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| 1 | - | Name: |
| 1 | + | Name: Quinn Carroll Grady |
| 2 | ||
| 3 | - | Appearance: |
| 3 | + | Appearance: Light, almost painfully bright blonde hair, with the bangs parted aside to frame his face. Hair is medium length, nearly reaching down to his shoulders. Often tied into a low tail. |
| 4 | ||
| 5 | - | Equipment: |
| 5 | + | Pretty face overall, with bright blue eyes. |
| 6 | ||
| 7 | Build is toned and muscular, but not really stocky. Mostly lean and tall. (5'11) | |
| 8 | ||
| 9 | Equipment: Wears loose, comfortably fitting white robes over a long sleeved, form-hugging shirt and loose-fitting trousers. Vestmants are embroidered with gold down along the center of the chest, and includes a hood. | |
| 10 | ||
| 11 | - | Magic(If any): |
| 11 | + | |
| 12 | ||
| 13 | - | Vessel: This is an item with great sentamental value to your character, that your Quinth will house itself in |
| 13 | + | |
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| 15 | - | Quinth type/abilities: Fill this out later |
| 15 | + | Three-section staff: Quinn carries around a special three-section staff; unlike most quarterstaves, it uses locking mechanisms that can click the weapon into a straight, proper staff. |
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| 18 | ||
| 19 | - | You get 20 points to spend in the various abilities, with a cap of 10 in each skill. |
| 19 | + | Quinth type/abilities: N/A |
| 20 | ||
| 21 | - | Strength: 3 How hard you hit, as well as what you can move |
| 21 | + | |
| 22 | - | Agility: 3 How fast you are on your feet |
| 22 | + | |
| 23 | You get 20 points to spend in the various abilities | |
| 24 | - | Resistance: 1 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon |
| 24 | + | |
| 25 | - | Wisdom: 3 How effective your critical attacks and Quinth spells are |
| 25 | + | Strength: 6 How hard you hit, as well as what you can move |
| 26 | - | Dexterity: 3 How well you can use acrobatics/hold on to your weapons |
| 26 | + | Agility: 10 How fast you are on your feet |
| 27 | Luck: 3 How much loot you may or may not get | |
| 28 | Resistance: 3 How many times you can cast your Quinth abilities, only applicable after you capture a dungeon | |
| 29 | Wisdom: 6 How effective your tatical attacks and Quinth spells are | |
| 30 | Dexterity: 8 How well you can use acrobatics/hold on to your weapons | |
| 31 | Endurance: 3 How effectively you resist spells and damage |