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1 | - | local function phaseOne(self) |
1 | + | local phaseOne, phaseTwo --put local names into scope |
2 | - | local function phaseTwo(self) |
2 | + | function phaseOne(self) |
3 | - | transition.to( self, { time=1000, x = 450, onComplete = phaseOne} ) |
3 | + | transition.to( self, { time=1000, x = 450, onComplete = phaseTwo} ) |
4 | - | end |
4 | + | end |
5 | - | transition.to( self, { time=1000, x = 25, onComplete = phaseTwo} ) |
5 | + | function phaseTwo(self) |
6 | - | end |
6 | + | transition.to( self, { time=1000, x = 25, onComplete = phaseOne} ) |
7 | end | |
8 | - | function hangerGun:moveHangerGun() |
8 | + | |
9 | function hangerGun:moveHangerGun() | |
10 | - | transition.to( self.display, { time=1000, x = 450, onComplete = phaseOne} ) |
10 | + | |
11 | - | end |
11 | + | return phaseOne(self) |
12 | end |