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| 1 | --[[KillerDarkness0105's/Codex's Sonic script]]-- | |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | wait(0.07) | |
| 6 | Player=game:GetService("Players").LocalPlayer
| |
| 7 | Character=Player.Character | |
| 8 | PlayerGui=Player.PlayerGui | |
| 9 | Backpack=Player.Backpack | |
| 10 | Torso=Character.Torso | |
| 11 | Head=Character.Head | |
| 12 | Humanoid=Character.Humanoid | |
| 13 | LeftArm=Character["Left Arm"] | |
| 14 | LeftLeg=Character["Left Leg"] | |
| 15 | RightArm=Character["Right Arm"] | |
| 16 | RightLeg=Character["Right Leg"] | |
| 17 | LS=Torso["Left Shoulder"] | |
| 18 | LH=Torso["Left Hip"] | |
| 19 | RS=Torso["Right Shoulder"] | |
| 20 | RH=Torso["Right Hip"] | |
| 21 | Face = Head.face | |
| 22 | Neck=Torso.Neck | |
| 23 | it=Instance.new | |
| 24 | attacktype=1 | |
| 25 | attacktype2=1 | |
| 26 | vt=Vector3.new | |
| 27 | cf=CFrame.new | |
| 28 | cn=CFrame.new | |
| 29 | euler=CFrame.fromEulerAnglesXYZ | |
| 30 | angles=CFrame.Angles | |
| 31 | combo = 0 | |
| 32 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 33 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 34 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 35 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 36 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 37 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 38 | RootPart=Character.HumanoidRootPart | |
| 39 | RootJoint=RootPart.RootJoint | |
| 40 | RootCF=euler(-1.57,0,3.14) | |
| 41 | attack = false | |
| 42 | attackdebounce = false | |
| 43 | trispeed=.2 | |
| 44 | attackmode='none' | |
| 45 | local idle=0 | |
| 46 | local Anim="Idle" | |
| 47 | stance = false | |
| 48 | local ff = 2 | |
| 49 | noleg = false | |
| 50 | evadecooldown = false | |
| 51 | Humanoid.Animator.Parent = nil | |
| 52 | equip = false | |
| 53 | local Effects = {}
| |
| 54 | attackspeed = 0.14 | |
| 55 | df = false | |
| 56 | Swing = 1 | |
| 57 | local sine = 0 | |
| 58 | local change = 1 | |
| 59 | local val = 0 | |
| 60 | local speed = 0 | |
| 61 | local rs = game:GetService("RunService").RenderStepped
| |
| 62 | cam = workspace.CurrentCamera | |
| 63 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 64 | local Create = RbxUtility.Create | |
| 65 | deb = game:GetService("Debris")
| |
| 66 | Face.Transparency = 0 | |
| 67 | --Face.Texture = "rbxassetid://176217905" --176217905 | |
| 68 | Humanoid.WalkSpeed = 64 | |
| 69 | local freefall = 0 | |
| 70 | Head.Running.SoundId = "rbxassetid://758199523" | |
| 71 | Head.Running.Volume = 2 | |
| 72 | local boost = false | |
| 73 | Humanoid.JumpPower = 88 | |
| 74 | local musicnum = 1 | |
| 75 | ||
| 76 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 77 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 78 | local GravPoint = RootPart.Velocity.y | |
| 79 | local NV = Vector3.new(0,0,0) | |
| 80 | print("Move list")
| |
| 81 | print("---------")
| |
| 82 | print("Shift = Boost")
| |
| 83 | print("Ctrl = Mach Speed Boost")
| |
| 84 | print("Q = Left QuickStep, E = Right QuickStep")
| |
| 85 | print("C = Slide, in air to stomp")
| |
| 86 | print("Jump Then Hold B near a wall to wallrun")
| |
| 87 | print("M to change music, if you're standing still you'll do a special animation!")
| |
| 88 | print("Space near a wall to walljump, away from a wall homing attack")
| |
| 89 | music = Instance.new("Sound",PlayerGui)
| |
| 90 | music.Volume = 1 | |
| 91 | music.TimePosition = 0 | |
| 92 | music.Pitch = 1 | |
| 93 | music.SoundId = "rbxassetid://1251555494" | |
| 94 | music.Looped = true | |
| 95 | music:Play() | |
| 96 | ||
| 97 | ||
| 98 | boostsound = Instance.new("Sound",PlayerGui)
| |
| 99 | boostsound.Volume = .6 | |
| 100 | boostsound.TimePosition = 0 | |
| 101 | boostsound.Pitch = 1 | |
| 102 | boostsound.SoundId = "rbxassetid://924922553" | |
| 103 | boostsound.Looped = false | |
| 104 | ||
| 105 | ||
| 106 | ||
| 107 | stompsound = Instance.new("Sound",PlayerGui)
| |
| 108 | stompsound.Volume = 2 | |
| 109 | stompsound.TimePosition = 0 | |
| 110 | stompsound.Pitch = 1 | |
| 111 | stompsound.SoundId = "rbxassetid://1295424184" | |
| 112 | stompsound.Looped = false | |
| 113 | ||
| 114 | ||
| 115 | ||
| 116 | so = function(id,par,vol,pit) | |
| 117 | coroutine.resume(coroutine.create(function() | |
| 118 | local sou = Instance.new("Sound",par or workspace)
| |
| 119 | sou.Volume=vol | |
| 120 | sou.Pitch=pit or 1 | |
| 121 | sou.SoundId=id | |
| 122 | sou:play() | |
| 123 | game:GetService("Debris"):AddItem(sou,8)
| |
| 124 | end)) | |
| 125 | end | |
| 126 | ||
| 127 | --save shoulders | |
| 128 | RSH, LSH=nil, nil | |
| 129 | --welds | |
| 130 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 131 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 132 | LH=Torso["Left Hip"] | |
| 133 | RH=Torso["Right Hip"] | |
| 134 | TorsoColor=Torso.BrickColor | |
| 135 | function NoOutline(Part) | |
| 136 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 137 | end | |
| 138 | player=Player | |
| 139 | ch=Character | |
| 140 | RSH=ch.Torso["Right Shoulder"] | |
| 141 | LSH=ch.Torso["Left Shoulder"] | |
| 142 | -- | |
| 143 | RSH.Parent=nil | |
| 144 | LSH.Parent=nil | |
| 145 | -- | |
| 146 | RW.Name="Right Shoulder" | |
| 147 | RW.Part0=ch.Torso | |
| 148 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 149 | RW.C1=cf(0, 0.5, 0) | |
| 150 | RW.Part1=ch["Right Arm"] | |
| 151 | RW.Parent=ch.Torso | |
| 152 | -- | |
| 153 | LW.Name="Left Shoulder" | |
| 154 | LW.Part0=ch.Torso | |
| 155 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 156 | LW.C1=cf(0, 0.5, 0) | |
| 157 | LW.Part1=ch["Left Arm"] | |
| 158 | LW.Parent=ch.Torso | |
| 159 | ||
| 160 | ||
| 161 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 162 | local wld = Instance.new("Weld", wp1)
| |
| 163 | wld.Part0 = wp0 | |
| 164 | wld.Part1 = wp1 | |
| 165 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 166 | end | |
| 167 | local rs = game:GetService("RunService").RenderStepped
| |
| 168 | ||
| 169 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 170 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 171 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 172 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 173 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 174 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 175 | ||
| 176 | Player=game:GetService('Players').LocalPlayer
| |
| 177 | Character=Player.Character | |
| 178 | mouse=Player:GetMouse() | |
| 179 | m=Instance.new('Model',Character)
| |
| 180 | ||
| 181 | ||
| 182 | local function weldBetween(a, b) | |
| 183 | local weldd = Instance.new("ManualWeld")
| |
| 184 | weldd.Part0 = a | |
| 185 | weldd.Part1 = b | |
| 186 | weldd.C0 = CFrame.new() | |
| 187 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 188 | weldd.Parent = a | |
| 189 | return weldd | |
| 190 | end | |
| 191 | ||
| 192 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 193 | ArtificialHB.Name = "Heartbeat" | |
| 194 | ||
| 195 | script:WaitForChild("Heartbeat")
| |
| 196 | ||
| 197 | frame = 1 / 80 | |
| 198 | tf = 0 | |
| 199 | allowframeloss = false | |
| 200 | tossremainder = false | |
| 201 | lastframe = tick() | |
| 202 | script.Heartbeat:Fire() | |
| 203 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 204 | tf = tf + s | |
| 205 | if tf >= frame then | |
| 206 | if allowframeloss then | |
| 207 | script.Heartbeat:Fire() | |
