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| 1 | LocalPlayer = game.Players.LocalPlayer | |
| 2 | LocalPlayer.Character.Humanoid.MaxHealth = 150000 | |
| 3 | LocalPlayer.Character.Humanoid.Health = 150000 | |
| 4 | - | Activated = false |
| 4 | + | Activated = true |
| 5 | - | Equipped = false |
| 5 | + | Equipped = true |
| 6 | - | Regening = false |
| 6 | + | Regening = true |
| 7 | - | FireBall = false |
| 7 | + | FireBall = true |
| 8 | - | Spikes = false |
| 8 | + | Spikes = true |
| 9 | - | Destiny = false |
| 9 | + | Destiny = true |
| 10 | - | Explosion = false |
| 10 | + | Explosion = true |
| 11 | - | Tornado = false |
| 11 | + | Tornado = true |
| 12 | - | Wall = false |
| 12 | + | Wall = true |
| 13 | - | shooting = false |
| 13 | + | shooting = true |
| 14 | Mode = "Shoot" | |
| 15 | - | Energy = 2500 |
| 15 | + | Energy = 6000 |
| 16 | mouse = LocalPlayer:GetMouse() | |
| 17 | t = Instance.new("Tool",LocalPlayer.Backpack)
| |
| 18 | t.Name = 'Sword of Hyper Nova' | |
| 19 | t.GripPos = Vector3.new(0,0,0)---5 | |
| 20 | p = Instance.new("Part",t)
| |
| 21 | p.FormFactor = 'Custom' | |
| 22 | p.Name = 'Handle' | |
| 23 | p.Transparency = 0.5 | |
| 24 | p.Reflectance = 0.5 | |
| 25 | p.CanCollide = false | |
| 26 | p.BrickColor = BrickColor.new("Bright bluish green")
| |
| 27 | m = Instance.new("SpecialMesh",p)
| |
| 28 | m.MeshId = 'http://www.roblox.com/asset/?id=31758253' | |
| 29 | m.TextureId = 'http://www.roblox.com/asset/?id=' | |
| 30 | m.Scale = Vector3.new(0.25,0.25,0.25) | |
| 31 | char = LocalPlayer.Character | |
| 32 | mouse = LocalPlayer:GetMouse() | |
| 33 | humanoid = char:findFirstChild("Humanoid")
| |
| 34 | torso = char:findFirstChild("Torso")
| |
| 35 | head = char.Head | |
| 36 | local Colors = {"White","Really black"}
| |
| 37 | ra = char:findFirstChild("Right Arm")
| |
| 38 | la = char:findFirstChild("Left Arm")
| |
| 39 | rl = char:findFirstChild("Right Leg")
| |
| 40 | ll = char:findFirstChild("Left Leg")
| |
| 41 | rs = torso:findFirstChild("Right Shoulder")
| |
| 42 | ls = torso:findFirstChild("Left Shoulder")
| |
| 43 | rh = torso:findFirstChild("Right Hip")
| |
| 44 | lh = torso:findFirstChild("Left Hip")
| |
| 45 | neck = torso:findFirstChild("Neck")
| |
| 46 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 47 | anim = char:findFirstChild("Animate")
| |
| 48 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 49 | camera = workspace.CurrentCamera | |
| 50 | if anim then | |
| 51 | anim:Destroy() | |
| 52 | end | |
| 53 | rm = Instance.new("Motor", torso)
| |
| 54 | rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
| 55 | rm.C1 = CFrame.new(0, 0.5, 0) | |
| 56 | rm.Part0 = torso | |
| 57 | rm.Part1 = ra | |
| 58 | lm = Instance.new("Motor", torso)
| |
| 59 | lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0) | |
| 60 | lm.C1 = CFrame.new(0, 0.5, 0) | |
| 61 | lm.Part0 = torso | |
| 62 | lm.Part1 = la | |
| 63 | rlegm = Instance.new("Motor", torso)
| |
| 64 | rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
| 65 | rlegm.C1 = CFrame.new(0, 1, 0) | |
| 66 | rlegm.Part0 = torso | |
| 67 | rlegm.Part1 = rl | |
| 68 | llegm = Instance.new("Motor", torso)
| |
| 69 | llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0) | |
| 70 | llegm.C1 = CFrame.new(0, 1, 0) | |
| 71 | llegm.Part0 = torso | |
| 72 | llegm.Part1 = ll | |
| 73 | rsc0 = rm.C0 | |
| 74 | lsc0 = lm.C0 | |
| 75 | llc0 = llegm.C0 | |
| 76 | rlc0 = rlegm.C0 | |
| 77 | neckc0 = neck.C0 | |
| 78 | rootc0 = rj.C0 | |
| 79 | PLAYERGUI = LocalPlayer.PlayerGui | |
| 80 | GUI = Instance.new("ScreenGui",PLAYERGUI)
| |
| 81 | FRAME = Instance.new("Frame",GUI)
| |
| 82 | FRAME.Size = UDim2.new(0.5,0,0.05,0) | |
| 83 | FRAME.BackgroundColor3 = BrickColor.new("Bright bluish green").Color
| |
| 84 | FRAME.BorderSizePixel = 0 | |
| 85 | FRAME.BackgroundTransparency = 0.8 | |
| 86 | TEXTLABEL = Instance.new("TextLabel",FRAME)
| |
| 87 | TEXTLABEL.Size = UDim2.new(1,0,1,0) | |
| 88 | TEXTLABEL.BackgroundTransparency = 1 | |
| 89 | TEXTLABEL.Text = "Power: "..tostring(Energy) | |
| 90 | TEXTLABEL.TextColor3 = BrickColor.new("Bright bluish green").Color
| |
