
681
	diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
682
	diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
683
	
684
	
685
	// downgrade system
686
	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
687
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
688
			if (s_player_downgrade_build > 0) then {	
689
				player removeAction s_player_downgrade_build;
690
				s_player_downgrade_build = -1;
691
			};
692
		};
693
694
		if (s_player_downgrade_build < 0) then {
695
			s_player_lastTarget set [1,_cursorTarget];
696
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "compile\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
697
		};
698
	} else {
699
		player removeAction s_player_downgrade_build;
700
		s_player_downgrade_build = -1;
701
	};
702
703
	// inplace maintenance tool
704
	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
705
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
706
			if (s_player_maint_build > 0) then {	
707
				player removeAction s_player_maint_build;
708
				s_player_maint_build = -1;
709
			};
710
		};
711
712
		if (s_player_maint_build < 0) then {
713
			s_player_lastTarget set [2,_cursorTarget];
714
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
715
		};
716
	} else {
717
		player removeAction s_player_maint_build;
718
		s_player_maint_build = -1;
719
	};
720
721
722
	//Start Generator
723
	if(_cursorTarget isKindOf "Generator_DZ") then {
724
		if (s_player_fillgen < 0) then {
725
			
726
			// check if not running 
727
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
728
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
729
			} else {
730
			// check if not filled && player has jerry.
731
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
732
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
733
				} else {
734
					if("ItemJerrycan" in _magazinesPlayer) then {
735
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
736
					};
737
				};
738
			};
739
		};
740
	} else {
741
		player removeAction s_player_fillgen;
742
		s_player_fillgen = -1;
743
	};
744
745
	//Towing with tow truck
746
	/*
747
	if(_typeOfCursorTarget == "TOW_DZE") then {
748
		if (s_player_towing < 0) then {
749
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
750
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
751
			} else {
752
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
753
			};
754
		};
755
	} else {
756
		player removeAction s_player_towing;
757
		s_player_towing = -1;
758
	};
759
	*/
760
761
762
    //Sleep
763
	if(_isTent && _ownerID == _playerUID) then {
764
		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
765
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
766
		};
767
	} else {
768
		player removeAction s_player_sleep;
769
		s_player_sleep = -1;
770
	};
771
	
772
	//Repairing Vehicles
773
	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
774
		if (s_player_repair_crtl < 0) then {
775
			dayz_myCursorTarget = _cursorTarget;
776
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
777
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
778
			s_player_repairActions set [count s_player_repairActions,_menu];
779
			s_player_repairActions set [count s_player_repairActions,_menu1];
780
			s_player_repair_crtl = 1;
781
		} else {
782
			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
783
			s_player_repair_crtl = -1;
784
		};
785
	};
786
787
	// All Traders
788
	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
789
		
790
		if (s_player_parts_crtl < 0) then {
791
792
			// get humanity
793
			_humanity = player getVariable ["humanity",0];
794
			_traderMenu = call compile format["menu_%1;",_traderType];
795
796
			// diag_log ("TRADER = " + str(_traderMenu));
797
			
798
			_low_high = "low";
799
			_humanity_logic = false;
800
			if((_traderMenu select 2) == "friendly") then {
801
				_humanity_logic = (_humanity < -5000);
802
			};
803
			if((_traderMenu select 2) == "hostile") then {
804
				_low_high = "high";
805
				_humanity_logic = (_humanity > -5000);
806
			};
807
			if((_traderMenu select 2) == "hero") then {
808
				_humanity_logic = (_humanity < 5000);
809
			};
810
			if(_humanity_logic) then {
811
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
812
				s_player_parts set [count s_player_parts,_cancel];
813
			} else {
814
				
815
				// Static Menu
816
				{
817
					//diag_log format["DEBUG TRADER: %1", _x];
818
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
819
					s_player_parts set [count s_player_parts,_buy];
820
				
821
				} count (_traderMenu select 1);
822
				// Database menu
823
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
824
				s_player_parts set [count s_player_parts,_buy];
825
826
			};
827
			s_player_parts_crtl = 1;
828
			
829
		};
830
	} else {
831
		{player removeAction _x} count s_player_parts;s_player_parts = [];
832
		s_player_parts_crtl = -1;
833
	};
834
835
	
836
	if(dayz_tameDogs) then {
837
		
838
		//Dog
839
		if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
840
			if (s_player_tamedog < 0) then {
841
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
842
			};
843
		} else {
844
			player removeAction s_player_tamedog;
845
			s_player_tamedog = -1;
846
		};
847
		if (_isDog && _characterID == dayz_characterID && _isAlive) then {
848
			_dogHandle = player getVariable ["dogID", 0];
849
			if (s_player_feeddog < 0 && _hasRawMeat) then {
850
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
851
			};
852
			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
853
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
854
			};
855
			if (s_player_staydog < 0) then {
856
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
857
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
858
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
859
			};
860
			if (s_player_trackdog < 0) then {
861
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
862
			};
863
			if (s_player_barkdog < 0) then {
864
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
865
			};
866
			if (s_player_warndog < 0) then {
867
				_warn = _dogHandle getFSMVariable "_watchDog";
868
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
869
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
870
			};
871
			if (s_player_followdog < 0) then {
872
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
873
			};
874
		} else {
875
			player removeAction s_player_feeddog;
876
			s_player_feeddog = -1;
877
			player removeAction s_player_waterdog;
878
			s_player_waterdog = -1;
879
			player removeAction s_player_staydog;
880
			s_player_staydog = -1;
881
			player removeAction s_player_trackdog;
882
			s_player_trackdog = -1;
883
			player removeAction s_player_barkdog;
884
			s_player_barkdog = -1;
885
			player removeAction s_player_warndog;
886
			s_player_warndog = -1;
887
			player removeAction s_player_followdog;
888
			s_player_followdog = -1;
889
		};
890
	};
891
892
} else {
893
	//Engineering
894
	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
895
	s_player_repair_crtl = -1;
896
897
	{player removeAction _x} count s_player_combi;s_player_combi = [];
898
		