| 208 | lastframe = tick() | |
| 209 | else | |
| 210 | for i = 1, math.floor(tf / frame) do | |
| 211 | script.Heartbeat:Fire() | |
| 212 | end | |
| 213 | lastframe = tick() | |
| 214 | end | |
| 215 | if tossremainder then | |
| 216 | tf = 0 | |
| 217 | else | |
| 218 | tf = tf - frame * math.floor(tf / frame) | |
| 219 | end | |
| 220 | end | |
| 221 | end) | |
| 222 | ||
| 223 | --[[] | |
| 224 | function swait(num) | |
| 225 | if num == 0 or num == nil then | |
| 226 | ArtificialHB.Event:wait() | |
| 227 | else | |
| 228 | for i = 0, num do | |
| 229 | ArtificialHB.Event:wait() | |
| 230 | end | |
| 231 | end | |
| 232 | end | |
| 233 | ||
| 234 | ]] | |
| 235 | ||
| 236 | ||
| 237 | ||
| 238 | ||
| 239 | function swait(num) | |
| 240 | if num == 0 or num == nil then | |
| 241 | game:service("RunService").Stepped:wait()
| |
| 242 | else | |
| 243 | for i = 0, num do | |
| 244 | game:service("RunService").Stepped:wait()
| |
| 245 | end | |
| 246 | end | |
| 247 | end | |
| 248 | ||
| 249 | function RemoveOutlines(part) | |
| 250 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 251 | end | |
| 252 | ||
| 253 | ||
| 254 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 255 | local fp = it("Part")
| |
| 256 | fp.formFactor = formfactor | |
| 257 | fp.Parent = parent | |
| 258 | fp.Reflectance = reflectance | |
| 259 | fp.Transparency = transparency | |
| 260 | fp.CanCollide = false | |
| 261 | fp.Locked = true | |
| 262 | fp.BrickColor = brickcolor | |
| 263 | fp.Name = name | |
| 264 | fp.Size = size | |
| 265 | fp.Position = Torso.Position | |
| 266 | NoOutline(fp) | |
| 267 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 268 | fp.Material = "Neon" | |
| 269 | else | |
| 270 | if fp.BrickColor == BrickColor.new("Really black") then
| |
| 271 | fp.BrickColor = BrickColor.new("Really black")
| |
| 272 | fp.Material = "Metal" | |
| 273 | else | |
| 274 | fp.Material = "Neon" | |
| 275 | end | |
| 276 | end | |
| 277 | fp:BreakJoints() | |
| 278 | return fp | |
| 279 | end | |
| 280 | ||
| 281 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 282 | local mesh = it(Mesh) | |
| 283 | mesh.Parent = part | |
| 284 | if Mesh == "SpecialMesh" then | |
| 285 | mesh.MeshType = meshtype | |
| 286 | mesh.MeshId = meshid | |
| 287 | end | |
| 288 | mesh.Offset = offset | |
| 289 | mesh.Scale = scale | |
| 290 | return mesh | |
| 291 | end | |
| 292 | ||
| 293 | weld = function(parent, part0, part1, c0) | |
| 294 | local weld = it("Weld")
| |
| 295 | weld.Parent = parent | |
| 296 | weld.Part0 = part0 | |
| 297 | weld.Part1 = part1 | |
| 298 | weld.C0 = c0 | |
| 299 | return weld | |
| 300 | end | |
| 301 | ||
| 302 | F1 = Instance.new("Folder", Character)
| |
| 303 | F1.Name = "Effects Folder" | |
| 304 | F2 = Instance.new("Folder", F1)
| |
| 305 | F2.Name = "Effects" | |
| 306 | Triangle = function(a, b, c) | |
| 307 | end | |
| 308 | ||
| 309 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 310 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 311 | prt.Anchored = true | |
| 312 | prt.CanCollide = false | |
| 313 | prt.CFrame = cframe | |
| 314 | prt.Name = "prt" | |
| 315 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 316 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 317 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
| |
| 318 | end | |
| 319 | ||
| 320 | ||
| 321 | ||
| 322 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 323 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 324 | prt.Anchored = true | |
| 325 | prt.CanCollide = false | |
| 326 | prt.CFrame = cframe | |
| 327 | prt.Name = "prt" | |
| 328 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 329 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 330 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 331 | end | |
| 332 | ||
| 333 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 334 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 335 | prt.Anchored = true | |
| 336 | prt.CFrame = cframe | |
| 337 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 338 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 339 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
| |
| 340 | end | |
| 341 | ||
| 342 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 343 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 344 | prt.Anchored = true | |
| 345 | prt.CFrame = cframe | |
| 346 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 347 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 348 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 349 | end | |
| 350 | ||
| 351 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 352 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
| 353 | prt.Anchored = true | |
| 354 | prt.CFrame = cframe | |
| 355 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 356 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 357 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
| |
| 358 | end | |
| 359 | ||
| 360 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 361 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
| 362 | prt.Anchored = true | |
| 363 | prt.CFrame = cframe | |
| 364 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 365 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 366 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
| |
| 367 | end | |
| 368 | ||
| 369 | ElecEffect = function(cff, x, y, z) | |
| 370 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
| |
| 371 | prt.Anchored = true | |
| 372 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 373 | prt.CFrame = cf(prt.Position) | |
| 374 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 375 | xval = math.random() / 2 | |
| 376 | yval = math.random() / 2 | |
| 377 | zval = math.random() / 2 | |
| 378 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 379 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 380 | end | |
| 381 | ||
| 382 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 383 | if SinglePlayer then | |
| 384 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 385 | end | |
| 386 | local List = {}
| |
| 387 | for i, v in pairs(workspace:GetChildren()) do | |
| 388 | if v:IsA("Model") then
| |
| 389 | if v:findFirstChild("Torso") then
| |
| 390 | if v ~= Character then | |
| 391 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 392 | table.insert(List, v) | |
| 393 | end | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | end | |
| 398 | return List | |
| 399 | end | |
| 400 | ||
| 401 | ||
| 402 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 403 | local Part = Create("Part"){
| |
| 404 | Parent = Parent, | |
| 405 | Reflectance = Reflectance, | |
| 406 | Transparency = Transparency, | |
| 407 | CanCollide = false, | |
| 408 | Locked = true, | |
| 409 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 410 | Name = Name, | |
| 411 | Size = Size, | |
| 412 | Material = Material, | |
| 413 | } | |
| 414 | RemoveOutlines(Part) | |
| 415 | return Part | |
| 416 | end | |
| 417 | ||
| 418 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 419 | local Msh = Create(Mesh){
| |
| 420 | Parent = Part, | |
| 421 | Offset = OffSet, | |
| 422 | Scale = Scale, | |
| 423 | } | |
| 424 | if Mesh == "SpecialMesh" then | |
| 425 | Msh.MeshType = MeshType | |
| 426 | Msh.MeshId = MeshId | |
| 427 | end | |
| 428 | return Msh | |
| 429 | end | |
| 430 | ||
| 431 | ||
| 432 | ||