| 91 | TEXTLABEL.TextStrokeColor3 = BrickColor.new("Bright blue").Color
| |
| 92 | TEXTLABEL.BorderSizePixel = 0 | |
| 93 | TEXTLABEL.Font = 'SourceSansBold' | |
| 94 | TEXTLABEL.FontSize = 'Size36' | |
| 95 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 96 | FRAME2 = Instance.new("Frame",GUI)
| |
| 97 | FRAME2.Size = UDim2.new(0.5,0,0.05,0) | |
| 98 | FRAME2.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 99 | FRAME2.BorderSizePixel = 0 | |
| 100 | FRAME2.Position = UDim2.new(0.5,0,0,0) | |
| 101 | FRAME2.BackgroundTransparency = 0.8 | |
| 102 | TEXTLABEL2 = Instance.new("TextLabel",FRAME2)
| |
| 103 | TEXTLABEL2.Size = UDim2.new(1,0,1,0) | |
| 104 | TEXTLABEL2.BackgroundTransparency = 1 | |
| 105 | TEXTLABEL2.Text = "Current Health: "..tostring(humanoid.Health) | |
| 106 | TEXTLABEL2.TextColor3 = BrickColor.new("Really red").Color
| |
| 107 | TEXTLABEL2.TextStrokeColor3 = BrickColor.new("Bright red").Color
| |
| 108 | TEXTLABEL2.BorderSizePixel = 0 | |
| 109 | TEXTLABEL2.BorderSizePixel = 0 | |
| 110 | TEXTLABEL2.Font = 'SourceSansBold' | |
| 111 | TEXTLABEL2.FontSize = 'Size36' | |
| 112 | FRAME3 = Instance.new("Frame",GUI)
| |
| 113 | FRAME3.Size = UDim2.new(0.5,0,0.05,0) | |
| 114 | FRAME3.BackgroundColor3 = BrickColor.new("Lime green").Color
| |
| 115 | FRAME3.BorderSizePixel = 0 | |
| 116 | FRAME3.Position = UDim2.new(0.5,0,0.05,0) | |
| 117 | FRAME3.BackgroundTransparency = 0.8 | |
| 118 | TEXTLABEL3 = Instance.new("TextLabel",FRAME3)
| |
| 119 | TEXTLABEL3.Size = UDim2.new(1,0,1,0) | |
| 120 | TEXTLABEL3.BackgroundTransparency = 1 | |
| 121 | TEXTLABEL3.Text = "Strength: Dragon Nova Blast" | |
| 122 | TEXTLABEL3.BorderSizePixel = 0 | |
| 123 | TEXTLABEL3.Font = 'SourceSansBold' | |
| 124 | TEXTLABEL3.FontSize = 'Size24' | |
| 125 | function __getVelocity(p1,p2,speed) | |
| 126 | local dis=(p1-p2).magnitude | |
| 127 | if speed=="dis" then | |
| 128 | if dis*6>100 then | |
| 129 | speed=dis*6 | |
| 130 | else | |
| 131 | speed=100 | |
| 132 | end | |
| 133 | end | |
| 134 | local x=(p1.x-p2.x)/dis*speed | |
| 135 | local y=(p1.y-p2.y)/dis*speed | |
| 136 | local z=(p1.z-p2.z)/dis*speed | |
| 137 | return Vector3.new(-x,-y+10,-z) | |
| 138 | end | |
| 139 | function __onActivated() | |
| 140 | Activated = true | |
| 141 | end | |
| 142 | function __onDeactivated() | |
| 143 | Activated = false | |
| 144 | end | |
| 145 | function __onEquipped(mouse) | |
| 146 | Equipped = true | |
| 147 | pcall(function() | |
| 148 | local a = Instance.new("Explosion",LocalPlayer.Character)
| |
| 149 | a.Position = LocalPlayer.Character['Right Arm'].Position | |
| 150 | a.BlastPressure = 0 | |
| 151 | a.BlastRadius = 50 | |
| 152 | local l = Instance.new("PointLight", LocalPlayer.Character.Torso)
| |
| 153 | l.Brightness = 20 | |
| 154 | l.Color = Color3.new(0, 180, 255) | |
| 155 | l.Enabled = true | |
| 156 | l.Range = 20 | |
| 157 | l.Shadows = true | |
| 158 | end) | |
| 159 | local b = Instance.new("Fire",p)
| |
| 160 | b.Size = 1 | |
| 161 | b.Color = Color3.new(255, 255, 255) | |
| 162 | b.SecondaryColor = Color3.new(0, 255, 255) | |
| 163 | local l = Instance.new("PointLight", p)
| |
| 164 | l.Brightness = 20 | |
| 165 | l.Color = Color3.new(255, 255, 255) | |
| 166 | l.Enabled = true | |
| 167 | l.Range = 20 | |
| 168 | l.Shadows = true | |
| 169 | local w = Instance.new("Motor",char['Right Arm'])
| |
| 170 | w.Name = 'hyper sword weld' | |
| 171 | w.Part0 = char['Right Arm'] | |
| 172 | w.Part1 = p | |
| 173 | w.C1 = CFrame.new(0,-1.5,0.5) * CFrame.Angles(math.rad(90),0,0) | |
| 174 | end | |
| 175 | function __onUnequipped(mouse) | |
| 176 | Equipped = false | |
| 177 | pcall(function() | |
| 178 | p.Fire:Destroy() | |
| 179 | end) | |
| 180 | pcall(function() | |
| 181 | char['Right Arm']['hyper sword weld']:Destroy() | |
| 182 | end) | |
| 183 | end | |
| 184 | function __Shoot() | |
| 185 | if Regening == true then return end | |
| 186 | if Energy < 50 then return end | |
| 187 | shooting = true | |
| 188 | game:GetService("Chat"):Chat(head,"DRAGON NOVA BLAST!",2)
| |
| 189 | Energy = Energy - 150 | |
| 190 | humanoid.WalkSpeed = 30 | |
| 191 | local speed = math.random(400,500) | |
