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1 | ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? | |
2 | ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints | |
3 | ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) | |
4 | --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } | |
5 | ZombieSpeed = get("zombies.Speed") | |
6 | if ZombieSpeed == 0 then --super slow zombies (goofy looking) | |
7 | chaseanim = "WALK_drunk" | |
8 | checkspeed = 2000 | |
9 | elseif ZombieSpeed == 1 then -- normal speed | |
10 | chaseanim = "run_old" | |
11 | checkspeed = 1000 | |
12 | elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) | |
13 | chaseanim = "Run_Wuzi" | |
14 | checkspeed = 680 | |
15 | else -- defaults back to normal | |
16 | chaseanim = "run_old" | |
17 | checkspeed = 1000 | |
18 | end | |
19 | resourceRoot = getResourceRootElement() | |
20 | moancount =0 | |
21 | moanlimit = 10 | |
22 | everyZombie = { } | |
23 | ||
24 | --IDLE BEHAVIOUR OF A ZOMBIE | |
25 | function Zomb_Idle (ped) | |
26 | if isElement(ped) then | |
27 | if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then | |
28 | local action = math.random( 1, 6 ) | |
29 | if action < 4 then -- walk a random direction | |
30 | local rdmangle = math.random( 1, 359 ) | |
31 | setPedRotation( ped, rdmangle ) | |
32 | setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) | |
33 | setTimer ( Zomb_Idle, 7000, 1, ped ) | |
34 | elseif action == 4 then -- get on the ground | |
35 | setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) | |
36 | setTimer ( Zomb_Idle, 4000, 1, ped ) | |
37 | elseif action == 5 then -- stand still doing nothing | |
38 | setPedAnimation ( ped ) | |
39 | setTimer ( Zomb_Idle, 4000, 1, ped ) | |
40 | end | |
41 | end | |
42 | end | |
43 | end | |
44 | ||
45 | --BEHAVIOUR WHILE CHASING PLAYERS | |
46 | function Zomb_chase (ped, Zx, Zy, Zz ) | |
47 | if isElement(ped) then | |
48 | if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then | |
49 | local x, y, z = getElementPosition( ped ) | |
50 | if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then | |
51 | local Px = getElementData ( ped, "Tx" ) | |
52 | local Py = getElementData ( ped, "Ty" ) | |
53 | local Pz = getElementData ( ped, "Tz" ) | |
54 | local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) | |
55 | if (Pdistance < 1.5 ) then | |
56 | setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) | |
57 | end | |
58 | end | |
59 | local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) | |
60 | if (distance < 1 ) then -- IF THE PED HASNT MOVED | |
61 | if (getElementData ( ped, "target" ) == nil) then | |
62 | local giveup = math.random( 1, 15 ) | |
63 | if giveup == 1 then | |
64 | setElementData ( ped, "status", "idle" ) | |
65 | else | |
66 | local action = math.random( 1, 2 ) | |
67 | if action == 1 then | |
68 | setPedAnimation ( ped ) | |
69 | triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) | |
70 | setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) | |
71 | setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) | |
72 | elseif action == 2 then | |
73 | setPedAnimation ( ped ) | |
74 | triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) | |
75 | setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) | |
76 | end | |
77 | end | |
78 | else | |
79 | local Ptarget = (getElementData ( ped, "target" )) | |
80 | if isElement(Ptarget) then | |
81 | local Px, Py, Pz = getElementPosition( Ptarget ) | |
82 | local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
83 | if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE | |
84 | if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER | |
85 | setPedAnimation ( ped ) | |
86 | setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) | |
87 | setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) | |
88 | setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) | |
89 | zmoan(ped) | |
90 | else | |
91 | local action = math.random( 1, 6 ) | |
92 | if action == 1 then | |
93 | setPedAnimation ( ped) | |
94 | triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) | |
95 | setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) | |
96 | else | |
97 | setPedAnimation ( ped) | |
98 | triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) | |
99 | setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) | |
100 | setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) | |
101 | end | |
102 | end | |
103 | else | |
104 | if ( isPedDead (Ptarget) ) then | |
105 | setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) | |
106 | setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) | |
107 | else | |
108 | local action = math.random( 1, 2 ) | |
109 | if action == 1 then | |
110 | setPedAnimation ( ped) | |
111 | triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) | |
112 | setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) | |
113 | setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) | |
114 | elseif action == 2 then | |
115 | setPedAnimation ( ped) | |
116 | triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) | |
117 | setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) | |
118 | end | |
119 | end | |
120 | end | |
121 | else | |
122 | setElementData ( ped, "status", "idle" ) | |
123 | end | |
124 | end | |
125 | else | |
126 | setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING | |
127 | setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN | |
128 | end | |
129 | end | |
130 | end | |
131 | end | |
132 | ||
133 | --SET THE DIRECTION OF THE ZOMBIE | |
134 | function setangle () | |
135 | for theKey,ped in ipairs(everyZombie) do | |
136 | if isElement(ped) then | |
137 | if ( getElementData ( ped, "status" ) == "chasing" ) then | |
138 | local x | |
139 | local y | |
140 | local z | |
141 | local px | |
142 | local py | |
143 | local pz | |
144 | if ( getElementData ( ped, "target" ) ~= nil ) then | |
145 | local ptarget = getElementData ( ped, "target" ) | |
146 | if isElement(ptarget) then | |
147 | x, y, z = getElementPosition( ptarget ) | |
148 | px, py, pz = getElementPosition( ped ) | |
149 | else | |
150 | setElementData ( ped, "status", "idle" ) | |
151 | x, y, z = getElementPosition( ped ) | |
152 | px, py, pz = getElementPosition( ped ) | |
153 | end | |
154 | zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU | |
155 | setPedRotation( ped, zombangle ) | |
156 | elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS | |
157 | x = getElementData ( ped, "Tx" ) | |
158 | y = getElementData ( ped, "Ty" ) | |
159 | z = getElementData ( ped, "Tz" ) | |
160 | px, py, pz = getElementPosition( ped ) | |
161 | zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU | |
162 | setPedRotation( ped, zombangle ) | |
163 | end | |
164 | end | |
165 | end | |
166 | end | |
167 | end | |
168 | ||
169 | --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES | |
170 | addEventHandler ( "onElementDataChange", getRootElement(), | |
171 | function ( dataName ) | |
172 | if getElementType ( source ) == "ped" and dataName == "status" then | |
173 | if (getElementData (source, "zombie") == true) then | |
174 | if ( isPedDead ( source ) == false ) then | |