| 433 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 434 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 435 | prt.Anchored = true | |
| 436 | prt.CFrame = cframe | |
| 437 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 438 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 439 | if Type == 1 or Type == nil then | |
| 440 | table.insert(Effects, {
| |
| 441 | prt, | |
| 442 | "Block1", | |
| 443 | delay, | |
| 444 | x3, | |
| 445 | y3, | |
| 446 | z3, | |
| 447 | msh | |
| 448 | }) | |
| 449 | elseif Type == 2 then | |
| 450 | table.insert(Effects, {
| |
| 451 | prt, | |
| 452 | "Block2", | |
| 453 | delay, | |
| 454 | x3, | |
| 455 | y3, | |
| 456 | z3, | |
| 457 | msh | |
| 458 | }) | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 463 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 464 | prt.Anchored = true | |
| 465 | prt.CFrame = cframe | |
| 466 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 467 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 468 | table.insert(Effects, {
| |
| 469 | prt, | |
| 470 | "Cylinder", | |
| 471 | delay, | |
| 472 | x3, | |
| 473 | y3, | |
| 474 | z3, | |
| 475 | msh | |
| 476 | }) | |
| 477 | end | |
| 478 | ||
| 479 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) | |
| 480 | local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 481 | prt.Anchored=true | |
| 482 | prt.CFrame=cframe | |
| 483 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 484 | game:GetService("Debris"):AddItem(prt,2)
| |
| 485 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 486 | for i=0,1,delay do | |
| 487 | swait() | |
| 488 | Part.Transparency=i | |
| 489 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 490 | end | |
| 491 | Part.Parent=nil | |
| 492 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 493 | end | |
| 494 | ||
| 495 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 496 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 497 | prt.Anchored = true | |
| 498 | prt.CFrame = cframe | |
| 499 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 500 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 501 | table.insert(Effects, {
| |
| 502 | prt, | |
| 503 | "Cylinder", | |
| 504 | delay, | |
| 505 | x3, | |
| 506 | y3, | |
| 507 | z3, | |
| 508 | msh | |
| 509 | }) | |
| 510 | end | |
| 511 | ||
| 512 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 513 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 514 | prt.Anchored = true | |
| 515 | prt.CFrame = cframe | |
| 516 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 517 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 518 | table.insert(Effects, {
| |
| 519 | prt, | |
| 520 | "Cylinder", | |
| 521 | delay, | |
| 522 | x3, | |
| 523 | y3, | |
| 524 | z3, | |
| 525 | msh | |
| 526 | }) | |
| 527 | end | |
| 528 | ||
| 529 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 530 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 531 | prt.Anchored = true | |
| 532 | prt.CFrame = cframe | |
| 533 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 534 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 535 | table.insert(Effects, {
| |
| 536 | prt, | |
| 537 | "Cylinder", | |
| 538 | delay, | |
| 539 | x3, | |
| 540 | y3, | |
| 541 | z3, | |
| 542 | msh | |
| 543 | }) | |
| 544 | end | |
| 545 | ||
| 546 | ||
| 547 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 548 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 549 | prt.Anchored = true | |
| 550 | prt.CFrame = cframe | |
| 551 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 552 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 553 | table.insert(Effects, {
| |
| 554 | prt, | |
| 555 | "Cylinder", | |
| 556 | delay, | |
| 557 | x3, | |
| 558 | y3, | |
| 559 | z3, | |
| 560 | msh | |
| 561 | }) | |
| 562 | end | |
| 563 | ||
| 564 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 565 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 566 | prt.Anchored = true | |
| 567 | prt.CFrame = cframe | |
| 568 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 569 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 570 | table.insert(Effects, {
| |
| 571 | prt, | |
| 572 | "Cylinder", | |
| 573 | delay, | |
| 574 | x3, | |
| 575 | y3, | |
| 576 | z3, | |
| 577 | msh | |
| 578 | }) | |
| 579 | end | |
| 580 | ||
| 581 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 582 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 583 | prt.Anchored = true | |
| 584 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 585 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 586 | local num = math.random(10, 50) / 1000 | |
| 587 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 588 | table.insert(Effects, {
| |
| 589 | prt, | |
| 590 | "Shatter", | |
| 591 | num, | |
| 592 | prt.CFrame, | |
| 593 | math.random() - math.random(), | |
| 594 | 0, | |
| 595 | math.random(50, 100) / 100 | |
| 596 | }) | |
| 597 | end | |
| 598 | ||
| 599 | local lerp = function(a, b, t) | |
| 600 | return a * (1 - t) + b * t | |
| 601 | end | |
| 602 | ||
| 603 | function clerp(a,b,t) | |
| 604 | local qa = {QuaternionFromCFrame(a)}
| |
| 605 | local qb = {QuaternionFromCFrame(b)}
| |
| 606 | local ax, ay, az = a.x, a.y, a.z | |
| 607 | local bx, by, bz = b.x, b.y, b.z | |
| 608 | local _t = 1-t | |
| 609 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 610 | end | |
| 611 | ||
| 612 | function QuaternionFromCFrame(cf) | |
| 613 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 614 | local trace = m00 + m11 + m22 | |
| 615 | if trace > 0 then | |
| 616 | local s = math.sqrt(1 + trace) | |
| 617 | local recip = 0.5/s | |
| 618 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 619 | else | |
| 620 | local i = 0 | |
| 621 | if m11 > m00 then | |
| 622 | i = 1 | |
| 623 | end | |
| 624 | if m22 > (i == 0 and m00 or m11) then | |
| 625 | i = 2 | |
| 626 | end | |
| 627 | if i == 0 then | |
| 628 | local s = math.sqrt(m00-m11-m22+1) | |
| 629 | local recip = 0.5/s | |
| 630 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 631 | elseif i == 1 then | |
| 632 | local s = math.sqrt(m11-m22-m00+1) | |
| 633 | local recip = 0.5/s | |
| 634 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 635 | elseif i == 2 then | |
| 636 | local s = math.sqrt(m22-m00-m11+1) | |
| 637 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 638 | end | |
| 639 | end | |
| 640 | end | |
| 641 | ||
| 642 | ||
| 643 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 644 | local xs, ys, zs = x + x, y + y, z + z | |
| 645 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 646 | local xx = x*xs | |
| 647 | local xy = x*ys | |
| 648 | local xz = x*zs | |
| 649 | local yy = y*ys | |
| 650 | local yz = y*zs | |
| 651 | local zz = z*zs | |
| 652 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 653 | end | |
| 654 | function QuaternionSlerp(a, b, t) | |
| 655 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 656 | local startInterp, finishInterp; | |
| 657 | if cosTheta >= 0.0001 then | |
| 658 | if (1 - cosTheta) > 0.0001 then | |
| 659 | local theta = math.acos(cosTheta) | |
| 660 | local invSinTheta = 1/math.sin(theta) | |
| 661 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 662 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 663 | else | |
| 664 | startInterp = 1-t | |
| 665 | finishInterp = t | |
| 666 | end | |
| 667 | else | |
| 668 | if (1+cosTheta) > 0.0001 then | |
| 669 | local theta = math.acos(-cosTheta) | |
