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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | --//=================================\\ | |
| 146 | --|| SOME TAG EDIT | |
| 147 | --\\=================================// | |
| 148 | ||
| 149 | Player = owner | |
| 150 | Character = Player.Character | |
| 151 | local txt = Instance.new("BillboardGui", Character)
| |
| 152 | txt.Adornee = Character.Head | |
| 153 | txt.Name = "_status" | |
| 154 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 155 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 156 | local text = Instance.new("TextLabel", txt)
| |
| 157 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 158 | text.FontSize = "Size24" | |
| 159 | text.TextScaled = true | |
| 160 | text.TextTransparency = 0 | |
| 161 | text.BackgroundTransparency = 1 | |
| 162 | text.TextTransparency = 0 | |
| 163 | text.TextStrokeTransparency = 0 | |
| 164 | text.Font = "Antique" | |
| 165 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 166 | text.Text = "James the warrior" | |
| 167 | ||
| 168 | --//=================================\\ | |
| 169 | --\\=================================// | |
| 170 | bin = Instance.new("HopperBin")
| |
| 171 | bin.Name = "Select" | |
| 172 | bin.Parent = game.Players.LocalPlayer.Backpack | |
| 173 | de=true | |
| 174 | boss = Instance.new("Sound",game.Players.LocalPlayer.Character)
| |
| 175 | boss.Looped = true | |
| 176 | boss.SoundId = "rbxassetid://190845741" | |
| 177 | boss:Play() | |
| 178 | ---press b to transform | |
| 179 | Player=game:GetService("Players").LocalPlayer
| |
| 180 | Character=Player.Character | |
| 181 | PlayerGui=Player.PlayerGui | |
| 182 | Backpack=Player.Backpack | |
| 183 | Torso=Character.Torso | |
| 184 | Head=Character.Head | |
| 185 | Humanoid=Character.Humanoid | |
| 186 | moose = Player:GetMouse() | |
| 187 | LeftArm=Character["Left Arm"] | |
| 188 | LeftLeg=Character["Left Leg"] | |
| 189 | RightArm=Character["Right Arm"] | |
| 190 | RightLeg=Character["Right Leg"] | |
| 191 | LS=Torso["Left Shoulder"] | |
| 192 | LH=Torso["Left Hip"] | |
| 193 | RS=Torso["Right Shoulder"] | |
| 194 | RH=Torso["Right Hip"] | |
| 195 | Neck=Torso.Neck | |
| 196 | it=Instance.new | |
| 197 | vt=Vector3.new | |
| 198 | cf=CFrame.new | |
| 199 | euler=CFrame.fromEulerAnglesXYZ | |
| 200 | angles=CFrame.Angles | |
| 201 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 202 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 203 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 204 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 205 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 206 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 207 | RootPart=Character.HumanoidRootPart | |
| 208 | RootJoint=RootPart.RootJoint | |
| 209 | RootCF=euler(-1.57,0,3.14) | |
| 210 | attack = false | |
| 211 | attackdebounce = false | |
| 212 | MMouse=nil | |
| 213 | combo=0 | |
| 214 | mana=0 | |
| 215 | local idle=0 | |
| 216 | local Anim="Idle" | |
| 217 | local orbnum=0 | |
| 218 | local Mode="Normal" | |
| 219 | --player | |
| 220 | player=nil | |
| 221 | --save shoulders | |
| 222 | RSH, LSH=nil, nil | |
| 223 | --welds | |
| 224 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 225 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 226 | LH=Torso["Left Hip"] | |
| 227 | RH=Torso["Right Hip"] | |
| 228 | Charge=0 | |
| 229 | TorsoColor=Torso.BrickColor.Color | |
| 230 | Col1=1-Torso.Color.r | |
| 231 | Col2=1-Torso.Color.g | |
| 232 | Col3=1-Torso.Color.b | |
| 233 | InverseCol=BrickColor.new(Color3.new(Col1,Col2,Col3)) | |
| 234 | upvel=Instance.new("BodyVelocity")
| |
| 235 | local hitbeat=nil | |
| 236 | ||
| 237 | function swait(num) | |
| 238 | if num==0 or num==nil then | |
| 239 | game:service'RunService'.RenderStepped:wait() | |
| 240 | else | |
| 241 | for i=0,num do | |
| 242 | game:service'RunService'.RenderStepped:wait() | |
| 243 | end | |
| 244 | end | |
| 245 | end | |
| 246 | ||
| 247 | CV1="Really black" | |
| 248 | CV2 = BrickColor == BrickColor.new(CV1) | |
| 249 | ||
| 250 | local txt = Instance.new("BillboardGui", Character)
| |
| 251 | txt.Adornee = Character.Head | |
| 252 | txt.Name = "_status" | |
| 253 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 254 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 255 | local text = Instance.new("TextLabel", txt)
| |
| 256 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 257 | text.FontSize = "Size24" | |
| 258 | text.TextScaled = true | |
| 259 | text.TextTransparency = 0 | |
| 260 | text.BackgroundTransparency = 1 | |
| 261 | text.TextTransparency = 0 | |
| 262 | text.TextStrokeTransparency = 0 | |
| 263 | text.Font = "SciFi" | |
| 264 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 265 | ||
| 266 | v=Instance.new("Part")
| |
| 267 | v.Name = "ColorBrick" | |
| 268 | v.Parent=Player.Character | |
| 269 | v.FormFactor="Symmetric" | |
| 270 | v.Anchored=true | |
| 271 | v.CanCollide=false | |
| 272 | v.BottomSurface="Smooth" | |
| 273 | v.TopSurface="Smooth" | |
| 274 | v.Size=Vector3.new(10,5,3) | |
| 275 | v.Transparency=1 | |
| 276 | v.CFrame=Character.Torso.CFrame | |
| 277 | v.BrickColor=BrickColor.new(CV1) | |
| 278 | v.Transparency=1 | |
| 279 | text.TextColor3 = BrickColor.new("Really black").Color
| |
| 280 | v.Shape="Block" | |
| 281 | text.Text = "Vanta" | |
| 282 | ||
| 283 | ||
| 284 | ||
| 285 | ||
| 286 | if Character:findFirstChild("Vanta",true) ~= nil then
| |
| 287 | Character:findFirstChild("Vanta",true).Parent = nil
| |
| 288 | end | |
| 289 | if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
| |
| 290 | Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
| |
| 291 | end | |
| 292 | ||
| 293 | ||
| 294 | function NoOutline(Part) | |
| 295 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 296 | end | |
| 297 | ||
| 298 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 299 | local fp=it("Part")
| |
| 300 | fp.formFactor=formfactor | |
| 301 | fp.Parent=parent | |
| 302 | fp.Reflectance=reflectance | |
| 303 | fp.Transparency=transparency | |
| 304 | fp.CanCollide=false | |
| 305 | fp.Locked=true | |
| 306 | fp.BrickColor=brickcolor | |
| 307 | fp.Name=name | |
| 308 | fp.Size=size | |
| 309 | fp.Position=Torso.Position | |
| 310 | NoOutline(fp) | |
| 311 | fp.Material="SmoothPlastic" | |
| 312 | fp:BreakJoints() | |
| 313 | return fp | |
| 314 | end | |
| 315 | ||
| 316 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 317 | local mesh=it(Mesh) | |
| 318 | mesh.Parent=part | |
| 319 | if Mesh=="SpecialMesh" then | |
| 320 | mesh.MeshType=meshtype | |
| 321 | mesh.MeshId=meshid | |
| 322 | end | |
| 323 | mesh.Offset=offset | |
| 324 | mesh.Scale=scale | |
| 325 | return mesh | |
| 326 | end | |
| 327 | ||
| 328 | function weld(parent,part0,part1,c0) | |
| 329 | local weld=it("Weld")
| |
| 330 | weld.Parent=parent | |
| 331 | weld.Part0=part0 | |
| 332 | weld.Part1=part1 | |
| 333 | weld.C0=c0 | |
| 334 | return weld | |
| 335 | end | |
| 336 | ||
| 337 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 338 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 339 | prt.Anchored=true | |
| 340 | prt.CFrame=cframe | |
| 341 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 342 | game:GetService("Debris"):AddItem(prt,5)
| |
| 343 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 344 | for i=0,1,delay do | |
| 345 | wait() | |
| 346 | Part.CFrame=Part.CFrame | |
| 347 | Part.Transparency=i | |
| 348 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 349 | end | |
| 350 | Part.Parent=nil | |
| 351 | end),prt,msh) | |
| 352 | end | |
| 353 | ||
| 354 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 355 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 356 | prt.Anchored=true | |
| 357 | prt.CFrame=cframe | |
| 358 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 359 | game:GetService("Debris"):AddItem(prt,5)
| |
| 360 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 361 | for i=0,1,delay do | |
| 362 | wait() | |
| 363 | Part.CFrame=Part.CFrame | |
| 364 | Part.Transparency=i | |
| 365 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 366 | end | |
| 367 | Part.Parent=nil | |
| 368 | end),prt,msh) | |
| 369 | end | |
| 370 | ||
| 371 | local Color1=Torso.BrickColor | |
| 372 | ||
| 373 | local fengui=it("GuiMain")
| |
| 374 | fengui.Parent=Player.PlayerGui | |
| 375 | fengui.Name="WeaponGUI" | |
| 376 | local fenframe=it("Frame")
| |
| 377 | fenframe.Parent=fengui | |
| 378 | fenframe.BackgroundColor3=Color3.new(255,255,255) | |
| 379 | fenframe.BackgroundTransparency=1 | |
| 380 | fenframe.BorderColor3=Color3.new(17,17,17) | |
| 381 | fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 382 | fenframe.Position=UDim2.new(0.4,0,0.1,0) | |
| 383 | fenframe.Visible=false | |
| 384 | local fenbarmana1=it("TextLabel")
| |
| 385 | fenbarmana1.Parent=fenframe | |
| 386 | fenbarmana1.Text=" " | |
| 387 | fenbarmana1.BackgroundTransparency=0 | |
| 388 | fenbarmana1.BackgroundColor3=Color3.new(0,0,0) | |
| 389 | fenbarmana1.SizeConstraint="RelativeXY" | |
| 390 | fenbarmana1.TextXAlignment="Center" | |
| 391 | fenbarmana1.TextYAlignment="Center" | |
| 392 | fenbarmana1.Position=UDim2.new(0,0,0,0) | |
| 393 | fenbarmana1.Size=UDim2.new(4,0,0.2,0) | |
| 394 | local fenbarmana2=it("TextLabel")
| |
| 395 | fenbarmana2.Parent=fenframe | |
| 396 | fenbarmana2.Text=" " | |
| 397 | fenbarmana2.BackgroundTransparency=0 | |
| 398 | fenbarmana2.BackgroundColor3=Torso.Color | |
| 399 | fenbarmana2.SizeConstraint="RelativeXY" | |
| 400 | fenbarmana2.TextXAlignment="Center" | |
| 401 | fenbarmana2.TextYAlignment="Center" | |
| 402 | fenbarmana2.Position=UDim2.new(0,0,0,0) | |
| 403 | fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) | |
| 404 | local fenbarmana3=it("TextLabel")
| |
| 405 | fenbarmana3.Parent=fenframe | |
| 406 | fenbarmana3.Text=" " | |
| 407 | fenbarmana3.BackgroundTransparency=0 | |
| 408 | fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) | |
| 409 | fenbarmana3.SizeConstraint="RelativeXY" | |
| 410 | fenbarmana3.TextXAlignment="Center" | |
| 411 | fenbarmana3.TextYAlignment="Center" | |
| 412 | fenbarmana3.Position=UDim2.new(0,0,0,0) | |
| 413 | fenbarmana3.Size=UDim2.new(0,0,0.2,0) | |
| 414 | local fenbarmana4=it("TextLabel")
| |
| 415 | fenbarmana4.Parent=fenframe | |
| 416 | fenbarmana4.Text="Energy("..mana..")"
| |
| 417 | fenbarmana4.BackgroundTransparency=1 | |
| 418 | fenbarmana4.BackgroundColor3=Color3.new(0,0,0) | |
| 419 | fenbarmana4.SizeConstraint="RelativeXY" | |
| 420 | fenbarmana4.TextXAlignment="Center" | |
| 421 | fenbarmana4.TextYAlignment="Center" | |
| 422 | fenbarmana4.Position=UDim2.new(0,0,-0.3,0) | |
| 423 | fenbarmana4.Size=UDim2.new(4,0,0.2,0) | |
| 424 | fenbarmana4.FontSize="Size9" | |
| 425 | fenbarmana4.TextStrokeTransparency=0 | |
| 426 | fenbarmana4.TextColor=BrickColor.new("White")
| |
| 427 | ||
| 428 | local modelzorz=Instance.new("Model")
| |
| 429 | modelzorz.Parent=Character | |
| 430 | modelzorz.Name="Vanta" | |
| 431 | ||
| 432 | local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 433 | hitbox.Anchored=false | |
| 434 | ||
| 435 | if (script.Parent.className~="HopperBin") then | |
| 436 | Tool=Instance.new("HopperBin")
| |
| 437 | Tool.Parent=Backpack | |
| 438 | Tool.Name="Vanta" | |
| 439 | wait() | |
| 440 | script.Parent=Tool | |
| 441 | end | |
| 442 | Bin=Tool | |
| 443 | ||
| 444 | local bodvel=Instance.new("BodyVelocity")
| |
| 445 | local bg=Instance.new("BodyGyro")
| |
| 446 | ||
| 447 | so = function(id,par,vol,pit) | |
| 448 | coroutine.resume(coroutine.create(function() | |
| 449 | local sou = Instance.new("Sound",par or workspace)
| |
| 450 | sou.Volume=vol | |
| 451 | sou.Pitch=pit or 1 | |
| 452 | sou.SoundId=id | |
| 453 | swait() | |
| 454 | sou:play() | |
| 455 | game:GetService("Debris"):AddItem(sou,6)
| |
| 456 | end)) | |
| 457 | end | |
| 458 | ||
| 459 | function clerp(a,b,t) | |
| 460 | local qa = {QuaternionFromCFrame(a)}
| |
| 461 | local qb = {QuaternionFromCFrame(b)}
| |
| 462 | local ax, ay, az = a.x, a.y, a.z | |
| 463 | local bx, by, bz = b.x, b.y, b.z | |
| 464 | local _t = 1-t | |
| 465 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 466 | end | |
| 467 | ||
| 468 | function QuaternionFromCFrame(cf) | |
| 469 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 470 | local trace = m00 + m11 + m22 | |
| 471 | if trace > 0 then | |
| 472 | local s = math.sqrt(1 + trace) | |
| 473 | local recip = 0.5/s | |
| 474 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 475 | else | |
| 476 | local i = 0 | |
| 477 | if m11 > m00 then | |
| 478 | i = 1 | |
| 479 | end | |
| 480 | if m22 > (i == 0 and m00 or m11) then | |
| 481 | i = 2 | |
| 482 | end | |
| 483 | if i == 0 then | |
| 484 | local s = math.sqrt(m00-m11-m22+1) | |
| 485 | local recip = 0.5/s | |
| 486 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 487 | elseif i == 1 then | |
| 488 | local s = math.sqrt(m11-m22-m00+1) | |
| 489 | local recip = 0.5/s | |
| 490 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 491 | elseif i == 2 then | |
| 492 | local s = math.sqrt(m22-m00-m11+1) | |
| 493 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | ||
| 498 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 499 | local xs, ys, zs = x + x, y + y, z + z | |
| 500 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 501 | local xx = x*xs | |
| 502 | local xy = x*ys | |
| 503 | local xz = x*zs | |
| 504 | local yy = y*ys | |
| 505 | local yz = y*zs | |
| 506 | local zz = z*zs | |
| 507 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 508 | end | |
| 509 | ||
| 510 | function QuaternionSlerp(a, b, t) | |
| 511 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 512 | local startInterp, finishInterp; | |
| 513 | if cosTheta >= 0.0001 then | |
| 514 | if (1 - cosTheta) > 0.0001 then | |
| 515 | local theta = math.acos(cosTheta) | |
| 516 | local invSinTheta = 1/math.sin(theta) | |
| 517 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 518 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 519 | else | |
| 520 | startInterp = 1-t | |
| 521 | finishInterp = t | |
| 522 | end | |
| 523 | else | |
| 524 | if (1+cosTheta) > 0.0001 then | |
| 525 | local theta = math.acos(-cosTheta) | |
| 526 | local invSinTheta = 1/math.sin(theta) | |
| 527 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 528 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 529 | else | |
| 530 | startInterp = t-1 | |
| 531 | finishInterp = t | |
| 532 | end | |
| 533 | end | |
| 534 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 535 | end | |
| 536 | ||
| 537 | function hideanim() | |
| 538 | equipped=false | |
| 539 | for i=0,1,0.1 do | |
| 540 | swait() | |
| 541 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 542 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) | |
| 543 | Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4) | |
| 544 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) | |
| 545 | RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 546 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
| 547 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 548 | RH.C0=clerp(RH.C0,RHC0,.2) | |
| 549 | RH.C1=clerp(RH.C1,RHC1,.2) | |
| 550 | LH.C0=clerp(LH.C0,LHC0,.2) | |
| 551 | LH.C1=clerp(LH.C1,LHC1,.2) | |
| 552 | end | |
| 553 | end | |
| 554 | ||
| 555 | function equipanim() | |
| 556 | equipped=true | |
| 557 | for i=0,1,0.1 do | |
| 558 | swait() | |
| 559 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) | |
| 560 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 561 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3) | |
| 562 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 563 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3) | |
| 564 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 565 | end | |
| 566 | end | |
| 567 | ||
| 568 | function attackone() | |
| 569 | ||
| 570 | end | |
| 571 | ||
| 572 | function attacktwo() | |
| 573 | end | |
| 574 | ||
| 575 | function attackthree() | |
| 576 | ||
| 577 | end | |
| 578 | ||
| 579 | ||
| 580 | ||
| 581 | ||
| 582 | ||
| 583 | ||
| 584 | ||
| 585 | ||
| 586 | ||
| 587 | ||
| 588 | ||
| 589 | ||
| 590 | ||
| 591 | ||
| 592 | ||
| 593 | ||
| 594 | ||
| 595 | ||
| 596 | ||
| 597 | function Nocturn(mouse) | |
| 598 | if de==true then | |
| 599 | de=false | |
| 600 | local n=2 | |
| 601 | --[[for i=0,1,0.1 do | |
| 602 | wait() | |
| 603 | Neck.C0=cf(0,1,0)*euler(-0.2+0.6*i*n,0,0) | |
| 604 | RW.C0=cf(1.5,0.5,0)*euler(3.14*i*n,0,0.3-0.9*i*n) | |
| 605 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 606 | LW.C0=cf(-1.5,0.5,0)*euler(3.14*i*n,0,-0.3+0.9*i*n) | |
| 607 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 608 | n=n-0.1 | |
| 609 | end]] | |
| 610 | local orb=part(3,Character,0,1,BrickColor.new("Really black"),"Orb",vt())
| |
| 611 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
| |
| 612 | local owld=weld(orb,orb,Torso,cf(0,-10,0)) | |
| 613 | so("http://roblox.com/asset/?id=137463716",orb,1,0.6)
| |
| 614 | for i=1,0.3,-0.01 do | |
| 615 | wait() | |
| 616 | orb.Transparency=i | |
| 617 | omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5) | |
| 618 | MagicBlock(BrickColor.new("Really black"),orb.CFrame,15,15,15,2,2,2,0.1)
| |
| 619 | local ef=part(3,workspace,0,0,BrickColor.new("Really black"),"Effect",vt())
| |
| 620 | ef.Anchored=true | |
| 621 | local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
| |
| 622 | local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0) | |
| 623 | ef.CFrame=orb.CFrame*ceef | |
| 624 | game:GetService("Debris"):AddItem(ef,2)
| |
| 625 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 626 | for i=0,1,0.1 do | |
| 627 | wait() | |
| 628 | Part.Transparency=i | |
| 629 | Part.CFrame=Part.CFrame*cf(0,-1,0) | |
| 630 | end | |
| 631 | Part.Parent=nil | |
| 632 | end),ef,emsh) | |
| 633 | end | |
| 634 | local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector | |
| 635 | wait(.5) | |
| 636 | orb.Parent=nil | |
| 637 | local hit,pos = rayCast(orb.Position,Pos,999,Character) | |
| 638 | local mag=(orb.Position-pos).magnitude | |
| 639 | MagicCircle(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
| |
| 640 | MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,8,8,8,0.02)
| |
| 641 | MagicCylinder(BrickColor.new("Really black"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
| |
| 642 | for i=1,2 do | |
| 643 | MagicRing(BrickColor.new("Really black"),cf(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.04)
| |
| 644 | end | |
| 645 | for i=1,5 do | |
| 646 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0) | |
| 647 | MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
| |
| 648 | end | |
| 649 | for i=0,5 do | |
| 650 | tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0) | |
| 651 | MagicRing(BrickColor.new("Really black"),tehcf*euler(1.57,0,0),1,1,1,0.5,0.5,0.5,0.01)
| |
| 652 | end | |
| 653 | local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 654 | ref.CFrame=cf(pos) | |
| 655 | so("http://roblox.com/asset/?id=183763506",Torso,1,0.6)
| |
| 656 | so("http://roblox.com/asset/?id=178452221",Torso,1,0.6)
| |
| 657 | so("http://www.roblox.com/Asset?ID=87767777",Torso,1,1)
| |
| 658 | so("http://roblox.com/asset/?id=183763506",ref,1,0.6)
| |
| 659 | so("http://roblox.com/asset/?id=178452221",ref,1,0.6)
| |
| 660 | so("http://www.roblox.com/Asset?ID=87767777",ref,1,1)
| |
| 661 | coroutine.resume(coroutine.create(function(Part) | |
| 662 | wait(1) | |
| 663 | Part.Parent=nil | |
| 664 | end),ref) | |