175 | if (getElementData ( source, "status" ) == "chasing" ) then | |
176 | local Zx, Zy, Zz = getElementPosition( source ) | |
177 | setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) | |
178 | local newtarget = (getElementData ( source, "target" )) | |
179 | if isElement (newtarget) then | |
180 | if getElementType ( newtarget ) == "player" then | |
181 | setElementSyncer ( source, newtarget ) | |
182 | end | |
183 | end | |
184 | zmoan(source) | |
185 | elseif (getElementData ( source, "status" ) == "idle" ) then | |
186 | setTimer ( Zomb_Idle, 1000, 1, source) | |
187 | elseif (getElementData ( source, "status" ) == "throatslashing" ) then | |
188 | local tx,ty,tz = getElementPosition( source ) | |
189 | local ptarget = getElementData ( source, "target" ) | |
190 | if isElement(ptarget) then | |
191 | local vx,vy,vz = getElementPosition( ptarget ) | |
192 | local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) | |
193 | if (zombdistance < .8) then | |
194 | zmoan(source) | |
195 | setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) | |
196 | setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) | |
197 | setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) | |
198 | setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) | |
199 | else | |
200 | setElementData ( source, "status", "idle" ) | |
201 | end | |
202 | else | |
203 | setElementData ( source, "status", "idle" ) | |
204 | end | |
205 | end | |
206 | elseif (getElementData ( source, "status" ) == "dead" ) then | |
207 | setTimer ( Zomb_delete, 10000, 1, source) | |
208 | end | |
209 | end | |
210 | end | |
211 | end) | |
212 | ||
213 | --RESOURCE START/INITIAL SETUP | |
214 | function outbreak(startedResource) | |
215 | newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") | |
216 | if newZombieLimit ~= false then | |
217 | if newZombieLimit > ZombieLimit then | |
218 | newZombieLimit = ZombieLimit | |
219 | end | |
220 | else | |
221 | newZombieLimit = ZombieLimit | |
222 | end | |
223 | WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS | |
224 | if startedResource == getThisResource() then | |
225 | getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills"-- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD | |
226 | local allplayers = getElementsByType ( "player" ) | |
227 | for pKey,thep in ipairs(allplayers) do | |
228 | setElementData ( thep, "dangercount", 0 ) | |
229 | end | |
230 | local alivePlayers = getAlivePlayers () | |
231 | for playerKey, playerValue in ipairs(alivePlayers) do | |
232 | setElementData ( playerValue, "alreadyspawned", true ) | |
233 | end | |
234 | if ZombieSpeed == 2 then | |
235 | MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) | |
236 | else | |
237 | MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION | |
238 | end | |
239 | MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS | |
240 | if ZombieStreaming == 1 then | |
241 | MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations | |
242 | elseif ZombieStreaming == 2 then | |
243 | MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints | |
244 | end | |
245 | end | |
246 | end | |
247 | addEventHandler("onResourceStart", getRootElement(), outbreak) | |
248 | ||
249 | function player_Connect() | |
250 | setElementData ( source, "dangercount", 0 ) | |
251 | end | |
252 | addEventHandler ( "onPlayerConnect", getRootElement(), player_Connect ) | |
253 | ||
254 | function WoodSetup() | |
255 | local allcols = getElementsByType ( "colshape" ) --clears off old wood cols | |
256 | for colKey, colValue in ipairs(allcols) do | |
257 | if ( getElementData ( colValue, "purpose" ) =="zombiewood" ) then | |