| 670 | local invSinTheta = 1/math.sin(theta) | |
| 671 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 672 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 673 | else | |
| 674 | startInterp = t-1 | |
| 675 | finishInterp = t | |
| 676 | end | |
| 677 | end | |
| 678 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 679 | end | |
| 680 | ||
| 681 | function weld5(part0, part1, c0, c1) | |
| 682 | weeld=Instance.new("Weld", part0)
| |
| 683 | weeld.Part0=part0 | |
| 684 | weeld.Part1=part1 | |
| 685 | weeld.C0=c0 | |
| 686 | weeld.C1=c1 | |
| 687 | return weeld | |
| 688 | end | |
| 689 | ||
| 690 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 691 | ||
| 692 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 693 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 694 | end | |
| 695 | ||
| 696 | ||
| 697 | ||
| 698 | ||
| 699 | ||
| 700 | ||
| 701 | Character.Humanoid.MaxHealth = 120 | |
| 702 | Character.Humanoid.Health = 120 | |
| 703 | ||
| 704 | local f = 0 | |
| 705 | local b = Instance.new("BlurEffect",cam)
| |
| 706 | local c = Instance.new('PointLight', Torso)
| |
| 707 | c.Range = 16 | |
| 708 | c.Color = Color3.new(0, 1,1) | |
| 709 | c.Brightness = 1.5 | |
| 710 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 711 | ||
| 712 | b.Size = b.Size - 4 | |
| 713 | if boost == true then | |
| 714 | c.Enabled = true | |
| 715 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
| 716 | -- cam.FieldOfView = 110 | |
| 717 | freefall = 0 | |
| 718 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) | |
| 719 | SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
| |
| 720 | SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
| |
| 721 | if hitfloor ~= nil and Anim ~= "runIdle" then | |
| 722 | SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
| |
| 723 | end | |
| 724 | end | |
| 725 | if boost == false then | |
| 726 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
| 727 | --cam.FieldOfView = 70 | |
| 728 | c.Enabled = false | |
| 729 | end | |
| 730 | end) | |
| 731 | ||
| 732 | ||
| 733 | ||
| 734 | mouse.KeyDown:connect(function(key) | |
| 735 | if string.byte(key) == 48 then | |
| 736 | b.Size = 40 | |
| 737 | Swing = 2 | |
| 738 | freefall = 0 | |
| 739 | ||
| 740 | coroutine.resume(coroutine.create(function() | |
| 741 | for i = 0,1,0.1 do | |
| 742 | swait() | |
| 743 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) | |
| 744 | end | |
| 745 | end)) | |
| 746 | Humanoid.WalkSpeed = 180 | |
| 747 | RootPart.Velocity = RootPart.CFrame.lookVector*150 | |
| 748 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
| |
| 749 | boost = true | |
| 750 | boostsound:Play() | |
| 751 | end | |
| 752 | end) | |
| 753 | ||
| 754 | mouse.KeyUp:connect(function(key) | |
| 755 | if string.byte(key) == 48 then | |
| 756 | Swing = 1 | |
| 757 | Humanoid.WalkSpeed = 64 | |
| 758 | boost = false | |
| 759 | boostsound:Stop() | |
| 760 | ||
| 761 | end | |
| 762 | end) | |
| 763 | ||
| 764 | ||
| 765 | ||
| 766 | ||
| 767 | mouse.KeyDown:connect(function(key) | |
| 768 | if string.byte(key) == 50 then | |
| 769 | b.Size = 40 | |
| 770 | freefall = 0 | |
| 771 | Swing = 2 | |
| 772 | ||
| 773 | coroutine.resume(coroutine.create(function() | |
| 774 | for i = 0,1,0.1 do | |
| 775 | swait() | |
| 776 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) | |
| 777 | end | |
| 778 | end)) | |
| 779 | ||
| 780 | Humanoid.WalkSpeed = 650 | |
| 781 | RootPart.Velocity = RootPart.CFrame.lookVector*550 | |
| 782 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 783 | RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 784 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
| |
| 785 | boost = true | |
| 786 | boostsound:Play() | |
| 787 | end | |
| 788 | end) | |
| 789 | ||
| 790 | mouse.KeyUp:connect(function(key) | |
| 791 | if string.byte(key) == 50 then | |
| 792 | Swing = 1 | |
| 793 | Humanoid.WalkSpeed = 64 | |
| 794 | boost = false | |
| 795 | boostsound:Stop() | |
| 796 | ||
| 797 | end | |
| 798 | end) | |
| 799 | ||
| 800 | ||
| 801 | local lastwall = nil | |
| 802 | local jumped = false | |
| 803 | ||
| 804 | ||
| 805 | ||
| 806 | ||
| 807 | ||
| 808 | ||
| 809 | local vwall = false | |
| 810 | ||
| 811 | mouse.KeyDown:connect(function(key) | |
| 812 | if key == 'b' and hitfloor == nil and attack == false then | |
| 813 | vrun() | |
| 814 | end | |
| 815 | end) | |
| 816 | ||
| 817 | ||
| 818 | function vrun() | |
| 819 | local ray = Ray.new( | |
| 820 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 821 | ) | |
| 822 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 823 | ||
| 824 | if hit then | |
| 825 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then | |
| 826 | vwall = true | |
| 827 | local NV = Vector3.new(0,0,0) | |
| 828 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 829 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 830 | local GravPoint = RootPart.Velocity.y | |
| 831 | local velo = Instance.new("BodyVelocity",Torso)
| |
| 832 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
| 833 | ||
| 834 | attack = true | |
| 835 | while vwall == true and ray and hit do | |
| 836 | swait() | |
| 837 | change = 0.84+ Humanoid.WalkSpeed/132 | |
| 838 | if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then | |
| 839 | velo.Velocity = Vector3.new(0,40,0) | |
| 840 | end | |
| 841 | if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then | |
| 842 | velo.Velocity = Vector3.new(0,80,0) | |
| 843 | end | |
| 844 | if Humanoid.WalkSpeed > 200 then | |
| 845 | velo.Velocity = Vector3.new(0,130,0) | |
| 846 | end | |
| 847 | ray = Ray.new( | |
| 848 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 849 | ) | |
| 850 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 851 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 852 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
| 853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
| 854 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
| 855 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) | |
| 856 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) | |
| 857 | end | |
| 858 | velo:Destroy() | |
| 859 | wait(0.07) | |
| 860 | ||
| 861 | if vwall == false then | |
| 862 | ||
| 863 | RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) | |
| 864 | ||
| 865 | --[[] | |
| 866 | for i = 0,5,0.2 do | |
| 867 | rs:wait() | |
| 868 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
| 869 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
| 870 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
| 871 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
| 872 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 873 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 874 | end | |
| 875 | ]] | |
| 876 | ||
| 877 | ||
| 878 | for i = 0,4,0.1 do | |
| 879 | swait() | |
| 880 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 881 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 882 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 883 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 884 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 885 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 886 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 887 | end | |
| 888 | ||
| 889 | attack = false | |
| 890 | ||
| 891 | ||
| 892 | end | |
| 893 | ||
| 894 | ||
| 895 | if vwall == true then | |