| 665 | MagniDamage(ref,20,10,30,40,"Knockdown",ref) | |
| 666 | if hit~=nil then | |
| 667 | Damagefunc(hit,30,70,50,"Knockdown",RootPart,0) | |
| 668 | end | |
| 669 | wait(1) | |
| 670 | local n=2 | |
| 671 | --[[for i=0,1,0.1 do | |
| 672 | wait() | |
| 673 | Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0) | |
| 674 | RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,-0.6+0.9*i*n) | |
| 675 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 676 | LW.C0=cf(-1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.6-0.9*i*n) | |
| 677 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 678 | n=n-0.1 | |
| 679 | end]] | |
| 680 | de=true | |
| 681 | end | |
| 682 | end | |
| 683 | ||
| 684 | function Darkrain() | |
| 685 | if de==true then | |
| 686 | de=false | |
| 687 | local n=2 | |
| 688 | for i=0,1,0.1 do | |
| 689 | wait() | |
| 690 | --[[Neck.C0=cf(0,1,0)*euler(-0.2+0.6*i*n,0,0) | |
| 691 | RW.C0=cf(1.5,0.5,0)*euler(3.14*i*n,0,0.3-0.3*i*n) | |
| 692 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 693 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i*n,0,-0.3) | |
| 694 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 695 | n=n-0.1 | |
| 696 | end | |
| 697 | for i=1,math.random(20,40) do | |
| 698 | wait(.05) | |
| 699 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
| |
| 700 | local orb=part(3,Character,0,0.5,BrickColor.new("Really black"),"Orb",vt())
| |
| 701 | orb.Anchored=true | |
| 702 | so("http://roblox.com/asset/?id=183763498",orb,1,1.2)
| |
| 703 | local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
| |
| 704 | orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10))) | |
| 705 | MagicCircle(BrickColor.new("Really black"),orb.CFrame,10,10,10,1,1,1,0.1)
| |
| 706 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 707 | wait(1) | |
| 708 | Part.Parent=nil | |
| 709 | local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100 | |
| 710 | local TheHit=Part.Position+vt(0,-1,0) | |
| 711 | local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread) | |
| 712 | local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character) | |
| 713 | local mag=(Part.Position-pos).magnitude | |
| 714 | MagicCylinder(BrickColor.new("Really black"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
| |
| 715 | MagicBlock(BrickColor.new("Really black"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
| |
| 716 | MagicBlock(BrickColor.new("Really black"),cf(pos),15,15,15,6,6,6,0.1)
| |
| 717 | MagicRing(BrickColor.new("Really black"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
| |
| 718 | local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 719 | ref.CFrame=cf(pos) | |
| 720 | so("http://roblox.com/asset/?id=183763487",ref,1,1)
| |
| 721 | coroutine.resume(coroutine.create(function(Part) | |
| 722 | wait(1) | |
| 723 | Part.Parent=nil | |
| 724 | end),ref) | |
| 725 | MagniDamage(ref,15,5,10,0,"Normal",RootPart) | |
| 726 | if hit~=nil then | |
| 727 | Damagefunc(hit,20,40,1,"Knockdown",RootPart,0) | |
| 728 | end | |
| 729 | end),orb,omsh) | |
| 730 | end | |
| 731 | wait(0.5) | |
| 732 | local n=2 | |
| 733 | for i=0,1,0.1 do | |
| 734 | wait() | |
| 735 | --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0) | |
| 736 | RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n) | |
| 737 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 738 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3) | |
| 739 | LW.C1=cf(0,0.5,0)*euler(0,0,0)]] | |
| 740 | n=n-0.1 | |
| 741 | end | |
| 742 | de=true | |
| 743 | end | |
| 744 | end | |
| 745 | ||
| 746 | function Terrorblast() | |
| 747 | if de==true then | |
| 748 | de=false | |
| 749 | local n=2 | |
| 750 | --[[for i=0,1,0.1 do | |
| 751 | wait() | |
| 752 | Neck.C0=cf(0,1,0)*euler(-0.2-0.2*i*n,0,0) | |
| 753 | RW.C0=cf(1.5-0.5*i*n,0.5,-0.5*i*n)*euler(1.4*i*n,0,0.2-1.4*i*n) | |
| 754 | LW.C0=cf(-1.5+0.5*i*n,0.5,-0.5*i*n)*euler(1.6*i*n,0,-0.2+1.6*i*n) | |
| 755 | n=n-0.1 | |
| 756 | end]] | |
| 757 | so("http://roblox.com/asset/?id=160772554",Torso,1,0.6)
| |
| 758 | so("http://roblox.com/asset/?id=161006069",Torso,1,0.6)
| |
| 759 | local charging=true | |
| 760 | for _,c in pairs(game.Workspace:GetChildren()) do | |
| 761 | if c.className=="Model" then | |
| 762 | if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~=Player.Name then
| |
| 763 | print(c) | |
| 764 | local Tors=c:findFirstChild("Torso")
| |
| 765 | coroutine.resume(coroutine.create(function(Part) | |
| 766 | local ef=part(3,Character,0,0.5,BrickColor.new("Really black"),"Effect",vt(0.2,0.2,0.2))
| |
| 767 | ef.Anchored=true | |
| 768 | local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,1,1))
| |
| 769 | game:GetService("Debris"):AddItem(ef,5)
| |
| 770 | while charging==true do | |
| 771 | wait() | |
| 772 | local TheHit=Part.Position | |
| 773 | local MouseLook=cf((Torso.Position+TheHit)/2,TheHit) | |
| 774 | local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character) | |
| 775 | local mag=(Torso.Position-pos).magnitude | |
| 776 | ef.CFrame=CFrame.new((Torso.Position+pos)/2,pos)*euler(1.57,0,0) | |
| 777 | emsh.Scale=vt(1,mag*5,1) | |
| 778 | end | |
| 779 | ef.Parent=nil | |
| 780 | local TheHit=Part.Position | |
| 781 | local MouseLook=cf((Torso.Position+TheHit)/2,TheHit) | |
| 782 | wait() | |
| 783 | local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character) | |
| 784 | local mag=(Torso.Position-pos).magnitude | |
| 785 | if hit~=nil then | |
| 786 | Damagefunc(hit,20,40,50,"Knockdown",RootPart,0) | |
| 787 | MagicCircle(BrickColor.new("Really black"),cf(pos),5,5,5,6,6,6,0.02)
| |
| 788 | MagicBlock(BrickColor.new("Really black"),cf(pos),5,5,5,7,7,7,0.02)
| |
| 789 | MagicCylinder(BrickColor.new("Really black"),CFrame.new((Torso.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01)
| |
| 790 | so("http://roblox.com/asset/?id=183763515",hit,1,1)
| |
| 791 | so("http://roblox.com/asset/?id=183763512",hit,1,1)
| |
| 792 | end | |
| 793 | end),Tors) | |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | wait(1) | |
| 798 | n=2 | |
| 799 | --[[for i=0,1,0.2 do | |
| 800 | wait() | |
| 801 | Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0) | |
| 802 | RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n) | |
| 803 | LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n) | |
| 804 | n=n-0.2 | |
| 805 | end]] | |
| 806 | charging=false | |
| 807 | wait(1) | |
| 808 | n=2 | |
| 809 | --[[for i=0,1,0.1 do | |
| 810 | wait() | |
| 811 | Neck.C0=cf(0,1,0)*euler(-0.2,0,0) | |
| 812 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n) | |
| 813 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n) | |
| 814 | n=n-0.1 | |
| 815 | end]] | |
| 816 | wait(6) | |
| 817 | de=true | |
| 818 | end | |
| 819 | end | |
| 820 | ||
| 821 | function Titanfall() | |
| 822 | if de==true then | |
| 823 | de=false | |
| 824 | Humanoid.WalkSpeed=0 | |
| 825 | local n=2 | |
| 826 | for i=0,1,0.05 do | |
| 827 | wait() | |
| 828 | --[[cf4=6-2*i*n | |
| 829 | cf5=2+2*i*n | |
| 830 | cf6=-2*i*n | |
| 831 | cf7=-6+2*i*n | |
| 832 | cf8=2+2*i*n | |
| 833 | cf9=-2*i*n | |
| 834 | Neck.C0=cf(0,1,0)*euler(-0.2+0.8*i*n,0,0) | |
| 835 | RW.C0=cf(1.5-0.5*i*n,0.5+0.5*i*n,-0.5*i*n)*euler(3.14*i*n,0,0.3-0.9*i*n) | |
| 836 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 837 | LW.C0=cf(-1.5+0.5*i*n,0.5+0.5*i*n,-0.5*i*n)*euler(3.14*i*n,0,-0.3+0.9*i*n) | |
| 838 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 839 | n=n-0.05]] | |
| 840 | end | |
| 841 | so("http://www.roblox.com/asset/?id=169445121",Torso,1,0.6)
| |
| 842 | n=2 | |
| 843 | for i=0,1,0.2 do | |
| 844 | wait() | |
| 845 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
| |
| 846 | MagicBlock(BrickColor.new("Really black"),LeftArm.CFrame*cf(0,-5,0),30,30,30,2,2,2,0.1)
| |
| 847 | --cf11=-4+2*i*n | |
| 848 | --cf12=-2*i*n | |
| 849 | --cf5=4-4*i*n | |
| 850 | --cf8=4-4*i*n | |
| 851 | --RootJoint.C0=cf(0,-14.5+3*i*n,0)*euler(0,0,0) | |
| 852 | --[[Neck.C0=cf(0,1,0)*euler(0.6-1*i*n,0,0) | |
| 853 | RW.C0=cf(1,1-1*i*n,-0.5)*euler(3.14-2.64*i*n,0,-0.6) | |
| 854 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 855 | LW.C0=cf(-1,1-1*i*n,-0.5)*euler(3.14-2.64*i*n,0,0.6) | |
| 856 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 857 | RH.C0=cf(0.5,-1+0.5*i*n,-0.5*i*n)*euler(-0.1*i*n,0,0) | |
| 858 | RH.C1=cf(0,1,0) | |
| 859 | LH.C0=cf(-0.5,-1,0)*euler(-0.6*i*n,0,0) | |
| 860 | LH.C1=cf(0,1,0)]] | |
| 861 | n=n-0.2 | |
| 862 | end | |
| 863 | local cf2=RootPart.CFrame*cf(0,500,-20) | |
| 864 | local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 865 | ref.CFrame=cf2 | |
| 866 | ref.Anchored=true | |
| 867 | local TheHit=ref.Position+vt(0,-1,0) | |
| 868 | local MouseLook=cf((ref.Position+TheHit)/2,TheHit) | |
| 869 | local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character) | |
| 870 | local ref2=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 871 | ref2.CFrame=cf(pos) | |
| 872 | ref2.Anchored=true | |
| 873 | local mag=(ref.Position-pos).magnitude | |
| 874 | MagicCylinder(BrickColor.new("Really black"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),5,mag*5,5,1,0,1,0.05)
| |
| 875 | MagicCircle(BrickColor.new("Really black"),ref2.CFrame,15,15,15,8,8,8,0.02)
| |
| 876 | MagicBlock(BrickColor.new("Really black"),ref2.CFrame,15,15,15,3,3,3,0.02)
| |
| 877 | WaveEffect2(BrickColor.new("Really black"),ref2.CFrame,5,5,5,2,3,2,0.05)
| |
| 878 | MagicRing(BrickColor.new("Really black"),cf(ref2.Position)*euler(1.57,0,0),5,5,5,4,4,4,0.05)
| |
| 879 | MagniDamage(ref2,25,20,50,math.random(10,30),"Knockdown",ref2) | |
| 880 | --so("http://roblox.com/asset/?id=144844438",ref2,1,0.8)
| |
| 881 | so("http://roblox.com/asset/?id=87784452",ref2,1,0.8)
| |
| 882 | so("http://roblox.com/asset/?id=183763515",ref2,1,0.8)
| |
| 883 | game:GetService("Debris"):AddItem(ref,2)
| |
| 884 | game:GetService("Debris"):AddItem(ref2,2)
| |
| 885 | n=2 | |
| 886 | for i=0,1,0.1 do | |
| 887 | wait() | |
| 888 | --[[cf4=4+2*i*n | |
| 889 | cf5=2*i*n | |
| 890 | cf6=-2+2*i*n | |
| 891 | cf7=-4-2*i*n | |
| 892 | cf8=2*i*n | |
| 893 | cf9=-2+2*i*n | |
| 894 | cf11=-4+2-2*i*n | |
| 895 | cf12=-2+2*i*n | |
| 896 | RootJoint.C0=cf(0,-14.5+3-3*i*n,0)*euler(0,0,0) | |
| 897 | Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0) | |
| 898 | RW.C0=cf(1+0.5*i*n,0.5*i*n,-0.5+0.5*i*n)*euler(0.5-0.5*i*n,0,-0.6+0.9*i*n) | |
| 899 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 900 | LW.C0=cf(-1-0.5*i*n,0.5*i*n,-0.5+0.5*i*n)*euler(0.5-0.5*i*n,0,0.6-0.9*i*n) | |
| 901 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 902 | RH.C0=cf(0.5,-0.5-0.5*i*n,-0.5+0.5*i*n)*euler(-0.1+0.1*i*n,0,0) | |
| 903 | RH.C1=cf(0,1,0) | |
| 904 | LH.C0=cf(-0.5,-1,0)*euler(-0.6+0.6*i*n,0,0) | |
| 905 | LH.C1=cf(0,1,0)]] | |
| 906 | n=n-0.1 | |
| 907 | end | |
| 908 | Humanoid.WalkSpeed=16 | |
| 909 | de=true | |
| 910 | end | |
| 911 | end | |
| 912 | ||
| 913 | function Darkstomp() | |
| 914 | if de==true then | |
| 915 | de=false | |
| 916 | Humanoid.WalkSpeed=0 | |
| 917 | local n=2 | |
| 918 | for i=0,1,0.1 do | |
| 919 | --[[wait() | |
| 920 | cf11=-4+2*i*n | |
| 921 | cf12=-2*i*n | |
| 922 | --cf13=-2 | |
| 923 | --cf14=-4 | |
| 924 | --cf15=0 | |
| 925 | RootJoint.C0=cf(0,-14.5,0)*euler(0.2*i*n,0,0) | |
| 926 | Neck.C0=cf(0,1,0)*euler(-0.2-0.4*i*n,0,0) | |
| 927 | RW.C0=cf(1.5,0.5,0)*euler(-0.2*i*n,0,0.3) | |
| 928 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 929 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i*n,0,-0.3) | |
| 930 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 931 | RH.C0=cf(0.5,-1+0.5*i*n,-0.5*i*n)*euler(0.2*i*n,0,0) | |
| 932 | RH.C1=cf(0,1,0) | |
| 933 | LH.C0=cf(-0.5,-1,0)*euler(-0.2*i*n,0,0) | |
| 934 | LH.C1=cf(0,1,0)]] | |
| 935 | n=n-0.1 | |
| 936 | end | |
| 937 | so("http://www.roblox.com/asset/?id=169445046",RightLeg,1,0.6)
| |
| 938 | local n=2 | |
| 939 | for i=0,1,0.2 do | |
| 940 | wait() | |
| 941 | --cf11=-2-2*i*n | |
| 942 | --RH.C0=cf(0.5,-0.5-0.5*i*n,-0.5)*euler(0.2+0.1*i*n,0,0) | |
| 943 | --RH.C1=cf(0,1,0) | |
| 944 | n=n-0.2 | |
| 945 | end | |
| 946 | MagicCylinder(BrickColor.new("Really black"),cf(RightLeg.Position+vt(0,-4,0)),10,4,10,5,3,5,0.05)
| |
| 947 | local numb=-8 | |
| 948 | local basecf=RootPart.CFrame | |
| 949 | for i=1,4 do | |
| 950 | local cf2=basecf*cf(0,0,numb) | |
| 951 | local ref=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 952 | ref.CFrame=cf2 | |
| 953 | ref.Anchored=true | |
| 954 | local TheHit=ref.Position+vt(0,-1,0) | |
| 955 | local MouseLook=cf((ref.Position+TheHit)/2,TheHit) | |
| 956 | local hit,pos = rayCast(ref.Position,MouseLook.lookVector,999,Character) | |
| 957 | local ref2=part(3,workspace,0,1,BrickColor.new("Really black"),"Effect",vt())
| |
| 958 | ref2.CFrame=cf(pos) | |
| 959 | ref2.Anchored=true | |
| 960 | MagicCircle(BrickColor.new("Really black"),ref2.CFrame,15,15,15,8,8,8,0.02)
| |
| 961 | MagicWaveThing(BrickColor.new("Really black"),ref2.CFrame,5,5,5,2,2,2,0.05)
| |
| 962 | MagniDamage(ref2,20,20,30,math.random(5,20),"Normal",RootPart) | |
| 963 | so("http://www.roblox.com/asset/?id=161006093",ref2,1,0.6)
| |
| 964 | game:GetService("Debris"):AddItem(ref,2)
| |
| 965 | game:GetService("Debris"):AddItem(ref2,2)
| |
| 966 | numb=numb-15 | |
| 967 | wait(0.4) | |
| 968 | end | |
| 969 | --wait(1) | |
| 970 | local n=2 | |
| 971 | for i=0,1,0.1 do | |
| 972 | wait() | |
| 973 | --[[cf12=-2+2*i*n | |
| 974 | RootJoint.C0=cf(0,-14.5,0)*euler(0.2-0.2*i*n,0,0) | |
| 975 | Neck.C0=cf(0,1,0)*euler(-0.6+0.4*i*n,0,0) | |
| 976 | RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.2*i*n,0,0.3) | |
| 977 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 978 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3) | |
| 979 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 980 | RH.C0=cf(0.5,-1,-0.5+0.5*i*n)*euler(0.3-0.3*i*n,0,0) | |
| 981 | RH.C1=cf(0,1,0) | |
| 982 | LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i*n,0,0) | |
| 983 | LH.C1=cf(0,1,0)]] | |
| 984 | n=n-0.1 | |
| 985 | end | |
| 986 | Humanoid.WalkSpeed=16 | |
| 987 | de=true | |
| 988 | end | |
| 989 | end | |
| 990 | ||
| 991 | ||
| 992 | ||
| 993 | ||
| 994 | ||
| 995 | ||
| 996 | ||
| 997 | ||
| 998 | ||
| 999 | ||
| 1000 | ||
| 1001 | ||
| 1002 | ||
| 1003 | ||
| 1004 | ||
| 1005 | ||
| 1006 | function KaltosBeat() | |
| 1007 | ||
| 1008 | end | |
| 1009 | ||
| 1010 | function EnergyTranscend() | |
| 1011 | ||
| 1012 | end | |
| 1013 | ||
| 1014 | function TranscendAttack() | |
| 1015 | ||
| 1016 | end | |
| 1017 | ||
| 1018 | function NegConvert() | |
| 1019 | ||
| 1020 | end | |
| 1021 | ||
| 1022 | function KaltosWave() | |
| 1023 | ||
| 1024 | end | |
| 1025 | ||
| 1026 | function MagniDamage(Part,magni,mindam,maxdam,knock,Type) | |
| 1027 | for _,c in pairs(workspace:children()) do | |
| 1028 | local hum=c:findFirstChild("Humanoid")
| |
| 1029 | if hum~=nil then | |
| 1030 | local head=c:findFirstChild("Torso")
| |
| 1031 | if head~=nil then | |
| 1032 | local targ=head.Position-Part.Position | |
| 1033 | local mag=targ.magnitude | |
| 1034 | if mag<=magni and c.Name~=Player.Name then | |
| 1035 | Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1) | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end | |
| 1041 | ||
| 1042 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1043 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1044 | end | |
| 1045 | ||
| 1046 | local Effects={}
| |
| 1047 | local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) | |
| 1048 | LastPoint=Point | |
| 1049 | function effect(Color,Ref,LP,P1,returnn) | |
| 1050 | local effectsmsh=Instance.new("CylinderMesh")
| |
| 1051 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1052 | effectsmsh.Name="Mesh" | |
| 1053 | local effectsg=Instance.new("Part")
| |
| 1054 | effectsg.formFactor=3 | |
| 1055 | effectsg.CanCollide=false | |
| 1056 | effectsg.Name="Eff" | |
| 1057 | effectsg.Locked=true | |
| 1058 | effectsg.Anchored=true | |
| 1059 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
| 1060 | effectsg.Parent=workspace | |
| 1061 | effectsmsh.Parent=effectsg | |
| 1062 | effectsg.BrickColor=Color1 | |
| 1063 | effectsg.Reflectance=Ref | |
| 1064 | local point1=P1 | |
| 1065 | local mg=(LP.p - point1.p).magnitude | |
| 1066 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
| 1067 | effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1068 | effectsmsh.Scale=Vector3.new(0.4,1,0.4) | |
| 1069 | game:GetService("Debris"):AddItem(effectsg,2)
| |
| 1070 | if returnn then return effectsg end | |
| 1071 | if not returnn then | |
| 1072 | table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01})
| |
| 1073 | end | |
| 1074 | end | |
| 1075 | ||
| 1076 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1077 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1078 | prt.Anchored=true | |
| 1079 | prt.CFrame=cframe | |
| 1080 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 1081 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1082 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1083 | for i=0,1,delay do | |
| 1084 | wait() | |
| 1085 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 1086 | Part.Transparency=i | |
| 1087 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1088 | end | |
| 1089 | Part.Parent=nil | |
| 1090 | end),prt,msh) | |
| 1091 | end | |
| 1092 | ||
| 1093 | function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1094 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1095 | prt.Anchored=true | |
| 1096 | prt.CFrame=cframe | |
| 1097 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1))
| |
| 1098 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1099 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1100 | for i=0,1,delay do | |
| 1101 | wait() | |
| 1102 | Part.CFrame=Part.CFrame | |
| 1103 | Part.Transparency=i | |
| 1104 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1105 | end | |
| 1106 | Part.Parent=nil | |
| 1107 | end),prt,msh) | |
| 1108 | end | |
| 1109 | ||
| 1110 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
| 1111 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1112 | prt.Anchored=true | |
| 1113 | prt.CFrame=cframe | |
| 1114 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1115 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1116 | if Type==1 or Type==nil then | |
| 1117 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
| |
| 1118 | elseif Type==2 then | |
| 1119 | table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
| |
| 1120 | end | |
| 1121 | end | |
| 1122 | ||
| 1123 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1124 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1125 | prt.Anchored=true | |
| 1126 | prt.CFrame=cframe | |
| 1127 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1128 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1129 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1130 | end | |
| 1131 | ||
| 1132 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1133 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1134 | prt.Anchored=true | |
| 1135 | prt.CFrame=cframe | |
| 1136 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 1137 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1138 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1139 | end | |
| 1140 | ||
| 1141 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 1142 | if hit.Parent==nil then | |
| 1143 | return | |
| 1144 | end | |
| 1145 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1146 | for _,v in pairs(hit.Parent:children()) do | |
| 1147 | if v:IsA("Humanoid") then
| |
| 1148 | h=v | |
| 1149 | end | |