| 192 | local bullet = Instance.new("Part",workspace)
| |
| 193 | bullet.Name = 'Bullet' | |
| 194 | bullet.TopSurface = 0 | |
| 195 | bullet.BottomSurface = 0 | |
| 196 | bullet.Size = Vector3.new(10,10,10) | |
| 197 | bullet.FormFactor = 'Custom' | |
| 198 | bullet.CFrame = p.CFrame | |
| 199 | bullet.CanCollide = false | |
| 200 | bullet.BrickColor = BrickColor.new("Really red")
| |
| 201 | bullet.Velocity = __getVelocity(bullet.Position, mouse.Hit.p, speed) | |
| 202 | bullet.FrontSurface = "Smooth" | |
| 203 | bullet.BottomSurface = "Smooth" | |
| 204 | local pie = Instance.new("PointLight", bullet)
| |
| 205 | pie.Brightness = 5000 | |
| 206 | pie.Color = BrickColor.new("Really red").Color
| |
| 207 | pie.Range = 60 | |
| 208 | local bulletmesh = Instance.new("SpecialMesh",bullet)
| |
| 209 | bulletmesh.MeshId = 'http://www.roblox.com/asset/?id=24478215' | |
| 210 | bulletmesh.VertexColor = Vector3.new(0,0,0) | |
| 211 | bullet.Touched:connect(function(toucher) | |
| 212 | if toucher.Parent:findFirstChild'Head' and toucher.Parent:findFirstChild'Torso' and toucher.Parent.Name ~= LocalPlayer.Name then | |
| 213 | for i,v in pairs(toucher.Parent:children()) do | |
| 214 | if v.ClassName == 'Humanoid' then | |
| 215 | if v.Health > 100 then | |
| 216 | v.Health = 100 | |
| 217 | else | |
| 218 | v.Health = v.Health - speed/50 | |
| 219 | end | |
| 220 | end | |
| 221 | end | |
| 222 | bullet:Destroy() | |
| 223 | end | |
| 224 | end) | |
| 225 | wait(1) | |
| 226 | shooting = false | |
| 227 | humanoid.WalkSpeed = 100 | |
| 228 | end | |
| 229 | function __FireBall() | |
| 230 | if Regening == true then return end | |
| 231 | if Energy < 150 then return end | |
| 232 | if FireBall == true then return end | |
| 233 | Energy = Energy - 150 | |
| 234 | game:GetService("Chat"):Chat(head,"ROAR OF NOVA DRAGON!",2)
| |
| 235 | local a = Instance.new("Part",workspace)
| |
| 236 | a.Anchored = true | |
| 237 | a.CanCollide = false | |
| 238 | a.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-70) | |
| 239 | a.FormFactor = 'Custom' | |
| 240 | a.Size = Vector3.new(100,100,100) | |
| 241 | a.Transparency = 0.5 | |
| 242 | a.Reflectance = 0.5 | |
| 243 | a.BrickColor = BrickColor.new("Bright bluish green")
| |
| 244 | a.FrontSurface = "Smooth" | |
| 245 | a.BottomSurface = "Smooth" | |
| 246 | local pie = Instance.new("PointLight", a)
| |
| 247 | pie.Brightness = 5000 | |
| 248 | pie.Color = BrickColor.new("Really blue").Color
| |
| 249 | pie.Range = 60 | |
| 250 | Instance.new("SpecialMesh", a).MeshType = 'Sphere'
| |
| 251 | local con = a.Touched:connect(function(what) | |
| 252 | if what.Parent.Name ~= LocalPlayer.Name then | |
| 253 | if what.Parent:findFirstChild'Torso' and what.Parent:findFirstChild'Head' then | |
| 254 | what:Destroy() | |
| 255 | end | |
| 256 | end | |
| 257 | end) | |
| 258 | coroutine.wrap(function() | |
| 259 | FireBall = true | |
| 260 | humanoid.WalkSpeed = 0 | |
| 261 | for i = 0,1,0.05 do | |
| 262 | a.Mesh.Scale = Vector3.new(i,i,i) | |
| 263 | wait() | |
| 264 | end | |
| 265 | FireBall = false | |
| 266 | humanoid.WalkSpeed = 100 | |
| 267 | while wait() do | |
| 268 | if a == nil or a.Parent ~= workspace then break end | |
| 269 | a.CFrame = a.CFrame * CFrame.new(0,0,-1) | |
| 270 | end | |
| 271 | con:disconnect() | |
| 272 | end)() | |
| 273 | coroutine.wrap(function() | |
| 274 | wait(5) | |
| 275 | Instance.new("Explosion",workspace).Position = a.Position
| |
| 276 | a:Destroy() | |
| 277 | end)() | |
| 278 | end | |
| 279 | function __Wall() | |
| 280 | if Regening == true then return end | |
| 281 | if Energy < 200 then return end | |
| 282 | if Wall == true then return end | |
| 283 | Energy = Energy - 200 | |
| 284 | game:GetService("Chat"):Chat(head,"BURNING WALL!",2)
| |
| 285 | local a = Instance.new("Part",workspace)
| |
| 286 | a.Anchored = true | |
| 287 | a.CanCollide = false | |
| 288 | a.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-20) | |
| 289 | a.FormFactor = 'Custom' | |
| 290 | a.Size = Vector3.new(100,100,25) | |
| 291 | a.Transparency = 0.5 | |
| 292 | a.Reflectance = 0.5 | |
| 293 | a.BrickColor = BrickColor.new("Really red")