| 896 | RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) | |
| 897 | ||
| 898 | --[[] | |
| 899 | for i = 0,5,0.2 do | |
| 900 | rs:wait() | |
| 901 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
| 902 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
| 903 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
| 904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
| 905 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 906 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 907 | end | |
| 908 | ]] | |
| 909 | ||
| 910 | ||
| 911 | for i = 0,4,0.15 do | |
| 912 | swait() | |
| 913 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 914 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
| 915 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 916 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 917 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 918 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 919 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 920 | end | |
| 921 | ||
| 922 | attack = false | |
| 923 | ||
| 924 | end | |
| 925 | ||
| 926 | ||
| 927 | end | |
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | ||
| 932 | ||
| 933 | ||
| 934 | mouse.KeyUp:connect(function(key) | |
| 935 | if key == 'b' and vwall == true then | |
| 936 | vwall = false | |
| 937 | end | |
| 938 | end) | |
| 939 | ||
| 940 | ||
| 941 | ||
| 942 | ||
| 943 | ||
| 944 | function Ldash() | |
| 945 | ||
| 946 | ||
| 947 | ||
| 948 | evadecooldown = true | |
| 949 | attack = true | |
| 950 | k = math.random(1,2) | |
| 951 | if k == 1 then | |
| 952 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 953 | else | |
| 954 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 955 | end | |
| 956 | ||
| 957 | ||
| 958 | ||
| 959 | ||
| 960 | ||
| 961 | --+173.8*i | |
| 962 | for i = 0,.7,0.1 do | |
| 963 | swait() | |
| 964 | Head.Velocity = Head.CFrame.rightVector * -135 | |
| 965 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
| 966 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
| 967 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) | |
| 968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) | |
| 969 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
| 970 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
| 971 | end | |
| 972 | ||
| 973 | attack = false | |
| 974 | wait(0.08) | |
| 975 | evadecooldown = false | |
| 976 | ||
| 977 | ||
| 978 | end | |
| 979 | ||
| 980 | ||
| 981 | ||
| 982 | ||
| 983 | ||
| 984 | function Rdash() | |
| 985 | ||
| 986 | ||
| 987 | ||
| 988 | evadecooldown = true | |
| 989 | attack = true | |
| 990 | k = math.random(1,2) | |
| 991 | if k == 1 then | |
| 992 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 993 | else | |
| 994 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 995 | end | |
| 996 | ||
| 997 | ||
| 998 | ||
| 999 | ||
| 1000 | ||
| 1001 | --+173.8*i | |
| 1002 | for i = 0,.7,0.1 do | |
| 1003 | swait() | |
| 1004 | Head.Velocity = Head.CFrame.rightVector * 135 | |
| 1005 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
| 1006 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
| 1007 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) | |
| 1008 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) | |
| 1009 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
| 1010 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
| 1011 | end | |
| 1012 | ||
| 1013 | attack = false | |
| 1014 | wait(0.08) | |
| 1015 | evadecooldown = false | |
| 1016 | ||
| 1017 | ||
| 1018 | end | |
| 1019 | local sliding = false | |
| 1020 | ||
| 1021 | ||
| 1022 | function Slide() | |
| 1023 | ||
| 1024 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
| 1025 | spd = spd + 30 | |
| 1026 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 1027 | local GravPoint = RootPart.Velocity.y | |
| 1028 | if spd > 40 and hitfloor ~= nil then | |
| 1029 | noleg = true | |
| 1030 | ||
| 1031 | attack = true | |
| 1032 | k = math.random(1,2) | |
| 1033 | if k == 1 then | |
| 1034 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
| |
| 1035 | else | |
| 1036 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
| |
| 1037 | end | |
| 1038 | ||
| 1039 | ||
| 1040 | ||
| 1041 | ||
| 1042 | ||
| 1043 | ||
| 1044 | ||
| 1045 | ||
| 1046 | ||
| 1047 | ||
| 1048 | local NV = Vector3.new(0,0,0) | |
| 1049 | local bv = Instance.new("BodyVelocity", Torso)
| |
| 1050 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
| 1051 | bv.velocity = dir*spd | |
| 1052 | local bg = Instance.new("BodyGyro", Torso)
| |
| 1053 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
| 1054 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
| 1055 | Head.Running.SoundId = "rbxassetid://1295468446" | |
| 1056 | Head.Running.TimePosition = 0 | |
| 1057 | ||
| 1058 | Humanoid.PlatformStand = true | |
| 1059 | while spd > 2 and hitfloor ~= nil and sliding == true do | |
| 1060 | swait() | |
| 1061 | spd = spd - 0.95 | |
| 1062 | bv.velocity = dir*spd + Vector3.new(0,0,0) | |
| 1063 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
| 1064 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) | |
| 1065 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) | |
| 1066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) | |
| 1067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
| 1068 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1069 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) | |
| 1070 | end | |
| 1071 | bv:Destroy() | |
| 1072 | bg:Destroy() | |
| 1073 | Head.Running.SoundId = "rbxassetid://758199523" | |
| 1074 | Head.Running.TimePosition = 0 | |
| 1075 | Humanoid.PlatformStand = false | |
| 1076 | attack = false | |
| 1077 | sliding = false | |
| 1078 | wait(0.05) | |
| 1079 | evadecooldown = false | |
| 1080 | ||
| 1081 | ||
| 1082 | end | |
| 1083 | end | |
| 1084 | ||
| 1085 | function land() | |
| 1086 | attack = true | |
| 1087 | RootPart.Velocity = Vector3.new(0,0,0) | |
| 1088 | WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
| |
| 1089 | so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
| |
| 1090 | ||
| 1091 | coroutine.resume(coroutine.create(function() | |
| 1092 | for i = 0,1,0.1 do | |
| 1093 | swait() | |
| 1094 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) | |
| 1095 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) | |
| 1096 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) | |
| 1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) | |
| 1098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) | |
| 1099 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) | |
| 1100 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) | |
| 1101 | ||
| 1102 | end | |
| 1103 | attack = false | |
| 1104 | ||
| 1105 | ||
| 1106 | end)) | |
| 1107 | ||
| 1108 | ||
| 1109 | ||
| 1110 | end | |
| 1111 | ||
| 1112 | ||
| 1113 | ||
| 1114 | ||
| 1115 | function stomp() | |
| 1116 | attack = true | |
| 1117 | stompsound:Play() | |
| 1118 | ||
| 1119 | while hitfloor == nil do | |
| 1120 | swait() | |
| 1121 | b.Size = 12 | |
| 1122 | WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
| |
| 1123 | RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) | |
| 1124 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1125 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1126 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1128 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1129 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1130 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1131 | ||