| 1150 | end | |
| 1151 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1152 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1153 | end | |
| 1154 | if hit.Parent.className=="Hat" then | |
| 1155 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1156 | end | |
| 1157 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1158 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1159 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1160 | return | |
| 1161 | end]] | |
| 1162 | -- hs(hit,1.2) | |
| 1163 | c=Instance.new("ObjectValue")
| |
| 1164 | c.Name="creator" | |
| 1165 | c.Value=game:service("Players").LocalPlayer
| |
| 1166 | c.Parent=h | |
| 1167 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1168 | Damage=math.random(minim,maxim) | |
| 1169 | -- h:TakeDamage(Damage) | |
| 1170 | blocked=false | |
| 1171 | block=hit.Parent:findFirstChild("Block")
| |
| 1172 | if block~=nil then | |
| 1173 | print(block.className) | |
| 1174 | if block.className=="NumberValue" then | |
| 1175 | if block.Value>0 then | |
| 1176 | blocked=true | |
| 1177 | if decreaseblock~=nil then | |
| 1178 | block.Value=block.Value-decreaseblock | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | if block.className=="IntValue" then | |
| 1183 | if block.Value>0 then | |
| 1184 | blocked=true | |
| 1185 | if decreaseblock~=nil then | |
| 1186 | block.Value=block.Value-decreaseblock | |
| 1187 | end | |
| 1188 | end | |
| 1189 | end | |
| 1190 | end | |
| 1191 | if blocked==false then | |
| 1192 | -- h:TakeDamage(Damage) | |
| 1193 | h.Health=h.Health-Damage | |
| 1194 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1195 | else | |
| 1196 | h.Health=h.Health-(Damage/2) | |
| 1197 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 1198 | end | |
| 1199 | if Type=="Knockdown" then | |
| 1200 | hum=hit.Parent.Humanoid | |
| 1201 | hum.PlatformStand=true | |
| 1202 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1203 | swait(1) | |
| 1204 | HHumanoid.PlatformStand=false | |
| 1205 | end),hum) | |
| 1206 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1207 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1208 | local bodvol=Instance.new("BodyVelocity")
| |
| 1209 | bodvol.velocity=angle*knockback | |
| 1210 | bodvol.P=5000 | |
| 1211 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1212 | bodvol.Parent=hit | |
| 1213 | rl=Instance.new("BodyAngularVelocity")
| |
| 1214 | rl.P=3000 | |
| 1215 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1216 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1217 | rl.Parent=hit | |
| 1218 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1219 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1220 | elseif Type=="Normal" then | |
| 1221 | vp=Instance.new("BodyVelocity")
| |
| 1222 | vp.P=500 | |
| 1223 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1224 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1225 | if KnockbackType==1 then | |
| 1226 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1227 | elseif KnockbackType==2 then | |
| 1228 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1229 | end | |
| 1230 | if knockback>0 then | |
| 1231 | vp.Parent=hit.Parent.Torso | |
| 1232 | end | |
| 1233 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 1234 | elseif Type=="Up" then | |
| 1235 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1236 | bodyVelocity.velocity=vt(0,30,0) | |
| 1237 | bodyVelocity.P=5000 | |
| 1238 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1239 | bodyVelocity.Parent=hit | |
| 1240 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 1241 | rl=Instance.new("BodyAngularVelocity")
| |
| 1242 | rl.P=3000 | |
| 1243 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1244 | rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
| 1245 | rl.Parent=hit | |
| 1246 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1247 | elseif Type=="Snare" then | |
| 1248 | bp=Instance.new("BodyPosition")
| |
| 1249 | bp.P=2000 | |
| 1250 | bp.D=100 | |
| 1251 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1252 | bp.position=hit.Parent.Torso.Position | |
| 1253 | bp.Parent=hit.Parent.Torso | |
| 1254 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1255 | end | |
| 1256 | debounce=Instance.new("BoolValue")
| |
| 1257 | debounce.Name="DebounceHit" | |
| 1258 | debounce.Parent=hit.Parent | |
| 1259 | debounce.Value=true | |
| 1260 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1261 | c=Instance.new("ObjectValue")
| |
| 1262 | c.Name="creator" | |
| 1263 | c.Value=Player | |
| 1264 | c.Parent=h | |
| 1265 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1266 | CRIT=false | |
| 1267 | end | |
| 1268 | end | |
| 1269 | ||
| 1270 | showDamage=function(Char,Dealt,du,Color) | |
| 1271 | m=Instance.new("Model")
| |
| 1272 | m.Name=tostring(math.floor(Dealt)) | |
| 1273 | h=Instance.new("Humanoid")
| |
| 1274 | h.Health=0 | |
| 1275 | h.MaxHealth=0 | |
| 1276 | h.Parent=m | |
| 1277 | c=Instance.new("Part")
| |
| 1278 | c.Transparency=0 | |
| 1279 | c.BrickColor=Color | |
| 1280 | c.Name="Head" | |
| 1281 | c.TopSurface=0 | |
| 1282 | c.BottomSurface=0 | |
| 1283 | c.formFactor="Plate" | |
| 1284 | c.Size=Vector3.new(1,.4,1) | |
| 1285 | ms=Instance.new("CylinderMesh")
| |
| 1286 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1287 | if CRIT==true then | |
| 1288 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1289 | end | |
| 1290 | ms.Parent=c | |
| 1291 | c.Reflectance=0 | |
| 1292 | Instance.new("BodyGyro").Parent=c
| |
| 1293 | c.Parent=m | |
| 1294 | if Char:findFirstChild("Head")~=nil then
| |
| 1295 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1296 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1297 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1298 | end | |
| 1299 | f=Instance.new("BodyPosition")
| |
| 1300 | f.P=2000 | |
| 1301 | f.D=100 | |
| 1302 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1303 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1304 | f.Parent=c | |
| 1305 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1306 | c.CanCollide=false | |
| 1307 | m.Parent=workspace | |
| 1308 | c.CanCollide=false | |
| 1309 | end | |
| 1310 | function transform() | |
| 1311 | text.Text = "Vantas True Form" | |
| 1312 | --------------------------This is an Official script from Duelist-------------------------- | |
| 1313 | ---{-------------------- -------------------}---
| |
| 1314 | ---{-------------------- / \ -------------------}---
| |
| 1315 | ---{-------------------- II -------------------}---
| |
| 1316 | ---{-------------------- II -------------------}---
| |
| 1317 | ---{-------------------- II -------------------}---
| |
| 1318 | ---{-------------------- A========A -------------------}---
| |
| 1319 | ---{-------------------- II -------------------}---
| |
| 1320 | ---{-------------------- II -------------------}---
| |
| 1321 | ---{-------------------- W -------------------}---
| |
| 1322 | ------------------------------------------------------------------------------------------------------------- | |
| 1323 | wait(0.016666666666666666) | |
| 1324 | Player = game:GetService("Players").LocalPlayer
| |
| 1325 | Character = Player.Character | |
| 1326 | PlayerGui = Player.PlayerGui | |
| 1327 | Backpack = Player.Backpack | |
| 1328 | Torso = Character.Torso | |
| 1329 | Head = Character.Head | |
| 1330 | Humanoid = Character.Humanoid | |
| 1331 | LeftArm = Character["Left Arm"] | |
| 1332 | LeftLeg = Character["Left Leg"] | |
| 1333 | RightArm = Character["Right Arm"] | |
| 1334 | RightLeg = Character["Right Leg"] | |
| 1335 | LS = Torso["Left Shoulder"] | |
| 1336 | LH = Torso["Left Hip"] | |
| 1337 | RS = Torso["Right Shoulder"] | |
| 1338 | RH = Torso["Right Hip"] | |
| 1339 | Face = Head.face | |
| 1340 | Neck = Torso.Neck | |
| 1341 | it = Instance.new | |
| 1342 | attacktype = 1 | |
| 1343 | vt = Vector3.new | |
| 1344 | cf = CFrame.new | |
| 1345 | euler = CFrame.fromEulerAnglesXYZ | |
| 1346 | angles = CFrame.Angles | |
| 1347 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 1348 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1349 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1350 | RootPart = Character.HumanoidRootPart | |
| 1351 | RootJoint = RootPart.RootJoint | |
| 1352 | RootCF = euler(-1.57, 0, 3.14) | |
| 1353 | attack = false | |
| 1354 | equipped = false | |
| 1355 | Mouse = Player:GetMouse() | |
| 1356 | mana = 0 | |
| 1357 | local idle = 0 | |
| 1358 | local Anim = "Idle" | |
| 1359 | local ShotTarget = RootPart | |
| 1360 | player = nil | |
| 1361 | local Stats = Instance.new("Folder", Character)
| |
| 1362 | Stats.Name = "Stats" | |
| 1363 | local Defense = Instance.new("NumberValue", Stats)
| |
| 1364 | Defense.Name = "Defense" | |
| 1365 | Defense.Value = 0.6 | |
| 1366 | local Speed = Instance.new("NumberValue", Stats)
| |
| 1367 | Speed.Name = "Speed" | |
| 1368 | Speed.Value = 1.6625 | |
| 1369 | local Damage = Instance.new("NumberValue", Stats)
| |
| 1370 | Damage.Name = "Damage" | |
| 1371 | Damage.Value = 1 | |
| 1372 | local BlockValue = Instance.new("BoolValue", Stats)
| |
| 1373 | BlockValue.Name = "BlockValue" | |
| 1374 | BlockValue.Value = false | |
| 1375 | local StaggerHitAnim = Instance.new("BoolValue", Stats)
| |
| 1376 | StaggerHitAnim.Name = "StaggerHitAnim" | |
| 1377 | StaggerHitAnim.Value = false | |
| 1378 | local staghitanim = false | |
| 1379 | local StaggerAnim = Instance.new("BoolValue", Stats)
| |
| 1380 | StaggerAnim.Name = "StaggerAnim" | |
| 1381 | StaggerAnim.Value = false | |
| 1382 | local staganim = false | |
| 1383 | local StunAnim = Instance.new("BoolValue", Stats)
| |
| 1384 | StunAnim.Name = "StunAnim" | |
| 1385 | StunAnim.Value = false | |
| 1386 | local stunanim = false | |
| 1387 | local StunValue = Instance.new("NumberValue", Stats)
| |
| 1388 | StunValue.Name = "StunValue" | |
| 1389 | StunValue.Value = 0 | |
| 1390 | local cooldown1 = 0 | |
| 1391 | local cooldown2 = 0 | |
| 1392 | local cooldown3 = 0 | |
| 1393 | local cooldown4 = 0 | |
| 1394 | local mana = 0 | |
| 1395 | CustomColor = BrickColor.new("Really black")
| |
| 1396 | Colorpart1 = CustomColor.r | |
| 1397 | Colorpart2 = CustomColor.g | |
| 1398 | Colorpart3 = CustomColor.b | |
| 1399 | local scrn = Instance.new("ScreenGui", PlayerGui)
| |
| 1400 | local ud = UDim2.new | |
| 1401 | local c3 = Color3.new | |
| 1402 | local skillcolorscheme = c3(1, 1, 1) | |
| 1403 | local co1 = 0 | |
| 1404 | local co2 = 0 | |
| 1405 | local co3 = 0 | |
| 1406 | local co4 = 0 | |
| 1407 | local maxmana = 0 | |
| 1408 | local maxstun = 1 | |
| 1409 | local recovermana = 0 | |
| 1410 | local losestun = 0 | |
| 1411 | local stunwait = 0 | |
| 1412 | local manawait = 0 | |
| 1413 | local skill1mana = 0 | |
| 1414 | local skill2mana = 0 | |
| 1415 | local skill3mana = 0 | |
| 1416 | local skill4mana = 0 | |
| 1417 | local menuupdatespeed = 0 | |
| 1418 | local constantupdate = false | |
| 1419 | local showstats = false | |
| 1420 | local showstunbar = false | |
| 1421 | function makeframe(par, trans, pos, size, color, name) | |
| 1422 | local frame = Instance.new("Frame")
| |
| 1423 | frame.Parent = par | |
| 1424 | frame.BackgroundTransparency = trans | |
| 1425 | frame.BorderSizePixel = 0 | |
| 1426 | frame.Position = pos | |
| 1427 | frame.Size = size | |
| 1428 | frame.BackgroundColor3 = color | |
| 1429 | frame.Name = name | |
| 1430 | return frame | |
| 1431 | end | |
| 1432 | function makelabel(par, text, trans, stroketrans, name) | |
| 1433 | local label = Instance.new("TextLabel")
| |
| 1434 | label.Parent = par | |
| 1435 | label.BackgroundTransparency = 1 | |
| 1436 | label.Size = ud(1, 0, 1, 0) | |
| 1437 | label.Position = ud(0, 0, 0, 0) | |
| 1438 | label.TextColor3 = c3(255, 255, 255) | |
| 1439 | label.TextStrokeTransparency = stroketrans | |
| 1440 | label.TextTransparency = trans | |
| 1441 | label.FontSize = Enum.FontSize.Size32 | |
| 1442 | label.Font = Enum.Font.Legacy | |
| 1443 | label.BorderSizePixel = 0 | |
| 1444 | label.TextScaled = true | |
| 1445 | label.Text = text | |
| 1446 | label.Name = name | |
| 1447 | return label | |
| 1448 | end | |
| 1449 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 1") | |
| 1450 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 2") | |
| 1451 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 3") | |
| 1452 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 4") | |
| 1453 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 1") | |
| 1454 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 2") | |
| 1455 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 3") | |
| 1456 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 4") | |
| 1457 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
| 1458 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
| 1459 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
| 1460 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
| 1461 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
| 1462 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
| 1463 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
| 1464 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Bar") | |
| 1465 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Cover") | |
| 1466 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
| 1467 | if showstunbar == true then | |
| 1468 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137254902), "Stun Frame") | |
| 1469 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137254902), "Stun Bar") | |
| 1470 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
| 1471 | end | |
| 1472 | if showstats == true then | |
| 1473 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 0.39215686274509803, 1), "Defense Frame") | |
| 1474 | damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.39215686274509803, 0.39215686274509803), "Damage Frame") | |
| 1475 | speedframe = makeframe(scrn, 0.5, ud(0.4145, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 1, 0.39215686274509803), "Speed Frame") | |
| 1476 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
| 1477 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
| 1478 | speedtext = makelabel(speedframe, "Speed: " .. Speed.Value, 1, 1, "Speed Text") | |
| 1479 | end | |
| 1480 | function NoOutline(Part) | |
| 1481 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1482 | end | |
| 1483 | local weldBetween = function(a, b) | |
| 1484 | local weldd = Instance.new("ManualWeld")
| |
| 1485 | weldd.Part0 = a | |
| 1486 | weldd.Part1 = b | |
| 1487 | weldd.C0 = CFrame.new() | |
| 1488 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1489 | weldd.Parent = a | |
| 1490 | return weldd | |
| 1491 | end | |
| 1492 | ArtificialHeartbeat = Instance.new("BindableEvent", script)
| |
| 1493 | ArtificialHeartbeat.Name = "ArtificialHeartbeat" | |
| 1494 | script:WaitForChild("ArtificialHeartbeat")
| |
| 1495 | frame = 0.016666666666666666 | |
| 1496 | tf = 0 | |
| 1497 | allowframeloss = false | |
| 1498 | tossremainder = false | |
| 1499 | lastframe = tick() | |
| 1500 | script.ArtificialHeartbeat:Fire() | |
| 1501 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1502 | tf = tf + s | |
| 1503 | if tf >= frame then | |
| 1504 | if allowframeloss then | |
| 1505 | script.ArtificialHeartbeat:Fire() | |
| 1506 | lastframe = tick() | |
| 1507 | else | |
| 1508 | for i = 1, math.floor(tf / frame) do | |
| 1509 | script.ArtificialHeartbeat:Fire() | |
| 1510 | end | |
| 1511 | lastframe = tick() | |
| 1512 | end | |
| 1513 | if tossremainder then | |
| 1514 | tf = 0 | |
| 1515 | else | |
| 1516 | tf = tf - frame * math.floor(tf / frame) | |
| 1517 | end | |
| 1518 | end | |
| 1519 | end) | |
| 1520 | function nooutline(part) | |
| 1521 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1522 | end | |
| 1523 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 1524 | local fp = it("Part")
| |
| 1525 | fp.formFactor = formfactor | |
| 1526 | fp.Parent = parent | |
| 1527 | fp.Reflectance = reflectance | |
| 1528 | fp.Transparency = transparency | |
| 1529 | fp.CanCollide = false | |
| 1530 | fp.Locked = true | |
| 1531 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 1532 | fp.Name = name | |
| 1533 | fp.Size = size | |
| 1534 | fp.Position = Character.Torso.Position | |
| 1535 | nooutline(fp) | |
| 1536 | fp.Material = material | |
| 1537 | fp:BreakJoints() | |
| 1538 | return fp | |
| 1539 | end | |
| 1540 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 1541 | local mesh = it(Mesh) | |
| 1542 | mesh.Parent = part | |
| 1543 | if Mesh == "SpecialMesh" then | |
| 1544 | mesh.MeshType = meshtype | |
| 1545 | mesh.MeshId = meshid | |
| 1546 | end | |
| 1547 | mesh.Offset = offset | |
| 1548 | mesh.Scale = scale | |
| 1549 | return mesh | |
| 1550 | end | |
| 1551 | function weld(parent, part0, part1, c0, c1) | |
| 1552 | local weld = it("Weld")
| |
| 1553 | weld.Parent = parent | |
| 1554 | weld.Part0 = part0 | |
| 1555 | weld.Part1 = part1 | |
| 1556 | weld.C0 = c0 | |
| 1557 | weld.C1 = c1 | |
| 1558 | return weld | |
| 1559 | end | |
| 1560 | Humanoid.CameraOffset = vt(0, 12, 0) | |
| 1561 | Humanoid.JumpPower = Humanoid.JumpPower * 2 | |
| 1562 | coroutine.resume(coroutine.create(function() | |
| 1563 | Humanoid.MaxHealth = 5100 | |
| 1564 | wait(0.1) | |
| 1565 | Humanoid.Health = Humanoid.MaxHealth | |
| 1566 | end)) | |
| 1567 | m = Instance.new("Model", Character)
| |
| 1568 | m.Name = "Outer Being" | |
| 1569 | healthscript = Character:FindFirstChild("Health")
| |
| 1570 | if healthscript ~= nil then | |
| 1571 | healthscript:Destroy() | |
| 1572 | end | |
| 1573 | Effects = Instance.new("Folder", m)
| |
| 1574 | Effects.Name = "Effects" | |
| 1575 | local outerbeingtransparency = 1 | |
| 1576 | local head2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Head2", vt(0, 0, 0)) | |
| 1577 | local head2mesh = mesh("SpecialMesh", head2, "Head", "", vt(0, 0, 0), vt(62.5, 31.25, 31.25))
| |
| 1578 | local torso2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "Torso2", vt(0, 0, 0)) | |
| 1579 | local torso2mesh = mesh("BlockMesh", torso2, "", "", vt(0, 0, 0), vt(50, 50, 25))
| |
| 1580 | local leftarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftArm2", vt(0, 0, 0)) | |
| 1581 | local leftarm2mesh = mesh("BlockMesh", leftarm2, "", "", vt(0, 0, 0), vt(25, 50, 25))
| |
| 1582 | local rightarm2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightArm2", vt(0, 0, 0)) | |
| 1583 | local rightarm2mesh = mesh("BlockMesh", rightarm2, "", "", vt(0, 0, 0), vt(25, 50, 25))
| |
| 1584 | local leftleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "LeftLeg2", vt(0, 0, 0)) | |
| 1585 | local leftleg2mesh = mesh("BlockMesh", leftleg2, "", "", vt(0, 0, 0), vt(25, 50, 25))
| |
| 1586 | local rightleg2 = part(0, m, "SmoothPlastic", 0, outerbeingtransparency, CustomColor, "RightLeg2", vt(0, 0, 0)) | |
| 1587 | local rightleg2mesh = mesh("BlockMesh", rightleg2, "", "", vt(0, 0, 0), vt(25, 50, 25))
| |
| 1588 | head2.CFrame = Head.CFrame | |
| 1589 | torso2.CFrame = Head.CFrame | |
| 1590 | leftarm2.CFrame = Head.CFrame | |
| 1591 | rightarm2.CFrame = Head.CFrame | |
| 1592 | leftleg2.CFrame = Head.CFrame | |
| 1593 | rightleg2.CFrame = Head.CFrame | |
