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Name:
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Name: Valerie
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Appearance:
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Appearance: Kind of varies. Valerie gathers more mass as she eats and drinks, allowing her to reach obscene heights (the record being about 10 feet tall). However, she can also be much smaller. Valerie likes keeping herself at about 6'0 in height.
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Equipment:
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Likewise, her appearance varies. Her entire body is deep-red in colour, made of a gel-like substance with a light membrane that keeps her in a feminine shape. She's capable of manipulating where her mass goes, allowing her body shape to change as she pleases. Valeria likes to have a somewhat hourglass frame herself. She has 'eyes' that look like gel more or less, along with an outline of a mouth, with a small button nose
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Background:
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Equipment: A LOT of bandages. Valerie essentially mummifies herself entirely, making it come off as a bleeding mummy. To a certain degree, she can manipulate these bandages by running strands of slime throughout the fabric, which allows her to slap, grab, or ensnare things with the bandaging, or unravel it quickly.
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Weapons:
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Background: Valerie hardly remembers much of who, or what, she was. The only thing she can truly recall is the memory of waking up in a red, blighted swamp. She rose from a bubbling more, her flesh and bone somehow congealing to the flexible, membranous substance that she's made of today.
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Magic(If any):
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Vessel: This is an item with great sentamental value to your character, that your Quinth will house itself in
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Weapons: Several small knives, submerged in her slime. About six total.
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Quinth type/abilities: Fill this out later
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Magic(If any): Is a slime person
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Vessel: A belt covered in bells.
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Quinth type/abilities: N/A
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Strength: 3 How hard you hit, as well as what you can move
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You get 20 points to spend in the various abilities, with a cap of 10 in each skill.
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Resistance: 1 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon
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Strength: 10 How hard you hit, as well as what you can move
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Dexterity: 3 How well you can use acrobatics/hold on to your weapons
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Endurance: 3 How effectively you resist spells and damage
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Resistance: 3 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon
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Wisdom: 3 How effective your critical attacks and Quinth spells are
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Dexterity: 7 How well you can use acrobatics/hold on to your weapons
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Endurance: 10