| 1132 | end | |
| 1133 | stompsound:Stop() | |
| 1134 | land() | |
| 1135 | ||
| 1136 | ||
| 1137 | end | |
| 1138 | ||
| 1139 | ||
| 1140 | function changemusic() | |
| 1141 | musicnum = musicnum + 1 | |
| 1142 | music.TimePosition = 0 | |
| 1143 | local osix = false | |
| 1144 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude | |
| 1145 | if musicnum > 14 then | |
| 1146 | musicnum = 1 | |
| 1147 | end | |
| 1148 | if musicnum == 1 then | |
| 1149 | music.SoundId = "rbxassetid://179029173" | |
| 1150 | end | |
| 1151 | if musicnum == 2 then | |
| 1152 | music.SoundId = "rbxassetid://146443855" | |
| 1153 | end | |
| 1154 | if musicnum == 3 then | |
| 1155 | music.SoundId = "rbxassetid://1342408291" | |
| 1156 | end | |
| 1157 | if musicnum == 4 then | |
| 1158 | music.SoundId = "rbxassetid://201219416" | |
| 1159 | end | |
| 1160 | if musicnum == 5 then | |
| 1161 | music.SoundId = "rbxassetid://1390472571" | |
| 1162 | end | |
| 1163 | if musicnum == 6 then | |
| 1164 | osix = true | |
| 1165 | music.SoundId = "rbxassetid://249974783" | |
| 1166 | end | |
| 1167 | if musicnum == 7 then | |
| 1168 | music.SoundId = "rbxassetid://1851880603" | |
| 1169 | end | |
| 1170 | if musicnum == 8 then | |
| 1171 | music.SoundId = "rbxassetid://412034984" | |
| 1172 | end | |
| 1173 | if musicnum == 9 then | |
| 1174 | music.SoundId = "rbxassetid://536915629" | |
| 1175 | end | |
| 1176 | if musicnum == 10 then | |
| 1177 | music.SoundId = "rbxassetid://1200005861" | |
| 1178 | end | |
| 1179 | if musicnum == 11 then | |
| 1180 | music.SoundId = "rbxassetid://1055930631" | |
| 1181 | end | |
| 1182 | if musicnum == 12 then | |
| 1183 | music.SoundId = "rbxassetid://300269553" | |
| 1184 | end | |
| 1185 | if musicnum == 13 then | |
| 1186 | music.SoundId = "rbxassetid://199897052" | |
| 1187 | end | |
| 1188 | if musicnum == 14 then | |
| 1189 | music.SoundId = "rbxassetid://638115895" | |
| 1190 | end | |
| 1191 | ||
| 1192 | if spd < 14 then | |
| 1193 | Humanoid.Jump = true | |
| 1194 | ||
| 1195 | if osix == false then | |
| 1196 | so("rbxassetid://537371462",PlayerGui,2,1)
| |
| 1197 | end | |
| 1198 | ||
| 1199 | ||
| 1200 | RootPart.Velocity = Vector3.new(0,102,0) | |
| 1201 | attack = true | |
| 1202 | wait(0.08) | |
| 1203 | for i = 0,7,0.1 do | |
| 1204 | swait() | |
| 1205 | RootPart.Velocity = Vector3.new(0,2,0) | |
| 1206 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1207 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1208 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1209 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1210 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1211 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1212 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1213 | ||
| 1214 | end | |
| 1215 | b.Size = 40 | |
| 1216 | MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
| |
| 1217 | ||
| 1218 | if osix == true then | |
| 1219 | osix = false | |
| 1220 | so("rbxassetid://156821036",PlayerGui,2,1)
| |
| 1221 | end | |
| 1222 | ||
| 1223 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1224 | for i = 0,5,0.1 do | |
| 1225 | swait() | |
| 1226 | RootPart.Velocity = Vector3.new(0,3.5,0) | |
| 1227 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1228 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
| 1229 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
| 1230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
| 1231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
| 1232 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
| 1233 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
| 1234 | end | |
| 1235 | attack = false | |
| 1236 | end | |
| 1237 | end | |
| 1238 | ||
| 1239 | ||
| 1240 | mouse.KeyDown:connect(function(key) | |
| 1241 | if key == 'q' and attack == false and evadecooldown == false then | |
| 1242 | Ldash() | |
| 1243 | end | |
| 1244 | end) | |
| 1245 | ||
| 1246 | ||
| 1247 | ||
| 1248 | mouse.KeyDown:connect(function(key) | |
| 1249 | if key == 'e' and attack == false and evadecooldown == false then | |
| 1250 | Rdash() | |
| 1251 | end | |
| 1252 | end) | |
| 1253 | ||
| 1254 | mouse.KeyDown:connect(function(key) | |
| 1255 | if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then | |
| 1256 | sliding = true | |
| 1257 | Slide() | |
| 1258 | end | |
| 1259 | end) | |
| 1260 | ||
| 1261 | mouse.KeyDown:connect(function(key) | |
| 1262 | if key == 'c' and attack == false and hitfloor == nil then | |
| 1263 | stomp() | |
| 1264 | end | |
| 1265 | end) | |
| 1266 | ||
| 1267 | ||
| 1268 | local walljump = false | |
| 1269 | ||
| 1270 | ||
| 1271 | function walljumpp() | |
| 1272 | local ray = Ray.new( | |
| 1273 | Torso.CFrame.p, RootPart.CFrame.lookVector *5 | |
| 1274 | ) | |
| 1275 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 1276 | ||
| 1277 | if hit then | |
| 1278 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character then | |
| 1279 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
| 1280 | GravPoint = 0 | |
| 1281 | freefall = 0 | |
| 1282 | walljump = true | |
| 1283 | Humanoid.AutoRotate = false | |
| 1284 | local velo = Instance.new("BodyVelocity",Torso)
| |
| 1285 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
| 1286 | --game.Debris:AddItem(velo,0.1) | |
| 1287 | attack = true | |
| 1288 | while hitfloor == nil and walljump == true and ray and hit do | |
| 1289 | swait() | |
| 1290 | freefall = 0 | |
| 1291 | GravPoint = GravPoint - 0.36 | |
| 1292 | ray = Ray.new( | |
| 1293 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
| 1294 | ) | |
| 1295 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
| 1296 | velo.Velocity = vt(0,GravPoint,0) | |
| 1297 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) | |
| 1298 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) | |
| 1299 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) | |
| 1300 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
| 1301 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) | |
| 1302 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) | |
| 1303 | end | |
| 1304 | if walljump == false then | |
| 1305 | k = math.random(1,3) | |
| 1306 | if k == 1 then | |
| 1307 | so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
| |
| 1308 | else if k == 2 then | |
| 1309 | so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
| |
| 1310 | else if k == 3 then | |
| 1311 | so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
| |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | ||
| 1316 | velo:Destroy() | |
| 1317 | attack = false | |
| 1318 | coroutine.resume(coroutine.create(function() | |
| 1319 | for i = 0,1,0.1 do | |
| 1320 | swait() | |
| 1321 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1322 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1323 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1324 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1325 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1326 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1327 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1328 | end | |
| 1329 | end)) | |
| 1330 | ||
| 1331 | Humanoid.AutoRotate = true | |
| 1332 | RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) | |
| 1333 | wait(0.07) | |
| 1334 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) | |