| 1594 | local head2weld = weld(m, Torso, head2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1595 | local torso2weld = weld(m, Torso, torso2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1596 | local leftarm2weld = weld(m, Torso, leftarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1597 | local rightarm2weld = weld(m, Torso, rightarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1598 | local leftleg2weld = weld(m, Torso, leftleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1599 | local rightleg2weld = weld(m, Torso, rightleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 1600 | head2weld.C1 = cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0) | |
| 1601 | torso2weld.C1 = cf(0, 0, 0) | |
| 1602 | rightarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 1603 | leftarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 1604 | rightleg2weld.C1 = cf(0, 5, 0) | |
| 1605 | leftleg2weld.C1 = cf(0, 5, 0) | |
| 1606 | coroutine.resume(coroutine.create(function() | |
| 1607 | while Humanoid.Health ~= 0 do | |
| 1608 | ArtificialHeartbeat.Event:wait() | |
| 1609 | head2weld.C0 = cf(0, 4, 0) * Neck.C0 | |
| 1610 | torso2weld.C0 = cf(0, 0, 0) | |
| 1611 | rightarm2weld.C0 = cf(6, 2, 0) * RW.C0 | |
| 1612 | leftarm2weld.C0 = cf(-6, 2, 0) * LW.C0 | |
| 1613 | rightleg2weld.C0 = cf(1.5, -4, 0) * RH.C0 | |
| 1614 | leftleg2weld.C0 = cf(-1.5, -4, 0) * LH.C0 | |
| 1615 | head2.Transparency = outerbeingtransparency | |
| 1616 | torso2.Transparency = outerbeingtransparency | |
| 1617 | leftarm2.Transparency = outerbeingtransparency | |
| 1618 | rightarm2.Transparency = outerbeingtransparency | |
| 1619 | leftleg2.Transparency = outerbeingtransparency | |
| 1620 | rightleg2.Transparency = outerbeingtransparency | |
| 1621 | end | |
| 1622 | end)) | |
| 1623 | Humanoid.Died:connect(function() | |
| 1624 | end) | |
| 1625 | for i, v in pairs(Character:GetChildren()) do | |
| 1626 | if v:IsA("Model") then
| |
| 1627 | for _, c in pairs(v:GetChildren()) do | |
| 1628 | if c:IsA("Part") then
| |
| 1629 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 1630 | end | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end | |
| 1634 | print([[ | |
| 1635 | Vanta loaded. | |
| 1636 | Unleash your power on your enemies.]]) | |
| 1637 | function so(id, par, vol, pit) | |
| 1638 | coroutine.resume(coroutine.create(function() | |
| 1639 | local sou = Instance.new("Sound", par or workspace)
| |
| 1640 | sou.Volume = vol | |
| 1641 | sou.Pitch = pit or 1 | |
| 1642 | sou.SoundId = id | |
| 1643 | ArtificialHeartbeat.Event:wait() | |
| 1644 | sou:play() | |
| 1645 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1646 | end)) | |
| 1647 | end | |
| 1648 | function clerp(a, b, t) | |
| 1649 | local qa = {
| |
| 1650 | QuaternionFromCFrame(a) | |
| 1651 | } | |
| 1652 | local qb = {
| |
| 1653 | QuaternionFromCFrame(b) | |
| 1654 | } | |
| 1655 | local ax, ay, az = a.x, a.y, a.z | |
| 1656 | local bx, by, bz = b.x, b.y, b.z | |
| 1657 | local _t = 1 - t | |
| 1658 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1659 | end | |
| 1660 | function QuaternionFromCFrame(cf) | |
| 1661 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1662 | local trace = m00 + m11 + m22 | |
| 1663 | if trace > 0 then | |
| 1664 | local s = math.sqrt(1 + trace) | |
| 1665 | local recip = 0.5 / s | |
| 1666 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1667 | else | |
| 1668 | local i = 0 | |
| 1669 | if m00 < m11 then | |
| 1670 | i = 1 | |
| 1671 | end | |
| 1672 | if m22 > (i == 0 and m00 or m11) then | |
| 1673 | i = 2 | |
| 1674 | end | |
| 1675 | if i == 0 then | |
| 1676 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1677 | local recip = 0.5 / s | |
| 1678 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1679 | elseif i == 1 then | |
| 1680 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1681 | local recip = 0.5 / s | |
| 1682 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1683 | elseif i == 2 then | |
| 1684 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1685 | local recip = 0.5 / s | |
| 1686 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1687 | end | |
| 1688 | end | |
| 1689 | end | |
| 1690 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1691 | local xs, ys, zs = x + x, y + y, z + z | |
| 1692 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1693 | local xx = x * xs | |
| 1694 | local xy = x * ys | |
| 1695 | local xz = x * zs | |
| 1696 | local yy = y * ys | |
| 1697 | local yz = y * zs | |
| 1698 | local zz = z * zs | |
| 1699 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1700 | end | |
| 1701 | function QuaternionSlerp(a, b, t) | |
| 1702 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1703 | local startInterp, finishInterp | |
| 1704 | if cosTheta >= 1.0E-4 then | |
| 1705 | if 1 - cosTheta > 1.0E-4 then | |
| 1706 | local theta = math.acos(cosTheta) | |
| 1707 | local invSinTheta = 1 / math.sin(theta) | |
| 1708 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 1709 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 1710 | else | |
| 1711 | startInterp = 1 - t | |
| 1712 | finishInterp = t | |
| 1713 | end | |
| 1714 | elseif 1 + cosTheta > 1.0E-4 then | |
| 1715 | local theta = math.acos(-cosTheta) | |
| 1716 | local invSinTheta = 1 / math.sin(theta) | |
| 1717 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 1718 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 1719 | else | |
| 1720 | startInterp = t - 1 | |
| 1721 | finishInterp = t | |
| 1722 | end | |
| 1723 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1724 | end | |
| 1725 | function rayCast(Pos, Dir, Max, Ignore) | |
| 1726 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1727 | end | |
| 1728 | function makegui(cframe, text, color) | |
| 1729 | local c = Instance.new("Part")
| |
| 1730 | c.Size = vt(0.2, 0.2, 0.2) | |
| 1731 | c.Transparency = 1 | |
| 1732 | Instance.new("BodyGyro").Parent = c
| |
| 1733 | c.Parent = Effects | |
| 1734 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
| 1735 | local f = Instance.new("BodyPosition")
| |
| 1736 | f.P = 2000 | |
| 1737 | f.D = 100 | |
| 1738 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1739 | f.position = c.Position + vt(0, 6, 0) | |
| 1740 | f.Parent = c | |
| 1741 | game:GetService("Debris"):AddItem(c, 5)
| |
| 1742 | c.CanCollide = false | |
| 1743 | c.Parent = workspace | |
| 1744 | c.CanCollide = false | |
| 1745 | local bg = Instance.new("BillboardGui", c)
| |
| 1746 | bg.Adornee = c | |
| 1747 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 1748 | bg.StudsOffset = vt(-2, 2, 0) | |
| 1749 | bg.AlwaysOnTop = false | |
| 1750 | local tl = Instance.new("TextLabel", bg)
| |
| 1751 | tl.BackgroundTransparency = 1 | |
| 1752 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 1753 | tl.Text = text | |
| 1754 | tl.Font = Enum.Font.SourceSans | |
| 1755 | tl.FontSize = Enum.FontSize.Size42 | |
| 1756 | tl.TextColor3 = color | |
| 1757 | tl.TextScaled = false | |
| 1758 | tl.TextStrokeTransparency = 0 | |
| 1759 | tl.TextScaled = true | |
| 1760 | tl.TextWrapped = true | |
| 1761 | f.Parent = c | |
| 1762 | coroutine.resume(coroutine.create(function() | |
| 1763 | wait(0.25) | |
| 1764 | for i = 1, 5 do | |
| 1765 | ArtificialHeartbeat.Event:wait() | |
| 1766 | f.position = c.Position - vt(0, 0.5, 0) | |
| 1767 | end | |
| 1768 | end)) | |
| 1769 | coroutine.resume(coroutine.create(function() | |
| 1770 | wait(2) | |
| 1771 | for i = 1, 10 do | |
| 1772 | ArtificialHeartbeat.Event:wait() | |
| 1773 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 1774 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 1775 | f.position = c.Position + vt(0, 0.5, 0) | |
| 1776 | end | |
| 1777 | c.Parent = nil | |
| 1778 | end)) | |
| 1779 | end | |
| 1780 | local CritChance = Instance.new("NumberValue", Stats)
| |
| 1781 | CritChance.Name = "CritChance" | |
| 1782 | CritChance.Value = 1 | |
| 1783 | local critchancenumber = 50 | |
| 1784 | local cancrit = false | |
| 1785 | local canpenetratearmor = false | |
| 1786 | local cancollidewithhitbox = false | |
| 1787 | local sethitblockvaluetofalse = true | |
| 1788 | local antiteamkill = false | |
| 1789 | local HitPlayerSounds = {
| |
| 1790 | 199149137, | |
| 1791 | 199149186, | |
| 1792 | 199149221, | |
| 1793 | 199149235, | |
| 1794 | 199149269, | |
| 1795 | 199149297 | |
| 1796 | } | |
| 1797 | local HitArmorSounds = {
| |
| 1798 | 199149321, | |
| 1799 | 199149338, | |
| 1800 | 199149367, | |
| 1801 | 199149409, | |
| 1802 | 199149452 | |
| 1803 | } | |
| 1804 | local HitWeaponSounds = {
| |
| 1805 | 199148971, | |
| 1806 | 199149025, | |
| 1807 | 199149072, | |
| 1808 | 199149109, | |
| 1809 | 199149119 | |
| 1810 | } | |
| 1811 | local HitBlockSounds = {199148933, 199148947}
| |
| 1812 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 1813 | if hit.Parent == nil then | |
| 1814 | return | |
| 1815 | end | |
| 1816 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 1817 | for _, v in pairs(hit.Parent:children()) do | |
| 1818 | if v:IsA("Humanoid") then
| |
| 1819 | h = v | |
| 1820 | end | |
| 1821 | end | |
| 1822 | if antiteamkill == true then | |
| 1823 | if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then | |
| 1824 | opponent = game.Players:FindFirstChild(hit.Parent.Name) | |
| 1825 | end | |
| 1826 | if opponent ~= nil and opponent.TeamColor == Player.TeamColor then | |
| 1827 | return | |
| 1828 | end | |
| 1829 | end | |
| 1830 | if hit.Name == "Hitbox" and hit:FindFirstChild("TouchInterest") ~= nil then
| |
| 1831 | StaggerHitAnim.Value = true | |
| 1832 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
| |
| 1833 | return | |
| 1834 | end | |
| 1835 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1836 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1837 | end | |
| 1838 | if hit.Parent.className == "Hat" then | |
| 1839 | hit = hit.Parent.Parent:findFirstChild("Head")
| |
| 1840 | end | |
| 1841 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1842 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1843 | return | |
| 1844 | end | |
| 1845 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 1846 | if hit.Parent.Stats:findFirstChild("StunValue") ~= nil then
| |
| 1847 | hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun
| |
| 1848 | end | |
| 1849 | elseif hit.Parent:findFirstChild("StunValue") ~= nil then
| |
| 1850 | hit.Parent:findFirstChild("StunValue").Value = hit.Parent:findFirstChild("StunValue").Value + incstun
| |
| 1851 | end | |
| 1852 | if hit.Parent:findFirstChild("StaggerAnim") ~= nil and stagger == true then
| |
| 1853 | hit.Parent:findFirstChild("StaggerAnim").Value = true
| |
| 1854 | end | |
| 1855 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 1856 | if hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then
| |
| 1857 | makegui(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 1858 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 1859 | if ranged ~= true then | |
| 1860 | if sethitblockvaluetofalse == true then | |
| 1861 | hit.Parent.Stats:findFirstChild("BlockValue").Value = false
| |
| 1862 | end | |
| 1863 | StaggerAnim.Value = true | |
| 1864 | end | |
| 1865 | return | |
| 1866 | end | |
| 1867 | elseif hit.Parent:findFirstChild("BlockValue") ~= nil and hit.Parent:findFirstChild("BlockValue").Value == true then
| |
| 1868 | makegui(Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 1869 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 1870 | if ranged ~= true then | |
| 1871 | if sethitblockvaluetofalse == true then | |
| 1872 | hit.Parent:findFirstChild("BlockValue").Value = false
| |
| 1873 | end | |
| 1874 | StaggerAnim.Value = true | |
| 1875 | end | |
| 1876 | return | |
| 1877 | end | |
| 1878 | local D = math.random(minim, maxim) * Damage.Value | |
| 1879 | if hit.Parent:FindFirstChild("Stats") ~= nil then
| |
| 1880 | if hit.Parent.Stats:FindFirstChild("Defense") then
| |
| 1881 | if canpenetratearmor == true then | |
| 1882 | else | |
| 1883 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
| |
| 1884 | end | |
| 1885 | elseif hit.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 1886 | end | |
| 1887 | elseif hit.Parent:FindFirstChild("Defense") then
| |
| 1888 | if canpenetratearmor == true then | |
| 1889 | else | |
| 1890 | D = D / hit.Parent:FindFirstChild("Defense").Value
| |
| 1891 | end | |
| 1892 | elseif hit.Parent:FindFirstChild("Defense") == nil then
| |
| 1893 | end | |
| 1894 | if cancrit == true then | |
| 1895 | CritChance.Value = math.random(1, critchancenumber) | |
| 1896 | if CritChance.Value == critchancenumber then | |
| 1897 | D = D * 2 | |
| 1898 | end | |
| 1899 | end | |
| 1900 | h.Health = h.Health - D | |
| 1901 | if D <= 3 and staghit == true then | |
| 1902 | if ranged ~= true then | |
| 1903 | StaggerHitAnim.Value = true | |
| 1904 | end | |
| 1905 | so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
| |
| 1906 | elseif D > 3 and ranged ~= true then | |
| 1907 | so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
| |
| 1908 | end | |
| 1909 | if D > 2 and D < 20 then | |
| 1910 | if CritChance.Value == critchancenumber then | |
| 1911 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 1912 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 1913 | else | |
| 1914 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0.8627450980392157, 0)) | |
| 1915 | end | |
| 1916 | elseif D >= 20 then | |
| 1917 | if CritChance.Value == critchancenumber then | |
| 1918 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 1919 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 1920 | else | |
| 1921 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0)) | |
| 1922 | end | |
| 1923 | else | |
| 1924 | if D <= 2 then | |
| 1925 | if CritChance.Value == critchancenumber then | |
| 1926 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 1927 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 1928 | else | |
| 1929 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(0.8823529411764706, 0.8823529411764706, 0.8823529411764706)) | |
| 1930 | end | |
| 1931 | else | |
| 1932 | end | |
| 1933 | end | |
| 1934 | if Type == "Normal" then | |
| 1935 | vp = Instance.new("BodyVelocity")
| |
| 1936 | vp.P = 500 | |
| 1937 | vp.maxForce = vt(math.huge, 0, math.huge) | |
| 1938 | if KnockbackType == 1 then | |
| 1939 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1940 | elseif KnockbackType == 2 then | |
| 1941 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 1942 | end | |
| 1943 | if knockback > 0 then | |
| 1944 | vp.Parent = hit.Parent.Torso | |
| 1945 | end | |
| 1946 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1947 | end | |
| 1948 | debounce = Instance.new("BoolValue")
| |
| 1949 | debounce.Name = "DebounceHit" | |
| 1950 | debounce.Parent = hit.Parent | |
| 1951 | debounce.Value = true | |
| 1952 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1953 | c = Instance.new("ObjectValue")
| |
| 1954 | c.Name = "creator" | |
| 1955 | c.Value = Player | |
| 1956 | c.Parent = h | |
| 1957 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1958 | end | |
| 1959 | end | |
| 1960 | function DecreaseStat(Location, CFrame, Stat, Amount, Duration, ShowDebuff) | |
| 1961 | if Location[Stat] ~= nil then | |
| 1962 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 1963 | if ShowDebuff == true then | |
| 1964 | if Location[Stat].Name == "Defense" then | |
| 1965 | makegui(CFrame, "-Defense", c3(1, 1, 1)) | |
| 1966 | elseif Location[Stat].Name == "Damage" then | |
| 1967 | makegui(CFrame, "-Damage", c3(1, 1, 1)) | |
| 1968 | elseif Location[Stat].Name == "Speed" then | |
| 1969 | makegui(CFrame, "-Movement", c3(1, 1, 1)) | |
| 1970 | end | |
| 1971 | end | |
| 1972 | coroutine.resume(coroutine.create(function() | |
| 1973 | wait(Duration) | |
| 1974 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 1975 | end)) | |
| 1976 | end | |
| 1977 | end | |
| 1978 | function IncreaseStat(Location, CFrame, Stat, Amount, Duration, ShowBuff) | |
| 1979 | if Location[Stat] ~= nil then | |
| 1980 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 1981 | if ShowBuff == true then | |
| 1982 | if Location[Stat].Name == "Defense" then | |
| 1983 | makegui(CFrame, "+Defense", c3(1, 1, 1)) | |
| 1984 | elseif Location[Stat].Name == "Damage" then | |
| 1985 | makegui(CFrame, "+Damage", c3(1, 1, 1)) | |
| 1986 | elseif Location[Stat].Name == "Speed" then | |
| 1987 | makegui(CFrame, "+Movement", c3(1, 1, 1)) | |
| 1988 | end | |
| 1989 | end | |
| 1990 | coroutine.resume(coroutine.create(function() | |
| 1991 | wait(Duration) | |
| 1992 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 1993 | end)) | |
| 1994 | end | |
| 1995 | end | |
| 1996 | function GetDist(Part1, Part2, magni) | |
| 1997 | local targ = Part1.Position - Part2.Position | |
| 1998 | local mag = targ.magnitude | |
| 1999 | if magni >= mag then | |
| 2000 | return true | |
| 2001 | else | |
| 2002 | return false | |
| 2003 | end | |
| 2004 | end | |
| 2005 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 2006 | for _, c in pairs(workspace:children()) do | |
| 2007 | local hum = c:findFirstChild("Humanoid")
| |
| 2008 | if hum ~= nil then | |
| 2009 | local head = c:findFirstChild("Torso")
| |
| 2010 | if head ~= nil then | |
| 2011 | local targ = head.Position - Part.Position | |
| 2012 | local mag = targ.magnitude | |
| 2013 | if magni >= mag and c.Name ~= Player.Name then | |
| 2014 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 2015 | end | |
| 2016 | end | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end | |
| 2020 | function Lightning(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
| 2021 | local magz = (p0 - p1).magnitude | |
| 2022 | local curpos = p0 | |
| 2023 | local trz = {
| |
| 2024 | -ofs, | |
| 2025 | ofs | |
| 2026 | } | |
| 2027 | for i = 1, tym do | |
| 2028 | do | |
| 2029 | local li = Instance.new("Part", workspace)
| |
| 2030 | li.TopSurface = 0 | |
| 2031 | li.BottomSurface = 0 | |
| 2032 | li.Anchored = true | |
| 2033 | li.Transparency = tra or 0.4 | |
| 2034 | li.BrickColor = brickcolor | |
| 2035 | li.formFactor = "Custom" | |
| 2036 | li.CanCollide = false | |
| 2037 | li.Size = vt(th, th, magz / tym) | |
| 2038 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2039 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
| 2040 | if tym == i then | |
| 2041 | local magz2 = (curpos - p1).magnitude | |
| 2042 | li.Size = vt(th, th, magz2) | |
| 2043 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
| 2044 | else | |
| 2045 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
| 2046 | end | |
| 2047 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
| 2048 | game.Debris:AddItem(li, last) | |
| 2049 | coroutine.resume(coroutine.create(function() | |
| 2050 | while li.Transparency ~= 1 do | |
| 2051 | for i = 0, 1, last do | |
| 2052 | ArtificialHeartbeat.Event:wait() | |
| 2053 | li.Transparency = li.Transparency + 0.1 / last | |
| 2054 | end | |
| 2055 | end | |
| 2056 | end)) | |
| 2057 | end | |
| 2058 | end | |
| 2059 | end | |
| 2060 | function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2061 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2062 | prt.Anchored = true | |
| 2063 | prt.CFrame = cframe | |
| 2064 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2065 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2066 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2067 | for i = 0, 1, delay do | |
| 2068 | ArtificialHeartbeat.Event:wait() | |
| 2069 | Part.CFrame = Part.CFrame | |
| 2070 | Part.Transparency = i | |
| 2071 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2072 | end | |
| 2073 | Part.Parent = nil | |
| 2074 | end), prt, msh) | |
| 2075 | end | |
| 2076 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2077 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2078 | prt.Anchored = true | |
| 2079 | prt.CFrame = cframe | |