258 | destroyElement(colValue) | |
259 | end | |
260 | end | |
261 | local allobjects = getElementsByType ( "object" ) --SETS UP ALL THE WOOD BARRIERS | |
262 | for objectKey, objectValue in ipairs(allobjects) do | |
263 | if ( getElementData ( objectValue, "purpose" ) =="zombiewood" ) then | |
264 | setElementDimension ( objectValue, 26 ) | |
265 | local x,y,z = getElementPosition( objectValue ) | |
266 | local thecol = createColSphere ( x, y, z, 1.6 ) | |
267 | setElementData ( thecol, "purpose", "zombiewood" ) | |
268 | setElementParent ( thecol, objectValue ) | |
269 | end | |
270 | end | |
271 | end | |
272 | ||
273 | function ReduceMoancount() | |
274 | moancount = moancount-1 | |
275 | end | |
276 | ||
277 | function zmoan(zombie) | |
278 | if moancount < moanlimit then | |
279 | moancount = moancount+1 | |
280 | local randnum = math.random( 1, 10 ) | |
281 | triggerClientEvent ( "Zomb_Moan", getRootElement(), zombie, randnum ) | |
282 | setTimer ( ReduceMoancount, 800, 1 ) | |
283 | end | |
284 | end | |
285 | ||
286 | --CLEARS A DEAD ZOMBIE | |
287 | function Zomb_delete (ped) | |
288 | if isElement(ped) then | |
289 | if (getElementData (ped, "zombie") == true) then | |
290 | for theKey,thePed in ipairs(everyZombie) do | |
291 | if ped == thePed then | |
292 | table.remove( everyZombie, theKey ) | |
293 | break | |
294 | end | |
295 | end | |
296 | destroyElement ( ped ) | |
297 | end | |
298 | end | |
299 | end | |
300 | ||
301 | --HEADSHOTS | |
302 | addEvent( "headboom", true ) | |
303 | function Zheadhit ( ped,attacker, weapon, bodypart) | |
304 | if (getElementData (ped, "zombie") == true) then | |
305 | killPed ( ped, attacker, weapon, bodypart ) | |
306 | setPedHeadless ( ped, true ) | |
307 | end | |
308 | end | |
309 | addEventHandler( "headboom", getRootElement(), Zheadhit ) | |
310 | ||
311 | --KILL FROM ZOMBIE ATTACK | |
312 | addEvent( "playereaten", true ) | |
313 | function Playerinfected ( player, attacker, weapon, bodypart) | |
314 | killPed ( player, attacker, weapon, bodypart ) | |
315 | end | |
316 | addEventHandler( "playereaten", getRootElement(), Playerinfected ) | |
317 | ||
318 | --CHECKS FOR ZOMBIE GRABBING FROM BEHIND | |
319 | function Playerthroatbitten ( player, attacker) | |
320 | local Zx, Zy, Zz = getElementPosition( attacker ) | |
321 | local Px, Py, Pz = getElementPosition( player ) | |
322 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
323 | if (distance < 1) then | |
324 | killPed ( player, attacker, weapon, bodypart ) | |
325 | else | |
326 | setPedAnimation (player) | |
327 | end | |
328 | end | |
329 | ||
330 | --ADJUSTS PLAYERS ZOMBIE KILL SCORE | |
331 | function deanimated( ammo, attacker, weapon, bodypart ) | |
332 | if (attacker) then | |
333 | if (getElementType ( attacker ) == "player") and (getElementType ( source ) == "ped") then | |
334 | if (getElementData (source, "zombie") == true) then | |
335 | local oldZcount = getElementData ( attacker, "Zombie kills" ) | |
336 | if oldZcount ~= false then | |
337 | setElementData ( attacker, "Zombie kills", oldZcount+1 ) | |
338 | triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) | |
339 | else | |
340 | setElementData ( attacker, "Zombie kills", 1 ) | |
341 | triggerEvent ( "onZombieWasted", source, attacker, weapon, bodypart ) | |
342 | end | |
343 | end | |
344 | end | |
345 | end | |
346 | end | |
347 | addEventHandler("onPedWasted", resourceRoot, deanimated) | |
348 | ||
349 | --STUFF TO ALLOW PLAYERS TO PLACE BOARDS | |
350 | function boarditup( player, key, keyState ) | |
351 | local rightspot = 0 | |