| 1335 | end | |
| 1336 | if walljump == true then | |
| 1337 | attack = false | |
| 1338 | walljump = false | |
| 1339 | Humanoid.AutoRotate = true | |
| 1340 | velo:Destroy() | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | ||
| 1346 | ||
| 1347 | local homed = nil | |
| 1348 | function home() | |
| 1349 | if walljump ~= true then | |
| 1350 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do | |
| 1351 | if v:FindFirstChild('Head') then
| |
| 1352 | Grabbed = true | |
| 1353 | homed = v | |
| 1354 | end | |
| 1355 | end | |
| 1356 | ||
| 1357 | if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
| |
| 1358 | so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
| |
| 1359 | local SBall = Instance.new("Part",Character)
| |
| 1360 | SBall.Name = "Homing Ball" | |
| 1361 | SBall.CanCollide = false | |
| 1362 | SBall.Anchored = false | |
| 1363 | SBall.Transparency = 0.64 | |
| 1364 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
| 1365 | SBall.BrickColor = BrickColor.new("Toothpaste")
| |
| 1366 | SBall.Size = Vector3.new(1,1,1) | |
| 1367 | SBall.Material = "Neon" | |
| 1368 | SBallweld = Instance.new("Weld")
| |
| 1369 | SBallweld.Parent = SBall | |
| 1370 | SBallweld.Part0 = RootPart | |
| 1371 | SBallweld.Part1 = SBall | |
| 1372 | SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 1373 | SBallweld.Part0 = RootPart | |
| 1374 | local SBallmesh = Instance.new("SpecialMesh",SBall)
| |
| 1375 | SBallmesh.MeshType = "Sphere" | |
| 1376 | SBallmesh.Scale = Vector3.new(6,6,6) | |
| 1377 | trail = Instance.new("Trail", Character)
| |
| 1378 | a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
| |
| 1379 | a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
| |
| 1380 | trail.Texture = "rbxassetid://0" | |
| 1381 | trail.Attachment0 = a2 | |
| 1382 | trail.Attachment1 = a3 | |
| 1383 | trail.Lifetime = 0.353 | |
| 1384 | trail.MinLength = 0.03 | |
| 1385 | trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
| |
| 1386 | trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) | |
| 1387 | trail.LightEmission = 4.8 | |
| 1388 | trail.TextureLength = 0.034 | |
| 1389 | trail.Enabled = true | |
| 1390 | attack = true | |
| 1391 | local position = Instance.new("BodyPosition",Torso)
| |
| 1392 | position.P = 68350 | |
| 1393 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1394 | ||
| 1395 | while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do | |
| 1396 | swait() | |
| 1397 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
| 1398 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) | |
| 1399 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1400 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1401 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1402 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1403 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1404 | position.Position = homed.Torso.Position + Vector3.new(0,2,0) | |
| 1405 | end | |
| 1406 | local bodvol=Instance.new("BodyVelocity")
| |
| 1407 | bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) | |
| 1408 | bodvol.P= 35200 | |
| 1409 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1410 | bodvol.Parent=homed.Head | |
| 1411 | game:GetService("Debris"):AddItem(bodvol, 0.2)
| |
| 1412 | homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
| |
| 1413 | ||
| 1414 | position:Destroy() | |
| 1415 | trail.Enabled = false | |
| 1416 | SBall:Destroy() | |
| 1417 | RootPart.Velocity = Vector3.new(0,93.5,0) | |
| 1418 | coroutine.resume(coroutine.create(function() | |
| 1419 | for i = 0,5,0.26 do | |
| 1420 | swait() | |
| 1421 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 1422 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
| 1423 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
| 1424 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
| 1425 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
| 1426 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
| 1427 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
| 1428 | end | |
| 1429 | homed = nil | |
| 1430 | attack = false | |
| 1431 | end)) | |
| 1432 | ||
| 1433 | end | |
| 1434 | ||
| 1435 | end | |
| 1436 | ||
| 1437 | ||
| 1438 | end | |
| 1439 | ||
| 1440 | ||
| 1441 | ||
| 1442 | ||
| 1443 | ||
| 1444 | ||
| 1445 | ||
| 1446 | ||
| 1447 | ||
| 1448 | ||
| 1449 | ||
| 1450 | ||
| 1451 | ||
| 1452 | ||
| 1453 | ||
| 1454 | ||
| 1455 | ||
| 1456 | ||
| 1457 | ||
| 1458 | ||
| 1459 | ||
| 1460 | ||
| 1461 | ||
| 1462 | mouse.KeyDown:connect(function(key) | |
| 1463 | wait(0.16) | |
| 1464 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
| 1465 | walljumpp() | |
| 1466 | end | |
| 1467 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
| 1468 | home() | |
| 1469 | end | |
| 1470 | ||
| 1471 | if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then | |
| 1472 | walljump = false | |
| 1473 | end | |
| 1474 | end) | |
| 1475 | ||
| 1476 | ||
| 1477 | ||
| 1478 | ||
| 1479 | mouse.KeyDown:connect(function(key) | |
| 1480 | if key == 'm' and attack == false then | |
| 1481 | changemusic() | |
| 1482 | end | |
| 1483 | end) | |
| 1484 | ||
| 1485 | ||
| 1486 | ||
| 1487 | ||
| 1488 | ||
| 1489 | ||
| 1490 | mouse.KeyUp:connect(function(key) | |
| 1491 | wait(0.05) | |
| 1492 | if key == 'c' and sliding == true then | |
| 1493 | sliding = false | |
| 1494 | end | |
| 1495 | end) | |
| 1496 | local look = 0 | |
| 1497 | ||
| 1498 | ||
| 1499 | ||
| 1500 | while true do | |
| 1501 | swait() | |
| 1502 | sine = sine + change | |
| 1503 | --speed = speed + music.PlaybackLoudness/90 | |
| 1504 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1505 | local velderp=RootPart.Velocity.y | |
| 1506 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1507 | ||
| 1508 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
| 1509 | ||
| 1510 | local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
| 1511 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) | |
| 1512 | ||
| 1513 | local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
| 1514 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) | |
| 1515 | ||
| 1516 | local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) | |
| 1517 | local start, position = workspace:FindPartOnRay(waterthing, character) | |
| 1518 | ||
| 1519 | if start ~= nil and start.Material == "Water" then | |
| 1520 | ||
| 1521 | RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) | |
| 1522 | ||
| 1523 | end | |
| 1524 | ||
| 1525 | Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124 | |
| 1526 | if torvel<1 and Swing == 2 then | |
| 1527 | boost = false | |
| 1528 | elseif torvel>1 and Swing == 2 then | |
| 1529 | boost = true | |
| 1530 | freefall = 0 | |
| 1531 | end | |
| 1532 | if hitfloor ~= nil and freefall < 150 then | |
| 1533 | freefall = 0 | |
| 1534 | end | |
| 1535 | if freefall > 150 and hitfloor ~= nil then | |
| 1536 | land() | |
| 1537 | freefall = 0 | |
| 1538 | end | |
| 1539 | ||
| 1540 | ||
| 1541 | ||
| 1542 | ||
| 1543 | ||
| 1544 | ||
| 1545 | ||
| 1546 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1547 | Anim="Jump" | |
| 1548 | ||
| 1549 | ||
| 1550 | ||
| 1551 | ||
| 1552 | ||
| 1553 | if attack==false then | |
| 1554 | change = 1 | |
| 1555 | look = 0 | |
| 1556 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1557 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