| 2080 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2081 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2082 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2083 | for i = 0, 1, delay do | |
| 2084 | ArtificialHeartbeat.Event:wait() | |
| 2085 | Part.CFrame = Part.CFrame | |
| 2086 | Part.Transparency = i | |
| 2087 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2088 | end | |
| 2089 | Part.Parent = nil | |
| 2090 | end), prt, msh) | |
| 2091 | end | |
| 2092 | function MagicBlock(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2093 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2094 | prt.Anchored = true | |
| 2095 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2096 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2097 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2098 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2099 | for i = 0, 1, delay do | |
| 2100 | ArtificialHeartbeat.Event:wait() | |
| 2101 | if rotate == true then | |
| 2102 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2103 | else | |
| 2104 | end | |
| 2105 | Part.Transparency = i | |
| 2106 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2107 | end | |
| 2108 | Part.Parent = nil | |
| 2109 | end), prt, msh) | |
| 2110 | end | |
| 2111 | function MagicBlock2(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2112 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2113 | prt.Anchored = true | |
| 2114 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2115 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2116 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2117 | CF = prt.CFrame | |
| 2118 | num = math.random(5, 20) | |
| 2119 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
| 2120 | for i = 0, 1, delay do | |
| 2121 | ArtificialHeartbeat.Event:wait() | |
| 2122 | if rotate == true then | |
| 2123 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2124 | else | |
| 2125 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
| 2126 | end | |
| 2127 | Part.Transparency = i | |
| 2128 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2129 | end | |
| 2130 | Part.Parent = nil | |
| 2131 | end), prt, msh, CF, num) | |
| 2132 | end | |
| 2133 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2134 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2135 | prt.Anchored = true | |
| 2136 | prt.CFrame = cframe | |
| 2137 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2138 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2139 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2140 | for i = 0, 1, delay do | |
| 2141 | ArtificialHeartbeat.Event:wait() | |
| 2142 | Part.Transparency = i | |
| 2143 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2144 | end | |
| 2145 | Part.Parent = nil | |
| 2146 | end), prt, msh) | |
| 2147 | end | |
| 2148 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2149 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2150 | prt.Anchored = true | |
| 2151 | prt.CFrame = cframe | |
| 2152 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2153 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2154 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2155 | for i = 0, 1, delay do | |
| 2156 | ArtificialHeartbeat.Event:wait() | |
| 2157 | Part.Transparency = i | |
| 2158 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 2159 | end | |
| 2160 | Part.Parent = nil | |
| 2161 | end), prt, msh) | |
| 2162 | end | |
| 2163 | function BreakEffect(brickcolor, rotate, cframe, x1, y1, z1, delay) | |
| 2164 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2165 | prt.Anchored = true | |
| 2166 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2167 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2168 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2169 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
| 2170 | CF = Part.CFrame | |
| 2171 | Numbb = 0 | |
| 2172 | randnumb = math.random() - math.random() | |
| 2173 | for i = 0, 1, delay do | |
| 2174 | ArtificialHeartbeat.Event:wait() | |
| 2175 | CF = CF * cf(0, 1, 0) | |
| 2176 | if rotate == true then | |
| 2177 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
| 2178 | elseif rotate == false then | |
| 2179 | Part.CFrame = CF | |
| 2180 | end | |
| 2181 | Part.Transparency = i | |
| 2182 | Numbb = Numbb + randnumb | |
| 2183 | end | |
| 2184 | Part.Parent = nil | |
| 2185 | end), prt, CF, Numbb, randnumb) | |
| 2186 | end | |
| 2187 | function ElecEffect(brickcolor, cf, x, y, z, delay) | |
| 2188 | local prt = part(3, Effects, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt()) | |
| 2189 | prt.Anchored = true | |
| 2190 | prt.CFrame = cf | |
| 2191 | xval = math.random() | |
| 2192 | yval = math.random() | |
| 2193 | zval = math.random() | |
| 2194 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
| |
| 2195 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2196 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
| 2197 | for i = 0, 1, delay do | |
| 2198 | ArtificialHeartbeat.Event:wait() | |
| 2199 | Part.CFrame = Part.CFrame | |
| 2200 | xvaal = xvaal - 0.1 * (delay * 10) | |
| 2201 | yvaal = yvaal - 0.1 * (delay * 10) | |
| 2202 | zvaal = zvaal - 0.1 * (delay * 10) | |
| 2203 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
| 2204 | Part.Transparency = i | |
| 2205 | end | |
| 2206 | Part.Parent = nil | |
| 2207 | end), prt, msh, xval, yval, zval) | |
| 2208 | end | |
| 2209 | function subtractmana(k) | |
| 2210 | if k <= mana then | |
| 2211 | mana = mana - k | |
| 2212 | end | |
| 2213 | end | |
| 2214 | local idleangle = 0 | |
| 2215 | local idlen = 0 | |
| 2216 | local donum = 0 | |
| 2217 | local sine = 0 | |
| 2218 | local change = 1 | |
| 2219 | local val = 0 | |
| 2220 | local walkinganim = false | |
| 2221 | local handidle = false | |
| 2222 | local walk = 0 | |
| 2223 | local someangle = 0 | |
| 2224 | local change2 = 1 | |
| 2225 | local stundelay = 0 | |
| 2226 | local manadelay = 0 | |
| 2227 | local dieanim = false | |
| 2228 | local robloxidleanimation = Instance.new("Animation", Torso)
| |
| 2229 | robloxidleanimation.Name = "robloxidleanimation" | |
| 2230 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 2231 | Animator = Humanoid:findFirstChild("Animator")
| |
| 2232 | Animate = Character:findFirstChild("Animate")
| |
| 2233 | Running = Head:FindFirstChild("Running")
| |
| 2234 | if Running ~= nil then | |
| 2235 | Running.Volume = 0 | |
| 2236 | end | |
| 2237 | local startequipped = false | |
| 2238 | local startequippedwithequipanimation = true | |
| 2239 | local disableanimator = true | |
| 2240 | local disableanimate = false | |
| 2241 | local alternatewalk = false | |
| 2242 | local customwalk = false | |
| 2243 | local hidemenu = false | |
| 2244 | local allowmenutofunction = false | |
| 2245 | local allowabilitestofunction = false | |
| 2246 | local canunequiporequip = false | |
| 2247 | local allowidle = false | |
| 2248 | local allowwalking = false | |
| 2249 | local disablemovingarms = false | |
| 2250 | local usemotorsinsteadofwelds = false | |
| 2251 | local leftarm = false | |
| 2252 | local rightarm = false | |
| 2253 | local allowhopperbin = false | |
| 2254 | local allowstunbar = false | |
| 2255 | local walkspeeddependsonspeedvalue = true | |
| 2256 | local alternatemanaregensystem = false | |
| 2257 | local showhealthmanaandstunnumbers = false | |
| 2258 | local changebarcolorsifnotenoughmana = false | |
| 2259 | local disablejumpifstaggeredorstunned = false | |
| 2260 | if hidemenu == true then | |
| 2261 | for _, v in pairs(scrn:children()) do | |
| 2262 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
| 2263 | v.Visible = false | |
| 2264 | end | |
| 2265 | end | |
| 2266 | end | |
| 2267 | if disablejumpifstaggeredorstunned == true then | |
| 2268 | Humanoid.Changed:connect(function(Jump) | |
| 2269 | if Jump == "Jump" and (StaggerAnim.Value == true or StunAnim.Value == true) then | |
| 2270 | Humanoid.Jump = false | |
| 2271 | end | |
| 2272 | end) | |
| 2273 | end | |
| 2274 | if allowmenutofunction == true then | |
| 2275 | for _, v in pairs(scrn:GetChildren()) do | |
| 2276 | if v.ClassName == "Frame" then | |
| 2277 | for _, b in pairs(v:GetChildren()) do | |
| 2278 | if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then | |
| 2279 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 2280 | wait(menuupdatespeed) | |
| 2281 | for i = 1, 0, -0.1 do | |
| 2282 | ArtificialHeartbeat.Event:wait() | |
| 2283 | TheTextLabel.TextTransparency = i | |
| 2284 | TheTextLabel.TextStrokeTransparency = i | |
| 2285 | end | |
| 2286 | TheTextLabel.TextTransparency = 0 | |
| 2287 | TheTextLabel.TextStrokeTransparency = 0 | |
| 2288 | end), b) | |
| 2289 | end | |
| 2290 | end | |
| 2291 | end | |
| 2292 | end | |
| 2293 | end | |
| 2294 | if allowmenutofunction == true and allowabilitestofunction == true then | |
| 2295 | for _, v in pairs(scrn:GetChildren()) do | |
| 2296 | if v.ClassName == "Frame" then | |
| 2297 | for _, b in pairs(v:GetChildren()) do | |
| 2298 | if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then | |
| 2299 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 2300 | wait(menuupdatespeed) | |
| 2301 | for i = 1, 0, -0.1 do | |
| 2302 | ArtificialHeartbeat.Event:wait() | |
| 2303 | TheTextLabel.TextTransparency = i | |
| 2304 | TheTextLabel.TextStrokeTransparency = i | |
| 2305 | end | |
| 2306 | TheTextLabel.TextTransparency = 0 | |
| 2307 | TheTextLabel.TextStrokeTransparency = 0 | |
| 2308 | end), b) | |
| 2309 | end | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | end | |
| 2314 | if allowhopperbin == true then | |
| 2315 | if script.Parent.className ~= "HopperBin" then | |
| 2316 | Tool = Instance.new("HopperBin")
| |
| 2317 | Tool.Parent = Backpack | |
| 2318 | Tool.Name = "Weapon Name" | |
| 2319 | script.Parent = Tool | |
| 2320 | end | |
| 2321 | Bin = script.Parent | |
| 2322 | end | |
| 2323 | if disablemovingarms == true then | |
| 2324 | RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2325 | LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2326 | RSH, LSH = nil, nil | |
| 2327 | if usemotorsinsteadofwelds == true then | |
| 2328 | RW = Instance.new("Motor")
| |
| 2329 | LW = Instance.new("Motor")
| |
| 2330 | else | |
| 2331 | RW = Instance.new("Weld")
| |
| 2332 | LW = Instance.new("Weld")
| |
| 2333 | end | |
| 2334 | RW.Name = "Right Shoulder" | |
| 2335 | LW.Name = "Left Shoulder" | |
| 2336 | RSH = Torso["Right Shoulder"] | |
| 2337 | LSH = Torso["Left Shoulder"] | |
| 2338 | RSH.Parent = Torso | |
| 2339 | LSH.Parent = Torso | |
| 2340 | RW.Name = "Right Shoulder" | |
| 2341 | RW.Part0 = Torso | |
| 2342 | RW.C0 = cf(1.5, 0.5, 0) | |
| 2343 | RW.C1 = cf(0, 0.5, 0) | |
| 2344 | RW.Part1 = Character["Right Arm"] | |
| 2345 | RW.Parent = nil | |
| 2346 | LW.Name = "Left Shoulder" | |
| 2347 | LW.Part0 = Torso | |
| 2348 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 2349 | LW.C1 = cf(0, 0.5, 0) | |
| 2350 | LW.Part1 = Character["Left Arm"] | |
| 2351 | LW.Parent = nil | |
| 2352 | else | |
| 2353 | RW = Torso["Right Shoulder"] | |
| 2354 | LW = Torso["Left Shoulder"] | |
| 2355 | LH = Torso["Left Hip"] | |
| 2356 | RH = Torso["Right Hip"] | |
| 2357 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 2358 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
| 2359 | end | |
| 2360 | if allowidle == true then | |
| 2361 | coroutine.resume(coroutine.create(function() | |
| 2362 | while true do | |
| 2363 | for i = 0, 1, 0.08 do | |
| 2364 | wait() | |
| 2365 | idleangle = idleangle + 0.005 * idlen | |
| 2366 | idlen = idlen - 0.1 | |
| 2367 | end | |
| 2368 | idlen = 0 | |
| 2369 | for i = 0, 1, 0.08 do | |
| 2370 | wait() | |
| 2371 | idleangle = idleangle - 0.005 * idlen | |
| 2372 | idlen = idlen - 0.1 | |
| 2373 | end | |
| 2374 | idlen = 0 | |
| 2375 | idleangle = 0 | |
| 2376 | end | |
| 2377 | end)) | |
| 2378 | end | |
| 2379 | function equipanim() | |
| 2380 | attack = true | |
| 2381 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 2382 | equipvelocity.P = 500 | |
| 2383 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 2384 | equipvelocity.Velocity = Vector3.new(0, 10, 0) | |
| 2385 | for i = 0, 1, 0.02 do | |
| 2386 | ArtificialHeartbeat.Event:wait() | |
| 2387 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
| 2388 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2389 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2390 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 2391 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 2392 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2393 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 2394 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2395 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2396 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 2397 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 2398 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 2399 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 2400 | end | |
| 2401 | coroutine.resume(coroutine.create(function() | |
| 2402 | for i = 0, 1, 0.1 do | |
| 2403 | wait() | |
| 2404 | outerbeingtransparency = outerbeingtransparency - 0.05 | |
| 2405 | end | |
| 2406 | outerbeingtransparency = 0.5 | |
| 2407 | end)) | |
| 2408 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 2409 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 2410 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 2411 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 1)
| |
| 2412 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 1)
| |
| 2413 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 1)
| |
| 2414 | so("http://roblox.com/asset/?id=160740121", Torso, 1, 1.5)
| |
| 2415 | for i = 0, 1, 0.02 do | |
| 2416 | ArtificialHeartbeat.Event:wait() | |
| 2417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2418 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2419 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * RWC0, 0.15) | |
| 2420 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)) * LWC0, 0.15) | |
| 2421 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2422 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2423 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2424 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2425 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2426 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2427 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2428 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2429 | end | |
| 2430 | equipvelocity:Destroy() | |
| 2431 | Speed.Value = Speed.Value - 0.1 | |
| 2432 | Defense.Value = Defense.Value + 0.4 | |
| 2433 | attack = false | |
| 2434 | end | |
| 2435 | function unequipanim() | |
| 2436 | attack = true | |
| 2437 | coroutine.resume(coroutine.create(function() | |
| 2438 | Humanoid.MaxHealth = math.huge | |
| 2439 | wait(0.1) | |
| 2440 | Humanoid.Health = Humanoid.MaxHealth | |
| 2441 | end)) | |
| 2442 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 2443 | equipvelocity.P = 500 | |
| 2444 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 2445 | equipvelocity.Velocity = Vector3.new(0, 1, 0) | |
| 2446 | so("http://roblox.com/asset/?id=183763515", Torso, 1, 0.4)
| |
| 2447 | for i = 0, 1, 0.005 do | |
| 2448 | ArtificialHeartbeat.Event:wait() | |
| 2449 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
| 2450 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 25, 1, 0.05) | |
| 2451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20 + math.random(-10, 10)), math.rad(0), math.rad(0 + math.random(-10, 10))), 0.15) | |
| 2452 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2453 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 2454 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 2455 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2456 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 2457 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2458 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2459 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 2460 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 2461 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 2462 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 2463 | end | |
| 2464 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 2465 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 2466 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 2467 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.6)
| |
| 2468 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.6)
| |
| 2469 | for i = 1, 2 do | |
| 2470 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 0.8)
| |
| 2471 | so("http://roblox.com/asset/?id=297472596", Torso, 1, 0.8)
| |
| 2472 | end | |
| 2473 | coroutine.resume(coroutine.create(function() | |
| 2474 | for i = 0, 1, 0.01 do | |
| 2475 | wait() | |
| 2476 | outerbeingtransparency = outerbeingtransparency + 0.005 | |
| 2477 | end | |
| 2478 | outerbeingtransparency = 1 | |
| 2479 | end)) | |
| 2480 | Face.Transparency = 1 | |
| 2481 | for _, v in pairs(Character:children()) do | |
| 2482 | if v:IsA("Part") and v.ClassName ~= "Model" then
| |
| 2483 | coroutine.resume(coroutine.create(function(Part) | |
| 2484 | for i = 0, 1, 0.01 do | |
| 2485 | wait() | |
| 2486 | Part.Transparency = Part.Transparency + 0.01 | |
| 2487 | end | |
| 2488 | Part.Anchored = true | |
| 2489 | Part.Transparency = 1 | |
| 2490 | end), v) | |
| 2491 | elseif v:IsA("Hat") then
| |
| 2492 | coroutine.resume(coroutine.create(function(Hat) | |
| 2493 | for i = 0, 1, 0.01 do | |
| 2494 | wait() | |
| 2495 | Hat.Transparency = Hat.Transparency + 0.01 | |
| 2496 | end | |
| 2497 | Hat.Anchored = true | |
| 2498 | Hat.Transparency = 1 | |
| 2499 | end), v.Handle) | |
| 2500 | end | |
| 2501 | end | |
| 2502 | local deathnum = 0 | |
| 2503 | for i = 0, 1, 0.005 do | |
| 2504 | ArtificialHeartbeat.Event:wait() | |
| 2505 | if deathnum >= 10 then | |
| 2506 | deathnum = 0 | |
| 2507 | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2508 | refpart.CFrame = Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 2509 | refpart.Anchored = true | |
| 2510 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2511 | MagicBlock(CustomColor, true, refpart.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.01) | |
| 2512 | MagicSphere(CustomColor, refpart.CFrame, 60, 60, 60, 1, 1, 1, 0.01) | |
| 2513 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 2514 | end | |
| 2515 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 50, 1, 0.05) | |
| 2516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 2517 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 2518 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))) * RWC0, 0.15) | |
| 2519 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))) * LWC0, 0.15) | |
| 2520 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))), 0.15) | |
| 2521 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))), 0.15) | |
| 2522 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2523 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2524 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2525 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2526 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2527 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2528 | deathnum = deathnum + 1 | |
| 2529 | end | |
| 2530 | Humanoid.MaxHealth = 0 | |
| 2531 | Humanoid.Health = 0 | |