| |
| 294 | a.FrontSurface = "Smooth" | |
| 295 | a.BottomSurface = "Smooth" | |
| 296 | local pie = Instance.new("PointLight", a)
| |
| 297 | pie.Brightness = 5000 | |
| 298 | pie.Color = BrickColor.new("Really red").Color
| |
| 299 | pie.Range = 60 | |
| 300 | local con = a.Touched:connect(function(what) | |
| 301 | if what.Parent.Name ~= LocalPlayer.Name then | |
| 302 | if what.Name == "Part" or "Sand" or "Blast" or "Ray" then | |
| 303 | what:Remove() | |
| 304 | elseif what.Name == "Base" or "Baseplate" then | |
| 305 | return | |
| 306 | end | |
| 307 | end | |
| 308 | end) | |
| 309 | coroutine.wrap(function() | |
| 310 | Wall = true | |
| 311 | humanoid.WalkSpeed = 0 | |
| 312 | wait(2) | |
| 313 | Wall = false | |
| 314 | humanoid.WalkSpeed = 100 | |
| 315 | con:disconnect() | |
| 316 | p:Remove() | |
| 317 | end)() | |
| 318 | coroutine.wrap(function() | |
| 319 | wait(5) | |
| 320 | Instance.new("Explosion",workspace).Position = a.Position
| |
| 321 | a:Destroy() | |
| 322 | end)() | |
| 323 | end | |
| 324 | ||
| 325 | function __Tornado() | |
| 326 | if Regening == true then return end | |
| 327 | if Energy < 150 then return end | |
| 328 | if Tornado == true then return end | |
| 329 | Energy = Energy - 150 | |
| 330 | game:GetService("Chat"):Chat(head,"DRAGON'S TORNADO!",2)
| |
| 331 | local a = Instance.new("Part",workspace)
| |
| 332 | a.Anchored = true | |
| 333 | a.CanCollide = false | |
| 334 | a.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-30) | |
| 335 | a.FormFactor = 'Custom' | |
| 336 | a.Size = Vector3.new(40,50,50) | |
| 337 | a.Transparency = 0.5 | |
| 338 | a.Reflectance = 0.5 | |
| 339 | a.BrickColor = BrickColor.new("Royal Purple")
| |
| 340 | a.BottomSurface = "Smooth" | |
| 341 | a.TopSurface = "Smooth" | |
| 342 | local pie = Instance.new("PointLight", a)
| |
| 343 | pie.Brightness = 5000 | |
| 344 | pie.Color = BrickColor.new("Really blue").Color
| |
| 345 | pie.Range = 10 | |
| 346 | local b = Instance.new("SpecialMesh",a)
| |
| 347 | b.MeshId = 'http://www.roblox.com/asset/?id=16606212' | |
| 348 | b.VertexColor = Vector3.new(1, 1, 1) | |
| 349 | b.Scale = Vector3.new(10, 10, 10) | |
| 350 | local con = a.Touched:connect(function(what) | |
| 351 | if what.Parent.Name ~= LocalPlayer.Name then | |
| 352 | if what.Parent:findFirstChild'Torso' and what.Parent:findFirstChild'Head' then | |
| 353 | what:Destroy() | |
| 354 | end | |
| 355 | end | |
| 356 | end) | |
| 357 | coroutine.wrap(function() | |
| 358 | Tornado = true | |
| 359 | humanoid.WalkSpeed = 0 | |
| 360 | for i = 0,1,0.05 do | |
| 361 | a.Mesh.Scale = Vector3.new(10,10,10) | |
| 362 | wait() | |
| 363 | end | |
| 364 | Tornado = false | |
| 365 | humanoid.WalkSpeed = 100 | |
| 366 | while wait() do | |
| 367 | if a == nil or a.Parent ~= workspace then break end | |
| 368 | a.CFrame = a.CFrame * CFrame.new(0,0,-1) | |
| 369 | end | |
| 370 | con:disconnect() | |
| 371 | end)() | |
| 372 | coroutine.wrap(function() | |
| 373 | wait(5) | |
| 374 | Instance.new("Explosion",workspace).Position = a.Position
| |
| 375 | a:Destroy() | |
| 376 | end)() | |
| 377 | end | |
| 378 | function __Destiny() | |
| 379 | if Regening == true then return end | |
| 380 | if Energy < 200 then return end | |
| 381 | if Destiny == true then return end | |
| 382 | Energy = Energy - 200 | |
| 383 | game:GetService("Chat"):Chat(head,"SLASH OF NOVA!",2)
| |
| 384 | local a = Instance.new("Part",workspace)
| |
| 385 | a.Anchored = true | |
| 386 | a.CanCollide = false | |
| 387 | a.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-20) | |
| 388 | a.FormFactor = 'Custom' | |
| 389 | a.Size = Vector3.new(50,1,25) | |
| 390 | a.BottomSurface = 'Smooth' | |
| 391 | a.TopSurface = 'Smooth' | |
| 392 | a.Transparency = 0.5 | |
| 393 | a.Reflectance = 0.5 | |
| 394 | a.BrickColor = BrickColor.new("Bright bluish green")
| |
| 395 | local pie = Instance.new("PointLight", a)
| |
| 396 | pie.Brightness = 5000 | |
| 397 | pie.Color = BrickColor.new("Really blue").Color
| |
| 398 | pie.Range = 20 | |
| 399 | Instance.new("SpecialMesh", a).MeshType = 'Sphere'
| |
| 400 | local con = a.Touched:connect(function(what) | |