899
	dayz_myCursorTarget = objNull;
900
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
901
902
	{player removeAction _x} count s_player_parts;s_player_parts = [];
903
	s_player_parts_crtl = -1;
904
905
	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
906
	s_player_lockUnlock_crtl = -1;
907
908
	player removeAction s_player_checkGear;
909
	s_player_checkGear = -1;
910
911
	player removeAction s_player_SurrenderedGear;
912
	s_player_SurrenderedGear = -1;
913
914
	//Others
915
	player removeAction s_player_forceSave;
916
	s_player_forceSave = -1;
917
	player removeAction s_player_flipveh;
918
	s_player_flipveh = -1;
919
	player removeAction s_player_sleep;
920
	s_player_sleep = -1;
921
	player removeAction s_player_deleteBuild;
922
	s_player_deleteBuild = -1;
923
	player removeAction s_player_butcher;
924
	s_player_butcher = -1;
925
	player removeAction s_player_cook;
926
	s_player_cook = -1;
927
	player removeAction s_player_boil;
928
	s_player_boil = -1;
929
	player removeAction s_player_fireout;
930
	s_player_fireout = -1;
931
	player removeAction s_player_packtent;
932
	s_player_packtent = -1;
933
	player removeAction s_player_fillfuel;
934
	s_player_fillfuel = -1;
935
	player removeAction s_player_studybody;
936
	s_player_studybody = -1;
937
	//Dog
938
	player removeAction s_player_tamedog;
939
	s_player_tamedog = -1;
940
	player removeAction s_player_feeddog;
941
	s_player_feeddog = -1;
942
	player removeAction s_player_waterdog;
943
	s_player_waterdog = -1;
944
	player removeAction s_player_staydog;
945
	s_player_staydog = -1;
946
	player removeAction s_player_trackdog;
947
	s_player_trackdog = -1;
948
	player removeAction s_player_barkdog;
949
	s_player_barkdog = -1;
950
	player removeAction s_player_warndog;
951
	s_player_warndog = -1;
952
	player removeAction s_player_followdog;
953
	s_player_followdog = -1;
954
    
955
    // vault
956
	player removeAction s_player_unlockvault;
957
	s_player_unlockvault = -1;
958
	player removeAction s_player_packvault;
959
	s_player_packvault = -1;
960
	player removeAction s_player_lockvault;
961
	s_player_lockvault = -1;
962
963
	player removeAction s_player_information;
964
	s_player_information = -1;
965
	player removeAction s_player_fillgen;
966
	s_player_fillgen = -1;
967
	player removeAction s_player_upgrade_build;
968
	s_player_upgrade_build = -1;
969
	player removeAction s_player_maint_build;
970
	s_player_maint_build = -1;
971
	player removeAction s_player_downgrade_build;
972
	s_player_downgrade_build = -1;
973
	player removeAction s_player_towing;
974
	s_player_towing = -1;
975
	player removeAction s_player_fuelauto;
976
	s_player_fuelauto = -1;
977
	player removeAction s_player_fuelauto2;
978
	s_player_fuelauto2 = -1;
979
	
980
		// Zupa - SC - reset.
981
	player removeAction s_givemoney_dialog;
982
	s_givemoney_dialog = -1;
983
	player removeAction s_bank_dialog;
984
	s_bank_dialog = -1;
985
	player removeAction s_bank_dialog2;
986
	s_bank_dialog2 = -1;
987
	player removeAction s_player_packOBJ;
988
	s_player_packOBJ = -1;
989
990
991
};
992
993
994
995
//Dog actions on player self
996
_dogHandle = player getVariable ["dogID", 0];
997
if (_dogHandle > 0) then {
998
	_dog = _dogHandle getFSMVariable "_dog";
999
	_characterID = "0";
1000
	if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
1001
	if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
1002
		if (s_player_movedog < 0) then {
1003
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
1004
		};
1005
		if (s_player_speeddog < 0) then {
1006
			_text = (localize "str_epoch_player_249");
1007
			_speed = 0;
1008
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
1009
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
1010
		};
1011
		if (s_player_calldog < 0) then {
1012
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
1013
		};
1014
	};
1015
} else {
1016
	player removeAction s_player_movedog;		
1017
	s_player_movedog =		-1;
1018
	player removeAction s_player_speeddog;
1019
	s_player_speeddog =		-1;
1020
	player removeAction s_player_calldog;
1021
	s_player_calldog = 		-1;
1022
};