| 1558 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
| 1559 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
| 1560 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
| 1561 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1562 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1563 | end | |
| 1564 | ||
| 1565 | elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then | |
| 1566 | Anim="Fall" | |
| 1567 | change = 1 | |
| 1568 | freefall = freefall +0.77 | |
| 1569 | ||
| 1570 | ||
| 1571 | if attack==false then | |
| 1572 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1573 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1574 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1575 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1576 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1577 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1578 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1579 | end | |
| 1580 | ||
| 1581 | ||
| 1582 | ||
| 1583 | elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then | |
| 1584 | Anim="FreeFall" | |
| 1585 | change = 1 | |
| 1586 | ||
| 1587 | ||
| 1588 | if attack==false then | |
| 1589 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1590 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1591 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) | |
| 1592 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) | |
| 1593 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1594 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) | |
| 1595 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) | |
| 1596 | end | |
| 1597 | ||
| 1598 | elseif torvel<1 and hitfloor~=nil then | |
| 1599 | Anim="Idle" | |
| 1600 | change = 1 | |
| 1601 | if attack==false and equip == false then | |
| 1602 | ||
| 1603 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1604 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) | |
| 1605 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) | |
| 1606 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) | |
| 1607 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) | |
| 1608 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) | |
| 1609 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) | |
| 1610 | end | |
| 1611 | ||
| 1612 | ||
| 1613 | ||
| 1614 | elseif torvel>1.5 and torvel<70 and hitfloor~=nil then | |
| 1615 | Anim="Walk" | |
| 1616 | change = 0.84+ Character.Humanoid.WalkSpeed/132 | |
| 1617 | look = 0 | |
| 1618 | if attack==false and equip == false then | |
| 1619 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1620 | - | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) |
| 1620 | + | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-90), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) |
| 1621 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *CFrame.new(0, 0, 0 + ((1) - 1) * angles(math.rad(-45)),(math.rad(0) + RootPart.RotVelocity.Y / 0),.1) | |
| 1622 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
| 1623 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
| 1624 | - | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) |
| 1624 | + | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) |
| 1625 | - | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) |
| 1625 | + | |
| 1626 | end | |
| 1627 | ||
| 1628 | ||
| 1629 | elseif torvel>=70 and torvel<200 and hitfloor~=nil then | |
| 1630 | Anim="Run" | |
| 1631 | change = 0.84+ Character.Humanoid.WalkSpeed/142 | |
| 1632 | if attack==false and equip == false then | |
| 1633 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1634 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1635 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1636 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) | |
| 1637 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) | |
| 1638 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) | |
| 1639 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) | |
| 1640 | end | |
| 1641 | ||
| 1642 | --[[ | |
| 1643 | if attack==false then | |
| 1644 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1645 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1646 | end | |
| 1647 | ]] | |
| 1648 | if attack==true and noleg == false then | |
| 1649 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1650 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1651 | end | |
| 1652 | ||
| 1653 | ||
| 1654 | ||
| 1655 | elseif torvel>=200 and hitfloor~=nil then | |
| 1656 | Anim="MachRun" | |
| 1657 | change = 0.84+ Character.Humanoid.WalkSpeed/182 | |
| 1658 | if attack==false and equip == false then | |
| 1659 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1660 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) | |
| 1661 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) | |
| 1662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) | |
| 1663 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) | |
| 1664 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) | |
| 1665 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) | |
| 1666 | end | |
| 1667 | ||
| 1668 | ||
| 1669 | ||
| 1670 | end | |
| 1671 | ||
| 1672 | ||
| 1673 | ||
| 1674 | ||
| 1675 | ||
| 1676 | ||
| 1677 | ||
| 1678 | ||
| 1679 | ||
| 1680 | if 0 < #Effects then | |
| 1681 | for e = 1, #Effects do | |
| 1682 | if Effects[e] ~= nil then | |
| 1683 | local Thing = Effects[e] | |
| 1684 | if Thing ~= nil then | |
| 1685 | local Part = Thing[1] | |
| 1686 | local Mode = Thing[2] | |
| 1687 | local Delay = Thing[3] | |
| 1688 | local IncX = Thing[4] | |
| 1689 | local IncY = Thing[5] | |
| 1690 | local IncZ = Thing[6] | |
| 1691 | if Thing[1].Transparency <= 1 then | |
| 1692 | if Thing[2] == "Block1" then | |
| 1693 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1694 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1695 | if not Mesh then | |
| 1696 | Mesh = Instance.new("BlockMesh")
| |
| 1697 | end | |
| 1698 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1699 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1700 | elseif Thing[2] == "Cylinder" then | |
| 1701 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1702 | if not Mesh then | |
| 1703 | Mesh = Instance.new("BlockMesh")
| |
| 1704 | end | |
| 1705 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1706 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1707 | elseif Thing[2] == "Blood" then | |
| 1708 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1709 | if not Mesh then | |
| 1710 | Mesh = Instance.new("BlockMesh")
| |
| 1711 | end | |
| 1712 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1713 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1714 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1715 | elseif Thing[2] == "Elec" then | |
| 1716 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 1717 | if not Mesh then | |
| 1718 | Mesh = Instance.new("BlockMesh")
| |
| 1719 | end | |
| 1720 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1721 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1722 | elseif Thing[2] == "Disappear" then | |
| 1723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1724 | end | |
| 1725 | else | |
| 1726 | Part.Parent = nil | |
| 1727 | game:GetService("Debris"):AddItem(Part, 0)
| |
| 1728 | table.remove(Effects, e) | |
| 1729 | end | |
| 1730 | end | |
| 1731 | end | |
| 1732 | end | |
| 1733 | end | |
| 1734 | ||
| 1735 | end |