| 401 | if what.Parent.Name ~= LocalPlayer.Name then | |
| 402 | if what.Parent:findFirstChild'Torso' and what.Parent:findFirstChild'Head' then | |
| 403 | what:Destroy() | |
| 404 | end | |
| 405 | end | |
| 406 | end) | |
| 407 | coroutine.wrap(function() | |
| 408 | Destiny = true | |
| 409 | humanoid.WalkSpeed = 0 | |
| 410 | for i = 0,1,0.05 do | |
| 411 | a.Mesh.Scale = Vector3.new(i,i,i) | |
| 412 | wait() | |
| 413 | end | |
| 414 | Destiny = false | |
| 415 | humanoid.WalkSpeed = 100 | |
| 416 | while wait() do | |
| 417 | if a == nil or a.Parent ~= workspace then break end | |
| 418 | a.CFrame = a.CFrame * CFrame.new(0,0,-1) | |
| 419 | end | |
| 420 | con:disconnect() | |
| 421 | end)() | |
| 422 | coroutine.wrap(function() | |
| 423 | wait(5) | |
| 424 | Instance.new("Explosion",workspace).Position = a.Position
| |
| 425 | a:Destroy() | |
| 426 | end)() | |
| 427 | end | |
| 428 | function __Spikes() | |
| 429 | if Regening == true then return end | |
| 430 | if Energy < 100 then return end | |
| 431 | if Spikes == true then return end | |
| 432 | Energy = Energy - 100 | |
| 433 | Spikes = true | |
| 434 | game:GetService("Chat"):Chat(head,"BURST OF DOOM!",2)
| |
| 435 | humanoid.WalkSpeed = 0 | |
| 436 | for z = 0,6 do | |
| 437 | local a = Instance.new("Part",workspace)
| |
| 438 | a.FormFactor = 'Custom' | |
| 439 | a.Size = Vector3.new(10, 25, 10) | |
| 440 | a.Anchored = true | |
| 441 | a.CanCollide = false | |
| 442 | a.BrickColor = BrickColor.new("Really blue")
| |
| 443 | a.Transparency = 0.5 | |
| 444 | a.Reflectance = 0.5 | |
| 445 | a.FrontSurface = "Smooth" | |
| 446 | a.BottomSurface = "Smooth" | |
| 447 | local pie = Instance.new("PointLight", a)
| |
| 448 | pie.Brightness = 5000 | |
| 449 | pie.Color = BrickColor.new("Royal purple").Color
| |
| 450 | pie.Range = 20 | |
| 451 | local b = Instance.new("SpecialMesh",a)
| |
| 452 | b.MeshId = 'http://www.roblox.com/asset/?id=1033714' | |
| 453 | b.VertexColor = Vector3.new(1, 1, 1) | |
| 454 | b.Scale = Vector3.new(2.5, 25, 2.5) | |
| 455 | a.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,-0.5,-(z*4)-2) | |
| 456 | local con = a.Touched:connect(function(what) | |
| 457 | if what.Parent.Name ~= LocalPlayer.Name then | |
| 458 | if what.Parent:findFirstChild'Torso' and what.Parent:findFirstChild'Head' then | |
| 459 | for i,v in pairs(what.Parent:children()) do | |
| 460 | if v.ClassName == 'Humanoid' then | |
| 461 | if v.Health > 100 then v.Health = 100 end | |
| 462 | v.Health = v.Health - 100 | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | end | |
| 467 | end) | |
| 468 | coroutine.wrap(function() | |
| 469 | wait(3) | |
| 470 | a:Destroy() | |
| 471 | con:disconnect() | |
| 472 | end)() | |
| 473 | wait() | |
| 474 | end | |
| 475 | humanoid.WalkSpeed = 100 | |
| 476 | Spikes = false | |
| 477 | end | |
| 478 | function __Lightning() | |
| 479 | if Energy < 250 then return end | |
| 480 | if Lightning == true then return end | |
| 481 | if Regening == true then return end | |
| 482 | humanoid.WalkSpeed = 50 | |
| 483 | Lightning = true | |
| 484 | game:GetService("Chat"):Chat(head,"LIGHTNING OF SWORDS!",2)
| |
| 485 | Energy = Energy - 250 | |
| 486 | local function segment(pos1,pos2,color) | |
| 487 | local dis=(pos1-pos2).magnitude | |
| 488 | local p=Instance.new("Part")
| |
| 489 | p.CanCollide=false | |
| 490 | p.FormFactor="Custom" | |
| 491 | p.Size=Vector3.new(5,5,dis) | |
| 492 | p.Anchored=true | |
| 493 | p.CFrame=CFrame.new(pos1,pos2)*CFrame.new(0,0,-dis/2) | |
| 494 | p.BrickColor=color | |
| 495 | p.Transparency = 0.5 | |
| 496 | p.Reflectance = 0.5 | |
| 497 | p.FrontSurface = "Smooth" | |
| 498 | p.BottomSurface = "Smooth" | |
| 499 | local pie = Instance.new("PointLight", p)
| |
| 500 | pie.Brightness = 5000 | |
| 501 | pie.Color = BrickColor.new("New Yeller").Color
| |
| 502 | pie.Range = 20 | |
| 503 | local pie2 = Instance.new("SpecialMesh", p)
| |
| 504 | pie2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 505 | pie2.Scale = Vector3.new(10,10,10) | |
| 506 | return p | |
| 507 | end | |
| 508 | target = mouse.Hit | |
| 509 | height=1000 | |