| 2532 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 2533 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.008) | |
| 2534 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.008) | |
| 2535 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.4)
| |
| 2536 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.4)
| |
| 2537 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.4)
| |
| 2538 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 1.2)
| |
| 2539 | attack = false | |
| 2540 | end | |
| 2541 | if startequipped == true then | |
| 2542 | equipped = true | |
| 2543 | if disableanimate == true then | |
| 2544 | Animate.Disabled = true | |
| 2545 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 2546 | idleanimation:Play() | |
| 2547 | end | |
| 2548 | if disableanimator == true then | |
| 2549 | Animator.Parent = nil | |
| 2550 | end | |
| 2551 | if disablemovingarms == true then | |
| 2552 | RW.Parent = Torso | |
| 2553 | LW.Parent = Torso | |
| 2554 | RSH.Parent = nil | |
| 2555 | LSH.Parent = nil | |
| 2556 | end | |
| 2557 | Speed.Value = Speed.Value - 0.1 | |
| 2558 | Defense.Value = Defense.Value + 0.4 | |
| 2559 | elseif startequippedwithequipanimation == true then | |
| 2560 | equipped = true | |
| 2561 | if disableanimate == true then | |
| 2562 | Animate.Disabled = true | |
| 2563 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 2564 | idleanimation:Play() | |
| 2565 | end | |
| 2566 | if disableanimator == true then | |
| 2567 | Animator.Parent = nil | |
| 2568 | end | |
| 2569 | if disablemovingarms == true then | |
| 2570 | RW.Parent = Torso | |
| 2571 | LW.Parent = Torso | |
| 2572 | RSH.Parent = nil | |
| 2573 | LSH.Parent = nil | |
| 2574 | end | |
| 2575 | equipanim() | |
| 2576 | end | |
| 2577 | function StaggerHit() | |
| 2578 | attack = true | |
| 2579 | attack = false | |
| 2580 | end | |
| 2581 | function Stagger() | |
| 2582 | attack = true | |
| 2583 | attack = false | |
| 2584 | end | |
| 2585 | function Stun() | |
| 2586 | attack = true | |
| 2587 | attack = false | |
| 2588 | end | |
| 2589 | function EAbility() | |
| 2590 | attack = true | |
| 2591 | attack = false | |
| 2592 | end | |
| 2593 | function attackone() | |
| 2594 | attack = true | |
| 2595 | attack = false | |
| 2596 | end | |
| 2597 | function attacktwo() | |
| 2598 | attack = true | |
| 2599 | attack = false | |
| 2600 | end | |
| 2601 | function attackthree() | |
| 2602 | attack = true | |
| 2603 | attack = false | |
| 2604 | end | |
| 2605 | function attackfour() | |
| 2606 | attack = true | |
| 2607 | attack = false | |
| 2608 | end | |
| 2609 | function Move1() | |
| 2610 | attack = true | |
| 2611 | for i = 0, 1, 0.25 do | |
| 2612 | ArtificialHeartbeat.Event:wait() | |
| 2613 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2614 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2615 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2616 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2617 | if Anim ~= "Walk" then | |
| 2618 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2619 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2620 | elseif Anim == "Walk" then | |
| 2621 | if walkinganim == true then | |
| 2622 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2623 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2624 | else | |
| 2625 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2626 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2627 | end | |
| 2628 | end | |
| 2629 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2630 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2631 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2632 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2633 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2634 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2635 | end | |
| 2636 | for i = 0, 1, 0.04 do | |
| 2637 | ArtificialHeartbeat.Event:wait() | |
| 2638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2639 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2640 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2641 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2642 | if Anim ~= "Walk" then | |
| 2643 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2644 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2645 | elseif Anim == "Walk" then | |
| 2646 | if walkinganim == true then | |
| 2647 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2648 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2649 | else | |
| 2650 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2651 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2652 | end | |
| 2653 | end | |
| 2654 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2655 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2656 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2657 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2658 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2659 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2660 | end | |
| 2661 | local orbnumber = math.random(20, 40) | |
| 2662 | coroutine.resume(coroutine.create(function() | |
| 2663 | for i = 1, orbnumber do | |
| 2664 | wait() | |
| 2665 | local orbblastpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
| 2666 | local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
| |
| 2667 | orbblastpart.Anchored = true | |
| 2668 | game:GetService("Debris"):AddItem(orbblastpart, 5)
| |
| 2669 | orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(50, 100), math.random(-10, 10))) | |
| 2670 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 2671 | MagicSphere(CustomColor, orbblastpart.CFrame, 10, 10, 10, 0.5, 0.5, 0.5, 0.05) | |
| 2672 | so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2)
| |
| 2673 | coroutine.resume(coroutine.create(function(Part) | |
| 2674 | wait(1) | |
| 2675 | local spread = vt(math.random(-16, 16), math.random(-16, 16), math.random(-16, 16)) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100 | |
| 2676 | local TheHit = Part.Position + vt(0, -1, 0) | |
| 2677 | local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread) | |
| 2678 | local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character) | |
| 2679 | local mag = (Part.Position - pos).magnitude | |
| 2680 | MagicCylinder(CustomColor, cf((Part.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 1, mag * 5, 1, 0.25, 0, 0.25, 0.025) | |
| 2681 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 2682 | Part.Parent = nil | |
| 2683 | if hit ~= nil then | |
| 2684 | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2685 | refpart.CFrame = cf(pos) | |
| 2686 | refpart.Anchored = true | |
| 2687 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2688 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 2689 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 3, 3, 3, 0.05) | |
| 2690 | MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 1, 1, 1, 1, 0.025) | |
| 2691 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
| |
| 2692 | Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 2693 | MagniDamage(refpart, 15, 5, 10, 0, "Normal", 0, 1, 0, nil, true, true) | |
| 2694 | end | |
| 2695 | end), orbblastpart) | |
| 2696 | end | |
| 2697 | end)) | |
| 2698 | for i = 0, 1, (0.015 + orbnumber / 10000) / 2 do | |
| 2699 | ArtificialHeartbeat.Event:wait() | |
| 2700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2701 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2702 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2703 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2704 | if Anim ~= "Walk" then | |
| 2705 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2706 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2707 | elseif Anim == "Walk" then | |
| 2708 | if walkinganim == true then | |
| 2709 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2710 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2711 | else | |
| 2712 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2713 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2714 | end | |
| 2715 | end | |
| 2716 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2717 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2718 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2719 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2720 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2721 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2722 | end | |
| 2723 | for i = 0, 1, 0.25 do | |
| 2724 | ArtificialHeartbeat.Event:wait() | |
| 2725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2726 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2727 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2728 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2729 | if Anim ~= "Walk" then | |
| 2730 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2731 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2732 | elseif Anim == "Walk" then | |
| 2733 | if walkinganim == true then | |
| 2734 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2735 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2736 | else | |
| 2737 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2738 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2739 | end | |
| 2740 | end | |
| 2741 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2742 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2743 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2744 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2745 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2746 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2747 | end | |
| 2748 | attack = false | |
| 2749 | end | |
| 2750 | function Move2() | |
| 2751 | attack = true | |
| 2752 | local oldspeedvalue = Speed.Value | |
| 2753 | Speed.Value = 0 | |
| 2754 | for i = 0, 1, 0.25 do | |
| 2755 | ArtificialHeartbeat.Event:wait() | |
| 2756 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2757 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2758 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2759 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2760 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2761 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2762 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2763 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2764 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2765 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2766 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2767 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2768 | end | |
| 2769 | for i = 0, 1, 0.015 do | |
| 2770 | ArtificialHeartbeat.Event:wait() | |
| 2771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2772 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2773 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2774 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2775 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2776 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2777 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2778 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2779 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2780 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2781 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2782 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2783 | end | |
| 2784 | so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6)
| |
| 2785 | for i = 0, 1, 0.25 do | |
| 2786 | ArtificialHeartbeat.Event:wait() | |
| 2787 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 2788 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05) | |
| 2789 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2790 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2791 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2792 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2793 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2794 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2795 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2796 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2797 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2798 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2799 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2800 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2801 | end | |
| 2802 | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2803 | refpart.CFrame = RootPart.CFrame * cf(0, 500, -20) | |
| 2804 | refpart.Anchored = true | |
| 2805 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2806 | local TheHit = refpart.Position + vt(0, -1, 0) | |
| 2807 | local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit) | |
| 2808 | local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character) | |
| 2809 | local mag = (refpart.Position - pos).magnitude | |
| 2810 | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2811 | refpart2.CFrame = cf(pos) | |
| 2812 | refpart2.Anchored = true | |
| 2813 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 2814 | MagicCylinder(CustomColor, cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, 0.1, 0, 0.1, 0.025) | |
| 2815 | if hit ~= nil then | |
| 2816 | MagicBlock(CustomColor, true, refpart2.CFrame, 15, 15, 15, 1.5, 1.5, 1.5, 0.01) | |
| 2817 | MagicSphere(CustomColor, refpart2.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 2818 | MagicWave(CustomColor, refpart2.CFrame, 5, 5, 5, 1, 1.5, 1, 0.025) | |
| 2819 | MagicRing(CustomColor, refpart2.CFrame * angles(math.rad(90), 0, 0), 2.5, 2.5, 2.5, 2, 2, 2, 0.025) | |
| 2820 | so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8)
| |
| 2821 | so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8)
| |
| 2822 | MagniDamage(refpart2, 25, 20, 50, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true) | |
| 2823 | end | |
| 2824 | for i = 0, 1, 0.02 do | |
| 2825 | ArtificialHeartbeat.Event:wait() | |
| 2826 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2827 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2828 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2829 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2830 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2831 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2832 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2833 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2834 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2835 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2836 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2837 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2838 | end | |
| 2839 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2840 | attack = false | |
| 2841 | end | |
| 2842 | function Move3() | |
| 2843 | attack = true | |
| 2844 | local oldspeedvalue = Speed.Value | |
| 2845 | Speed.Value = 0 | |
| 2846 | so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6)
| |
| 2847 | for i = 0, 1, 0.05 do | |
| 2848 | ArtificialHeartbeat.Event:wait() | |
| 2849 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2850 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 2851 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 2852 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2853 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
| 2854 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 2855 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2856 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2857 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2858 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2859 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 2860 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2861 | end | |
| 2862 | for i = 0, 1, 0.05 do | |
| 2863 | ArtificialHeartbeat.Event:wait() | |
| 2864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2865 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 2866 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 2867 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2868 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 2869 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 2870 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2871 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2872 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2873 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2874 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.15) | |
| 2875 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2876 | end | |
| 2877 | MagicSphere(CustomColor, RootPart.CFrame * cf(2.5, -3, -2), 10, 4, 10, 2.5, 1.5, 2.5, 0.025) | |
| 2878 | local num = 0 | |
| 2879 | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2880 | refpart.CFrame = RootPart.CFrame * cf(2.5, 0, -6) | |
| 2881 | refpart.Anchored = true | |
| 2882 | game:GetService("Debris"):AddItem(refpart, 3)
| |
| 2883 | for i = 1, 4 do | |
| 2884 | local refpart2 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2885 | refpart2.CFrame = refpart.CFrame * cf(2.5, 0, num) | |
| 2886 | refpart2.Anchored = true | |
| 2887 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 2888 | local TheHit = refpart2.Position + vt(0, -1, 0) | |
| 2889 | local MouseLook = cf((refpart2.Position + TheHit) / 2, TheHit) | |
| 2890 | local hit, pos = rayCast(refpart2.Position, MouseLook.lookVector, 999, Character) | |
| 2891 | if hit ~= nil then | |
| 2892 | local refpart3 = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2893 | refpart3.CFrame = cf(pos) | |
| 2894 | refpart3.Anchored = true | |
| 2895 | game:GetService("Debris"):AddItem(refpart3, 1)
| |
| 2896 | MagicSphere(CustomColor, refpart3.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 2897 | MagicWave(CustomColor, refpart3.CFrame, 5, 5, 5, 1, 1, 1, 0.025) | |
| 2898 | so("http://www.roblox.com/asset/?id=161006093", refpart3, 1, 0.6)
| |
| 2899 | MagniDamage(refpart3, 20, 20, 30, math.random(5, 20), "Normal", 0, 1, 0, nil, true, true) | |
| 2900 | end | |
| 2901 | num = num - 20 | |
| 2902 | wait(0.4) | |
| 2903 | end | |
| 2904 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2905 | attack = false | |
| 2906 | end | |
| 2907 | function Move4() | |
| 2908 | attack = true | |
| 2909 | for i = 0, 1, 0.25 do | |
| 2910 | ArtificialHeartbeat.Event:wait() | |
| 2911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2912 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2913 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2914 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2915 | if Anim ~= "Walk" then | |
| 2916 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2917 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2918 | elseif Anim == "Walk" then | |
| 2919 | if walkinganim == true then | |
| 2920 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2921 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2922 | else | |
| 2923 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2924 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2925 | end | |
| 2926 | end | |
| 2927 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2928 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2929 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2930 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2931 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2932 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2933 | end | |
| 2934 | for i = 0, 1, 0.04 do | |
| 2935 | ArtificialHeartbeat.Event:wait() | |
