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| 1 | --- [[ Time Stop ]] --- | |
| 2 | ||
| 3 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code V2 by Mokiros")
| |
| 9 | local RealPlayer = RealPlayer | |
| 10 | script.Parent = RealPlayer.Character | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local Disconnect_Function = function(this) | |
| 14 | this[1].Functions[this[2]] = nil | |
| 15 | end | |
| 16 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 17 | local FakeEvent_Metatable = {__index={
| |
| 18 | Connect = function(this,f) | |
| 19 | local i = tostring(math.random(0,10000)) | |
| 20 | while this.Functions[i] do | |
| 21 | i = tostring(math.random(0,10000)) | |
| 22 | end | |
| 23 | this.Functions[i] = f | |
| 24 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 25 | end | |
| 26 | }} | |
| 27 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 28 | local function fakeEvent() | |
| 29 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 30 | end | |
| 31 | ||
| 32 | --Creating fake input objects with fake variables | |
| 33 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 34 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 35 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 36 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 37 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 38 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 39 | end} | |
| 40 | --Merged 2 functions into one by checking amount of arguments | |
| 41 | CAS.UnbindAction = CAS.BindAction | |
| 42 | ||
| 43 | --This function will trigger the events that have been :Connect()'ed | |
| 44 | local function TriggerEvent(self,ev,...) | |
| 45 | for _,f in pairs(self[ev].Functions) do | |
| 46 | f(...) | |
| 47 | end | |
| 48 | end | |
| 49 | FakeMouse.TriggerEvent = TriggerEvent | |
| 50 | UIS.TriggerEvent = TriggerEvent | |
| 51 | ||
| 52 | --Client communication | |
| 53 | local Event = Instance.new("RemoteEvent")
| |
| 54 | Event.Name = "UserInput_Event" | |
| 55 | Event.OnServerEvent:Connect(function(plr,io) | |
| 56 | if plr~=RealPlayer then return end | |
| 57 | FakeMouse.Target = io.Target | |
| 58 | FakeMouse.Hit = io.Hit | |
| 59 | if not io.isMouse then | |
| 60 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 61 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 62 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 63 | end | |
| 64 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 65 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 66 | end | |
| 67 | for _,t in pairs(CAS.Actions) do | |
| 68 | for _,k in pairs(t.Keys) do | |
| 69 | if k==io.KeyCode then | |
| 70 | t.Function(t.Name,io.UserInputState,io) | |
| 71 | end | |
| 72 | end | |
| 73 | end | |
| 74 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 75 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 76 | end | |
| 77 | end) | |
| 78 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 79 | local Mouse = owner:GetMouse() | |
| 80 | local UIS = game:GetService("UserInputService")
| |
| 81 | local input = function(io,RobloxHandled) | |
| 82 | if RobloxHandled then return end | |
| 83 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 84 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 85 | end | |
| 86 | UIS.InputBegan:Connect(input) | |
| 87 | UIS.InputEnded:Connect(input) | |
| 88 | local h,t | |
| 89 | --Give the server mouse data every second frame, but only if the values changed | |
| 90 | --If player is not moving their mouse, client won't fire events | |