| 510 | prev=(target*CFrame.new(0,300,0)).p | |
| 511 | for i=height,30,-50 do | |
| 512 | cur=Vector3.new(math.random(15)+target.x,i,math.random(15)+target.z) | |
| 513 | p=segment(prev,cur,BrickColor.new("Really red"))
| |
| 514 | p.Parent=workspace | |
| 515 | local pie = Instance.new("PointLight", p)
| |
| 516 | pie.Brightness = 5000 | |
| 517 | pie.Color = BrickColor.new("New Yeller").Color
| |
| 518 | pie.Range = 10 | |
| 519 | game:service("Debris"):AddItem(p,3)
| |
| 520 | prev=cur | |
| 521 | wait() | |
| 522 | end | |
| 523 | p=segment(prev,target.p,BrickColor.new("Really red"))
| |
| 524 | p.Parent=workspace | |
| 525 | local pie = Instance.new("PointLight", p)
| |
| 526 | pie.Brightness = 5000 | |
| 527 | pie.Color = BrickColor.new("New Yeller").Color
| |
| 528 | pie.Range = 10 | |
| 529 | game:service("Debris"):AddItem(p,3)
| |
| 530 | Instance.new("Explosion",workspace).Position=target.p
| |
| 531 | wait(1) | |
| 532 | Lightning = false | |
| 533 | humanoid.WalkSpeed = 100 | |
| 534 | end | |
| 535 | function __Explosion() | |
| 536 | if Energy < 1000 then return end | |
| 537 | if Explosion == true then return end | |
| 538 | if Regening == true then return end | |
| 539 | humanoid.WalkSpeed = 0 | |
| 540 | Explosion = true | |
| 541 | Energy = Energy - 1000 | |
| 542 | game:GetService("Chat"):Chat(head,"COME HUG ME!",2)
| |
| 543 | Instance.new("ForceField", LocalPlayer.Character)
| |
| 544 | local Fire = Instance.new("Fire",LocalPlayer.Character.Torso)
| |
| 545 | Fire.Color = BrickColor.new("Bright bluish green").Color
| |
| 546 | for i = 0,100 do | |
| 547 | game:GetService("Chat"):Chat(head,"-LOADING...-",1)
| |
| 548 | Fire.Size = i | |
| 549 | wait(0.1) | |
| 550 | end | |
| 551 | game:GetService("Chat"):Chat(head,"PERISH BEFORE ME!NOVA DESTRUCTION!",2)
| |
| 552 | Fire:remove() | |
| 553 | LocalPlayer.Character:FindFirstChild("ForceField"):Remove()
| |
| 554 | local a = Instance.new("Explosion", LocalPlayer.Character)
| |
| 555 | a.Position = LocalPlayer.Character.Torso.Position | |
| 556 | a.BlastPressure = 1e100 | |
| 557 | a.BlastRadius = 100 | |
| 558 | Explosion = false | |
| 559 | humanoid.WalkSpeed = 100 | |
| 560 | end | |
| 561 | t.Activated:connect(__onActivated) | |
| 562 | t.Deactivated:connect(__onDeactivated) | |
| 563 | t.Equipped:connect(__onEquipped) | |
| 564 | t.Unequipped:connect(__onUnequipped) | |
| 565 | coroutine.wrap(function() | |
| 566 | while wait() do | |
| 567 | if Activated == true then | |
| 568 | if Mode == 'Shoot' then | |
| 569 | __Shoot() | |
| 570 | elseif Mode == 'FireBall' then | |
| 571 | __FireBall() | |
| 572 | elseif Mode == 'Spikes' then | |
| 573 | __Spikes() | |
| 574 | elseif Mode == 'Lightning' then | |
| 575 | __Lightning() | |
| 576 | elseif Mode == 'Explosion' then | |
| 577 | __Explosion() | |
| 578 | elseif Mode == 'Destiny' then | |
| 579 | __Destiny() | |
| 580 | elseif Mode == 'Tornado' then | |
| 581 | __Tornado() | |
| 582 | elseif Mode == 'Wall' then | |
| 583 | __Wall() | |
| 584 | end | |
| 585 | end | |
| 586 | if Regening == true then | |
| 587 | game:GetService("Chat"):Chat(head,"-CHARGING POWER..-",1)
| |
| 588 | Energy = Energy + 250 | |
| 589 | Instance.new("ForceField", LocalPlayer.Character)
| |
| 590 | wait(1) | |
| 591 | end | |
| 592 | end | |
| 593 | end)() | |
| 594 | mouse.KeyDown:connect(function(key) | |
| 595 | if key == 'e' then | |
| 596 | game:GetService("Chat"):Chat(head,"-CHARGING POWER...-",1)
| |
| 597 | humanoid.WalkSpeed = 10 | |
| 598 | Regening = true | |
| 599 | end | |
| 600 | if key == 'q' then | |
| 601 | if Mode == 'Shoot' then | |
| 602 | Mode = 'FireBall' | |
| 603 | elseif Mode == 'FireBall' then | |
| 604 | Mode = 'Spikes' | |
| 605 | elseif Mode == 'Spikes' then | |
| 606 | Mode = 'Lightning' | |
| 607 | elseif Mode == 'Lightning' then | |
| 608 | Mode = 'Explosion' | |
| 609 | elseif Mode == 'Explosion' then | |
| 610 | Mode = 'Destiny' | |
| 611 | elseif Mode == 'Destiny' then | |
| 612 | Mode = 'Tornado' | |
| 613 | elseif Mode == 'Tornado' then | |
| 614 | Mode = 'Wall' | |
| 615 | else | |
| 616 | Mode = 'Shoot' | |
| 617 | end | |
| 618 | end | |
| 619 | end) | |