352 | local allcols = getElementsByType ( "colshape" ) | |
353 | for ColKey,theCol in ipairs(allcols) do | |
354 | if (getElementData ( theCol, "purpose" ) == "zombiewood" ) then | |
355 | if (isElementWithinColShape ( player, theCol )) then | |
356 | local rightcol = theCol | |
357 | local Cx, Cy, Cz = getElementPosition( rightcol ) | |
358 | local Bx, By, Bz = getElementPosition( player ) | |
359 | woodangle = ( 360 - math.deg ( math.atan2 ( ( Cx - Bx ), ( Cy - By ) ) ) ) % 360 | |
360 | setPedRotation( player, woodangle ) | |
361 | setPedAnimation(player, "riot", "RIOT_PUNCHES", 3000, true, true, true ) | |
362 | local wx, wy, wz = getElementPosition( player ) | |
363 | setTimer( doneboarding, 2000, 1, player, rightcol, wx, wy, wz ) | |
364 | end | |
365 | end | |
366 | end | |
367 | end | |
368 | addCommandHandler ( "construct", boarditup ) | |
369 | ||
370 | function doneboarding(player, rightcol, wx, wy, wz) | |
371 | setPedAnimation(player) | |
372 | local newx, newy, newz = getElementPosition( player ) | |
373 | local distance = (getDistanceBetweenPoints3D( wx, wy, wz, newx, newy, newz )) | |
374 | if (distance < .7 ) then | |
375 | newwood = getElementParent ( rightcol ) | |
376 | setElementDimension ( newwood, 25 ) | |
377 | setTimer( setElementDimension, 50, 1, newwood, 0) | |
378 | end | |
379 | end | |
380 | ||
381 | ||
382 | --SPAWN ZOMBIE (now can be cancelled!) | |
383 | ||
384 | addEvent( "onZombieSpawn", true ) | |
385 | function RanSpawn_Z ( gx, gy, gz, rot) | |
386 | local safezone = 0 | |
387 | local allradars = getElementsByType("radararea") | |
388 | for theKey,theradar in ipairs(allradars) do | |
389 | if getElementData(theradar, "zombieProof") == true then | |
390 | if isInsideRadarArea ( theradar, gx, gy ) then | |
391 | safezone = 1 | |
392 | end | |
393 | end | |
394 | end | |
395 | if safezone == 0 then | |
396 | if table.getn ( everyZombie ) < newZombieLimit then | |
397 | if not rot then | |
398 | rot = math.random (1,359) | |
399 | end | |
400 | randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) | |
401 | local zomb = createPed( tonumber( ZombiePedSkins[randomZskin] ), gx, gy, gz ) | |
402 | if zomb ~= false then | |
403 | setElementData ( zomb, "zombie", true ) | |
404 | table.insert( everyZombie, zomb ) | |
405 | setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) | |
406 | setTimer ( function (zomb) if ( isElement ( zomb ) ) then setPedAnimation ( zomb, "ped", chaseanim, -1, true, true, true ) end end, 1000, 1, zomb ) | |
407 | setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) | |
408 | triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) | |
409 | end | |
410 | end | |
411 | end | |
412 | end | |
413 | addEventHandler( "onZombieSpawn", getRootElement(), RanSpawn_Z ) | |
414 | ||
415 | ||
416 | --SPAWNS ZOMBIES RANDOMLY NEAR PLAYERS | |
417 | function SpawnZombie () | |
418 | if not ( ({getTime()})[1] >= 0 and ({getTime()})[1] <= 18 ) then return false end | |
419 | local pacecount = 0 | |
420 | while pacecount < 5 do --4 ZOMBIES AT A TIME TO PREVENT FPS DROP | |
421 | if (table.getn( everyZombie )+pacecount < newZombieLimit ) and (ZombieStreaming == 1) then | |
422 | local xcoord = 0 | |
423 | local ycoord = 0 | |
424 | local xdirection = math.random(1,2) | |
425 | if xdirection == 1 then | |
426 | xcoord = math.random(15,40) | |
427 | else | |
428 | xcoord = math.random(-40,-15) | |
429 | end | |
430 | local ydirection = math.random(1,2) | |
431 | if ydirection == 1 then | |
432 | ycoord = math.random(15,40) | |
433 | else | |
434 | ycoord = math.random(-40,-15) | |
435 | end | |