| 91 | local HB = game:GetService("RunService").Heartbeat
| |
| 92 | while true do | |
| 93 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 94 | h,t=Mouse.Hit,Mouse.Target | |
| 95 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 96 | end | |
| 97 | --Wait 2 frames | |
| 98 | for i=1,2 do | |
| 99 | HB:Wait() | |
| 100 | end | |
| 101 | end]==],script) | |
| 102 | ||
| 103 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 104 | --Real game object | |
| 105 | local RealGame = game | |
| 106 | ||
| 107 | --Metatable for fake service | |
| 108 | local FakeService_Metatable = {
| |
| 109 | __index = function(self,k) | |
| 110 | local s = rawget(self,"_RealService") | |
| 111 | if s then | |
| 112 | return typeof(s[k])=="function" | |
| 113 | and function(_,...)return s[k](s,...)end or s[k] | |
| 114 | end | |
| 115 | end, | |
| 116 | __newindex = function(self,k,v) | |
| 117 | local s = rawget(self,"_RealService") | |
| 118 | if s then s[k]=v end | |
| 119 | end | |
| 120 | } | |
| 121 | local function FakeService(t,RealService) | |
| 122 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 123 | return setmetatable(t,FakeService_Metatable) | |
| 124 | end | |
| 125 | ||
| 126 | --Fake game object | |
| 127 | local FakeGame = {
| |
| 128 | GetService = function(self,s) | |
| 129 | return rawget(self,s) or RealGame:GetService(s) | |
| 130 | end, | |
| 131 | Players = FakeService({
| |
| 132 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 133 | },"Players"), | |
| 134 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 135 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 136 | RunService = FakeService({
| |
| 137 | _btrs = {},
| |
| 138 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 139 | BindToRenderStep = function(self,name,_,fun) | |
| 140 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 141 | end, | |
| 142 | UnbindFromRenderStep = function(self,name) | |
| 143 | self._btrs[name]:Disconnect() | |
| 144 | end, | |
| 145 | },"RunService") | |
| 146 | } | |
| 147 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 148 | FakeGame.service = FakeGame.GetService | |
| 149 | FakeService(FakeGame,game) | |
| 150 | --Changing owner to fake player object to support owner:GetMouse() | |
| 151 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 152 | end | |
| 153 | ||
| 154 | -- by fo43123 | |
| 155 | ||
| 156 | local me = game.Players.LocalPlayer | |
| 157 | local mouse = me:GetMouse() | |
| 158 | local char = me.Character | |
| 159 | local hum = char:FindFirstChild('Humanoid')
| |
| 160 | local hd = char:FindFirstChild('Head')
| |
| 161 | local ts = char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso')
| |
| 162 | local ra = char:FindFirstChild('Right Arm') or char:FindFirstChild('RightUpperArm')
| |
| 163 | local la = char:FindFirstChild('Left Arm') or char:FindFirstChild('LeftUpperArm')
| |
| 164 | local rl = char:FindFirstChild('Right Leg') or char:FindFirstChild('RightUpperLeg')
| |
| 165 | local ll = char:FindFirstChild('Left Leg') or char:FindFirstChild('LeftUpperLeg')
| |
| 166 | local root = char:FindFirstChild('HumanoidRootPart')
| |
| 167 | local rj = root:FindFirstChild('RootJoint')
| |
| 168 | local rs = ts:FindFirstChild('Right Shoulder')
| |
| 169 | local ls = ts:FindFirstChild('Left Shoulder')
| |
| 170 | local rh = ts:FindFirstChild('Right Hip')
| |
| 171 | local lh = ts:FindFirstChild('Left Hip')
| |
| 172 | local nk = ts:FindFirstChild('Neck')
| |