| 620 | mouse.KeyUp:connect(function(key) | |
| 621 | if key == 'e' then | |
| 622 | game:GetService("Chat"):Chat(head,"-Lets finish this.-",1)
| |
| 623 | humanoid.WalkSpeed = 100 | |
| 624 | Regening = false | |
| 625 | if LocalPlayer.Character:FindFirstChild("ForceField") then
| |
| 626 | LocalPlayer.Character:FindFirstChild("ForceField"):Remove()
| |
| 627 | end | |
| 628 | end | |
| 629 | end) | |
| 630 | count = 0 | |
| 631 | countspeed = 0.70 | |
| 632 | coroutine.wrap(function() | |
| 633 | while wait() do | |
| 634 | if Energy > 2500 then Energy = 2500 end | |
| 635 | if Energy < 0 then Energy = 0 end | |
| 636 | TEXTLABEL.Text = "Power: "..tostring(Energy) | |
| 637 | TEXTLABEL2.Text = "Current Health: "..tostring(math.floor(humanoid.Health)) | |
| 638 | if Mode == 'Shoot' then | |
| 639 | TEXTLABEL3.Text = 'Strength: Dragon Nova Blast (50 Power)' | |
| 640 | elseif Mode == 'FireBall' then | |
| 641 | TEXTLABEL3.Text = 'Strength: Roar of Nova Dragon (150 Power)' | |
| 642 | elseif Mode == 'Spikes' then | |
| 643 | TEXTLABEL3.Text = 'Strength: Burst of Doom (100 Power)' | |
| 644 | elseif Mode == 'Lightning' then | |
| 645 | TEXTLABEL3.Text = 'Strength: Lightning of Nova (250 Power)' | |
| 646 | elseif Mode == 'Explosion' then | |
| 647 | TEXTLABEL3.Text = 'Strength: Nova Destruction (1000 Power)' | |
| 648 | elseif Mode == 'Destiny' then | |
| 649 | TEXTLABEL3.Text = 'Strength: Slash of Nova (200 Power)' | |
| 650 | elseif Mode == 'Tornado' then | |
| 651 | TEXTLABEL3.Text = 'Strength: Dragons Tornado (150 Power)' | |
| 652 | elseif Mode == 'Wall' then | |
| 653 | TEXTLABEL3.Text = 'Strength: Burning Wall (200 Power)' | |
| 654 | end | |
| 655 | count = (count % 100) + countspeed | |
| 656 | angle = math.pi * math.sin(math.pi*2/100*count) | |
| 657 | if Vector3.new(0, torso.Velocity.y, 0).magnitude > 2 then | |
| 658 | countspeed = 8 | |
| 659 | if Equipped == false then | |
| 660 | rm.C0 = rsc0 * CFrame.Angles(math.rad(150), 0, math.rad(0)) | |
| 661 | else | |
| 662 | rm.C0 = rsc0 * CFrame.Angles(math.rad(90),0,0) | |
| 663 | end | |
| 664 | lm.C0 = lsc0 * CFrame.Angles(math.rad(150), 0, math.rad(0)) | |
| 665 | rlegm.C0 = rlc0 * CFrame.Angles(math.rad(-10) + (-angle*0.05), 0, 0) | |
| 666 | llegm.C0 = llc0 * CFrame.Angles(math.rad(-10) + (-angle*0.05), 0, 0) | |
| 667 | neck.C0 = neckc0 * CFrame.Angles(math.rad(-10) + (-angle*0.05),0,0) | |
| 668 | rootpart.RootJoint.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 669 | wait() | |
| 670 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then --stand | |
| 671 | if shooting then | |
| 672 | countspeed = 8 | |
| 673 | rj.C0 = rootc0 * CFrame.Angles(0,0,math.rad(25)) | |
| 674 | rlegm.C0 = rlc0 * CFrame.Angles(math.rad(5), -math.rad(25), 0) --right leg | |
| 675 | llegm.C0 = llc0 * CFrame.Angles(-math.rad(5), -math.rad(25), -0) --left leg | |
| 676 | lm.C0 = lsc0 * CFrame.Angles(-math.rad(30), 0, -math.rad(25)) --left arm | |
| 677 | rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+angle*0.050, 0, 0) --right arm | |
| 678 | elseif Regening == true then | |
| 679 | if Energy == 2500 then Regening = false end | |
| 680 | rj.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 681 | llegm.C0 = llc0 * CFrame.Angles(0,0,math.rad(-15)) | |
| 682 | rlegm.C0 = rlc0 * CFrame.Angles(0,0,math.rad(15)) | |
| 683 | lm.C0 = lsc0 * CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(20)) | |
| 684 | rm.C0 = rsc0 * CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-20)) | |
| 685 | neck.C0 = neckc0 * CFrame.Angles(math.rad(15),0,0) | |
| 686 | elseif FireBall == true then | |
| 687 | rj.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 688 | llegm.C0 = llc0 * CFrame.Angles(0,0,math.rad(-15)) | |
| 689 | rlegm.C0 = rlc0 * CFrame.Angles(0,0,math.rad(15)) | |
| 690 | lm.C0 = lsc0 * CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(10)) | |
| 691 | rm.C0 = rsc0 * CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-10)) | |
| 692 | neck.C0 = neckc0 * CFrame.Angles(math.rad(15),0,0) | |
| 693 | elseif Spikes == true then | |
| 694 | rj.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 695 | llegm.C0 = llc0 * CFrame.Angles(0,0,math.rad(-15)) | |