436 | local liveplayers = getAlivePlayers () | |
437 | if (table.getn( liveplayers ) > 0 ) then | |
438 | local lowestcount = 99999 | |
439 | local lowestguy = nil | |
440 | for PKey,thePlayer in ipairs(liveplayers) do | |
441 | if isElement(thePlayer) then | |
442 | if (getElementData (thePlayer, "dangercount")) and (getElementData(thePlayer, "zombieProof") ~= true) and (getElementData(thePlayer, "alreadyspawned" ) == true) then | |
443 | if (getElementData (thePlayer, "dangercount") < lowestcount) then | |
444 | local safezone = 0 | |
445 | local gx, gy, gz = getElementPosition( thePlayer ) | |
446 | local allradars = getElementsByType("radararea") | |
447 | for theKey,theradar in ipairs(allradars) do | |
448 | if getElementData(theradar, "zombieProof") == true then | |
449 | if isInsideRadarArea ( theradar, gx, gy ) then | |
450 | safezone = 1 | |
451 | end | |
452 | end | |
453 | end | |
454 | if safezone == 0 then | |
455 | lowestguy = thePlayer | |
456 | lowestcount = getElementData (thePlayer, "dangercount") | |
457 | end | |
458 | end | |
459 | end | |
460 | end | |
461 | end | |
462 | pacecount = pacecount+1 | |
463 | if isElement(lowestguy) then | |
464 | triggerClientEvent ( "Spawn_Placement", lowestguy, ycoord, xcoord ) | |
465 | else | |
466 | pacecount = pacecount+1 | |
467 | end | |
468 | else | |
469 | pacecount = pacecount+1 | |
470 | end | |
471 | else | |
472 | pacecount = pacecount+1 | |
473 | end | |
474 | end | |
475 | end | |
476 | ||
477 | --SPAWNS ZOMBIES IN SPAWNPOINTS NEAR PLAYERS | |
478 | function SpawnpointZombie () | |
479 | local pacecount = 0 | |
480 | while pacecount < 6 do --5 ZOMBIES AT A TIME TO PREVENT FPS DROP | |
481 | if (table.getn( everyZombie )+pacecount < newZombieLimit ) and (ZombieStreaming == 2) then | |
482 | local liveplayers = getAlivePlayers () | |
483 | if (table.getn( liveplayers ) > 0 ) then | |
484 | local lowestcount = 99999 | |
485 | local lowestguy = nil | |
486 | for PKey,thePlayer in ipairs(liveplayers) do --THIS PART GETS THE PLAYER WITH THE LEAST ZOMBIES ATTACKING | |
487 | if (getElementData (thePlayer, "dangercount")) and (getElementData(thePlayer, "zombieProof") ~= true) then | |
488 | if (getElementData (thePlayer, "dangercount") < lowestcount) then | |
489 | lowestguy = thePlayer | |
490 | lowestcount = getElementData (thePlayer, "dangercount") | |
491 | end | |
492 | end | |
493 | end | |
494 | if isElement(lowestguy) then | |
495 | local zombiespawns = { } | |
496 | local possiblezombies = getElementsByType ( "Zombie_spawn" ) | |
497 | local Px, Py, Pz = getElementPosition( lowestguy ) | |
498 | for ZombKey,theZomb in ipairs(possiblezombies) do | |
499 | local Zx, Zy, Zz = getElementPosition( theZomb ) | |
500 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
501 | if (distance < 8) then | |
502 | table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER | |
503 | end | |
504 | end | |
505 | local Px, Py, Pz = getElementPosition( lowestguy ) | |
506 | for ZombKey2,theZomb2 in ipairs(possiblezombies) do | |
507 | local Zx, Zy, Zz = getElementPosition( theZomb2 ) | |
508 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
509 | if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER | |
510 | table.insert( zombiespawns, theZomb2 ) | |
511 | end | |
512 | end | |
513 | if (table.getn( zombiespawns ) >0 ) then--IF THE LOWEST PLAYER HAS ANY CLOSE SPAWNS,USE ONE | |
514 | local random = math.random ( 1, table.getn ( zombiespawns ) ) | |
515 | local posX = getElementData(zombiespawns[random], "posX") | |
516 | local posY = getElementData(zombiespawns[random], "posY") | |