| 173 | local anim = char:FindFirstChild('Animate')
| |
| 174 | local base = workspace:FindFirstChild('Baseplate') or workspace:FindFirstChild('Base')
| |
| 175 | local cantimestop = true | |
| 176 | local cooldown = false | |
| 177 | local cc = workspace.CurrentCamera | |
| 178 | local cos = math.cos | |
| 179 | local sin = math.sin | |
| 180 | local rad = math.rad | |
| 181 | local rand = math.random | |
| 182 | local cfn = CFrame.new | |
| 183 | local cfa = CFrame.Angles | |
| 184 | local v3 = Vector3.new | |
| 185 | local str = string | |
| 186 | local unfreeze = {}
| |
| 187 | local health = {}
| |
| 188 | local connect = {}
| |
| 189 | local sine = 0 | |
| 190 | local effects = nil | |
| 191 | hum.WalkSpeed = 23 | |
| 192 | if char:FindFirstChild('Effects') then
| |
| 193 | effects = char:FindFirstChild('Effects')
| |
| 194 | else | |
| 195 | effects = Instance.new('Folder', char)
| |
| 196 | effects.Name = 'Effects' | |
| 197 | end | |
| 198 | ||
| 199 | ArtificialHB = Instance.new('BindableEvent', script)
| |
| 200 | ArtificialHB.Name = 'Heartbeat' | |
| 201 | script:WaitForChild('Heartbeat')
| |
| 202 | ||
| 203 | frame = 1 / 60 | |
| 204 | tf = 0 | |
| 205 | allowframeloss = false | |
| 206 | tossremainder = false | |
| 207 | lastframe = tick() | |
| 208 | script.Heartbeat:Fire() | |
| 209 | ||
| 210 | game:GetService('RunService').Heartbeat:connect(function(s, p)
| |
| 211 | tf = tf + s | |
| 212 | if tf >= frame then | |
| 213 | if allowframeloss then | |
| 214 | script.Heartbeat:Fire() | |
| 215 | lastframe = tick() | |
| 216 | else | |
| 217 | for i = 1, math.floor(tf / frame) do | |
| 218 | script.Heartbeat:Fire() | |
| 219 | end | |
| 220 | lastframe = tick() | |
| 221 | - | cce = Instance.new('ColorCorrectionEffect', game.Lighting)
|
| 221 | + | |
| 222 | if tossremainder then | |
| 223 | tf = 0 | |
| 224 | else | |
| 225 | - | cce.Saturation = cce.Saturation - 0.1 |
| 225 | + | |
| 226 | - | cce.Contrast = cce.Contrast + 0.1 |
| 226 | + | |
| 227 | end | |
| 228 | end) | |
| 229 | ||
| 230 | function swait(t) | |
| 231 | if t == 0 or t == nil then | |
| 232 | script.Heartbeat.Event:Wait() | |
| 233 | else | |
| 234 | for i = 0, t do | |
| 235 | script.Heartbeat.Event:Wait() | |
| 236 | end | |
| 237 | end | |
| 238 | end | |
| 239 | ||
| 240 | function sound(id, parent, vol, pitch, timepos) | |
| 241 | local s = Instance.new('Sound')
| |
| 242 | s.Parent = parent | |
| 243 | s.SoundId = id | |
| 244 | s.Volume = vol | |
| 245 | s.PlaybackSpeed = pitch | |
| 246 | s.TimePosition = timepos | |
| 247 | s:Play() | |
| 248 | game.Debris:AddItem(s, s.PlaybackSpeed + 5) | |
| 249 | end | |
| 250 | ||
| 251 | function camshake(duration, intensity) | |
| 252 | coroutine.wrap(function() | |
| 253 | for i = 1, duration do | |
| 254 | hum.CameraOffset = hum.CameraOffset:lerp(v3(rand(-1, 1), rand(-1, 1), rand(-1, 1)), 0.1 * intensity) | |
| 255 | swait() | |
| 256 | end | |
| 257 | hum.CameraOffset = v3(0, 0, 0) | |
| 258 | end)() | |
| 259 | end | |
| 260 | ||
| 261 | function findascendant(obj, class) | |
| 262 | local par = obj | |
| 263 | local ret = nil | |
| 264 | pcall(function() | |
| 265 | repeat | |
| 266 | par = par.Parent | |
| 267 | if par:IsA(class) then | |
| 268 | ret = par | |
| 269 | break | |
| 270 | end | |
| 271 | until par == nil | |
| 272 | end) | |
| 273 | return ret | |
| 274 | end | |
| 275 | ||
| 276 | local TimeStopSounds = {
| |
| 277 | ||
| 278 | TimeStop = 'rbxassetid://2152227673'; | |
| 279 | TimeResume = 'rbxassetid://864569342'; | |