| 696 | rlegm.C0 = rlc0 * CFrame.Angles(0,0,math.rad(15)) | |
| 697 | lm.C0 = lsc0 * CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(10)) | |
| 698 | rm.C0 = rsc0 * CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-10)) | |
| 699 | neck.C0 = neckc0 * CFrame.Angles(math.rad(15),0,0) | |
| 700 | elseif Lightning == true then | |
| 701 | rj.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 702 | llegm.C0 = llc0 * CFrame.Angles(0,0,math.rad(-15)) | |
| 703 | rlegm.C0 = rlc0 * CFrame.Angles(0,0,math.rad(15)) | |
| 704 | lm.C0 = lsc0 * CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(120),0,math.rad(10)) | |
| 705 | rm.C0 = rsc0 * CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(120),0,math.rad(-10)) | |
| 706 | neck.C0 = neckc0 * CFrame.Angles(math.rad(-15),0,0) | |
| 707 | elseif Explosion == true then | |
| 708 | coroutine.wrap(function() | |
| 709 | for i = 0,360 do | |
| 710 | rj.C0 = rootc0 * CFrame.Angles(0,0,0) | |
| 711 | wait() | |
| 712 | end | |
| 713 | end)() | |
| 714 | llegm.C0 = llc0 * CFrame.Angles(0,0,math.rad(-15)) | |
| 715 | rlegm.C0 = rlc0 * CFrame.Angles(0,0,math.rad(15)) | |
| 716 | lm.C0 = lsc0 * CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(120),0,math.rad(10)) | |
| 717 | rm.C0 = rsc0 * CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(120),0,math.rad(-10)) | |
| 718 | neck.C0 = neckc0 * CFrame.Angles(math.rad(-15),0,0) | |
| 719 | else | |
| 720 | countspeed = 0.70-- this judges how fast idle animation goes | |
| 721 | rlegm.C0 = rlc0 * CFrame.Angles(0, 0, 0) --right leg | |
| 722 | llegm.C0 = llc0 * CFrame.Angles(0, 0, -0) --left leg | |
| 723 | lm.C0 = lsc0 * CFrame.Angles(-angle*0.050, 0, 0) --left arm | |
| 724 | if Equipped == false then | |
| 725 | rm.C0 = rsc0 * CFrame.Angles(angle*0.050, 0, 0) --right arm | |
| 726 | else | |
| 727 | rm.C0 = rsc0 * CFrame.Angles(math.rad(90),0,0) | |
| 728 | end | |
| 729 | neck.C0 = neckc0 * CFrame.Angles(-angle*0.025, 0, 0) --head | |
| 730 | rj.C0 = rootc0 * CFrame.Angles(-math.rad(1), 0, 0) --torso | |
| 731 | end | |
| 732 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then-- walk | |
| 733 | countspeed = 8-- this judges how fast the walk animation goes | |
| 734 | rlegm.C0 = rlc0 * CFrame.Angles(-angle*0.100, 0, 0) | |
| 735 | llegm.C0 = llc0 * CFrame.Angles(angle*0.100, 0, 0) | |
| 736 | neck.C0 = neckc0 * CFrame.Angles(0, 0, 0) | |
| 737 | lm.C0 = lsc0 * CFrame.Angles(-angle*0.100, 0, 0) | |
| 738 | if Equipped == false then | |
| 739 | rm.C0 = rsc0 * CFrame.Angles(angle*0.100, 0, 0) | |
| 740 | else | |
| 741 | rm.C0 = rsc0 * CFrame.Angles(math.rad(90),0,0) | |
| 742 | end | |
| 743 | rj.C0 = rootc0 * CFrame.Angles(0, 0, 0) | |
| 744 | end | |
| 745 | end | |
| 746 | end)() | |
| 747 | humanoid.Died:connect(function() | |
| 748 | for cframe_parts = 0, 50 do | |
| 749 | local p = Instance.new("Part")
| |
| 750 | p.FormFactor = "Custom" | |
| 751 | p.BrickColor = BrickColor.new(Colors[math.random(1, #Colors)]) | |
| 752 | p.Size = Vector3.new(1, 1, 1) | |
| 753 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
| |
| 754 | p.Locked = true | |
| 755 | p.CanCollide = false | |
| 756 | p.Anchored = true | |
| 757 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-50, 50),math.random(-50, 50),math.random(-50, 50)) | |
| 758 | p.Parent = workspace | |
| 759 | local box = Instance.new("SelectionBox", p)
| |
| 760 | box.Color = BrickColor.new(Colors[math.random(1, #Colors)]) | |
| 761 | box.Adornee = p | |
| 762 | box.Transparency = 0.5 | |
| 763 | box.Visible = true | |
| 764 | game:service'Debris':AddItem(p, 5) | |
| 765 | coroutine.wrap(function() | |
| 766 | while wait() do | |
| 767 | if p ~= nil then | |
| 768 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
| 769 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
| 770 | p.Transparency = p.Transparency + 0.015 | |
| 771 | else | |
| 772 | break | |
| 773 | end | |
| 774 | end | |
| 775 | end)() | |
| 776 | end | |
| 777 | for _,v in pairs(char:children()) do | |
| 778 | if v:IsA("Part") then
| |
| 779 | v:Destroy() | |
| 780 | end | |
| 781 | end | |
| 782 | ||
| 783 | end) |