| 2936 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2937 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2938 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2939 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2940 | if Anim ~= "Walk" then | |
| 2941 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2942 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2943 | elseif Anim == "Walk" then | |
| 2944 | if walkinganim == true then | |
| 2945 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2946 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2947 | else | |
| 2948 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2949 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2950 | end | |
| 2951 | end | |
| 2952 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2953 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2954 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2955 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2956 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2957 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2958 | end | |
| 2959 | local orbpart = part(3, Effects, "SmoothPlastic", 0, 0.5, CustomColor, "Effect", vt()) | |
| 2960 | local orbmesh = mesh("SpecialMesh", orbpart, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
| |
| 2961 | local orbweld = weld(orbpart, Torso, orbpart, cf(0, 0, 0), cf(0, -15, 0)) | |
| 2962 | game:GetService("Debris"):AddItem(orbpart, 5)
| |
| 2963 | so("http://roblox.com/asset/?id=137463716", orbpart, 1, 0.6)
| |
| 2964 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2965 | for i = 0, 0.7, 0.005 do | |
| 2966 | ArtificialHeartbeat.Event:wait() | |
| 2967 | Mesh.Scale = Mesh.Scale + vt(0.25, 0.25, 0.25) | |
| 2968 | MagicBlock(CustomColor, true, orbpart.CFrame, 15, 15, 15, 1, 1, 1, 0.05) | |
| 2969 | local orbchargeeffect = part(3, Effects, "SmoothPlastic", 0, 0, CustomColor, "Effect", vt()) | |
| 2970 | local orbchargeeffectmesh = mesh("SpecialMesh", orbchargeeffect, "Sphere", "", vt(0, 0, 0), vt(2, math.random(10, 15), 2))
| |
| 2971 | local orbchargecframe = angles(math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50)), math.rad(math.random(-50, 50))) * cf(0, math.random(10, 20), 0) | |
| 2972 | orbchargeeffect.CFrame = orbpart.CFrame * orbchargecframe | |
| 2973 | orbchargeeffect.Anchored = true | |
| 2974 | game:GetService("Debris"):AddItem(orbchargeeffect, 2)
| |
| 2975 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2976 | for i = 0, 1, 0.1 do | |
| 2977 | ArtificialHeartbeat.Event:wait() | |
| 2978 | Part.Transparency = i | |
| 2979 | Part.CFrame = Part.CFrame * cf(0, -1, 0) | |
| 2980 | end | |
| 2981 | Part.Parent = nil | |
| 2982 | end), orbchargeeffect, orbchargeeffectmesh) | |
| 2983 | end | |
| 2984 | wait(0.5) | |
| 2985 | local range = 999 | |
| 2986 | local MainPos = Part.Position | |
| 2987 | local MainPos2 = Mouse.Hit.p | |
| 2988 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 2989 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, range, ShotTarget.Parent) | |
| 2990 | local mag = (MainPos - pos).magnitude | |
| 2991 | MagicCylinder(CustomColor, cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, mag * 5, 10, 0.25, 0, 0.25, 0.005) | |
| 2992 | for i = 1, 5 do | |
| 2993 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, mag / 5 * (i / 2), 0) | |
| 2994 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
| 2995 | end | |
| 2996 | for i = 0, 5 do | |
| 2997 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, -mag / 5 * (i / 2), 0) | |
| 2998 | MagicRing(CustomColor, ringcf * angles(math.rad(90), 0, 0), 1, 1, 1, 0.25, 0.25, 0.25, 0.005) | |
| 2999 | end | |
| 3000 | so("http://roblox.com/asset/?id=183763506", Part, 1, 0.6)
| |
| 3001 | so("http://roblox.com/asset/?id=178452221", Part, 1, 0.6)
| |
| 3002 | so("http://www.roblox.com/asset/?id=87767777", Part, 1, 1)
| |
| 3003 | if hit ~= nil then | |
| 3004 | local refpart = part(3, Effects, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 3005 | refpart.CFrame = cf(pos) | |
| 3006 | refpart.Anchored = true | |
| 3007 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 3008 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 3009 | MagicSphere(CustomColor, refpart.CFrame, 15, 15, 15, 4, 4, 4, 0.01) | |
| 3010 | so("http://roblox.com/asset/?id=183763506", refpart, 1, 0.6)
| |
| 3011 | so("http://roblox.com/asset/?id=178452221", refpart, 1, 0.6)
| |
| 3012 | so("http://www.roblox.com/Asset?ID=87767777", refpart, 1, 1)
| |
| 3013 | Damagefunc(hit, 30, 70, 50, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 3014 | MagniDamage(refpart, 20, 10, 30, 40, "Normal", 0, 1, 0, nil, true, true) | |
| 3015 | end | |
| 3016 | for i = 0, 1, 0.01 do | |
| 3017 | ArtificialHeartbeat.Event:wait() | |
| 3018 | Mesh.Scale = Mesh.Scale + vt(0.5, 0.5, 0.5) | |
| 3019 | Part.Transparency = Part.Transparency + 0.01 | |
| 3020 | end | |
| 3021 | Part.Parent = nil | |
| 3022 | end), orbpart, orbmesh) | |
| 3023 | for i = 0, 1, 0.004 do | |
| 3024 | ArtificialHeartbeat.Event:wait() | |
| 3025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3026 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 3027 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 3028 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 3029 | if Anim ~= "Walk" then | |
| 3030 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3031 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3032 | elseif Anim == "Walk" then | |
| 3033 | if walkinganim == true then | |
| 3034 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3035 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3036 | else | |
| 3037 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3038 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3039 | end | |
| 3040 | end | |
| 3041 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 3042 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 3043 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 3044 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 3045 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 3046 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 3047 | end | |
| 3048 | for i = 0, 1, 0.25 do | |
| 3049 | ArtificialHeartbeat.Event:wait() | |
| 3050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3051 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 3052 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 3053 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 3054 | if Anim ~= "Walk" then | |
| 3055 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3056 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 3057 | elseif Anim == "Walk" then | |
| 3058 | if walkinganim == true then | |
| 3059 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3060 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3061 | else | |
| 3062 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3063 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3064 | end | |
| 3065 | end | |
| 3066 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 3067 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 3068 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 3069 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 3070 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 3071 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 3072 | end | |
| 3073 | attack = false | |
| 3074 | end | |
| 3075 | hold = false | |
| 3076 | Mouse.Button1Down:connect(function() | |
| 3077 | if attack == true or equipped == false then | |
| 3078 | return | |
| 3079 | end | |
| 3080 | hold = true | |
| 3081 | if attacktype == 1 then | |
| 3082 | attacktype = 2 | |
| 3083 | attackone() | |
| 3084 | elseif attacktype == 2 then | |
| 3085 | attacktype = 3 | |
| 3086 | attacktwo() | |
| 3087 | elseif attacktype == 3 then | |
| 3088 | attacktype = 4 | |
| 3089 | attackthree() | |
| 3090 | elseif attacktype == 4 then | |
| 3091 | attacktype = 1 | |
| 3092 | attackfour() | |
| 3093 | end | |
| 3094 | coroutine.resume(coroutine.create(function() | |
| 3095 | for i = 1, 50 do | |
| 3096 | if attack == false then | |
| 3097 | wait() | |
| 3098 | end | |
| 3099 | end | |
| 3100 | if attack == false then | |
| 3101 | attacktype = 1 | |
| 3102 | end | |
| 3103 | end)) | |
| 3104 | end) | |
| 3105 | if allowhopperbin == true then | |
| 3106 | function ob1u(Mouse) | |
| 3107 | hold = false | |
| 3108 | end | |
| 3109 | end | |
| 3110 | Mouse.KeyDown:connect(function(key) | |
| 3111 | if key == "f" and canunequiporequip == true and attack == false then | |
| 3112 | if equipped == false then | |
| 3113 | equipped = true | |
| 3114 | if disableanimate == true then | |
| 3115 | Animate.Disabled = true | |
| 3116 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 3117 | idleanimation:Play() | |
| 3118 | end | |
| 3119 | if disableanimator == true then | |
| 3120 | Animator.Parent = nil | |
| 3121 | end | |
| 3122 | if disablemovingarms == true then | |
| 3123 | RW.Parent = Torso | |
| 3124 | LW.Parent = Torso | |
| 3125 | RSH.Parent = nil | |
| 3126 | LSH.Parent = nil | |
| 3127 | end | |
| 3128 | equipanim() | |
| 3129 | elseif equipped == true then | |
| 3130 | equipped = false | |
| 3131 | unequipanim() | |
| 3132 | ArtificialHeartbeat.Event:wait() | |
| 3133 | if disablemovingarms == true then | |
| 3134 | RW.Parent = nil | |
| 3135 | LW.Parent = nil | |
| 3136 | RSH.Parent = Torso | |
| 3137 | LSH.Parent = Torso | |
| 3138 | end | |
| 3139 | if disableanimator == true then | |
| 3140 | Animator.Parent = Humanoid | |
| 3141 | end | |
| 3142 | if disableanimate == true then | |
| 3143 | Animate.Disabled = false | |
| 3144 | end | |
| 3145 | end | |
| 3146 | end | |
| 3147 | if key == "e" and attack == false and equipped == true then | |
| 3148 | EAbility() | |
| 3149 | end | |
| 3150 | if key == "z" and attack == false and equipped == true and cooldown1 >= co1 and mana >= skill1mana then | |
| 3151 | subtractmana(skill1mana) | |
| 3152 | cooldown1 = 0 | |
| 3153 | Move1() | |
| 3154 | end | |
| 3155 | if key == "x" and attack == false and equipped == true and cooldown2 >= co2 and mana >= skill2mana then | |
| 3156 | subtractmana(skill2mana) | |
| 3157 | cooldown2 = 0 | |
| 3158 | Move2() | |
| 3159 | end | |
| 3160 | if key == "c" and attack == false and equipped == true and cooldown3 >= co3 and mana >= skill3mana then | |
| 3161 | subtractmana(skill3mana) | |
| 3162 | cooldown3 = 0 | |
| 3163 | Move3() | |
| 3164 | end | |
| 3165 | if key == "v" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
| 3166 | subtractmana(skill4mana) | |
| 3167 | cooldown4 = 0 | |
| 3168 | Move4() | |
| 3169 | end | |
| 3170 | if key == "m" then | |
| 3171 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 3172 | if hitfloor == nil then | |
| 3173 | RootPart.CFrame = RootPart.CFrame * cf(0, 12, 0) | |
| 3174 | end | |
| 3175 | end | |
| 3176 | end) | |
| 3177 | if allowhopperbin == true then | |
| 3178 | function key2(key) | |
| 3179 | end | |
| 3180 | end | |
| 3181 | if allowhopperbin == true then | |
| 3182 | function s(Mouse) | |
| 3183 | Mouse.Button1Down:connect(function() | |
| 3184 | ob1d(Mouse) | |
| 3185 | end) | |
| 3186 | Mouse.Button1Up:connect(function() | |
| 3187 | ob1u(Mouse) | |
| 3188 | end) | |
| 3189 | Mouse.KeyDown:connect(key) | |
| 3190 | Mouse.KeyUp:connect(key2) | |
| 3191 | end | |
| 3192 | end | |
| 3193 | if allowhopperbin == true then | |
| 3194 | function ds(Mouse) | |
| 3195 | end | |
| 3196 | end | |
| 3197 | if allowhopperbin == true then | |
| 3198 | Bin.Selected:connect(s) | |
| 3199 | Bin.Deselected:connect(ds) | |
| 3200 | end | |
| 3201 | function updateskills() | |
| 3202 | if allowabilitestofunction == true then | |
| 3203 | if cooldown1 <= co1 then | |
| 3204 | cooldown1 = cooldown1 + 0.03333333333333333 | |
| 3205 | if cooldown1 >= co1 then | |
| 3206 | cooldown1 = co1 | |
| 3207 | end | |
| 3208 | end | |
| 3209 | if cooldown2 <= co2 then | |
| 3210 | cooldown2 = cooldown2 + 0.03333333333333333 | |
| 3211 | if cooldown2 >= co2 then | |
| 3212 | cooldown2 = co2 | |
| 3213 | end | |
| 3214 | end | |
| 3215 | if cooldown3 <= co3 then | |
| 3216 | cooldown3 = cooldown3 + 0.03333333333333333 | |
| 3217 | if cooldown3 >= co3 then | |
| 3218 | cooldown3 = co3 | |
| 3219 | end | |
| 3220 | end | |
| 3221 | if cooldown4 <= co4 then | |
| 3222 | cooldown4 = cooldown4 + 0.03333333333333333 | |
| 3223 | elseif cooldown4 >= co4 then | |
| 3224 | cooldown4 = co4 | |
| 3225 | end | |
| 3226 | if changebarcolorsifnotenoughmana == true then | |
| 3227 | if mana <= skill1mana then | |
| 3228 | bar4.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3229 | else | |
| 3230 | bar4.BackgroundColor3 = skillcolorscheme | |
| 3231 | end | |
| 3232 | if mana <= skill2mana then | |
| 3233 | bar3.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3234 | else | |
| 3235 | bar3.BackgroundColor3 = skillcolorscheme | |
| 3236 | end | |
| 3237 | if mana <= skill3mana then | |
| 3238 | bar1.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3239 | else | |
| 3240 | bar1.BackgroundColor3 = skillcolorscheme | |
| 3241 | end | |
| 3242 | if mana <= skill4mana then | |
| 3243 | bar2.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3244 | else | |
| 3245 | bar2.BackgroundColor3 = skillcolorscheme | |
| 3246 | end | |
| 3247 | elseif changebarcolorsifnotenoughmana == false then | |
| 3248 | bar1.BackgroundColor3 = skillcolorscheme | |
| 3249 | bar2.BackgroundColor3 = skillcolorscheme | |
| 3250 | bar3.BackgroundColor3 = skillcolorscheme | |
| 3251 | bar4.BackgroundColor3 = skillcolorscheme | |
| 3252 | end | |
| 3253 | end | |
| 3254 | if alternatemanaregensystem == false then | |
| 3255 | if mana <= maxmana then | |
| 3256 | mana = mana + recovermana / 30 | |
| 3257 | elseif mana >= maxmana then | |
| 3258 | mana = maxmana | |
| 3259 | end | |
| 3260 | elseif alternatemanaregensystem == true then | |
| 3261 | if mana >= maxmana then | |
| 3262 | mana = maxmana | |
| 3263 | elseif manadelay <= manawait then | |
| 3264 | manadelay = manadelay + 1 | |
| 3265 | else | |
| 3266 | manadelay = 0 | |
| 3267 | mana = mana + 1 | |
| 3268 | end | |
| 3269 | end | |
| 3270 | if allowstunbar == true then | |
| 3271 | if 0 >= StunValue.Value then | |
| 3272 | StunValue.Value = 0 | |
| 3273 | elseif stundelay <= stunwait then | |
| 3274 | stundelay = stundelay + 1 | |
| 3275 | else | |
| 3276 | stundelay = 0 | |
| 3277 | StunValue.Value = StunValue.Value - 1 | |
| 3278 | end | |
| 3279 | elseif allowstunbar == false then | |
| 3280 | StunValue.Value = 0 | |
| 3281 | end | |
| 3282 | end | |
| 3283 | if allowmenutofunction == true then | |
| 3284 | ArtificialHeartbeat.Event:connect(function() | |
| 3285 | updateskills() | |
| 3286 | if allowabilitestofunction == true then | |
| 3287 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3288 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3289 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3290 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3291 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3292 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3293 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3294 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3295 | end | |
| 3296 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3297 | manacover:TweenSize(ud(1 * (mana / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3298 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3299 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3300 | if allowstunbar == true then | |
| 3301 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3302 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3303 | end | |
| 3304 | if showhealthmanaandstunnumbers == true then | |
| 3305 | manatext.Text = "Mana [" .. mana .. "]" | |
| 3306 | healthtext.Text = "Health [" .. Humanoid.Health .. "]" | |
| 3307 | if allowstunbar == true then | |
| 3308 | stuntext.Text = "Stun [" .. StunValue.Value .. "]" | |
| 3309 | end | |
| 3310 | end | |
| 3311 | if showstats == true then | |
| 3312 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3313 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3314 | speedframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3315 | defensetext.Text = "Defense: " .. Defense.Value | |
| 3316 | damagetext.Text = "Damage: " .. Damage.Value | |
| 3317 | speedtext.Text = "Speed: " .. Speed.Value | |
| 3318 | end | |
| 3319 | end) | |
| 3320 | end | |
| 3321 | ArtificialHeartbeat.Event:connect(function() | |
| 3322 | if Humanoid.Health < 100 and dieanim == false then | |
| 3323 | dieanim = true | |
| 3324 | unequipanim() | |
| 3325 | end | |
| 3326 | if Humanoid.Health > 0 then | |
| 3327 | if walkspeeddependsonspeedvalue == true then | |
| 3328 | if 0 > Speed.Value or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true then | |
| 3329 | Humanoid.WalkSpeed = 0 | |
| 3330 | else | |
| 3331 | Humanoid.WalkSpeed = 16 * Speed.Value | |
| 3332 | end | |
| 3333 | end | |
| 3334 | if StunValue.Value >= maxstun then | |
| 3335 | StunValue.Value = 0 | |
| 3336 | StunAnim.Value = true | |
| 3337 | end | |
| 3338 | if StaggerAnim.Value == true and staganim == false then | |
| 3339 | coroutine.resume(coroutine.create(function() | |
| 3340 | staganim = true | |
| 3341 | while attack == true do | |
| 3342 | ArtificialHeartbeat.Event:wait() | |
| 3343 | end | |
| 3344 | Stagger() | |
| 3345 | StaggerAnim.Value = false | |
| 3346 | staganim = false | |
| 3347 | end)) | |
| 3348 | end | |
| 3349 | if StaggerHitAnim.Value == true and staghitanim == false then | |
| 3350 | coroutine.resume(coroutine.create(function() | |
| 3351 | staghitanim = true | |
| 3352 | while attack == true do | |
| 3353 | ArtificialHeartbeat.Event:wait() | |
| 3354 | end | |
| 3355 | StaggerHit() | |
| 3356 | StaggerHitAnim.Value = false | |
| 3357 | staghitanim = false | |
| 3358 | end)) | |
| 3359 | end | |
| 3360 | if StunAnim.Value == true and stunanim == false or 100 <= StunValue.Value then | |
| 3361 | coroutine.resume(coroutine.create(function() | |
| 3362 | StunValue.Value = 0 | |
| 3363 | stunanim = true | |
| 3364 | while attack == true do | |
| 3365 | ArtificialHeartbeat.Event:wait() | |
| 3366 | end | |
| 3367 | Stun() | |
| 3368 | StunAnim.Value = false | |
| 3369 | stunanim = false | |
| 3370 | end)) | |
| 3371 | end | |
| 3372 | sine = sine + change | |
| 3373 | someangle = someangle % 100 + change2 / 10 | |
| 3374 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
| 3375 | local velderp = RootPart.Velocity.y | |
| 3376 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
| 3377 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 3378 | if donum >= 0.5 then | |
| 3379 | handidle = true | |
| 3380 | elseif donum <= 0 then | |
| 3381 | handidle = false | |
| 3382 | end | |
| 3383 | if handidle == false then | |
| 3384 | donum = donum + 0.002 | |
| 3385 | else | |
| 3386 | donum = donum - 0.002 | |
| 3387 | end | |
| 3388 | if equipped == true or equipped == false then | |
| 3389 | if attack == false then | |
| 3390 | idle = idle + 1 | |
| 3391 | else | |
| 3392 | idle = 0 | |
| 3393 | end | |
| 3394 | if not (idle >= 500) or attack == false then | |
| 3395 | end | |
| 3396 | if leftarm == true then | |
| 3397 | if Anim == "Walk" and equipped == true and attack == false then | |
| 3398 | if alternatewalk == false then | |
| 3399 | if walkinganim == true then | |
| 3400 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3401 | else | |
| 3402 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3403 | end | |
| 3404 | elseif walkinganim == true then | |
| 3405 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3406 | else | |