| 280 | ||
| 281 | } | |
| 282 | ||
| 283 | function timestop() | |
| 284 | cantimestop = false | |
| 285 | coroutine.wrap(function() | |
| 286 | local effect1 = Instance.new('Part', effects)
| |
| 287 | effect1.Shape = 'Ball' | |
| 288 | effect1.Material = 'ForceField' | |
| 289 | effect1.Anchored = true | |
| 290 | effect1.CanCollide = false | |
| 291 | effect1.Size = v3(0, 0, 0) | |
| 292 | effect1.Transparency = 0 | |
| 293 | - | cce.Saturation = cce.Saturation + 0.1 |
| 293 | + | |
| 294 | - | cce.Contrast = cce.Contrast - 0.1 |
| 294 | + | |
| 295 | if v:IsA('BasePart') then
| |
| 296 | if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then | |
| 297 | - | cce:Destroy() |
| 297 | + | |
| 298 | v.Anchored = true | |
| 299 | table.insert(unfreeze, v) | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | if v:IsA('Sound') then
| |
| 304 | if not v:IsDescendantOf(char) then | |
| 305 | if v.IsPlaying then | |
| 306 | v:Pause() | |
| 307 | table.insert(unfreeze, v) | |
| 308 | end | |
| 309 | end | |
| 310 | end | |
| 311 | if v:IsA('Humanoid') then
| |
| 312 | local last = v.Health | |
| 313 | local always = last | |
| 314 | local e = v.HealthChanged:connect(function(hp) | |
| 315 | if last - hp > 0 then | |
| 316 | table.insert(health, {humanoid = v, change = last - hp})
| |
| 317 | end | |
| 318 | last = hp | |
| 319 | v.Health = always | |
| 320 | end) | |
| 321 | table.insert(connect, e) | |
| 322 | end | |
| 323 | if v:IsA('BodyVelocity') then
| |
| 324 | local lastforce = v.MaxForce | |
| 325 | v.MaxForce = v3(0, 0, 0) | |
| 326 | table.insert(unfreeze, {force = v, change = lastforce})
| |
| 327 | end | |
| 328 | if v:IsA('BodyPosition') then
| |
| 329 | local lastposition = v.MaxForce | |
| 330 | local lastD = v.D | |
| 331 | local lastP = v.P | |
| 332 | v.MaxForce = v3(0, 0, 0) | |
| 333 | v.D = 0 | |
| 334 | v.P = 0 | |
| 335 | table.insert(unfreeze, {position = v, change = lastposition, dchange = lastD, pchange = lastP})
| |
| 336 | end | |
| 337 | if v:IsA('BodyForce') then
| |
| 338 | local lastforce2 = v.Force | |
| 339 | v.Force = v3(0, 0, 0) | |
| 340 | table.insert(unfreeze, {force2 = v, fchange = lastforce2})
| |
| 341 | end | |
| 342 | end | |
| 343 | ee = workspace.DescendantAdded:Connect(function(v) | |
| 344 | if v:IsA('BasePart') then
| |
| 345 | if not v.Anchored and not findascendant(v, 'Tool') and not findascendant(v, 'HopperBin') then | |
| 346 | if not v:IsDescendantOf(char) then | |
| 347 | v.Anchored = true | |
| 348 | table.insert(unfreeze, v) | |
| 349 | end | |
| 350 | end | |
| 351 | end | |
| 352 | if v:IsA('Sound') then
| |
| 353 | if not v:IsDescendantOf(char) then | |
| 354 | if v.IsPlaying then | |
| 355 | v:Pause() | |
| 356 | table.insert(unfreeze, v) | |
| 357 | end | |
| 358 | end | |
| 359 | end | |
| 360 | if v:IsA('Humanoid') then
| |
| 361 | local last = v.Health | |
| 362 | local always = last | |
| 363 | local e = v.HealthChanged:connect(function(hp) | |
| 364 | if last - hp > 0 then | |
| 365 | table.insert(health, {humanoid = v, change = last - hp})
| |
| 366 | end | |
| 367 | last = hp | |
| 368 | v.Health = always | |
| 369 | end) | |
| 370 | table.insert(connect, e) | |
| 371 | end | |
| 372 | end) | |
| 373 | ||
| 374 | coroutine.wrap(function() | |
| 375 | for i = 1, 10 do | |
| 376 | camshake(70, 2) | |
| 377 | ||
| 378 | swait(5) | |
| 379 | end | |
| 380 | end)() | |
| 381 | coroutine.wrap(function() | |
| 382 | for i = 1, 1000 do | |
| 383 | effect1.CFrame = ts.CFrame | |
