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local function phaseOne(self)
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local phaseOne, phaseTwo --put local names into scope
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		local function phaseTwo(self)
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function phaseOne(self)
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		transition.to( self,  { time=1000, x = 450, onComplete = phaseOne} )
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	transition.to( self,  { time=1000, x = 450, onComplete = phaseTwo} )
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		end
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end
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    transition.to( self,  { time=1000, x = 25, onComplete = phaseTwo} )
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function phaseTwo(self)
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    end
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	transition.to( self,  { time=1000, x = 25, onComplete = phaseOne} )
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end
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    function hangerGun:moveHangerGun()
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function hangerGun:moveHangerGun()
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    transition.to( self.display,  { time=1000, x = 450, onComplete = phaseOne} )
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    end
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	return phaseOne(self)
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end