517 | local posZ = getElementData(zombiespawns[random], "posZ") | |
518 | local rot = getElementData(zombiespawns[random], "rotZ") | |
519 | pacecount = pacecount+1 | |
520 | triggerEvent ( "onZombieSpawn",zombiespawns[random], posX, posY, posZ, rot ) | |
521 | else--IF THE LOWEST PLAYERS DOESNT HAVE ANY SPAWNS, THEN SEE IF ANYONE HAS ANY | |
522 | local zombiespawns = { } | |
523 | local possiblezombies = getElementsByType ( "Zombie_spawn" ) | |
524 | local allplayers = getAlivePlayers () | |
525 | for theKey,thePlayer in ipairs(allplayers) do | |
526 | local Px, Py, Pz = getElementPosition( thePlayer ) | |
527 | for ZombKey,theZomb in ipairs(possiblezombies) do | |
528 | local Zx, Zy, Zz = getElementPosition( theZomb ) | |
529 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
530 | if (distance < 8) then | |
531 | table.remove( possiblezombies, ZombKey) --IF SPAWN IS TOO CLOSE TO ANY PLAYER | |
532 | end | |
533 | end | |
534 | end | |
535 | for theKey,thePlayer in ipairs(allplayers) do | |
536 | local Px, Py, Pz = getElementPosition( thePlayer ) | |
537 | for ZombKey2,theZomb2 in ipairs(possiblezombies) do | |
538 | local Zx, Zy, Zz = getElementPosition( theZomb2 ) | |
539 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
540 | if (distance < 60) then --AS LONG AS THE SPAWN IS CLOSE ENOUGH TO A PLAYER | |
541 | table.insert( zombiespawns, theZomb2 ) | |
542 | end | |
543 | end | |
544 | end | |
545 | if (table.getn( zombiespawns ) >1 ) then | |
546 | local random = math.random ( 1, table.getn ( zombiespawns ) ) | |
547 | local posX = getElementData(zombiespawns[random], "posX") | |
548 | local posY = getElementData(zombiespawns[random], "posY") | |
549 | local posZ = getElementData(zombiespawns[random], "posZ") | |
550 | local rot = getElementData(zombiespawns[random], "rotZ") | |
551 | pacecount = pacecount+1 | |
552 | triggerEvent ( "onZombieSpawn",zombiespawns[random], posX, posY, posZ, rot ) | |
553 | else | |
554 | pacecount = pacecount+1 | |
555 | end | |
556 | end | |
557 | else | |
558 | pacecount = pacecount+1 | |
559 | end | |
560 | else | |
561 | pacecount = pacecount+1 | |
562 | end | |
563 | else | |
564 | pacecount = pacecount+1 | |
565 | end | |
566 | end | |
567 | end | |
568 | ||
569 | --DELETES ZOMBIES THAT ARE TOO FAR FROM ANY PLAYERS TO KEEP THEM MORE CONCENTRATED WHILE STREAMING ZOMBIES | |
570 | function clearFarZombies () | |
571 | if newZombieLimit ~= false then | |
572 | local toofarzombies = { } | |
573 | local allplayers = getElementsByType ( "player" ) | |
574 | for ZombKey,theZomb in ipairs(everyZombie) do | |
575 | if isElement(theZomb) then | |
576 | if (getElementData (theZomb, "zombie") == true) then | |
577 | far = 1 | |
578 | local Zx, Zy, Zz = getElementPosition( theZomb ) | |
579 | for theKey,thePlayer in ipairs(allplayers) do | |
580 | local Px, Py, Pz = getElementPosition( thePlayer ) | |
581 | local distance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) | |
582 | if (distance < 75) then | |
583 | far = 0 | |
584 | end | |
585 | end | |
586 | if far == 1 then | |
587 | table.insert( toofarzombies, theZomb ) | |
588 | end | |
589 | end | |
590 | else | |
591 | table.remove( everyZombie, ZombKey ) | |
592 | end | |
593 | end | |
594 | if (table.getn( toofarzombies ) >1 ) then | |
595 | for ZombKey,theZomb in ipairs(toofarzombies) do | |
596 | if (getElementData (theZomb, "zombie") == true) and ( getElementData ( theZomb, "forcedtoexist" ) ~= true) then | |
597 | Zomb_delete (theZomb) | |
598 | end | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | ||
604 | -- DESTROYS UP TO 13 ZOMBIES THAT ARE IDLE WHEN A PLAYER SPAWNS (TO FORCE NEW ZOMBIES TO SPAWN NEAR THE NEW GUY) | |