| 384 | effect1.Size = effect1.Size:lerp(v3(50, 50, 50), 0.015) | |
| 385 | effect1.Transparency = effect1.Transparency + 0.010 | |
| 386 | if effect1.Transparency >= 1 then | |
| 387 | effect1:Destroy() | |
| 388 | end | |
| 389 | swait() | |
| 390 | end | |
| 391 | end)() | |
| 392 | wait(0.5) | |
| 393 | local effect2 = Instance.new('Part', effects)
| |
| 394 | local effect3 = Instance.new('Part', effects)
| |
| 395 | effect3.Shape = 'Ball' | |
| 396 | effect3.Material = 'ForceField' | |
| 397 | effect3.Anchored = true | |
| 398 | effect3.CanCollide = false | |
| 399 | effect3.Size = v3(0, 0, 0) | |
| 400 | effect3.Transparency = 0 | |
| 401 | effect2.Shape = 'Ball' | |
| 402 | effect2.Material = 'ForceField' | |
| 403 | effect2.Anchored = true | |
| 404 | effect2.CanCollide = false | |
| 405 | effect2.Size = v3(40, 40, 40) | |
| 406 | effect2.Transparency = 1 | |
| 407 | coroutine.wrap(function() | |
| 408 | for i = 1, 15 do | |
| 409 | effect2.Transparency = effect2.Transparency - 0.11 | |
| 410 | swait() | |
| 411 | end | |
| 412 | end)() | |
| 413 | coroutine.wrap(function() | |
| 414 | for i = 1, 1000 do | |
| 415 | effect3.CFrame = ts.CFrame | |
| 416 | effect3.Size = effect3.Size:lerp(v3(50, 50, 50), 0.015) | |
| 417 | effect3.Transparency = effect3.Transparency + 0.010 | |
| 418 | if effect3.Transparency >= 1 then | |
| 419 | effect3:Destroy() | |
| 420 | end | |
| 421 | swait() | |
| 422 | end | |
| 423 | end)() | |
| 424 | for i = 1, 1000 do | |
| 425 | effect2.CFrame = ts.CFrame | |
| 426 | effect2.Size = effect2.Size:lerp(v3(0, 0, 0), 0.015) | |
| 427 | effect2.Transparency = effect2.Transparency + 0.015 | |
| 428 | if effect2.Transparency >= 1 then | |
| 429 | effect2:Destroy() | |
| 430 | end | |
| 431 | swait() | |
| 432 | end | |
| 433 | end)() | |
| 434 | wait(1.5) -- cooldown | |
| 435 | cooldown = true | |
| 436 | end | |
| 437 | ||
| 438 | function timeresume() | |
| 439 | coroutine.wrap(function() | |
| 440 | sound(TimeStopSounds.TimeResume, ts, 5, 1, 0.15) | |
| 441 | coroutine.wrap(function() | |
| 442 | for i = 1, 10 do | |
| 443 | camshake(20, 0.3) | |
| 444 | ||
| 445 | swait(5) | |
| 446 | end | |
| 447 | ||
| 448 | end)() | |
| 449 | coroutine.wrap(function() | |
| 450 | wait(1.5) | |
| 451 | for i,v in pairs(unfreeze) do | |
| 452 | pcall(function() | |
| 453 | v.Anchored = false | |
| 454 | end) | |
| 455 | pcall(function() | |
| 456 | v:Resume() | |
| 457 | end) | |
| 458 | end | |
| 459 | for i,v in pairs(connect) do | |
| 460 | pcall(function() | |
| 461 | v:Disconnect() | |
| 462 | end) | |
| 463 | end | |
| 464 | for i,v in pairs(health) do | |
| 465 | pcall(function() | |
| 466 | local humanoid = v.humanoid | |
| 467 | humanoid.Health = humanoid.Health - v.change | |
| 468 | if humanoid.Parent:FindFirstChild('Health') then
| |
| 469 | pcall(function() | |
| 470 | humanoid.Parent.Health.Disabled = false | |
| 471 | end) | |
| 472 | end | |
| 473 | end) | |
| 474 | end | |
| 475 | pcall(function() | |
| 476 | ee:Disconnect() | |
| 477 | end) | |
| 478 | health = {}
| |
| 479 | unfreeze = {}
| |
| 480 | end)() | |
| 481 | cantimestop = true | |
| 482 | end)() | |
| 483 | wait(1.5) -- cooldown | |
| 484 | cooldown = false | |
| 485 | end | |
| 486 | ||
| 487 | mouse.KeyDown:connect(function(key) | |
| 488 | if str.lower(key) == 'r' and cantimestop and cooldown == false then | |
| 489 | timestop() | |
| 490 | elseif str.lower(key) == 'r' and cantimestop == false and cooldown then | |
| 491 | timeresume() | |
| 492 | end | |
| 493 | end) |