| 3407 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3408 | end | |
| 3409 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 3410 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3411 | end | |
| 3412 | end | |
| 3413 | if rightarm == true then | |
| 3414 | if Anim == "Walk" and equipped == true and attack == false then | |
| 3415 | if alternatewalk == false then | |
| 3416 | if walkinganim == true then | |
| 3417 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3418 | else | |
| 3419 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3420 | end | |
| 3421 | elseif walkinganim == true then | |
| 3422 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3423 | else | |
| 3424 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3425 | end | |
| 3426 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 3427 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3428 | end | |
| 3429 | end | |
| 3430 | if allowwalking == true then | |
| 3431 | if Anim == "Walk" and equipped == true then | |
| 3432 | if alternatewalk == false then | |
| 3433 | if walkinganim == true then | |
| 3434 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3435 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3436 | else | |
| 3437 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3438 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3439 | end | |
| 3440 | elseif walkinganim == true then | |
| 3441 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3442 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3443 | else | |
| 3444 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3445 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3446 | end | |
| 3447 | elseif Anim ~= "Walk" and equipped == true then | |
| 3448 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3449 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3450 | end | |
| 3451 | end | |
| 3452 | if velderp > 1 and hitfloor == nil then | |
| 3453 | Anim = "Jump" | |
| 3454 | if attack == false and equipped == true then | |
| 3455 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3456 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 3457 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 3458 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 3459 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.1) | |
| 3460 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.1) | |
| 3461 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3462 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3463 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3464 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3465 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3466 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3467 | end | |
| 3468 | elseif velderp < -1 and hitfloor == nil then | |
| 3469 | Anim = "Fall" | |
| 3470 | if attack == false and equipped == true then | |
| 3471 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3472 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3473 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(60)) * RWC0, 0.1) | |
| 3474 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.1) | |
| 3475 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3476 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 3477 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3478 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3479 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3480 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3481 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3482 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3483 | end | |
| 3484 | elseif torvel < 1 and hitfloor ~= nil then | |
| 3485 | Anim = "Idle" | |
| 3486 | if attack == false and equipped == true then | |
| 3487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3488 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.075) | |
| 3489 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.075) | |
| 3490 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.075) | |
| 3491 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3492 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3493 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.075) | |
| 3494 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.075) | |
| 3495 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 3496 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 3497 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 3498 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 3499 | end | |
| 3500 | elseif torvel > 1 and hitfloor ~= nil then | |
| 3501 | Anim = "Walk" | |
| 3502 | walk = walk + 0.5 | |
| 3503 | if walk >= 20 then | |
| 3504 | walk = 0 | |
| 3505 | if walkinganim == true then | |
| 3506 | walkinganim = false | |
| 3507 | elseif walkinganim == false then | |
| 3508 | walkinganim = true | |
| 3509 | end | |
| 3510 | end | |
| 3511 | if attack == false and equipped == true then | |
| 3512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3513 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 3514 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 3515 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 3516 | if walkinganim == true then | |
| 3517 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3518 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 3519 | else | |
| 3520 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3521 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 3522 | end | |
| 3523 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3524 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3525 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3526 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3527 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3528 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3529 | end | |
| 3530 | end | |
| 3531 | end | |
| 3532 | end | |
| 3533 | end) | |
| 3534 | end | |
| 3535 | combo=0 | |
| 3536 | function ob1d(mouse) | |
| 3537 | if attack==true or equipped==false then return end | |
| 3538 | hold=true | |
| 3539 | if Mode=="Normal" then | |
| 3540 | if combo==0 then | |
| 3541 | combo=1 | |
| 3542 | attackone() | |
| 3543 | elseif combo==1 then | |
| 3544 | combo=2 | |
| 3545 | attacktwo() | |
| 3546 | elseif combo==2 then | |
| 3547 | combo=0 | |
| 3548 | attackthree() | |
| 3549 | end | |
| 3550 | else | |
| 3551 | TranscendAttack() | |
| 3552 | end | |
| 3553 | coroutine.resume(coroutine.create(function() | |
| 3554 | for i=1,50 do | |
| 3555 | if attack==false then | |
| 3556 | swait() | |
| 3557 | end | |
| 3558 | end | |
| 3559 | if attack==false then | |
| 3560 | combo=0 | |
| 3561 | end | |
| 3562 | end)) | |
| 3563 | end | |
| 3564 | ||
| 3565 | function ob1u(mouse) | |
| 3566 | hold = false | |
| 3567 | end | |
| 3568 | ||
| 3569 | buttonhold = false | |
| 3570 | ||
| 3571 | eul=0 | |
| 3572 | holdz=false | |
| 3573 | equipped=false | |
| 3574 | function key(key) | |
| 3575 | if key=="z" then | |
| 3576 | end | |
| 3577 | if attack==true then return end | |
| 3578 | if key=="f" then | |
| 3579 | attack=true | |
| 3580 | if equipped==false then | |
| 3581 | equipped=true | |
| 3582 | RSH=ch.Torso["Right Shoulder"] | |
| 3583 | LSH=ch.Torso["Left Shoulder"] | |
| 3584 | -- | |
| 3585 | RSH.Parent=nil | |
| 3586 | LSH.Parent=nil | |
| 3587 | -- | |
| 3588 | RW.Name="Right Shoulder" | |
| 3589 | RW.Part0=ch.Torso | |
| 3590 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 3591 | RW.C1=cf(0, 0.5, 0) | |
| 3592 | RW.Part1=ch["Right Arm"] | |
| 3593 | RW.Parent=ch.Torso | |
| 3594 | -- | |
| 3595 | LW.Name="Left Shoulder" | |
| 3596 | LW.Part0=ch.Torso | |
| 3597 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 3598 | LW.C1=cf(0, 0.5, 0) | |
| 3599 | LW.Part1=ch["Left Arm"] | |
| 3600 | LW.Parent=ch.Torso | |
| 3601 | -- | |
| 3602 | equipanim() | |
| 3603 | else | |
| 3604 | equipped=false | |
| 3605 | hideanim() | |
| 3606 | swait(0) | |
| 3607 | RW.Parent=nil | |
| 3608 | LW.Parent=nil | |
| 3609 | RSH.Parent=player.Character.Torso | |
| 3610 | LSH.Parent=player.Character.Torso | |
| 3611 | end | |
| 3612 | attack=false | |
| 3613 | end | |
| 3614 | if equipped==false then return end | |
| 3615 | if key=="r" then | |
| 3616 | Terrorblast() | |
| 3617 | end | |
| 3618 | if key=="q" then | |
| 3619 | Nocturn() | |
| 3620 | end | |
| 3621 | if key=="e" then | |
| 3622 | Darkrain() | |
| 3623 | end | |
| 3624 | if key=="x" then | |
| 3625 | Titanfall() | |
| 3626 | end | |
| 3627 | if key=="c" then | |
| 3628 | Darkstomp() | |
| 3629 | end | |
| 3630 | if key=="v" then | |
| 3631 | so("http://www.roblox.com/asset/?id=203691282",Player.Character.Torso,1,1)
| |
| 3632 | end | |
| 3633 | if key=="b" then | |
| 3634 | transform() | |
| 3635 | end | |
| 3636 | end | |
| 3637 | ||
| 3638 | function key2(key) | |
| 3639 | if key=="z" then | |
| 3640 | holdz=false | |
| 3641 | end | |
| 3642 | end | |
| 3643 | ||
| 3644 | function s(mouse) | |
| 3645 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 3646 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 3647 | mouse.KeyDown:connect(key) | |
| 3648 | mouse.KeyUp:connect(key2) | |
| 3649 | ||
| 3650 | player=Player | |
| 3651 | ch=Character | |
| 3652 | MMouse=mouse | |
| 3653 | end | |
| 3654 | ||
| 3655 | function ds(mouse) | |
| 3656 | end | |
| 3657 | ||
| 3658 | Bin.Selected:connect(s) | |
| 3659 | Bin.Deselected:connect(ds) | |
| 3660 | print("Vanta powers activated.")
| |
| 3661 | ||
| 3662 | local mananum=0 | |
| 3663 | local donum=0 | |
| 3664 | local circlenum=0 | |
| 3665 | local handidle=false | |
| 3666 | local orbeffect=1 | |
| 3667 | local orbdelay=0 | |
| 3668 | local effectdelay=0 | |
| 3669 | while true do | |
| 3670 | swait() | |
| 3671 | if Mode=="Transcend" then | |
| 3672 | if orbnum<=0 then | |
| 3673 | Mode="Normal" | |
| 3674 | end | |
| 3675 | if effectdelay>4 then | |
| 3676 | return | |
| 3677 | end | |
| 3678 | end | |
| 3679 | --if orbdelay>=5 then | |
| 3680 | --end | |
| 3681 | --orbdelay=orbdelay+1 | |
| 3682 | circlenum=circlenum+0.1 | |
| 3683 | --wld48.C0=clerp(wld48.C0,CFrame.Angles(x,y,z),.3) | |
| 3684 | if donum>=.5 then | |
| 3685 | handidle=true | |
| 3686 | elseif donum<=0 then | |
| 3687 | handidle=false | |
| 3688 | end | |
| 3689 | if handidle==false then | |
| 3690 | donum=donum+0.003 | |
| 3691 | else | |
| 3692 | donum=donum-0.003 | |
| 3693 | end | |
| 3694 | if attack==false and equipped==true then | |
| 3695 | ||
| 3696 | end | |
| 3697 | --between prt16 and prt17 | |
| 3698 | --local wld27=weld(prt27,prt27,prt26,euler(0,0,0)*cf(0,-1.2,0)) | |
| 3699 | --[[local top=prt16r.CFrame | |
| 3700 | local bottom=prt17r.CFrame | |
| 3701 | oristrpos=CFrame.new((top.p+bottom.p)/2) | |
| 3702 | local mg1=(top.p-oristrpos.p).magnitude | |
| 3703 | local mg2=(bottom.p-oristrpos.p).magnitude | |
| 3704 | cff=CFrame.new(top*angles(1.57,0,0).p,prt17r.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0) | |
| 3705 | hit2=prt27 | |
| 3706 | hit=prt17r | |
| 3707 | wld27.Parent=prt27 | |
| 3708 | wld27.Part0=hit2 | |
| 3709 | wld27.Part1=hit | |
| 3710 | HitPos=cff.p | |
| 3711 | local CJ = CFrame.new(HitPos) | |
| 3712 | local C0=cff:inverse() *CJ | |
| 3713 | local C1=hit.CFrame:inverse() * CJ | |
| 3714 | wld27.C0=clerp(wld27.C0,C0,.1) | |
| 3715 | wld27.C1=clerp(wld27.C1,C1,.1)]] | |
| 3716 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 3717 | local velderp=RootPart.Velocity.y | |
| 3718 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 3719 | if equipped==true then | |
| 3720 | if attack==false then | |
| 3721 | idle=idle+1 | |
| 3722 | else | |
| 3723 | idle=0 | |
| 3724 | end | |
| 3725 | if idle>=500 then | |
| 3726 | if attack==false then | |
| 3727 | --Sheath() | |
| 3728 | end | |
| 3729 | end | |
| 3730 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 3731 | Anim="Jump" | |
| 3732 | if attack==false then | |
| 3733 | ||
| 3734 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
| 3735 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 3736 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 3737 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) | |
| 3738 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3739 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
| 3740 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3741 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
| 3742 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
| 3743 | end | |
| 3744 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 3745 | Anim="Fall" | |
| 3746 | if attack==false then | |
| 3747 | ||
| 3748 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
| 3749 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 3750 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 3751 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) | |
| 3752 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3753 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
| 3754 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3755 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
| 3756 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
| 3757 | end | |
| 3758 | elseif torvel<1 and hitfloor~=nil then | |
| 3759 | Anim="Idle" | |
| 3760 | if attack==false then | |
| 3761 | if Mode=="Normal" then | |
| 3762 | ||
| 3763 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) | |
| 3764 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 3765 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 3766 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1-(donum/5)),.3) | |
| 3767 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3768 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1+(donum/5)),.3) | |
| 3769 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3770 | RH.C0=clerp(RH.C0,RHC0,.3) | |
| 3771 | RH.C1=clerp(RH.C1,RHC1,.3) | |
| 3772 | LH.C0=clerp(LH.C0,LHC0,.3) | |
| 3773 | LH.C1=clerp(LH.C1,LHC1,.3) | |
| 3774 | else | |
| 3775 | ||
| 3776 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0,0,.4),.3) | |
| 3777 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.4),.3) | |
| 3778 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.4-(donum/4)),.3) | |
| 3779 | RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3780 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8+(donum/4)),.3) | |
| 3781 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3782 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,-.5,-.4),.3) | |
| 3783 | LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.3) | |
| 3784 | end | |
| 3785 | end | |
| 3786 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 3787 | Anim="Walk" | |
| 3788 | if attack==false then | |
| 3789 | if Mode=="Normal" then | |
| 3790 | ||
| 3791 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) | |
| 3792 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 3793 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.3) | |
| 3794 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.3) | |
| 3795 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3796 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.3) | |
| 3797 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3798 | RH.C0=clerp(RH.C0,RHC0,.3) | |
| 3799 | LH.C0=clerp(LH.C0,LHC0,.3) | |
| 3800 | else | |
| 3801 | ||
| 3802 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0.1,0,0),.3) | |
| 3803 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 3804 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,.4),.3) | |
| 3805 | RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3806 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.8),.3) | |
| 3807 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3808 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,0,-.4),.3) | |
| 3809 | LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,0,.4),.3) | |
| 3810 | end | |
| 3811 | end | |
| 3812 | elseif torvel>=22 and hitfloor~=nil then | |
| 3813 | Anim="Run" | |
| 3814 | if attack==false then | |
| 3815 | if Mode=="Normal" then | |
| 3816 | ||
| 3817 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3) | |
| 3818 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 3819 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.3,0,0),.3) | |
| 3820 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0.5),.3) | |
| 3821 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3822 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-0.5),.3) | |
| 3823 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3824 | else | |
| 3825 | ||
| 3826 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0.1,0,0),.3) | |
| 3827 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 3828 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,.4),.3) | |
| 3829 | RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3830 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.8),.3) | |
| 3831 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 3832 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,0,-.4),.3) | |
| 3833 | LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,0,.4),.3) | |
| 3834 | end | |
| 3835 | end | |
| 3836 | end | |
| 3837 | end | |
| 3838 | if #Effects>0 then | |
| 3839 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 3840 | for e=1,#Effects do | |
| 3841 | if Effects[e]~=nil then | |
| 3842 | --for j=1,#Effects[e] do | |
| 3843 | local Thing=Effects[e] | |
| 3844 | if Thing~=nil then | |
| 3845 | local Part=Thing[1] | |
| 3846 | local Mode=Thing[2] | |
| 3847 | local Delay=Thing[3] | |
| 3848 | local IncX=Thing[4] | |
| 3849 | local IncY=Thing[5] | |
| 3850 | local IncZ=Thing[6] | |
| 3851 | if Thing[1].Transparency<=1 then | |
| 3852 | if Thing[2]=="Block1" then | |
| 3853 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 3854 | Mesh=Thing[1].Mesh | |
| 3855 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3856 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3857 | elseif Thing[2]=="Block2" then | |
| 3858 | Thing[1].CFrame=Thing[1].CFrame | |
| 3859 | Mesh=Thing[1].Mesh | |
| 3860 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3861 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3862 | elseif Thing[2]=="Cylinder" then | |
| 3863 | Mesh=Thing[7] | |
| 3864 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3865 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3866 | elseif Thing[2]=="Blood" then | |
| 3867 | Mesh=Thing[7] | |
| 3868 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 3869 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 3870 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3871 | elseif Thing[2]=="Elec" then | |
| 3872 | Mesh=Thing[1].Mesh | |
| 3873 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 3874 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3875 | elseif Thing[2]=="Disappear" then | |
| 3876 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 3877 | end | |
| 3878 | else | |
| 3879 | Part.Parent=nil | |
| 3880 | table.remove(Effects,e) | |
| 3881 | end | |
| 3882 | end | |
| 3883 | --end | |
| 3884 | end | |
| 3885 | end | |
| 3886 | end | |
| 3887 | fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) | |
| 3888 | fenbarmana4.Text="Energy("..mana..")"
| |
| 3889 | if mana>=100 then | |
| 3890 | mana=100 | |
| 3891 | else | |
| 3892 | if mananum<=8 then | |
| 3893 | mananum=mananum+1 | |
| 3894 | else | |
| 3895 | mananum=0 | |
| 3896 | mana=mana+1 | |
| 3897 | end | |
| 3898 | end | |
| 3899 | end | |
| 3900 | --[[ | |
| 3901 | Copyrighted (C) Fenrier 2014 | |
| 3902 | ]] |