605 | function player_Spawn () | |
606 | if ZombieStreaming == 1 or ZombieStreaming == 2 then | |
607 | local relocatecount = 0 | |
608 | for ZombKey,theZomb in ipairs(everyZombie) do | |
609 | if relocatecount < 14 then | |
610 | if ( getElementData ( theZomb, "forcedtoexist" ) ~= true) then | |
611 | if ( getElementData ( theZomb, "status" ) == "idle" ) and ( isPedDead ( theZomb ) == false ) and (getElementData (theZomb, "zombie") == true) then | |
612 | relocatecount = relocatecount+1 | |
613 | Zomb_delete (theZomb) | |
614 | end | |
615 | end | |
616 | end | |
617 | end | |
618 | end | |
619 | if ( getElementData ( source, "alreadyspawned" ) ~= true) then | |
620 | setElementData ( source, "alreadyspawned", true ) | |
621 | end | |
622 | end | |
623 | addEventHandler ( "onPlayerSpawn", getRootElement(), player_Spawn ) | |
624 | ||
625 | --EXPORTED FUNCTIONS!!!!!!!!!!!!!! | |
626 | function createZombie ( x, y, z, rot, skin, interior, dimension ) | |
627 | if (table.getn( everyZombie ) < newZombieLimit ) then | |
628 | --this part handles the args | |
629 | if not x then return false end | |
630 | if not y then return false end | |
631 | if not z then return false end | |
632 | if not rot then | |
633 | rot = math.random (1,359) | |
634 | end | |
635 | if not skin then | |
636 | randomZskin = math.random ( 1, table.getn ( ZombiePedSkins ) ) | |
637 | skin = ZombiePedSkins[randomZskin] | |
638 | end | |
639 | if not interior then interior = 0 end | |
640 | if not dimension then dimension = 0 end | |
641 | --this part spawns the ped | |
642 | local zomb = createPed (tonumber(skin),tonumber(x),tonumber(y),tonumber(z))--spawns the ped | |
643 | --if successful, this part applies the zombie settings/args | |
644 | if (zomb ~= false) then | |
645 | setTimer ( setElementInterior, 100, 1, zomb, tonumber(interior)) --sets interior | |
646 | setTimer ( setElementDimension, 100, 1, zomb, tonumber(dimension)) --sets dimension | |
647 | setElementData ( zomb, "zombie", true ) | |
648 | setElementData ( zomb, "forcedtoexist", true ) | |
649 | setTimer ( function (zomb, rot) if ( isElement ( zomb ) ) then setPedRotation ( zomb, rot ) end end, 500, 1, zomb, rot ) | |
650 | setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "status", "idle" ) end end, 2000, 1, zomb ) | |
651 | setTimer ( function (zomb) if ( isElement ( zomb ) ) then setElementData ( zomb, "forcedtoexist", true ) end end, 1000, 1, zomb ) | |
652 | setTimer ( function (zomb) if ( isElement ( zomb ) ) then table.insert( everyZombie, zomb ) end end, 1000, 1, zomb ) | |
653 | triggerClientEvent ( "Zomb_STFU", getRootElement(), zomb ) | |
654 | return zomb --returns the zombie element | |
655 | else | |
656 | return false --returns false if there was a problem | |
657 | end | |
658 | else | |
659 | return false --returns false if there was a problem | |
660 | end | |
661 | end | |
662 | ||
663 | --check if a ped is a zombie or not | |
664 | function isPedZombie(ped) | |
665 | if (isElement(ped)) then | |
666 | if (getElementData (ped, "zombie") == true) then | |
667 | return true | |
668 | else | |
669 | return false | |
670 | end | |
671 | else | |
672 | return false | |
673 | end | |
674 | end | |
675 | ||
676 | addEvent( "onZombieLostPlayer", true ) | |
677 | function ZombieTargetCoords ( x,y,z ) | |
678 | setElementData ( source, "Tx", x, false ) | |
679 | setElementData ( source, "Ty", y, false ) | |
680 | setElementData ( source, "Tz", z, false ) | |
681 | end | |
682 | addEventHandler( "onZombieLostPlayer", getRootElement(), ZombieTargetCoords ) |